[android-developers] google play store warning - Starting May 5th, you must let us know why your app requires broad storage access

2021-05-04 Thread Ruban Singh John
My application targets SDK 29(Android 10) with 
requestLegacyExternalStorage=true flag set in manifest file. Recently we 
got the warning message while google play store upload
"Starting May 5th, you must let us know why your app requires broad storage 
access". What will be our impact on android 10 OS and below as well as what 
could happen for android 11 OS users post may 5th??

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/8f139397-286b-4176-aee7-777ea50a405an%40googlegroups.com.


[android-developers] Google Play Console

2021-05-03 Thread даня костин
Я подтвердил личность, мне прислали:" Не удалось проверить ваше 
удостоверение личности, поэтому вы не сможете публиковать приложения в 
Google Play из этого аккаунта.  " как я могу подтвердить аккаунт еще раз? 
или что делать?

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/637c30c0-7ab2-492d-b6c8-44826fc797bbn%40googlegroups.com.


[android-developers] Google play console requires information about the organization

2021-02-21 Thread Sekiranat
Hello!
Google Play Console requires verification of information from an 
organization of which I am not a member. How do I register as an individual 
developer?

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/1c61bddf-47a5-4852-8613-3253e9767b9dn%40googlegroups.com.


[android-developers] Google Play Services Real-Time multiplayer broken

2018-03-31 Thread Харитонов Сергей
Suddenly on my published game I noticed that searching match doesn't work.
After I press find match I recieve callback "onRoomCreated: 4" and nothing 
happens further.
I don't see that code description on official manual here
https://developers.google.com/android/reference/com/google/android/gms/games/GamesCallbackStatusCodes?hl=mk#MULTIPLAYER_DISABLED

If some one is facing same problem or can help please let me know. Thanks

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/ca87ee03-f6fe-415a-9d5b-9fba04dc60c2%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google play data deployment question

2017-09-01 Thread Jake Buto
Hi everyone,

I had a quick question about deploying data from a server over the play 
store. 

Currently, we don't use google play to deploy our app to customers, but 
would like to start.

Our problem is that we need each client (a group of maybe 10-50 tablets) to 
be able to receive data from a specific server in our data base. However, 
we would like to only have one build of our software that each client 
installs, as opposed to multiple builds that each are connected to a 
different server.

We solve this problem now by manually entering a key into each customer's 
tablet. We would like to eliminate this key, and just be able to control 
which server the client's tablet is connected to on our end. 

Is this possible with Google Play?

Thanks, Jake

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/f197e98e-8998-4990-8724-2ee98e2965f5%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google play Store API? [What should we do :( ]

2017-02-25 Thread Iman ahmadvand
Hi all.
Well we're a team of c++ developer who wish to develop an open source + 
cross platform (LGPL) desktop application for google android market.
Within our client users are able to:
1.Surface the market like the web interface
2.Login to their accounts
3.Download the .apk and install them on their devices (directly)
4.And many other future abilities

So from the point that there is no official API to interact via google play 
what should we do ?
Should we lose our hope ?
Is there any way to contact google play support team ?

you say...

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/21771b41-5a80-44f4-990a-ed17ead1dcfd%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Leaderboards - Draft Mode - all beta testers?

2017-02-24 Thread Kevin Courtney
Hello,

My game is in Beta mode, before I had published Leaderboards, they worked 
fine but I needed to reset the scores.  I deleted all of them and replaced 
them to have new IDs and left the leadboards in "Draft Mode" based on this 
from the documentation:

"...click the Save as draft button. The newly edited leaderboard will be in 
a "ready to test" stage, and you'll be able to test it out." and "...You 
can only reset player progress data for your draft leaderboards."

When I test my game using my primary email address, the one that I use 
logging into the Google Play Services I can get to the leaderboard just 
fine and my scores are posted.

But when I test with my Beta testers' email addresses, my scores do not get 
posted and when I attempt to go to the leaderboards in the game, the green 
screen just spins and never opens up.  (note they can access Achievements, 
so they are connected to Google Play Services)

My questions are:

   - When the Leaderboards are in "Draft Mode"should my Beta testers be 
   able to post to and see the leaderboards?
   - Oris "Draft Mode" only for our primary email address and that we 
   have to actually Publish the leaderboards for the Beta users to access them?

I was expecting that I could keep them in Draft Mode through the Beta phase 
so I can reset the scores periodically...

Thanks,

Kevin Courtney

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/a547beef-041d-4c7c-95d6-6187c6753f62%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Developer Privacy Policy

2017-02-07 Thread sblantipodi
Hi all,
I received an email from play store that says that I must add a provacy 
policy link in the play store page and in my app.

Can I add the link to the privacy policy in play store without adding it 
inside my app?
Is it mandatory to have those link in the app and in the play store page?

My app already have a link to my website, on my website there is the link 
to the privacy policy.
Should I add a specific link inside the app that link to the privacy 
policy? Is it really mandatory?

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/12289761-92a6-4993-b3ab-2ed2b155c652%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Store search on mobile app doesn't show the app icon inline

2016-12-14 Thread Srikanth Madduri
Hello,

I recently noticed that when I search for an app in the Play Store app on 
my Android, not all search results have an icon displayed inline. Some 
search results that show up while typing the query show an app icon, some 
don't. Why is that? Do we have to do something as  developers to enable it 
in search or does Google determine based on popularity or other factors? I 
am just curious as to what the algorithm is so I can have my app show up 
properly in search results. 

PS: When I say search results, I mean the search suggestions that show up 
as I type.

Thanks,
Srikanth

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/4e12f002-b676-44da-aba0-c4593d1ae4be%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Billing Problem

2016-11-09 Thread tanmilinggg


Sometimes, when I want to buy the items through Google Play Billing in my 
app, it warns that:

Error: You already own this item.

It happens after a sudden broken net sometimes.

But in my code, I try to consume the items before/after buying both.

However, after I got the error message that I already own this item, I 
can’t get the items by code:

mService.getPurchases(3, getPackageName(), "inapp", null);

So I can’t consume successfully by: mService.consumePurchase(3, 
getPackageName(), token);

However, after I clear Google Play memory, the code works.

 

 

I use the API 3 of Google Play Billing.

I want to know are there some good methods to solve this problem without 
clearing Google Play memory.

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/fc4c0b88-8c22-43de-9fca-460826e8b3b5%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play NullPointerException

2016-11-09 Thread Mauro López Arias
Hello,

We've uploaded a new beta APK for our app and we've been reported with a 
crash from the automatic tests.

Model: Motorola
Version: Android 4.4
Language: hi_IN



The callstack is the following:

 FATAL EXCEPTION: main
 Process: com.android.vending, PID: 12102
 java.lang.NullPointerException
at 
com.google.android.finsky.utils.NotificationManager.showSuccessfulUpdateMessage(NotificationManager.java:233)
at 
com.google.android.finsky.utils.NotificationManager.showSuccessfulInstallMessage(NotificationManager.java:183)
at 
com.google.android.finsky.receivers.InstallerTask.cleanup(InstallerTask.java:1384)
at 
com.google.android.finsky.receivers.InstallerTask.advanceState(InstallerTask.java:714)
at 
com.google.android.finsky.receivers.InstallerTask.access$1000(InstallerTask.java:88)
at 
com.google.android.finsky.receivers.InstallerTask$3.installCompleted(InstallerTask.java:1233)
at 
com.google.android.finsky.utils.PackageManagerHelper$OnCompleteListenerNotifier$1$1.run(PackageManagerHelper.java:292)
at android.os.Handler.handleCallback(Handler.java:733)
at android.os.Handler.dispatchMessage(Handler.java:95)
at android.os.Looper.loop(Looper.java:136)
at android.app.ActivityThread.main(ActivityThread.java:5102)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at 
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:785)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:601)
at dalvik.system.NativeStart.main(Native Method)


None of this methods/files is from our code. Is this a known bug?

Thanks.

Mauro.

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/e794c805-c7ba-4a53-b1bb-111b83e0c154%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play store showing older app version

2016-10-24 Thread Aniruddh Ambarkar
Hi all,

I have submitted my updates to Google Play Store via Google Developer 
console 2 days back( around 48 hours). Update was processed 24 hours ago 
and developer console displays latest version (1.4).
Also in apk list i can see latest APK status as "In Prod", but if I go to 
application details (via View in play store) I still see the older verion. 
I did not receive any error or failure message from Google since last two 
days.
All that I can see is updates are published successfully but are not 
reflected on Google Play store app details.
Please help me on this.


Regards,
Aniruddh

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/a837862f-423d-493e-b4ff-d4c2711551ab%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


Re: [android-developers] google play services lib

2016-08-29 Thread Marina Cuello
Here is the documentation:
https://developers.google.com/android/guides/setup

Marina

On Sat, Aug 27, 2016 at 4:39 AM, 欧阳俊  wrote:

> Why do I use the manage to download the latest SDK, Google play there is
> no Google services play services libs project, then I won't be able to
> access Google's ads, the latest Google play services libs how to download,
> thank you!
>
> --
> You received this message because you are subscribed to the Google Groups
> "Android Developers" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to android-developers+unsubscr...@googlegroups.com.
> To post to this group, send email to android-developers@googlegroups.com.
> Visit this group at https://groups.google.com/group/android-developers.
> To view this discussion on the web visit https://groups.google.com/d/
> msgid/android-developers/3674c9aa-34ea-4793-aec8-
> caab24f0312b%40googlegroups.com
> 
> .
> For more options, visit https://groups.google.com/d/optout.
>

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/CACaNmX2ZgAz_35781CoJP95MJzRHM4%2BqwDEpXr8R1uqk5RqNow%40mail.gmail.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] google play services lib

2016-08-27 Thread 欧阳俊
Why do I use the manage to download the latest SDK, Google play there is no 
Google services play services libs project, then I won't be able to access 
Google's ads, the latest Google play services libs how to download, thank 
you!

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/3674c9aa-34ea-4793-aec8-caab24f0312b%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] [Google Play Developer API] Response Invalid Value

2016-08-23 Thread twodatehk
I verify a subscription one month ago, it return a valid result with expiry 
time and other information. 
https://www.googleapis.com/androidpublisher/v2/applications/com.xxx.app/purchases/subscriptions/com.xxx.app.vip.1mth_sub/tokens/jhfmblfobojihoeicdahgble.AO-J1OzWtjNuPWXpOI56OrzzumU8C2pKS9s71vBWptjomo-m0bCIErB7O_-JWcTlc3s3gudmLNvbqSBtTD3_Yr9yUxNNaOwArzrQcVrvpO6cFXrcunUj-XPNXkEElW3zm3wjNO_CLzhD

This is one month subscription, Now i call it again with same purchase 
token, it return 400 Bad Request
{
  "error": {
"errors": [
  {
"domain": "global",
"reason": "invalid",
"message": "Invalid Value"
  }
],
"code": 400,
"message": "Invalid Value"
  }
}

When the product id changed, It will be return:
https://www.googleapis.com/androidpublisher/v2/applications/com.xxx.app/purchases/subscriptions/
com.xxx.app.vip.1mth_sub01
/tokens/jhfmblfobojihoeicdahgble.AO-J1OzWtjNuPWXpOI56OrzzumU8C2pKS9s71vBWptjomo-m0bCIErB7O_-JWcTlc3s3gudmLNvbqSBtTD3_Yr9yUxNNaOwArzrQcVrvpO6cFXrcunUj-XPNXkEElW3zm3wjNO_CLzhD
{
  "error": {
"errors": [
  {
"domain": "androidpublisher",
"reason": "purchaseTokenDoesNotMatchSubscriptionId",
"message": "The subscription purchase token does not match the 
subscription ID.",
"locationType": "parameter",
"location": "token"
  }
],
"code": 400,
"message": "The subscription purchase token does not match the 
subscription ID."
  }
}

Why it will be return "Invalid Value" in this case?
Can anyone solve my problem? Thank you.

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/dbbaab01-e71b-4bfa-9853-4885a80e9774%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Store update is blocking GPS location on Android 4

2016-08-19 Thread Rodrigo Saad
Hello,

Since last Update of Google Play Store in July, Gps is not working on 
Android 4 (Moto-G and RAZR D3) until Google Play Store is forced to stop. 

This problem happens when the smartphone is turned on inside of a building. 
The GPS signal appears at the notification Bar and stays there for hours, 
until Google Play Store is forced to stop. During this time, GPS apps such 
as Gps Status/Waze/Endomodo just don't work. After Play Store is stopped, 
all apps that use GPS start to work again. 

A similar topic was created here: 
https://productforums.google.com/forum/#!topic/play-de/Ogh0IcADsQs;context-place=forum/play-de

Cheers,

Rodrigo

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/ac6f4261-a8d3-4f3e-9e20-aaf28151a3f4%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Developer Console, An unexpected error occurred. Please try again later. (4800000)

2016-08-17 Thread 'Alex Nino' via Android Developers
Hi,

I have reached my highest limit of desperation trying to find out why my 
app Google Play integration stopped working out of the sudden. I do 
appreciate any help, ideas, suggestions you might have.

My app (which is a game) published in 2013 has been up and running without 
any problems until now, basically I uploaded (for the very first time) a 
new APK to the Beta testing section and somehow something got broken in the 
production version, What I mean by broken is that if I navigate to Game 
Services > My Game > Game Details, the page shows me a red top bar error.

An unexpected error occurred. Please try again later. (480)

if I try to navigate to Game Services > My Game > Linked apps (and add a 
new one) it shows me a similar error, red top bar.

An unexpected error occurred. Please try again later. (484)

also, navigating to Settings > API access will show the error.

An unexpected error occurred. Please try again later. (480)

Regarding these error messages I have already contacted Google via email, 
and unfortunately I haven't got any answer from them, I have no idea what 
else I can do, since August 11th none of my players are able to login using 
Google Play from the game (they lost their progress). It feels like the 
google backend is broken, and sadly it was my game what got heavily 
affected this time.

please let me know what your thoughts are, any ideas?

>From my client, when I try to login to Google Play, I am getting a very 
weird error:

*SIGN_IN_FAILED: *The Application is incorrectly configured. Check that the 
package name and signing certificate match the client ID created in the 
Developer Console. Also, if the application is not yet published, check 
that the account you're trying to sign in with is listed as a tester 
account. See logs for more information.*

and when I take a look at the LogCat events what I can see is:

.





















*08-18 00:19:33.490: W/GamesServiceBroker(3660): Client connected with SDK 
8487000, Services 9452438, and Games 3724003808-18 00:19:33.602: 
E/Volley(3660): [156] BasicNetwork.performRequest: Unexpected response code 
403 for https://www.googleapis.com/games/v1/players/me?language=en_GB 
08-18 
00:19:33.666: E/SignInIntentService(3660): Access Not Configured. Google 
Play Game Services API has not been used in project 608941808256 before or 
it is disabled. Enable it by visiting 
https://console.developers.google.com/apis/api/games/overview?project=608941808256
 

 
then retry. If you enabled this API recently, wait a few minutes for the 
action to propagate to our systems and retry.08-18 00:19:33.666: 
E/SignInIntentService(3660): 
com.google.android.gms.games.server.error.GamesException08-18 00:19:33.666: 
E/SignInIntentService(3660):  at 
com.google.android.gms.games.server.GamesServer.getResponseBlocking(GamesServer.java:174)08-18
 
00:19:33.666: E/SignInIntentService(3660):  at 
com.google.android.gms.games.server.api.PlayersApi.getBlocking(PlayersApi.java:86)08-18
 
00:19:33.666: E/SignInIntentService(3660):  at 
com.google.android.gms.games.broker.PlayerAgent.getPlayerFromNetwork(PlayerAgent.java:1638)08-18
 
00:19:33.666: E/SignInIntentService(3660):  at 
com.google.android.gms.games.broker.PlayerAgent.fetchPlayer(PlayerAgent.java:633)08-18
 
00:19:33.666: E/SignInIntentService(3660):  at 
com.google.android.gms.games.broker.DataBroker.loadSelf(DataBroker.java:1048)08-18
 
00:19:33.666: E/SignInIntentService(3660):  at 
com.google.android.gms.games.service.PlayGamesSignInIntentService$LoadSelfOperation.executeInternal(PlayGamesSignInIntentService.java:294)08-18
 
00:19:33.666: E/SignInIntentService(3660):  at 
com.google.android.gms.games.service.PlayGamesSignInIntentService$BaseOperation.execute(PlayGamesSignInIntentService.java:56)08-18
 
00:19:33.666: E/SignInIntentService(3660):  at 
com.google.android.gms.games.service.PlayGamesSignInIntentService$OperationAdapter.execute(PlayGamesSignInIntentService.java:520)08-18
 
00:19:33.666: E/SignInIntentService(3660):  at 
com.google.android.gms.chimera.BaseAsyncOperationService$OperationTask.run(BaseAsyncOperationService.java:177)08-18
 
00:19:33.666: E/SignInIntentService(3660):  at 
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1113)08-18
 
00:19:33.666: E/SignInIntentService(3660):  at 
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:588)08-18
 
00:19:33.666: E/SignInIntentService(3660):  at 
com.google.android.gms.common.util.concurrent.PriorityRunnable.run(PriorityRunnable.java:17)08-18
 
00:19:33.666: E/SignInIntentService(3660):  at 
java.lang.Thread.run(Thread.java:818)08-18 00:19:33.682: 
E/LoadSelfFragment(21925): Unable to sign in - application does not have a 
registered client ID08-18 00:19:33.682: I/SignInActivity(21925): Transition 
from 8 to 1108-18 

[android-developers] google play search clarification

2016-08-01 Thread lorenzo sfarra
Hi,

first this is the problem:
 - 1.0) I look for my app name in the google play search bar (desktop, 
mobile...doesn't matter)
 - 1.1) I have two results: my app, and the app of a competitor
 - 2.0) I look for the competitor's app name in the google play search bar 
(desktop, mobile...doesn't matter)
 - 2.1) My app does NOT appear in the results

They don't have my app name in title, short or long description.
It could be the case that in a different language description they have 
PART of the name (for example, our app name can be applebananakiwi and they 
can have "apple" in the description).
They have more downloads than us, but the rating is lower.

If I click their app, I can see our app as the first result of "Similar", 
and the opposite happens, too.

For what I know, the  in the Manifest is only for internal usage 
and does not count in these kind of researches.

Can you please help me to clarify the situation?

Thanks in advance,
  Lorenzo

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/36b5529f-a518-41f7-a832-9dcf9a1f5f67%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] google play services help?

2016-07-10 Thread marksibly
Hi,

Is there anyone who can help me with a google play services problem?

I realize this is the wrong group, but for some reason I can post to the 
google play servces->android group.

Or is there somewhere else I can get support?

Bye,
Mark

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/67c23fa5-cb5f-4de9-8c4d-739b9267c077%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] google-play-services_lib does not exist

2016-06-15 Thread Jubril Siji
Hello,
I got the following instructions on how to add google play services library 
to my project 

Copy the library project at 
/extras/google/google_play_services/libproject/google-play-services_lib/
 
to the location where you maintain your Android app projects.
Import the library project into your Eclipse workspace. Click File > 
Import, select Android > Existing Android Code into Workspace, and browse 
to the copy of the library project to import it.





Problem is the folder google-play-services_lib does not exist even though i 
have 
C:\framework\android-sdks\extras\google\google_play_services\samples

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/fabc8be3-28b9-483c-8c74-266ca1108c06%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Games API Proper Client Server Auth

2016-06-14 Thread Daniel Prince
Hello, 

I'm trying to figure out the best way to authenticate a user on both an 
Android game and the server hosting the game logic. 

Currently I'm logging the user in using the BaseGameUtils package found in 
the google play games example files as described here: 
https://developers.google.com/games/services/android/init

There doesn't seem to be a way to get a id_token to send to the server to 
authenticate the user so I use the Games.getGamesServerAuthCode() function 
to obtain an authcode and send the authcode to the server component. The 
server then exchanges the authcode for a token... But now I'm confused...

The server now has a token but the token expires. Is it expected to let the 
android app know the authcode was used to obtain a token and have the 
client issue a new authcode after it has expired?  Do I use the access 
token to facilitate a session between the client and server? Or do I just 
use the authcode process for "login" and issue my own token process between 
the android app and the server? 


Thanks in advance!

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/16833588-0728-45f5-b96f-7c8d39b9b49b%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


Re: [android-developers] google play services: sign in error

2016-06-09 Thread TreKing
On Wed, Jun 8, 2016 at 3:29 PM, SenyaApps Official <
contact.senya...@gmail.com> wrote:

> how can i fix that error


You could start by giving some detail as to what is happening to cause the
error in the first place.
http://www.catb.org/esr/faqs/smart-questions.html

-
TreKing  - Chicago
transit tracking app for Android-powered devices

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/CANCScgj8kmJdixCVUn71ZjtdKXPCLtRLN8mgO7eYnHK97yE7xg%40mail.gmail.com.
For more options, visit https://groups.google.com/d/optout.


Re: [android-developers] Google Play Services not compatible with Galaxy S4 Mini (v4.4.4)

2016-05-31 Thread Richard


> Date: Monday, May 30, 2016 18:50:40 -0700
> From: 'Baudouin G' via Android Developers

>
> Summary of the problem:
> 
> My phone is a Galaxy S4 Mini SHV-E370K (K-Telecom, Korea)
> After the battery was killed by the "Touchwiz has stoped and
> recovered" bug  (thank you Android, it is a know issue ..), I have
> re-rotted my phone to  factory default.
> I have make OS update up to Kitkat 4.4.4 which is the latest
> version  available for this phone.
> 
> When I want to load Youtube or some other applications, it request
> me to  update my Google Play Services.
> If I try to update the later, the messge is "Your Device isn't
> compatible  with this version"
> So I cannot update to GP services to the latest v7.3.
> I have installed GP version for 4.4.4 via an APK for GP v6.5.85 
> (1589008-036) via APKMirror.com
> 
> Means I am blocked and I cannot use even Youtube/Google Maps on my 
> smartphone!
> Thank you Google, this is a 2 years old phone and you have decided
> not to  support it anymore?
> 
> I have uninstalled GP Services and installed it again.
> I have cleared cache.
> 
> I have two solutions:
> - Buy a new Android phone (or why not try Apple?)
> - Find a Custom Root that could work 
> =>
> http://www.tutoriels-android.com/2015/08/installer-la-cm12-1-lp-5-1
> -1-sur-son-galaxy-s4-mini.html 

I think it is important to understand the differences between Google,
Android and your device's vendor -- and the roles they play.

A "nexus" branded device is a Google-supported product for which you
will get timely androidOS updates through the end of the hardware
support cycle (which I think is 2-3 years). After that the device
will continue to work, but certain services that require a newer OS
won't be available (Apple does the same thing, I think with about the
same length of hardware support).

A non-"nexus" device running android, like your Galaxy S4, is a
vendor product, in this case Samsung. The vendor provides their
version of the androidOS and are responsible for maintaining and
updating it. Options that they include, e.g., Touchwiz, fall to the
vendor to support and fix, not google/android. Also, how quickly and
how long OS updates are provided for is a vendor, not google/android,
issue. 

In terms of your specific issue -- I just turned on a factory reset
[samsung] nexus (android 4.3) device that's about four years old.
After opening the factory-default "play store" app it automatically
updated both "play store" and "play services" to the current versions
-- store -- 6.5 ... and services -- 9.0... I had no trouble using the
default (4.5.17) youtube app, and was able to update it to the
current 11.19... version.

So, from my experience, it's not clear why you are having a problem.
My suggestion is that you make a clean start. Do a system reset to
return the device to the original [samsung-provided] default. Then
open the play store app and see what happens. In my case it looked
like the play store was hanging, but I believe that the device was
simply downloading/updating the fairly large updated services app.
Once the automatic updates of both services and store had completed
everything was normal.


-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/806533DE35ED3A6B75F22124%40ritz.innovate.net.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Services not compatible with Galaxy S4 Mini (v4.4.4)

2016-05-30 Thread 'Baudouin G' via Android Developers
Summary of the problem:

My phone is a Galaxy S4 Mini SHV-E370K (K-Telecom, Korea)
After the battery was killed by the "Touchwiz has stoped and recovered" bug 
(thank you Android, it is a know issue ..), I have re-rotted my phone to 
factory default.
I have make OS update up to Kitkat 4.4.4 which is the latest version 
available for this phone.

When I want to load Youtube or some other applications, it request me to 
update my Google Play Services.
If I try to update the later, the messge is "Your Device isn't compatible 
with this version"
So I cannot update to GP services to the latest v7.3.
I have installed GP version for 4.4.4 via an APK for GP v6.5.85 
(1589008-036) via APKMirror.com

Means I am blocked and I cannot use even Youtube/Google Maps on my 
smartphone!
Thank you Google, this is a 2 years old phone and you have decided not to 
support it anymore?

I have uninstalled GP Services and installed it again.
I have cleared cache.

I have two solutions:
- Buy a new Android phone (or why not try Apple?)
- Find a Custom Root that could work 
=> 
http://www.tutoriels-android.com/2015/08/installer-la-cm12-1-lp-5-1-1-sur-son-galaxy-s4-mini.html
 

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/cd1451ec-f79b-43c5-bdb6-21b8703d2f7c%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Service malware false positive removing business application.

2016-05-27 Thread ashton . designerware


Hello,

 

I’m trying to get a hold of someone to fix an ongoing issue where the 
Android OS Google Play Service is removing our business application from 
our client’s devices.

 

Attached is an example of what our clients were seeing with our older 
version of the application (if I long hold the notification I can see it's 
coming from Google Play). B/c our clients workers normally just follow 
whatever Android says to do, they select to uninstall the app, which in 
turn has the 2nd app (anti-tampering) kick in and lockdown the device.

 

This has been an ongoing issue with Android even after changing things with 
version four, we are now once again getting clients contacting us about 
their devices being locked down after they allow the Android OS 
notification to uninstall the TriLock app. (As the anti-tampering app locks 
it down, which was not removed by Android OS notification from the Google 
Play Service.)

 

We are looking for a way to fix this so going forward we no longer have 
issues where the app is being marked as harmful. The app is installed under 
‘unknown sources’ through our client’s IT departments (not all installs are 
installed with root access, do to devices and/or IT department setups). B/c 
of this issue, our site was also flagged as malware (WNC-611500) which we 
have fixed by requesting our clients Product-Key (which was there before) 
and having the app in a private directory.

 

What options are there for 3rd party developers that DO NOT use the Google 
Play Store (as we are not setup for consumers, only for small businesses), 
is there a whitelist program we can apply for, someone that can work with 
us on “WHY” the app is getting flagged by Google Play Service, or a 
business deployment with a business certificate to sign our Android 
applications with? We need a solution that will stop this from continuing 
in the future.

 

Thank you,


Ashton




-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/fe934876-8367-4e3e-90d9-d6f8e5f98c80%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


Re: [android-developers] Google play store team not responding.

2016-05-27 Thread Russell Cecala
You can also learn Swift and write apps for iphones. :)

On Wed, May 25, 2016 at 7:21 AM, Siddharth Raja 
wrote:

> Google play team is not responding to my emails.
> Where i can approach or appeal, i have all documents and proofs, still no
> responses. Pls be transparent and do justice.
>
> I hope someone will reply to this post.
>
> --
> You received this message because you are subscribed to the Google Groups
> "Android Developers" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to android-developers+unsubscr...@googlegroups.com.
> To post to this group, send email to android-developers@googlegroups.com.
> Visit this group at https://groups.google.com/group/android-developers.
> To view this discussion on the web visit
> https://groups.google.com/d/msgid/android-developers/1f8d6c4d-4a1d-4d81-952c-ab9d059e09d4%40googlegroups.com
> 
> .
> For more options, visit https://groups.google.com/d/optout.
>

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/CAHu%2B3Oyt21DVb3pM_j%2BV%2BSqzKO5_meCxrXk6g9ApBnKBJVuQag%40mail.gmail.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google play store team not responding.

2016-05-25 Thread Siddharth Raja
Google play team is not responding to my emails.
Where i can approach or appeal, i have all documents and proofs, still no 
responses. Pls be transparent and do justice.

I hope someone will reply to this post.

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/1f8d6c4d-4a1d-4d81-952c-ab9d059e09d4%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


Re: [android-developers] Google Play - Zero Supported Devices after uploading in Google P

2016-05-20 Thread TreKing
Try removing the support-screens and compatible-screens elements.
You shouldn't be using those unless you have a very good reason.

On Tue, May 17, 2016 at 9:02 AM, Waqas Ahmed  wrote:

> I'm trying to publish an app, but no matter what I try the developer
> console is reporting that there are zero supported devices
>
> Dev Console screenshot
>
> Here's my full manifest;
>
> 
> http://schemas.android.com/apk/res/android;
> package="com.blah.blahpro"
> android:versionCode="6"
> android:versionName="1.0" >
>
> 
>
> ere's my full manifest;
>
> 
> http://schemas.android.com/apk/res/android;
> package="com.blah.blahpro"
> android:versionCode="6"
> android:versionName="1.0" >
>
> 
>
>   android:anyDensity="true"
>
> android:xlargeScreens="true"
> android:largeScreens="true"
> android:normalScreens="true"
> android:smallScreens="true"
> android:resizeable="true"   />
>
> 
>
> 
>  
> 
> 
> 
>
> 
> 
> 
> 
> 
>
> 
> 
> 
> 
> 
>
> 
> 
> 
> 
> 
>
> 
> 
>
> 
>
>  android:required="false"/>
>  android:required="false"/>
>
>  android:name="android.permission.ACCESS_FINE_LOCATION" />
>  android:name="android.permission.ACCESS_COARSE_LOCATION" />
>  android:name="android.permission.ACCESS_NETWORK_STATE" />
> 
> 
>
> 
> --
> You received this message because you are subscribed to the Google Groups
> "Android Developers" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to android-developers+unsubscr...@googlegroups.com.
> To post to this group, send email to android-developers@googlegroups.com.
> Visit this group at https://groups.google.com/group/android-developers.
> To view this discussion on the web visit
> https://groups.google.com/d/msgid/android-developers/4abec718-0aa0-439e-a88e-e358bedff079%40googlegroups.com
> .
> For more options, visit https://groups.google.com/d/optout.
>


-
TreKing  - Chicago
transit tracking app for Android-powered devices

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/CANCScggMNeMK4%2B6U%2BR0YXrgZ-dXUAJ387EYrEVC_6xCQHQkh7Q%40mail.gmail.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play - Zero Supported Devices after uploading in Google P

2016-05-17 Thread Waqas Ahmed
I'm trying to publish an app, but no matter what I try the developer console is 
reporting that there are zero supported devices

Dev Console screenshot

Here's my full manifest;


http://schemas.android.com/apk/res/android;
package="com.blah.blahpro"
android:versionCode="6"
android:versionName="1.0" >



ere's my full manifest;


http://schemas.android.com/apk/res/android;
package="com.blah.blahpro"
android:versionCode="6"
android:versionName="1.0" >



 




 































 




https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/4abec718-0aa0-439e-a88e-e358bedff079%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Developer API: Purchase token not found [404]

2016-05-13 Thread Сергей Позднухов


I need to check in-app purchases status (canceled/consumed) from server, 
but have this 
issue: https://code.google.com/p/android/issues/detail?id=75157


Scenario:

   1. 
   
   Purchase sku1 (token1) 
   At this point you are still able to get the purchase info through the 
   api with token1
   2. 
   
   Purchase sku1 again (token2) 
   Now you are only able to check the second purchase with token2. But when 
   you try to check the first one you get "The purchase token was not found." 
   404 error.
   
It looks like when the user purchases the same sku multiple times, all 
purchase tokens except the last one is invalidated/destroyed/removed.


Does anyone have workaround?


Or may be there are another API for check purchases?

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/e1a45a7e-b8d9-49e1-a308-e80fe520647c%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] google play android uygulama

2016-05-10 Thread Turgay Sr
benim turkchat ve sohbet dr iki adet uygulama var . Sahte gmail adresi acip 
   oy oranlarini düşürüyorlar   ve kötü yorum yaziyorlar 

Lütfen bunun engellenmesini istiyorum


We've There are twelve turk chat application. They reduce the rate of false 
votes gmail address acip they were writing bad comments Inc.
Please I want to prevent this Added   help me

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/b7db91f3-ee1a-4cce-99bc-8ecac8196e84%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play services api integration issue

2016-05-09 Thread Muhammad Danish


how to solve this issue i am facing this integration of google play 
services api 8.4.0

E/dalvikvm: Could not find class 'android.app.AppOpsManager', referenced 
from method com.google.android.gms.common.zze.zzb

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/0f10b537-2e75-4618-9a84-0a7093f71363%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Services Error - Google Maps on Android App

2016-04-20 Thread Viplav Kambli
Am developing a basic Google Map on Android Eclipse.

Upon installing & building the Google Play Services, the app shuts down 
while loading on my testing device.

Kindly suggest a way.

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/974b3cb4-3a33-4542-8f66-0e1405564599%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Multiplayer

2016-03-30 Thread Талгат Ибрагимов
Hello, I apologize if this topic has been discussed and will be glad if 
there is a reference to her decision
I want to use in your game RealTimeMultiplayer using video advertising at a 
loss of one of the players. The idea is that if one player dies, he will 
have the choice to play in multiplayer, viewing video ads or disconnect 
from the games.
The problem is that when I turn on the viewing of video advertising, the 
player is automatically disconnected from the multiplayer.
Who can faced with the same problem, tell me is there any solution to it?

--
Здравствуйте, извиняюсь если эта тему уже обсуждалась и буду рад если есть 
ссылка на ее решение
Хочу использовать в своей игре RealTimeMultiplayer с использованием видео 
рекламы при проигрыше одного из игроков. Идея в том что если один из 
игроков умирает, у него будет выбор продолжить игру в мультиплеере, 
просмотрев видео рекламу или отключится от игры. 
Проблема заключается в том что когда я включаю просмотр видео рекламы, 
игрок автоматически отключается от мультиплеера.
Может кто сталкивался с такой же проблемой, подскажите есть ли ее решение?

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/c4c3068f-6237-4c3e-98d9-8c976cbf9e6b%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Developer Console - Supported devices 0.

2016-03-30 Thread Chris B
Hello,

I am launching my first android app in the google play store. If i browse 
to the app in the store, the store will show that none of my devices is 
supported. In the developper console under apk is every device in the 
supported list and none in the unsupported list.


could someone help me please?

my manifest:



http://schemas.android.com/apk/res/android;
package="com.cbach.srctrainer.windows"
android:versionCode="2"
android:versionName="1.01" >


































-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/0e9bded8-2369-4778-8474-51fcd4938316%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Store app update not working!

2016-03-28 Thread Sinto Varghese c
Hi,
I want to add a download link for users if a new version of app is 
available. If a new version is available, a pop up is displayed in the app 
to update the app. If a user want to update play store corresponding to 
that app is given. The problem is that when a user tries to update the app 
it opens a popup with a 'Accept' Button. Button when the user clicks on it 
nothing happens. Some times this process is working.
The code snippet to play store for app update is below:

try {
startActivity(new Intent(
Intent.ACTION_VIEW,
Uri.parse("market://details?id="
+ appPackageName)));

} catch (android.content.ActivityNotFoundException anfe) {

startActivity(new Intent(
Intent.ACTION_VIEW,
Uri.parse("https://play.google.com/store/apps/details?id=;
+ appPackageName)));
}




Could you please help me. Thanks in advance.

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/c81c7188-101f-4a2f-87ef-9239f45d135d%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Games Services for Unity issues

2016-03-19 Thread Robert Mitchell
Good Evening,

I really hope that someone will be able to help me, I have been working on 
a mobile game within unity for a little while now and finally decided to 
publish it to the store, after that I felt that it would be a good idea to 
incorporate Google Play Game Services to my project but now every time I 
try to build my project I get the error 'Failed to build apk, see console 
for details' and the console then shows 3 errors

' Error building Player: CommandInvokationFailure: Failed to build apk. See 
the Console for details.
C:/NVPACK/jdk1.7.0_71\bin\java.exe -Xmx2048M 
-Dcom.android.sdkmanager.toolsdir="C:/NVPACK/android-sdk-windows\tools" 
-Dfile.encoding=UTF8 -jar "C:\Program 
Files\Unity\Editor\Data\PlaybackEngines\androidplayer/Tools\sdktools.jar" -


stderr[
Error: Not a file 'C:\Users\User\Documents\Public Service Simulator V3'
]
stdout[


]'



CommandInvokationFailure: Failed to build apk. See the Console for details.
C:/NVPACK/jdk1.7.0_71\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.
toolsdir="C:/NVPACK/android-sdk-windows\tools" -Dfile.encoding=UTF8 -jar 
"C:\Program 
Files\Unity\Editor\Data\PlaybackEngines\androidplayer/Tools\sdktools.jar" -


stderr[
Error: Not a file 'C:\Users\User\Documents\Public Service Simulator V3'
]
stdout[


]
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, 
UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.
String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String 
javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 
memoryMB, System.String workingdir, UnityEditor.Android.
WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, 
System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, 
System.String workingdir, UnityEditor.Android.WaitingForProcessToExit 
waitingForProcessToExit, System.String errorMsg)
UnityEditor.HostView:OnGUI()


and

Error: Not a file 'C:\Users\User\Documents\Public Service Simulator V3'


UnityEditor.HostView:OnGUI()


I tried a few troubleshooting steps myself including checking I am running 
1.8+ on java and ensuring that all the correct android packages are 
installed and unity is pointing to them correctly.

Does anyone have any idea how to fix this, I dont mind if I have to just 
remove the google play functionality all together as long as I can get it 
to compile I dont mind.

I hope you will be able to help,

thank you in advance

Robert Mitchell
(robert-mitchell-eportfolio.com)

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/d19957be-de96-4541-96d0-e74215111afe%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Services and COPPA Compliance

2016-03-07 Thread pangoweb
Hi,
I'm implementing Play services for the first time, in an app (game) which 
targets all audiences, including children under 13. So I was wondering, 
does the use of achievements (and potentially leaderboards) from google 
play services, are ok with COPPA rules for children?
I'm thinking, on one hand, the app itself does not use personal information 
for achievements (only sending progress on these achievements) BUT the user 
is then connected to play games, and this may be considered as sending 
personal informations?
I already use admob and I used the "tagForChildDirectedTreatment" tag.

For example, would I need to ask for parental authorization (or ask if the 
player is less than 13) for authentication to play services? Or maybe for 
the whole game? 

And I'm really sorry if by any way this question does not belong in this 
forum!
Thank you
Joe

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/c75c0c4b-597a-47f1-9f60-dbd07c9c90fb%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Game Service : Multiplayer App Testing

2016-03-02 Thread Patinya Petcharit
I'm making a Multiplayer game using Google Play Game Service for 
connection. I'm at the point where I need to test connection between 
devices and it seem like I need a different account for each device.

I tried create new Google Account, but Google force me to verify account 
with a phone number that had not been used to verify another account. I 
only have one phone number.

The question is: How developer test their apps in this situation ? Do they 
have multiple phone number just for verify account ? (need to afford 
multiple phone bills just to keep it active ?)

Thank You

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/281f959f-ceb3-4871-904e-c811b141b02c%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play 'Deal of the Week'

2016-02-16 Thread Eman Battour
Any idea how I can submit one of my published apps to the 'Deal of the 
Week' list by Google Play? 

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/88ab3c4a-2fc6-4041-9c93-97d56e1a00c9%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Games - Content Rating

2016-02-05 Thread Lars Fessen
Hello,
I would like to integrate Google Play Games in my app. Do I have to answer 
the questions about "sharing data with other users" and "sharing personal 
data" (I do not know if these are the right expressions, I have the german 
site) with "Yes" if I intgrate Google Play Games?

Regards,
Lars

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/48a8e83f-e248-4982-a560-ae983fa9e0d7%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] google play支付问题

2016-01-27 Thread shaodong25288
发布app到google play,如果app中有支付功能是不是必须要用google play的支付,但google 
play的支付不能在客户端指定价格,我想要实现在客户端上指定要付款的价钱,类似购物车的功能

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/48701a97-403e-4139-9d52-38ea3b60b3bd%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Developer Console - Supported devices 0

2016-01-13 Thread samittechmail
Hi friends, I am launching my first android app in the google play store. 
It shows that the number of supported devices as "0". I have surfed a lot 
and tried many solutions provided but in vain. The following is my content 
of my manifest my. 


http://schemas.android.com/apk/res/android;
package="com.rbparekh.securityservices"
android:versionCode="2"
android:versionName="1.0" >
  


   
































Please help me to launch the application

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/f3f7224b-7883-44cc-9a25-42f50352376a%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


Re: [android-developers] Google Play Developer Console - Supported devices 0

2016-01-13 Thread Sapounas Nikolaos
Hi,

since you are able to upload your apk to google playstore, your manifets is
ok - as a matter of fact your entire app is ok.

What you need to do is:

1) go to your developer's console in google play
2) click apk
3) you will see almost at the top that it has 2 - how should I say it -
something that writes "supported devices" and on the right side something
that should write "excluded devices" - depends on the language you are
using.
4) Go to the first one (left side) that states supporting devices, do the
changes there and you should be ready to go

Hope this helps

On Wed, Jan 13, 2016 at 12:02 PM,  wrote:

> Hi friends, I am launching my first android app in the google play store.
> It shows that the number of supported devices as "0". I have surfed a lot
> and tried many solutions provided but in vain. The following is my content
> of my manifest my.
>
> 
> http://schemas.android.com/apk/res/android;
> package="com.rbparekh.securityservices"
> android:versionCode="2"
> android:versionName="1.0" >
>
>  android:minSdkVersion="9"
> android:targetSdkVersion="23" />
>  android:name="android.permission.ACCESS_NETWORK_STATE" />
>   
>
>  android:name=".app.AppController"
> android:allowBackup="true"
> android:icon="@drawable/logo"
> android:label="@string/app_name"
>
>  >
>  android:name="com.rbparekh.securityservices.SplashActivity"
> android:label="@string/app_name"
>  >
> 
> 
>  />
> 
> 
>  android:name="com.rbparekh.securityservices.MainActivity"
> android:label="@string/app_name"
>   >
> 
>  android:name="com.rbparekh.securityservices.SelectionActivity"
> android:label="@string/title_activity_selection"
>  >
> 
> 
> android:name="com.rbparekh.securityservices.ListChargesActivity"
> android:label="@string/title_activity_installation_list"
> >
> 
>
>  android:name="com.rbparekh.securityservices.EnquiryActivity"
> android:label="@string/title_activity_enquiry"
>  >
> 
>  android:name="com.rbparekh.securityservices.CategoryActivity"
> android:label="@string/title_activity_category"
>  >
> 
>  android:name="com.rbparekh.securityservices.AddressActivity"
> android:label="@string/title_activity_address"
>>
> 
> 
> android:name="com.rbparekh.securityservices.CategoryBrandActivity"
> android:label="@string/title_activity_category_brand"
> >
> 
> 
> android:name="com.rbparekh.securityservices.PaymentListActivity"
> android:label="@string/title_activity_payment_list"
>>
> 
>  android:name="com.rbparekh.securityservices.ThanksActivity"
> android:label="@string/title_activity_thanks"
>  >
> 
>
> 
>
> 
>
> Please help me to launch the application
>
> --
> You received this message because you are subscribed to the Google Groups
> "Android Developers" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to android-developers+unsubscr...@googlegroups.com.
> To post to this group, send email to android-developers@googlegroups.com.
> Visit this group at https://groups.google.com/group/android-developers.
> To view this discussion on the web visit
> https://groups.google.com/d/msgid/android-developers/f3f7224b-7883-44cc-9a25-42f50352376a%40googlegroups.com
> 
> .
> For more options, visit https://groups.google.com/d/optout.
>

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/CANYNBTyfpJHpo7d8jddTmfrLhLrr_s2-yQw5MCcUDCwiG72avQ%40mail.gmail.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Games Services problem - rate limit exceeded

2016-01-06 Thread Juhani Kyrki
Hello,

recently I've been working on adding Views to my arcade game that display 
the current Google Play Games Services leaderboard rank of the user for 
each level in the level menu. The problem I keep running into is that 
80-90% of the requests I make using loadCurrentPlayerLeaderboardScore() 
fail with the following messages:

01-06 22:25:44.535: E/Volley(2075): [220] BasicNetwork.performRequest: 
Unexpected response code 403 for 
https://www.googleapis.com/games/v1/players/
01-06 22:25:44.540: E/LeaderboardAgent(2075): Error getting scores for 

01-06 22:25:44.541: W/LeaderboardAgent(2075): 
{"errors":[{"domain":"usageLimits","reason":"rateLimitExceeded","message":"Rate 
Limit Exceeded"}],"code":403}

At first I assumed the problem was the frequency of requests, as I was 
originally trying to fetch scores for all 20 leaderboards at once. I found 
out from the Dev Console that the app is limited to 5 requests / user / 
second, and thus decided to create a separate Thread for slowly updating 
the ranks, staggering the requests so that currently I'm making one request 
every five seconds. This has not had a noticeable effect on the success 
rate of the requests: pretty much the same amount of them are still 
returning the same error. Even if I test without any looping calls at all, 
f.ex. just a request each time a level is completed, I still get the error 
a fair bit of the time.

Does anyone have experience of dealing with this error or any tips on how I 
could prevent it? At this point there is no way I'm actually exceeding the 
rate limit stated by Google, so there must be something else going wrong. I 
know I am not making any additonal requests; I've been tracking them very 
carefully while testing and the errors also show up with the same intervals 
as the requests are supposed to happen.

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/5f7350a7-c969-44f4-8c24-8aa6ae141801%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Store on tablet doesn't show latest app

2015-12-11 Thread Ashok Subedi
I'm having this issue that doesn't show the latest update on tablet but 
shows good on mobile. Why is the playstore on tablet not showing the latest 
app?

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/a7acbd5b-212e-447a-8f29-411e7c049525%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


Re: [android-developers] Google Play Store on tablet doesn't show latest app

2015-12-11 Thread Steve Gabrilowitz
Could it be that you have added a hardware requirement (perhaps implicitly)
that is satisfied by the mobile but not the tab?
On Dec 11, 2015 9:09 PM, "Ashok Subedi"  wrote:

> I'm having this issue that doesn't show the latest update on tablet but
> shows good on mobile. Why is the playstore on tablet not showing the latest
> app?
>
> --
> You received this message because you are subscribed to the Google Groups
> "Android Developers" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to android-developers+unsubscr...@googlegroups.com.
> To post to this group, send email to android-developers@googlegroups.com.
> Visit this group at https://groups.google.com/group/android-developers.
> To view this discussion on the web visit
> https://groups.google.com/d/msgid/android-developers/a7acbd5b-212e-447a-8f29-411e7c049525%40googlegroups.com
> 
> .
> For more options, visit https://groups.google.com/d/optout.
>

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at https://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/CABfabRhC1__LVCOjadqzG9WH0Gu4htaiE6oAMT%2Bh4t0%2Bojq-iw%40mail.gmail.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play shows score activity whenever I call submitscore, how do I prevent this?

2015-12-04 Thread Özden Irmak
Hello There,

Simply, I submit a score to my game's Google Play leaderboard (with "Games.
Leaderboards.submitScore") at every level end. My game has bit sized levels 
so you can complete them very quickly and whenever I submit the score, a 
full screen Google Play activity shows up in the screen which breaks the 
fluidity/fast pace of my game and also drives me nuts personally :). I 
couldn't see any way to prevent this and also didn't see such a behavior in 
any other leaderboard providers before (GameCenter, Swarm, etc.).


Could somebody tell me if I'm missing anything in here or this is by design 
and I can't do anything about it?


Thanks,

Özden

-- 
You received this message because you are subscribed to the Google Groups 
"Android Developers" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
To post to this group, send email to android-developers@googlegroups.com.
Visit this group at http://groups.google.com/group/android-developers.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/android-developers/aa0b979c-e6ba-4f26-b54c-184ad2ab506d%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


Re: [android-developers] Google Play removed my app, but I have no idea why

2015-07-24 Thread Mathieu De Brito
Hi,

Yes, I got it solved : My issue was to use AppBrain library.
AppBrain sends some private information to their server.

I would suggest you take a look at all your libraries privacy policies to
know what they are doing with private information...

I removed AppBrain and all got fine again.



--
Mathieu de Brito
www.mathieudebrito.fr http://mathieudebrito.fr
Fr : +33 6 87 36 74 78

On Fri, Jul 24, 2015 at 12:17 PM, kun...@riva.co wrote:

 Hey Mathiey, did your issue got resolved?
 In case you were able to can you tell what remedial measures did finally
 help in solving it?

 My app has also got removed from play store with the same reason as yours
 mentioned in the removal notificaiton Violation of section 4.3 of the
 Developer Distribution Agreement
 The permission that my app is taking are:
 INTERNET, SET_WALLPAPER, ACCESS_NETWORK_STATE, SYSTEM_ALERT_WINDOW,
 com.google.android.launcher.permission.READ_SETTINGS

 I too have added an EULA to help resolve the issue, but is still neither
 getting reinstated nor have I received any response for my appeal.
 http://www.neolauncher.com/terms.html


 On Tuesday, July 7, 2015 at 9:40:07 PM UTC+5:30, Mathieu wrote:

 I don't personnally log anything, but I use Google analytics and
 crashlytics indeed.
 Could it be the reason ?



-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


Re: [android-developers] Google Play removed my app, but I have no idea why

2015-07-07 Thread Mathieu
I don't personnally log anything, but I use Google analytics and 
crashlytics indeed.
Could it be the reason ?

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play removed my app, but I have no idea why

2015-07-07 Thread Mathieu


I have developed and published several apps on the Play Store. Because of 
an old ads sdk (which had a security issue), I had to update all my apps 
with the new compliant ads sdk.

The problem is that once I update my apps, the update got rejected with 
this message :

This is a notification that your application, **, for package ID **, has 
been removed from Google Play.

Please address the issue described below and submit a compliant update. 
Once approved, your application will again be available with all installs, 
ratings and reviews intact.

REASON FOR REMOVAL:Violation of section 4.3 of the Developer Distribution 
Agreement.Please refer to the policy help article for more information.

We classify user information including but not limited to, email address, 
phone number, name, social media account information, and contacts as 
private and confidential information.

An app downloaded from Google Play (or its components or derivative 
elements) which transmits this information off of the device without making 
this clear to the user and obtaining the user’s explicit consent are 
regarded as being in violation of section 4.3 of the DDA.

All removals are tracked. Repeated removals will result in app suspension, 
at which point this app will count as a strike against the good standing of 
your developer account and no longer be available on Google Play.

This notification also serves as notice for other apps in your catalog. You 
can avoid future removals and/or app suspensions by immediately ensuring 
that no other apps in your catalog are in violation of (but not limited to) 
the above policy. Before publishing applications, please ensure your apps’ 
compliance with the Developer Distribution Agreement and Content Policy.

If you feel we have made this determination in error, you can visit this 
Google Play Help Center article.

The Google Play Team

At this time, I thought it was because of the permissions I asked, so I 
removed most of unused permissions and got to this list :

CAMERA, ACCESS_NETWORK_STATE, ACCESS_WIFI_STATE, 
INTERNET, VIBRATE, WRITE_EXTERNAL_STORAGE, BILLING and CHECK_LICENSE

and the features :

android.hardware.camera, android.hardware.camera.autofocus, 
android.hardware.camera.front, android.hardware.wifi-required=falseand 
android.hardware.touchscreen-required=false

I am using ads SDK :

AdMob, AppBrain, Vungle, InMobi, StartApp

I also use analytics :

Google Analytics, Crashlytics

I also wrote in the description :

☆ About permissions : 
- INTERNET, ACCESS_NETWORK_STATE, ACCESS_WIFI_STATE : used for displaying 
ads
- READ_EXTERNAL_STORAGE, WRITE_EXTERNAL_STORAGE : used to install the app 
on the SD Card
- CHECK_LICENSE , BILLING : used if you want to pay for removing the ads
- CAMERA : used for the background view of the app and for the flashlight 
when playing the game 

☆ Personal information : Please be aware that we may retrieve and share 
some of your personal information for but not limited to :
- debugging purpose (crash reports)
- analysis (of your use of our apps  services)
- display ads (we use the anonymous advertising ID)

Please read the privacy policy here :
url to privay policy

By downloading this app, you agree with the Therms and Conditions that 
you can read here :
url to TOS

I also add a EULA which appears at first time and ask the user to agree or 
not in my app :

By using this app, you agree with the following :

We may retrieve and share some of your personal information for but not 
limited to :
- debugging purpose (crash reports)
- analysis (of your use of our apps  services)
- display ads (using the anonymous advertising ID)

Some of your data may ben sent to third-parties in order to do statistics 
and Analytics.
Here is a non-exhaustive of Third-Parties : Google, AppBrain, StartApp, 
InMobi, Vungle, and Crashlytics. 

*Permissions*
- INTERNET, ACCESS_NETWORK_STATE, ACCESS_WIFI_STATE:
These permissions are needed for displaying ads

- READ_EXTERNAL_STORAGE, WRITE_EXTERNAL_STORAGE:
These permissions are needed for installing the app on the SD Card. This 
keeps your intern memory clean.

- CHECK_LICENSE, BILLING: 
used if you want to pay for removing the ads

- CAMERA:
Some of are apps need the Camera permission. (you may check if this app 
does use Camera permission). This permission is used for displaying the 
camera in a background view or in order to use the flashlight to improve 
the features.

Please take the time to read the privacy policy: *** By downloading and 
using this app, you agree with the Therms and Conditions, so take the time 
to read it here:
Therms and Conditions

If you do not agree with this therms, you may not use this app.

And now, my app has been suspended. I have absolutely no idea of what could 
be the cause.

Can anyone help me understand this please ?

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to 

Re: [android-developers] Google Play removed my app, but I have no idea why

2015-07-07 Thread Harri Smått
This piece of news may or may not relate to problems you face;

http://uk.businessinsider.com/google-removes-batterybot-pro-from-app-store-after-study-from-zscaler-research-2015-7

But of course I'm just speculating.

--
H

On Tuesday, July 7, 2015, Mathieu mathieu.debr...@gmail.com wrote:

 I have developed and published several apps on the Play Store. Because of
 an old ads sdk (which had a security issue), I had to update all my apps
 with the new compliant ads sdk.

 The problem is that once I update my apps, the update got rejected with
 this message :

 This is a notification that your application, **, for package ID **, has
 been removed from Google Play.

 Please address the issue described below and submit a compliant update.
 Once approved, your application will again be available with all installs,
 ratings and reviews intact.

 REASON FOR REMOVAL:Violation of section 4.3 of the Developer Distribution
 Agreement.Please refer to the policy help article for more information.

 We classify user information including but not limited to, email address,
 phone number, name, social media account information, and contacts as
 private and confidential information.

 An app downloaded from Google Play (or its components or derivative
 elements) which transmits this information off of the device without making
 this clear to the user and obtaining the user’s explicit consent are
 regarded as being in violation of section 4.3 of the DDA.

 All removals are tracked. Repeated removals will result in app suspension,
 at which point this app will count as a strike against the good standing of
 your developer account and no longer be available on Google Play.

 This notification also serves as notice for other apps in your catalog.
 You can avoid future removals and/or app suspensions by immediately
 ensuring that no other apps in your catalog are in violation of (but not
 limited to) the above policy. Before publishing applications, please ensure
 your apps’ compliance with the Developer Distribution Agreement and Content
 Policy.

 If you feel we have made this determination in error, you can visit this
 Google Play Help Center article.

 The Google Play Team

 At this time, I thought it was because of the permissions I asked, so I
 removed most of unused permissions and got to this list :

 CAMERA, ACCESS_NETWORK_STATE, ACCESS_WIFI_STATE,
 INTERNET, VIBRATE, WRITE_EXTERNAL_STORAGE, BILLING and CHECK_LICENSE

 and the features :

 android.hardware.camera, android.hardware.camera.autofocus,
 android.hardware.camera.front, android.hardware.wifi-required=falseand 
 android.hardware.touchscreen-required=false

 I am using ads SDK :

 AdMob, AppBrain, Vungle, InMobi, StartApp

 I also use analytics :

 Google Analytics, Crashlytics

 I also wrote in the description :

 ☆ About permissions :
 - INTERNET, ACCESS_NETWORK_STATE, ACCESS_WIFI_STATE : used for displaying
 ads
 - READ_EXTERNAL_STORAGE, WRITE_EXTERNAL_STORAGE : used to install the app
 on the SD Card
 - CHECK_LICENSE , BILLING : used if you want to pay for removing the ads
 - CAMERA : used for the background view of the app and for the flashlight
 when playing the game

 ☆ Personal information : Please be aware that we may retrieve and share
 some of your personal information for but not limited to :
 - debugging purpose (crash reports)
 - analysis (of your use of our apps  services)
 - display ads (we use the anonymous advertising ID)

 Please read the privacy policy here :
 url to privay policy

 By downloading this app, you agree with the Therms and Conditions that
 you can read here :
 url to TOS

 I also add a EULA which appears at first time and ask the user to agree or
 not in my app :

 By using this app, you agree with the following :

 We may retrieve and share some of your personal information for but not
 limited to :
 - debugging purpose (crash reports)
 - analysis (of your use of our apps  services)
 - display ads (using the anonymous advertising ID)

 Some of your data may ben sent to third-parties in order to do statistics
 and Analytics.
 Here is a non-exhaustive of Third-Parties : Google, AppBrain, StartApp,
 InMobi, Vungle, and Crashlytics.

 *Permissions*
 - INTERNET, ACCESS_NETWORK_STATE, ACCESS_WIFI_STATE:
 These permissions are needed for displaying ads

 - READ_EXTERNAL_STORAGE, WRITE_EXTERNAL_STORAGE:
 These permissions are needed for installing the app on the SD Card. This
 keeps your intern memory clean.

 - CHECK_LICENSE, BILLING:
 used if you want to pay for removing the ads

 - CAMERA:
 Some of are apps need the Camera permission. (you may check if this app
 does use Camera permission). This permission is used for displaying the
 camera in a background view or in order to use the flashlight to improve
 the features.

 Please take the time to read the privacy policy: *** By downloading and
 using this app, you agree with the Therms and Conditions, so take the time
 to read it here:
 Therms and Conditions

 If you do not agree 

Re: [android-developers] Google Play removed my app, but I have no idea why

2015-07-07 Thread Mohamed KARAMI
Do you log any private information (email address, phone number, name,
social media account information, and contacts...) through Google Analytics
or Crashlytics?


On Tue, Jul 7, 2015 at 2:23 PM, Mathieu mathieu.debr...@gmail.com wrote:

 I have developed and published several apps on the Play Store. Because of
 an old ads sdk (which had a security issue), I had to update all my apps
 with the new compliant ads sdk.

 The problem is that once I update my apps, the update got rejected with
 this message :

 This is a notification that your application, **, for package ID **, has
 been removed from Google Play.

 Please address the issue described below and submit a compliant update.
 Once approved, your application will again be available with all installs,
 ratings and reviews intact.

 REASON FOR REMOVAL:Violation of section 4.3 of the Developer Distribution
 Agreement.Please refer to the policy help article for more information.

 We classify user information including but not limited to, email address,
 phone number, name, social media account information, and contacts as
 private and confidential information.

 An app downloaded from Google Play (or its components or derivative
 elements) which transmits this information off of the device without making
 this clear to the user and obtaining the user’s explicit consent are
 regarded as being in violation of section 4.3 of the DDA.

 All removals are tracked. Repeated removals will result in app suspension,
 at which point this app will count as a strike against the good standing of
 your developer account and no longer be available on Google Play.

 This notification also serves as notice for other apps in your catalog.
 You can avoid future removals and/or app suspensions by immediately
 ensuring that no other apps in your catalog are in violation of (but not
 limited to) the above policy. Before publishing applications, please ensure
 your apps’ compliance with the Developer Distribution Agreement and Content
 Policy.

 If you feel we have made this determination in error, you can visit this
 Google Play Help Center article.

 The Google Play Team

 At this time, I thought it was because of the permissions I asked, so I
 removed most of unused permissions and got to this list :

 CAMERA, ACCESS_NETWORK_STATE, ACCESS_WIFI_STATE,
 INTERNET, VIBRATE, WRITE_EXTERNAL_STORAGE, BILLING and CHECK_LICENSE

 and the features :

 android.hardware.camera, android.hardware.camera.autofocus,
 android.hardware.camera.front, android.hardware.wifi-required=falseand 
 android.hardware.touchscreen-required=false

 I am using ads SDK :

 AdMob, AppBrain, Vungle, InMobi, StartApp

 I also use analytics :

 Google Analytics, Crashlytics

 I also wrote in the description :

 ☆ About permissions :
 - INTERNET, ACCESS_NETWORK_STATE, ACCESS_WIFI_STATE : used for displaying
 ads
 - READ_EXTERNAL_STORAGE, WRITE_EXTERNAL_STORAGE : used to install the app
 on the SD Card
 - CHECK_LICENSE , BILLING : used if you want to pay for removing the ads
 - CAMERA : used for the background view of the app and for the flashlight
 when playing the game

 ☆ Personal information : Please be aware that we may retrieve and share
 some of your personal information for but not limited to :
 - debugging purpose (crash reports)
 - analysis (of your use of our apps  services)
 - display ads (we use the anonymous advertising ID)

 Please read the privacy policy here :
 url to privay policy

 By downloading this app, you agree with the Therms and Conditions that
 you can read here :
 url to TOS

 I also add a EULA which appears at first time and ask the user to agree or
 not in my app :

 By using this app, you agree with the following :

 We may retrieve and share some of your personal information for but not
 limited to :
 - debugging purpose (crash reports)
 - analysis (of your use of our apps  services)
 - display ads (using the anonymous advertising ID)

 Some of your data may ben sent to third-parties in order to do statistics
 and Analytics.
 Here is a non-exhaustive of Third-Parties : Google, AppBrain, StartApp,
 InMobi, Vungle, and Crashlytics.

 *Permissions*
 - INTERNET, ACCESS_NETWORK_STATE, ACCESS_WIFI_STATE:
 These permissions are needed for displaying ads

 - READ_EXTERNAL_STORAGE, WRITE_EXTERNAL_STORAGE:
 These permissions are needed for installing the app on the SD Card. This
 keeps your intern memory clean.

 - CHECK_LICENSE, BILLING:
 used if you want to pay for removing the ads

 - CAMERA:
 Some of are apps need the Camera permission. (you may check if this app
 does use Camera permission). This permission is used for displaying the
 camera in a background view or in order to use the flashlight to improve
 the features.

 Please take the time to read the privacy policy: *** By downloading and
 using this app, you agree with the Therms and Conditions, so take the time
 to read it here:
 Therms and Conditions

 If you do not agree with this therms, you may not use this app.

 And now, 

Re: [android-developers] Google Play Games Service onConnect Bundle is null

2015-03-27 Thread TreKing
On Mon, Mar 23, 2015 at 4:55 AM, BeEnder philipp.bender...@googlemail.com
wrote:

 The registered connection callback is called successfully, but the given
 Bundle is always null.


What are you expecting? The documentation
https://developer.android.com/reference/com/google/android/gms/common/api/GoogleApiClient.ConnectionCallbacks.html#onConnected%28android.os.Bundle%29
says this can be null and the games setup docs
https://developers.google.com/games/services/android/init don't say you
need it, so it would seem like this is not a problem.

-
TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
transit tracking app for Android-powered devices

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Games Service onConnect Bundle is null

2015-03-22 Thread BeEnder
Hello community,

i want to create a turn based android game using the google play games 
service. The registered connection callback is called successfully, but the 
given Bundle is always null.
public void onConnected(Bundle connectionHint) 

I have created the Google API Client with access to Plus and Games:
mGoogleApiClient = new GoogleApiClient.Builder(this)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.addApi(Plus.API).addScope(Plus.SCOPE_PLUS_LOGIN)
.addApi(Games.API).addScope(Games.SCOPE_GAMES)
.build();

Furthermore i have enabled the turn based multiplayer support on the Google 
Play Developer Console. 

Thank you for your help

greetings

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Services Geofence Problem

2015-03-07 Thread Tony Pitman
I wrote an app that uses location services. It creates a geofence around my 
house and lets my app know when I come home. I am doing this in a service 
in the background so that my app doesn't have to be the active app to 
function. I was using the LocationManager api.

I have a Samsung Galaxy Note 2 with Android 4.1 on it.

The app was working perfectly.

I upgrade the phone to Android 4.3 because it just became available.

Now all of a sudden my app started getting notifications that I was outside 
of the geofence when I was still inside and not even really moving.

I did some searching and saw a video presentation from the Google IO 
conference in 2013. It talked about the new Google Play Services (at the 
time new) and all the great stuff they were doing with location.

I decided to switch to that because it seemed like a better way to go. When 
I studied the api I found that even the stuff in that video was deprecated 
and there was newer stuff. I got excited thinking it would solve my problem 
of accuracy.

I just finished implementing my app using the Google Play services 
Geofencing. Guess what? I have the same problem.

I put in some logging and basically here is what happens:

I use the Fusion request for location updates to figure out where I am. I 
first look for an accuracy of  10 meters for at least 5 samples. This is 
done because my radius is 80 meters, so I have to have a high accuracy when 
starting out.

Once I get that I turn OFF the location updates and set up the geofence. I 
use the location of my house that was previously gathered from a mapping 
piece of my app with a radius of 80 meters. I would like to be able to go 
down to 20 meters if I can get it working, but 80 for now.

When I first create the geofence I get 2 notifications right away. The 
accuracy on those events is 3.8 meters.

I then let the app sit for about a minute.

At that point I then get 2 more transition events. Both of them say I am 
outside of the geofence. The accuracy on these events is 2373 meters.

I can only assume that after a minute the api has switched to a lower 
accuracy system for some reason.

I then walked at least 80 meters away from my house and I never got any 
more transition events at all.

The question is what do I do about it? My app is even still the active app, 
so this is not a background issue. I assume it might even be worse if I was 
in the background.

I have requested the highest accuracy.

I have heard people say that the answer to this problem is to leave a 
location update request going. Doesn't the defeat the whole purpose of 
letting the api take over for us? Shouldn't I be able to say I need high 
accuracy geofencing and the api just takes care of it?

Here are some snippets from my code:


 public synchronized void buildGoogleApiClient() {

 _googleApiClient = new GoogleApiClient.Builder(_context)

 .addConnectionCallbacks(this)

 .addOnConnectionFailedListener(this)

 .addApi(LocationServices.API)

 .build();

 }

Geofence geofence = new Geofence.Builder()

   .setRequestId(door.Id)

   .setTransitionTypes(Geofence.GEOFENCE_TRANSITION_ENTER | 
Geofence.GEOFENCE_TRANSITION_EXIT)

   .setCircularRegion(door.Latitude, door.Longitude, door.
ActivationDistance)

   .setExpirationDuration(Geofence.NEVER_EXPIRE)

   .build();

 GeofencingRequest geofenceRequest = new GeofencingRequest.Builder()

 .addGeofence(geofence)

 .setInitialTrigger(door.IsInside ? GeofencingRequest.
INITIAL_TRIGGER_ENTER : GeofencingRequest.INITIAL_TRIGGER_EXIT)

 .build();


 LocationServices.GeofencingApi.addGeofences(_googleApiClient, 
geofenceRequest, pi);

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Location Services on Wear

2014-10-20 Thread Nathan


This is probably a simple If Android Wear needs a location, one way to do it is 
to contact the mobile app counterpart and request a location and send it back 
to the wear device.

But I was wondering, could one use GoogleApiClient on the wear device and 
request the location? I assume it would make the same round trip, if necessary, 
but might have the data already.  

In other words, could I get the location via connecting a location client and 
calling this method?

Location getLastLocation (GoogleApiClient 
https://developer.android.com/reference/com/google/android/gms/common/api/GoogleApiClient.html
 client)


Or am I oversimplifying it?


Nathan

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Service crash with leaderboard on android 3.2

2014-10-16 Thread TobyKaos
Hello,

I am adding google play leaderboard to my game. This work fine on Android 
4.x but with my android 3.2 when I want to show the leaderboard the google 
play service crash (not my game).

The log say that a resource is missing then an excpetion is raised?

I am using the sample library helper BaseGameActivity. Maybe I have missed 
to add something to be backward compatible?

Can you help me to find this issue?

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play store not pushing updates to alpha testers

2014-08-28 Thread Andrew


I am a developer trying to use the alpha testing functionality on the 
Developer Console.


I have added my work email to a Google Group which I then added to the 
alpha testing list for the app.  I invited myself, approved everything, 
etc.  I visited the Google Play store on my device and downloaded the alpha 
version.  This confirms everything is working since the alpha version is 
higher than the most recently published version.


I have since then pushed several new versions to alpha testing.  When I 
visit the Google Play store on my Android device, the Google Play store 
correctly tells me the current version of the app is the newest alpha 
testing version.


However, my Android device currently has a version of the app several 
versions prior to the most current version (it is still at the original 
alpha testing version I downloaded), and will not download the most current 
version.  The Google Play store only provides me with options to uninstall 
and open.  Again, the Google Play store correctly shows the current version 
of the app to be the newest alpha version, which is several versions higher 
than the version on my device.


The same issue is happening to a couple of other users I've added to alpha 
testing.


I have done the following:


- Made sure Download Manager was turned on

- Made sure I had enough storage

- Tried restarting the device

- Cleared the Google Play Store app's cache  data

- Checked for system updates

- Confirmed that the versionCode has been incremented

- Confirmed the app supports my device and version of Android


I could probably uninstall the app and reinstall the app to get the newer 
version, but this is not useful for myself or my other testers.  My app has 
been used several years by some people.  It synchronizes data with our 
website, and, for these users, they would have quite a bit of data to 
download again.


Nexus S

Android 4.1.2


Thanks for your help.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Developer Statistics stopped after aug 11?

2014-08-14 Thread Bram Stolk
Hi,

I have three apps in the Google Play store.
All of them stopped reporting statistics after Aug 11.

Anyone else here with the same problem?
Annoyingly 'Contact Us' link in Google Play Developer Console just shows 
FAQs, instead of giving you an email addr.

 Bram

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Game Services and In-app billing

2014-07-27 Thread Tamás Kovács
Hello,

Are there any restrictions for Game Services in terms IAB/paid apps?

I can't find anything in any Terms of Use about this. For example, Game 
Services states that each Achievement must be achievable by the player, but 
it doesn't state whether this is allowed to require any In-app Billing. 
Most games are freemium nowadays.

I can imagine it's forbidden to ask for payment for an Achievement (I'm not 
planning such a thing), but in freemium games, this can be much more 
indirect. For example, a quest might not be available without an expensive 
item, but that item is only available via In-app Billing.

With the following, I suppose I should be safe: the Achievement is 
reachable in theory in the game, but very difficult to reach it (very much 
playing to reach the XP without In-app Purchase items). Therefore, if the 
player really wants it, he can reach the Achievement without any In-app 
Purchase.

Any definitive answer in this matter?

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play Developer Program Policies - What happens when no advertising id is available on a device?

2014-05-05 Thread andv
Hello everyone,

I am trying to understand the usage of Advertising Id forced by Google 
Policies by 1st of August. My question is regarding this:

The advertising identifier may only be used in accordance with these terms, 
including by any party that you may share it with in the course of your 
business. Beginning August 1st 2014, all updates and new apps uploaded to 
the Play Store must use the advertising ID (when available on a device) in 
lieu of any other device identifiers for any advertising purposes.

So if advertising id is not available on a device, can other identifiers be 
used like MAC address even after 1st of August?


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play to multi - room audio systems (Sonos)

2014-04-10 Thread Kim
Will the new ability to play music from Google Play to Sonos be open to 
other multi-room audio system companies?
If so, how do we find out about this. As the developer of one of the first 
multi-room audio controller apps for Android, I feel a little left out :-(
If this post is not appropriate for this group, please accept my apologies 
and help me to find the correct method.
Kim

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.


[android-developers] Google Play services out of date Requires 3225100 but found 3136136

2014-02-14 Thread janvi
Hello All,


Can any one tell me how to fix this bug??

It is reported by the end-user's  and here Iam unable to reproduce it.

As per my google search it is because of Google-Play-Service is not 
compatible with SDK which we have used for development.

Please correct me if Iam wrong and share the info on how to fix this issue.

Thanks in advance.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


[android-developers] Google Play Services adds nearly 10,000 methods!

2014-02-09 Thread Andrew Mackenzie
I would run proguard on your production build, and keep your development debug 
build as is. 

Remember to keep the mappings.txt file generated by obfuscation when doing a 
build for release - to upload to store for de-obfuscation of crash traces.

That will strip out unwanted methods from play jar, all other jars and even 
your own source - and so worth the learning curve.

Now the defaukt rules generated by android update project pritect against 
most common errors.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


[android-developers] Google Play Services adds nearly 10,000 methods!

2014-02-07 Thread Jeff Campbell
We have an app that depends on a lot of libraries, and recently we wanted 
to integrate Google Maps into our application.  We learned that we would 
have to add the following dependency to our app:

compile 'com.google.android.gms:play-services:4.1.32'

Before adding this dependeny, our app had about a 40k method count.  After 
adding this dependency our method count jumped to about 50k (about 10k 
methods added to our apk!).  And, it seems that with every new version of 
this dependency it grows more and more (we noticed about a 2k growth in the 
last update).

I know that this dependency contains a LOT of different types of services 
which include things we don't even use (which all contribute to the 10k 
method count).  I know that I can use Proguard to strip out un-needed 
methods, but in a development environment this just slows down build time, 
and can make debugging issues difficult.

Could the Google Play Services be divided into seperate aar projects? 
 Example:

play-services-core (required by all... assuming that there is some shared 
code)
play-services-maps
play-services-games
play-services-ads
play-services-plus
play-services-wallet
etc

Doing this would reduce the risk of apps hitting the 65k method limit cap 
(seems crazy that a Google library takes 15% of the 65k limit of any single 
app)

Thanks,
Jeff


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


[android-developers] Google Play Services Location question

2014-01-25 Thread dashman
Looking into the Play Services Location API.

There's a concept of geofence.

Is there a call to find out (at any given time) whether you're
inside a geofence - as opposed to just enter/exit transitions

For example - at app startup - i'd like to know wx in any
geofence.

Thanks.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


Re: [android-developers] Google Play Game Services - Cloud Save

2013-12-19 Thread Chad Ata
cool, that's good to hear.
Thanks for the response Kris.


On Wed, Dec 18, 2013 at 10:30 PM, Kristopher Micinski 
krismicin...@gmail.com wrote:

 To answer your question, no such thing applies to the cloud save API
 in the way you're describing.  If your app isn't easily serializable
 in an incremental fashion, then an explicit save point sounds like a
 perfectly reasonable thing to do...

 Kris


 On Thu, Dec 19, 2013 at 1:07 AM, Chad Ata chad...@gmail.com wrote:
  haha.. you're right, the chance of getting featured is practically zero.
 We
  probably have a better chance with the lottery.. or a lightning bolt.
  But, for example, Amazon has a Developer Select program in which you get
  additional exposure on their app store if you implement a set of features
  and meet certain guidelines.
  We're probably not going to get featured =/ but might as well shoot for
 the
  stars and do things the way they want =]
 
 
  On Wed, Dec 18, 2013 at 9:51 PM, Kristopher Micinski
  krismicin...@gmail.com wrote:
 
  Uhh.
 
  Hate to break it to you, but there is basically no way you are going
  to considered for featuring anyway, that's a whole 'nother ballgame
  :-).  You can argue with people about how to make that happen, but I
  can basically guarantee you that they're not going to decompile your
  code and check whether you're using their API the specific way it was
  designed to be used.
 
  Kris
 
 
 
 
  On Wed, Dec 18, 2013 at 5:33 PM, Chad Ata chad...@gmail.com wrote:
   Thanks for the response Kris,
  
   I ask because none of the conflict resolution docs recommend this
   solution.
   See:
 https://developer.android.com/training/cloudsave/conflict-res.html
   I'm also concerned that if it doesn't meet their quality guidelines,
   then it
   would not be considered for featuring.
   Maybe I'm being paranoid =] but then again, maybe i'm not
  
   -Chad
  
  
   On Wed, Dec 18, 2013 at 1:17 PM, Kristopher Micinski
   krismicin...@gmail.com wrote:
  
   I don't see why this would be at all problematic.  It seems
 completely
   within the guidelines that says this is a bad idea.  The Cloud Save
   API is just that, an API: so I'd use it however it worked best for
   you!
  
   Kris
  
  
   On Wed, Dec 18, 2013 at 3:08 PM, Sheado chad...@gmail.com wrote:
Hi Android,
   
Would it be considered bad practice to implement Cloud Save as
 simple
backup/restore buttons in our game's menu?
To clarify, user would press backup on the device with the data
 they
want.
Then press restore on the device they want to update.
   
Quietly updating game content as recommended in the docs would not
 be
trivial in our game, so we are considering going with a
backup/restore
approach.
   
Would this be ok, or would this not meet good Google Play
 development
guidelines?
   
Thanks!
   
--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to
android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
---
You received this message because you are subscribed to the Google
Groups
Android Developers group.
To unsubscribe from this group and stop receiving emails from it,
send
an
email to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.
  
   --
   You received this message because you are subscribed to the Google
   Groups Android Developers group.
   To post to this group, send email to
   android-developers@googlegroups.com
   To unsubscribe from this group, send email to
   android-developers+unsubscr...@googlegroups.com
   For more options, visit this group at
   http://groups.google.com/group/android-developers?hl=en
   ---
   You received this message because you are subscribed to a topic in
 the
   Google Groups Android Developers group.
   To unsubscribe from this topic, visit
  
  
 https://groups.google.com/d/topic/android-developers/-XbklDth9Cs/unsubscribe
 .
   To unsubscribe from this group and all its topics, send an email to
   android-developers+unsubscr...@googlegroups.com.
  
   For more options, visit https://groups.google.com/groups/opt_out.
  
  
   --
   You received this message because you are subscribed to the Google
   Groups Android Developers group.
   To post to this group, send email to
 android-developers@googlegroups.com
   To unsubscribe from this group, send email to
   android-developers+unsubscr...@googlegroups.com
   For more options, visit this group at
   http://groups.google.com/group/android-developers?hl=en
   ---
   You received this message because you are subscribed to the Google
   Groups
   Android Developers group.
   To unsubscribe from this group and stop 

[android-developers] Google Play Game Services - Cloud Save

2013-12-18 Thread Sheado
Hi Android,

Would it be considered bad practice to implement Cloud Save as simple 
backup/restore buttons in our game's menu?
To clarify, user would press backup on the device with the data they want. 
Then press restore on the device they want to update.

Quietly updating game content as recommended in the docs would not be 
trivial in our game, so we are considering going with a backup/restore 
approach. 

Would this be ok, or would this not meet good Google Play development 
guidelines?

Thanks!

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


Re: [android-developers] Google Play Game Services - Cloud Save

2013-12-18 Thread Kristopher Micinski
I don't see why this would be at all problematic.  It seems completely
within the guidelines that says this is a bad idea.  The Cloud Save
API is just that, an API: so I'd use it however it worked best for
you!

Kris


On Wed, Dec 18, 2013 at 3:08 PM, Sheado chad...@gmail.com wrote:
 Hi Android,

 Would it be considered bad practice to implement Cloud Save as simple
 backup/restore buttons in our game's menu?
 To clarify, user would press backup on the device with the data they want.
 Then press restore on the device they want to update.

 Quietly updating game content as recommended in the docs would not be
 trivial in our game, so we are considering going with a backup/restore
 approach.

 Would this be ok, or would this not meet good Google Play development
 guidelines?

 Thanks!

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en
 ---
 You received this message because you are subscribed to the Google Groups
 Android Developers group.
 To unsubscribe from this group and stop receiving emails from it, send an
 email to android-developers+unsubscr...@googlegroups.com.
 For more options, visit https://groups.google.com/groups/opt_out.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


Re: [android-developers] Google Play Game Services - Cloud Save

2013-12-18 Thread Chad Ata
Thanks for the response Kris,

I ask because none of the conflict resolution docs recommend this solution.
See: https://developer.android.com/training/cloudsave/conflict-res.html
I'm also concerned that if it doesn't meet their quality guidelines, then
it would not be considered for featuring.
Maybe I'm being paranoid =] but then again, maybe i'm not

-Chad


On Wed, Dec 18, 2013 at 1:17 PM, Kristopher Micinski krismicin...@gmail.com
 wrote:

 I don't see why this would be at all problematic.  It seems completely
 within the guidelines that says this is a bad idea.  The Cloud Save
 API is just that, an API: so I'd use it however it worked best for
 you!

 Kris


 On Wed, Dec 18, 2013 at 3:08 PM, Sheado chad...@gmail.com wrote:
  Hi Android,
 
  Would it be considered bad practice to implement Cloud Save as simple
  backup/restore buttons in our game's menu?
  To clarify, user would press backup on the device with the data they
 want.
  Then press restore on the device they want to update.
 
  Quietly updating game content as recommended in the docs would not be
  trivial in our game, so we are considering going with a backup/restore
  approach.
 
  Would this be ok, or would this not meet good Google Play development
  guidelines?
 
  Thanks!
 
  --
  You received this message because you are subscribed to the Google
  Groups Android Developers group.
  To post to this group, send email to android-developers@googlegroups.com
  To unsubscribe from this group, send email to
  android-developers+unsubscr...@googlegroups.com
  For more options, visit this group at
  http://groups.google.com/group/android-developers?hl=en
  ---
  You received this message because you are subscribed to the Google Groups
  Android Developers group.
  To unsubscribe from this group and stop receiving emails from it, send an
  email to android-developers+unsubscr...@googlegroups.com.
  For more options, visit https://groups.google.com/groups/opt_out.

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en
 ---
 You received this message because you are subscribed to a topic in the
 Google Groups Android Developers group.
 To unsubscribe from this topic, visit
 https://groups.google.com/d/topic/android-developers/-XbklDth9Cs/unsubscribe
 .
 To unsubscribe from this group and all its topics, send an email to
 android-developers+unsubscr...@googlegroups.com.
 For more options, visit https://groups.google.com/groups/opt_out.


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


Re: [android-developers] Google Play Game Services - Cloud Save

2013-12-18 Thread Kristopher Micinski
Uhh.

Hate to break it to you, but there is basically no way you are going
to considered for featuring anyway, that's a whole 'nother ballgame
:-).  You can argue with people about how to make that happen, but I
can basically guarantee you that they're not going to decompile your
code and check whether you're using their API the specific way it was
designed to be used.

Kris




On Wed, Dec 18, 2013 at 5:33 PM, Chad Ata chad...@gmail.com wrote:
 Thanks for the response Kris,

 I ask because none of the conflict resolution docs recommend this solution.
 See: https://developer.android.com/training/cloudsave/conflict-res.html
 I'm also concerned that if it doesn't meet their quality guidelines, then it
 would not be considered for featuring.
 Maybe I'm being paranoid =] but then again, maybe i'm not

 -Chad


 On Wed, Dec 18, 2013 at 1:17 PM, Kristopher Micinski
 krismicin...@gmail.com wrote:

 I don't see why this would be at all problematic.  It seems completely
 within the guidelines that says this is a bad idea.  The Cloud Save
 API is just that, an API: so I'd use it however it worked best for
 you!

 Kris


 On Wed, Dec 18, 2013 at 3:08 PM, Sheado chad...@gmail.com wrote:
  Hi Android,
 
  Would it be considered bad practice to implement Cloud Save as simple
  backup/restore buttons in our game's menu?
  To clarify, user would press backup on the device with the data they
  want.
  Then press restore on the device they want to update.
 
  Quietly updating game content as recommended in the docs would not be
  trivial in our game, so we are considering going with a backup/restore
  approach.
 
  Would this be ok, or would this not meet good Google Play development
  guidelines?
 
  Thanks!
 
  --
  You received this message because you are subscribed to the Google
  Groups Android Developers group.
  To post to this group, send email to android-developers@googlegroups.com
  To unsubscribe from this group, send email to
  android-developers+unsubscr...@googlegroups.com
  For more options, visit this group at
  http://groups.google.com/group/android-developers?hl=en
  ---
  You received this message because you are subscribed to the Google
  Groups
  Android Developers group.
  To unsubscribe from this group and stop receiving emails from it, send
  an
  email to android-developers+unsubscr...@googlegroups.com.
  For more options, visit https://groups.google.com/groups/opt_out.

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en
 ---
 You received this message because you are subscribed to a topic in the
 Google Groups Android Developers group.
 To unsubscribe from this topic, visit
 https://groups.google.com/d/topic/android-developers/-XbklDth9Cs/unsubscribe.
 To unsubscribe from this group and all its topics, send an email to
 android-developers+unsubscr...@googlegroups.com.

 For more options, visit https://groups.google.com/groups/opt_out.


 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en
 ---
 You received this message because you are subscribed to the Google Groups
 Android Developers group.
 To unsubscribe from this group and stop receiving emails from it, send an
 email to android-developers+unsubscr...@googlegroups.com.
 For more options, visit https://groups.google.com/groups/opt_out.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


Re: [android-developers] Google Play Game Services - Cloud Save

2013-12-18 Thread Chad Ata
haha.. you're right, the chance of getting featured is practically zero. We
probably have a better chance with the lottery.. or a lightning bolt.
But, for example, Amazon has a Developer Select program in which you get
additional exposure on their app store if you implement a set of features
and meet certain guidelines.
We're probably not going to get featured =/ but might as well shoot for the
stars and do things the way they want =]


On Wed, Dec 18, 2013 at 9:51 PM, Kristopher Micinski krismicin...@gmail.com
 wrote:

 Uhh.

 Hate to break it to you, but there is basically no way you are going
 to considered for featuring anyway, that's a whole 'nother ballgame
 :-).  You can argue with people about how to make that happen, but I
 can basically guarantee you that they're not going to decompile your
 code and check whether you're using their API the specific way it was
 designed to be used.

 Kris




 On Wed, Dec 18, 2013 at 5:33 PM, Chad Ata chad...@gmail.com wrote:
  Thanks for the response Kris,
 
  I ask because none of the conflict resolution docs recommend this
 solution.
  See: https://developer.android.com/training/cloudsave/conflict-res.html
  I'm also concerned that if it doesn't meet their quality guidelines,
 then it
  would not be considered for featuring.
  Maybe I'm being paranoid =] but then again, maybe i'm not
 
  -Chad
 
 
  On Wed, Dec 18, 2013 at 1:17 PM, Kristopher Micinski
  krismicin...@gmail.com wrote:
 
  I don't see why this would be at all problematic.  It seems completely
  within the guidelines that says this is a bad idea.  The Cloud Save
  API is just that, an API: so I'd use it however it worked best for
  you!
 
  Kris
 
 
  On Wed, Dec 18, 2013 at 3:08 PM, Sheado chad...@gmail.com wrote:
   Hi Android,
  
   Would it be considered bad practice to implement Cloud Save as simple
   backup/restore buttons in our game's menu?
   To clarify, user would press backup on the device with the data they
   want.
   Then press restore on the device they want to update.
  
   Quietly updating game content as recommended in the docs would not be
   trivial in our game, so we are considering going with a backup/restore
   approach.
  
   Would this be ok, or would this not meet good Google Play development
   guidelines?
  
   Thanks!
  
   --
   You received this message because you are subscribed to the Google
   Groups Android Developers group.
   To post to this group, send email to
 android-developers@googlegroups.com
   To unsubscribe from this group, send email to
   android-developers+unsubscr...@googlegroups.com
   For more options, visit this group at
   http://groups.google.com/group/android-developers?hl=en
   ---
   You received this message because you are subscribed to the Google
   Groups
   Android Developers group.
   To unsubscribe from this group and stop receiving emails from it, send
   an
   email to android-developers+unsubscr...@googlegroups.com.
   For more options, visit https://groups.google.com/groups/opt_out.
 
  --
  You received this message because you are subscribed to the Google
  Groups Android Developers group.
  To post to this group, send email to
 android-developers@googlegroups.com
  To unsubscribe from this group, send email to
  android-developers+unsubscr...@googlegroups.com
  For more options, visit this group at
  http://groups.google.com/group/android-developers?hl=en
  ---
  You received this message because you are subscribed to a topic in the
  Google Groups Android Developers group.
  To unsubscribe from this topic, visit
 
 https://groups.google.com/d/topic/android-developers/-XbklDth9Cs/unsubscribe
 .
  To unsubscribe from this group and all its topics, send an email to
  android-developers+unsubscr...@googlegroups.com.
 
  For more options, visit https://groups.google.com/groups/opt_out.
 
 
  --
  You received this message because you are subscribed to the Google
  Groups Android Developers group.
  To post to this group, send email to android-developers@googlegroups.com
  To unsubscribe from this group, send email to
  android-developers+unsubscr...@googlegroups.com
  For more options, visit this group at
  http://groups.google.com/group/android-developers?hl=en
  ---
  You received this message because you are subscribed to the Google Groups
  Android Developers group.
  To unsubscribe from this group and stop receiving emails from it, send an
  email to android-developers+unsubscr...@googlegroups.com.
  For more options, visit https://groups.google.com/groups/opt_out.

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en
 ---
 You received this message because you are subscribed to a topic in the
 Google 

Re: [android-developers] Google Play Game Services - Cloud Save

2013-12-18 Thread Kristopher Micinski
To answer your question, no such thing applies to the cloud save API
in the way you're describing.  If your app isn't easily serializable
in an incremental fashion, then an explicit save point sounds like a
perfectly reasonable thing to do...

Kris


On Thu, Dec 19, 2013 at 1:07 AM, Chad Ata chad...@gmail.com wrote:
 haha.. you're right, the chance of getting featured is practically zero. We
 probably have a better chance with the lottery.. or a lightning bolt.
 But, for example, Amazon has a Developer Select program in which you get
 additional exposure on their app store if you implement a set of features
 and meet certain guidelines.
 We're probably not going to get featured =/ but might as well shoot for the
 stars and do things the way they want =]


 On Wed, Dec 18, 2013 at 9:51 PM, Kristopher Micinski
 krismicin...@gmail.com wrote:

 Uhh.

 Hate to break it to you, but there is basically no way you are going
 to considered for featuring anyway, that's a whole 'nother ballgame
 :-).  You can argue with people about how to make that happen, but I
 can basically guarantee you that they're not going to decompile your
 code and check whether you're using their API the specific way it was
 designed to be used.

 Kris




 On Wed, Dec 18, 2013 at 5:33 PM, Chad Ata chad...@gmail.com wrote:
  Thanks for the response Kris,
 
  I ask because none of the conflict resolution docs recommend this
  solution.
  See: https://developer.android.com/training/cloudsave/conflict-res.html
  I'm also concerned that if it doesn't meet their quality guidelines,
  then it
  would not be considered for featuring.
  Maybe I'm being paranoid =] but then again, maybe i'm not
 
  -Chad
 
 
  On Wed, Dec 18, 2013 at 1:17 PM, Kristopher Micinski
  krismicin...@gmail.com wrote:
 
  I don't see why this would be at all problematic.  It seems completely
  within the guidelines that says this is a bad idea.  The Cloud Save
  API is just that, an API: so I'd use it however it worked best for
  you!
 
  Kris
 
 
  On Wed, Dec 18, 2013 at 3:08 PM, Sheado chad...@gmail.com wrote:
   Hi Android,
  
   Would it be considered bad practice to implement Cloud Save as simple
   backup/restore buttons in our game's menu?
   To clarify, user would press backup on the device with the data they
   want.
   Then press restore on the device they want to update.
  
   Quietly updating game content as recommended in the docs would not be
   trivial in our game, so we are considering going with a
   backup/restore
   approach.
  
   Would this be ok, or would this not meet good Google Play development
   guidelines?
  
   Thanks!
  
   --
   You received this message because you are subscribed to the Google
   Groups Android Developers group.
   To post to this group, send email to
   android-developers@googlegroups.com
   To unsubscribe from this group, send email to
   android-developers+unsubscr...@googlegroups.com
   For more options, visit this group at
   http://groups.google.com/group/android-developers?hl=en
   ---
   You received this message because you are subscribed to the Google
   Groups
   Android Developers group.
   To unsubscribe from this group and stop receiving emails from it,
   send
   an
   email to android-developers+unsubscr...@googlegroups.com.
   For more options, visit https://groups.google.com/groups/opt_out.
 
  --
  You received this message because you are subscribed to the Google
  Groups Android Developers group.
  To post to this group, send email to
  android-developers@googlegroups.com
  To unsubscribe from this group, send email to
  android-developers+unsubscr...@googlegroups.com
  For more options, visit this group at
  http://groups.google.com/group/android-developers?hl=en
  ---
  You received this message because you are subscribed to a topic in the
  Google Groups Android Developers group.
  To unsubscribe from this topic, visit
 
  https://groups.google.com/d/topic/android-developers/-XbklDth9Cs/unsubscribe.
  To unsubscribe from this group and all its topics, send an email to
  android-developers+unsubscr...@googlegroups.com.
 
  For more options, visit https://groups.google.com/groups/opt_out.
 
 
  --
  You received this message because you are subscribed to the Google
  Groups Android Developers group.
  To post to this group, send email to android-developers@googlegroups.com
  To unsubscribe from this group, send email to
  android-developers+unsubscr...@googlegroups.com
  For more options, visit this group at
  http://groups.google.com/group/android-developers?hl=en
  ---
  You received this message because you are subscribed to the Google
  Groups
  Android Developers group.
  To unsubscribe from this group and stop receiving emails from it, send
  an
  email to android-developers+unsubscr...@googlegroups.com.
  For more options, visit https://groups.google.com/groups/opt_out.

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this 

[android-developers] Google Play Questions

2013-12-09 Thread Michael
The simple answer to question 1 is no. Once a user posts a written review then 
you have the power to reply to the review. Everyone will be able to see your 
reply. 

As for question 2, Google does not like the use of keywords. It is best to 
write a very detailed description of your application. The description is part 
of the search results. Try not to use names of other apps in your description 
because I have seen Google treat that as using keywords. As people find your 
app and install it, the app will move up the search results. 

Mike

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


[android-developers] Google Play Questions

2013-12-08 Thread Gary Blakely
I'm trying to find a forum where it is ok to discuss issues regarding 
Google Play.  This forum was recco over at stackoverflow . . .

I have a couple of questions.

(1) Is it possible for a developer to contact users that have downloaded / 
purchased their apps?

(2) My app remains practically hidden from view.  Even if I type the exact 
name of my app into the search on Play, I'm still not in the first several 
pages of apps that show up.  The many of the apps that show up ahead of 
mine are not even close to my apps name.  I also write Windows Phone apps 
but on the WP8 market place we are allowed to enter so many keywords so 
people can find the apps but there is apparently no such capability on 
Google Play.  So, it seems that new apps are virtually hidden.  Am I 
missing something?

Thanks,
Gary

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


[android-developers] Google Play Developer Console Error : unexpected error in Achievements and Leaderboards page

2013-11-19 Thread FReDD
Hi all,

since a few weeks, I (me and some other developers) am unable to check the 
achievements and leaderboards pages of my application in the Google Play 
Developer console. Every try fails with an '*Unexpected Error. Please try 
again later*', whereas from my game they can be checked without any error.

I did not change anything, and signing off / signing on again, trying with 
another browser, etc. did not succeed.

(Please check the SO topic: 
http://stackoverflow.com/questions/19973872/google-play-developer-console-errors-signed-apk-config-error-achievements-and
)

Any ideas ?

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


Re: [android-developers] Google Play Services Error ( Requires 4030500 but found 3266136 )

2013-11-04 Thread hüseyin Toplu
i am using google map api in my project


2013/11/3 Josphat Muchiri jmuchir...@gmail.com

 What kind of project is it sir
 On Nov 3, 2013 4:52 PM, hsynt hsy...@gmail.com wrote:

 I got  this error when google map loading

  Google Play Services out of date . Requires 4030500 but found  3266136


 İ updated google play services lib and added my project but stil same
 error :S

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en
 ---
 You received this message because you are subscribed to the Google Groups
 Android Developers group.
 To unsubscribe from this group and stop receiving emails from it, send an
 email to android-developers+unsubscr...@googlegroups.com.
 For more options, visit https://groups.google.com/groups/opt_out.

  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en
 ---
 You received this message because you are subscribed to the Google Groups
 Android Developers group.
 To unsubscribe from this group and stop receiving emails from it, send an
 email to android-developers+unsubscr...@googlegroups.com.
 For more options, visit https://groups.google.com/groups/opt_out.


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


Re: [android-developers] Google Play Services Error ( Requires 4030500 but found 3266136 )

2013-11-04 Thread SIC
Its not about ur lib is out old version but the Play services on the device. 
Solution is to update play store app on the device but this is sometimed not 
possible. You can also use older lib in ur project .the one for froyo rev 12 
should work.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


[android-developers] Google Play Services Error ( Requires 4030500 but found 3266136 )

2013-11-03 Thread hsynt
I got  this error when google map loading

 Google Play Services out of date . Requires 4030500 but found  3266136


İ updated google play services lib and added my project but stil same error 
:S

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


Re: [android-developers] Google Play Services Error ( Requires 4030500 but found 3266136 )

2013-11-03 Thread Josphat Muchiri
What kind of project is it sir
On Nov 3, 2013 4:52 PM, hsynt hsy...@gmail.com wrote:

 I got  this error when google map loading

  Google Play Services out of date . Requires 4030500 but found  3266136


 İ updated google play services lib and added my project but stil same
 error :S

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en
 ---
 You received this message because you are subscribed to the Google Groups
 Android Developers group.
 To unsubscribe from this group and stop receiving emails from it, send an
 email to android-developers+unsubscr...@googlegroups.com.
 For more options, visit https://groups.google.com/groups/opt_out.


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


[android-developers] Google Play Music database

2013-10-28 Thread nakvic
Hi there,

I'm trying to query Google Play Music database. So far I have succeeded 
with querying for tracks, but not for albums and artists.


If I try to query Play Music app for artists or albums, it throws an 
annoying exception on android 3+:

android.database.sqlite.SQLiteException: cannot use index: *
MUSIC_DOMAIN_ALBUMID_SOURCE_TEXT_INDEX*, while compiling: SELECT 
AlbumArtist AS album_artist, Album AS album_name, MUSIC.AlbumId AS _id FROM 
MUSIC INDEXED BY MUSIC_DOMAIN_ALBUMID_SOURCE_TEXT_INDEX  LEFT  JOIN KEEPON 
ON (MUSIC.AlbumId = KEEPON.AlbumId)  WHERE (MUSIC.AlbumIdSourceText IN 
(SELECT AlbumIdSourceText FROM MUSIC GROUP BY MUSIC.AlbumIdSourceText ORDER 
BY MUSIC.AlbumIdSourceText) ) GROUP BY MUSIC.AlbumIdSourceText ORDER BY 
MUSIC.AlbumIdSourceText

What is very confusing is that the same code does work just great on 
android 2.x (?!).

Does anyone tried to query Google Play Music database for artists and/or 
albums?
What is *MUSIC_DOMAIN_ALBUMID_SOURCE_TEXT_INDEX* and why it fails on 
Android 3+?

Regards,
Victor

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


[android-developers] Google Play Services unable to login with error avk

2013-08-27 Thread Nuno Silva
I'm using Google Play Services for cloud sync in a game, and have already 
spent several hours trying to figure out this bug, but I have absolutely no 
luck figuring it out.

I googled everywhere, but this specific error doesn't appear to anyone 
else, and I tried all the other solutions to similar problems without 
success, so I'm hoping I'll get luck and someone will know how to solve 
this.

What confuses me is, this worked at least once, originally even using a 
wrong app key! After I logged in for the first time, I am now unable to 
login any more, and get an Unknown Error message box.

I've verified that I call the mHelper methods for onActivityResult since I 
overload it, and followed all the instructions I could find for setting up 
everything.

Any help would be appreciated!

Relevant Logcat:

08-27 16:48:20.082 I/ejk ( 1690): I/O exception 
(javax.net.ssl.SSLException) caught when processing request: Write error: 
ssl=0x5fbf10: I/O error during system call, Broken pipe

08-27 16:48:20.082 I/ejk ( 1690): Retrying request

08-27 16:48:20.343 D/dalvikvm( 1690): GC_CONCURRENT freed 749K, 49% free 
4217K/8263K, external 1596K/2108K, paused 3ms+3ms

08-27 16:48:20.757 E/Volley  ( 1690): [24] je.a: Unexpected response code 
403 for https://www.googleapis.com/games/v1/players/me

08-27 16:48:20.820 E/SignInIntentService( 1690): Access Not Configured

08-27 16:48:20.820 E/SignInIntentService( 1690): avk

08-27 16:48:20.820 E/SignInIntentService( 1690): at 
aqq.a(SourceFile:126)

08-27 16:48:20.820 E/SignInIntentService( 1690): at 
ahd.a(SourceFile:228)

08-27 16:48:20.820 E/SignInIntentService( 1690): at 
ahd.a(SourceFile:209)

08-27 16:48:20.820 E/SignInIntentService( 1690): at 
agl.a(SourceFile:489)

08-27 16:48:20.820 E/SignInIntentService( 1690): at 
axu.a(SourceFile:202)

08-27 16:48:20.820 E/SignInIntentService( 1690): at 
com.google.android.gms.games.service.GamesSignInIntentService.onHandleIntent(SourceFile:324)

08-27 16:48:20.820 E/SignInIntentService( 1690): at 
android.app.IntentService$ServiceHandler.handleMessage(IntentService.java:59)

08-27 16:48:20.820 E/SignInIntentService( 1690): at 
android.os.Handler.dispatchMessage(Handler.java:99)

08-27 16:48:20.820 E/SignInIntentService( 1690): at 
android.os.Looper.loop(Looper.java:130)

08-27 16:48:20.820 E/SignInIntentService( 1690): at 
android.os.HandlerThread.run(HandlerThread.java:60)

08-27 16:48:20.820 E/LoadSelfFragment( 3660): Unable to sign in - 
application does not have a registered client ID

08-27 16:48:20.828 D/CcUtils Google Services GameHelper( 3627): 
onActivityResult, req 9001 response 10004

08-27 16:48:20.828 D/CcUtils Google Services GameHelper( 3627): 
responseCode != RESULT_OK, so not reconnecting.

08-27 16:48:20.828 D/CcUtils Google Services GameHelper( 3627): giveUp: 
giving up on connection. Status code: 4

08-27 16:48:20.828 D/CcUtils Google Services GameHelper( 3627): Making 
error dialog for error: 4

08-27 16:48:20.867 D/CcUtils Google Services GameHelper( 3627): 
onActivityResult, req 9001 response 10004

08-27 16:48:20.871 D/CcUtils Google Services GameHelper( 3627): 
responseCode != RESULT_OK, so not reconnecting.

08-27 16:48:20.871 D/CcUtils Google Services GameHelper( 3627): giveUp: 
giving up on connection. Status code: 4

08-27 16:48:20.871 D/CcUtils Google Services GameHelper( 3627): Making 
error dialog for error: 4

Relevant Android Manifest bits:

meta-data android:name=com.google.android.gms.games.APP_ID
 android:value=@string/googleplayappid /



-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


[android-developers] Google Play Merchant account link doesn't work

2013-08-22 Thread Eurig Jones
Right now the Google Play Merchant account link on the Financial Reports 
tab of google play dev console just redirects you back to the Publisher 
console. Is anyone else experiencing this?

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


Re: [android-developers] Google Play Merchant account link doesn't work

2013-08-22 Thread Nikolay Elenkov
On Thu, Aug 22, 2013 at 11:23 PM, Eurig Jones eurigjo...@gmail.com wrote:
 Right now the Google Play Merchant account link on the Financial Reports tab
 of google play dev console just redirects you back to the Publisher console.
 Is anyone else experiencing this?


Bookmark http://wallet.google.com/merchant/ and be done with it.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


Re: [android-developers] Google Play Merchant account link doesn't work

2013-08-22 Thread David Toledo
The same problem for me, too


2013/8/22 Nikolay Elenkov nikolay.elen...@gmail.com

 On Thu, Aug 22, 2013 at 11:23 PM, Eurig Jones eurigjo...@gmail.com
 wrote:
  Right now the Google Play Merchant account link on the Financial Reports
 tab
  of google play dev console just redirects you back to the Publisher
 console.
  Is anyone else experiencing this?
 

 Bookmark http://wallet.google.com/merchant/ and be done with it.

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en
 ---
 You received this message because you are subscribed to the Google Groups
 Android Developers group.
 To unsubscribe from this group and stop receiving emails from it, send an
 email to android-developers+unsubscr...@googlegroups.com.
 For more options, visit https://groups.google.com/groups/opt_out.


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


Re: [android-developers] Google Play Merchant account link doesn't work

2013-08-22 Thread Lucas Diego
+1




2013/8/22 David Toledo dtole...@gmail.com

 The same problem for me, too


 2013/8/22 Nikolay Elenkov nikolay.elen...@gmail.com

 On Thu, Aug 22, 2013 at 11:23 PM, Eurig Jones eurigjo...@gmail.com
 wrote:
  Right now the Google Play Merchant account link on the Financial
 Reports tab
  of google play dev console just redirects you back to the Publisher
 console.
  Is anyone else experiencing this?
 

 Bookmark http://wallet.google.com/merchant/ and be done with it.

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en
 ---
 You received this message because you are subscribed to the Google Groups
 Android Developers group.
 To unsubscribe from this group and stop receiving emails from it, send an
 email to android-developers+unsubscr...@googlegroups.com.
 For more options, visit https://groups.google.com/groups/opt_out.


  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en
 ---
 You received this message because you are subscribed to the Google Groups
 Android Developers group.
 To unsubscribe from this group and stop receiving emails from it, send an
 email to android-developers+unsubscr...@googlegroups.com.
 For more options, visit https://groups.google.com/groups/opt_out.


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.


[android-developers] Google Play services lib crashing with: java.lang.ClassCastException: com.google.android.gms.common.images.e cannot be cast to android.content.ComponentCallbacks

2013-07-15 Thread mwk888
HELP: we are getting this error in large numbers from customers since 
releasing an update which adds Google Play services achievements to our 
game. Any ideas would be very appreciated. This error crashes the app.

There are minor variations in the stack traces but they are all a 
android.gms.common.images.e cannot be cast to 
android.content.ComponentCallbacks exception. The most common trace starts 
from android.app.Application.onConfigurationChanged(), we also get some 
from android.app.Application.onLowMemory(). Both those are methods in the 
Interface 
http://developer.android.com/reference/android/content/ComponentCallbacks.html
.

I'm not sure what's happening but one guess is that Google Play services is 
registering an instance of com.google.android.gms.common.images.e (whatever 
that is) as if it is a ComponentCallbacks, then when the OS calls a method 
on that instance the class cast exception is triggered. The crash seems to 
occur when the app has just been paused, or has not been active for some 
time; these may be the first times any method in ComponentCallbacks is 
called.

We use android.gms.common.images.ImageManager to load achievement images in 
our app; it's the same package, so possibly related (then again, maybe not 
:)


4.1.2 stack trace:

21:02:00.411 Exception main: java.lang.ClassCastException: 
com.google.android.gms.common.images.e cannot be cast to 
android.content.ComponentCallbacks 
android.app.Application.onConfigurationChanged(Application.java:99)  hm
java.lang.ClassCastException: com.google.android.gms.common.images.e cannot be 
cast to android.content.ComponentCallbacks
at android.app.Application.onConfigurationChanged(Application.java:99)
at 
android.app.ActivityThread.performConfigurationChanged(ActivityThread.java:3653)
at 
android.app.ActivityThread.handleConfigurationChanged(ActivityThread.java:3792)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1337)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:4918)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at 
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1004)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:771)
at dalvik.system.NativeStart.main(Native Method)


4.0.4 stack trace:


21:18:37.459 Exception main: java.lang.ClassCastException: 
com.google.android.gms.common.images.e cannot be cast to 
android.content.ComponentCallbacks 
android.app.Application.onConfigurationChanged(Application.java:90)  hm
java.lang.ClassCastException: com.google.android.gms.common.images.e cannot be 
cast to android.content.ComponentCallbacks
at android.app.Application.onConfigurationChanged(Application.java:90)
at 
android.app.ActivityThread.performConfigurationChanged(ActivityThread.java:3461)
at 
android.app.ActivityThread.handleConfigurationChanged(ActivityThread.java:3585)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1220)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:4424)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at 
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551)
at dalvik.system.NativeStart.main(Native Method)

The onLowMemory() variation: 18:00:46.230 Exception main: 
java.lang.ClassCastException: com.google.android.gms.common.images.e cannot 
be cast to android.content.ComponentCallbacks 
android.app.Application.onLowMemory(Application.java:99) hm 
java.lang.ClassCastException: com.google.android.gms.common.images.e cannot 
be cast to android.content.ComponentCallbacks at 
android.app.Application.onLowMemory(Application.java:99) at 
android.app.ActivityThread.handleLowMemory(ActivityThread.java:3690) at 
android.app.ActivityThread$H.handleMessage(ActivityThread.java:1233) at 
android.os.Handler.dispatchMessage(Handler.java:99) at 
android.os.Looper.loop(Looper.java:137) at 
android.app.ActivityThread.main(ActivityThread.java:4424) at 
java.lang.reflect.Method.invokeNative(Native Method) at 
java.lang.reflect.Method.invoke(Method.java:511) at 
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) 
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) at 
dalvik.system.NativeStart.main(Native Method)

-- 
-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe 

[android-developers] Google Play priced status filter ?

2013-06-19 Thread Tamás Kovács


Quoting 
thishttp://developer.android.com/google/play/filters.html#other-filtersofficial
 Android page:

Not all users can see paid apps. To show paid apps, a device must have a 
SIM card and be running Android 1.1 or later, and it must be in a country 
(as determined by SIM carrier) in which paid apps are available.

Is this outdated? How users of tablets without a SIM card buy paid apps 
then?

-- 
-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.




Re: [android-developers] Google Play priced status filter ?

2013-06-19 Thread Michael Banzon
It seems that this (if not taken out of context) is a bit outdated.

The Nexus 7 can indeed buy apps.

On Wed, Jun 19, 2013 at 10:14 AM, Tamás Kovács
falcon.firebre...@gmail.com wrote:
 Quoting this official Android page:

 Not all users can see paid apps. To show paid apps, a device must have a SIM
 card and be running Android 1.1 or later, and it must be in a country (as
 determined by SIM carrier) in which paid apps are available.

 Is this outdated? How users of tablets without a SIM card buy paid apps
 then?

 --
 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en
 ---
 You received this message because you are subscribed to the Google Groups
 Android Developers group.
 To unsubscribe from this group and stop receiving emails from it, send an
 email to android-developers+unsubscr...@googlegroups.com.
 For more options, visit https://groups.google.com/groups/opt_out.





-- 
Michael Banzon
http://michaelbanzon.com/

-- 
-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.




[android-developers] Google Play crash com.google.android.volley.MicroProtoHelper.getPars edResponseFromWrapper

2013-06-18 Thread ERIC0593
I updated my Nexus 7 from 4.2.1 to 4.2.2 via OTA.
After updating, the google play app always crashes with message 
Unfortunately, Google Play Store has stopped. 
Below are some logs taken from the device when the app crashes.

E/AndroidRuntime( 2242): FATAL EXCEPTION: main
E/AndroidRuntime( 2242): java.lang.RuntimeException: 
java.lang.NullPointerException: expected receiver of type 
com.google.android.finsky.remoting.protos.Response $Payload, but got null
E/AndroidRuntime( 2242): at 
com.google.android.volley.MicroProtoHelper.getPars 
edResponseFromWrapper(MicroProtoHelper.java:38)
E/AndroidRuntime( 2242): at 
com.google.android.finsky.api.DfeRequest.deliverRe 
sponse(DfeRequest.java:456)
E/AndroidRuntime( 2242): at 
com.google.android.finsky.api.DfeRequest.deliverRe 
sponse(DfeRequest.java:49)
E/AndroidRuntime( 2242): at 
com.android.volley.ExecutorDelivery$ResponseDelive 
ryRunnable.run(ExecutorDelivery.java:99)
E/AndroidRuntime( 2242): at 
android.os.Handler.handleCallback(Handler.java:725 )
E/AndroidRuntime( 2242): at 
android.os.Handler.dispatchMessage(Handler.java:92 )
E/AndroidRuntime( 2242): at android.os.Looper.loop(Looper.java:137)
E/AndroidRuntime( 2242): at 
android.app.ActivityThread.main(ActivityThread.jav a:5041)
E/AndroidRuntime( 2242): at java.lang.reflect.Method.invokeNative(Native 
Method)
E/AndroidRuntime( 2242): at java.lang.reflect.Method.invoke(Method.java:511)
E/AndroidRuntime( 2242): at 
com.android.internal.os.ZygoteInit$MethodAndArgsCa 
ller.run(ZygoteInit.java:793)
E/AndroidRuntime( 2242): at 
com.android.internal.os.ZygoteInit.main(ZygoteInit .java:560)
E/AndroidRuntime( 2242): at dalvik.system.NativeStart.main(Native Method)
E/AndroidRuntime( 2242): Caused by: java.lang.NullPointerException: 
expected receiver of type 
com.google.android.finsky.remoting.protos.Response $Payload, but got null
E/AndroidRuntime( 2242): at java.lang.reflect.Method.invokeNative(Native 
Method)
E/AndroidRuntime( 2242): at java.lang.reflect.Method.invoke(Method.java:511)
E/AndroidRuntime( 2242): at 
com.google.android.volley.MicroProtoHelper.getPars 
edResponseFromWrapper(MicroProtoHelper.java:36)
E/AndroidRuntime( 2242): ... 12 more

Can anyone provide a possible solution?

-- 
-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.




[android-developers] Google Play Game Services - loadPlayerCenteredScores not behaving as expected

2013-05-30 Thread Guillermo Andrades
Hi,

I'm in the middle of the integration of GPGS on my game and I'm facing a 
problem.

I have two scoreboards registered in the dashboard and I've sent some 
scores for one. I'm trying to get the scores for the current player in all 
the scoreboards.

When calling the method 
loadPlayerCenteredScoreshttp://developer.android.com/reference/com/google/android/gms/games/GamesClient.html#loadPlayerCenteredScores(com.google.android.gms.games.leaderboard.OnLeaderboardScoresLoadedListener,
 
java.lang.String, int, int, int) it should give me the Leaderboard object 
(in the LeaderboardBuffer) and one LeaderboardScore object (in the 
LeaderboardScoreBuffer) but the LeaderboardScoreBuffer is empty instead. 
Code:

gamesHelper.getGamesClient().loadPlayerCenteredScores(new 
OnLeaderboardScoresLoadedListener() {
@Override
public void onLeaderboardScoresLoaded(int arg0, LeaderboardBuffer arg1, 
LeaderboardScoreBuffer arg2) {
System.out.println(Count1:  + arg1.getCount());
System.out.println(Count2:  + arg2.getCount());
for(LeaderboardScore jarl : arg2){
System.out.println(This is never shown);
}
}
}, localScore.id, LeaderboardVariant.TIME_SPAN_ALL_TIME, 
LeaderboardVariant.COLLECTION_PUBLIC, 1);


 The result:

Count1: 1
Count2: 0


 If I try to retrieve the data using the variants 
(getVariants()http://developer.android.com/reference/com/google/android/gms/games/leaderboard/Leaderboard.html#getVariants())
 
it works OK and I can retrieve the score for the current player. Code:

Leaderboard serverScore = ...
ArrayListLeaderboardVariant scoresVariant = serverScore.getVariants();
for(LeaderboardVariant scoreVariant : scoresVariant){
if(scoreVariant.getCollection() == LeaderboardVariant.COLLECTION_PUBLIC  
scoreVariant.getTimeSpan() == LeaderboardVariant.TIME_SPAN_ALL_TIME){
System.out.println(Score:  + scoreVariant.getRawPlayerScore());
}
}


Is there anything that I'm doing wrong?

Greetings

-- 
-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.




Re: [android-developers] Google Play Game Services - loadPlayerCenteredScores not behaving as expected

2013-05-30 Thread Παύλος-Πέτρος Τουρνάρης
I guess that by the time you are calling the leaderboard scores arent
loaded yet

onLeaderboardScoresLoadedhttps://developer.android.com/reference/com/google/android/gms/games/leaderboard/OnLeaderboardScoresLoadedListener.html#onLeaderboardScoresLoaded(int,
com.google.android.gms.games.leaderboard.LeaderboardBuffer,
com.google.android.gms.games.leaderboard.LeaderboardScoreBuffer)(int
statusCode, 
LeaderboardBufferhttps://developer.android.com/reference/com/google/android/gms/games/leaderboard/LeaderboardBuffer.html
 leaderboard, 
LeaderboardScoreBufferhttps://developer.android.com/reference/com/google/android/gms/games/leaderboard/LeaderboardScoreBuffer.html
 scores)
Called when leaderboard scores have been loaded.

The leaderboard scores that were requested. This is guaranteed to be
non-null, though it may be empty. The listener must close this object when
finished.


On Thu, May 30, 2013 at 3:34 PM, Guillermo Andrades loko...@gmail.comwrote:

 Hi,

 I'm in the middle of the integration of GPGS on my game and I'm facing a
 problem.

 I have two scoreboards registered in the dashboard and I've sent some
 scores for one. I'm trying to get the scores for the current player in all
 the scoreboards.

 When calling the method 
 loadPlayerCenteredScoreshttp://developer.android.com/reference/com/google/android/gms/games/GamesClient.html#loadPlayerCenteredScores(com.google.android.gms.games.leaderboard.OnLeaderboardScoresLoadedListener,%20java.lang.String,%20int,%20int,%20int)
  it
 should give me the Leaderboard object (in the LeaderboardBuffer) and one
 LeaderboardScore object (in the LeaderboardScoreBuffer) but the
 LeaderboardScoreBuffer is empty instead. Code:

 gamesHelper.getGamesClient().loadPlayerCenteredScores(new
 OnLeaderboardScoresLoadedListener() {
  @Override
 public void onLeaderboardScoresLoaded(int arg0, LeaderboardBuffer arg1,
 LeaderboardScoreBuffer arg2) {
  System.out.println(Count1:  + arg1.getCount());
 System.out.println(Count2:  + arg2.getCount());
  for(LeaderboardScore jarl : arg2){
 System.out.println(This is never shown);
  }
 }
 }, localScore.id, LeaderboardVariant.TIME_SPAN_ALL_TIME,
 LeaderboardVariant.COLLECTION_PUBLIC, 1);


  The result:

 Count1: 1
 Count2: 0


  If I try to retrieve the data using the variants 
 (getVariants()http://developer.android.com/reference/com/google/android/gms/games/leaderboard/Leaderboard.html#getVariants())
 it works OK and I can retrieve the score for the current player. Code:

 Leaderboard serverScore = ...
 ArrayListLeaderboardVariant scoresVariant = serverScore.getVariants();
 for(LeaderboardVariant scoreVariant : scoresVariant){
 if(scoreVariant.getCollection() == LeaderboardVariant.COLLECTION_PUBLIC 
 scoreVariant.getTimeSpan() == LeaderboardVariant.TIME_SPAN_ALL_TIME){
  System.out.println(Score:  + scoreVariant.getRawPlayerScore());
 }
 }


 Is there anything that I'm doing wrong?

 Greetings

 --
 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en
 ---
 You received this message because you are subscribed to the Google Groups
 Android Developers group.
 To unsubscribe from this group and stop receiving emails from it, send an
 email to android-developers+unsubscr...@googlegroups.com.
 For more options, visit https://groups.google.com/groups/opt_out.






-- 
*Παύλος-Πέτρος Τουρνάρης*
*Android   Software Developer*

   - *http://goo.gl/TsJ8u*
   - *http://acschedule.org*

-- 
-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.




Re: [android-developers] Google Play Game Services - loadPlayerCenteredScores not behaving as expected

2013-05-30 Thread Guillermo Andrades
So how can I get the info in a reliable way?

On Thursday, May 30, 2013 2:55:28 PM UTC+2, Paul-Peter Tournaris wrote:


 I guess that by the time you are calling the leaderboard scores arent 
 loaded yet

 onLeaderboardScoresLoadedhttps://developer.android.com/reference/com/google/android/gms/games/leaderboard/OnLeaderboardScoresLoadedListener.html#onLeaderboardScoresLoaded(int,+com.google.android.gms.games.leaderboard.LeaderboardBuffer,+com.google.android.gms.games.leaderboard.LeaderboardScoreBuffer)(int
  
 statusCode, 
 LeaderboardBufferhttps://developer.android.com/reference/com/google/android/gms/games/leaderboard/LeaderboardBuffer.html
  leaderboard, 
 LeaderboardScoreBufferhttps://developer.android.com/reference/com/google/android/gms/games/leaderboard/LeaderboardScoreBuffer.html
  scores)
 Called when leaderboard scores have been loaded.

 The leaderboard scores that were requested. This is guaranteed to be 
 non-null, though it may be empty. The listener must close this object when 
 finished. 


 On Thu, May 30, 2013 at 3:34 PM, Guillermo Andrades 
 lok...@gmail.comjavascript:
  wrote:

 Hi,

 I'm in the middle of the integration of GPGS on my game and I'm facing a 
 problem.

 I have two scoreboards registered in the dashboard and I've sent some 
 scores for one. I'm trying to get the scores for the current player in all 
 the scoreboards.

 When calling the method 
 loadPlayerCenteredScoreshttp://developer.android.com/reference/com/google/android/gms/games/GamesClient.html#loadPlayerCenteredScores(com.google.android.gms.games.leaderboard.OnLeaderboardScoresLoadedListener,%20java.lang.String,%20int,%20int,%20int)
  it 
 should give me the Leaderboard object (in the LeaderboardBuffer) and one 
 LeaderboardScore object (in the LeaderboardScoreBuffer) but the 
 LeaderboardScoreBuffer is empty instead. Code:

 gamesHelper.getGamesClient().loadPlayerCenteredScores(new 
 OnLeaderboardScoresLoadedListener() {
  @Override
 public void onLeaderboardScoresLoaded(int arg0, LeaderboardBuffer arg1, 
 LeaderboardScoreBuffer arg2) {
  System.out.println(Count1:  + arg1.getCount());
 System.out.println(Count2:  + arg2.getCount());
  for(LeaderboardScore jarl : arg2){
 System.out.println(This is never shown);
  }
 }
 }, localScore.id, LeaderboardVariant.TIME_SPAN_ALL_TIME, 
 LeaderboardVariant.COLLECTION_PUBLIC, 1);


  The result:

 Count1: 1
 Count2: 0


  If I try to retrieve the data using the variants 
 (getVariants()http://developer.android.com/reference/com/google/android/gms/games/leaderboard/Leaderboard.html#getVariants())
  
 it works OK and I can retrieve the score for the current player. Code:

 Leaderboard serverScore = ...
 ArrayListLeaderboardVariant scoresVariant = serverScore.getVariants();
 for(LeaderboardVariant scoreVariant : scoresVariant){
 if(scoreVariant.getCollection() == LeaderboardVariant.COLLECTION_PUBLIC 
  scoreVariant.getTimeSpan() == LeaderboardVariant.TIME_SPAN_ALL_TIME){
  System.out.println(Score:  + scoreVariant.getRawPlayerScore());
 }
 }


 Is there anything that I'm doing wrong?

 Greetings

 -- 
 -- 
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to 
 android-d...@googlegroups.comjavascript:
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com javascript:
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en
 --- 
 You received this message because you are subscribed to the Google Groups 
 Android Developers group.
 To unsubscribe from this group and stop receiving emails from it, send an 
 email to android-developers+unsubscr...@googlegroups.com javascript:.
 For more options, visit https://groups.google.com/groups/opt_out.
  
  




 -- 
 *Παύλος-Πέτρος Τουρνάρης*
 *Android   Software Developer*

- *http://goo.gl/TsJ8u*
- *http://acschedule.org*

 

-- 
-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.




Re: [android-developers] Google Play Game Services - loadPlayerCenteredScores not behaving as expected

2013-05-30 Thread Παύλος-Πέτρος Τουρνάρης
Havent tried my way with GPGS yet, i will do it in Summer after exams so i
am sorry that i can't answer you!



On Fri, May 31, 2013 at 12:53 AM, Guillermo Andrades loko...@gmail.comwrote:

 So how can I get the info in a reliable way?


 On Thursday, May 30, 2013 2:55:28 PM UTC+2, Paul-Peter Tournaris wrote:


 I guess that by the time you are calling the leaderboard scores arent
 loaded yet

 onLeaderboardScoresLoadedhttps://developer.android.com/reference/com/google/android/gms/games/leaderboard/OnLeaderboardScoresLoadedListener.html#onLeaderboardScoresLoaded(int,+com.google.android.gms.games.leaderboard.LeaderboardBuffer,+com.google.android.gms.games.leaderboard.LeaderboardScoreBuffer)(int
 statusCode, 
 LeaderboardBufferhttps://developer.android.com/reference/com/google/android/gms/games/leaderboard/LeaderboardBuffer.html
  **leaderboard, 
 LeaderboardScoreB**ufferhttps://developer.android.com/reference/com/google/android/gms/games/leaderboard/LeaderboardScoreBuffer.html
  scores)
 Called when leaderboard scores have been loaded.

 The leaderboard scores that were requested. This is guaranteed to be
 non-null, though it may be empty. The listener must close this object when
 finished.


 On Thu, May 30, 2013 at 3:34 PM, Guillermo Andrades lok...@gmail.comwrote:

  Hi,

 I'm in the middle of the integration of GPGS on my game and I'm facing a
 problem.

 I have two scoreboards registered in the dashboard and I've sent some
 scores for one. I'm trying to get the scores for the current player in all
 the scoreboards.

 When calling the method 
 loadPlayerCenteredScore**shttp://developer.android.com/reference/com/google/android/gms/games/GamesClient.html#loadPlayerCenteredScores(com.google.android.gms.games.leaderboard.OnLeaderboardScoresLoadedListener,%20java.lang.String,%20int,%20int,%20int)
  it
 should give me the Leaderboard object (in the LeaderboardBuffer) and one
 LeaderboardScore object (in the LeaderboardScoreBuffer) but the
 LeaderboardScoreBuffer is empty instead. Code:

 gamesHelper.getGamesClient().**loadPlayerCenteredScores(new
 OnLeaderboardScoresLoadedListe**ner() {
  @Override
 public void onLeaderboardScoresLoaded(int arg0, LeaderboardBuffer arg1,
 LeaderboardScoreBuffer arg2) {
  System.out.println(Count1:  + arg1.getCount());
 System.out.println(Count2:  + arg2.getCount());
  for(LeaderboardScore jarl : arg2){
 System.out.println(This is never shown);
  }
 }
 }, localScore.id, LeaderboardVariant.TIME_SPAN_**ALL_TIME,
 LeaderboardVariant.COLLECTION_**PUBLIC, 1);


  The result:

 Count1: 1
 Count2: 0


  If I try to retrieve the data using the variants 
 (getVariants()http://developer.android.com/reference/com/google/android/gms/games/leaderboard/Leaderboard.html#getVariants())
 it works OK and I can retrieve the score for the current player. Code:

 Leaderboard serverScore = ...
 ArrayListLeaderboardVariant scoresVariant = serverScore.getVariants();
 for(LeaderboardVariant scoreVariant : scoresVariant){
 if(scoreVariant.getCollection(**) == LeaderboardVariant.COLLECTION_**PUBLIC
  scoreVariant.getTimeSpan() == LeaderboardVariant.TIME_SPAN_**
 ALL_TIME){
  System.out.println(Score:  + scoreVariant.**getRawPlayerScore());
 }
 }


 Is there anything that I'm doing wrong?

 Greetings

 --
 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-d...@**googlegroups.com

 To unsubscribe from this group, send email to
 android-developers+**unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/**group/android-developers?hl=enhttp://groups.google.com/group/android-developers?hl=en
 ---
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To unsubscribe from this group and stop receiving emails from it, send
 an email to android-developers+**unsubscr...@googlegroups.com.
 For more options, visit 
 https://groups.google.com/**groups/opt_outhttps://groups.google.com/groups/opt_out
 .






 --
 *Παύλος-Πέτρος Τουρνάρης*
 *Android   Software Developer*

- *http://goo.gl/TsJ8u*
- *http://acschedule.org*

   --
 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en
 ---
 You received this message because you are subscribed to the Google Groups
 Android Developers group.
 To unsubscribe from this group and stop receiving emails from it, send an
 email to android-developers+unsubscr...@googlegroups.com.
 For more options, visit https://groups.google.com/groups/opt_out.






-- 
*Παύλος-Πέτρος Τουρνάρης*
*Android   Software Developer*

   - *http://goo.gl/TsJ8u*
   - *http://acschedule.org*

-- 

[android-developers] Google Play Developer console testing access issue

2013-05-02 Thread Gary Blakely
All my apps use Google Play License testing.  On the settings page in the 
GP Developer console, there is a box where I have my gmail email address. 
 I have a Google account on my android phone with the same address and I am 
able to test with different license responses very well.  It all works fine.

However, another developer in our organization has a different android 
phone and we want to license test with that phone which has a google 
account but with a different gmail email address.  I tried adding that 
persons gmail email address to the box but it complains saying INVALID 
TESTER EMAIL ADDRESS.

I even registered the other person onto the developer account and she is 
now listed on the account but it will still not accept here email address 
in the license testing box

What am I forgetting to do?  Do I have to enter the other developers 
address somewhere in the developer console?

Thanks,
Gary

-- 
-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.




[android-developers] Google Play Services Library question: GetRemoteContext

2013-05-01 Thread Jeffry
Hi,
While looking at the google play services library's APIs, i found that 
there is a method called:
GooglePlayServicesUtil.getRemoteContext() which according to the reference 
document it will return the buddy APK's context..
So I am assuming the buddy APK here is referencing the Google play services 
we are connected with?? (Google plus, Maps, etc)
Out of curiosity, what would be the use case of this API for? The same 
questions goes with the getRemoteResource()?


-- 
-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.




[android-developers] Google Play is not showing my app on wifi-only Tablets

2013-04-30 Thread Mitch Sundt
This app:

https://play.google.com/store/apps/details?id=org.odk.collect.androidhl=en

It stopped being visible with its April 15th update that didn't change any 
permissions, but added a broadcast listener for connectivity changes.
A subsequent April 17th update, adding declarations changing just about 
everything to uses-features-not-required, failed to restore its visibility.

Badging:

aapt dump badging collect\ODK Collect v1.3 rev 1029.apk

package: name='org.odk.collect.android' versionCode='1029' versionName='1.3'
uses-feature-not-required:'android.hardware.location'
uses-feature-not-required:'android.hardware.location.network'
uses-feature-not-required:'android.hardware.location.gps'
uses-feature-not-required:'android.hardware.telephony'
uses-feature-not-required:'android.hardware.wifi'
uses-permission:'android.permission.READ_PHONE_STATE'
uses-permission:'android.permission.ACCESS_WIFI_STATE'
uses-permission:'android.permission.INTERNET'
uses-permission:'android.permission.ACCESS_FINE_LOCATION'
uses-permission:'android.permission.ACCESS_COARSE_LOCATION'
uses-permission:'android.permission.READ_EXTERNAL_STORAGE'
uses-permission:'android.permission.WRITE_EXTERNAL_STORAGE'
uses-permission:'android.permission.GET_ACCOUNTS'
uses-permission:'android.permission.USE_CREDENTIALS'
uses-permission:'android.permission.ACCESS_NETWORK_STATE'
sdkVersion:'7'
application-label:'ODK Collect'
application-label-ca:'ODK Collect'
application-label-ka:'ODK Collect'
application-label-id:'ODK Collect'
application-label-de:'ODK Collect'
application-label-vi:'ODK Collect'
application-label-nl:'ODK Collect'
application-label-tl:'ODK Collect'
application-label-no:'ODK Collect'
application-label-ro:'ODK Collect'
application-label-fp:'ODK Collect'
application-label-fr:'ODK Collect'
application-label-es:'ODK Collect'
application-label-it:'ODK Collect'
application-label-lt:'ODK Collect'
application-label-pt:'ODK Collect'
application-label-sw:'ODK Collect'
application-icon-120:'res/drawable-mdpi/notes.png'
application-icon-160:'res/drawable-mdpi/notes.png'
application-icon-240:'res/drawable-hdpi/notes.png'
application: label='ODK Collect' icon='res/drawable-mdpi/notes.png'
launchable-activity: 
name='org.odk.collect.android.activities.SplashScreenActivity'  label='ODK 
Collect' icon=''
uses-library-not-required:'com.google.android.maps'
uses-feature:'android.hardware.touchscreen'
uses-implied-feature:'android.hardware.touchscreen','assumed you require a 
touch screen unless explicitly made optional'
main
other-activities
other-receivers
supports-screens: 'small' 'normal' 'large'
supports-any-density: 'true'
locales: '--_--' 'ca' 'ka' 'id' 'de' 'vi' 'nl' 'tl' 'no' 'ro' 'fp' 'fr' 
'es' 'it' 'lt' 'pt' 'sw'
densities: '120' '160' '240'

The manifest is here: 
http://code.google.com/p/opendatakit/source/browse/AndroidManifest.xml?repo=collect

As is the entire codebase: 
http://code.google.com/p/opendatakit/source/browse?repo=collect

-- 
-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.




[android-developers] Google Play referrer field no longer encoded on Android version 4?

2013-04-30 Thread John Gu
On my Android 2.3.6, when I open a market intent with a utf-8 encoded 
referrer, it displays in LogCat:

Starting activity: Intent { act=android.intent.action.VIEW 
dat=http://market.android.com/details?id=com.myappreferrer=test%3D1%26test2%3D2
 
cmp=com.android.vending/com.google.android.finsky.activities.MainActivity 
(has extras) } from pid 3044

But on 4.2.2 for the same market url, I see:

START u0 {act=android.intent.action.VIEW 
dat=http://market.android.com/details?id=com.myappreferrer=test=1test2=2 
cmp=com.android.vending/com.google.android.finsky.activities.MainActivity (has 
extras)} from pid 2474


This seems to break how the referrer gets passed to the BroadcastReceiver, as 
when I read onReceive for the com.android.vending.INSTALL_REFERRER intent:


String referrer = intent.getStringExtra(referrer);


The value of referrer is only test=1.



-- 
-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.




[android-developers] Google Play - update app

2013-04-22 Thread Gullet
I have an app on Google Play, that is about to be updated with a new 
version. The new version has InApp-Billing and now I have come to the point 
where I need to test the billing scheme. I want to be able to test the app 
and then deploy as a new version of the current app. How to go about doing 
this? 

To be able to test the billing, I need to create products. To create 
products, I need to have the billing permissions in the manifest file, but 
those permissions are not in the current version. What's the best approach 
here? Do I setup another (dummy) app on Play for testing purposes and then 
later update the current one when I know that it's working? Any hints what 
the best approach would be and how to do it step-by-step?

Thanks in advance.


-- 
-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
Android Developers group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to android-developers+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/groups/opt_out.




  1   2   >