Re: A very interesting thing that happens to me

2021-02-05 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: A very interesting thing that happens to me Hmm, is the program what gets flagged, or NVDA itself? Because if it's NVDA; if his copy includes remote, that's why. URL: https://forum.audiogames.net/post/613064/#p613064 -- Audiogames-reflector mailing list

Re: Developing on Windows VS. Mac

2021-01-10 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Developing on Windows VS. Mac I assume he meant copying the last phrase VO spoke, which is Vo plus shift plus C, which you can switch to capslock and have a way easier time. Considering NVDA lacks this function natively without any addons, that's not really a comparison... Better a

Re: Developing on Windows VS. Mac

2021-01-10 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Developing on Windows VS. Mac @13 Um, sorry, but VO has single letter navigation. Turn on quick nav, press letters, magic happens. Unless you turned it off, which is a simple press of VO plus q. Comments like these make me wonder how much people truly research Mac before hating on

Re: Developing on Windows VS. Mac

2021-01-09 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Developing on Windows VS. Mac Camlorn,I am not sure when is the last time you used Mac, but Voiceover has punctuation groups. They let you replace simbols by your own pronunciation, and define your own groups other than none, some most and all. TO go even further, using activities,

Re: Why do You like pure basic?

2020-12-10 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Why do You like pure basic? Wait what? How could it? Can you please hack me? First of all, why would you run something like that? We could argue that they didn't know, but even so, couldn't you press NVDA alt page down to disconnect immediately as soon as you heard a suspicious

Re: Why do You like pure basic?

2020-12-10 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Why do You like pure basic? It's not a question of whether it was your fault or no, but whether you did everything possible to minimize that risk. If you are hosting your things on Dropbox, giving links to people in order to help you, then you didn't. URL:

Re: Why do You like pure basic?

2020-12-10 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Why do You like pure basic? Hacking? Didn't know it was that easy to get your hands on somebody's Dropbox, and apparently these are kids who can't even code. URL: https://forum.audiogames.net/post/597232/#p597232 -- Audiogames-reflector mailing list

Re: Why do You like pure basic?

2020-12-09 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Why do You like pure basic? Some new developer won't be making an online FPS as their first project, or anything online for that matter. URL: https://forum.audiogames.net/post/597048/#p597048 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Why do You like pure basic?

2020-12-09 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Why do You like pure basic? Ok, you want online  examples? No problem. Where are the leaks of Crazy party, RS games, Playroom, Top speed, Road to rage? URL: https://forum.audiogames.net/post/597027/#p597027 -- Audiogames-reflector mailing list

Re: Why do You like pure basic?

2020-12-09 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Why do You like pure basic? Instead of trying to prevent unauthorised forks, why not prevent the code from leaking out? Why don't we have forks of Manamon, AAC, anything from Liam, and countless other available BGT games? URL: https://forum.audiogames.net/post/596969/#p596969 --

Re: Why do You like pure basic?

2020-12-09 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Why do You like pure basic? No, he meant cloning PB games, not the language itself. Still, I doubt programming language is the issue here. URL: https://forum.audiogames.net/post/596849/#p596849 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: bgt is a virus?

2020-11-30 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: bgt is a virus? It's a part of my life as well, and it is something I am a fan of. Is it a part of communication where as soon as someone mentions BGT, you get a bunch of people to say nonsense, which boils down to just switch away from it even if that's totally irrelevant to the

Re: bgt is a virus?

2020-11-30 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: bgt is a virus? After we finish with all  the sarcasm and satire, as well as technical ramblings that half of the forum can't understand, we could try helping the user send a file?It really isn't relevant in this context whether a developer does or doesn't move away from BGT.So, as you

Re: Questions About New Twitter API

2020-09-23 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Questions About New Twitter API Apparently, from what Manuel (the developer of TW blue )  said on Twitter, yes, the streaming functionality should be back. Hopefully we see it updated in the near future. URL: https://forum.audiogames.net/post/573494/#p573494 --

Re: Scrolling in the Windows terminal, or what should I use?

2020-09-11 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Scrolling in the Windows terminal, or what should I use? Can't you use ctrl plus up and down to scroll, as well as ctrl home and ctrl end? At least, those are the shortcuts mentioned in the NVDA manual. URL: https://forum.audiogames.net/post/569853/#p569853 --

Re: how to publish an audio game to audiogames.net?

2020-09-10 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: how to publish an audio game to audiogames.net? Oh, in that case, nothing specific you have to do other than just release the game, post about it in the new releases room  and follow the basic guidelines written in the above topic. Once the game is released, a database editor will

Re: how to publish an audio game to audiogames.net?

2020-09-10 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: how to publish an audio game to audiogames.net? The audiogames website does not host games, only links to them in the database. I think that's what you confused. URL: https://forum.audiogames.net/post/569290/#p569290 -- Audiogames-reflector mailing list

Re: NVDA Addon assistance

2020-09-08 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: NVDA Addon assistance Well, in case you ever need the NVDA addons list, it's at groups.iodirect link is https://nvda-addons.groups.io/g/nvda-addons URL: https://forum.audiogames.net/post/568777/#p568777 -- Audiogames-reflector mailing list

Re: NVDA Addon assistance

2020-09-08 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: NVDA Addon assistance Just to let you know that NVDA shift S is also conflicting, it is the sleep mode shortcut in the desktop layout. Why not something like NVDA plus shift plus l as line? That isn't used for anything.Great idea for an addon by the way, that could be pretty useful

Re: Tool: Decompiling Hot Soup Processor Games

2020-09-07 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Tool: Decompiling Hot Soup Processor Games The source code of a text game, I believe alternative magic to help translating the game, since the person speaks Japanese they have a readme file to look at. URL: https://forum.audiogames.net/post/568328/#p568328 -- Audiogames-reflector

Re: !!!In the attention of all audio game developers***

2020-09-07 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: !!!In the attention of all audio game developers*** Oh of course it could, but this is much more inpractical than games. I'll give a concrete example, luna RSS reader. It's probably the best utility I found for this on Windows, but it would not make any sense to use this with a

Re: !!!In the attention of all audio game developers***

2020-09-06 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: !!!In the attention of all audio game developers*** In fact Dardar, your programs are a great example. They are excellent  utilities which I use daily, except I can't advise my friends to use them if they don't speak English because, as far as I am aware they can't be translated. URL:

Re: !!!In the attention of all audio game developers***

2020-08-17 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: !!!In the attention of all audio game developers*** You guys, he isn't exactly talking about making the games translatable. This is no doubt highly important, and it is in fact frustrating to see that many games aren't properly translatable, but all he was trying to say is that in a

Re: !!!In the attention of all audio game developers***

2020-08-17 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: !!!In the attention of all audio game developers*** Absolutely. As for your Playroom example, this is true if you work alone, but a large platform is usually translated by 2 or 3 people who work in a team and do different parts of the game. URL:

Re: !!!In the attention of all audio game developers***

2020-08-07 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: !!!In the attention of all audio game developers*** @5 you didn't quite understand what he meant. So he was basically saying that people who can't speak English usually play games by translating them using the NVDA translate addon, which works online through Google translate. All is

Re: accessible_output_2 interrupt speaking?

2020-07-24 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: accessible_output_2 interrupt speaking? It doesn't need to. The interrupt literally just interrupts anything being currently spoken to speak the new message. Don't abuse that too much since it's really annoying, unless you are sure you need it, for example to interrupt a notification

Re: dealing with dlc without paypal?

2020-07-06 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: dealing with dlc without paypal? @26 No, I don't. A bunch of people basically gave constructive suggestions, some expressed that it is too early to release something like that or that they would not trust such a release, nothing that would bring drama or cause a major conflict. If

Re: dealing with dlc without paypal?

2020-07-06 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: dealing with dlc without paypal? Since the blind communities, the word drama was redefined. It is now a word you use when you have nothing better to say or to add to a discussion. URL: https://forum.audiogames.net/post/549454/#p549454 -- Audiogames-reflector mailing list

Re: dealing with dlc without paypal?

2020-07-06 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: dealing with dlc without paypal? @14 how exactly are the Manamon games or AHC discontinued? Can you buy them? Do you get your keys when you buy them? Do they have bugs which make them unplayable with no updates from the developer? No new content does not mean you bought the game, so

Re: I just posted Mason's open source projects on github

2020-06-04 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: I just posted Mason's open source projects on github Sorry, but this is pointless. If anyone should host a project on GitHub, it is the original developer himself. If he does not want to do it, he probably has a good reason. The fact it is open source does not mean you claim the rights

Re: Crazy party sound sourcing

2020-05-21 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Crazy party sound sourcing I can't find anywhere Pragma saying that he has other communities besides English. That is what some of us said on this topic, but not Pragma. And that is true, whether you feel it is a slap or not. Crazy party has a stable players base thanks to largely

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Crazy party sound sourcing Thumbs up from me defender. However, to Zarvox, I believe that money isn't entirely wasted. You never  know when the library you bought might be useful in your future project. To be fair though he didn't complain about that in the firstplace. We are indeed a

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Crazy party sound sourcing Sorry. The only reason I was replying here is because pretty much everybody feels that there is nothing else to contribute to the current topic. I won't be discussing this anymore though as whether this is true or not you are completely right. Good luck.

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Crazy party sound sourcing Ah, right, so that is how it's going to work. Of course I like Crazy party and that's why I said that. I of course hate all the other audiogames so as a result will report anything else copyrighted. More seriously, sorry, I didn't know we were supposed to

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Crazy party sound sourcing Not fun, but certainly what you deserve. That's how respecting copyrights works.  You want it to be easy don't you? Too late to think about winning and losing. You honestly think it will stop once you deal with CP? Because I will certainly tell you it won't.

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Crazy party sound sourcing Somehow I doubt the database editors will agree to this stupidity, but let's wait and see. In fact, I would say that nobody not named Jayde thinks this is necessary. I don't care either way. If you feel like that is the right thing to do, remove the game from

Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Crazy party sound sourcing Whoever said you need wayback machine to access the mods page,https://audiogames.net/page/modsthe only thing you need is to clikc the sitemap link and there it is. Granted, most links are broken, but Top speed cars seem to work. URL:

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Crazy party sound sourcing Heh, modernize the ancient forum software first and then talk about modernizing the community...But anyway I digress.See the problem  is that you can't just have 2 separate versions to download, it isn't as simple as that. The reason why sound modifications

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Crazy party sound sourcing I did write a reply to this but deleted  it, just in case anyone saw it, it was written before defender's reply and since I fully agree with him I didn't want this to continue any longer. I don't think there is anything else to say regarding the original

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Crazy party sound sourcing Good, you won, now you can  move on from it too.Jees. So hard to understand that reporting a developer is the most pathetic thing you can do regardless of the outcome of the report. It would be like me saying hey Jayde, can I report the audiogames.net website

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Crazy party sound sourcing Yeah, no thanks, not in the boat of reporting a developer to proove a point. You can feel free to do that, but don't be surprised if we never see the game in English again. I'm sure the French side was perfectly happy with the game and didn't bring non

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Crazy party sound sourcing In reality, our argument is just as true as it always was. Nintendo would not care. There is a huge chance for them ignoring the report. You know why? Because they have much larger copyright issues to deal with all the time, larger than 1000 blind players

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Crazy party sound sourcing So far, this hasn't happened. Once a paid game does this, then we can say no excuses, you should change your sounds. It looks unprofessional and stupid, but is only an assumption for now. 5 years ago isn't a lot different from now, and I would say not at all

Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Crazy party sound sourcing Just one thing, time for someone to create a new forum. I'm getting tired of this. Jayde's last post is the best one he posted so far, and it totally shows he means no harm to any developer or to any game on here. We are an audio  gaming forum, not a let's

Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Crazy party sound sourcing I personally recommend getting in touch with Pragma first before starting to see if he agrees with the changes. It's better to get some confirmation before starting such a huge work and later potentially realizing he might just not want the sounds changed.

Re: BGT replacement

2020-05-15 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: BGT replacement I don't get what is there to not like with indentation. It's not even a coding stile nowadays, as Ethin said many developers find it much easier to go over a properly indented code, and it has nothing to do with contributing to very large projects. It's a good advice to

Re: BGT multi player game Update sounds download problem.

2020-03-25 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: BGT multi player game Update sounds download problem. Yeah, people are so quick to scream clone, but cannot provide an explanation? I thought at least  you made your reports more detailed than your posts. It is as 11 says though, and I had to read the code to understand that, and even

Re: Sighted devs FAQ.

2020-02-03 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Sighted devs FAQ. Sorry, but that makes little sense. It is super easy to avoid all the clones and everything. No link to clones is accepted here. URL: https://forum.audiogames.net/post/498403/#p498403 -- Audiogames-reflector mailing list

Re: Sighted devs FAQ.

2020-02-03 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Sighted devs FAQ. The best would probably be for interested developers to just come here. This way they can ask about any specific question, and many did so in the past and later made very good audio games. URL: https://forum.audiogames.net/post/498264/#p498264 --

Re: Boot menu/loader accessibility?

2020-01-31 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Boot menu/loader accessibility? The thread is one day old. Why do you feel you need to write an answer again to bring it up? Will that make people more likely to help you? I can understand if a few days to a week passed and you do that, but doing it in one day is really ridiculous.

Re: The table flipper source code

2020-01-24 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: The table flipper source code Last I checked, it was on the audio games archive. https://www.agarchive.net/pages/devs/ph … tions.html URL: https://forum.audiogames.net/post/495386/#p495386 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: what happened to the balloon master source code?

2020-01-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: what happened to the balloon master source code? I'd rather not. No need for posts, you have nicely screwed with people who already bought your games. Your games have a history of their own, either their registration system ends up not working, the game ends up being free or is

Re: what happened to the balloon master source code?

2020-01-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: what happened to the balloon master source code? Oh no, I don't need the code at all, so nothing to get over. Just saying that people should really stop with that excuse or learn how open sourcing works. But if you 2 as devs keep being so arrogant, I guess you will be getting over your

Re: what happened to the balloon master source code?

2020-01-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: what happened to the balloon master source code? That's for another topic. My point was mostly that open sourcing should have nothing to do with clones. Clones did not come from open source games after all, those were code leaks that were never meant to be open source. Cloning an open

Re: what happened to the balloon master source code?

2020-01-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: what happened to the balloon master source code? Beatstar was not removed because of anything related to clones though, he simply decided to work on writing his games in another language and it is still perfectly downloadable with the source code in this language. URL:

Re: what happened to the balloon master source code?

2020-01-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: what happened to the balloon master source code? Don't use that excuse please. Oriol has his open source games, nothing happened. They are in BGT. There are many other examples, including the table flipper, and so on. Sad times if you cannot open source something because of clones.

Re: Microsoft has open-sourced Windows Calculator

2020-01-01 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Microsoft has open-sourced Windows Calculator Yeah, some people do not experience this, I wish I was so fortunate, but many people I talked to face the same issue in the standard view. I experience the issue of conversations not activating as well, but as you said it's a simmple fix,

Re: Microsoft has open-sourced Windows Calculator

2020-01-01 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Microsoft has open-sourced Windows Calculator In the worst case, Skype for web is pretty much the exact same thing, of course with some limitations like being unable to use alt for keyboard shortcuts due to conflicts with browsers. Browsers support background notifications as well, so

Re: Microsoft has open-sourced Windows Calculator

2019-12-31 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Microsoft has open-sourced Windows Calculator Oh I prefer Skype's standard view myself as well, the problem is that I'm forced to use the split view simply because in the standard view, pressing enter on each conversation causes a lag up to 15 seconds before it loads. In split view,

Re: Microsoft has open-sourced Windows Calculator

2019-12-31 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Microsoft has open-sourced Windows Calculator Skype is a mess, but not because you cannot make a good app in Electron, rather cause they cannot spend some time optimising it for  screen readers. Before the lag on conversation loading appeared, it was a great app. It is still not a bad

Re: Is there a better Windows terminal?

2019-12-28 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Is there a better Windows terminal? This bug will be fixed in 2019.3. For now, make a CMD configuration profile with tiped characters and words turned off. If you need more detailed info on how to do this, let me know. URL: https://forum.audiogames.net/post/488919/#p488919 --

Re: Is there a better Windows terminal?

2019-12-27 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Is there a better Windows terminal? Hi. The English name for this mode is screen review. Document review is normally only available in browse mode documents, for example web pages or Microsoft Word's browse mode. URL: https://forum.audiogames.net/post/488639/#p488639 --

Re: Is there a better Windows terminal?

2019-12-26 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Is there a better Windows terminal? Cool, but virtual review is not just for terminal, so don't call something redundant that easily. Ctrl m is something I often use as well, problem is of course that due to the nature of the way terminal works you don't have word navigation with ctrl

Re: please send me bgt.exe

2019-10-19 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: please send me bgt.exe Only one problem Ethin. Unlike you, Philip said "I think". Not you must stop using BGT, not please stop using BGT, it is his opinion that BGT is no longer suitable. Most of the things you mention apply only to people who want to be great full time programmers,

Re: Example.bgt?

2019-10-13 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Example.bgt? If only everybody asked questions in the same stile, that would be fantastic. Except he would 90 percent receive the exact same response. Anyways, appropriate links have already been posted, so probably nothing else to bring to the discussion other than the fact people

Re: Example.bgt?

2019-10-13 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Example.bgt? #EthinRant coming. Examples are provided, everybody is happy. Of course the abbreviation is common, which does not make it relevant to the topic. He asked for example games. That's all. Not for help with a certain part of sintax, for a better manual, for instructions on

Re: Example.bgt?

2019-10-13 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Example.bgt? #EthinRant coming. Examples are provided, everybody is happy, so stop acting like a know it all for once. Of course the abbreviation is common, which does not make it relevant to the topic. He asked for example games. That's all. Not for help with a certain part of sintax,

Re: Example.bgt?

2019-10-12 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Example.bgt? Come on kids, simple enough to say if you want example games, visit http://www.blastbay.com/bgt.phpdon't know if these links are still up, but if not let me know since I have them and can upload if needed. A lot of the code is commented pretty well and can help you. Now

Re: Zombie Arena Source Code?

2019-09-18 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Zombie Arena Source Code? Lol, it is not about the sintax. How well did you code 5 years ago? People's knowledge changes. URL: https://forum.audiogames.net/post/462626/#p462626 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Empirically setting a screen reader delay

2019-09-09 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Empirically setting a screen reader delay I wonder though, do you really need to pause the game to provide a status update? Haven't played TDV in a long time so sorry if this is obvious, but can't you just announce it and let the game go on? It's only a few seconds of speech at most.

Re: Empirically setting a screen reader delay

2019-09-09 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Empirically setting a screen reader delay The Manamon solution is one of the things I mentioned above, press enter once your screen reader is done speaking to continue. URL: https://forum.audiogames.net/post/460701/#p460701 -- Audiogames-reflector mailing list

Re: Empirically setting a screen reader delay

2019-09-07 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Empirically setting a screen reader delay If you mean addons, then they wont load since they will be Python 3 incompatible anyways. If you mean something like Sapi synths, then that will be handled by NVDA's sapi driver. URL: https://forum.audiogames.net/post/460254/#p460254 --

Re: Empirically setting a screen reader delay

2019-09-06 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Empirically setting a screen reader delay Actually, in alpha, NVDA already requires speech synthesizers to notify when they are done speaking. I don't know if the code is in the API as well, but if not, I'd guess it is definitely a planned feature together with the speech refactor. You

Re: List of resources for programmers, developers, and more

2019-08-31 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: List of resources for programmers, developers, and more Thought I'd let you know, the link for dive in to Python 3 is broken at least here and gives 403. URL: https://forum.audiogames.net/post/458786/#p458786 -- Audiogames-reflector mailing list

Re: Title Fight alpha 0.1

2019-08-29 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Title Fight alpha 0.1 Thanks. Will try the game soon, I was wanting a good boxing game for a while. Indeed I think this does have great potential based on what you described above and will give feedback as soon as I try the game. Some kind of either story, or a career system with stat

Re: The way to choose a programming language for audio game development

2019-07-06 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: The way to choose a programming language for audio game development Lol, conservatives, that definitely sounds great. What other term will you come up with? In fact, beginners wont be confused, they will watch a constructive discussion take place, explaining why something is good and

Re: Developing a new social network for the blind and visually impaired

2019-06-12 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Developing a new social network for the blind and visually impaired @27 I do believe in that idea as well, however so far nobody did this and nobody probably ever will. Most popular social networks have way more important things to do than audio games. Take Facebook for example, where

Re: Developing a new social network for the blind and visually impaired

2019-06-11 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Developing a new social network for the blind and visually impaired While on principle I totally agree with that, nothing really prevents you from using multiple social networks. Blind specific network, if done well, can have unique features that simply do not have a place on standard

Re: dev exe toolkit version 0.1 will soon be ready

2019-04-28 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: dev exe toolkit version 0.1 will soon be ready We have trusted developers here too, but as a beginner you just can't know if you will deliver something or no. However, some people apparently don't really want to listen, so keep on failing and thinking everybody hates you when you in

Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: dev exe toolkit version 0.1 will soon be ready So, if they are not ready, might I ask what is the point of posting about them and not just waiting until you are ready? It's not like the topic asks if we like the idea, you clearly already developed a good part of it, so why not in the

Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: dev exe toolkit version 0.1 will soon be ready Nobody does private projects anymore sadly, and that's the biggest mistakes young developers are making. Both private projects and private testing, which by the way does not mean giving out your source code. URL:

Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: dev exe toolkit version 0.1 will soon be ready So, where is the tool? What about the other thing called toolbox? Nobody hates you, but nobody wants to use reduntant things either. If people say something is bad, it simply is, but it does not mean you are bad. Focus on making something

Re: I Wanna Smack Python Upside the Head

2019-02-26 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: I Wanna Smack Python Upside the Head How about we don't "weed out" anybody and instead learn that you don't have to answer to every single topic? You don't like BGT, very simple. Ignore the topic and let somebody who likes it help a newbie. If there are no such people, even better, the

Re: Best navigation controls for mobile / touchscreen games?

2019-01-11 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Best navigation controls for mobile / touchscreen games? Do you mean interface navigation or navigation as in actual movement? For the second, I personally like how a blind legend does it, simple but effective. Others tend to like tilting your phone too but I personally was never too

Re: New development team!

2018-12-29 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: New development team! Just be kind enough not to start with such games please. It's getting really boring to see all developers starting out with them. I don't really need more games which have the mechanics of kill everything and be done. Moreover, if you are just starting out you

Re: Ride, new code editor for blinds

2017-12-11 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: Ride, new code editor for blinds I can totally see why Ethin has a good ban history now. I can also see why some developers choose to only do development for themselves. URL: http://forum.audiogames.net/viewtopic.php?pid=341758#p341758

Re: i sharing to sounds.

2017-02-21 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector
Re: i sharing to sounds. LOL? Did you write a reply to yourself? URL: http://forum.audiogames.net/viewtopic.php?pid=298731#p298731 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com