Re: Strange class issue, bgt.

2019-08-01 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Strange class issue, bgt. Your code is very hard to read. If you'd do all the work in the spikeloop, I think the problem would be solved. I don't see the need for the spike hit me variable, either. Even better would be if you used classes way more. example: if enemies and player were

Re: What do you do when...

2019-07-31 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: What do you do when... It might also be coding stile: if you can't find the cause of a crash and looking at your code is hard, maybe the design is not entirely optimal for this project. This is also why the bgt manual focuses so heavyly on proper design in the example games, if you

Re: how to tell bgt a music track has looped

2019-07-31 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: how to tell bgt a music track has looped Alternatively, try this:double oldPos = -1, newPos;while(true) {newPos = s.position;if(newPos < oldPos) {// sound has looped, code goes here}oldPos = newPos;}The advantage of this code is that the sound will keep looping no matter what. So if

Re: how to make enemies automatically spawn on a map

2019-07-31 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: how to make enemies automatically spawn on a map Do you even know what your code in post 1 does, exactly?The only reason I replied is because this for loop does not do what you think it does:first, i is initialized to 0. Then, each time the guard is executed (i <= random(2,30)) a new

Re: Cython, really secure?

2019-06-30 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Cython, really secure? I thought cython was purely made for speeding up code. Any obscurity you gain is a bonus and not the main goal of the project. Regardless, a version of your compiled interpreter has to be shipped with your code, otherwise it will not run. So people can still

Re: using multiple of the same class in bgt

2019-06-24 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: using multiple of the same class in bgt Remember, classes are just objects. So, if you want to identify them by some id, you can use arrays or maybe even better dictionaries. URL: https://forum.audiogames.net/post/443730/#p443730 -- Audiogames-reflector mailing list

Re: How would i go about making a BPM calculator in python?

2019-06-17 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: How would i go about making a BPM calculator in python? @6 oops you're right, forgot to add that. URL: https://forum.audiogames.net/post/442386/#p442386 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: How would i go about making a BPM calculator in python?

2019-06-16 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: How would i go about making a BPM calculator in python? I'd do it somewhat differently:I'd record the number of presses of the space bar, get the time of the first press, and the time of the last press. Calculating the difference in time between the first and last press, if you devide

Re: Need help for handling turning with mouse, something like swamp

2019-06-16 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Need help for handling turning with mouse, something like swamp I don't get entirely what you're asking. But if direction is in degrees, if I understand this correctly, your code will break badly. Let's assume that the player did not move the mouse. That'll return (0, 0). then,

Re: how do you make weapons in your inventory

2019-06-15 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: how do you make weapons in your inventory Have a super class named item. Then add weapon, as a subclass of item containing the required variables like fireing speed. To draw weapons, if item has an abstract function declaration named use, implement this function in weapon so the player

Re: Weird python performance issue

2019-04-14 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Weird python performance issue well in that case there's only general advice:Maybe it's background apps performing something taxing in the background? Without more data to go on, I'd say try reinstalling Windows and seeing if the problem persists. URL:

Re: dev exe toolkit version 0.1 will soon be ready

2019-04-10 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: dev exe toolkit version 0.1 will soon be ready I'd use a command line app if all of the following things are the case:1. The app performs a non-trivial task and it isn't time-critical. eg. it updates a program, does UPNP, etc.2. There's no easy way to do this in my programming language

Re: dev exe toolkit version 0.1 will soon be ready

2019-04-08 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: dev exe toolkit version 0.1 will soon be ready yes, python can do that without any other components. Using other components does make it much more simpler, if I remember correctly you have to use ctypes to interface with a C dll, then a whole lot is possible but still complicated.

Re: dev exe toolkit version 0.1 will soon be ready

2019-04-08 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: dev exe toolkit version 0.1 will soon be ready Seems like reinventing the wheel to me: for downloading you've got wget, for speaking to sapi and handling clipboard and a thousand other things you've got nircmd (on the nirsoft website they only state that you're allowed to redistribute

Re: a solution to many questions asked here

2019-04-07 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: a solution to many questions asked here @6:regarding google search results, I didn't mean to say that audiogames.net is excluded from google, just that it isn't very prominent in most cases. Try searching for "developing audiogames" and you'll see what I mean, we're basically not

Re: a solution to many questions asked here

2019-04-06 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: a solution to many questions asked here Well, to be honest, if someone didn't bother reading the manual or search google, why would they read our FAQ? I do agree there should be an FAQ just to point to most resources, the same set-up as the list to get sounds topic, but we should not

Re: how do I check CPU/Memory process usage on windows with NVDA?

2019-03-28 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: how do I check CPU/Memory process usage on windows with NVDA? Use object nav. If using a desktop: first sort by cpu, then navigate to the process with the arrows, then nvda + numpad 2. Afterwards nvda + numpad 6 to go one columb to the right and nvda + numpad 4 to go a columb to the

Re: The best code editor for Python

2019-03-27 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: The best code editor for Python autoindent is one thing: with notepad, if you work a few levels deep, it gets annoying fast to hit tab 3 or 4 times on a newline URL: https://forum.audiogames.net/post/422984/#p422984 -- Audiogames-reflector mailing list

Re: is it possable to extract sounds which is in exe file?

2019-03-25 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: is it possable to extract sounds which is in exe file? ethin, this is not about encryption as much as it is about obfescation. So if we were dealing with sensitive data like passwords, credit card numbers, etc, I'd totally agree with you. But this is about how to obfescate the key used

Re: is it possable to extract sounds which is in exe file?

2019-03-25 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: is it possable to extract sounds which is in exe file? Python is generally considdered not the best in case of code obfescation, when you you use a program like py2exe or pyinstaller all it does is pack up the python interpreter and your script in an executable, so your script can be

Re: is it possable to extract sounds which is in exe file?

2019-03-25 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: is it possable to extract sounds which is in exe file? actually those two questions are so very closely related; you can't stop people from doing something if you don't know how to do it yourself (in braughd terms). URL: https://forum.audiogames.net/post/422255/#p422255 --

Re: is it possable to extract sounds which is in exe file?

2019-03-25 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: is it possable to extract sounds which is in exe file? doing it: I think you can do it with a debugger, get how the sounds are loaded. Preventing it: make sure your approach is unique. So no bgt pack files / ready-to-use libraries, think of your own protection scheme. URL:

Re: is it possable to extract sounds which is in exe file?

2019-03-25 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: is it possable to extract sounds which is in exe file? It is always possible to extract sounds stored in to an exe file, but it can either be very easy of harder, depending on how much time you took to obfescate them. URL: https://forum.audiogames.net/post/422183/#p422183 --

Re: Getting started with coding audiogames in Python?

2019-03-25 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Getting started with coding audiogames in Python? O wow. Leave it to me to write up a lengthy reply to another topic, and then post it into the wrong topic.. Never mind... URL: https://forum.audiogames.net/post/422184/#p422184 -- Audiogames-reflector mailing list

Re: Getting started with coding audiogames in Python?

2019-03-24 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Getting started with coding audiogames in Python? python's not a bad choice. Besides, you can always learn a new programming language later with much more ease after your first one. Learning C next to python might be beneficial later, since python is relatively slow compared to C.

Re: Can I decrypt data in Python if it was encrypted with BGT?

2019-03-20 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Can I decrypt data in Python if it was encrypted with BGT? Will require reverse-engineering of bgt's encryption algorithm. Not super hard to do, but why would you want to? URL: https://forum.audiogames.net/post/420746/#p420746 -- Audiogames-reflector mailing list

Re: 3d audio in bgt?

2019-03-20 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: 3d audio in bgt? bgt's dll support is woefully incomplete. You're not going to find anything suitable URL: https://forum.audiogames.net/post/420710/#p420710 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The bothering mystery:

2019-03-19 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: The bothering mystery: @6:Ah, I see what you're getting at. Yes, such a system would also work. I'd only use raytracing for larger distances, though. It seems overly complex in this case. But if you ever want to extend your game it might be worth the effort. URL:

Re: The bothering mystery:

2019-03-18 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: The bothering mystery: Without more information about your code it will be harder to give very detailed info, but I can think of two ways of representing a map:1. Have a 2d array, for each coordinate have a value indicating what tile it is / any other properties2. Have a list of

Re: Calculating relistic falling dammage?

2019-03-17 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Calculating relistic falling dammage? @21You're completely right, it's been too long.. Still the formulas should be correct.ANd especially with games, how would you implement getting to the correct form before landing? I have made the assumption (perhaps I should have stated it) that

Re: Hypothetically installing MacOS in VirtualBox with sound

2019-03-16 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Hypothetically installing MacOS in VirtualBox with sound I think you're better off using vmware when creating a mac os vm. My attempts with virtualbox failed, audio only played at halfe the speed. Search for vm ware unlocker to allow vmware to boot mac os vms. URL:

Re: Calculating relistic falling dammage?

2019-03-16 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Calculating relistic falling dammage? Yes. What I wrote is only speed upon impact. Obviously different surfices do more or less damage. The easiest way to define this is to have a factor for each surfice which is multiplied with the health lost. For concrete this could be 1 for

Re: Calculating relistic falling dammage?

2019-03-15 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Calculating relistic falling dammage? The more realistic you get the more complicated things become. That said, here's my take:when any object falls down to earth, there are two forces (simplified) working on it:1. Earths gravity, causing an acceleration (speedup) of 9.8 meters per

Re: decrypting bgt stuff?

2019-03-06 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: decrypting bgt stuff? The thing is, every design is useless if it's used too much and therefore cracked. Look at mainstream devs, every game gets cracked (except multiplayer of course, accounts and such) but people don't use them because risk of viruses and steam is easy enough. Every

Re: decrypting bgt stuff?

2019-03-04 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: decrypting bgt stuff? @32 I've not looked at the program, but if it works the way  I think it does it reads strings seperated by a newline from a textfile and tries them as decription keys, so it's literally 10 lines or so. I do agree with you, however that decription attempts on

Re: Sending SSH input to a Linux server via Bgt?

2019-03-04 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Sending SSH input to a Linux server via Bgt? Well technically you might be able to use an external program to do whatever needs doing, like how crazy party uses upnp. This isn't really integrating though, and bgt isn't really  extendable. (dll support is limited). URL:

Re: decrypting bgt stuff?

2019-03-04 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: decrypting bgt stuff? You could at least have used a sample bgt program to test this thing on, but yeah. strings, a program that basically prints all printable strings contained in a file + the bgt decriptor will decript all bgt stuff provided that the call to string encrypt is a

Re: is there a bgt networking documentation?

2019-02-28 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: is there a bgt networking documentation? yes. The bgt manual. It's not going to get more clear than that. URL: https://forum.audiogames.net/post/415220/#p415220 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Python audiogame setup?

2019-02-18 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Python audiogame setup? @9I strongly discourage porting over bgt libraries to an other language, like python, for one simple reason: it creates bad code. Technically it's legal python, sure, but python's feature set is just so different compared to bgt. AN example is using the network.

Re: void exit();

2019-02-15 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: void exit(); You could write a functionexit_game which does this, or do you want to ensure your game always stores it's savedata before exiting, even though it's reached the end of the main function / it returns? If so, you can't. Try to improve the controll flow (if it's called that).

Re: branching out from bgt your help needed

2019-02-03 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: branching out from bgt your help needed Regarding using sound, I know libaudioverse can also be used with C++. I have never done so however. URL: https://forum.audiogames.net/post/409228/#p409228 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: How to approach my programming problem?

2019-02-02 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: How to approach my programming problem? O yeah also a possibility if your language supports them. The reason I suggested arrays was because I've got no knowledge of C# and every language has arrays in one form or another. Dictionaries do not exist in C. URL:

Re: How to approach my programming problem?

2019-02-02 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: How to approach my programming problem? No, create arrays with size 90 and loop over them URL: https://forum.audiogames.net/post/409043/#p409043 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: How to approach my programming problem?

2019-02-02 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: How to approach my programming problem? Yeah if it is just one char it's really just looping over the array and replacing elements. If you want to use a pattern this is slightly more complicated. URL: https://forum.audiogames.net/post/409007/#p409007 -- Audiogames-reflector

Re: Learning BGT

2019-01-24 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Learning BGT The bgt manual is one of the clearest programming introduction guides available. Keep using the code, modify the code, predict what it will do, then run it, compare results. Learning programming is not for everyone and laborious, but for me at least, there was a moment

Re: skipping numbers in bgt's random generator

2019-01-19 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: skipping numbers in bgt's random generator there are many, many ways to do this. Using a while loop to check for a forbidden number is one, you can also create an array with the allowed numbers, then generate a random index. You could also, in your example, generate a random number

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development @21Use a random number generator. If it picks 1, use python. If it picks 2, use C#. And then don't look back and become proficiant in one language instead of pondering the choice for ages URL:

Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: The right way. Choose between C# and Python for audio game development If games are slow, it can also just be badly designed. For example, if you have a machine gun which fires 80 times a second, you can either send 80 network events every second or send one on event and one off event

Re: Save data without creating a file

2019-01-04 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Save data without creating a file Well, although technically stored in a file, you can also use the registry URL: http://forum.audiogames.net/post/403119/#p403119 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: What happened of the BPCSharedComponent topic?

2018-12-21 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: What happened of the BPCSharedComponent topic? No matter which language you use, the executable runs locally. So any form of encryption is really just obfescation, since your app will need to include the encryption key in order to actually decript the data. THe only way to eliminate

Re: My problem in C

2018-10-30 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: My problem in C You can rewrite pattern 6 like this:for(int i=n; i >= 0; i--) {for(int j = 1; j <= n; j++) {if(j > i) printf("%d ", j);else printf("-");}printf("\n");}Try figuring out the other patterns now. URL: http://forum.audiogames.net/post/389498/#p389498 --

Re: my new online engine, coded in python

2018-01-26 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: my new online engine, coded in python here you go:https://www.dropbox.com/s/mo99hysesgcch … ne.7z?dl=1I don't know how long I will keep this in my dropbox, so people who want the file should get it quickly. URL: http://forum.audiogames.net/viewtopic.php?pid=349468#p349468

Re: Blog post: Why does BGT get bashed?

2018-01-15 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? Everything is basically already here, all that's needed for bgt to be dumped for new developers is a tutorial (which actually got started by ctoth) that just walks someone threw setting up python or any other language of choice, get's the accessible

Re: Blog post: Why does BGT get bashed?

2018-01-13 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Blog post: Why does BGT get bashed? Although most of your points are completely valid, there are just a few things to consider:1. bgt is adequate for basic audiogames. If you are a beginning programmer and want to get off the ground quickly, bgt is your best bet, at the moment, simply

Re: Logging BGT runtime errors using linux?

2017-12-26 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Logging BGT runtime errors using linux? You might want to take a look at gnu screen, it makes it possible to keep terminals alive in the background, that way you don't have to fork to the background. As regards to logging, wouldn't it be easier to enable debug information for the x

Re: Does holding sounds in memory make sense?

2017-12-26 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Does holding sounds in memory make sense? @lukasWhy would you destroy your preload array at all? is it to save memory? If a program doesn't use specific resources for a long time, Windows will move it's data to the page file. So is there any advantage to do it that way? URL:

Re: Does holding sounds in memory make sense?

2017-12-21 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Does holding sounds in memory make sense? Especially when your game will grow, unloading and reloading sounds in quick succession is very inefficient. Therefor what I usually do (in python, bgt automatically knows when you try to load the same sound more then once, so this won't apply

Re: using indefinite amounts of sound objects in bgt, is it possible?

2017-12-16 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: using indefinite amounts of sound objects in bgt, is it possible? Either sound pool or an array of sounds. Maximum memory that bgt can handle is 2 gb, it's a 32 bit app. URL: http://forum.audiogames.net/viewtopic.php?pid=342362#p342362

Re: Logging BGT runtime errors using linux?

2017-12-08 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Logging BGT runtime errors using linux? Yeah, I get that. The runtime error wants to be sent to an x-server, using xtrace might give you the runtime error text if you dig deep enough. URL: http://forum.audiogames.net/viewtopic.php?pid=341493#p341493

Re: question regarding the bgt rotation package

2017-12-05 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: question regarding the bgt rotation package I think you also have to keep in mind that bgt uses a logarithmic scale for panning and volume, so simply using aprones guide may not work. URL: http://forum.audiogames.net/viewtopic.php?pid=341095#p341095

Re: Logging BGT runtime errors using linux?

2017-12-04 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Logging BGT runtime errors using linux? Hello,I just did some searching, I might be able to give a few pointers. These are only ideas, maybe this doesn't work at all, but it is worth trying.Try intercepting the calls made to the display server with xtrace. You might also need xvfb, I

Re: Let's Build an RPG!

2017-09-23 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Let's Build an RPG! Ah, thanks for clarifying. Python has encryption libraries, so it is definitely possible to make it harder to get to sounds. In regards to switching to another language, the more low-level you go, the more harder it will be to reverse-engineer the game. But using

Re: Let's Build an RPG!

2017-09-22 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Let's Build an RPG! Regarding obfuscation, it can be done somewhat, but keep in mind that python and all of its modules are opensource. Add to that python was never designed for hiding code, and you get a not so great language if you want to obfuscate your code. You can make it harder

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-30 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 If you want to use vb6, go right ahead. It will create audiogames just fine, we've got enough audiogames to prove that. But keep the following in mind:From the things I remember, Aprone was a software developer in the

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-29 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 The way I understand it, exploits need to be received from somewhere. So if a vulneribility in an audiogamewritten in vb6 is exploited, the attacker would need to have access to your computer and probably router as well

Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-28 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6 I don't see how vulnerabilities in a specific language have any major effect on an audiogame. Sure, if you are writing an app that becomes popular mainstream you might want to reconsidder, but when audiogames are coded in

Re: Is it worth it to develop games on BGT?

2017-06-17 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Is it worth it to develop games on BGT? Although bgt is not that powerful, if you only want to develop audiogames, you can learn it very quickly. Although other programming language are more powerful, if you are someone who tends to give up after a while, bgt might be better suited for

Re: Is it worth it to develop games on BGT?

2017-06-17 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Is it worth it to develop games on BGT? bgt is not the only one that has the issue of a broaken keyhook, other games have it too. It would even be worth it to see what works and what doesn't, but the jaws eula states, or at least I think it does: URL:

Re: Positional ambiances with Libaudioverse

2017-03-31 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Positional ambiances with Libaudioverse Yeah, am also going to wait for this to be implemented. It's not very useful writing code that will be hopefully implemented in a little while anyway, besides, I only know python, and probably don't have best coding practices, so it'd only slow

Re: Python 2 or 3?

2017-03-31 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Python 2 or 3? Go with whatever you are comfortable with, the language are not that different in terms of sintax. And if you discover that you didn't make the right choise, you can easyly switch. URL: http://forum.audiogames.net/viewtopic.php?pid=304809#p304809

Re: Positional ambiances with Libaudioverse

2017-03-30 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Positional ambiances with Libaudioverse O, asked on the libaudioverse mailing list before I saw blademan's post. Specifically asked for cuboid sources.Maybe you could change the position of the source when the player position changes? that might also work. URL:

Re: Developd audiogames on Python

2017-03-30 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Developd audiogames on Python I'll try to list as many advantages and disadvantages of python vs bgt, I don't have experience with c++ so I am not going to say anything about it:python, advantages:1. It's a mainstream language. It's got a large comunity. When you have a question or get

Re: Hoping for Assistance with Choice Script

2017-03-26 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Hoping for Assistance with Choice Script Hello,If you turn on tones for indentation in nvda's document formatting settings, you can easyly hear indents when you arrow over them. This might make it a little more clear. If you have any specific questions, I'd be glad to answer them.

Re: questions about bgt

2017-03-18 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: questions about bgt To explain why you might want to use int8 or uint8 instead of int or uint:A bit can either be on or off, so 0 or 1. So with 1 bit, you have 2 possibilities: on or off.With 2 bits, you have 4 combinations: (0,0) (0,1) (1,0) (1,1). with 3 bits you have 8 combinations,

Re: Playing sounds in Python

2017-03-10 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Playing sounds in Python You might want to look at pygame. Allthough not the most advanced library, it can do things like basic graphics, keyboard presses, joysticks and sounds. Not anything fancy in the sound area, just pan, pitch and volume I beleave. URL:

Re: a programmers challenge, programmer wanted for dev team project!

2017-03-10 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: a programmers challenge, programmer wanted for dev team project! This sounds pritty interesting. Only thing is, I don't have any big games under my belt, so I don't meat the criteria.and map related every programming language should have libraries for maps, so that won't be a problem.

Re: Looking for motivated, hard working and ambitious Developers.

2017-03-05 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Looking for motivated, hard working and ambitious Developers. Although this is a nice idea, it's been tried before, and failed. I don't want to say that this is impossible because it isn't, but you really should differentiate yourself from the "I have a cool idea for an fps game and

Re: Pure basic devs, I could use your help

2016-12-11 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: Pure basic devs, I could use your help Although bgt has limited functionality, performance is the one thing it does very well. So if you don't need more functionality, I'd stick with bgt. There is also a performance tutorial in the manual and a profiler which can tell you which

Re: my new online engine, coded in python

2016-10-20 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: my new online engine, coded in python O, just a quick question, why are you not using accessible_output2? From the testing I did with it on windows, it works very well with nvda and sapi. URL: http://forum.audiogames.net/viewtopic.php?pid=283406#p283406

Re: my new online engine, coded in python

2016-10-20 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: my new online engine, coded in python So I have only red the readme so far, but this is absolutely amazing, in many ways. I was also playing with the idea of creating my own engine, but I can probably throw that out the door now. I will see if I can add some more physics to the engine,

Re: bgt stuff-, bit torrent sync folder.

2016-10-16 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: bgt stuff-, bit torrent sync folder. Because bgt scripts can also do nasty things. And check the includes too! URL: http://forum.audiogames.net/viewtopic.php?pid=283018#p283018 ___ Audiogames-reflector mailing list

Re: libaudioverse crashing with reverb?

2016-05-20 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: libaudioverse crashing with reverb? Thanks a lot for solving this bug so quickly! I really appreciate it. I'm looking forward to the 0.9 release and releases that will come afterwards. URL: http://forum.audiogames.net/viewtopic.php?pid=261093#p261093

Re: libaudioverse crashing with reverb?

2016-05-19 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: libaudioverse crashing with reverb? This is code from the libaudioverse documentation, 3d components and reverb. I installed libaudioverse using pip, and tested the code under libaudioverse 0.8 dev 108 and libaudioverse 8.2. I used python 2.7.11 and no, I haven't used debuggers. I'll

libaudioverse crashing with reverb?

2016-05-19 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
libaudioverse crashing with reverb? Hello,For me, python crashes with the following code from the libaudioverse documentation:import

Re: SoundRts 1.2a10

2014-11-10 Thread AudioGames . net ForumDevelopers room : roelvdwal via Audiogames-reflector
Re: SoundRts 1.2a10 Im not sure, but isnt there a git hub repocitory for sound rts? maybe this download is just a compiled version of that source.Not sure, though URL: http://forum.audiogames.net/viewtopic.php?pid=194484#p194484 ___