Re: Game Creation

2014-09-02 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: Game Creation I feel like trig (or at least the parts an audio game is likely to need) should be easy to explain. Should I try it? URL: http://forum.audiogames.net/viewtopic.php?pid=187568#p187568 ___ Audiogames-reflector mailing list

Re: Game Creation

2014-09-02 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: Game Creation To preempt complaints about indentation accessibility: I only really started taking Python seriously this year. Indentation was not at all hard to get use to. I dont have NVDA read tabs all the time--that would just get annoying--but if I need to check, a simple use of

Re: Implementing TAS support into BGT game?

2014-08-22 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: Implementing TAS support into BGT game? I would just plain avoid relying on speech/audio timing entirely. Possibly use frames instead of timers. If its really important that audio finish playing, avoid having frames pass while this is happening if possible (you couldnt get away with

Re: Learning String Variables in BGT; puzzled over example.

2014-08-19 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: Learning String Variables in BGT; puzzled over example. (The [[wow]] brackets are just the spam filter. I dont know if theyre still around, but bots peddling World of Warcraft Gold with lots of links were extremely common a few years ago, so the brackets get added to break their posts

Re: Learning String Variables in BGT; puzzled over example.

2014-08-17 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: Learning String Variables in BGT; puzzled over example. There are three (well, technically 4) errors:1. Youre missing a semicolon when you first define x.2. The first and last quotes in the alert are missing again.3. When you define the function, you dont need the x=.HTH URL:

Re: accessible java IDE/SDK?

2014-08-06 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: accessible java IDE/SDK? I missed this somehow, but, yeah, Tward has it right. If you need an IDE, go for Eclipse, but you can do without if you use the command line. URL: http://forum.audiogames.net/viewtopic.php?pid=183830#p183830 ___

Re: FPS: How to mute the objects located at the other side of wall?

2014-07-28 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: FPS: How to mute the objects located at the other side of wall? I once asked Aprone if he had anything better than iterating along the line segment between the listener and the object. I believe his answer was something like If you come up with such a thing, Id like to hear about it! I

Re: is coding in python easy? just interested

2014-07-26 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: is coding in python easy? just interested I ported sound_positioning.bgt to Pygame. I dont know if the copy on this computer is the completed version, but I know that I do have a copy that works pretty much identically to the BGT version.(Disclaimer: other than mapping BGTs sound

Re: movement and turning for an fps.

2014-07-20 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: movement and turning for an fps. Im not sure I understand what you need. Can you maybe describe an example where the desired restrictions come into play? URL: http://forum.audiogames.net/viewtopic.php?pid=181454#p181454 ___

Re: creating status sounds in python

2014-07-16 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: creating status sounds in python The four basics are sine, sawtooth, square and triangular.This page gives examples (it looks like one of them uses headings to separate them, so it should be easy to find):http://stackoverflow.com/questions/1073 … angle-waveThose arent incredibly useful

Re: creating status sounds in python

2014-07-16 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: creating status sounds in python The four basics are sine, sawtooth, square and triangular.This page gives examples (it looks like one of them uses headings to separate them, so it should be easy to find):http://stackoverflow.com/questions/1073 … angle-waveThose arent incredibly useful

Re: creating status sounds in python

2014-07-16 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: creating status sounds in python The four basics are sine, sawtooth, square and triangular.This page gives examples (it looks like one of them uses headings to separate them, so it should be easy to find):http://stackoverflow.com/questions/1073 … angle-waveThose arent incredibly useful

Re: creating status sounds in python

2014-07-15 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: creating status sounds in python x%y = the remainder of x/y.So 13%3 =1, because 13/3=4 remainder 1.For example, an easy way to tell if an int is even or odd is to do x%2, since the only possible remainders for division by 2 are 0 and 1.x%y = remainder of x/y. If x is a multiple of y,

Re: is coding in python easy? just interested

2014-07-13 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: is coding in python easy? just interested Ive made games in Java and _javascript_ and learned my lesson about lag back when I tried to have IE5 update 80 images a frame. Other than using boatloads of transparent gradients, I dont see speed issues in interpreted languages becoming much

Re: is coding in python easy? just interested

2014-07-13 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: is coding in python easy? just interested I was thinking in the general direction of a spatial hash myself after the first huge dose of this (it wasnt a spatial hash exactly because I tried to come up with it on my own). Then I decided that was too inconvenient and settled on the

Re: a few audio gaming/programming questions

2014-07-10 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: a few audio gaming/programming questions What kind of games are people looking for?All of them. Short of space invaders and casino games, there isnt really a single genre that Audio Games couldnt use more of. And, heck, if youve got an epic space invaders/casino concept that blows the

Re: creating status sounds in python

2014-07-07 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: creating status sounds in python Is there no way to synthesize tones? Something simple like this could be accomplished with a short triangle or square sample. The code to generate the data for those is trivial; the question is more if theres a way to then play it. URL:

Re: pack files in bgt

2014-07-04 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: pack files in bgt At The Doctor: I have my website through Freeservers. In spite of their name, they cost about $100/year.At Roro: Youd do it the same as with any other sound. For example:if(key_pressed(KEY_Q)) { pool.play_1d(sounds/mysound.wav, player_x, sound_x, true);}I think it

Re: A BGT error, or what?

2014-07-01 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: A BGT error, or what? The if statements in game() are not inside a loop, so it only checks them once, then there is nothing left to do, so it exits.Between these lines:h.load(sounds/h.ogg); if(key_pressed(KEY_Q)) {There should be something likewhile(true) {And between the last two

Re: pack files in bgt

2014-07-01 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: pack files in bgt (My trackpad mysteriously came on and started clicking things and it ate my last attempt to reply. )I dont know if I can do anything better than the tutorial, but Ill try a simple example assume any minor errors are a test. ... Yeah.// Pack all files in a certain

Re: Computing project

2014-06-29 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: Computing project Are you using a window only because of the sound?I think you can use it without a window, if you call pygame.mixer.init instead of pygame.init. The latter forces you to use the screen, but you can use audio without the rest of it if you just use the former.I think,

Re: Bgt and key customization

2014-06-28 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: Bgt and key customization (Speaking of errors, I just noticed that I left off a closing brace at the end of that last example. )The only thing that really matters for customization is separating the input method from the commands. KeyC takes the key that was pressed, and tells you what

Re: Bgt and key customization

2014-06-27 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: Bgt and key customization Heres the class Ive been using. Its designed around java, but it only takes an extra function to get it working the same way in bgt.(The MyKeyC function just generates the default configuration I like using. No one else seems to like it, though, so feel free to

Re: looking for bgt game developer

2014-06-26 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: looking for bgt game developer You could bring on everyone. Have an all-star cast! IIRC that contributed substantially to the hype when Chrono Trigger was first released. And everyone loves hype! So long as theres follow-through.(On that note, I need to go beat my copy of Firefox into

Re: looking for bgt game developer

2014-06-24 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: looking for bgt game developer Keywasfull wrote:*communicates ideas effectivelyAh, well, I suppose that disqualifies me, then.Im hoping this pans out; if its big enough to require multiple programmers, theres definitely potential, and goodness knows we need some of that.URL:

Re: How to find pithon?

2014-06-21 Thread AudioGames . net ForumDevelopment room : CAE_Jones via Audiogames-reflector
Re: How to find pithon? I havent even bothered setting the path. I just install it and cd to c:\python27, and associate .py files with python so I can run them directly.URL: http://forum.audiogames.net/viewtopic.php?pid=177805#p177805 ___