Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Okay I will say getting more into the game, there is a lot more to do when you get into missions and the look around command. I actually got rather stuck on some of the sunken wrecks missions, and still haven't found either the konche shell, or the s
Re: New Class, Areas, & Features!
2020-02-29
Thread
AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector
Re: New Class, Areas, & Features! prject bob was a numbers game basically yeah. URL: https://forum.audiogames.net/post/505119/#p505119 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/list
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! One thing that is driving me crazy is I am finding all sorts of weapons that are pretty high level, and even have stats that compliment my cleric class, but all these weapons are types I can't use. I can use staves and nothing else, and yet I f
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! When I tried multiclassing, it was just taking a bit too long to level up and see new areas for my liking, plus even though I'd gone for two dex based classes, the extra theif abilities weren't really that helpful to me as an archer, since most of
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! When I tried multiclassing, it was just taking a bit too long to level up and see new areas for my liking, plus even though I'd gone for two dex based classes, the extra theif abilities weren't really that helpful to me, one reason I'll try as a si
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! my character is evil but it is still strange all the random killing. That said, It is sort of fun to march into a city and slaughter stuff.One thing that is a little different though and a common thing with MUDs is the jokishly-weak enemies you f
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! That's one that I never got to try sadly. URL: https://forum.audiogames.net/post/504918/#p504918 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiog
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Project Bob was fantastic. Though I always remember trying to get into it while being severely jetlagged one year, and realising how much of a terrible idea that was due to all the number crunching. URL: https://forum.audiogames.net/post/504915/#p50
Re: New Class, Areas, & Features!
2020-02-28
Thread
AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector
Re: New Class, Areas, & Features! I like this mud i have a character i've been playing for about 4 days now and the mud is a bit repetitive at times, yes but I've no problem being a murder hobo. lol. I do understand everyone else's thoughts and rp is always a good thing. another opt
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Myself, I'd like to see the mission system expanded a little so that areas each had their own mission. I'm more than happy to go on a kill or collect mission for an npc so long as there is a reason for me to do so, and there are several really interes
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! I don't know if i just haven't seen it yet, but some lore would be nice. Where did the world come from? Why are we all adventurers? How is magic used (probably not the right word, but I mean, how is mana gathered, inate ability, learned, mix
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! some other MUDs also have community RP events where characters gather in one place or roleplay as themselves and it is more about being involved with the world as a living breathing universe rather than just a place where adventurers go around kil
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! some other MUDs also have community RP events where characters gather in one place or roleplay as themselves and it is more about being involved with the world as a living breathing universe rather than just a place where adventurers go around kil
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Really what I'm looking for is more reason for interaction. I want to have a reason for what I'm doing. I want to kill things for more reasons than to finish a quest/mission/expedition. I would definitely be interested in fishing, especially if its
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Thank you guys for your ideas on everything so far. I do plan on adding fishing and crafting relatively soon. As far as more interactive missions go, what do you have in mind? URL: https://forum.audiogames.net/post/504679/#p504679 -- Audiog
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! I personally don't find the missions all that interesting though. There just another part in the repetition cycle for me. I want something that's more variable, or at least has more interaction, things to do, I don't know, just more from the muds I
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! also, I have to spend quite some time acquiring equpment because what I have sucks right now. I need some better stuff and that will take me some time for sure. URL: https://forum.audiogames.net/post/504655/#p504655 -- Audiogames-reflector mai
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! There are still the missions etc to do of course, and I suspect if you switch quest toggle to xp you can progress fairly quickly, though I'd appreciate the dev's thoughts on this. URL: https://forum.audiogames.net/post/504635/#p504635 -- Audiog
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Yeah, this is whhy the old game was far better. You felt like you were at least making progress. It's far too slow to be enjoyable now. If the old systems were put back in place I would play again in a heartbeat. URL: https://forum.audiogames.net/
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Well, I've gotten to level 2. It still isn't bad, but it really is repetitive. I feel like I'm just going through the same pattern of quest, expedition, quest again, unscramble a word, and wait for the timers to be up to repeat. URL: h
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! One thing I'm trying to work out at the moment, is what to do with quest points.Previously, there was all this epic quest gear and awesome quest weapons you could get relatively easily, which meant you never had to use gear ever again. All of that s
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! They did slow things down. But to be brutally honest for a sec, one of the reasons I left originally is because it was too fast. You had all this epic quest gear, and most people I saw had basically the same stuff. It took very little time to get powe
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Sadly, this game was better before the revamp, they slowed down leveling massively, to the point where it's very boring. Shame as the systems are cool. URL: https://forum.audiogames.net/post/504541/#p504541 -- Audiogames-reflector mailing
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Hmm darn, I can't make up my mind what kind of character I want to play.I still struggle between a martial arts munk, a sniper or a ninja type of character.Greetings Moritz. URL: https://forum.audiogames.net/post/504536/#p504536 -- Audiog
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Yes, Dark, most of the suggested gear is clan eq. But that clan eq is open (i.e., you run to the area, find the shop, buy the gear and off you go). The game's actual drops, for the most part, aren't great, which is an entirely different problem. The
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! there are several areas at each level. I'll say there probably isn't as large an area to explore as in alter, but on the plus side, there's much more in terms of repeatable stuff, extra goals etc, and far more none agro mobs so you can run around and
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! I like the idea of having a variety of dungeons, missions and such to do. While I love Alter, even though it's multiclass, I still feel incredibly limited in ways of where I can reasonably take my character.I can't wait to give this a good go this
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! @Jayde, whenever I'd use eqsearch on Aardwolf, the best gear was always clan gear. there was a website that was relatively useful, but it wasn't quite as maintained as it could be. @crescent, quests expeditions and fighting monsters is the main th
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! I think I just need to get used to ramping up my screenreader, but I can't keep up with combat and it frequently gets ahead of me. URL: https://forum.audiogames.net/post/504458/#p504458 -- Audiogames-reflector mailing list Audiogames-refle
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! I actually haven't had problems with goals on aardwolf, or problems with it at all for that matter. I'll look into the potion making though. I'll definitely keep playing here and there, but I'm still having trouble finding things other than qu
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Aardwolf has a lot of flaws - goals being among them, as many of them are extremely obscure and give god-awful rewards - but one thing I want to set straight is that you do not need clan knowledge to get good eq on Aardwolf. The eqsearch command, which
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! @crescent, weapon and armour crafting is apparently in the works for the game and there is already potion making.'I'd actually be interested to see crafting and exploration activities in the game myself too, especially if they gave you more rea
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Some things i personally would like to see for the rp side of things are maybe some quieter activities to do in character, fishing, crafting, mining, things that let you have some down time away from combat. Maybe some player controlled cities or pl
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! @Dan C, Erion is quick and easy, lots of stuff to run around and fight and quick questtsCombat at base is fairly normal for a Dicu type mud, however the abilities and such are chosen very carefully to balance to keep things interesting. The mistake i
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! I'm going to give this a go. I love diverse combat, interesting creatures and quests to ease the grind, so this looks right up my alley. URL: https://forum.audiogames.net/post/504237/#p504237 -- Audiogames-reflector mailing list Audiogames-refle
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! crescent wrote:Maybe its just me not being into the constant quest style, but I'm having trouble getting into this mud. It isn't bad, but I seem to prefer a heavier rp side, rather than just questing.I personally have never played a roleplaying MUD so
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! bookrage wrote:hello, just a question. New classes are fantastic! but just a question, do you have any plans to expand our racial options? Either in new upgraded remort varieties or in new base ideas. You have a lot of cool ones already but there is al
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Maybe its just me not being into the constant quest style, but I'm having trouble getting into this mud. It isn't bad, but I seem to prefer a heavier rp side, rather than just questing. URL: https://forum.audiogames.net/post/504219/#p50
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! hello, just a question. New classes are fantastic! but just a question, do you have any plans to expand our racial options? Either in new upgraded remort varieties or in new base ideas. You have a lot of cool ones already but there is always
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Thanks bratd, I'll have to hunt around for that wall you mention, oh and Yeah, I forgot about the free buffs from the temple. I will check the equipment search thing. Again, this is unfortunately why I slightly miss the mud university, because they
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! @dark That beach is found in a room desc with a strange north wall. It stumped me at first as well, you really need to read the desc carefully. Also, the oscan for objects and look around are really handy as is scan. Also, when your in the temple, say
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Okay given the game another try and created a new monk character, called Thile.I confess whilst the cave of beginnings is great and honey bee village is a really interesting area, I do miss all the missions at the old mud university, especially t
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! There is a command to search equipment for your level by say armour rating or what bonuses it imparts, though I don't remember what it is at this stage. I suggest you have a look in the help file. Also, make sure your making use out of all eq s
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! hi,can someone help me with better armor and weapons? i am level 6 necro now.my name ingame is atlan. URL: https://forum.audiogames.net/post/504082/#p504082 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! @Austin, there are no sounds for Erion, indeed as I've said before, if you want games with sound and don't like reading text, stay away from muds, since with literally two or three exceptions, most muds the interface is and will always be primarily
Re: New Class, Areas, & Features!
2020-02-24
Thread
AudioGames . net Forum — New releases room : Eldrion the great via Audiogames-reflector
Re: New Class, Areas, & Features! Hello everyone,This is a short message to let you all know that, who ever has any knowledge about soundpack making, if you make one, Aelyn is happy to share it on the mud's website.Thank you URL: https://forum.audiogames.net/post/504005/#p50
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Hi,This sounds interesting, I generally have stayed away from muds recently to get away from drama and because I prefer the style that d and d brings with actual RP, less trolling and more story things to do, but its hard to find that in a game. This
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Well, I've started playing this, and I'm still level 1, but it's not bad. It looks very similar to aardwolf but with a much smaller player base. I'm going to keep playing though and see how it is at later levels. URL: https://forum.audiogames.net/
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! I tested this mud, If you like this type of muds, I encourage you to start play. There is a lot of friendly and helpful players. URL: https://forum.audiogames.net/post/503891/#p503891 -- Audiogames-reflector mailing list Audiogames-refle
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Sadly no soundpack i'm afraid. URL: https://forum.audiogames.net/post/503885/#p503885 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Is there a soundpack for this? Preferably for VIPMud? If not, it's okay, I'll hop on maybe after school today and check this out. URL: https://forum.audiogames.net/post/503883/#p503883 -- Audiogames-reflector mailing list Audiogames-refle
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! @Ciri, there are two types of quests in Erion. There are "quests and expeditions" which are randomly generated, and there are missions which can be done only once. Quests involve killing a certain npc, or finding a given object in a locat
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! @Ciri, there are two types of quests in Erion. There are "quests and expeditions" which are randomly generated, and there are missions which can be done only once. Quests involve killing a certain npc, or finding a given object in a locat
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! My typical question: how about quests? i am much of a questor and quests are the factor that Keep me going with a game. URL: https://forum.audiogames.net/post/503761/#p503761 -- Audiogames-reflector mailing list Audiogames-reflector@sabaha
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Hello Tanquest,It's nice to hear that you are still around!Yes, our highest priority right now is to add new areas and missions. Kextra is working hard to build a new tree elf-themed area for higher levels and I'm helping add missions to it. There
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Nuno wrote:Wow, Erion is still alive, and Kextra is still building. I need to visit you some day.Oh yes! We are still kickin' Look forward to your visit! URL: https://forum.audiogames.net/post/503689/#p503689 -- Audiogames-reflector mailing
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Hi. Awesome news. We know Erion very well, here indeed we have This page about the game on the db. My character was Tanquest, however after the massive revamp of quests and the starting area that begun the game, I sort of lost track of my progress, th
Re: New Class, Areas, & Features!
Re: New Class, Areas, & Features! Wow, Erion is still alive, and Kextra is still building. I need to visit you some day. URL: https://forum.audiogames.net/post/503682/#p503682 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabaha
New Class, Areas, & Features!
New Class, Areas, & Features! Greetings everyone!I'm Aelyn of Erion MUD and this is my first post on this forum :). If you've never heard of Erion, I'd like to warmly welcome you to our community! We are a VI friendly game and I personally implement new features and spam reduction opt
New Class, Areas, & Features!
New Class, Areas, & Features! Greetings everyone!I'm Aelyn of Erion MUD and this is my first post on this forum :). If you've never heard of Erion, I'd like to warmly welcome you to our community! We are a VI friendly game and I personally implement new features and spam reduction opt
New Class, Areas, & Features!
New Class, Areas, & Features! Greetings everyone!I'm Aelyn of Erion MUD and this is my first post on this forum :). If you've never heard of Erion, I'd like to warmly welcome you to our community! We are a VI friendly game and I personally implement new features and spam reduction opt
New Class, Areas, & Features!
New Class, Areas, & Features! Greetings everyone!I'm Aelyn of Erion MUD and this is my first post on this forum :). If you've never heard of Erion, I'd like to warmly welcome you to our community! We are a VI friendly game and I personally implement new features and spam reduction opt
New Class, Areas, & Features!
New Class, Areas, & Features! Greetings everyone!I'm Aelyn of Erion MUD and this is my first post on this forum :). If you've never heard of Erion, I'd like to warmly welcome you to our community! We are a VI friendly game and I personally implement new features and spam reduction opt
New Class, Areas, & Features!
New Class, Areas, & Features! Greetings everyone!I'm Aelyn of Erion MUD and this is my first post on this forum :). If you've never heard of Erion, I'd like to warmly welcome you to our community! We are a VI friendly game and I personally implement new features and spam reduction opt
New Class, Areas, & Features!
New Class, Areas, & Features! Greetings everyone!I'm Aelyn of Erion MUD and this is my first post on this forum . If you've never heard of Erion, I'd like to warmly welcome you to our community! We are a VI friendly game and I personally implement new features and spam reduction opt