Re: The Future and past of audio games

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
Re: The Future and past of audio games Aprone, I am going to try, and am going to some day successfully get my friends to play swamp. Witch brings me to my question, how's the game doing? I've heard you've had trouble with data being all screwy, the game's still playable I hope? Was gonna

Re: The Future and past of audio games

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: The Future and past of audio games Canes work so well on mountains that sighted people use them. Ok, so I think trecking poles are for balance, and maybe to try and clear light brush or leaves etc. (You know, so the snake jumps out before you step on it, instead of when you're

Re: The Future and past of audio games

2017-10-22 Thread AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector
Re: The Future and past of audio games Hi,oh, GMA Tank Commander, how could I forget it? Yeah, that is imo how audiogame shold look like. Now just combine it with RTR and 3DV, and we have an audio version of Battlefield.@Aprone very good description, this is exactly the reason why I don't

Re: The Future and past of audio games

2017-10-16 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: The Future and past of audio games CAE, I love post #24. What a great way to describe the neurology of sense involved in this discussion.Chris, regarding the comment that AHC may be a game-changer...who knows? I definitely don't want to toot our horn too loud, but I can tell you

Re: The Future and past of audio games

2017-10-16 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector
Re: The Future and past of audio games Oh man, some great posts are showing up in this topic!  Chris, Swamp turns the 3D landscape (well simulated 3D) and represents it from a top down view.  I was trying to think of how to describe this transition to someone born blind, and I may have

Re: The Future and past of audio games

2017-10-16 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: The Future and past of audio games Compare a computer with a itxbox360's GPU but a sound blaster chip from Windows 3.1, with a Sound Max Digital Audio card but an 8600 for graphics processing. Once the brain has spent enough time allocating neural realestate to a specific task

Re: The Future and past of audio games

2017-10-15 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: The Future and past of audio games This is an interesting topic. Aprone, out of curiosity, what exactly do the Swamp graphics convey? Are they basic? I of course have no clue since I've been blind since birth.Joseph has a good point regarding graphics. This is why I like the Quentin C

Re: The Future and past of audio games

2017-10-15 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: The Future and past of audio games This is an interesting topic. Aprone, out of curiosity, what exactly do the Swamp graphics convey? Are they basic? I of course have no clue since I've been blind since I was aware.Joseph has a good point regarding graphics. This is why I like

Re: The Future and past of audio games

2017-10-15 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector
Re: The Future and past of audio games Excellent post Defender.Rory, I am sure I don't experience the frustration in exactly the same way, but I too have run into the wall of trying to get sighted people to play audiogames.For me personally, I struggle to play audiogames that do not have

Re: The Future and past of audio games

2017-10-15 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
Re: The Future and past of audio games @Defender I agree, but the only thing that i don't like about audiogames that makes me really want them t change isn't even really the games... I have mostly, like 99 percent sighted friends. When I mention swamp to them, they think its cool, but I've

Re: The Future and past of audio games

2017-10-15 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: The Future and past of audio games You guys are making me depressed.A blind legend? The blind swordsman? Zombies! run, Aurifi, rubber ducky, and many others have been hyped as audiocentric games, but are also playable by the blind, and yet people forget that so easilythe Tommy Edison

Re: The Future and past of audio games

2017-10-14 Thread AudioGames . net Forum — General Game Discussion : MikeFont via Audiogames-reflector
Re: The Future and past of audio games And don't anyone even mention Max Shrapnel. rofl I spent cash on raceway and shrapnel both, but I'd spend it again if those would actually be released by someone with what was promised of them at the time. Now, who knows. lol I'd love to see if castle

Re: The Future and past of audio games

2017-10-14 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector
Re: The Future and past of audio games I agree with Joseph Westhouse, we shouldn't include titles that are still in development.  If we include games based on developer promises, USA Raceway would be at the top (or near the top) of this list.  While the game doesn't exist, the odds

Re: The Future and past of audio games

2017-10-14 Thread AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector
Re: The Future and past of audio games Hello,and when also good titles are worsing themselves, that is very hard for us too. Typically RTR, it was perfect first person shooter comparable to Counter strike for example and where is it now? Best is not thatone player, who have best skills

Re: The Future and past of audio games

2017-10-14 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: The Future and past of audio games Muhammad: I appreciate the shout-out, but for fairness' sake, Out of Sight Games really shouldn't be listed in a list of top audio game dev until we've released a project that can be judged on actual gameplay, and not just from its demo audio

Re: The Future and past of audio games

2017-10-14 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector
Re: The Future and past of audio games @11Sam and mason were at the top of my hed. I just didn't think about VGStorm or any other developers in general. URL: http://forum.audiogames.net/viewtopic.php?pid=14#p14 ___ Audiogames

Re: The Future and past of audio games

2017-10-14 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: The Future and past of audio games I want to clarify about the whole "stuck in the 1990s" thing. Audio Games are barely relatable to 1990s games. Side-scrollers don't inherently suck. It's just that there are like 2 in Audio which are worth considering comparing to mains

Re: The Future and past of audio games

2017-10-14 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector
Re: The Future and past of audio games Sorry for double posting, but let me reply here from a personal point of view. BigGun wrote:point is, while we have some very good developers like Sam, Mason and Aprone, all other devs are eather copying Sam's, Mason's and aprone's ideas, or they only

Re: The Future and past of audio games

2017-10-14 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector
Re: The Future and past of audio games HiWell I don't agree about stw. There are (yes) audio games that are close to the mainstream level like Shadow Line, Paladin of the Sky for its content but not sounds I think, most of VGStorm's games are quite good games. Swamp is great also. I think

Re: The Future and past of audio games

2017-10-14 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector
Re: The Future and past of audio games HiWell I don't agree about stw. There are (yes) audio games that are close to the mainstream level like Shadow Line, Paladin of the Sky for its content but not sounds I think, most of VGStorm's games are quite good games. Swamp is great also. I think

Re: The Future and past of audio games

2017-10-13 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector
Re: The Future and past of audio games One challenge is that gaming technology is changing at such a rapid pace—and gaming standards with it. I actually think VR, and the accompanying advances in head-tracking and 3D audio, presents some really incredible opportunities for accessible

Re: The Future and past of audio games

2017-10-13 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: The Future and past of audio games Well the breakerbox stuff was not impossible, but I am not sure how jiro did his stuff, but one can assume that he wasn't just lazy.I put in cash for all his games and only about 5 of those ever came out and he is gone from the net at least right

Re: The Future and past of audio games

2017-10-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: The Future and past of audio games It's obviously not impossible, as is shown by A Hero's call. All it requires is the amount of people who are willing to make that effort and go through the whole process. URL: http://forum.audiogames.net/viewtopic.php?pid=333265#p333265

Re: The Future and past of audio games

2017-10-13 Thread AudioGames . net Forum — General Game Discussion : flackers via Audiogames-reflector
Re: The Future and past of audio games My feeling is audio games aren't and sadly never will be, commercial enough to ever truly exist on a par with mainstream video games. There are a few audios I've played that are as engrossing as any video game, but these seem to have been made

Re: The Future and past of audio games

2017-10-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: The Future and past of audio games Only one interjection... STW is not quite close. Otherwise, there would actually be decent moderation... but that isn't quite the point. URL: http://forum.audiogames.net/viewtopic.php?pid=333239#p333239

Re: The Future and past of audio games

2017-10-13 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
Re: The Future and past of audio games What we need is for all the little 1 to 3 man teams of developers to actually band together. Right now we every so often have a new game come out, but yes, like assault said, most are very simular sidescrollers or button mashing fps games. The games

Re: The Future and past of audio games

2017-10-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: The Future and past of audio games How they got started is simpler to answer... but where they are going is harder to say. It depends on the community, whether all the current developers are actually willing to cooperate with one another, or whether we'll be having one or two man teams