Re: audio-based medieval virtual world

2015-10-30 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector
Re: audio-based medieval virtual world The reason I asked, is because my understanding of coding is that you have to be extremely precise about what goes on each line.  A friend told me if one character is out of place, the whole code is worthless.  Maybe because I prefer Braille over

Re: audio-based medieval virtual world

2015-10-30 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: audio-based medieval virtual world @53 I wouldn't say that's not right, you need to find your own way to work just like we all do. If you feel like you aren't doing well with a screen reader, then you might try using a display, it's all what makes you tick and not anyone else, each

Re: audio-based medieval virtual world

2015-10-30 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector
Re: audio-based medieval virtual world Learning to code and learning a language are not the same thing.Learning a language is learning the syntax for the various instructions that that program has.Like print "Hello world" In python, or system.print("hello world"); in j

Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: audio-based medieval virtual world you can find hundreds of writers, but it's harder to find a fine coder, and if you have no coder, the project will get no where. This is actually the huge problem, especially if you don't know how to even write a basic code. I have loads of game ideas

Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: audio-based medieval virtual world Right, agreed, python or C, or pure basic just to get that cross platform compatibility. My thing is, I would want the coders to be as equally dedicated to the project as the story writers, etc, that way it comes out phenominal. I think

Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector
Re: audio-based medieval virtual world Yeah, I forgot to post this before in my above post since I got caught up in real time vs turn based systems, cough cough. The game you're describing here sounds a lot like a virtual reality, which is great, but Aprone is right. knowing how to program

Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector
Re: audio-based medieval virtual world You should probably reconsider turn based combat at least. Real time fighting in an audiogame isn't the best of ideas. It works in games like swamp and such, but doing that kind of coding for projectiles and hit code is rough, you save a lot more

Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector
Re: audio-based medieval virtual world Especially since this game is intended to be free, I don't think hiring programmers is going to work out.It will make me unpopular to do this, but I'm going to share a few tips to help give this game idea a reality check, to hopefully help it move

Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Ian Reed via Audiogames-reflector
Re: audio-based medieval virtual world @Aprone, +1 for having the guts to be the "bad guy" and give a reality check.I've been thinking similar things since the thread showed up, but was not willing to be the bad guy.You've shared valuable information for people who are ser

Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: audio-based medieval virtual world Aprone: That was exactly what I was thinking, but I couldn't find the words to say all this... I have had ideas for games for like 15 years, but nothing comes out of it, because I can't code... URL: http://forum.audiogames.net/viewtopic.php?pid

Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: audio-based medieval virtual world @aprone, that was exactly the sort of thing I was thinking, but I didn't want to say it for feer of being too harsh. Unfortunitly, this is precycely one of the reasons why I turned the opertunity down. I've been told that i'm quite a tallanted person

Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
Re: audio-based medieval virtual world Hello there to everyone, karate25 here. You know what, I've read each and everything you guys have put up here on my thread, and rather than being offended or having my feelings hurt, I'm actually extremely relieved and happy that you've been so

Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : kool_turk via Audiogames-reflector
Re: audio-based medieval virtual world Here's something to consider.While I'm not a programmer, I do know that picking one language over another won't make it easy to port to other platforms, asuming you want to go down that rout in future.You would need to maintain two separate builds

Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: audio-based medieval virtual world In my experience, it depends on the coder. It took me 3 years to get up to where i'm at, I started with bgt but graduated to pure basic after almost a year. But that's mainly because I had a lot, almost too much of free time on my hands. For some

Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector
Re: audio-based medieval virtual world Ok, everyone's talking about coding here, so I have a couple of questions.1.  Is it difficult to learn?  In other words, could I learn the basics in a month, or would it take years?2.  Can you learn to code using only a screen reader, or would you

Re: audio-based medieval virtual world

2015-10-29 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: audio-based medieval virtual world The gamebook software is not what you can use to make audiogames, especially the type you plan. You can still use it as a lay out, if you know how, though. I use that for my gamebook project too. Really wish Aprone could add some more features

Re: audio-based medieval virtual world

2015-10-28 Thread AudioGames . net Forum — General Game Discussion : samtupy1 via Audiogames-reflector
Re: audio-based medieval virtual world If I did this it'd be in bgt, first all I know and second it could probably do what we would need it to do. But please let's try not to get into a conversation of what programing language is the best for this thing. Like I said, would love to help

Re: audio-based medieval virtual world

2015-10-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: audio-based medieval virtual world hmm, is all I've got. I don't think the people who code around here do that sort of thing, maybe this isn't the place to search, but I would hope someone would because this is somthing I'd like. But everyone's got their own projects. This might

Re: audio-based medieval virtual world

2015-10-28 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector
Re: audio-based medieval virtual world Amount of code written is the old way programmers were paid, but unless I've been under my rock for too long, everyone nowadays is paid for time spent.  Well, either time spent or just a set price for a completed project. URL: http

Re: audio-based medieval virtual world

2015-10-28 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector
Re: audio-based medieval virtual world I wrote my offer to help with some ideas in mind, but I won't write them all here, because it's pretty long. If you're interested in my two scents, or need any flavor/backstory text written, I've been around as a builder for muds for about two years

Re: audio-based medieval virtual world

2015-10-28 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
Re: audio-based medieval virtual world Think you could do it aprone? Danny probably could but he's got deathmatch and honestly i'm not sure i'd be allowed on if he did bbecause of a fight i was in with some people in the summer but... that's a different story.Anyway, aprone, you should do

Re: audio-based medieval virtual world

2015-10-28 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector
Re: audio-based medieval virtual world Lol, sorry Rory, but I already let Karate25 know I wasn't available to help with this project.  I do wish him luck on it though. URL: http://forum.audiogames.net/viewtopic.php?pid=236530#p236530

Re: audio-based medieval virtual world

2015-10-28 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
Re: audio-based medieval virtual world That sucks, your pretty awesome at coding online games. URL: http://forum.audiogames.net/viewtopic.php?pid=236531#p236531 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: audio-based medieval virtual world

2015-10-27 Thread AudioGames . net Forum — General Game Discussion : jafarria via Audiogames-reflector
Re: audio-based medieval virtual world That would be totally awesome. The problem, in my opinion is that I'd never leave the damn house, unless there was a computer where I was going. URL: http://forum.audiogames.net/viewtopic.php?pid=236415#p236415

Re: audio-based medieval virtual world

2015-10-27 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
Re: audio-based medieval virtual world Yes, I am planning on having the players, or should I say inhabitants, move around naturally in the world, and there will be absolutely no turn-based combat in world. Who ever came up with that evil concept should be drug out in the street and shot

Re: audio-based medieval virtual world

2015-10-26 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: audio-based medieval virtual world Thank you for the mail you sent, karate25. I'm glad you accepted me as a part of your project. I'll do the best I can to help. URL: http://forum.audiogames.net/viewtopic.php?pid=236241#p236241

Re: audio-based medieval virtual world

2015-10-25 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
Re: audio-based medieval virtual world This sounds awesome! It should be like godville where you can battle other players and should be multiplayer of corse but should be open worlded so you can walk around an area and instead of being room based you should be able to walk 1 step at a time

Re: audio-based medieval virtual world

2015-10-23 Thread AudioGames . net Forum — General Game Discussion : Cody_91 via Audiogames-reflector
Re: audio-based medieval virtual world Ayo Karate. So I can offer you a few things in the way of assistance. I'm currently a college student looking to build a portfolio of a number of different forms of art. I, as well as the others, cannot code. It's never been anything I've thought

Re: audio-based medieval virtual world

2015-10-21 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: audio-based medieval virtual world I have about 50gb of sounds uselessly lying on my external harddirve collecting dust, and there are a lot in there which I could probably use for a game like this. I can't do awesome and badass eddeting like other people do to make their sound files

Re: audio-based medieval virtual world

2015-10-21 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
Re: audio-based medieval virtual world I'm glad you have sounds, and maybe I could use them. I too have about a whole two terabyte hard drive full of sounds as well, but I'm looking to make this world sound epic, like you're actually living in it. I was also thinking of Philip Bennefalls

Re: audio-based medieval virtual world

2015-10-21 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: audio-based medieval virtual world Hope this gets off the ground. A lot of the people around here who can code are busy with their own stuff, which is a bit concerning for something like this that's gonna need a lot of coding, at least in the beginning. URL: http

Re: audio-based medieval virtual world

2015-10-21 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector
Re: audio-based medieval virtual world Hello all! Carate, you've been luring me gradually to get involved on this project. So I think I'll bite. As most of the people who offered aid, I can not code. However, I can offer a long time experience with mainstream games, and more than 10 years

Re: audio-based medieval virtual world

2015-10-21 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
Re: audio-based medieval virtual world Hi there everyone. I like that idea of getting hold of colleges in our area. We've got 1 4-year university and a community college and I know that the community college has a course that teaches programming. I tried it and failed beautifully

Re: audio-based medieval virtual world

2015-10-21 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector
Re: audio-based medieval virtual world This is just an idea, and I don't know how good or bad it might be.But if you're looking for coders, maybe you could make contact with college students in your area who are majoring in all things tech, and see if they'd be interested to help you get

Re: audio-based medieval virtual world

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: audio-based medieval virtual world Deathmatch is actually only free because A I enjoy my work and B because i'm not at all cumffy to handle yet another responcibility of shareware. If I ever made deathmatch shareware, i'd at least want to give users a far more stable experience than

Re: audio-based medieval virtual world

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector
Re: audio-based medieval virtual world I'd be willing to help with any writing necessary (story content, etc). Can't program, but if you need more ideas, or need some kind of writing for the game just pm me or something. Not sure how far this project will get, but I'd be willing

Re: audio-based medieval virtual world

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
Re: audio-based medieval virtual world Good morning everyone, my goodness! what a lot of wonderful and educational feedback I'm getting. Sam, I think I agree with you about having an engine that you can simply put things in and then do the coding later on. I've never heard of this midworld

Re: audio-based medieval virtual world

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: audio-based medieval virtual world Hi.I really like the idea of such an awesome project, but man, you need to look at it in realistic ways.1: It would be a shame to make this huge project free, which might mess it all up like in Swamp. Payed players will not hack the server

Re: audio-based medieval virtual world

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : Soul Keeper via Audiogames-reflector
Re: audio-based medieval virtual world I'd be willing to help with any writing necessary (story content, etc). Can't program, but if you need more ideas, or need some kind of writing for the game just pm me or something. Not sure how far this project will get, but I'd be willing

Re: audio-based medieval virtual world

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector
Re: audio-based medieval virtual world Karate, there are different places where you can rent server space for your game, but those would all come with a monthly fee.  In my opinion, they are expensive.The cheaper option is to have your own server, which still costs you money each month

Re: audio-based medieval virtual world

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector
Re: audio-based medieval virtual world Karate, there are different places where you can rent server space for your game, but those would all come with a monthly fee.  In my opinion, they are expensive.The cheaper option is to have your own server, which still costs you money each month

Re: audio-based medieval virtual world

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector
Re: audio-based medieval virtual world Karate, there are different places where you can rent server space for your game, but those would all come with a monthly fee.  In my opinion, they are expensive.The cheaper option is to have your own server, which still costs you money each month

Re: audio-based medieval virtual world

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector
Re: audio-based medieval virtual world Karate, there are different places where you can rent server space for your game, but those would all come with a monthly fee.  In my opinion, they are expensive.The cheaper option is to have your own server, which still costs you money each month

Re: audio-based medieval virtual world

2015-10-20 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
Re: audio-based medieval virtual world Hi there Aprone, karate25 here. This ain't bad at all, I went over it with mom and she says to give me a couple months, but it looks like I'm going to take the refurbished computer route to make my server rather than paying a company to rent space

Re: audio-based medieval virtual world

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: audio-based medieval virtual world Hi, while i'd love to chip in for something like this, i'm currently unable to as i'm working on the next major new version of dmnb, for the record dmnb was developed by just me with advice from others. So while a team of coders is not a dephanat

Re: audio-based medieval virtual world

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
Re: audio-based medieval virtual world Hey there folks, karate25 here again. I knew you guys would probably love an idea like this, I kind of thought that I'd come to the right place and it turns out I was right. You're all on exactly the right track here when you're suggesting things like

Re: audio-based medieval virtual world

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector
Re: audio-based medieval virtual world Greetings!You also may wish to look for a guy who goes by the name of @SoundMUD , for ideas.He's the creator of Sound RTS, who is testing ideas of making audio web-based games.There's a topic about it in the developer's room, for those who wish

Re: audio-based medieval virtual world

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: audio-based medieval virtual world Um, the only thing I can say is hell yes! URL: http://forum.audiogames.net/viewtopic.php?pid=235396#p235396 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: audio-based medieval virtual world

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
Re: audio-based medieval virtual world Hello there again everyone. I'm told that I should put together a team of not only coders and sound designers but also game designers? I'm guessing that game designers help you to determine how you want your game laid out? I can tell you now that it's

Re: audio-based medieval virtual world

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector
Re: audio-based medieval virtual world Thank you for the offer Karate, but I am going to pass.  I wish you the best of luck on your game idea, and It's indeed generous that you're putting so many things into your game, and that it will be free too!  I think this will be quite a project

Re: audio-based medieval virtual world

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : kool_turk via Audiogames-reflector
Re: audio-based medieval virtual world I hate to burst anyones bubble, but while this sounds like a great idea, you also need to consider security.We don't want to end up like swamp after all.That was also free when it started, but thanks to hackers, to play online is now subscription

Re: audio-based medieval virtual world

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
Re: audio-based medieval virtual world You're passing Aprone? well that's a darn shame, I was looking forward to having you on my team. Ah well though, I understand, you must have other obligations in the works right at the moment, so no hard feelings my friend. Anyone else care to join up

Re: audio-based medieval virtual world

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: audio-based medieval virtual world I can help with sound design and some ideas regarding game contents, and I can also come up with midevil names for characters or places, if that's what you want. But I can't code, which is yeah, a shame. I can help give you thousands of midworld

Re: audio-based medieval virtual world

2015-10-19 Thread AudioGames . net Forum — General Game Discussion : samtupy1 via Audiogames-reflector
Re: audio-based medieval virtual world Well, though I am buzy sometimes, i'd sure love to help with something like this. I as many of you know made survive the wild, I could actually quite easily help, if at all, something like this. The idea sounds absolutly fantastic! I'd love to help

Re: audio-based medieval virtual world

2015-10-18 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector
Re: audio-based medieval virtual world I . WOULD . LOVE . a game like that.  There are a lot of great games out there, but most of them involve killing something.  I want to see one where I can just farm, or craft, or explore, or manage a castle, basically the exact thing you

audio-based medieval virtual world

2015-10-18 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
audio-based medieval virtual world Hello there everyone, I thought I'd post this little topic here to see what sort of feedback I got. I can't code or anything, believe me I've tried using the blastbay toolkit and it's like criptonite to superman but I'm just asking because I personally

Re: audio-based medieval virtual world

2015-10-18 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: audio-based medieval virtual world Hi Karate25.That would be great! You might want to talk to someone like aprone, cae_jones, r danny who could put together something like this. You might want to get a team of coders together especially for something this big because it would take too

Re: audio-based medieval virtual world

2015-10-18 Thread AudioGames . net Forum — General Game Discussion : welshweyr via Audiogames-reflector
Re: audio-based medieval virtual world I would play the hell out of that game! The thing that appeals to me most about it is the ability to interact with the world. There needs - really needs - to be an audio-accessible large scale game that includes crafting and world building. The thing

Re: audio-based medieval virtual world

2015-10-18 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: audio-based medieval virtual world Man, I seriously need that kind of game, and i'm sure people here love the idea too! It's lovely, it's virtual. Not to mention that I'm a huge fan of midworld myself. Oh, and don't forget necromancy or shamanism. Imagine how lovely it's gonna