Re: Swamp, zombie FPS by Aprone

2015-03-06 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hello there all!  thats right,   were trying always help other lower level players! but this is wrong,  example,  im not kicker, im allowing lower level player can sit my mission, but i dont see any wrong, whos going soloing, its not our fault,   i cant promise about,  but im trying help the especialy hc players,  and nobody else cant blame our, its thems prefer, who afraid the death, we cant any force for join our missions, we cant guarantee you gonna die, or not!but we dont want highest player sit our missions,  lower level players welcome!   everyone know,   that guys,  them but foreign play
 ers,  hes did wrong before version, im not defense him any,   everyone know,   that guy, fedai is helped the hc players for a title,  or hunters, helped others,but whats happening now?   also they does not want anything,   also i agree 100 your post!we cant accept unfair rumors!

URL: http://forum.audiogames.net/viewtopic.php?pid=207661#p207661




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Re: Behold! Samsung Galaxy Talkback!

2015-03-06 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Behold! Samsung Galaxy Talkback!

Yes, youll be able to use the google now launcher.Though knowing samsung, their phone UI may be even more! useful that it was in the S5.Most likely, the Galaxy S5 will get some of the features, though most likely, unless Galaxy Talkback does come to the S5 in an update, it will be a Galaxy S6/6Edge exclusive.Only time will tell.

URL: http://forum.audiogames.net/viewtopic.php?pid=207670#p207670




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net Forum — New releases room : camlorn via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

yes, including at least two names. I think I do know the difference, thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=207683#p207683




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Re: beatstar soundpacks!

2015-03-06 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: beatstar soundpacks!

aaron,What is the second soundpack that your going to upload?Ive beaton into the woods and Im getting the hang of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=207691#p207691




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Re: beatstar soundpacks!

2015-03-06 Thread AudioGames . net Forum — New releases room : Stevie-3 via Audiogames-reflector


  


Re: beatstar soundpacks!

Hi all, I am about to upload my first sound pack. Anybody who loves rap and hip hop will hopefully enjoy this hip hop sound pack. I had a lot of mun making it. Hope you all enjoy

URL: http://forum.audiogames.net/viewtopic.php?pid=207663#p207663




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

If only we who arent admins could make our own ships,

URL: http://forum.audiogames.net/viewtopic.php?pid=207671#p207671




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Re: Steampunk Neverland - Zelda-esque RPG

2015-03-06 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector


  


Re: Steampunk Neverland - Zelda-esque RPG

Hi Jake, I sent you an email. At your breaker box games email address. Could you check it and write back? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=207672#p207672




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Re: Advice on upgrading RAM in a Lenovo T540P

2015-03-06 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Advice on upgrading RAM in a Lenovo T540P

It is, but thanks for bringing it up to make sure anyway. Compatible with motherboard, bios at factory settings, version of windows, and processor.

URL: http://forum.audiogames.net/viewtopic.php?pid=207684#p207684




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Re: Advice on upgrading RAM in a Lenovo T540P

2015-03-06 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Advice on upgrading RAM in a Lenovo T540P

It is, but thanks for bringing it up to make sure anyway. 

URL: http://forum.audiogames.net/viewtopic.php?pid=207684#p207684




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Re: Shadow Line full voice demo released!

2015-03-06 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector


  


Re: Shadow Line full voice demo released!

Hi everyone,I already killed the main boss of the forest ruins, which was the enormous bat. However, I dont know how to get back to the temple to level up and to talk to Adia. Could someone help me out, please?Take care,André

URL: http://forum.audiogames.net/viewtopic.php?pid=207665#p207665




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Re: pyglet audiogame examples

2015-03-06 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: pyglet audiogame examples

Yeah. I think so. You seem to get the gist anyway.But:First, you can use Pyglet for everything and Pygame for sound, I believe. Im pretty sure that Pygame doesnt specifically take over the main thread like Pyglet does, and coding this stuff yourself is a waste of time if you can help it. Im also pretty sure that Pygame isnt going to go much further with loading audio types; ogg only, as I recall.Second, just copy avbin.dll to the directory with python in it. Alternatively, copy avbin.dll to the directory with your stuff in it, but youll need to launch from a terminal with the current directory set there. Or use this bit of hackery that works only on Windows:import ctypes
avbin= ctypes.cdll.LoadLibrary(path_to_avbin)And then make your engine find an avbin.dll thats distributed with it and run those lines before the first Pyglet import.Dhruv (sorry about spelling) just figured this out and can probably tell you what you have to do more specifically. I have Libaudioverse, as always.

URL: http://forum.audiogames.net/viewtopic.php?pid=207677#p207677




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Of course, a very small, but literal war broke out in the comments file of the RG folder today, and I was happy enough to stay out of it. Defender ahd a rather rude outburst which got it started, and Dgleks ended it. Of course, that goes to show how immature some of us are.

URL: http://forum.audiogames.net/viewtopic.php?pid=207669#p207669




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Re: pyglet audiogame examples

2015-03-06 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: pyglet audiogame examples

Yeah. I think so. You seem to get the gist anyway.But:First, you can use Pyglet for everything and Pygame for sound, I believe. Im pretty sure that Pygame doesnt specifically take over the main thread like Pyglet does, and coding this stuff yourself is a waste of time if you can help it. Im also pretty sure that Pygame isnt going to go much further with loading audio types; ogg only, as I recall.Second, just copy avbin.dll to the directory with python in it. Alternatively, copy avbin.dll to the directory with your stuff in it, but youll need to launch from a terminal with the current directory set there. Or use this bit of hackery that works only on Windows:import ctypes
avbin= ctypes.cdll.LoadLibrary(path_to_avbin)And then make your engine find an avbin.dll thats distributed with it and run those lines before the first Pyglet import.Dhruv (sorry about spelling) just figured this out and can probably tell you what you have to do more specifically. I have Libaudioverse, as always.Edit:you should probably also encourage subclassing and not actually lay out the actual code like that. Also, split up the functions, say tick and key_down and key_up, for example. Im not sure if this is a rough prototype or how you intend to actually lay it out, but thats awful imho if thats how youre actually going to do it for all games. Shows good mastery of first-class functions, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=207677#p207677




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Re: cortana on win 10 tyech preview build 9926?

2015-03-06 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: cortana on win 10 tyech preview build 9926?

lol burak but I think he was actually joking: no one in their right mind would have a computerized girlfriend; shes probably already dating 5000 other men anyway if thats the case. xd

URL: http://forum.audiogames.net/viewtopic.php?pid=207687#p207687




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Re: Beatstar discussion

2015-03-06 Thread AudioGames . net Forum — New releases room : Stevie-3 via Audiogames-reflector


  


Re: Beatstar discussion

Hi all, for those who enjoy rap and hip hop, I have just uploaded my first sound pack called hip hop. I made sure it was PG, for those who dont like all the swearing in hip hop.It was incredibly fun to put this together and I really hope you all like it, feedback is always welcome.Enjoy,

URL: http://forum.audiogames.net/viewtopic.php?pid=207664#p207664




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Re: Swamp, zombie FPS by Aprone

2015-03-06 Thread AudioGames . net Forum — New releases room : blade via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

that makes no sence. how are you gunna say that people shouldnt be able to solo missions with meds and a shield, then say that people should be able to play there own way. its the people that cant solo big missions that are the ones that are saying that that shouldnt be allowed. once again. practice missions, I used to be one of the worst players one here when it comes to missions, but I kept trying. again. instead of saying ho people should and shouldnt be allowed to play, you should try to get better, stop complaining about how people play just cuz you cant play like them. if you wanna run threw the mission with a shield, whats so wrong with that? the stradigy with that is to know the warehouse very well, dont get stuck on stuff, and try not to get swarmed, thats not exactly something thats easy to do right away. that takes lots of practice. its not like thats something that people can just out of nowhere. and again. if
  you dont like that others can do it and you cant. thats not our faults. keep trying. dont just stand there and kill kill kill. that doesnt help get the mission done

URL: http://forum.audiogames.net/viewtopic.php?pid=207676#p207676




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Re: New browser game discovered: popmundo

2015-03-06 Thread AudioGames . net Forum — New releases room : alec via Audiogames-reflector


  


Re: New browser game discovered: popmundo

Hey dark,I figured as much, but I posted it anyway to raise awareness about this cool game and advertize my referral link. I noticed it wasnt in the DB, and figured it needed mentioning.

URL: http://forum.audiogames.net/viewtopic.php?pid=207682#p207682




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Re: Am I feeling chi or...

2015-03-06 Thread AudioGames . net Forum — Off-topic room : Kenzon Yeoh via Audiogames-reflector


  


Re: Am I feeling chi or...

Hello.Given this, Im quite sure I feel chi, now. @dark, yeah, I sometimes could tell too but since I dunno whether others believe me I never told anyone (except my family, who half-believed I could feel it, but definitely believed chi/aura/soul. They dont really have any exposure to psychic energy or any other energy so they just thought of those as a concept). LOL receiving alien transmitions? I wouldnt say its true or false; for those who believe its true then it is, for those who doesnt then its not.@brad and the others, Thank you for your reply. Though to make a ball/pillar of chi... I didnt really know how to channel chi; I just know I could feel the warmth and colour of energy around us. I do, however, made a chi ball... I think. Thats by accident though, when I was meditating. I was relaxing and opening my imaginations (you might not call that meditate but it still calms my mind and I dont know what thats called) a
 nd I just felt warmth in my hand. I tried to move my palm nearer and the warmth increased. I tried to move it further and I felt it expand sorta... but then after I break focus it disappeared.Oh I cant learn to use chi yet;Im still a teenager and school is... well busy to say the least. I will think of the suggestion however, when Im older.

URL: http://forum.audiogames.net/viewtopic.php?pid=207689#p207689




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net Forum — New releases room : camlorn via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

@ethinFirst, there was no call for 448; Danny did explicitly say admin forum and it does make sense for him to do so in context. Secondly, if you actually want to be helpful, 450 is the last thing you should be doing; private wars stay private if you actually want to genuinely help in any way.personally, this whole thread shows the immaturity of a great many people. If people want to start pointing fingers at other people and call them out for showing immaturity, that only shows me that you are yourself immature.

URL: http://forum.audiogames.net/viewtopic.php?pid=207675#p207675




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

@Camlorn, I did not point fingers at certain people. I said some of us. Learn the difference, please?

URL: http://forum.audiogames.net/viewtopic.php?pid=207680#p207680




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

mm... another flaming session? Good glory. Do I want to chip in with an argument? *tick tick tick... hmm* hows about no. Fact is, everyone whos put their 2 sents into this arguments has at least one slip that discredits at least some of their post. So no, I will not, chip in to this discussion. As for bounty missions, they really sound cool. I will try one of them tonight, perhaps. What kind of ship do you need in order to run one, or does it matter?

URL: http://forum.audiogames.net/viewtopic.php?pid=207685#p207685




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Re: Swamp, zombie FPS by Aprone

2015-03-06 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hello there all!  thats right,   were trying always help other lower level players! but this is wrong,  example,  im not kicker, im allowing lower level player can sit my mission, but i dont see any wrong, whos going soloing, its not our fault,   i cant promise about,  but im trying help the especialy hc players,  and nobody else cant blame our, its thems prefer, who afraid the death, we cant any force for join our missions, we cant guarantee you gonna die, or not!but we dont want highest player sit our missions,  lower level players welcome!   everyone know,   that guys,  them but foreign play
 ers,  hes did wrong before version, im not defense him any,   everyone know,   that guy, fedai is helped the hc players for a title,  or hunters, helped others,but whats happening now?   also they does not want anything,   also i agree 100 your post!

URL: http://forum.audiogames.net/viewtopic.php?pid=207661#p207661




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Hi all.Well after the start of the week when all the crazy stuff was going on, I went a bit overboard so decided that I probably should take a break from the game which I have.I will come back when its safe to.I had people punching me for no reason not to mention all the other craziness.As for ethin, I actually dont care about internal polotics which is why I almost never comment on any of that sort of thing.I always try to be nutral I came on the game like I have done to play.I was an admin for a bit but I cant really dedicate as much time as I should to stay online.that doesnt mean that I am not watching.As for ethin, I had my reservations, he seemed to have to many outbursts but danny and him seemed to handle it so I left it because I dont really care as sutch.To be honest now most of this is over, I guess I am not surprised that he has been kicked at all.To be honest because of what he has done
  in the past the company has put up with a lot of his stuff.I even shut up and let the boss handle everything and he is a reasonable bloke and I know him as such.I cant stay online all the time because most of the time everyone is on is not in my timezone so I am always at the tale end of things its just the way that the cookie crumbles.Thats fine.Life is a juggling act at the best of times, I dont just sit at a computer all day, and even then time seems to slip past such as there is never enough of it and when you stop to rest for just 5 minutes you find you have lost a lot more than you planned.I come to play and chat to my friends.all this stuff this week on top of my cold I had which I dont anymore really meant that I should have probably pulled out a lot sooner.Thats not going to mean I wont ever come back, but when its all safe comparatively speaking, tell me and I will come back.I still think 
 this game and reality software have a place in my life, but, Id prefur not to have all the craziness in such big lumps if I can help it.The missile system sounds good danny after the recent bounty mmission I did with you last week, that would really help.I assume you will have some ecm jammer like smuglers because well lets face it you really do probably need one at some point.Has there been any thought for shields and or hull armour?

URL: http://forum.audiogames.net/viewtopic.php?pid=207662#p207662




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Windows 10 preview doesn't work in vmware player

2015-03-06 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Windows 10 preview doesn't work in vmware player

Hi,Ive downloaded a windows technical preview iso from Microsoft. When I run it in VMware I chose the following parameters as I remember:Os: Windows 10 64bitram: 3gbNumber of processor cores: 4And the sound card is connected but when I launch the vm and wait for a while and then press windows+u I get no response.The reason the im trying to run the technical preview on the vm is it made my pc crash during a preview build update.Please help.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=207666#p207666




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Re: Swamp, zombie FPS by Aprone

2015-03-06 Thread AudioGames . net Forum — New releases room : krishna via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hello, while I agree that some things need to be balanced out a bit more, The slowing down when hit should stay the same.The reason I say this is that while I dont think that the ability to solo missions should be eliminated completely, I dont think that you should just be able to have loads of medkits and run around with a shield and do missions.People should be able to play in whatever style of gameplay they feel fits them best.However, ask yourselves this, if tuns of players were able to do missions with just a shield and gain hundreds of thousands of rep and xp, what would be the point of playing the game?Rite now, you are able to solo missions however, there has to be some sort of strategy involved in order for you to finish said mission.As far as people complaining about bugs and having to suffer for it, I would like to point out that some of these people happily abuse the bugs as well and then complain when Aprone wants to rol
 l back the items.Do we pay to play the game? yes we do however, lets look at the fact that Aprone did not want to make this game pay to play, he was force to make the game pay to play because of hackers and cheaters.So, if you want to blame someone, blame the hackers and cheaters although I highly doubt that will do you much good in the long run.I do believe that Aprone should have more beta testers or have a public beta testing cycle before releasing the updates to swamp.This will help cut down on the bugs and having to reset things.The last thing I have to say on this matter is, for those that are wining and complaining, come up with a solution.Bring a problem to the table as well as a solution and then explaining it like an adult will tend to get you much farther towards your goal of changing something.

URL: http://forum.audiogames.net/viewtopic.php?pid=207667#p207667




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ravirn series audio drama

2015-03-06 Thread AudioGames . net Forum — Off-topic room : audiogamer101 via Audiogames-reflector


  


ravirn series audio drama

Hi all,Me and a couple friends, Tyson and Jacqueline, have made a Ravirn Series audio drama.The audio drama should give you an idea of what the series is, hopefully.Heres the link.https://www.dropbox.com/s/6cb1hprwt3h1a … t.mp3?dl=0Were wondering what should happen next after I, er, well, youll just have to see.

URL: http://forum.audiogames.net/viewtopic.php?pid=207678#p207678




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

I said two names. Is that a problem, Camlron, cause I dont see it is one. I did not point fingers at them, either. I just said who started it and who ended it.

URL: http://forum.audiogames.net/viewtopic.php?pid=207688#p207688




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Re: cortana on win 10 tyech preview build 9926?

2015-03-06 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: cortana on win 10 tyech preview build 9926?

Haw haw haw haw. Very funny. Cortana, the virtual girlfriend. Really? Come on man, go and mete with real people.

URL: http://forum.audiogames.net/viewtopic.php?pid=207668#p207668




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Re: beatstar soundpacks!

2015-03-06 Thread AudioGames . net Forum — New releases room : ghost rider via Audiogames-reflector


  


Re: beatstar soundpacks!

I thought Id pop in here to say that some of the music in the alter aeon pack is entirely to loud could someone edit that please?

URL: http://forum.audiogames.net/viewtopic.php?pid=207679#p207679




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Re: Swamp, zombie FPS by Aprone

2015-03-06 Thread AudioGames . net Forum — New releases room : musicman via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Ive been monitoring things recently, it appears many players are dying a lot. Which is a good thing. Revan and I died several times in the past few days hahaha. This is how it should be. Perhaps this slow down feature did fix a ton of underlying problems. Dying was part of swamp at one point, even though most have forgotten what that feels like. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=207686#p207686




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Re: other input methods for Swamp

2015-03-06 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: other input methods for Swamp

How does one use a controller with swamp?

URL: http://forum.audiogames.net/viewtopic.php?pid=207690#p207690




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

@447 Yes, and Im on every day. Ok, k Ive kept my cool about this in the comment file but thats it, every dam has cracks and this ones burst wide the fuck open. Crashmaster, shut the fuck up and stop fucking whining all the time! Jesus fucking christ man, all you do is drone on and whine excuses and excuses and whats this, let me know when its safe bullshit? Why dont you grow a pair, say what you really think instead of having these little whining sessions, I mean damn, enough is enough already. Im sick and god damned tired of reading your wishy-washy crap in the comments file and now I have to read it here. Just walk away if thats what you want, Dannys had enough too so just walk away, you dont have to justify your actions to anyone but yourself.Ok, rant over. I really really do try to be a decent person in this community but sometimes I just get pushed and pushed until I just snap. I think RS
 9;s main problems right now are the people who are testers and never come on, and all the damn drama, which, by the way, I dont like to start or be involved in but Im not leaving the game because some people want to act like jackasses. Secondly, I think Danny is too nice at times and allows people back who should not ever come back again and we all know who they are, no need to mention names.Guys, the game is for people to come and get together and chill and get to know one another. Starting a bunch of shit basically reverses all of that so if you really are working in the games or the companys best interest, put an end to that.

URL: http://forum.audiogames.net/viewtopic.php?pid=207673#p207673




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Hi Crashmaster.Well I think its safe to come on dmnb now. I was on there yesterday and things seemed pretty cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=207674#p207674




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Re: Windows 10 preview doesn't work in vmware player

2015-03-06 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: Windows 10 preview doesn't work in vmware player

Hi,It starts the windows installation program. Youll need to install it onto the VM to actually use it.

URL: http://forum.audiogames.net/viewtopic.php?pid=207681#p207681




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Re: Am I feeling chi or...

2015-03-06 Thread AudioGames . net Forum — Off-topic room : Kenzon Yeoh via Audiogames-reflector


  


Re: Am I feeling chi or...

Hello.Given this, Im quite sure I feel chi, now. @dark, yeah, I sometimes could tell too but since I dunno whether others believe me I never told anyone (except my family, who half-believed I could feel it, but definitely believed chi/aura/soul. They dont really have any exposure to psychic energy or any other energy so they just thought of those as a concept). LOL receiving alien transmitions? I wouldnt say its true or false; for those who believe its true then it is, for those who doesnt then its not.@brad and the others, Thank you for your reply. Though to make a ball/pillar of chi... I didnt really know how to channel chi; I just know I could feel the warmth and colour of energy around us. I do, however, made a chi ball... I think. Thats by accident though, when I was meditating. I was relaxing and opening my imaginations (you might not call that meditate but it still calms my mind and I dont know what thats called) a
 nd I just felt warmth in my hand. I tried to move my palm nearer and the warmth increased. I tried to move it further and I felt it expand sorta... but then after I break focus it disappeared.Oh I cant learn to use chi yet;Im still a teenager and school is... well busy to say the least. I will think of the suggestion however, when Im older.EDIT: now to my second question: how comes I know the colour is blue, or red, or green, or brown, or whatever, when I feel it despite having no experience with those? Im born blind so it couldnt be my memories... right? So what is this interpretation of colour in my mind? I told some people how their chi (or at least I thought it is and some of you also do) colour is. For instance, I can see reddish-blue chi from my mom, intense reddish-brown from my father, and a pale colour from my friend... So any opinion on this?

URL: http://forum.audiogames.net/viewtopic.php?pid=207689#p207689




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Re: lets erge microsoft to develop a fully functional screen reader!

2015-03-06 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: lets erge microsoft to develop a fully functional screen reader!

Hi.I got sited assistance and totally see where youre coming from.

URL: http://forum.audiogames.net/viewtopic.php?pid=207593#p207593




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Re: help with smugglers 5

2015-03-06 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: help with smugglers 5

As with all of the other ship equipment types, when you hit upgrade equipment youll be on a screen showing the individual systems, you need to click an option such as upgrade guns or upgrade cargo bays then hit the upgrade link towards the bottom (if I remember rightly its just above the close link), then youll see the various options for that system you can buy for that class of ship, for example under cargo you can have an advanced cargo management system which gets you more space, or if your more a combat pilot have a boarding shuttle or an extra ship hospital. Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=207596#p207596




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Re: help with smugglers 5

2015-03-06 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: help with smugglers 5

thanks for your explanation dark.anyway, when Ive promoted to a new rank or get a medal, I need to choose a skill.how do I choose a skill? I click the skill that I want such as ace, then clicking the choose skill button doesnt work.any tips?

URL: http://forum.audiogames.net/viewtopic.php?pid=207600#p207600




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Re: boat simulator v1.3 released

2015-03-06 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: boat simulator v1.3 released

Hi all,Concerning sound libraries, I think that the most commonly used sound library among the blinds comunity which is used to create audio games is sound ideas sfx kit, am I right? this library contains a lot of different sounds, and its good for game developer or sound designer and editor like me  isnt it? because Im planning to buy it.

URL: http://forum.audiogames.net/viewtopic.php?pid=207590#p207590




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Re: beatstar, nintendo vocal tracks

2015-03-06 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: beatstar, nintendo vocal tracks

Hello,Im not sure of the others, I havent beaten the pack yet but Ill see if I can figure it out. I, however, really like Live and Learn, its awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=207592#p207592




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Re: pyglet audiogame examples

2015-03-06 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: pyglet audiogame examples

So I an on a mission now to understand this type of event handling.I see in audiogame_engines readme:The above may seem complicated to those who use the approach of putting all game logic in one file, stacking if statements 5 and 6 levels deep. In the end, it is actually better: you can reason about only one, small part of the game at a time. This reduces the size and complexity of code, without question. Furthermore, this package keeps time running att a constant speed as much as it can, so the game will try to catch up if it falls behind. OK, so what are you doing?You have your main loop with keyboard input and mouse.In this loop you have a screen stack with different screen objects.Within one screen object you have your logic like:if key == space:  speak(Hello world)You then have an option to stop the pro
 cessing, or let the processing move on to the next item in the stack.If you wished to change the screen object, you pop it from the screen stack.So if I am in my inventory, the stack would look something like:[move_screen, inventory_screen]When I press escape to get out of my inventory, a pop happens like:screen_stack.pop()so all I am left with is[move_screen]Is this correct?That does not seem that hard to do and for moving through large menus would be pretty nice, especially if the menus only could close one at a time.But what about if you have something like:[move_screen, inventory_screen, item_screen, use_screen]when you choose an item on the use_screen the whole menu block closes, so you have only[move_screen]I guess the screens could have a variable they all could change that they all have access to like:storage.close = Truethen within each menu screen it will 
 check first thing:if storage.close:  screen_stack.pop()popping itself from the stack.(the menu screens are inventory_screen, item_screen and use_screen)Is this how this works?

URL: http://forum.audiogames.net/viewtopic.php?pid=207594#p207594




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Re: Three Monkeys Prototype for PC

2015-03-06 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Three Monkeys Prototype for PC

[[wow]] i know its just a demo but i love it thus farsimilar to swamp and death match, 3monkeys gives you that arthentic main stream game feel. it doesnt have those annoying beeping sounds to let u know a door is over here or an item, you will actually feel like you are playing a Zelda game for the n64.very good combat engine. it wasnt to easy or to hard pretty much in the middle. its all about timing when parying and swinging your sword.excellent crisp audio and decent voice oversi can see the developers has the concept what an audio game suppose to be in this day and age and i tip my hat off to you guyskeep up the good work and you will definetly see a purchase from me when the game finally drops

URL: http://forum.audiogames.net/viewtopic.php?pid=207595#p207595




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Re: Behold! Samsung Galaxy Talkback!

2015-03-06 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Behold! Samsung Galaxy Talkback!

Yeah, yeah, yeah, yeah, yeah! I love it!Sounds like there are a lot of improvements, but Im looking forward to a tutorial. it, would, be great! And I hope Ill raise enough money to buy this phone.

URL: http://forum.audiogames.net/viewtopic.php?pid=207566#p207566




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Re: talking windows pe four 64 bit installation of windows now available.

2015-03-06 Thread AudioGames . net Forum — Off-topic room : serrebi via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

In my experience, you have to hold option, and select your dvd drive from the boot option manually. I needed sited help for this with the Bryan Smart project image myself. If only macs booted dvd automatically. For bootcamp drivers, try unchecking install windows you should be able to just download the drivers. Though back in the day I had a macbook air 2010 refuse to get the drivers for a while... I eventually just got bootcamp drivers from google and wiped the whole thing for windows and installed from the downloaded version I found. You can also swap the dvd after booting, as the system is running from ram anyway, if you want to just install a different dvd you have laying around from this image.

URL: http://forum.audiogames.net/viewtopic.php?pid=207571#p207571




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Re: lets erge microsoft to develop a fully functional screen reader!

2015-03-06 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: lets erge microsoft to develop a fully functional screen reader!

Just use Winstaller. Just because you have to pay for it doesnt mean you shouldnt use it.

URL: http://forum.audiogames.net/viewtopic.php?pid=207588#p207588




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Re: Behold! Samsung Galaxy Talkback!

2015-03-06 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Behold! Samsung Galaxy Talkback!

I dont think so. Samsung used to add features to brand new phones, but it wont release them in older ones. Anyway, I hope they release in their stores, like Galaxy apps which runs the applications of Samsung. Taking us through a tutorial in the following days will bring to a conclusion weather is it good or not. Anyway I find it better than the one of Google. Some features are just precious. And, also, a good idea would be to add more voices to samsung TTS engine. There are some good voices over there, like Oliver (british English) and others of the American English. I hate so much the British English voice Victoria.

URL: http://forum.audiogames.net/viewtopic.php?pid=207589#p207589




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

I can also do the HtML/PHP stuff as well, as I have done it before. Jonnyboy can do it, too.

URL: http://forum.audiogames.net/viewtopic.php?pid=207587#p207587




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Re: Anyone interested in another racing game?

2015-03-06 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Anyone interested in another racing game?

Hi, I have some more suggestions:You should add surfaces. Not like in top spped, I mean not like water, sand, etc. Add tunnels. When you enter a tunnel, you hear a wooshing sound, and the sounds of the car begin to echo. If other aponents are not in the tunnel, the sound of other aponents should be muffled, and echoed as well. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=207597#p207597




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Re: a question in bgt

2015-03-06 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: a question in bgt

audio_form, or input_box?If I need to avoid using input_box (say, because it would break a network connection), Id probably write my own text edit function out of shere not-feeling-like-it with those that already exist.But there are plenty out there.Just use string_to_number on the result.

URL: http://forum.audiogames.net/viewtopic.php?pid=207599#p207599




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Re: Braillemon status update!

2015-03-06 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Braillemon status update!

I suppose; depends on game. Its actually perfectly fine if you ask me. Usually though, coordinates x0y0 is at the top left; so if you go right the x will increase and if you go down your Y coordinate will. I dont see why it should be changed, but then again it might just be my opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=207591#p207591




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Re: Anyone interested in another racing game?

2015-03-06 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Anyone interested in another racing game?

Hi, I have some more suggestions:1-You should add surfaces. Not like in top sppeed, I mean not like water, sand, etc. Add tunnels. When you enter a tunnel, you hear a wooshing sound, and the sounds of the car begin to echo. If other aponents are not in the tunnel, the sound of other aponents should be muffled, and echoed as well. 2-Add starting sounds for vehiclesThanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=207597#p207597




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Re: Braillemon status update!

2015-03-06 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Hey guys, sorry for disappearing on everyone. Looks like I wasnt getting email notifications in this thread (again) lol. Anyways, x 0 y 0 is at the top left most corner of the map. This is standard practice. Going down increases y, going up reduces y. Going left reduces x, going right increases x. Dont worry I get mixed up on that too sometimes.Looks like the other bug that was reported was already patched; I looked in that part of the game and its been fixed. Damn typos.Also I made a subreddit, if anyone here uses reddit. I check reddit daily so I may be a bit quicker if you post things there.http://www.reddit.com/r/braillemon/

URL: http://forum.audiogames.net/viewtopic.php?pid=207598#p207598




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Re: Behold! Samsung Galaxy Talkback!

2015-03-06 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: Behold! Samsung Galaxy Talkback!

When will these phones be available and what price?

URL: http://forum.audiogames.net/viewtopic.php?pid=207564#p207564




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Re: Braillemon status update!

2015-03-06 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector


  


Re: Braillemon status update!

lol, i really dont know about it.,

URL: http://forum.audiogames.net/viewtopic.php?pid=207578#p207578




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Re: please help cod

2015-03-06 Thread AudioGames . net Forum — Developers room : Alan via Audiogames-reflector


  


Re: please help cod

Please, give more detailed information about this error. Is it a compiling error? In that case, what is the error message?If not, tell us more about what is going wrong with your code 

URL: http://forum.audiogames.net/viewtopic.php?pid=207577#p207577




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beatstar, nintendo vocal tracks

2015-03-06 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


beatstar, nintendo vocal tracks

hi.for someone who created the nintendo pack, can anyone give me 2 titles of the vocal tracks? I already have the first vocal track, which is in the first music of the game, live and learn by crush40.but the 2 other tracks were unknown to me, so if anyone can tell the title that will be great and Ill download the song imediately.or if you dont remember the title at all, can you tell me the game title that the song is presented?

URL: http://forum.audiogames.net/viewtopic.php?pid=207580#p207580




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Re: lets erge microsoft to develop a fully functional screen reader!

2015-03-06 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: lets erge microsoft to develop a fully functional screen reader!

Hmmm, well well see. I was surprised when I found quite a bit of feedback about narrator when searching the Windows feedback app. Maybe this will make a difference, I dont know. I guess well just have to wait and see.@Brad, The problem is that you keep getting Windows computers that have pre-installed copies of Windows. The reason narrator works is because the system is already installed. The issue is that it doesnt speak during the initial setup where you choose an install drive etc. This is bad since if your computer fails or you get a virus, you cannot fix the problem if youre totally blind like me. It is very, very frustrating.Interesting idea about sound drivers. So are you saying its just a generic sound driver? I dont exactly follow.

URL: http://forum.audiogames.net/viewtopic.php?pid=207582#p207582




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Re: please help cod

2015-03-06 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


Re: please help cod

No error algorithm.;I have a polygon, which is training.;I need to get to the center of the general, that is, that he was in the middle, and shoot.;A skill run 2 sounds simultaneously, 1 right, 1 no. ;error as I understand it in l2I apologize for my English, Yu translate translator, Russian forums and acquaintances on the theme bgt no, you all hope.

URL: http://forum.audiogames.net/viewtopic.php?pid=207581#p207581




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a question in bgt

2015-03-06 Thread AudioGames . net Forum — Developers room : pelantas via Audiogames-reflector


  


a question in bgt

Hello everyone,As you might know i am developing an audiogame called your_adventure. but what i want to know, how can i add a edit field where the players can fill out an amount of gold to bet for the gam bling kobolt? and when the player wins that it will be doubled? and if the amount of gold the player wants to bet while they havent enough gold how can i check this with this code?what line in bgt do i need for this idea? when i know this i can use it to also update the shop, the fisherman etc.thanks in advance.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=207585#p207585




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Re: Braillemon status update!

2015-03-06 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector


  


Re: Braillemon status update!

I may not be usedemm, in other game like death match the coordinate x 0 y 0 is in the bottom left

URL: http://forum.audiogames.net/viewtopic.php?pid=207579#p207579




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Re: Braillemon status update!

2015-03-06 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector


  


Re: Braillemon status update!

emm, in other game like death match the coordinate x 0 y 0 is in the bottom left

URL: http://forum.audiogames.net/viewtopic.php?pid=207579#p207579




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another help with IOS and need some apps for watching TV's around the

2015-03-06 Thread AudioGames . net Forum — Off-topic room : hanif via Audiogames-reflector


  


another help with IOS and need some apps for watching TV's around the

hi, I have 2 questions regarding to iphone:1. in edit fields, I can select text with the edit rotor in voiceover and I can coppy or cut the text.but in a non-edit field like in the web, or when someone sent a message, I cant select the text or coppy it to the clipboard.how do I select text in a non-edit fields and coppy the text to the clipboard? I mean, selecting the text character by character, word by word, or line by line just like pressing the shift plus down arrow, shift plus right arrow or shift plus control plus right arrow. I try to pinch open by touching the screen by one finger and another finger flick up(pinch open) or flick down(pinch close), but it keeps selecting all the text.2. any accessible app that can watch TV from around the world with TV guides, schedules and more stuff? in applevis I see a TV app, but its only for the united states and some of the programs needs a subscription.

URL: http://forum.audiogames.net/viewtopic.php?pid=207583#p207583




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=207586#p207586




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Re: Zingbox Manga Reader beta

2015-03-06 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Zingbox Manga Reader beta

Moderation! Welcome lucausay. This forum is intended to discuss games that use sound and other games accessible to blind and partially sighted people. If your manga reader can indeed work with the talkback screen reading system for Android it would be a good thing, please let us know.I am also moving this topic sinse a manga reader is not itself a game so discussion of it doesnt belong in the General game discussion part of the forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=207584#p207584




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Re: Zingbox Manga Reader beta

2015-03-06 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Zingbox Manga Reader beta

Hello,That could be interesting. Do you know if this will work with an app called Talkback, which speaks text allowed?

URL: http://forum.audiogames.net/viewtopic.php?pid=207573#p207573




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Zingbox Manga Reader beta

2015-03-06 Thread AudioGames . net Forum — Off-topic room : lucausay via Audiogames-reflector


  


Zingbox Manga Reader beta

Hi, guys a new android manga reader is now beta test on google play and amazonZingbox https://play.google.com/store/apps/deta … manga.viewthank you. very much.

URL: http://forum.audiogames.net/viewtopic.php?pid=207561#p207561




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Re: Braillemon status update!

2015-03-06 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector


  


Re: Braillemon status update!

ahh, ok, hahaha, you right.

URL: http://forum.audiogames.net/viewtopic.php?pid=207603#p207603




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Re: beatstar soundpacks!

2015-03-06 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: beatstar soundpacks!

Im afraid I failed the installation process... It looks like IE has removed their work offline feature, so I had to use random workarounds. I undoubtedly did something wrong sometime during the installation process, not sure what though.The good news is that I did end up getting a way to select parts of an audio file in Audacity without breaking things, and it actually makes looping things not such a tedious task!This not only means that I will stop rambling about audio editing, but also that I should have a beatstar soundpack ready quite soon. I already did 8 levels, and I check if things loop properly after every music file I do and am quite happy with the result so far. I currently plan to have 12 levels in this pack, but if I suddenly think of a fun track to put in there I might get more.Next dilemma... What sounds for the actions! Not sure about that yet, I really only thought about the music I wanted to put in there.

URL: http://forum.audiogames.net/viewtopic.php?pid=207611#p207611




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Re: beatstar soundpacks!

2015-03-06 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: beatstar soundpacks!

Im afraid I failed the installation process... It looks like IE has removed their work offline feature, so I had to use random workarounds. I undoubtedly did something wrong sometime during the installation process, not sure what though.The good news is that I did end up getting a way to select parts of an audio file in Audacity without breaking things, and its actually not such a tedious task...now, and its not really that tedious.This not only means that I will stop rambling about audio editing, but also that I should have a beatstar soundpack ready quite soon. I already did 8 levels, and I check if things loop properly after every music file I do and am quite happy with the result so far. I currently plan to have 12 levels in this pack, but if I suddenly think of a fun track to put in there I might get more.Next dilemma... What sounds for the actions! Not sure about that yet, I really only thought about the music I wanted to put in ther
 e.

URL: http://forum.audiogames.net/viewtopic.php?pid=207611#p207611




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Re: Anyone interested in another racing game?

2015-03-06 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Anyone interested in another racing game?

I can try to that, but not sure whether or not I actually can. First of all, though, Im gonna try and implement the carier feature, and I also need to get together a game datafile that keeps track of varying variables that depend on your progress through the game. Once I do the datafiles, I think management of the various features will be far easier.

URL: http://forum.audiogames.net/viewtopic.php?pid=207614#p207614




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Re: Behold! Samsung Galaxy Talkback!

2015-03-06 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Behold! Samsung Galaxy Talkback!

As hearing a review of the Samsung Galaxy Alpha 3, the Svox voice engine was removed from the phone. Thus the Samsung Galaxy s6/edgde wont have it either.On the contrary, the S6/6Edge phones both copied Apple, and for good reason.No SD, No removable battery. Memmorys 32gb, 64gb, and 128gb, and I hear its more powerful.The best place to look for reviews, are over at:http://blindbargains.com/audio/and http://coolblindtech.comOne thing i forgot to mention, labels and shared settings, are carried over from Talkback on older phone, to the S6 ones.The only other phones that have the triple click home feature, are LG ones, starting with LGG2.The nromal Talkback, now at v4.1 for all devices, is not, um, dong so well, in the typing department.Who would have though Samsung of all people would bring out their own screen 
 reader for Android. What a company!

URL: http://forum.audiogames.net/viewtopic.php?pid=207604#p207604




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Re: Anyone interested in another racing game?

2015-03-06 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Anyone interested in another racing game?

Yeh, its fine, though be sure to add echoing, too.

URL: http://forum.audiogames.net/viewtopic.php?pid=207608#p207608




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Re: pyglet audiogame examples

2015-03-06 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: pyglet audiogame examples

yes. Though I have never heard them called widget trees. If you are thinking WX event handling, thats similar but not the same. In audiogame_engine, the topmost screen always gets the event first; if it doesnt handle it or wants to pass it through, the next screen down gets it and etc. until one of them stops it, or there are none left.In most frameworks for this kind of thing, you only get a stack. A screen or the equivalent will do whatever it needs to to get the world ready for the next one, say stopping all sounds, and then push it on top. When the new one is done, it pops itself back off and has either modified the world or called a function somewhere to indicate your choice. Or whatever, really.if you need to pop multiple screens off, that needs to be coded in the screens themselves. I.e. if escape is supposed to get rid of all the menus, then each menu needs to detect the closure of whatever submenu scr
 eens it has open in that manner somehow. It is probably easier to make a generic menu/submenu screen that you populate with stuff, say menu items and callbacks for if theyre selected. Im not sure if youre saying that audiogame_engine doesnt let you pop multiple screens at once and you want to or something completely different.Pyglet does basically this, but better. in Pyglet, you dont have to inherit from a magical base class that magically does stuff and you can define new events, say incoming network message. The Pyglet programming guide does a pretty good job explaining the how, but the why is basically not there.What you end up with is something thats a little more complicated individually, in that you have to type some boilerplate framework code around it. But its better than the one taken together: you wont have 20 if statements that do different things depending on some sort of state var
 iable and a function that goes on for a very long time dealing with it.As for when you really, really need it though?Items that add one-off keystrokes. Just push some event handlers that intercept keystrokes that item is interested in. A flute, for example. That you play with the number keys. There are other ways of doing this, but the general system here is sufficient to do it.Modaless menus and dialogs. A modal dialog is something like a pause screen or inventory screen in an offline, single-player game: while you are in it, nothing else happens. A modaless menu, supposing that I am spelling that term right, is the opposite. So, say, a spellcasting menu that doesnt stop gameplay and takes over a couple keys somewhere. Or a combat system like Final Fantasy XII where you select all your attacks and stuff but can walk around the whole time. Or basically every menu ever in an online game.You can do gam
 es without it. Its just something youre eventually going to end up using. Other types of apps like WX use it; its pretty common to have a setup like this. The point is mostly separating logic for reasoning purposes.

URL: http://forum.audiogames.net/viewtopic.php?pid=207610#p207610




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Re: lets erge microsoft to develop a fully functional screen reader!

2015-03-06 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: lets erge microsoft to develop a fully functional screen reader!

Hello,I highly doubt that it will take 2 gb just for sound drivers to be inserted. Most driver installs are around 50 mb or less, and even then we wont necessarily need the drivers for every single soundcard, but well need enough that will work commonly. As to winstaller, the point is were not using it because we have to pay for it, we are, rather, not using it because we are paying for something that the sighted get for free, right out of a box of a custom build. For Winstaller, wed have to configure it on our current pcs we use first, which is besides the point. These people are not talking about preinstalled stuff, they are talking about completely clean installations with absolutely no bloatware or software included.

URL: http://forum.audiogames.net/viewtopic.php?pid=207602#p207602




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Re: Braillemon status update!

2015-03-06 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Oh shoot, I just noticed this in the translation file. metric = false Basically means that youre using the Imperial system of measurement (feet/pounds). If you set this value to true, it will use metric values.Ill try to post daily updates to let people know my progress or temporary breaks I may be taking.Peace!

URL: http://forum.audiogames.net/viewtopic.php?pid=207605#p207605




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Re: Anyone interested in another racing game?

2015-03-06 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Anyone interested in another racing game?

Actually Burak, I was thinking about adding something similar to what youve suggested: walls, that a player must navigate between. Though all left to right squares will be available to pass, you must position yourself between the two walls in order to stay on the road and not die.Lets give an example: The builder of the track places a wall nav object. The left wall is located at 23, the right wall at 27. The length of the wall nav object is 50 squares. Thus, the player must turn left until theyre between 23 and 27. If they are not within these boundaries throughout all 50 squares of the wall nav object, they would die.Is this a good idea?Of course, Id make it impossible to spawn these while on track turns, at least for the less advanced tracks anyway, as that could cause the player to have to constantly fine turn lest theyd love to grind the wall and explode

URL: http://forum.audiogames.net/viewtopic.php?pid=207607#p207607




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Re: Braillemon status update!

2015-03-06 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector


  


Re: Braillemon status update!

can i change metric to true my selft?

URL: http://forum.audiogames.net/viewtopic.php?pid=207609#p207609




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Re: a sweet return

2015-03-06 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: a sweet return

Hay all, sorry for double posting, but youll see why shortly.Nina0116, I have found a game braking bug in candy crashers that needs to be addressed asap!Its the second issue in the following report.The funland robot is bugged.If you lose a card by getting attacked, you cant pick it up again.Even if you pick up a card, its sound still plays.After losing a card, all other cards start over, but you cant get the final one you need to finished the fight.After collecting cards, you can exit and restart the battle and collect cards and they will count from where you left off.The final battle is quite impossible to finish.Instead of raising the stats of all of the other monsters, the game is actually raising Redbeards stats, so it is quite impossible to damage him.My attack is 346 on turn 1, and his defence is 345.After I defeat the 4 eboneser Krabs that appear, his defence is 348
 .I did notice a weird cutsceen stat in Redbeards status screen, does this effect anything?Im perfectly fine with his attack going up, but whatever calculates his defence at the start of the battle should be run everytime his turn starts, or something to insure his defence allways stays 1 les than the plaiers attack.On a lighter note; I finally thought of a few things that could happen once level 20 is cleared.First, a new item could be added to the shop that would let Marys lazar shots attack a few squares on her right and left as well as straight ahead.For example, she fires east, but at maximum, the upgrade would effect all squares east of her, as well as 4 squares on either side for a much shorter distance as well.an item could also be added that would let her zip along a straight path in whatever direction she is facing until she either:A. runs out of moves.B. hits an obstical.This would help with cle
 aring vary large maps.Finally, an upgrade to her lazar would allow her to take shots without ending her turn.This could be implemented simply by adding a move cost to her lazar.It could start out costing something like 400 or so moves, so as to not effect the early levels of the game.After level 20, however, it could be lowered to 60 moves, and an upgrade could then be bought in the shop that could lower this to a minimum of; say; 25.I realise this move cost is a little high, so you could allways just add in some kind of value that decreases and cap it at a max of 9.This could also help reduce the clear time of large levels.I also think that bombs should have a move cost, just like hitting a wall or monster does.I also think that big bombs are way over powered.In the early stages of the game, they work okay; as the maps are vary small, but being able to clear 195 squares of walls with just one action is a little much.Maybe 
 they could also be upgradeable like everything else is?Say, start out with them being able to clear 20 squares and then; for a cost of somewhere around 1,000 or so, add 10 squares to a big bombs effect range.This would also up the movement cost as well.Start it out costing 3 moves to set off one of those bad boys, and ad 1 move per 20 squares of effect.Id also consider cutting the price of all current items in the shop in half, and removing access to the movement and lazar range upgrades until after level 5.You could then add new items with higher price points, and plaiers could still have enough points to buy what they wanted.Stat caps should also be set.Attack and defence should have a max of 300 or so, movement 100, and lazar range 30 or so.Instead of allowing big bombs to be upgraded, you could simply add a super bomb to the shop that does what the current big bomb does for a vary high price.Extra lives could also
  be added, along with hp upgrades.

URL: http://forum.audiogames.net/viewtopic.php?pid=207613#p207613




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Re: beatstar, nintendo vocal tracks

2015-03-06 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: beatstar, nintendo vocal tracks

the other 2 tracks that I mean is on level 8 and level 9, which I really dont know what title of the song or what game that has that song.however, I know live and learn, its actually from sonic adventure 2, which is actually on dreamcast, remastered and renamed to sonic adventure 2 battle, released on the gamecube.I think this live and learn song was presented in the gamecube version, but Im not sure if its right or not.note, starting from level 5, the music gets really faster and faster, so you need lots of safeguards to beat this pack.

URL: http://forum.audiogames.net/viewtopic.php?pid=207601#p207601




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Re: Braillemon status update!

2015-03-06 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Oh shoot, I just noticed this in the translation file. metric = false Basically means that youre using the Imperial system of measurement (feet/pounds). If you set this value to true, it will use metric values.Peace!

URL: http://forum.audiogames.net/viewtopic.php?pid=207605#p207605




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Re: Braillemon status update!

2015-03-06 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector


  


Re: Braillemon status update!

can i change metric to true my selft?in the lang.ini file right?

URL: http://forum.audiogames.net/viewtopic.php?pid=207609#p207609




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Re: PG 13 let's plays - official discussion announcements thread

2015-03-06 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


  


Re: PG 13 let's plays - official discussion & announcements thread

Yes, Where can I get those mods?

URL: http://forum.audiogames.net/viewtopic.php?pid=207617#p207617




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Am I feeling chi or...

2015-03-06 Thread AudioGames . net Forum — Off-topic room : Kenzon Yeoh via Audiogames-reflector


  


Am I feeling chi or...

Hello there,Firstly I wish you wont see this in a scientific way -- since if you do you will say Chi might possibly not exist. But I believed it did because I had went to chi gong once or twice and felt the chi flow into me from the master.Now to my questions: First I suppose I should tell you Im completely blind. Now to my real question: for whatever reason, when I look at someone (not literarily looking, but rather a different way to describe it), I can see (or feel since I cant see) colours of some sort radiate from the person. I can also feel some form of heat (not body temperature, this Im sure because Im far from the person). And since the sensation of heat is similar to when I went to chi gong when I was very young, I started to wonder whether its Chi Im feeling. Also the intensity increases if Im meditating; particularly if I just relax and not think of a
 nything; and that sensation usually calms me. Though the weird thing is others couldnt feel it or see it. Someone else also said he could feel the heat when he went to chi gong too, so here Im asking.I just wish Im not imagining things... Anyways looking forward to answers (if youre a professional of chi and all that) or opinion (If you are a normal person who isnt trained in chi).Hth,Kenzon

URL: http://forum.audiogames.net/viewtopic.php?pid=207606#p207606




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net Forum — New releases room : camlorn via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Just set up something like PHPBB or simple machines. Or PunBB, which is what this forum uses.You can find a million and one tutorials on getting a PHP webserver going with Apache or Nginx. it doesnt matter too much what you use. It should only take a few hours if you havent done it before; its faster after that.But at least theres some googlable terms for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=207612#p207612




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Wait, Danny are you using a vertual private server, or a web hosting company? If its the latter, they should have auto script installers, otherwise youll have to go on what Camlorn said for a forum. As for a contact form or similar, this should help.

URL: http://forum.audiogames.net/viewtopic.php?pid=207615#p207615




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Re: Braillemon status update!

2015-03-06 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Braillemon status update!

Yep. Ini files can be edited just like text files.Find the line that says metric = false, it should be at the top. Then just change it to metric = true

URL: http://forum.audiogames.net/viewtopic.php?pid=207616#p207616




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sounds stop

2015-03-06 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


sounds stop

Hello!;Please tell me how to stop all sounds at once in bgt?

URL: http://forum.audiogames.net/viewtopic.php?pid=207563#p207563




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Re: Behold! Samsung Galaxy Talkback!

2015-03-06 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Behold! Samsung Galaxy Talkback!

Hello,Does anyoen know if this version will become available on the galaxy s4 or is this an s6 exclusive?Although, saying that, the users of the s4 get the dark screen and stuff like that, and I bet thats also been carrid over which is very epic indeed. We also get similar stuf like tripple click home to apple, but I think its called direct shortcut or something, its a bit of an odd name, but that makes playing games like crazy bat a lot easier.

URL: http://forum.audiogames.net/viewtopic.php?pid=207572#p207572




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please help cod

2015-03-06 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector


  


please help cod

hey there!;please tell me where the error in the code? ;something with the algorithm.#include dynamic_menu.bgt#include sound_pool.bgtint player_hp = 100;int level = 1;int pposition = 5;int player_position = 1;int rezult = 0;const int board = 50;timer steper;sound_pool rus;sound_pool pool;sound wepo;sound_pool wep;sound zvan;sound zvan_ser;sound zvan_no;sound zvan_star_ser;sound v1;sound v2;sound v3;sound v4;sound v5;sound v6;sound v7;sound v8;sound v9;sound v10;sound v11;sound step;sound start;sound fon;sound music;sound german;void main(){fon.stop();zvan.load(Sounds\\zvan.wav);zvan_ser.load(Sounds\\zvan_ser.wav);zvan_no.load(Sounds\\zvan_no.wav);zvan_star_ser.load(Sounds\\
 zvan_star_ser.wav);v1.load(Sounds\\v1.wav);v1.pan = (-30);v2.load(Sounds\\v2.wav);v2.pan = (30);v3.load(Sounds\\v3.wav);v3.pan = (-30);v4.load(Sounds\\v4.wav);v4.pan = (30);v5.load(Sounds\\v5.wav);v5.pan = (-30);v6.load(Sounds\\v6.wav);v7.load(Sounds\\v7.wav);v7.pan = (-30);v8.load(Sounds\\v8.wav);v9.load(Sounds\\v9.wav);v9.pan = (30);v10.load(Sounds\\v10.wav);v11.load(Sounds\\v11.wav);v11.pan = (30);wepo.load(Sounds\\vin.wav);fon.load(Sounds\\fon.wav);fon.volume = -10;step.load(Sounds\\step.wav);step.volume = 50;dynamic_menu my_menu;int menu_result;show_game_window(Call Of Duty: Blinde);my_menu.add_item_tts(Start game.);my_menu.add_item_tts(Exit.);menu_result=my_menu.run(choose an option., true);if(menu_result==-1){alert(Error, There was an error loading the menu.);exit();}if(menu_result==0){exit();}if(menu_result==1){game_play();}if(menu_result==2){exit();}}class enemy{int hp;int position;timer time;timer enemyy;int speed;int ammo = 1000;enemy(){hp = 10;position = 50;speed = 300;}void move() {if(time.elapsed=speed) {if(positionplayer_position) position--;if(positionplayer_position){position++;pool.play_1d(sounds/step.wav, player_position, position, false);}time.restart();time.resume();}if(absolute(player_position-this.position)=10 and this.ammo0) {<
 br />if(enemyy.elapsed1000){wep.play_1d(Sounds/vin.wav, player_position, position, false);this.ammo--;player_hp-=10;enemyy.restart();void game_play(){start.load(Sounds\\start.wav);start.play_wait();v1.play_wait();v2.play_wait();v3.play_wait();v4.play_wait();v5.play_wait();v6.play_wait();v7.play_wait();v8.play_wait();v9.play_wait();v10.play_wait();v11.play_wait();fon.play_looped();while(true){if(steper.elapsed=300){if(key_down(KEY_LEFT)){player_position--;step.play();}if(key_down(KEY_RIGHT)){player_position++;step.play();}steper.restart();}if(player_position=0){step.stop();player_position++;}if(player_positionboard){step.stop();player_position--
 ;}if((player_position=10)and(not german.playing)and(level==1)){int g_rand = random(1, 8);german.load(Sounds\\german_propaganda+g_rand+.wav);german.play();}if(key_pressed(KEY_X)){exit();}if(player_position==50){l2();}}}void l2(){german.stop();level = 2;player_position = 1;rus.play_1d(Sounds/new.wav, player_position, pposition, false);while(true){if(steper.elapsed=300){if(key_down(KEY_LEFT)){player_position--;step.play();}if(key_down(KEY_RIGHT)){player_position++;step.play();}steper.restart();}if((key_pressed(KEY_SPACE))and(player_position==5)){wepo.play();rezult = 100;}if((key_pressed(KEY_SPACE))and(player_position==4)or(player_position==6)){wepo.play();rez
 ult = 50;}if(key_pressed(KEY_SPACE)){wepo.play();rezult = 10;}if((rezult==100)or(rezult==50)or(rezult==10)){zvan.play_wait();}if(rezult==100){zvan_star_ser.play_wait();main();}if(rezult==50){zvan_ser.play_wait();main();}if(rezult==10){zvan_no.play_wait();main();}}}

URL: http://forum.audiogames.net/viewtopic.php?pid=207576#p207576




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Re: lets erge microsoft to develop a fully functional screen reader!

2015-03-06 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: lets erge microsoft to develop a fully functional screen reader!

Hi.Thanks for explaining, I understand now and hope that those drivers are added in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=207570#p207570




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Re: Three Monkeys Prototype for PC

2015-03-06 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Three Monkeys Prototype for PC

Hello,I have completed the demo and I enjoyed it. The parry section was a little tricky though as I had to keep turning to get the person in front, as at first it sounded like he was in front but he was actually behind. From there though, it was nice to be able to time the attacks.I do have one question though, its just an observation. Now, I know that developers are busy and such. But Im wondering if Jamin will possibly return to the forum one day, even if its just for a quick update. I was a little surprised when he didnt announce this on here, but at the same time I am also not surprised because they are most likely focusing on the campaign, and what would happen next, in the event that it fails. Yes, you could argue that we are customers, and that we should be focused on, but that is also a very harsh argument, because that makes us look entitled, yet again. We are technically not entitled to anything, and we should just... wait and see what
  happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=207574#p207574




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Re: Beatstar discussion

2015-03-06 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Beatstar discussion

Eh the collectors edition.. I could send it to you I guess

URL: http://forum.audiogames.net/viewtopic.php?pid=207565#p207565




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Re: pyglet audiogame examples

2015-03-06 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: pyglet audiogame examples

Im not 100% sure what you mean by event layering. Do you mean widget trees?Where you populate a list with events and if one returns True on a key press the iteration through the event list stops and that event is processed?I personally use something a little different, because I havent been convinced of the awesomeness of a widget tree. I think they are somewhat restrictive and are kind of complex. I dont think I understand them totally which is probably why I dont use them.Currently I am just having people deal with the event handler pygame has with the super easy dict of actions being returned each loop. You dont need to understand anything but if statements to get a basic game running.I then have different screens that each have their own functions.So for example:if screen == start: start(key)elif screen == start2: start2(key)elif screen == choose and
  key == return: choose()You can make it into a dict too, but you get the picture.I think this is much easier to understand than registering events. Im also not quite sure what advantage the widget tree has over this, other than you dont need to have a list of screens and their functions, you just have functions that change the widgets in the event list.

URL: http://forum.audiogames.net/viewtopic.php?pid=207568#p207568




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Re: lets erge microsoft to develop a fully functional screen reader!

2015-03-06 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector


  


Re: lets erge microsoft to develop a fully functional screen reader!

hi brad,Ill explain why it doesnt work. You can only use narrator for the configuration screens. You cant use it for the part of the install where you create/format/delete partitions. And btw, microsoft doesnt need to include 2 gb worth of drivers. You can create a generic class driver for the basic sound functions like microsoft did with printer drivers or mouse drivers.

URL: http://forum.audiogames.net/viewtopic.php?pid=207569#p207569




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Re: Zingbox Manga Reader beta

2015-03-06 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Zingbox Manga Reader beta

Hello,That could be interesting. Do you know if this will work with an app called Talkback, which speaks text allowed?

URL: http://forum.audiogames.net/viewtopic.php?pid=207573#p207573




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Re: Behold! Samsung Galaxy Talkback!

2015-03-06 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Behold! Samsung Galaxy Talkback!

ogomez92, the phone isnt released yet, it will be spread out on April, or May.

URL: http://forum.audiogames.net/viewtopic.php?pid=207567#p207567




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Re: help with smugglers 5

2015-03-06 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: help with smugglers 5

ok dark, thanks.anyway is it possible to upgrade my cargo capacity? I choose to buy a new ship equipment in the planet menu, in the cargo category I only see cargo bay, which is already equiped on my ship and I cant upgrade it again.

URL: http://forum.audiogames.net/viewtopic.php?pid=207575#p207575




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Re: Braillemon status update!

2015-03-06 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector


  


Re: Braillemon status update!

ahh, ok, thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=207621#p207621




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-06 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Wait wait, I want this cleared up. @430 I never cussed anyone out while I was an admin, Techmaster20, I was at the tail end of your so-called shenanigans when I was put into the admin position anyway so I dont have a reason to be pissed at you. The reason I was removed is because I went a little nuts and thought we were having WW3 in there several times and banned a bunch of admins because I thought other characters were in control and I wanted to protect the game. I fully admit I screwed things up and I saw my dismissal coming and its probably for the best. I do want to note that while I was in that position, I did take it seriously and conducted myself accordingly. I did not cuss people out.

URL: http://forum.audiogames.net/viewtopic.php?pid=207626#p207626




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Re: another help with IOS and need some apps for watching TV's around the

2015-03-06 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: another help with IOS and need some apps for watching TV's around the

Hi Hanif.Well Im not sure how to select text. But for your second question netflix and hulu are great resources for watching tv. I dont know if there international or not but they work in the us so I assume there international companies. Netflix does not have tv guides you can just watch whatever you want as long as they have it.I know some tv stations have apps of there own where you can watch there shows for free but Im not sure how accessible they are because I dont use them.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=207619#p207619




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