Re: Releasing my online scoreboard for use with BGT

2019-01-29 Thread AudioGames . net Forum — Developers room : zenothrax via Audiogames-reflector
Re: Releasing my online scoreboard for use with BGT Thinking I might rewrite this in Python. URL: https://forum.audiogames.net/post/408183/#p408183 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector
Re: why developers should port their games to the Mac If it was all that simple. First, NVDA uses built in OCR in Windows 10, so there you have it. Same goes for narrator. Second, developing in python does not mean you do not need to pay to get your app signed. Third, making an alternative

Re: Microsoft Backtracks, Classic Skype Lives to See Another Day

2019-01-29 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: Microsoft Backtracks, Classic Skype Lives to See Another Day You either learn to live with Skype 8 or switch to another VOIP platform. I've gotten used to Skype 8. It's a piece of crap, but if you want to use Skype, you'll have to use it. It's another case of Microsoft saying "We've

Re: Microsoft Backtracks, Classic Skype Lives to See Another Day

2019-01-29 Thread AudioGames . net Forum — Off-topic room : bollemanneke via Audiogames-reflector
Re: Microsoft Backtracks, Classic Skype Lives to See Another Day But it just doesn't work, I tried sending a message eight times and all that happened was me re-reading the message in the edit box without it being sent. URL: https://forum.audiogames.net/post/408203/#p408203 --

Re: Creating an audio game using Sable (video 4), by Ebon Sky Studios

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : ambro86 via Audiogames-reflector
Re: Creating an audio game using Sable (video 4), by Ebon Sky Studios Hi Lemm, thanks for your excellent job. I would ask if with this engine  is possible to add traps in the maps, like holes or ravines, that the player have to jump? URL: https://forum.audiogames.net/post/408206/#p408206

Re: Creating an audio game using Sable (video 4), by Ebon Sky Studios

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : ambro86 via Audiogames-reflector
Re: Creating an audio game using Sable (video 4), by Ebon Sky Studios Hi Lemm, thanks for your excellent job. I would ask if with this engine  is possible to add traps in the maps, like holes or ravines, that the player has to jump? URL: https://forum.audiogames.net/post/408206/#p408206

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: why developers should port their games to the Mac The thing is, you want to have all your ducks in a row if you're running a business. If you're developing free games, I guess it doesn't matter. I'm not really up on mac, I've used it in a VM, but don't know a lot about it. But I think

audio discribed tv shows

2019-01-29 Thread AudioGames . net Forum — Off-topic room : Redvelvitchoclete via Audiogames-reflector
audio discribed tv shows Hi, now that Blind Mice megamall nolonger hosts tv series, I would like to know where can I find the Switched At Birth series?  I have the first three seasons, but I didn't get all of the seasons. I would also like to find Buffy The Vampire Slayer.  If anyone knows

Re: Some questions about Killer Instinct

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Some questions about Killer Instinct Hi.I'm nearly done with the Killer Instinct Classic 1 menu guide. I'm totally surprised and excited about how much this game have to offer. Just wow...A few questions:1. All menus are written down accept for the character selection screen and a few

Re: shadow rine full voice version released

2019-01-29 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: shadow rine full voice version released Right. Doing the Fencer cave for the first time. There are all these little holes I have to jump over with one space between them and I'm having a hard time not overshooting because my sword is at level 10, with all the skill that entales for

Re: Blink loser rap by Oriol Gómez (strong language warning)

2019-01-29 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector
Re: Blink loser rap by Oriol Gómez (strong language warning) you guys are funny lol URL: https://forum.audiogames.net/post/408150/#p408150 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: yamaha chip soundfont!

2019-01-29 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector
Re: yamaha chip soundfont! It's Entry #37 in Famicompo PICO 2015, under the "Covers" section since the song was originally written by Jochen Hipple. URL: https://forum.audiogames.net/post/408157/#p408157 -- Audiogames-reflector mailing list

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac I agree with Jack. Apple could honestly be doing much better with VoiceOver and macOS generally. The fact that the entire system has been neglected for years speaks volumes to Apple's lack of interest. They're more concerned with their

Site updates 29th January

2019-01-29 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector
Site updates 29th January An interesting thing happened to me today. I was just updating the site when, - well that's pretty much it. What you don't think updating the site is interesting? Then why are you  reading a news post saying "site updates" on it exactly? or were you expecting

Re: Rethinking Accessibility In Space

2019-01-29 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: Rethinking Accessibility In Space Apparently a guy did go blind in space, at least once. Not while on break, or in a vehicle, but while conducting an EVA. Blind in space, not in a spaceship. And there were absolutely no negative consequences, and he recovered once he was back inside.

Re: Socker agent, football manager game

2019-01-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Socker agent, football manager game Only IoS as far as I know I'm afraid. The link is to the page on Applevis and looking at the comments people seem to be enjoying this one so you might want to give it a try if you've got access to any Ios device. URL:

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: why developers should port their games to the Mac I'm finding this discussion interesting myself. I heavily considered getting a mac in 2015, since at the time I didn't like the look of windows 10 but manifestly could no longer go on using XP which I'd used for far longer than I

Re: Jenux OS, The "Next Jen!"

2019-01-29 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector
Re: Jenux OS, The "Next Jen!" I'm wondering if it was a corrupt ISO. So.could ya, Hacker, put checksums up there and see if we can verify a download is actually not corrupted? URL: https://forum.audiogames.net/post/408182/#p408182 -- Audiogames-reflector mailing list

Re: Narwhal - android desktop remote control

2019-01-29 Thread AudioGames . net Forum — Off-topic room : vortex1024 via Audiogames-reflector
Re: Narwhal - android desktop remote control Chris, I meant using a GPT Win, or a compute stick with a keyboard, to control a powerful windows pc, offering very portable high performance computing and removing the need for a laptop. Since we're blind, why take a big screen with us? All we

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-29 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids My plan for the moment is just to play a bit and see where I personally struggle. The problem with scripting in advance of myself is that it becomes harder to figure out what's actually needed versus what we can do on our own. I can

Re: Releasing my online scoreboard for use with BGT

2019-01-29 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector
Re: Releasing my online scoreboard for use with BGT If you do, let me know. URL: https://forum.audiogames.net/post/408192/#p408192 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Need people for data.

2019-01-29 Thread AudioGames . net Forum — Off-topic room : amerikranian via Audiogames-reflector
Re: Need people for data. Thanks. The post has been edited, and you got all of them correct. URL: https://forum.audiogames.net/post/408191/#p408191 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Socker agent, football manager game

2019-01-29 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: Socker agent, football manager game I don't know if any more of their games are accessible, but there's soccer tycoon, basketball agent and hockey agent as well. Not sure what the difference is between soccer agent and soccer tycoon as I haven't tried them yet, but I'm actually

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-29 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids yeah i seriously need to relook at the shortcut keys because it's been so long since i played i have forgotten half of them lol. so i need to find where they are and refresh my memory. URL:

Re: Seeking Input on New Additions to the Staff Team

2019-01-29 Thread AudioGames . net Forum — Site and forum feedback : aaron via Audiogames-reflector
Re: Seeking Input on New Additions to the Staff Team The staff list has gone quiet, I admit this could be my fault as I haven't exactly posted a roadmap or anything to the list, but I was slightly unmotivated when someone posted to the list and no one responded, although it was just as the

Re: GoldGun: Play for free Episode 1 from 31st January

2019-01-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: GoldGun: Play for free Episode 1 from 31st January Also, at least in Britain, 2.5 euros is hardly going to break the bank, it's roughly the price of a moderately expensive cup of coffee from somewhere  like Starbucks, or a cheap cup of coffee with some cake, but probably not a

Re: GoldGun: Play for free Episode 1 from 31st January

2019-01-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: GoldGun: Play for free Episode 1 from 31st January Also, at least in Britain, 2.5 euros is hardly going to break the bank, it's roughly the price of a moderately expensive cup of coffee from somewhere  like Starbucks, or a cheap cup of coffee with some cake, but probably not a

Re: resident evil 2 remake, anyone interested?

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: resident evil 2 remake, anyone interested? Oh, awesome. Thanks guys. So that means you don't screw up the camera by turning 180 de grease. Nice that you can center the camera again just by pressing R3. URL: https://forum.audiogames.net/post/408193/#p408193 -- Audiogames-reflector

Re: Creating an audio game using Sable (video 4), by Ebon Sky Studios

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Creating an audio game using Sable (video 4), by Ebon Sky Studios Wow... I already see myself making awesome rpg's out of this... URL: https://forum.audiogames.net/post/408198/#p408198 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Creating an audio game using Sable (video 4), by Ebon Sky Studios

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector
Re: Creating an audio game using Sable (video 4), by Ebon Sky Studios Hi,@number 77, thanks for the interest in the project. Regarding experience , yes it is currently set to automatically divide any given experience between the active party members. I’ve seen both systems of distributing

Re: resident evil 2 remake, anyone interested?

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector
Re: resident evil 2 remake, anyone interested? i have another puzzle solution.warning, long explanation coming!at some point in the game, you have to open a portable safe. i'll paste here some lines from ign's walkthrough, the best i've found at the moment.Over in the corner, you’ll find a

Re: Microsoft Backtracks, Classic Skype Lives to See Another Day

2019-01-29 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: Microsoft Backtracks, Classic Skype Lives to See Another Day You either learn to live with Skype 8 or switch to another VOIP platform. I've gotten used to Skype 8. It's a piece of crap, but if you want to use Skype, you'll have to use it. It's another case of Microsoft saying "We've

Menu guide for Killer Instinct Classic 1 and 2

2019-01-29 Thread AudioGames . net Forum — Articles Room : SLJ via Audiogames-reflector
Menu guide for Killer Instinct Classic 1 and 2 This menu guide is written for Killer Instinct Classic 1 and 2 for Xbox, which you get when buying the Definitive Edition.Please note: The menu guide is not 100% complete yet. This line will be removed when it's 100% complete.The menus does

Re: Rocket Roasted Coffee: When Regular Roasting Isn't Enough

2019-01-29 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector
Re: Rocket Roasted Coffee: When Regular Roasting Isn't Enough Totally pointless yet intriguing at the same time. I'm sure they're just happy for the money people will fork over to drink this, though. URL: https://forum.audiogames.net/post/408211/#p408211 -- Audiogames-reflector

Menu guide for Killer Instinct Classic 1 and 2

2019-01-29 Thread AudioGames . net Forum — Articles Room : SLJ via Audiogames-reflector
Menu guide for Killer Instinct Classic 1 and 2 This menu guide is written for Killer Instinct Classic 1 and 2 for Xbox, which you get when buying the Definitive Edition.Please note: The menu guide is not 100% complete yet. This line will be removed when it's 100% complete.The menus does

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Hijacker via Audiogames-reflector
Re: why developers should port their games to the Mac Its also not that easy to develope an own open-source screen reader for a platform that doesn't support it, namely Mac OS. It is possible for Windows, since Windows provides several accessiblity hooks (UIA, IAccessible) where screen

NVDA Voices

2019-01-29 Thread AudioGames . net Forum — Off-topic room : ManiaCs via Audiogames-reflector
NVDA Voices Hi guys!Im using Nvda with the E speach syntetizer.I want to know if any of you know another syntetizers.I want a syntetizer that is free.I tried the sapi voice about i dont like because is slow.With sapi at the end of a word stops for 5-10 milliseconds and i hate that.So a

Re: Microsoft Backtracks, Classic Skype Lives to See Another Day

2019-01-29 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: Microsoft Backtracks, Classic Skype Lives to See Another Day You either learn to live with Skype or switch to another VOIP platform. I've gotten used to Skype 8. It's a piece of crap, but if you want to use Skype, you'll have to use it. It's another case of Microsoft saying "We've

Re: Microsoft Backtracks, Classic Skype Lives to See Another Day

2019-01-29 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: Microsoft Backtracks, Classic Skype Lives to See Another Day Skype on iOS, in the recent versions, is definitely one of the most accessible apps I have on my phone. Really good work by the developers. URL: https://forum.audiogames.net/post/408210/#p408210 -- Audiogames-reflector

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-29 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids zac i just had a thought. got to write quick as am heading out for a curry in a sec. anyway when using modified scripts it doesn't allow you to post your scores etc to egosoft. which i totally get because you could then mod the game to

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: why developers should port their games to the Mac Hi.Regarding development: Nothing stops any developer to develop something for free in Python. That cost absolutely nothing, and it works fine on the mac. @Jack: If you want to compare VOiceover on the Mac with screenreaders on Windows,

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-29 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids I guess I should probably edit the first post with some links to resources, but here is a list of default hotkeys. URL: https://forum.audiogames.net/post/408190/#p408190 -- Audiogames-reflector mailing list

Re: Organizing Projects Accessibly in Reaper?

2019-01-29 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector
Re: Organizing Projects Accessibly in Reaper? YEah it didn't seem to do that for me at first, but once I forced a project to save and load from that particular directory, it worked just fine afterwards.    If you're not a member, you should sign up for the RWP mailing list if you desire. 

Re: Microsoft Backtracks, Classic Skype Lives to See Another Day

2019-01-29 Thread AudioGames . net Forum — Off-topic room : bollemanneke via Audiogames-reflector
Re: Microsoft Backtracks, Classic Skype Lives to See Another Day So Skype 7 just stopped working here. Now what? I just tried Skype 8 and it's a complete nightmare! URL: https://forum.audiogames.net/post/408200/#p408200 -- Audiogames-reflector mailing list

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: why developers should port their games to the Mac 19 says it all. Getting your app signed is the problem; developing for the Mac is perfectly free, but getting it signed and in the app store (where pretty much every apple user looks first for apps) is the very costly option. Of course

Re: Microsoft Backtracks, Classic Skype Lives to See Another Day

2019-01-29 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector
Re: Microsoft Backtracks, Classic Skype Lives to See Another Day here's a version of 7 that still runs but I don't know how long it will carry on working for. mine forced me to update a few weeks ago but I managed to find this one.https://www.dropbox.com/s/mpfpexai1vjmi … 1.exe?dl=0 URL:

Re: Socker agent, football manager game

2019-01-29 Thread AudioGames . net Forum — New releases room : pauliyobo via Audiogames-reflector
Re: Socker agent, football manager game In soccer tycoon you are the chairman of a team. In soccer agent, you are agent of several footballers from different teams. URL: https://forum.audiogames.net/post/408208/#p408208 -- Audiogames-reflector mailing list

Re: Seeking Input on New Additions to the Staff Team

2019-01-29 Thread AudioGames . net Forum — Site and forum feedback : redfox via Audiogames-reflector
Re: Seeking Input on New Additions to the Staff Team ok, but what about all of the tthings we've talked about.Doing your jobs is fine, but you three can't all do it on your own, not to the best of your ability. URL: https://forum.audiogames.net/post/408209/#p408209 --

Re: Creating an audio game using Sable (video 4), by Ebon Sky Studios

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector
Re: Creating an audio game using Sable (video 4), by Ebon Sky Studios S few questions. Is it possible to select an area of the map for the enemy band gto affect, example I want to have guards only be incountered on a certain part of a dungion. Second, will it be possible to make weapons

Re: GoldGun: Play for free Episode 1 from 31st January

2019-01-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: GoldGun: Play for free Episode 1 from 31st January Also, at least in Britain, 2.5 euros is hardly going to break the bank, it's roughly the price of a moderately expensive cup of coffee from somewhere  like Starbucks, or a cheap cup of coffee with some cake, but probably not a

Re: The vortex, complex game of robot control for Amazon Alexa

2019-01-29 Thread AudioGames . net Forum — New releases room : Angel via Audiogames-reflector
Re: The vortex, complex game of robot control for Amazon Alexa The game is nice and the most chalenging I have ever played on Alexa, but I wish I could have more multijel, I can buy it because my free amazon account is in the US, but can't link a carrd to it.I wish now I started it on my

Re: The vortex, complex game of robot control for Amazon Alexa

2019-01-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: The vortex, complex game of robot control for Amazon Alexa Yeah Angel, lack of buying multi jell does slow down the game, though at the moment my lady and I seem to be stuck since all the tasks require tool upgrades we don't have. Whether we have to  just wait  we get lucky with the 3d

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac I agree with Jack. Apple could honestly be doing much better with VoiceOver and macOS generally. The fact that the entire system has been neglected for years speaks volumes to Apple's lack of interest. They're more concerned with their

Re: Creating an audio game using Sable (video 4), by Ebon Sky Studios

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: Creating an audio game using Sable (video 4), by Ebon Sky Studios Just one small question. In the creation of the wolf, you set it to give 20 experience, though when you defeated it it only gave 5. Does this mean experience is split between party members? Also, a way to have split vs

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: why developers should port their games to the Mac Covered a ton of that here, but I'm glad to see even more opinions on this subject. URL: https://forum.audiogames.net/post/408172/#p408172 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: resident evil 2 remake, anyone interested?

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector
Re: resident evil 2 remake, anyone interested? To reset the camera to its default position, only click the right analog stick, r3 on ps4. URL: https://forum.audiogames.net/post/408174/#p408174 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Jenux OS, The "Next Jen!"

2019-01-29 Thread AudioGames . net Forum — Off-topic room : hacker via Audiogames-reflector
Re: Jenux OS, The "Next Jen!" Hi, since the command to reread the partition table is run directly after the partitioning step, the partitions on the flash drive are not touched. To verify, run parted, fdisk/gdisk, or whatever partitioning tool you are most comfortable with. If the drive

Re: Jenux OS, The "Next Jen!"

2019-01-29 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: Jenux OS, The "Next Jen!" Is there a fix for my pi problem? To be clear, here's all what happened.It seems to restart  syncing packages databases again and again, with about 6 packages (core is up to date, Jenux is up to date, Alarm is up to date, Blackheart is up to date.) then all

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-29 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids nice to talk to you at last. ok guys sorry for spamming this topic emergency over x-plugin manager working lol. URL: https://forum.audiogames.net/post/408156/#p408156 -- Audiogames-reflector mailing list

Re: 'The blood rain from ch-games - 2nd topic

2019-01-29 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector
Re: 'The blood rain from ch-games - 2nd topic Yes @Oriol that would rock. URL: https://forum.audiogames.net/post/408160/#p408160 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Rethinking Accessibility In Space

2019-01-29 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: Rethinking Accessibility In Space @3: lol Iknowright? You'd think the NFB would bug blind vets about it until something came of it. ... Maybe they do, and just annoy all of them too much. URL: https://forum.audiogames.net/post/408167/#p408167 -- Audiogames-reflector mailing list

Re: Organizing Projects Accessibly in Reaper?

2019-01-29 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector
Re: Organizing Projects Accessibly in Reaper? yep, and make sure your paths are set in preferences, so that peaks, recordings, projects, and renders each have their own separate path. URL: https://forum.audiogames.net/post/408170/#p408170 -- Audiogames-reflector mailing list

Re: Seeking Input on New Additions to the Staff Team

2019-01-29 Thread AudioGames . net Forum — Site and forum feedback : cartertemm via Audiogames-reflector
Re: Seeking Input on New Additions to the Staff Team Hi,    Eleven days since my last post, nearly two months since anything has been said here.    I'm not at all attempting to rush matters, as that would accomplish very little aside from repetition of past mistakes, but we had agreed on

Re: Seeking Input on New Additions to the Staff Team

2019-01-29 Thread AudioGames . net Forum — Site and forum feedback : cartertemm via Audiogames-reflector
Re: Seeking Input on New Additions to the Staff Team Hi,    Eleven days since my last post, nearly two months since anything has been said here.    I'm not at all attempting to rush matters, as that would accomplish very little aside from repetition of past mistakes, but we had agreed on

Re: Rocket Roasted Coffee: When Regular Roasting Isn't Enough

2019-01-29 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector
Re: Rocket Roasted Coffee: When Regular Roasting Isn't Enough H, 500 dollars a cup, uh, I will have to drink it in 10 or 20 years lol. URL: https://forum.audiogames.net/post/408152/#p408152 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Rethinking Accessibility In Space

2019-01-29 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector
Re: Rethinking Accessibility In Space Astronauts are trained to operate even when their sight is impaired, so there's not much value a blind astronaut can bring here that the sighted ones don't already do. on top of that, we'd need qualified people to be astronauts. In the US that means

Re: Organizing Projects Accessibly in Reaper?

2019-01-29 Thread AudioGames . net Forum — Off-topic room : CrystalD via Audiogames-reflector
Re: Organizing Projects Accessibly in Reaper? I set my recording  path in preferences and didn't seem to make a difference lol.  But I'll try noodling around more with object navigation in NVDA in the save as menu, thanks. URL: https://forum.audiogames.net/post/408176/#p408176 --

Re: Swamp, zombie FPS by Aprone

2019-01-29 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Nyanchan, please contact me through email so we can work out some tests, and hopefully figure out a solution to this problem. URL: https://forum.audiogames.net/post/408154/#p408154 -- Audiogames-reflector mailing list

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Hijacker via Audiogames-reflector
Re: why developers should port their games to the Mac We shouldn't forget all the advantages Apple's system has.* Development fees keep the App Store clean in regard of ad-only apps, virus and more and stop hobby-hackers from providing you with an infected app* OS-provided VoiceOver

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector
Re: why developers should port their games to the Mac Google Play Developer account will cost you $25 (one time), Apple iTunes Developer account will cost you $99/year and Windows Developer account will cost you $19/year. These prices can vary as per their respective policies.blaming devs

Re: Game in concept stage, your interest?

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Game in concept stage, your interest? I saw an Yvio on Amazon, but nope, product no longer available. I don't know if it's on YouTube or not. URL: https://forum.audiogames.net/post/408163/#p408163 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Is the $20 per year Microsoft fee for the Windows Store? If so, I haven't noticed much adolption of that either. Just like the Mac Appp Store, the Windows Store is full ofgarbage and crap. No one uses it when just like on macOS, you can

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Is the $20 per year Microsoft fee for the Windows Store? If so, I haven't noticed much adoption of that either. Just like the Mac Appp Store, the Windows Store is full of crap! No one uses it when just like on macOS, you can install

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-01-29 Thread AudioGames . net Forum — New releases room : deathtime via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Hi all.When i tryed to launch a heroes call, i get this error:--An error has occurred.  Please notify the game creator of this error.  You can copy the entire error to

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac I agree with Jack. Apple could honestly be doing much better with VoiceOver and macOS generally. The fact that the entire system has been neglected for years speaks volumes to Apple's lack of interest. They're more concerned with their

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: why developers should port their games to the Mac Is the $20 per year Microsoft fee for the Windows Store? If so, I haven't noticed much adoption on that front. Just like the Mac App Store, the Windows Store is full of crap! No one uses it when just like on macOS, you can install

Re: resident evil 2 remake, anyone interested?

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector
Re: resident evil 2 remake, anyone interested? i don't use the cammera, if a zombie is to my right, for example, i run to an open area, so i can face it without having to use the cammera.turning 180 degrees don't require the cammera, it's a command, (down + circle).the bad thing is... if

Re: Socker agent, football manager game

2019-01-29 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector
Re: Socker agent, football manager game Sorry for not being able to check the link out right now, but is it iOS only or a web game? If iOS only that's unfortunate as I look for as many good foodball manager games but not really using iOS. URL:

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-29 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids so now you have those trading scripts and they seem to be working what's your plan now then? URL: https://forum.audiogames.net/post/408177/#p408177 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Jenux OS, The "Next Jen!"

2019-01-29 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector
Re: Jenux OS, The "Next Jen!" OkayNo, the drive was not jostled or powered off in any way. It installed the packages, and stated main OS installed. After that point, it asked if I wanted to remove packages...and locked up when I went to hit N, after picking LTS/Mate preset.Note: I did

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-29 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids Hi.I due have a little problem. I did as instructed and instaled the plugin manager and set the mode to modified.Problem is that when I open the egosoft x3 folder, I don't have any log files in there.Any ideas what could be

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector
Re: why developers should port their games to the Mac Although it's a personal problem, Japanese support in OSX just sucks. I'm Japanese, so I obviously want to / need to write some Japanese. But once I start typing in Kanji, it starts to get super hyper ultra buggy.I doubt that the main

Re: Bokurano Daibouken 3 : secondary topic

2019-01-29 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Someone might be misinterpreting that they need to press the spacebar like crazy in a single gameplay, but it's actually not true. The game counts the total number of spacebar presses since the save data creation, so, if you complete the game

Re: Bokurano Daibouken 3 : secondary topic

2019-01-29 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Oh, meh, if you think this is a space bar masher, try Psycho strike, and AAC.My family couldn't stand the sound. If they had seen the game window, they'd probably have thought that in Psycho strike, my real enemy was the space bar! URL:

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-29 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids Moritz, You can save the game whenever you're docked by pressing shift+S, and then select a save slot with enter. If you pick one already used, you'll be asked if you want to overwrite it. Just press enter on the top option, which is

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector
Re: why developers should port their games to the Mac For the OCR command I more meant that the engine is there. The way it works is by using the image description command when focused on an image and most times it will bring the text in the image as well. The image description command is

Re: Bokurano Daibouken 3 : secondary topic

2019-01-29 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic No, I expect her to defend her own back with the missiles.If I can't handle a bug or 6 then there is a problem! Besides, if I go near her, she will kill my enemies with the rockets.Also that's funny lol. URL:

Re: X3: Terran Conflict, like Smugglers on Steroids

2019-01-29 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector
Re: X3: Terran Conflict, like Smugglers on Steroids hi zac. just reading through the menu's. i think you can toggle hud display. i wonder depending on what that option shows do you think it could cut down on certain bits of info whilst flying and if so would that help the OCR do you think?

Re: Swamp, zombie FPS by Aprone

2019-01-29 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Thank you very much Aprone. Once I made a solid report about this, I'll send an email. I don't want to make you stressed or confused for the issues that very few people are facing. URL: https://forum.audiogames.net/post/408231/#p408231 --

Re: Bokurano Daibouken 3 : secondary topic

2019-01-29 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Someone might be misinterpreting that they need to press the spacebar like crazy in a single gameplay, but it's actually not true. The game counts the total number of spacebar presses since the save data creation, so, if you complete the game

Re: NVDA Voices

2019-01-29 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: NVDA Voices If you go to http://accessibilitycentral.net/NVDA%20addons.html there is a specific section on voices. I'm afraid though when I experimented with a lot of those on that site I found the same thing, either the better voices like Narrator or Sapi came with a delay, or the

Re: Microsoft Backtracks, Classic Skype Lives to See Another Day

2019-01-29 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector
Re: Microsoft Backtracks, Classic Skype Lives to See Another Day I would be careful with any hacked version of Skype. I certainly don't think the person who posted that meant any ill intent, but maybe try sandboxing it first before just diving in and typing your account info. The fact that

Re: NVDA Voices

2019-01-29 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector
Re: NVDA Voices Hi.@Dark The Vocalizer voices are some pretty good voices indeed. Another great option is the Acapela text-to-speech voices, found at http://www.acapela-nvda.com/ URL: https://forum.audiogames.net/post/408237/#p408237 -- Audiogames-reflector mailing list

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2019-01-29 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Maybe you should try updating your graphics drivers. URL: https://forum.audiogames.net/post/408251/#p408251 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Organizing Projects Accessibly in Reaper?

2019-01-29 Thread AudioGames . net Forum — Off-topic room : CrystalD via Audiogames-reflector
Re: Organizing Projects Accessibly in Reaper? For me it saves the project in the right directory but the actual files involved in the project are saving in Reaper media still.  I've re-directed everything to different folders, so not sure why it's still saving my .wav files in reaper media

Re: Bokurano Daibouken 3 : secondary topic

2019-01-29 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Someone might be misinterpreting that they need to press the spacebar like crazy in a single gameplay, but it's actually not true. The game counts the total number of spacebar presses from the save data creation, so, if you complete the game twice

Re: Bokurano Daibouken 3 : secondary topic

2019-01-29 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic There was a bug where machinegun shoots were counted as 1 each, so omega shooter addicts' data quickly got over 10. I forgot if I have fixed that. If I have done that, it may be difficult to achieve 10. Oh, I rechecked the source code and

Re: why developers should port their games to the Mac

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector
Re: why developers should port their games to the Mac Thisis interesting. I've always heard that gaming on the Mac wasn't exactly a piece of cake, but had no idea of the specifics. For those of you who pointed to Narrator improvements, I can tel you that Narrator does indeed support Chrome

Re: Seeking Input on New Additions to the Staff Team

2019-01-29 Thread AudioGames . net Forum — Site and forum feedback : cartertemm via Audiogames-reflector
Re: Seeking Input on New Additions to the Staff Team @aaronThanks for the response. If I'm reading you here, the team of 3 semiactive admins is perfectly fine for now. No real reason to consider making changes this second even though your December update saw mods mentioning starting out in

Re: shadow rine full voice version released

2019-01-29 Thread AudioGames . net Forum — New releases room : faelnar . christopher via Audiogames-reflector
Re: shadow rine full voice version released Imaginatrix wrote:"Just completed Fencer's place, and ... No chest? No reward from the priest chick? Nothing? I thought this was where you got the warping thing, which I didn't get in my last playthrough either. I've had to walk from savepoint to

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