Re: what happened to the Bokurano Daibouken 3 topic?

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: what happened to the Bokurano Daibouken 3 topic?

The creator of the topic, bladestorm360, deleted all his topics for no reason, not only that one. He probably thought it would be funny for us, or maybe he was just drunk. So even if the forum restored it, hed delete it again. Also, I have no idea why he did that, because if he wants to stop playing games, that doesnt mean he has to stop all people on the forum from playing them.

URL: http://forum.audiogames.net/viewtopic.php?pid=229332#p229332




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Re: Sound Library Drawings from Sonniss

2015-08-26 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Sound Library Drawings from Sonniss

Link gives me a 404 error, they seem to have a blog post about it on their site though: (http://www.sonniss.com/blog/sfxmysterybox)

URL: http://forum.audiogames.net/viewtopic.php?pid=229330#p229330




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Re: Edge of Winter - New Castle Adventure Audio Game

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : avidgamer via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

any idea when demo out please?

URL: http://forum.audiogames.net/viewtopic.php?pid=229328#p229328




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Re: Braille plus emulater!

2015-08-26 Thread AudioGames . net Forum — Off-topic room : techmaster20 via Audiogames-reflector


  


Re: Braille plus emulater!

unfortunately, I dont have the code anymore as my previous mac was fried from an electrical cserge, and even before it fried, the drive that the code was on died.

URL: http://forum.audiogames.net/viewtopic.php?pid=229329#p229329




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Re: Survive the Wild!

2015-08-26 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: Survive the Wild!

HiWhile playing, Im getting the following:Call stack size: 15File: C:\Users\Sam Tupy\projects\survive the wild\stw.bgtLine: 353 (1)Function: void netloop()File: C:\Users\Sam Tupy\projects\survive the wild\stw.bgtLine: 3277 (1)Function: void trackmenu(string[], string[])File: C:\Users\Sam Tupy\projects\survive the wild\stw.bgtLine: 1038 (1)Function: void netloop()File: C:\Users\Sam Tupy\projects\survive the wild\stw.bgtLine: 1381 (1)Function: void game()File: C:\Users\Sam Tupy\projects\survive the wild\includes\net.bgtLine: 114 (1)Function: void login()File: C:\Users\Sam Tupy\projects\survive the wild\includes\menu.bgtLine: 15 (1)Function: void mainmenu()File: C:\Users\Sam Tupy\projects\survive the wild\includes\menu.bgtLine: 302 (1)Function: void optionsmenu()File: C:\Users\Sam Tupy\projects\survive the wild\includes\menu.bgt
 Line: 298 (1)Function: void optionsmenu()File: C:\Users\Sam Tupy\projects\survive the wild\includes\menu.bgtLine: 25 (1)Function: void mainmenu()File: C:\Users\Sam Tupy\projects\survive the wild\includes\net.bgtLine: 97 (1)Function: void login()File: C:\Users\Sam Tupy\projects\survive the wild\includes\menu.bgtLine: 15 (1)Function: void mainmenu()File: C:\Users\Sam Tupy\projects\survive the wild\includes\menu.bgtLine: 302 (1)Function: void optionsmenu()File: C:\Users\Sam Tupy\projects\survive the wild\includes\menu.bgtLine: 298 (1)Function: void optionsmenu()File: C:\Users\Sam Tupy\projects\survive the wild\includes\menu.bgtLine: 25 (1)Function: void mainmenu()File: C:\Users\Sam Tupy\projects\survive the wild\stw.bgtLine: 322 (1)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=229333#p229333




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Re: Edge of Winter - New Castle Adventure Audio Game

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

jyro22cant wait for this awesome sounding game. i was telling a couple of my sighted friends about this upcoming game. and i was wondering. whenever the playable demo is relieced may i share a link with them? i have a plan to share news about audio games with everyone i know.

URL: http://forum.audiogames.net/viewtopic.php?pid=229326#p229326




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Re: what happened to the Bokurano Daibouken 3 topic?

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: what happened to the Bokurano Daibouken 3 topic?

Hi.I was starting to panic, and I thought my browser was screwed. [[wow]] Thats really really sad. So much great information has been lost. I havent beaten the game yet.I wander, if Bladestorm have logged in and deleted the topic? I dont see how this huge topic just has suddenly disappeared.

URL: http://forum.audiogames.net/viewtopic.php?pid=229331#p229331




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Re: A Small Mush-Z Problem

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: A Small Mush-Z Problem

my main is necro warrior, but my strongest ones are warrior thief and druid cleric, heh.

URL: http://forum.audiogames.net/viewtopic.php?pid=229275#p229275




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Re: games for iPod touch 5

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: games for iPod touch 5

Hello Igoreha.Okay heres games some ar free some arent.all choiceofgames and hosted games, papa sangre 1 and 2, the nightjar, the inquisitor 1 2 and 3 and inquisitors heartbeat, zany touch, nebula game, blindside, earmonsters, solara, king of dragon pass, a dark room, the ensign, blindrunner, blindscape, smack me, sixthsense, audio defense, blindfold racer, mudrammer (for muds), pocketmud (for muds) frotz (for text adventures), audio run, stem stumper, worder, wordzinga, lords and knightsAnd thats about all I can think of right now if I think of anymore Ill post here again but those games should keep you busy for a while.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=229274#p229274




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Re: Clok Mud

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Clok Mud

Whoa, I use jaws! I really wanna experiment vip soundpack and see if its easier to make some triggers. Im not good at coding, but may be if I struggle, I might be able to make out something. I can probably make mushclient triggers.I have a huge bunch of sounds. I cant upload them all at once. Sharing sound mods is the great way to share it.

URL: http://forum.audiogames.net/viewtopic.php?pid=229276#p229276




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Debugging with eclipse

2015-08-26 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Debugging with eclipse

Has anyone had success with debugging java programs with eclipse using a screen reader? Things like breakpoints in the code are not being read, which is kind of annoying though there is a breakpoints window that you can switch to. Theres also supposed to be a window that shows the current stack, though I cant figure out how to get to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=229279#p229279




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Re: Survive the Wild!

2015-08-26 Thread AudioGames . net Forum — New releases room : Akire17 via Audiogames-reflector


  


Re: Survive the Wild!

Hello Mayana. Good day. Can I ask another question? I already successfully created a compass. Thanks again for your assistance. Now Im trying to go to the radiated city. I already built my boat. But the problem is I dont know how will I use it to travel across the ocean. Can you tell me how to do it? Where should I go first to be able to launch the boat? Thank you so much.

URL: http://forum.audiogames.net/viewtopic.php?pid=229278#p229278




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Re: Survive the Wild!

2015-08-26 Thread AudioGames . net Forum — New releases room : muhammad gagah via Audiogames-reflector


  


Re: Survive the Wild!

hi, I also experienced runtime error,This happened after I login the STWI am use windows 10 32 bit.Call stack size: 6File: C:\Users\Sam Tupy\projects\survive the wild\stw.bgtLine: 1532 (1)Function: void game()File: C:\Users\Sam Tupy\projects\survive the wild\includes\net.bgtLine: 114 (1)Function: void login()File: C:\Users\Sam Tupy\projects\survive the wild\includes\menu.bgtLine: 15 (1)Function: void mainmenu()File: C:\Users\Sam Tupy\projects\survive the wild\includes\net.bgtLine: 97 (1)Function: void login()File: C:\Users\Sam Tupy\projects\survive the wild\includes\menu.bgtLine: 15 (1)Function: void mainmenu()File: C:\Users\Sam Tupy\projects\survive the wild\stw.bgtLine: 322 (1)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=229277#p229277




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Re: games for iPod touch 5

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: games for iPod touch 5

Hi.Just remembered a couple more games lost cities and startraders (do not get star traders 4x its not accessible).Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=229325#p229325




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Re: Edge of Winter - New Castle Adventure Audio Game

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Awesome, thanks Brad!Good to hear, Fabi thank you!

URL: http://forum.audiogames.net/viewtopic.php?pid=229324#p229324




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Re: Grand Theft Auto V

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Grand Theft Auto V

hello, Im wondering something. For one, g t a is not a game that is accessible. However, Ive listened to ghorthalon and pitermach playing and it sounded amazingly fun. And theres a lot of stuff like the trainer and other things to help with game play. But Ive also seen the price tag on the game in the steam store, which I think is a lot for a game. Now Im wondering, is it actually worth it for me to buy the game? Cause Ive had a lot of experience with games that seem great in ither player reviews or the demo, and then when I baught them they were just... meh. And Im afraid this is gonna happen with GtA, and I dont want it to happen, not for 60€.

URL: http://forum.audiogames.net/viewtopic.php?pid=229323#p229323




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Sound Library Drawings from Sonniss

2015-08-26 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Sound Library Drawings from Sonniss

Hello,For the next month Sonniss will be doing a drawing for a sound library each day:[Click here to enter!Here is the announcement:We are currently runing a HUGE prize draw at the moment, you might want to check it out. Thousands of dollars worth of SFX is up for grabs! Every day for the next 30 days, 1 lucky person will be randomly selected to receive a special SFX mystery prize. Awesome, right?

URL: http://forum.audiogames.net/viewtopic.php?pid=229327#p229327




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Re: Boston Pokemon Tournament Near-Massacre - Seriously

2015-08-26 Thread AudioGames . net Forum — Off-topic room : Spiraling Wyvern via Audiogames-reflector


  


Re: Boston Pokemon Tournament Near-Massacre - Seriously

So, its probably within the link but, why were these nitwits planning on shooting a bunh of young adults and teenagers, kids, and their families? I cant tell from the posted Facebook posts on what their problem was.   And this is where reporting potential danger and dumbasses being dumbasses and posting their intent very clearly on a social media site. I have to admit, its nice when people literally turn themselves in before they start shooting. On a last note, anyone notice weve been getting a lot of near or tragic mass shootings this year? Whats with 2015?

URL: http://forum.audiogames.net/viewtopic.php?pid=229341#p229341




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Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-26 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: Triple Triad - A tile collecting puzzle game, by Aprone

aprone if you want me to help with more sounds in the game I probably can. I can progebly get a sound for the coin flip, whenever a tile is destroyed, whenever you receive a new tile for beating a opponent, and prob some music

URL: http://forum.audiogames.net/viewtopic.php?pid=229334#p229334




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Re: what happened to the Bokurano Daibouken 3 topic?

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Spiraling Wyvern via Audiogames-reflector


  


Re: what happened to the Bokurano Daibouken 3 topic?

Well, I sort of saw thi scoming. Considering Bladestorm has always been volatile on how his moods go with certain decisions, I was surprised it took this long to rage delete a lot of topics. Normally its not safe to post so much about something on a topic not generally made by the creater. At this point, the best thing to do is have yukio make a new topic or someone that works with him to post the BK3 info or even the latest update of the game like some developers here do.

URL: http://forum.audiogames.net/viewtopic.php?pid=229342#p229342




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Re: what happened to the Bokurano Daibouken 3 topic?

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: what happened to the Bokurano Daibouken 3 topic?

I tried checking the Wayback Machine ( https://archive.org/web/ ), and it does not seem to have it.After running up on this with a couple other pages I couldnt find backups of, Im going to suggest people occasionally use their save button to archive pages they dont want to disappear forever.

URL: http://forum.audiogames.net/viewtopic.php?pid=229344#p229344




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Re: the bit torrent sync accessibility fix - bit torrent sync clicker

2015-08-26 Thread AudioGames . net Forum — Off-topic room : timberwolf1991 via Audiogames-reflector


  


Re: the bit torrent sync accessibility fix - bit torrent sync clicker

I got a 403 forbidden when I tried to download this.Ideas?

URL: http://forum.audiogames.net/viewtopic.php?pid=229336#p229336




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Re: A Small Mush-Z Problem

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: A Small Mush-Z Problem

druid cleric is one of hte easiest combination to go with

URL: http://forum.audiogames.net/viewtopic.php?pid=229339#p229339




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Feedback needed for an incoming game

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Alan via Audiogames-reflector


  


Feedback  needed for an incoming game

As you can read here:http://forum.audiogames.net/viewtopic.php?id=16820Aprone has released an excelent accessible version of Tripple Triad. The idea was requested by Stirlock on another thread, and as soon as I readed that, I started programing a simmilar game.Usually, when sir Aprone does anything, your better option is try something different, at least youll play on another league  . But the mechanics of the game was interesting enought to test some libraries, and it could be a good code example for the new programers out there, so I decided to make it and release the source.Its almost done, thats why Im asking for feedback on some questions:1. IF you are interested in betatesting, just send me a private message.2. Any idea or suggestion, what do you like or
  why you dont like this kind of card games at all, etc, would be welcome.3. If youd like to participate, on this stage we need content to fill in the game. Cards are fully loadable from .ini files, so anyone can design his own cards.I would like to include some decks for the release, so if you create some cards, they will be distributed with the release version and you will be properly acredited (includes a free cofee if you visit Spain).Making simple cards is as easy as follows:1. Create a text file.2. Use the following template:[Card]Name = The NameDescription = cards descriptionUp = (number, from 1 to 10)Down = (number, from 1 to 10)Right = (number, from 1 to 10)Left = (number, from 1 to 10)3. Save the file, and its done.Example:[Card]Name = Baron SamediDescription =The baron is depickted with a top hat, black dinner-jacket, dark glasses, and cotton
  plugs in the nostrils, as if to resemble a corpse dressed and prepared for burial.Up = 3Down = 5Left = 2Right = 1It will take no time and best cards will be considered Major arcana, that is, cards with special properties or skills.Happy carding, and thanks for reading.

URL: http://forum.audiogames.net/viewtopic.php?pid=229343#p229343




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-26 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

hito be hones i wasnt also interested in this. but sincei heard about the multiplayer im so curious to test it. now im gonna download it

URL: http://forum.audiogames.net/viewtopic.php?pid=229281#p229281




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Re: Requesting a sound affect

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Requesting a sound affect

yo Steve,THis site may help you a little: http://www.freesound.orgThanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=229280#p229280




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Re: Swamp, zombie fps by Aprone (archived thread)

2015-08-26 Thread AudioGames . net Forum — New releases room : guilevi via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

Hi all,Ive lately been trying to run Swamp under a Windows virtual machine in Fusion 7, but Im getting several issues that I really dont know how to fix.The menues work fine, mostly, except for the voice option, which plays the voice file but doesnt say anything. When you actually start a custom map, its a totally different thing though. If I press a key to, say, cahnge my weapon, everything stops working until I alt tab away and back in. The thing is, most keys dont work even if I do alt tab all the time. Also Ive noticed that if I rapidly check my direction with W, it changes all the time. Nothing is touchng my trackpad and everything else that does use the trackpad is completely fine.Does anyone know what I could be doing wrong? Im sorry if this has been asked here before, its just that 10k posts is... a bit too much to look through. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=229288#p229288




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Re: UltraPower

2015-08-26 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: UltraPower

And, what was happened with server?

URL: http://forum.audiogames.net/viewtopic.php?pid=229289#p229289




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-26 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

@AstralAudioHey, I appreciate your advice on the games audio but its a free game and I cant justify $30 for the sounds on this game while I dont have enough money for myself having recently lost my job.I will continue to either make my own sound effects in audacity or get them from royalty free sources that only require credit, I couldnt find your sound cloud song, can you link it?@Guitarman Glad you like it! it will continue to be updated often

URL: http://forum.audiogames.net/viewtopic.php?pid=229293#p229293




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Re: games for iPod touch 5

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: games for iPod touch 5

Ill also add Lost cities, Adventure to fate battle arena, Star traders elite, She noire and audio speed, celtic tribes, all of the kid friendly games like blindfold racer, blindfold wildcard and blindfold simon, catch 52 and the other spoken slots and spoken 21s games by that developer, blindscape, your adventure, stem stumper, wordstack and soul trapper. Yes, there is a lot .

URL: http://forum.audiogames.net/viewtopic.php?pid=229296#p229296




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-26 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Its a shame Im so terribly bad at these kinds of games... Never could really win the getting started maps except for the first one, and perhaps the last one too, I dont remember. Nonetheless I am very interested.

URL: http://forum.audiogames.net/viewtopic.php?pid=229285#p229285




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Re: Survive the Wild!

2015-08-26 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

You also need a paddle (plank +knife +shaft +knife). Then you can go to the deep ocean by going south of the main land and then also going south in the shalow ocean. When you get to deep, deep ocean, go south until you hear something like you cant go there without a boat!. Then turn around so you are facing south, put paddle in 1 hand and boat in the other, and start pressing t.Ahh, and something else: sins fishing village is right next to the deep ocean on the east, you could just go to deep ocean, then without using a boat go east to the village, and you can walk south there.

URL: http://forum.audiogames.net/viewtopic.php?pid=229286#p229286




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Re: Prometheus: The Eternal Wars

2015-08-26 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!Were still working on a new implementation of the mushClient soundpack. We recently majorly updated our website design, so it might take a while to get a link there, but it will be done.

URL: http://forum.audiogames.net/viewtopic.php?pid=229282#p229282




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Re: the bit torrent sync accessibility fix - bit torrent sync clicker

2015-08-26 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: the bit torrent sync accessibility fix - bit torrent sync clicker

Well, regarding the clicker, Im not quite sure. because last time when I used it, this thing works quite well. of course there is some accessibility issue still, but it is better then nothing I suppose.HTH

URL: http://forum.audiogames.net/viewtopic.php?pid=229284#p229284




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-26 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Changelog 18/08/15   Version 0.8.4-Todays update has been a ton of bugfixes found through playtesting and a few more encounters, I have also worked alot on vials this build, Vials are now inventory items and can be consumed wherever you have inventory access, so you may be in a fight with someone too tough for you, near death you open your inventory and decide to go for it and take the vial not knowing weather itll be good or bad, and you get super-mutation and squash your opponent.You will now also be able to find vials being sold be merchants and within the regular loot lists!BUGFIXES- Fixed Nomad Faction Member dieing when already dead- Fixed tracks in the sand bug- Fixed storefront instant loot bug- Fixed looters in nomans land- Fixed looters in dead zones- Fixed Skip text with bullet shell encounter- Fixed no attack titan option in dancing titan encounter- Fixed music for the titan win text not showing- Fixed several encounters not giving loot properly- Fixed several encounters giving loot through old loot system- Fixed Roving Weapons Merchant not being logged in notable kills**MAJOR NEW CHANGES AND FEATURES**- Added Vials as inventory itemsNEW ENCOUNTERS AND CHANGES- Hellzone bottle trap Encounter- Pair of Weapons on the floor Encounter- Pile of Weapons on the floor Encounter- Grand-Titan Encounter- Added Coward Hunting Nomad Gang Encounter- Made Nomad corpse encounter have lootable corpses- Replaced insta vials with inventory vials in scientist shack- Replaced insta vial with inventory vial in dungeon loot- Replaced insta vials with inventory vials in lab roomhttps://www.dropbox.com/s/sank7r5f1fe43 … 4.zip?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=229290#p229290




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Re: New Infinite Apocalpytic Procedural Ascii Game The Wastes

2015-08-26 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Changelog 24/08/15   Version 0.8.4.2I have decided that the game isnt near enough to be complete within the next 16 updates so Im going to now be going up in an extra decimal point for updates, I think big updates should be 0002 points, and this one is fairly big so welcome to 0.8.4.2.Fixed Tons of shitty bugs that fucked up all of the trade inventory stuff, added misc items into the game world and futher buffed misc items and food items so the random loot youll find in the wastes will be even more varied! you can also now kill someone with a wooden spoon or a rake or any other weaponlike pile of junk you find, so thats a thing!Aside from that Ive fixed a shit ton of bugs and added a good few perks, havent had perk updates in a while so its nice to add more freshness to the game, I was going for something different, prosperity buffs merchants but Im thinking it may be a tiny bit op so I might nerf it in the future, also the joyous and fearsome perks take effect once per region and the by a thread perk could save your life, slightly.Anyways, thats enough for one night! sorry about the lateness but lots of work had to go into misc items working properly, next goals are randomly generated books, randomly generated plants and the ability to trade with the merchants or npcs you find as well as an expansion on mutations and a heap of perks, then in the farther future I will take a look at guns/faction expansion/more region types/town update/guns and armor/companions/large scale warfare/town development and management and much more!BUGFIXES- Fixed weapon trader screen refresh bug- Fixed object in the ground screen refresh bug- Fixed silver crafting pause bug- Fixed blood paralysis inventory bug- Fixed Nomad gang screen refresh bug- Fixed Nomad gang dialogue missing bug- Fixed cant exit raider camp bug- Fixed ability to have joyous and fearsome- Fixed titan human in nomans bug- Fixed misc item use bug- Fixed bugged menu call in trade screen- Fixed trade crash bug- Fixed trade freeze bugMAJOR NEW CHANGES AND FEATURES- Added New Perk Prosperity adds 1 item and $500 to all merchants (inf ranks)- Added New Perk Joyous decreases the region level by 1 each time you go in (1 rank)- Added New Perk Fearsome increases the region level by 1 each time you go in (1 rank)- Added New Perk By A Thread that gives you 5% chance to survive a death blow (1 rank)- Implemented Misclaneous items into the game world- Added the ability for misc items to be converted to scrap- Added the ability for some misc items to be turned to weapons- Added Weapon Durability Repair KitsNEW ENCOUNTERS AND CHANGES- Added Rusty Shopping cart encounter- Updated perks to show if only one rank- Added Weapon Repair Kit- Added Weapon Repair Kit+- Added Weapon Repair Kit++- Added Elite Weapon Repair Kit- Added Mega Weapon Repair Kit- Added Ultimate Weapon Repair KitNEW ITEMS- Added premium food- Added can of dogfood- Added can of catfood- Added packet of catfood- Added packed of dogtreats- Added china plate- Added china mug- Added china saucer- Added Space ship toy- Added nuke toy- Added alien toy- Added spaceman toy- Added monster toy- Added human skull- Added wooden spoon (misc and weapon)- Added soup spoon (misc and weapon)- Added wooden bowl- Added wooden cup- Added wooden mug- Added 8 ball- Added meat hook (misc and weapon)- Added bowling ball- Added bowling pin- Added silver spoon- Added Barbed wire ball- Added Coat Hanger (misc and weapon)- Added chocolate bar with raisins- Added Milk chocolate bar with rasins- Added white chocolate bar with rasins- Added Dark chocolate bar with rasins- Added minty chocolate bar with raisins- Added minty Milk chocolate bar with rasins- Added minty white chocolate bar with rasins- Added minty Dark chocolate bar with rasins- Added Barleywine- Added Bitter Ale- Added Brown Ale- Added Mild Ale- Added Old Ale- Added Pale Ale- Added Scotch Ale- Added Porter- Added Cask Ale- Added Stock Ale- Added Fruit Beer- Added Lager- Added Pale Lager- Added Dry Beer- Added Pilsner- Added Bock- Added Wheat Beer- Added Cider- Added Perry- Added Mead- Added Palm Wine- Added Wine- Added Fruit Wine- Added Table Wine- Added Sparkling Wine- Added Champagne- Added Fortified Wine- Added Port- Added Absinthe- Added Gin- Added Rum- Added Tequila- Added Vodka- Added Whiskey- Added Bourbon Whiskey- Added Irish Whiskey- Added Scotch Whisky- Added Brandy- Added Cognac- Added Potato Vodkahttps://www.dropbox.com/s/iveh5zjoizwrx … 2.zip?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=229291#p229291




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Re: UltraPower

2015-08-26 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: UltraPower

Im also need the latest version. if anyone who happen to have it, please dropbox.

URL: http://forum.audiogames.net/viewtopic.php?pid=229287#p229287




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Re: Any basic talking winPE to install windows 10?

2015-08-26 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Any basic talking winPE to install windows 10?

Hi.Once you download the windows ten setup tool from microsoft, run it and it will start installing windows ten, that will take about half an hour, depending on your internet speed; then your computer will restart twice or three times, what the program is doing is installing the necessary files that are needed to run the OS.Tip; You can run narator while this is going on by pressing and holding down the windows key and pressing the enter key. Hear are the narator shortcuts youll need:To move left and right, capslock key plus either left or right arrow.To click on an item; Capslock key plus space.Thats all youll need for narator.Once everything is set up; NVDA should start talking straight away.Im not sure on a full delete and install windows thing since Ive not done it.I hope this helps and if not, Im sure someone else will help on this thread.

URL: http://forum.audiogames.net/viewtopic.php?pid=229297#p229297




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Re: Swamp, zombie fps by Aprone (archived thread)

2015-08-26 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

hi,i disagreethey will be return againso apronedont bring more head aches for yourself.you cant guarantee they wont return or they willim saying, dont bring more head aches for yourself.

URL: http://forum.audiogames.net/viewtopic.php?pid=229298#p229298




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Re: Poll for upcoming robot battles game: Text to speech or voice files?

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Poll for upcoming robot battles game: Text to speech or voice files?

Slj is correct, actually I cant think of that many self voicing games that have the you have one zero zero zero points you describe. Choppy speech is a concern, though if the alternative is choppy speech and real character voices with atmosphere, Id rather have that than everything through a synth, though having a synth read the numbers and stats and the characters self voiced is the best of both worlds. As to sapi, Sapi itself is just a speech protocol in windows, the reason it doesnt sound as good as Jaws is that it runs with the microsoft default voices, actually you really should! be able to use the voices you have for Jaws with Sapi, its just because the manufacturers are greedy (though that is another story). So, if you want sapi to sound better, just get a decent synth voice for it. Sinse Supernova support is only occasionally included in games Ive used sapi for years, and now have realspeak daniel fo
 r it, so it sounds %100 fine to me. This isnt to say that a game shouldnt! support screen readers, sinse obviously if someone has a screen reader it helps for them to use the voice the screen reader has, however if a game absolutely required! a screen reader, that means nobody without that screen reader could play that game. After all there are people who might want to play games and either not have a screen reader, (imagine someone newly blind or a sighted person investigating audiogames), or not have the specific screen reader the game requires. After all, what about people who use cobra or system access, or for that matter for a long while before Dolphin stopped being quite as precious about the api, Supernova. Even 10 or 15 years ago it was not true that Jaws was the only screen reader around (Ive used Supernova for longer than that), and now, with nvda, Window eyes etc, that is even less true. This isnt anything against pe
 ople who use Jaws, if someone uses Jaws and finds it useful for them, then fare enough and thats a good thing, just to say that jaws isnt the be all and end all of screen readers, and obviously sinse the number of people who play audiogames is very small anyway we dont want to cut that number down with restrictive software requirements,  *cough leasy! *cough .

URL: http://forum.audiogames.net/viewtopic.php?pid=229300#p229300




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Re: Elten - A new social networking for the blind version 1 is out!

2015-08-26 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Elten - A new social networking for the blind version 1 is out!

thank you very much. that help a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=229305#p229305




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Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Triple Triad - A tile collecting puzzle game, by Aprone

@Aprone, Ive played a number of games, particularly online ones where you have a faith system as you describe and must occasionally do things required of the game, indeed sinse paladin is my goto rpg class I often get entangled with such. However, that is not really how Kodp works, sinse in Kodp you dont necessarily know what the gods require of you or whether your pleasing them at all, and though you can get blessings from the gods that can improve your situation, that is no guarantee that the gods or your ancestors or some other power in the game wont get annoyed with you. Also, Kodp has a great mythological system, and a major part in winning the game involves enacting the myths of the gods, however how well you succeed at this is pretty random depending upon a lot of things, you can do everything right and still fail, or make several wrong choices but still succeed depending upon a variety of factors, including which god a person worships e
 tc. I will say the execution is very different, sinse rather than working on the pawprints model as you describe of not knowing if or not a universal god exists and having to guess, Kodp works more on the basis of older, shamanic beliefs that Gods and spirits do! exist, but what they want and the ways they effect the world are rather hard to comprehend, indeed one of the things I love about Kodp is that you need to actually think about the Orlanthi culture and society, from rules of hospitality to when or not to declare a clan fud, to what sort of generosity to give to rivals etc. Either way suffice it to say I definitely! agree that art and games do exist togetherand have found some wonderful examples of such (not that it has anything to do with Faith, but most recently A dark room and The ensign are certainly! art). Getting back to the matter at hand, and speaking of art, one rather amusing idea might be instead of just the such and such tyle
  captures the such and such tyle to put in very short battle descriptions (perhaps even as short as one adjective). So that the giant zombie mawls the enemy Kamen or the Bores trample the enemy cats These could be longer, eg Daytona bombards the enemy so and so with gold But you see my point. Sound effects for the tyles would be great, ut we all know about the sound effects availability problem, however sticking in some colourful descriptions of battle actions, one for each tyle would be a nice way of giving the game some more fun elements and making it feel slightly more like a crazy anime battle, and slightly less like a static cardgame. Of course, sinse you would need one description for each tyle this might be too much of a painus in the anus to add, but if not, it could be fun. I recall a wonderful amigar chess program called Battle chess. What was great, was that the peaces all attacked each other in a
 musing ways. The queen raised her fingers and had a wand that shot lightning, the pawns would smack opposing peaces in the goolies with staves, the knights would do a monti python esk little duel, the bishops would raise a staff with a cross and a hole would appear below the peace to be captured, and the castles were giant rock troll monsters that crushed things. The best was when a king took a queen, sinse hed throw his arms around her and kiss her, then knife her in the back . The only problem is people got so carried away with the amusing death sequences youd usually end up sacrificing all your peaces . Either way you see my point. If as I said, not posible fare enough, but on the art level it might be rather amusing.

URL: http://forum.audiogames.net/viewtopic.php?pid=229303#p229303




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Re: Any basic talking winPE to install windows 10?

2015-08-26 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Any basic talking winPE to install windows 10?

nope. what I mean is, I want to do a fresh copy of windows 10 on this machine. Im not upgrading the windows.but anyways, thanks for the help.

URL: http://forum.audiogames.net/viewtopic.php?pid=229304#p229304




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what happened to the Bokurano Daibouken 3 topic?

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


what happened to the Bokurano Daibouken 3 topic?

Hi all. Dont mean to start a panic, but what happened to that topic? It seems to have disappeared... and with the information that it had, even having to dig through all those posts... thats going to hurt a lot if someone wants to play the game and needs to start fresh. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=229308#p229308




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Re: Swamp, zombie fps by Aprone (archived thread)

2015-08-26 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

what error youre getting?run check up.exethat will help

URL: http://forum.audiogames.net/viewtopic.php?pid=229299#p229299




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Re: Swamp, zombie fps by Aprone (archived thread)

2015-08-26 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone (archived thread)

hi,i disagreethey will be return againso aprone dont bring more head aches for yourself.you cant guarantee they wont return or they willim saying, dont bring more head aches for yourself.

URL: http://forum.audiogames.net/viewtopic.php?pid=229298#p229298




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Re: Survive the Wild!

2015-08-26 Thread AudioGames . net Forum — New releases room : Akire17 via Audiogames-reflector


  


Re: Survive the Wild!

Alright! Got it. Youre so kind Mayana. Thanks for always answering my queries. I really appreciate all your efforts. Thanks a lot!

URL: http://forum.audiogames.net/viewtopic.php?pid=229306#p229306




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Re: games for iPod touch 5

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector


  


Re: games for iPod touch 5

Yalll forgot Dice World! And SpellStack.Ah, cant forget Hatchi.

URL: http://forum.audiogames.net/viewtopic.php?pid=229309#p229309




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Re: Survive the Wild!

2015-08-26 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Survive the Wild!

hi,were trying create a paddlebut rightknife plank knife shaftbut why nothing happened?

URL: http://forum.audiogames.net/viewtopic.php?pid=229310#p229310




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Re: Requesting a sound affect

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Requesting a sound affect

Hi, heres the affect youre looking for:https://dl.dropboxusercontent.com/u/193694983/break.wavLet me know when you download.

URL: http://forum.audiogames.net/viewtopic.php?pid=229301#p229301




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Re: Survive the Wild!

2015-08-26 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

No problem. Yes, Im so kind ... or I want you to think I am, muwahahahahahahaha!

URL: http://forum.audiogames.net/viewtopic.php?pid=229307#p229307




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Re: Requesting a sound affect

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: Requesting a sound affect

Here are two more car break sounds:http://www.pcsgames.net/CarTireSquealStereo.wavhttp://www.pcsgames.net/CarTireSquealMono.wav

URL: http://forum.audiogames.net/viewtopic.php?pid=229302#p229302




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Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-26 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Triple Triad - A tile collecting puzzle game, by Aprone

Dark, King of dragon pass seems to have a very unique design. Id never run across any mainstream games that use those sorts of religion mechanics. Very cool indeed!For the customized attack messages, I think thats a great idea. I can easily make that change, just as soon as I get some time to sit down with the code.

URL: http://forum.audiogames.net/viewtopic.php?pid=229318#p229318




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Re: what happened to the Bokurano Daibouken 3 topic?

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: what happened to the Bokurano Daibouken 3 topic?

Hello,I can confirm that, for some reason, this topic has been deleted. I used my browsing history to try to find it, went to it, and I got a forum message saying bad request. This has actually made me quite annoyed because a lot of information has been lost, and Yukio was far from done when it came to updating the game, lots of new features planned from what someone on the topic was saying.The original topic URL can be found here, but its useless. Can the forum have a backup restored that could have info?http://forum.audiogames.net/viewtopic.php?id=11674

URL: http://forum.audiogames.net/viewtopic.php?pid=229319#p229319




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Re: windows 10

2015-08-26 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Re: windows 10

hi,I successfully upgraded to windows 10. Now, how do I find about its shortcuts?

URL: http://forum.audiogames.net/viewtopic.php?pid=229315#p229315




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Re: games for iPod touch 5

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: games for iPod touch 5

Thanks Trenton, I said wordstack when I meant spellstack . Your also correct on dice world and hatchy. Then there are the storm8 games like zombies live and I mobsters, and didnt someone mention a game called hipster tycoon recently? Yep, lots of games indeed.

URL: http://forum.audiogames.net/viewtopic.php?pid=229316#p229316




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Re: A Small Mush-Z Problem

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Cody_91 via Audiogames-reflector


  


Re: A Small Mush-Z Problem

Druid Cleric sounds like an intense combination. As does Necro Thief.

URL: http://forum.audiogames.net/viewtopic.php?pid=229317#p229317




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Re: games for iPod touch 5

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector


  


Re: games for iPod touch 5

Just about every game that works on iPhones will also work on iPod touch, with the exception of ones that use iPhone hardware (the only one I can think of that does is wheres my ducky which uses the compass so you should be OK). Just look in the ag.net database and filter by platform: iOS, and go to the applevis site and look for the games category.

URL: http://forum.audiogames.net/viewtopic.php?pid=229283#p229283




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Any basic talking winPE to install windows 10?

2015-08-26 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Any basic talking winPE to install windows 10?

hi guys,As you all know, windows 10 has been released quite a while now. and now, NVDA has also support for this new OS. and I want to try this out. I want to install windows 10 home 64 bit on my machine. is there a basic talking winPE available to do a clean install of windows 10?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=229292#p229292




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Re: Elten - A new social networking for the blind version 1 is out!

2015-08-26 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Elten - A new social networking for the blind version 1 is out!

[[wow]], I cant download. because it is not in English. 

URL: http://forum.audiogames.net/viewtopic.php?pid=229294#p229294




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Re: Elten - A new social networking for the blind version 1 is out!

2015-08-26 Thread AudioGames . net Forum — Off-topic room : bucklee12 via Audiogames-reflector


  


Re: Elten - A new social networking for the blind version 1 is out!

http://www.elten-net.eu/elten.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=229295#p229295




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Re: Swamp, zombie FPS by Aprone

2015-08-26 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi aprone, can you please import all my robocop data to my basilisk char? I want all that, but i like the name basilisk better and i dont want to level that char all the way to level 66.

URL: http://forum.audiogames.net/viewtopic.php?pid=229311#p229311




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How to write this for Vip MUD?

2015-08-26 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


How to write this for Vip MUD?

Hello!I want to do the music for battle and areas.How to do that in VIP MUD?

URL: http://forum.audiogames.net/viewtopic.php?pid=229313#p229313




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Re: Requesting a sound affect

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Requesting a sound affect

Hi all,Thank you for the sounds and website. Ill go ahead and download all affects so that you can remove them from your servers if needed. About the freesound.org website: is it necessary to create an account to download affects? Ive tried it before and it was but that was a while ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=229314#p229314




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Re: Requesting a sound affect

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Requesting a sound affect

Hi all,Thank you for the sounds and website. Ill go ahead and download all affects so that you can remove them from your servers if needed, and you will be able to do it as soon as you see this post because Im literally downloading them right after submitting. About the freesound.org website: is it necessary to create an account to download affects? Ive tried it before and it was but that was a while ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=229314#p229314




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Re: Survive the Wild!

2015-08-26 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

so ... did you combine knife with a plank, then a shaft with a carved plank, then disfigured paddle with knife again? If you did exactly that, then Im not sure whats wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=229312#p229312




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Re: games for iPod touch 5

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: games for iPod touch 5

Thanks Trenton, I said wordstack when I meant spellstack . Your also correct on dice world and hatchy. Then there are the storm8 games like zombies live and I mobsters.

URL: http://forum.audiogames.net/viewtopic.php?pid=229316#p229316




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Re: games for iPod touch 5

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: games for iPod touch 5

Thanks Trenton, I said wordstack when I meant spellstack . Your also correct on dice world and hatchy, and how come were utterly forgetting solara? Then there are the storm8 games like zombies live and I mobsters.

URL: http://forum.audiogames.net/viewtopic.php?pid=229316#p229316




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Hello.thanks for recording assault_freak.Good fight.Greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=229320#p229320




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Re: UltraPower

2015-08-26 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: UltraPower

People, there is something, like bandwidth or something, like this at the server.

URL: http://forum.audiogames.net/viewtopic.php?pid=229322#p229322




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Re: UltraPower

2015-08-26 Thread AudioGames . net Forum — New releases room : fatih via Audiogames-reflector


  


Re: UltraPower

WHAT HAPPENED TO THE SERVER? I couldnt connect to the server and couldnt check for updates either.Please give a solution to this problem and fix the web site and the server.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=229321#p229321




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Re: what happened to the Bokurano Daibouken 3 topic?

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : patjk via Audiogames-reflector


  


Re: what happened to the Bokurano Daibouken 3 topic?

Im not believing anything until I hear that from the actual creator, unless of course his account is gone.

URL: http://forum.audiogames.net/viewtopic.php?pid=229335#p229335




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Re: Any basic talking winPE to install windows 10?

2015-08-26 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Any basic talking winPE to install windows 10?

you can use bryans image from www.bryansmart.com even though its originally made for win7 it will work with 10.E]If you want something more advanced you can purchase winstaller from www.levtec.linkpc.net

URL: http://forum.audiogames.net/viewtopic.php?pid=229337#p229337




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Bokurano Daibouken 3 : sub topic

2015-08-26 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector


  


Bokurano Daibouken 3 : sub topic

Hi.Since the main topic was deleted for some reason, I post the secondary topic for BK3 discussions. If the main topic will be restored from the backups, Ill delete this one, or itll be naturally unanswered.

URL: http://forum.audiogames.net/viewtopic.php?pid=229357#p229357




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Re: Psycho Strike - New Strategy/Action game

2015-08-26 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

The AI mode is kinda disappointing as a secret mode, I can agree with that. I was also rather disappointed with what happens when you reach your goal. It was the ultimate anticlimax.However, I still stand by everything Ive said thus far about the game in general.

URL: http://forum.audiogames.net/viewtopic.php?pid=229360#p229360




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Re: Braillemon status update!

2015-08-26 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Braillemon status update!

Nah, if she used sounds from the anime it would destroy the clasic gameboy sound its going. That for me is really neat. I heard my brothers and friends playing the gameboy vertion growing up and I always wish I could play that vertion. And now I can! Maybe in a different Braillemon game but it just wouldnt fit in this one.

URL: http://forum.audiogames.net/viewtopic.php?pid=229363#p229363




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-26 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

People i try to play online but i think that is need to make a extreme large map with world war 2 or mediewal wars thematic in which player can start with small army and battling against others players...

URL: http://forum.audiogames.net/viewtopic.php?pid=229345#p229345




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Re: Requesting a sound affect

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Requesting a sound affect

Yes, you need to have an account to download the those sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=229355#p229355




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Re: DeathMatch, a new beginning

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

danny? really you are geting adming acces to the staff with a item? really?This is a bad idea, the worst user group control that ive seen on a game xdWhi dont you have a user group in the games database, on that you select the users that are member of the staff?And, danny, just made all of acounts a persistent acount. When a player deaths, dont delete the acount, only reset the character. With that, all acounts have only a one identifier that you can userto set them on a admin or simply user.Well.

URL: http://forum.audiogames.net/viewtopic.php?pid=229346#p229346




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Re: Survive the Wild!

2015-08-26 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector


  


Re: Survive the Wild!

@Sam, have you considered that the spammers/cheaters might be using virtual machines? That might allow them to circumvent your detection strategy. Just an idea. Not sure how youd resolve it, if that is a problem. And to the people having runtime errors in Windows 10, try changing the compatibility settings to see if that helps. If youve got a desktop icon, press the applications key on it and choose something along the lines of troubleshoot compatibility (thats what it is in Windows 7, I havent upgraded quite yet). HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=229347#p229347




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Re: Elten - A new social networking for the blind version 1 is out!

2015-08-26 Thread AudioGames . net Forum — Off-topic room : Jonnyboy1991 via Audiogames-reflector


  


Re: Elten - A new social networking for the blind version 1 is out!

Hello, so I download your program, and well dam! Your servers are so slow, its crawling like something I have never seen before. I am getting about 1 meg per second on all other servers that I download from but, this one, I get up to 20 K per second, which is not right at all! is there a reason for this? and when I install it, your installer is buggy, and half the time it doesnt open and when it does, its getting a bad executable signature. You say this is vary stable, but is it really?

URL: http://forum.audiogames.net/viewtopic.php?pid=229348#p229348




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Re: Survive the Wild!

2015-08-26 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

No its not compadibility issues. Its a bug, but dont worry, ive been working on it. Ive been trying to figure out what the heck is rong with this, but it will be fixes soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=229349#p229349




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Re: Feedback needed for an incoming game

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: Feedback  needed for an incoming game

Im excited to see how your game progresses. With card creation being open to anyone, I think youll end up with a neat collection of cards that people put a lot of effort into.

URL: http://forum.audiogames.net/viewtopic.php?pid=229351#p229351




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Re: Playing games like Palace Punch-up and Top Speed over the internet

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Playing games like Palace Punch-up and Top Speed over the internet

Sorry for bringing this topic back, but I just gave hosting internet games another try. I tried creating an RTR server but it wouldnt connect. I set a static IP on XP of 192.168.2.100 and tried to open the port in the port forwarding section of the Belkin router. I entered 6667 in both the incoming and private port boxes and my IP from my virtual machine. I have vmware set to use the bridged network adapter. WHen I run the server program and try to connect with my public IP, it says connection error. Is this router really not meant for this? Can an Airport Express handle DHCP reservations? I dont feel like paying $199 for an Extreme. Besides, I cant switch routers right now as Im still living with my parents until Im done with High School. I wonder if this is just a lost cause? ANd to think I thought it would actually work. Ive been having this issue for 5 and a half years.

URL: http://forum.audiogames.net/viewtopic.php?pid=229353#p229353




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Forum backup, and a plea to the mods

2015-08-26 Thread AudioGames . net Forum — Off-topic room : stirlock via Audiogames-reflector


  


Forum backup, and a plea to the mods

So, recently, bladestorm360 took it upon himself to delete every last topic he made, and with it a multitude of useful information was lost. Can we get the forum backed up somehow? Also, it would be cool if we could disable the ability for individual users to delete their own topics, so something like this doesnt happen again.

URL: http://forum.audiogames.net/viewtopic.php?pid=229354#p229354




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Re: the bit torrent sync accessibility fix - bit torrent sync clicker

2015-08-26 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: the bit torrent sync accessibility fix - bit torrent sync clicker

uh, I have no idea. because I had lost my copy.

URL: http://forum.audiogames.net/viewtopic.php?pid=229356#p229356




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Re: Braillemon status update!

2015-08-26 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Braillemon status update!

it would be cool if you could use sounds from the anime.

URL: http://forum.audiogames.net/viewtopic.php?pid=229358#p229358




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Re: I am thinking about the Audiogame, suggestions and advices please

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector


  


Re: I am thinking about the Audiogame, suggestions and advices please

hiI have a problemSimply, the tcprecv function is only for the server, and the tcpsend function is only for a client.This means that the a client can send a packet. The server can recive it, but the server cant send any packet to the client. And the client can not recive any packet?Is it a real problem? or I was wrong? Please let me knowThanks

URL: http://forum.audiogames.net/viewtopic.php?pid=229361#p229361




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Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-26 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Triple Triad - A tile collecting puzzle game, by Aprone

KeyIsFull provided the ones we have so far, so to be fair Ill wait to see what he says on the matter. If he is wanting others to help supply sounds then Im fine with that, but if he intends to come up with more himself then Ill hold off on getting any from other people.

URL: http://forum.audiogames.net/viewtopic.php?pid=229350#p229350




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Re: ultrapower's voice chat feature security review (mostly solved)

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : Spiraling Wyvern via Audiogames-reflector


  


Re: ultrapower's voice chat feature security review (mostly solved)

Stop feeding the trolls and let this topic die. It seems the person who started all this found one flaw that wa overlooked by the developers, who are still new at online implementation of stuff like voice chat, and took the flaw all the way down in some random allegation of terror and fright to get us to abandon the game. Honestly, Im not sure what the hell the developers group has done to get this much hate from many people. Its kind of sad and very childish to be pulling stunts like this.

URL: http://forum.audiogames.net/viewtopic.php?pid=229352#p229352




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Re: Forum backup, and a plea to the mods

2015-08-26 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Forum backup, and a plea to the mods

I disagree.While I think that deleting every single post you make is a bit excessive, I think it should be a persons right to do with their posts as they please. This is a public forum. Maybe something happened to this person that made him think he was somehow at risk. I dont know him from Adam, so I cant really say what went on, but, as someone who has dealt with a lot of stress lately as a result of things that can be found over the internet, I have to say this guy has my sympathy unless evidence comes to light that would disprove my theory.Another thing to keep in mind is that a person can really regret writing things on forums and such after the fact. With more and more employers scouring the internet for, what I think is no good reason, just to disqualify potential job applicants, its good to try and keep a tight leash on what you say and do online. The vast majority of us dont have anything to hide. But the vast majority of us also
  say things in anger that we may not mean. We may say things that are foolish and childish. We may even have been trolls in our teen years.All of that would be ok if it wasnt immortalized forever, set in stone, for those glowering employers to peruse as they see fit. And, yes, I know that the likelihood of such a situation happening on the Audiogames forum is slim to none. But maybe this person doesnt want to take that chance at all. Furthermore, of course there are things like the internet archive, but I wouldnt think that many people would be so desperate to scrape the bottom of the barrel that they would wreak havoc on someones life in that way.

URL: http://forum.audiogames.net/viewtopic.php?pid=229359#p229359




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Re: Triple Triad - A tile collecting puzzle game, by Aprone

2015-08-26 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Triple Triad - A tile collecting puzzle game, by Aprone

I think youre a bit confused; I did not make any sounds for this game, only Pawprints. By the way, still waiting on a new pawprints update with my new sounds in it, just an FYI

URL: http://forum.audiogames.net/viewtopic.php?pid=229362#p229362




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Re: what happened to the Bokurano Daibouken 3 topic?

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: what happened to the Bokurano Daibouken 3 topic?

Search bladestorm360 on the user list. Theirs only 1 topic that he didnt delete, and thats the one about his life. Also, he was on here yesterday, so he probably deleted it then

URL: http://forum.audiogames.net/viewtopic.php?pid=229338#p229338




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-08-26 Thread AudioGames . net Forum — New releases room : vcaparica via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Just stopping here to say that Tactical Battle with Online Multiplayer is a dream come true. TB is a brilliant board engine, really easy to understand and create maps and whole games with it, but the restriction of not allowing online duels was very frustrating. Now I foresee myself spending again nights over nights playing and editing maps to play with my friends.For all of you involved in this feature, my most sincere thanks, you gave Tactical Battle, this great game, a brand new soul.

URL: http://forum.audiogames.net/viewtopic.php?pid=229340#p229340




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Re: I am thinking about the Audiogame, suggestions and advices please

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : arbuz via Audiogames-reflector


  


Re: I am thinking about the Audiogame, suggestions and advices please

Hi momo7807,You can use TCPRecv and TCPSend either on server or client equally, but if you are using it on the server, client should be connected, otherwise, you will get an error. If you send it from the client to the server, you also have to know servers socket, where to send data. That means, that you should be connected to the server. Thats all.Small example:Serverlocal const $IP_ADDR = 127.0.0.1
;We set an IP adress of your server here. I set this IP that you can test this Script on one PC for the server and client either.
local const $PORT = 31782
;Your servers port. Client should be connected also by using this port.
local const $MAX_INCOMMING_CONNECTIONS = 10
;This way you can set how many connections server can accept
local $listen = -1
;Variable, which will be used to listen for incomming connections
local $client_socket = 0
;This variable holds an information about the connected client socket.
tcpStartup()
;We started the TCP services here. But dont forget when you will do some real program to check an errors for all these actions.
$listen = tcpListen($IP_ADDR, $PORT, $MAX_INCOMMING_CONNECTIONS)
;We created a listenning socket here.
do
$client_socket = tcpAccept($listen)
;Accept the incomming connection. We simply put this code itno forever loop to catch if someone wants to connect.
until $client_socket  -1
;Do this forever loop until client socket wil be unequal to -1. -1 is a value, which are returned by TCPAccept on failure. So if -1 is returned, it means, that noone connected to your server yet and you need to wait for a while. You also can use if @error = -2 then it means, that client is not connected.
local $msg_from_client_socket = 
;This variable will be used to store a messages from client socket.
do
$msg_from_client_socket = tcpRecv($client_socket, 1024)
;We are waiting for the clients message. 1024 means, that we accept max 1 KB of data.
until $msg_from_client_socket  
;If we got something here, this variable returns a message from the client socket, otherwise, it will be just empty string, like . So we also put it into a forever loop to wait.
msgBox(0, Message from the client socket, $msg_from_client_socket)
tcpSend($client_socket, Hi, Im a server.)
;We send something to client here.
tcpCloseSocket($listen)
tcpCloseSocket($client_socket)
tcpShutDown()
;We just turned off the server.Now for the clientlocal const $SERVER_IP_ADDR = 127.0.0.1
;Use this if you want to test it on the same  PC where the server is started.
local const $SERVER_PORT = 31782
;The servers port.
tcpStartup()
local $server_socket = tcpConnect($SERVER_IP_ADDR, $SERVER_PORT)
;We connect to the server and get the servers socket.
tcpSend($server_socket, Hi, Im a client.)
;We sent a message to the server.
local $msg_from_server_socket = 
do
$msg_from_server_socket = tcpRecv($server_socket, 1024)
;We scanning for incomming message here.
until $msg_from_server_socket  
msgBox(0, Message from server socket, $msg_from_server_socket)
tcpCloseSocket($server_socket)
tcpShutdown()Thats it, but as I already mentioned, dont forget to check errors everywhere.I hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=229374#p229374




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Re: Forum backup, and a plea to the mods

2015-08-26 Thread AudioGames . net Forum — Off-topic room : Adel via Audiogames-reflector


  


Re: Forum backup, and a plea to the mods

Hello.The problem with links in post 5 is that they are from google cach and they are temperary.So, they will disappear shortly I guess

URL: http://forum.audiogames.net/viewtopic.php?pid=229375#p229375




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Re: Forum backup, and a plea to the mods

2015-08-26 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: Forum backup, and a plea to the mods

Yeah. I only put them there so those interested can grab them while they still can

URL: http://forum.audiogames.net/viewtopic.php?pid=229376#p229376




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Re: Accessible Typing Game?

2015-08-26 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Accessible Typing Game?

Hi.There is not anything made yet, as far as I know.

URL: http://forum.audiogames.net/viewtopic.php?pid=229377#p229377




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Re: talking windows pe four 64 bit installation of windows now available.

2015-08-26 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: talking windows pe four 64 bit installation of windows now available.

Hello all,This question is related to the installation of Windows Seven. Let me tell you, I spent about six hours straight just trying to get everything to work, because every time I tried something, it either backfired or something went wrong and I had to keep troubleshooting until I nearly got a headache from working on the same thing for a long long time.First, let me start out by explaining whats going on. I purchased a Windows7 X64, service Pack 2 installation disc with Amazon. My mac was recently restored due to excessive water damage, so the hard drive had to be replaced as well. Unfortunately, there were a few minor changes from the time Chris Hal, the author of how to install Windows without sighted Assistance on Bootcamp had written it. For example, there is no format file system selection like the one he talked about, and Bootcamp is able to provide sound support.Heres where things started to go awry. Last Monday, I went over to my local co
 mmunity college and one of the tech specialists guided me through the installation. It took about half an hour to complete. Once that was done, I had to pack up my computer because my ride was coming, and I had also made a terrible mistake. I accidentally left the boot camp drivers at home. This caused another problem to come up. The keyboard only worked on the log on screen, but once I logged in, both the keyboard and the mouse were totally unresponsive, dead to the world. The only thing that worked was the Windows L key, which locked the screen, and when I pressed shift five times, the sticky keys message came up. Also, I heard no sound--I knew what was on the screen because someone told me what was on it.So, I decided to go for a plan B. I went on-line to download VM Fusion 8 Professional, and from there I made a virtual disc based on the Bootcamp partition. That went smoothly until I found that I couldnt pass keys over to the Windows side. Every time I tried doing a 
 Windows command, the Mac would make the familiar thump sound. Occasionally narrator would say something like tab or shift tab, but nothing else.So then I went over to plan C. About a week ago, I was on the Apple Vis web site, and under the podcasts section I found one where someone named Armando described how to install Windows. So I listened to it yesterday, and he talked about installing Windows 8 using the talking installation disc. He wasnt very clear on the directions though. For example, when my mac restarted to begin the installation, I dont remember him saying he had to unplug his flash drive any time before or while the Mac was starting up, so that required some trial and error. I had to constantly restore and build partitions.I digress, so Ill back up a little bit. All of that happened yesterday night, so while I was sleeping, my desktop was downloading the zip file containing the TWPE second release, which included the Mega install.I we
 nt in and looked at the read me file, as well as the change log, and at first I was not able to comprehend the fact that my installation CD wouldnt work with the preinstallation environment. I just went ahead and got the necessary software that I would need to work with. First, I tried BurnAware, but that wasnt very accessible, so I gave up. But I discovered that IMGBurn was capable of ripping files onto an ISO image. So I went that route. When that was done, all I had to do was find the perfect flash drive that would support the windows installation. Note that I used IMGBurn to make my bootable installation disc with the talking PE on it, and I used ISOtoUSB to install my copy of Windows onto an SD card that I finally ended up having to use, for it satisfied the necessitated criteria.I took a quick nap, and resumed the problem at hand when I awoke. Now that I had everything in place, I went ahead and began the installation. This is where I had to experiment until 
 I finally got the PE to talk. While I was holding down the C key and the mac was chiming, I plucked the flash drive out of the USB port and the disc started spinning shortly thereafter. At around a minute and a half, the familiar NVDA startup sound came up, and I felt my spirits raising considerably. I just crossed a major hurtle and achieved a milestone I thought I could never get passed.So, after having plugged in my flash drive with the SD card in it, I launched setup.exe. Can you imagine the disappointment I felt when it said that this programme was not compatible with the version of Windows I was running? Well, thats how I felt, but I quickly remembered that I had burned the mega version onto my DVD, so I felt a little more hopeful. I launched the other installer and proceded to install Windows. Everything went smoothly until I got to this screen. Installation error. A file appears to be missing or corrupt. Make sure your installation has all the files required to i
 nstall. Error code: 0x80070017. 

Re: Forum backup, and a plea to the mods

2015-08-26 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: Forum backup, and a plea to the mods

Not to be rude or anything, but things can be solved when you ask for what you are looking for. Demanding that users should not be able to delete there posts was a bit extreme. One of the reasons I dislike the Zone is because you can not delete your posts or old topics, and then they archive everything older than a sertaint period of time. Which is just messed up especially if they are a sight geared to all ages teens included.

URL: http://forum.audiogames.net/viewtopic.php?pid=229378#p229378




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