Re: accessible notebook software for blind and visually impaired?

2020-01-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: accessible notebook software for blind and visually impaired? Hm. Maybe, though I can't confirm just how accessible these options are. It seems the ipynb format has some associations with [ipython]. For some less than straight forward ways, there's also a Jupyter ipynb converter [here]

Re: The creation of complex maps

2020-01-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: The creation of complex maps When it comes to tile based editors, a particular hack i've mentioned before is to use a standard paint tool for generating images. Maps, at least tile based ones, are typically stored as 2 dimensional arrays with numbers ranging from 0 to whatever to

Re: The creation of complex maps

2020-01-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: The creation of complex maps The default image for brushtone is 64 by 64 black, with the cursor in the lower left corner. You pick a color by pressing one of the number keys, default is red, and use the arrow keys to move the cursor around the canvas, pressing space to change the color

Re: multi-platform tts library

2019-12-24 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: multi-platform tts library Tolk is windows only, though if your looking for native TTS access, the previously mentioned pyttsx and pyttsx3 are probably the libraries you want, since they only support native TTS systems. URL: https://forum.audiogames.net/post/488212/#p488212 --

Re: WxPython problem with visibility of status bar

2019-12-28 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: WxPython problem with visibility of status bar The fact your using Orca suggests your running this on a linux distro? Not sure if you may encounter issues with that... Code checks out on windows, other than that slight indent issue in the post. It could also have something to do with

Re: WxPython problem with visibility of status bar

2019-12-29 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: WxPython problem with visibility of status bar Hmm, well if it works in libre office than that could suggest the issue is with wxPython. What distro of Linux are you using? And what version of Python and wxPython? wxPython has been known to have a number of little quirks, especially

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-08 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Another approach could be the implementation of 3D positional audio, reverb and audio occlusion with ambient sound of the players footsteps of idle sounds, clink of armor, breathing, sound of a torch, etc. same with opponents.

Re: Code Dungeon - A first person hack & slash dungeon crawler

2020-04-08 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Code Dungeon - A first person hack & slash dungeon crawler Another approach could be the implementation 3D positional audio, reverb and audio occlusion with ambient sound of the players footsteps of idle sounds, clink of armor, breathing, sound of a torch, etc. same with opponents.

Re: BGT multiplayer game a lot of ping client disconnect

2020-04-09 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: BGT multiplayer game a lot of ping client disconnect @23For distributing code you can use Pyinstaller, which builds an executable binary. Packing and Extracting can be done easily with a Zipfile, and depending you can pack your files into the executable itself. Loading sounds can also

Re: A few questions about python accessibility

2020-04-14 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: A few questions about python accessibility Screen readers can pick up many of wx's widget elements on their own, though there are gaps in that support, like AUI notebooks for example. URL: https://forum.audiogames.net/post/519576/#p519576 -- Audiogames-reflector mailing list

Re: Accessibility Issues with WXPython 32bit

2020-04-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Accessibility Issues with WXPython 32bit Not sure with the Pheonix build,but should be ok. Try this:import wx # Define the tab content as classes: class TabOne(wx.Panel): def __init__(self, parent): wx.Panel.__init__(self, parent) t = wx.StaticText(self, -1, "This

Re: Arrow keys with voice over

2020-04-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Arrow keys with voice over Pyttsx supports crossplatform system tts. URL: https://forum.audiogames.net/post/519907/#p519907 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Seeking advice on game publishing

2020-04-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Seeking advice on game publishing I've never really used the itch.io app either, so decided to evaluate its accessability. I can confirm that installation and the app itself appear to be completely accessible, at least with NVDA. Some of the tab selections are a bit wonky in a few

Re: Python basic window control examples?

2020-04-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Python basic window control examples? Mm, yes. It might be better to centralize those than repeat oneself. Do also check out amerikranian's guides as well, one [here] also covers windows, input, and TTS output. You can find a working copy of tolk [here], some tolk examples [here], some

Re: going about developing a rythem game

2020-04-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: going about developing a rythem game Hmm. I threw together a test script that uses OpenAL and polled a 1 second sound samples seek position relative to user input, so seek * length = response time. It streams the sample play position at 0.02 ms, key presses register between 0.04ms to

Re: going about developing a rythem game

2020-04-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: going about developing a rythem game Hmm, I see what you mean by response times. I threw together a python script that uses OpenAL and polled a 1 second sound samples seek position relative to user input, so seek * length = response time. It prints the samples play position every 20

Re: going about developing a rythem game

2020-04-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: going about developing a rythem game @11I'm kind of curious what the metrics are for games like DDR and what their implementation strategy is, or how fine tuned the fixed arcade and console variants are compared to more diverse PC contemporaries. Hmm... Also wondering how [GPU

Re: Python basic window control examples?

2020-04-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Python basic window control examples? Mm, yes. It might be better to centralize those than repeat oneself. Do also check out amerikranian's guides as well, one [here] also covers windows, input, and TTS output. You can find a working copy of tolk [here], some tolk examples [here], some

Re: going about developing a rythem game

2020-04-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: going about developing a rythem game @3A rhythm game is typically the type of game where you match button presses or motions to the sound of music, a beat, or "rhythm", IE: Dance Dance Revolution, Paraparappa, Beat Saber, etc. URL: https://forum.audiogames.net/post/520077/#p520077

Re: frontend web development

2020-04-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: frontend web development @34A more direct answer to your question is the problem that making a website appealing is subjectively arbitrary. Just because the person you asked didn't like the font, font size, padding, or colors, doesn't mean others wouldn't like it, or how many wouldn't

Re: Games with Python

2020-04-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Games with Python Pyglet handles 3D better, but recent work on it also expanded its 3D positional Audio support. It still doesn't take full advantage of OpenAL's abilities though, like HRTF, EFX, etc. For that your better off going with a more audio dedicated library. Pygame is fairly

Re: frontend web development

2020-04-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: frontend web development @34A more direct answer to your question is the problem that making a website appealing is subjectively arbitrary. Just because the person you asked didn't like the font, font size, padding, or colors, doesn't mean others wouldn't like it, or how many wouldn't

Re: Mac Pyinstaller error with accessible_output2

2020-04-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Mac Pyinstaller error with accessible_output2 Hmm, there's a [ticket] for Pyinstaller that suggests the spec files aren't written in a way thats compatible to run on macOS, something about the Binaries argument that needs to be modified to keep from passing irrelevant files, though in

High Speed Sonifier

2020-04-19 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
High Speed Sonifier For anyone whos interested in a more highspeed sonifier that sounds like monotonous crickets, then feel free to grab the source [here], which I could have swore I posted before... URL: https://forum.audiogames.net/post/520713/#p520713 -- Audiogames-reflector

High Speed Sonifier

2020-04-19 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
High Speed Sonifier For anyone whos interseted in a more highspeed sonifier that sounds like monotonous crickets, in stereo! Then feel free to grab the source [here], which I could have swore I posted before... URL: https://forum.audiogames.net/post/520713/#p520713 --

Re: going about developing a rythem game

2020-04-19 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: going about developing a rythem game @18The codes actually adapted from LGPL [C source] lifted from the vOICe's site demonstrating it, and yes i'm using numpy. Maybe i'm not describing it properly, regardless the source is already publicly available, or at least some versions of it,

Re: High Speed Sonifier

2020-04-20 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: High Speed Sonifier The original C source isn't optimized and seems to generate it as it goes, writing directly to a wav file. For reference you can check out [arti1.c] and [hificode.c]. He seems to have updated the site since I picked up the source though, there seems to be an OpenCV

Re: going about developing a rythem game

2020-04-18 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: going about developing a rythem game @13Mmm, yeah leveraging the GPU generally is great for straight forward compute tasks, maybe good for workflow or cinematics at scale. Still, could be a question of working through the right implementation at some point, maybe have potential for

Re: going about developing a rythem game

2020-04-18 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: going about developing a rythem game @13Mmm, yeah leveraging the GPU generally is great for straight forward compute tasks, maybe good for workflow or cinematics pehaps. Still, could be a question of working through the right implementation at some point, could maybe have potential for

Re: going about developing a rythem game

2020-04-18 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: going about developing a rythem game Been messing a bit with Pyglet, seems clock.schedule_interval [limits the update cycle] rate to a default frame rate with vsync for some reason. Managed to get around that and get down to a 1ms update cycle, keyboard response seems to register

Re: Games with Python

2020-04-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Games with Python Rummaging around in some of my previous posts, [here] is one demonstrating a simple menu with Pygame and sounds:import pygame from pygame import mixer import sys class main(object): def __init__(self): #initialize pygame pygame.init() #initialize

Re: A few questions about python accessibility

2020-04-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: A few questions about python accessibility If you plan on compiling the source code without a console window, then there will be no native text output from the screen reader, and sound will be the only way they can hear the output. Now you can display text to the window, but that moves

Re: A few questions about python accessibility

2020-04-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: A few questions about python accessibility If you plan on compiling the source code without a console window, then there will be no native text output from the screen reader, and sound will be the only way they can hear the output. Now you can display text to the window, but that moves

Re: Python basic window control examples?

2020-04-17 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Python basic window control examples? It depends. If you have a good grasp of the core basics IE: variables, if/else, loops, functions, and classes, then the next thing to look into is libraries and API's to expand the function set. For windows and graphics you'll want to look into

Re: frontend web development

2020-04-07 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: frontend web development @23Hmm... If you take two people, one blind and one sighted and have them look at a portrait in their respective ways, the sighted person will likely remark on the overlay of color and perspective visually. The blind person will likely appreciate the texture,

Re: problem in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: problem in python PIP comes preinstalled in recent versions of Python, so it's likely there. Are you trying to run it in the [python interpreter]? Try typing "pip install pygame" on the command prompt outside of python or the interpreter, or alternatively typing "python -m pip install

Re: problem in python

2020-03-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: problem in python When installing python, theres an option where you can check off adding it to the system paths. URL: https://forum.audiogames.net/post/509200/#p509200 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: frontend web development

2020-03-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: frontend web development @11It depends. In some respects thats an argument of one learning style over another, since some benefit more from theory than others do. For many visual artists they can learn innately because visual material isn't an abstract concept, though some benefit more

Re: frontend web development

2020-03-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: frontend web development @11It depends. In some respects thats an argument of one learning style over another, since some benefit more from theory than others do. For many visual artists they can learn innately because visual material isn't an abstract concept, though some benefit more

Re: Python: Getting started?

2020-03-26 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Python: Getting started? A few other resources you might find useful are [OpenAL PyLite v1.2] for advanced audio, like HRTF, 3D positional audio, EFX, recording, etc. Comes with examples. Another would be the [Tolk] screen reader library, it unfortunately looks like the official distro

Re: trying to add camera support to my application with no luck

2020-04-02 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: trying to add camera support to my application with no luck I've mostly messed around with the Python variant of OpenCV, otherwise i'd have more to say about your issues. I noticed some time ago that there is a market of available single board 3D stereo camera's available on amazon

Re: introduction to regular expressions?

2020-04-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: introduction to regular expressions? [Wikipedia: Regular _expression_][Intro To Regex][Regular Expressions: An Introduction] URL: https://forum.audiogames.net/post/515492/#p515492 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: frontend web development

2020-04-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: frontend web development @18What precisely are we talking about here? I don't disagree that theory isn't everything, but in what respect is it not enough? Aesthetically? In the functional creation of digital art? In the development of complex CSS scripting? There are varying degrees of

Re: frontend web development

2020-03-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: frontend web development Thats a bit of a misconception, since Art Theory draws from a set of well traveled techniques, same with Color Theory. The main problem is available tools and approach, which is very different from a non-visual perspective than that of a visual one, not to

Re: frontend web development

2020-03-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: frontend web development @11Theoretical resources are more of a starting point, practical experience is the only useful metric long term. Artists typically use theory to refine existing techniques, which they can readily gain through practice. But for them, working with visual material

Re: frontend web development

2020-03-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: frontend web development Thats a bit of a misconception, since Art Theory draws from a set of well traveled techniques, same with Color Theory. The main problem is available tools and approach, which is very different from a non-visual perspective than that of a visual one, not to

Re: frontend web development

2020-03-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: frontend web development Thats a bit of a misconception, since Art Theory draws from a set of well traveled techniques, same with Color Theory. The main problem is available tools and approach, which is very different from a non-visual perspective than that of a visual one, not to

Re: SPecial request, Wx tut

2020-03-31 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: SPecial request, Wx tut Thats still a very broad subject. A better question may be, what do you want to use wx for? I can provide some examples and explain things, but it helps if you have something specific in mind. URL: https://forum.audiogames.net/post/514554/#p514554 --

Re: SPecial request, Wx tut

2020-04-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: SPecial request, Wx tut The way buttons and menu items generally work is you create a button or menu item, then bind them to the wx event queue with a function. The wx event queue then watches for any button press and automatically calls the bound function associated with the event.

Re: SPecial request, Wx tut

2020-04-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: SPecial request, Wx tut The way buttons and menu items generally work is you create a button or menu item, then bind them to the wx event queue with a function. The wx event queue then watches for any button press and automatically calls the bound function associated with the event.

Re: SPecial request, Wx tut

2020-04-01 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: SPecial request, Wx tut 1: Buttons at their most basic is creating the button itself, and binding it to a function, like so:self.btn = wx.Button(panel, label="OK") self.btn.Bind(wx.EVT_BUTTON, self.onBtnPress)The button syntax is wx.Button(panel/frame, label, optional

Re: How to adjust the position and size of a control automatically in C#

2020-04-24 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: How to adjust the position and size of a control automatically in C# I believe there is. Unfortunately my experience with C# is limited, there are indications of similarities to wxPython widgets, such as [FlowLayoutPanel] or [snaplines], there's also a guide [here] that may have some

Re: High Speed Sonifier

2020-04-21 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: High Speed Sonifier No documentation, unless you count the conceptual work found [here] with the source. Unpacking it wasn't too bad, besides a few little syntax approximations and getting the output into a workable format. Numba also sounds interesting, but yeah if there's no

Re: need a programmer for upcoming assessible mobil game

2020-04-30 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: need a programmer for upcoming assessible mobil game I think i'm there with @8, you'll need to be more descriptive than 5 words on what the games about, setting, how its played, expected visuals, etc. in order to better determine development time, requirements, etc. Strategy games can

Re: UI Screen reader support

2020-05-03 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: UI Screen reader support Tolk seems like its having some issues since febuary last year, both the project page and appveyor distro are down, and the downloads haven't been the same. Not sure if it will function as expected if you build from source, but I still have a copy of the last

Re: UI Screen reader support

2020-05-04 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: UI Screen reader support @5Hm, well thats one way of doing it, although I also had a peek at the [Tolk] and [AO2] Source, would including jfwapi still work with later versions of Jaws? Just more curious than anything. Your right that handling screen reader output can be pretty straight

Re: Audio wrapper for Python

2020-05-04 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Pyglet and Pygame come with built in audio support, among others. If you'd like I can provide examples for those, or if your looking for more advanced audio functions you could look at my [OpenAL Pylite] wrapper. URL:

Re: Audio wrapper for Python

2020-05-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python The latest version of the wrapper which I linked to, which should be the one your using, doesn't use pyglet or PyAL, it uses an OpenAL Soft binary thats included with it. All you need to do is include the wrapper and OpenAL32.dll in your scripts working

Re: python: absolute beginner

2020-05-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: python: absolute beginner Amerikranian wrote a python guide which you can find [here], which covers getting python, the basics, etc. Other potential sources include books like [Dive Into Python] or the [Python Practice Book]. If you have any specific quetsions or need any examples,

Re: Audio wrapper for Python

2020-05-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python The Roll Off Factor is an OpenAL feature that determines how much the volume drops the further a sound moves from the listener. A high roll of factor means the volume drops over a very short distance, whereas a low number means it drops over a very long

Re: Audio wrapper for Python

2020-05-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python The Roll Off Factor is an OpenAL feature that determines how much the volume drops the further a sound moves from the listener. A high roll of factor means the volume drops over a very short distance, whereas a low Roll Off Factor means it drops over a very

Re: Audio wrapper for Python

2020-05-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python That depends on what you have in mind. If you don't plan on using positional audio, then it doesn't matter. If you do plan on using positional audio, then it depends on how comfortable you are with whatever setting you happen to choose. For most applications

Re: Audio wrapper for Python

2020-05-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Of course. The included examples show how to load sounds and players, queue sounds into players, and then play them whenever you like. This is very similar to the pygame mixer, though if your experiencing a delay, that could be for a number of reasons, such as

Re: Accessible Rust gui framework

2020-04-29 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Accessible Rust gui framework I actually know someone who's been developing an RTS framework in Rust to play around with. I haven't had the opportunity to chat with him lately, but he has had some issues with the graphics libraries in Rust, which seem to be underdeveloped and difficult

Re: Representing 3d Staircases? (Python)

2020-04-25 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Representing 3d Staircases? (Python) Mm, Wayfar 1444 sounds like an interesting case study. Anyhoo, theres a simple minecraft demo written in python by [Michael Fogleman] that uses voxels that could be of use. I used it as the basis for my [Audiocraft] prototype to test out depthmap

Re: Problems installing lambda moo extensions

2020-05-09 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Problems installing lambda moo extensions Hmmm... The link to the Martian's MOO Extensions is still up, but looks unmaintained. The source codes there though, digging into a few of the files i'm seeing imports for [lambdamoo server] scripts. I think camlorns right, you may need to

Re: Problems installing lambda moo extensions

2020-05-09 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Problems installing lambda moo extensions Hm... What extensions are you trying to install specifically? URL: https://forum.audiogames.net/post/527452/#p527452 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Image Module In python Question

2020-05-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Image Module In python Question The declarations may be case sensitive, so you may need to import PIL in all caps, Image with a capitol I, etc. From the examples the declarations of opening a file would look like this:from PIL import Image img = Image.open("your_image.jpg")

Re: Audio wrapper for Python

2020-05-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Challenges like this can crop up in any language, its all part of the fun, heh. Part of what I meant is that I don't have the latest version of pygame, so have to rely on the documentation for this. The example I posted was based off that documentation and

Re: Audio wrapper for Python

2020-05-16 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Challenges like this can crop up in any language, its all part of the fun, heh. Part of what I meant is that I don't have the latest version of pygame, so have to rely on the documentation for this. The example I posted was based off that documentation and

Re: Audio wrapper for Python

2020-05-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python @14If you want to generate a random audio sample, there are tools and methods for doing that. If you want to play one of a set of sounds randomly, then how you imagine it is exactly how you'd do it. You could pack it all into one line though like so:self.player

Re: Audio wrapper for Python

2020-05-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Hmm, I see. If thats the goal then you'd probably need to track when a button is held with a variable and run it in the main loop. Something like this:import pygame from pygame import mixer import sys class Player: def __init__(self): self.x = 0

Re: Audio wrapper for Python

2020-05-05 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python @22Hm? In your example, you should already have to tap the left or right keys to move one step in either direction. Or is it that you want to limit the speed at which a person can tap, and thus move in a given direction? URL:

Re: Audio wrapper for Python

2020-05-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Hmm, I see. If thats the goal then you'd probably need to track when a button is held with a variable and run it in the main loop. Something like this:import pygame from pygame import mixer import sys class Player: def __init__(self): self.x = 0

Re: Audio wrapper for Python

2020-05-15 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python The pygame documentation mentions set_pos and get_pos, but whats in the documentation and whats actually implemented in the API can be two different things, which is one of the chronic problems with libraries like wxPython. I think there may be a newer version

Re: UI Screen reader support

2020-05-14 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: UI Screen reader support @12[Universal Speech]? There also seems to already be some Rust bindings with [Tolk-rs]. If you want you can grab the last working Tolk binary distro you can find the link in post 4. As for 1077/0x2, from what I can find [here] and [here] its a fail execution

Re: 3d audio in python

2020-03-22 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: 3d audio in python Try my [OpenAL Pylite wrapper], comes with various examples and uses OpenAL Soft and handles most functions like HRTF, EFX, etc. Might be a few bugs in there I need to fix but nothing major, mostly python 2 to 3 stuff. Might take the time to look through some

Re: The most stable service to upload my first game on

2020-03-22 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: The most stable service to upload my first game on As others have mentioned, itch.io is a pretty good platform, that I think is mostly accessible. If not, the admin is pretty approachable and may be able to work something out. Hosting is free with no apparent time limit, though there

Re: 3d audio in python

2020-03-22 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: 3d audio in python The examples by themselves can only handle wav format, yes. Though I have posted an example of loading vorbis files with PyOgg into an openal buffer [here], post 11. URL: https://forum.audiogames.net/post/511259/#p511259 -- Audiogames-reflector mailing list

Re: 3d audio in python

2020-03-22 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: 3d audio in python Try my [OpenAL PyLite v1.2] wrapper, comes with various examples, uses OpenAL Soft, and handles most functions like HRTF, EFX, recording, etc. Just finished cleaning up a few little bugs in it so it should be fine with Python 3. URL:

Re: 3d audio in python

2020-03-22 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: 3d audio in python Try my [OpenAL PyLite v1.2] wrapper, comes with various examples, uses OpenAL Soft, and handles most functions like HRTF, EFX, recording, etc. Just finished cleaning up a few little bugs in it so it should be fine with Python 3. URL:

Re: 3d audio in python

2020-03-22 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: 3d audio in python Encoder? Are you referring to recording audio, or loading various file formats? As for volume drop off, I do recall you had an issue with that. Running some tests with the 3D Audio example and changing the rolloff factor to 0.5 seems to mute the sound, but I do hear

Re: Audio wrapper for Python

2020-05-07 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Oops! ambro86 is right, the [mixer.music] functions do support position control. But theres a few caveats, music played like this is streamed only from the mixer itself, and the mixer can only stream one track at a time. There also doesn't seem to be a function

Re: Audio wrapper for Python

2020-05-07 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Audio wrapper for Python Oops! ambro86 is right, the [mixer.music] functions do support position control. But theres a few caveats, music played like this is streamed only from the mixer itself, and the mixer can only stream one track at a time. There also doesn't seem to be a function

Re: python auto updater

2020-05-08 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: python auto updater [PyUpdater] URL: https://forum.audiogames.net/post/526859/#p526859 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Why do people still use bgt?

2020-05-20 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Why do people still use bgt? The Indie scene is generally populated by people who got their start wanting to make games, so I think there's some truth to that kind of organic community development. BGT is a good resource in the same sense that RPG Maker, Game Maker, or RenPy are good

Re: Why do people still use bgt?

2020-05-21 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Why do people still use bgt? @11In a sense thats true, BGT, much like other engines of its kind in the wider mainstream isn't of much value outside of itself. I can't for example drop a starcraft script into anything other than starcraft, but the concepts of that scripting: variables,

Re: Pygame Tutorials

2020-09-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pygame Tutorials Pygame by itself isn't terribly accessible, so you'd need to hook in your own TTS support via Tolk, Accessible_output2, pyttsx, etc. Or do pre-recorded speech. I've posted a number of basic examples for pygame before, like [here], [here], or [here], along with

Re: Pygame Tutorials

2020-09-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pygame Tutorials Pygame by itself isn't terribly accessible, so you'd need to hook in your own TTS support via Tolk, Accessible_output2, pyttsx, etc. Or do pre-recorded speech. I've posted a number of basic examples for pygame before, like [here], [here], or [here], along with

Re: trying to add camera support to my application with no luck

2020-09-10 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: trying to add camera support to my application with no luck @9There's a few options available [here], including PyOCR. Another alternative could also be [PyTorch], there's a few OCR projects made with it on github, like [this one]. URL:

Re: Pyglet help

2020-09-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help When I started with python I selected Pyglet as my go-to graphics library because of its flexibility and capabilities for both rendering and audio. After that it was more a combination of trial and error, plumbing the documentation and net for reference material, and time.

Re: Pyglet help

2020-09-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help When you use pyglets quick play option, it automatically allocates a player to play the sound with and returns it, thats what would control the volume. So:box = music.play() box.volume = 0.5Alternatively you can initialize a player and queue the sound on that to have a bit

Re: Pyglet help

2020-09-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help If the goal is to control playback and volume, then you may want to take advantage of pyglets keyboard input functions or a main update loop, or both. Example:import pyglet from pyglet.window import key class Prototype(pyglet.window.Window): def __init__(self):

Re: Pyglet help

2020-09-11 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet help If the goal is to control playback and volume, then you may want to take advantage of pyglets keyboard input functions or a main update loop, or both. Example:import pyglet from pyglet.window import key class Prototype(pyglet.window.Window): def __init__(self):

Re: Pyglet VS Pygame?

2020-09-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet VS Pygame? Pyglet is built with OpenGL in the backend, so it has better rendering support for heavy lifting or 3D applications/shaders. Of course, that may not necessarily be applicable to audiogames perse, though there are some potential applications that could be useful for,

Re: Pyglet VS Pygame?

2020-09-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet VS Pygame? Pyglet is built with OpenGL in the backend, so it has better rendering support for heavy lifting or 3D applications/shaders. Of course, that may not necessarily be applicable to audiogames perse, though there are some potential applications that could be useful for,

Re: Pyglet VS Pygame?

2020-09-12 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Pyglet VS Pygame? Pyglet is built with OpenGL in the backend, so it has better rendering support for heavy lifting. Of course, that may not necessarily be applicable to audiogames perse, though there are some potential applications that could be useful for, such as sonifiers. Pygames

Re: Long shot: anyone have any Microsoft Xbox contacts?

2020-10-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Long shot: anyone have any Microsoft Xbox contacts? Hm. I think the person to ask that would be ianhamilton, or someone from ablegamers.  Then again, digging around it seems that Microsoft has a few different teams working accesibility, there's an [Enable] research group working on

Re: Long shot: anyone have any Microsoft Xbox contacts?

2020-10-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Long shot: anyone have any Microsoft Xbox contacts? Hm. I think the person to ask that would be ianhamilon, or someone from ablegamers.  Then again, digging around it seems that Microsoft has a few different teams working accesibility, there's an [Enable] research group working on

Re: Long shot: anyone have any Microsoft Xbox contacts?

2020-10-06 Thread AudioGames . net ForumDevelopers room : magurp244 via Audiogames-reflector
Re: Long shot: anyone have any Microsoft Xbox contacts? Hm. I think the person to ask that would be ianhamilon, or someone from ablegamers.  Then again, digging around it seems that Microsoft has a few different teams working accesibility, there's an [Enable] research group working on

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