Re: The gate play-through

2015-11-07 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: The gate play-through Good idea. When I get to recording the rest of the game (I actually ended my recording after the Gray Lady), I'll probably do the same thing, that is upload the recordings to my own server.Might be a good thing to have different play-throughs with different styles

Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-05 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game Jyro, does "I'm posting" mean the demo is already uploaded and available at the same link as before, or that it's actually going to take a bit longer until we really see it, like the last time?Thanks,Lukas URL:

Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-03 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game Just having a credit card as such, and even using it online if it's done well, is not any more dangerous than carrying some cash with you. Even then, you have the possibility of someone stealing the cash from you. If the absolutely

Re: Edge of Winter - New Castle Adventure Audio Game

2015-11-03 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game Hanif, sorry if this sounds harsh, but saying people know their cards are encrypted but still are sure they will be cracked is like saying that I know the Sun rises in the east every morning but still I'm sure that one day someone

Re: The gate play-through

2015-11-02 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: The gate play-through Yeah, sure. It would be better if you could beat the game completely first, at least on easy and maybe even on normal. I personally didn't edit my deaths out because as someone pointed out in the main Gate threat, sometimes losing a life is necessary or can't be

Re: The gate play-through

2015-11-01 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: The gate play-through Why not? ONce you have the full version, do please let me know. I could record some parts and leave others up to you, or I might be grateful to leave the rest up to you, if you didn't mind. Time is difficult for me to catch up on these days, but I wouldn't want

Re: The gate play-through

2015-10-31 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: The gate play-through Hi guys,I just want to let you know that I haven't disappeared, abandoned the project or anything like that. I'm still not sure if I should re-record it from scratch but that's a different story. The problem is that real life, university studies and other matters,

Re: windows 10 and audio games

2015-10-26 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: windows 10 and audio games That's certainly not the case. Microsoft is trying to propagate the new metro apps which is basically an user interface that tries to resemble the way it's done on mobile devices, so that you could have a similar experience on a tablet, smartphone, gaming

Re: The gate play-through

2015-10-23 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: The gate play-through Ah! Glad to see you figured out the issues! Good for you! Certainly let me know how it goes. I think you should grow to like the game much better now. :-)Lukas URL: http://forum.audiogames.net/viewtopic.php?pid=235871#p235871

Re: The gate play-through

2015-10-23 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: The gate play-through I used an Olympus LS-3 recorder connected to the computer in combined mode (storage+audio class) and Goldwave. I had to configure it so that I could "listen to the microphone" in the Windows sound control pannel, and use loopback recording in Goldwave. I think the

Re: The gate play-through

2015-10-21 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: The gate play-through thanks for letting me know it's understandable, Brian.I noticed that myself and honestly I was quite horrified to hear the accent.I mean, of course English is my second language, so I'm almost bound to have an accent, and Im not used to talking much, that's also

The gate play-through

2015-10-20 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
The gate play-through Hi everyone,yeah, so I actually decided to start doing this. Below you will find a Dropbox link to the first part of the eventually huuuge and long play-through of the Gate that I started recording just now. It will have to be done in a few sessions but it will

Re: The gate play-through

2015-10-20 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: The gate play-through When you send a reply, there should be a checkbox to subscribe to this topic. Also, you can tick a similar checkbox directly in your profile, saying something like automatically subscribe me to all topics I reply to.Hope this helps,Lukas URL:

Re: considering buying tdv 2

2015-06-26 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: considering buying tdv 2 Plus the joystick support is said to have been improved, the aircraft controlling and maneuvering mechanics have been changed and improved so that it now provides a much better experience, screen reader support has been added, and the game generally seems much

Re: Someone can help me in bgt?

2015-05-30 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Someone can help me in bgt? Thats why its provided as this huge help file, because its incredibly fast to search.If you want to program, being able to read help documents in this format should be a fundamental basic concept that you should already be 100% familiar with by now, Im sorry

Re: Tentative Entombed 2 Design Decisions

2015-05-21 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Not to mention that the core of the game itself is not written in Lua, as far as I understand it. So whatever things and events we will be able to mod using Lua scripts in the end, Jason will have to make them available for us to mod first in the

Re: Tentative Entombed 2 Design Decisions

2015-05-20 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions [[wow]]! I start seeing how I missed out on a huge lot of things when Ive never had the opportunity to play many RPGs or roguelikes, with a sighted friend or something like that.The whole idea of random environmental factors, or some specific ones

Re: Tentative Entombed 2 Design Decisions

2015-04-27 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Plus I dont think rooms are going to be only one square in size. The difference is that when there is an enemy or an item in a room, youll notice it right away, so you wont have to make sure you manually walked into every single corner of the room

Re: Mortal Kombat X: Kombo Thread

2015-04-24 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Mortal Kombat X: Kombo Thread Hi folks,I know there are multiple topics discussing this game and Im probably posting into the wrong one, but I didnt feel like searching through them all in a rush or reading up to the end of one that may have who knows how many posts already, so sorry

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi,so, this works perfectly for me on my windows 7 Ultimate 64-bit with SP1 when using the latest version of NVDA, 2015.1.I noticed, though, that there are no settings or anything like that when I press escape to get out of the exploration mode

Re: Tentative Entombed 2 Design Decisions

2015-04-17 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions I agree, body part targeting is vital.I also liked the abilities and spells that could alter the otherwise predictable balances on both sides unexpectedly - flurry, whirlwind, lightning, sleep, sneak attack, multishot, polymorph, charm, you get the

Re: Tentative Entombed 2 Design Decisions

2015-04-14 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi Dark, Jason and all,thanks for the clarifications. If the speech delay and sound timing issues are the main concerns when deciding whether to use SAPI or screen readers on Windows, then I understand it completely and agree that SAPI is a much

Re: Tentative Entombed 2 Design Decisions

2015-04-13 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi Ishan,actually, Grave of Redemption is based off Entombed 1, the original game by this developer Dingo, whose real name is Jason Allen.Even GOR in its current alpha state showed quite a lot of promising improvements and potential over the

Re: blast bay studios

2015-03-26 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: blast bay studios PB-Games has been history for years now, Blastbays products were much more advanced and of a much higher quality.And I believe Blastbay isnt gone for good, either. Philip just needed to get established in a regular job or project that would be able to earn him enough

Re: problem running entombed 1.5b

2015-02-16 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: problem running entombed 1.5b Im having trouble as well. The runtime files would probably help, if possible.Thanks,Lukas URL: http://forum.audiogames.net/viewtopic.php?pid=205002#p205002 ___ Audiogames-reflector mailing list

Re: Three Monkeys

2015-02-16 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Three Monkeys Jayde, Im afraid I have to disagree with you for the first time and agree with SLJ instead.The way I understood his last post, it was not meant as a kind of selfish personal demand for his own good but rather as a well grounded worry for the campaigns and thus the games

Re: Three Monkeys

2015-02-13 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Three Monkeys You can pay with Paypal too. So the Kickstarter account is not the only way.Enterbyzantia.com is the siteof the game.Lukas URL: http://forum.audiogames.net/viewtopic.php?pid=204656#p204656 ___ Audiogames-reflector mailing

Re: Three Monkeys

2015-02-11 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Three Monkeys Mainstream AAA games do really have similar budgets, or sometimes even greater, I believe.I was also under the impression that the team were much closer to release than they obviously are at this point, having closely watched all the social media discussions they shared

Re: Three Monkeys

2015-02-10 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Three Monkeys All right, pledged £80 a while ago.Would pledge even more if only I could afford it. Part of the reason I pledged such a relatively high amount, at least for an unemployed totally blind person, is that I would really love to be able to help beta test the game, so I had to

Re: Three Monkeys

2015-02-10 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Three Monkeys All right, pledged £80 a while ago.Would pledge even more if only I could afford it. Part of the reason I pledged such a relatively high amount, at least for an unemployed totally blind person, is that I would really love to be able to help beta test the game, so I had to

Re: Three Monkeys

2015-02-10 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Three Monkeys All right, pledged £80 a while ago.Would pledge even more if only I could afford it. Part of the reason I pledged such a relatively high amount, at least for an unemployed totally blind person, is that I would really love to be able to help beta test the game, so I had to

Re: Three Monkeys

2015-02-10 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Three Monkeys Hi Jamin,thanks for the replies. Im happy and relieved to see youre actually really considering all of this so responsibly already.Like I said, I just simply cant wait to see every single bit of news, information or content of this game, and the day when it finally gets

Re: Three Monkeys

2015-02-10 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Three Monkeys Hi Jamin,thanks for the replies. Im happy and relieved to see youre actually really considering all of this so responsibly already.Like I said, I just simply cant wait to see every single bit of news, information or content of this game, and the day when it finally gets

Re: Three Monkeys

2015-02-06 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Three Monkeys Crashmaster, not to mention that if you use the latest version of NVDA (I even use the development snapshots from the next branch without any issues whatsoever) and the latest Firefox with the Web Visum plugin, which is in my opinion the most powerful and accessible

Re: problem running entombed 1.5b

2015-01-28 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: problem running entombed 1.5b Bryant,thats very interesting news. The only time Ive ever heard about this experimental version was Jasons own tweet ages ago, sounding almost frightened and desperate about the amount of bugs it had. :-) Ive never been able to find it publicly available

Re: Question about BGT

2014-06-13 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: Question about BGT Philip once told me that binary mode should always be used for reading and writing files. When I asked him for the reason why text mode was there in the first place then, and why it should not be used, he told me that he couldnt remember any more but that it had something

Re: tdv help?

2014-06-13 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: tdv help? If its Jaws, you will need to turn it off or at least put it to sleep for TDV, otherwise it will be intercepting the arrow keys and some other keys for its own functionality before other applications such as TDV can notice them being pressed.HTH,LukasURL:

Re: shades of doom update

2014-06-09 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: shades of doom update I dont know what you guys have against Davids games. To me personally, although I have never purchased it (or used a pirated copy, as a matter of fact, Ive always played it just when I was visiting a friend), Shades of Doom as well as GMA Tank Commander are one of the

Re: X-wheel available now as free and abandonware

2014-05-25 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: X-wheel available now as free and abandonware Last I heard, Liam was working on Super Liam 2, and I think Ive also heard some rumours about ports of the original Super Liam and Judgment Day rewritten in BGT being in the works. Its just taking these employed guys months or years to finish

Re: X-wheel available now as free and abandonware

2014-05-25 Thread AudioGames . net ForumGeneral Game Discussion : lukas via Audiogames-reflector
Re: X-wheel available now as free and abandonware Last I heard, Liam was working on Super Liam 2, and I think Ive also heard some rumours about ports of the original Super Liam and Judgment Day rewritten in BGT being in the works. Its just taking these employed guys months or years to finish

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