Re: Frandum, a primarily quest-based exploration Mud
@Dark, go actually makes you walk without you having to type anything. It could be completed with a command telling you the direction (in case you want to know without actually going there). Ok for the maps, Ill leave them be.Regarding
Re: Frandum, a primarily quest-based exploration Mud
Then it is precisely what needs to be done: tell woman dream
URL: http://forum.audiogames.net/viewtopic.php?pid=226584#p226584
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Re: Frandum, a primarily quest-based exploration Mud
Hi,A help kingdoms has been added to complement what is listed on the website. Then help on a given kingdom will list its cities on which you will be able to use directions. Yet in the end the idea is to go to places once youve heard
Re: Frandum, a primarily quest-based exploration Mud
Hello,Feyn speaking, one of the admins of Frandum.It is true players have been lacking recently, but we keep updating the game based upon the ideas of those who come and our own crazy dreams. Thanks for the review and comments, Im
Re: Frandum, a primarily quest-based exploration Mud
@Dark, the quests are really about adventuring and discovering the world. Keywords come in handy to get information but are not the core of the thing. Sorry about the ASCII map and generally speaking the ASCII art. It is a hard balance
Re: Frandum, a primarily quest-based exploration Mud
Thanks Dark for your comment. Our goal with Frandum is to propose a journey: not a fighting pit (combat can very often be avoided), not a safe haven for sudoku experts, and especially not a dwarf stuffing experience. The world of Frandum
Re: Frandum, a primarily quest-based exploration Mud
Oh, Im so weak... You now have a new directions command: enjoy!
URL: http://forum.audiogames.net/viewtopic.php?pid=226553#p226553
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Re: Frandum, a primarily quest-based exploration Mud
Hello Orin, and thanks for your message.The fact of typing a direction thrice in the wild and twice in villages / cities is actually a game feature to simulate the fact that places are far away (as we don't have a notion of movement
Re: Frandum, a primarily quest-based exploration Mud
Hi,It's been a while but we just wanted to let you know that we have added a set of cool features for screenreader users, including an ascii command to remove those nasty decorations. We also had the pleasure of welcoming a new
Re: Frandum, a primarily quest-based exploration Mud
spoilerissimum answer starts nowYou got it right, but maybe an issue with the British conception of Infant vs. baby, so basically, you reversed the first two dials.end spoilersThis quest is probably one of the most far-fetched in
Re: Frandum, a primarily quest-based exploration Mud
@Jayde : agro is dropped when you die. But the patrollers agro on sight if you don't have a pass on you. Maybe there was a bug involved, yet a reset should clean it (if not, a quit does). I will look into it if it occurs again but dozens
Re: Frandum, a primarily quest-based exploration Mud
spoilers are back starting now@Jayde: The messages from the tinker woman contain another piece of information beyond numbers. This is how you find the correct orderIf you want to know more about Cary, try help Cary!end spoilersIf you
Re: Frandum, a primarily quest-based exploration Mud
@Dark: read the descriptions carefully, there are indeed two roofs. So if you get tired of your character slipping when climbing the stable roof, maybe you should look for a way to climb to the other one For the "x" in your diary, it is
Re: Frandum, a primarily quest-based exploration Mud
Spoilery answers below..@firefly there are bookshelves and there are books. You should look 2 book to look at the books. Though I agree you should be allowed to recall, forgot about that, sorry@Jayde1. have you looked at everything in
Re: Frandum, a primarily quest-based exploration Mud
Spoilers belowFor the famer, you should talk to the farmer, listen to him, what he has to say, what the riddle says, and investigate..For the other quest, there are also people to talk to whom you could probably help in the volcano..End
Re: Frandum, a primarily quest-based exploration Mud
@DarkFan of one: area has been extended to give percentage of rooms visited and an unexplored room in the vicinity to compensate for the maps.Not so fan of one: request is not a bad concept, but for it not to be an easy way to get back
Re: Frandum, a primarily quest-based exploration Mud
@Dark, alright we'll see where this review goes as you become a mighty Wizard!There is no built-in crafting system as of now, though it is a general idea in the back of our heads. We do have templates, materials, potency... so it should
Re: Frandum, a primarily quest-based exploration Mud
Thanks for the nice feedback guys. We don't particularly try to make Frandum different, we just try to make it an enjoyable experience if you like to explore, think, interact and wonder. A place where you can spend time figuring out a
Re: Frandum, a primarily quest-based exploration Mud
Whenever you type RESET
URL: http://forum.audiogames.net/viewtopic.php?pid=281760#p281760
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Re: Frandum, a primarily quest-based exploration Mud
@Orin: yes the key is required. Not too comfortable discussing this publicly but you probably missed one of the rooms it opened. Be thorough when you find this room with its content. All items and bodies are valid for donate, but the
Re: Frandum, a primarily quest-based exploration Mud
My oh my do I love this one. And it will be all the easier since we already have ghosts: Wizards turn into ghosts when they die until players manage to swing the cosmic balance to their side...Donate is an old inheritance from a time
Re: Frandum, a primarily quest-based exploration Mud
Hello Orin,The caravan was not a bug: to leave through an object you had to ENTER it (same thing as the door in the chapel). I say "had to" since we just added a new feature so if you type the name of an exit object in a place you will
Re: Frandum, a primarily quest-based exploration Mud
@Orin: Reset puts the world back to its original status. Displaced things come back, killed mobs too, doors are locked again... It is good practice to reset before going on a quest so you are sure the areas you enter have not been messed
Re: Frandum, a primarily quest-based exploration Mud
@Dark ok, let's try the "He is carrying" thing. It's online, though not worth a piece of news.
URL: http://forum.audiogames.net/viewtopic.php?pid=282290#p282290
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Re: Frandum, a primarily quest-based exploration Mud
Hi Tikki and Dark,Sorry, I haven't visited this website in quite some time but there are always one or two admins around in Frandum, even if you don't see them, so don't hesitate to report or pray in game and the answer will come
Re: Frandum, a primarily quest-based exploration Mud
Hi Dark,You just had to ask for it: area has been implemented, with the name of the area and the percentage of points. How is that in terms of player service and user experience, eh?The "missing" in mission means you have not finished
Re: Frandum, a primarily quest-based exploration Mud
@Dark generally you can tell anything to NPCs to trigger their quests. Many don't have one, they are also here for flavor. For the Sherrif, he may be missing keywords but the note in his office is enough of a starting point I think. I'll
Re: Frandum, a primarily quest-based exploration Mud
@Orin: the person you are looking for is quite obvious, but maybe you did not visit all the rooms in the city itself? No need to get into the castle for this quest.@Dark: indeed it never occured to me that Frandum could be similar to an
Re: Frandum, a primarily quest-based exploration Mud
@orin the spell riddles are under spells / secret of new spells (type diary home first if you're somewhere else in the diary). Don't forget the mission command that sums up all unfinished main quests. Eventually, you should explore the
Re: Frandum, a primarily quest-based exploration Mud
@DarkI forgot to tell you the fire elemental was lowered and slowed down a bit so the chances of fleeing are higher. You can look at your opponents to see their strength, and very soon you will have another way of seeing what is in store
Re: Frandum, a primarily quest-based exploration Mud
Although I like the principle of the idea, I will be probably not implement it for the moment. It does feel more realistic, but it introduces a distortion, even if a slight one. That means a risk for unbalancing and a risk for players to
Re: Frandum, a primarily quest-based exploration Mud
@Nuno : just answered you via an ingame mail
URL: http://forum.audiogames.net/viewtopic.php?pid=285837#p285837
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Re: Frandum, a primarily quest-based exploration Mud
So... the time has come for the mandatory regular advertisement through the latest game additions:- When trying weapons and armours you will directly see the impact without having to check your score or protections. Sheaths and scabbards
Re: Frandum, a primarily quest-based exploration Mud
Hi, I always connect with putty without issues. You must set port 2001 and connection type telnet.The web client is currently down, I will try to restart it tomorrow, though it may be rewritten / discontinued at some point.The Java
Re: Frandum, a primarily quest-based exploration Mud
@everyone: due to a change to add "finger / whois" information, the game crashed whenever a new player connected for the first time. This has been fixed, our most sincere apologies.@nuno69: There is a plot to follow to finish the game
Re: Frandum, a primarily quest-based exploration Mud
Thanks Nuno. With over 1100 diary elements the full version would be a mess but maybe the find option could have a variant where it returns all matches and not only the first one. I will look into it.There are many links across the game
Re: Frandum, a primarily quest-based exploration Mud
@orin: so only the volcano "left"? This is the good area, you just have to be careful and avoir danger by moving quickly or hiding until you find it. To get goins the easiest is to grab things and sell them at a pawn brokers (there is
Re: Frandum, a primarily quest-based exploration Mud
Hi all,Thought I might post a small update on novelties as discussions about quests and features have moved in-game. The craft system has been tested, approved and extended (e.g. crafted wooden things will have different characteristics
Re: Frandum, a primarily quest-based exploration Mud
Hi there,It seems you made it through the bar, congrats! I also answered in game your other question.Good luck!
URL: http://forum.audiogames.net/viewtopic.php?pid=285146#p285146
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Re: Frandum, a primarily quest-based exploration Mud
@Orin For filling the bowl, use the FILL command. There is a small quest right south of Wildstone for this if you remember (filling a cup from a pool of water). As this is not a widespread command, I have added hints on the description
Re: Frandum, a primarily quest-based exploration Mud
A quick question guys: in Frandum when you look in the room you see what the mobiles are carrying. In non screen-reader version, there is a tabulation that shows clearly the item is carried by the mob and not lying on the ground, but it
Re: Frandum, a primarily quest-based exploration Mud
@Mata: I think you mistyped dial: it is D I A L. Cheers!
URL: http://forum.audiogames.net/viewtopic.php?pid=282229#p282229
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Re: Frandum, a primarily quest-based exploration Mud
@Jayde it should be 1 and 2. For the first few quests what to do is basically written in the descriptions of rooms and things. These quests serve to teach you the commands to use when exploring which amount to less than 10 (look, tell,
Re: Frandum, a primarily quest-based exploration Mud
@Dark [[wow]] you came back just on time. Indeed, crafting has arrived, with the possibility to craft something like a hundred different kinds of objects (it's possible you will be able to list them soon). But more minor changes keep
Re: Frandum, a primarily quest-based exploration Mud
Hmm, what is the syntax you're used too to scroll back through chat / discussions?
URL: http://forum.audiogames.net/viewtopic.php?pid=283111#p283111
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Re: Frandum, a primarily quest-based exploration Mud
@Dark Ok thanks for the inputMinor spoilers belowFor the fighting you really need to look at your opponents. I see you attacked a stag without looking at it. Grinding the skills can help a little, but the game is designed to be
Re: Frandum, a primarily quest-based exploration Mud
And lo, there was a replay command in Frandum (as well as cool other improvments)
URL: http://forum.audiogames.net/viewtopic.php?pid=283142#p283142
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Re: Frandum, a primarily quest-based exploration Mud
Dear (future/ex/busy irl) players who may have missed that. Since our last update, Frandum now has:- Automatic alignment: if you want to join a cult, find the main temple, pray and follow a unique ceremony managed directly by the game's
Re: Frandum, a primarily quest-based exploration Mud
@Mata: I think its hint time whenever I see you connected!For the religious ceremony, we got our first evil since it was added yesterday, and she enjoyed it a lot (if you're on this side of enjoyment of course, eh eh).
URL:
Re: Frandum, a primarily quest-based exploration Mud
Well joining guilds has always been automatic. Alignment here means on the religious level: now you can become a follower of Galanhir (good), Reset (neutrals) or Shezael (evil) on your own, without having to wait for a PC priest to
Re: Frandum, a primarily quest-based exploration Mud
Of course not!And as of 2 minutes ago, a new WORLD command will directly list all areas you know so you can look for inspiration as to what to finish (in addition to typing DIARY PENDING).
URL:
Re: Frandum, a primarily quest-based exploration Mud
It positions your diary on the page corresponding to the area you are in
URL: http://forum.audiogames.net/viewtopic.php?pid=291206#p291206
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Re: Frandum, a primarily quest-based exploration Mud
Merry Christmas guys!Frandum came with a present a couple of weeks ago: the diary has been vastly improved with new syntax and quest steps are now grouped so you can see your progression and filter on pending quests only. Existing
Re: Frandum, a primarily quest-based exploration Mud
Hello Mirage,Even though I (Feyn) am not as connected as I used to be because of company port-restriction policies, I still take a look very regularly and always read the reports. We are actually about to release a new version of the
Re: Frandum, a primarily quest-based exploration Mud
Hey guys, thought I'd drop by to let you know the new version has been deployed a couple of weeks ago, without too many glitches it seems (sorry Mata, I know you love to find these bugs).. Now on to new challenges!
URL:
Re: Frandum, a primarily quest-based exploration Mud
@Orin: you seem to be in the right volcano, now you need to figure out what the dwellers want and explore using search and dig..
URL: http://forum.audiogames.net/viewtopic.php?pid=352509#p352509
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