Re: Crazy Party: mini-games and card battle! (beta75)

2021-02-06 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) Also curious about "hand in the fire". It sounds like a last resort if you get too many "rust" or "weed" cards in the hand, and it's only moderately useful as you would prefer not to have to sacrifice too many useful cards. URL:

Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-29 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) I have personally found plant/rock to be the easiest combination to start with, but I don't know about this beta.Also I don't know what to think about ephemeral cards. When I heard of it I thought they could give more usefulness to

Re: Pokémon access

2020-12-28 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access Hello everyone,I have only played Roaming Red and Red DX so far but encountered the same things in both of them, so I figured I may ask if someone encountered the same problems in regular Red and Blue.In maps such as Mt. Moon, Rock Tunnel or Safari Zone, do you encounter

Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-23 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) Yes. It feels like only my weapon based decks have aged somewhat well. And gaining more level junking cards vs playing them is definitely something I don't like as well. URL: https://forum.audiogames.net/post/601257/#p601257 --

Re: Crazy Party: mini-games and card battle! (beta73)

2020-12-20 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta73) Yup, my bad, I didn't search for it the right way. URL: https://forum.audiogames.net/post/600348/#p600348 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Crazy Party: mini-games and card battle! (beta73)

2020-12-20 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta73) Me neither, though I didn't play online. The only bug I found so far is the one I talked about earlier with passive cards such as iron hand and sword dance not working most of the time. Also, the change log mentions a card called dradon

Re: Crazy Party: mini-games and card battle! (beta73)

2020-12-20 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta73) Either it is one of the numerou bug, or Pragma knew 73 was likely to be more stable so that's why it recommands 73 when checking for updates. URL: https://forum.audiogames.net/post/600325/#p600325 -- Audiogames-reflector mailing

Re: Crazy Party: mini-games and card battle! (beta73)

2020-12-19 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta73) OK there might be better places to ask this, but, in beta 74, are the passive effect cards such as Iron hand really supposed to provide the same buffs as before? Because when placed in the back line, it seems pretty rare for their

Re: Pokémon access

2020-12-18 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access Well, Red++ isn't really supported, but if one is searching for something a bit similar though with slightly less modern mechanics, most notably no physical/special split, I would advise checking out Red and Blue Dx. Beware, as I'm not certain it would be perfect in all

Re: Pokémon access

2020-12-17 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access It depends if you absolutely want an electric pokemon in your team, and even so Pikachu eventually learns thunderbolt by level up. So if you have the tm you might as well give it to something else for more coverage. URL: https://forum.audiogames.net/post/599499/#p599499

Re: Pokémon access

2020-12-17 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access It depends on if you absolutely want an electric pokemon in your team, and even so Pikachu eventually learns thunderbolt by level up. So if you have the tm you might as well give it to something else for more coverage. URL:

Re: Pokémon access

2020-12-17 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access @Jeffb: In fact, that's what I did back when I played Red++, though that meant no Gengar in my team, and Gengar is better in that game. Though it's surprisingly not that bad in regular RBY, especially if you still have Psychic and Thunderbolt tms to give.So, if I ever go

Re: Pokémon access

2020-12-14 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access @techmaster20: I have the same problem, when you are in the file list press p and if you don't here a Windows sound press enter, and if it sends you back to the Lua script dialog, press run. At worst, type the complete file path in the edit field, if you are familiar

Re: Pokémon access

2020-12-11 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access @Nuive: thanks! Now I'm playing Roaming Red and no problem so far. URL: https://forum.audiogames.net/post/597557/#p597557 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pokémon access

2020-12-10 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access @nuive: OK, I'll look into it. But that's strange, I'm pretty sure I opened hack.lua and copied from there, and then pasted and modified accordingly for each hack. Is it because of some of the spaces appearing as no break spaces? Because they don't appear as such in my

Re: Pokémon access

2020-12-10 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access OK, so I wanted to allow perfect red, roaming red, red++ hard and red++ normal in the list, in that specific order as in my hack.lua file, but it doesn't seem to work, and I'm not sure about what I may have broken. There it is:{  ["crystal"] = {    [0x8447] = {      game

Re: Pokémon access

2020-12-09 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access OK, so the modifications I made for both Roaming Red and Red++ (hard version) in the "hack.lua" file should be fine, and I created folders for both using content from the "red_blue" folder. It still doesn't work, throwing the "language not supported" error. So I guess I

Re: Pokémon access

2020-12-09 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access OK. Though in fact, even though it said it failed and it probably kind of did, as it returned checksum that don't match, I was still able to launch it and one of the checksum value (the one in parenthesis) was the right one. So, I guess, just add 0x after that and it

Re: Pokémon access

2020-12-09 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access OK sorry for the double post but regarding checksum, is there some kind of conversion from hexadecimal to decimal you have to do or something? Cause with everything I tried it was 4 values with no 0x at the beginning.I actually wanted to verify with the latest crystal

Re: Pokémon access

2020-12-08 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access So my guess is when it says "language not supported", you can still attempt to make it work with the game, but when it says "game not supported", there's nothing you can do about it at least for now.So, back to trying Roaming Red and Red++ I go.Huge thanks for the

Re: Pokémon access

2020-12-08 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access So my guess is when it says "languague not supported", you can still attempt to make it work with the game, but when it ays "game not supported", there's nothing you can do about it at least for now.So, back to trying Roaming Red and Red++ I go. URL:

Re: Pokémon access

2020-12-01 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access So it seems our hopes are resting on the shoulders of MGBA, which was supposed to support Lua scripting this year, but the feature has been delayed.For what it's worth, and I might have mentionned it in another thread in the past, there was a VBA-M fork with Lua

Re: Pokémon access

2020-12-01 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access So it seems our hopes are resting on the shoulders of MGBA, which was supposed to support Lua scripting this year, but the feature has been delayed.For what it's worth, and I might have mentionned it in another thread in the past, there was a VBA-M fork with LUA

Re: Pokémon Crystal Access

2020-12-01 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access Well at least rock polish on Tyranitar is a legit move but I hear you, it's a bit too powerful in that case.As for water pokemon, I only used them as surf and waterfall slaves at the same time if I had no other choices. Would usually do so until the pokemon

Re: Pokémon access

2020-12-01 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access As for me, with Pokemon Polished Crystal 3.0 beta, it says "game not supported", but with Roaming Red and Red++, it says "language not supported". More or less the results I expected, given Polished Crystal is the most tweaked of the three, if the experience with Crystal

Re: Pokémon access

2020-12-01 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access As for me, with Pokemon Polished Crystal 3.0 beta, it says "game not supported", but with Roaming Red and Red++, it says "language not supported". More or less the results I expected, given Polished Crystal is the most tweaked of the three, if the experience with Crystal

Re: Pokémon access

2020-11-28 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access Yes. I mean support for those would be amazing of course but oficial games should go first imo. URL: https://forum.audiogames.net/post/593527/#p593527 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pokémon access

2020-11-28 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access Yes. I mean support for those would be amazing of course but oficial games should go first. URL: https://forum.audiogames.net/post/593527/#p593527 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pokémon access

2020-11-28 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access @Pika-san: Even though there are some modifications compared to crystal access, that doesn't mean it will be fully compatible with hacks. Or do you mean the path finder works fine in Crystal Clear 2.1 with Crystal Access but not with Pokemon Access? URL:

Re: Pokémon access

2020-11-28 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access @Pika-san: Even though there are some modifications compared to crystal access, that doesn't mean it will be fully compatible with hacks. Or do you mean the path finder works fine in Crystal Clear 2.1 when using Crystal Access but not with Pokemon Access? URL:

Re: Pokémon Crystal Access

2020-11-27 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access Yes, apply the patch file to the crystal rom. URL: https://forum.audiogames.net/post/593301/#p593301 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pokémon Crystal Access

2020-11-27 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access @Dragonlee: Yup, you summed it up perfectly. Hell, the entire stream is even available on Youtube and I started watching it but I eventually gave up as move animations were quickly disabled and so I couldn't really tell what was going on.I remember my first

Re: Pokémon Crystal Access

2020-11-26 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access @801: Yeah, this hack is known to give egg/tm/event moves to pokemon via level up, as I mentionned with Rapidash and Espeon. Should have told for Ratata with Flame Wheel as I did remember it. Also if I remember correctly, lots of pokemon learning mud slap early

Re: Pokémon Crystal Access

2020-11-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access @Computergamer: It should be a patch file, though if you never played the original I guess that's what you should do first.@Jayde: I'm not sure, I always considered such rom hacks as the more solid cingle player experiences, including difficulty. But I guess in

Re: Pokémon Crystal Access

2020-11-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access I didn't remember the move tutor not being there before elite 4 eather, but that's because I'm too accustomed to Anniversary Crystal where it is actually available before it and asks for game coins to teach moves. I remember using it before the E4 to turn my

Re: Pokémon Crystal Access

2020-11-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access I didn't remember the move tutor not being there before elite 4 eather, but that's because I'm too accustomed to Anniversary Crystal where it is actually available before it and asks for game coins to teach moves. Remember using it before the E4 to turn my Starmi

Re: Pokémon Crystal Access

2020-11-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access I should search more in details but in such cases, checking a speedrun guide instead of a standard one could help. Unfortunately not all the ones on speedrun.com are in an accessible format, if memory's correct. URL:

Re: Pokémon Crystal Access

2020-11-22 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access Played a Polished Crystal 3.0 beta version up to the ice path and I liked it, though of course the scripts don't work properly.Also the whole shiny gold project is based on Fire Red for the GBA so that's why the scripts won't work at all. URL:

Re: Pokémon access

2020-11-21 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access As far as I know, the Special Pikachu Edition is the normal version and advanced 2019 is a rom hack which, while it seems good, is quite different. Given the problem you are facing I'm not sure whie the advanced 2019 version would work better, but you can try it I guess.

Re: Pokémon access

2020-11-11 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon access That's great news! Too bad I was a bit much into rom hacks somewhat recently, playing Polished Crystal 3.0 beta and Red++ v3. Though don't get me wrong, I understand they probably aren't a priority, given the fact they are, well, rom hacks, and perhaps more frustratingly

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Like others before me, I want to say congratulation for the new release. I started playing the demo and I'm enjoying it so far. I don't know yet if I will purchase the game, I enjoyed the first one a lot but one of my

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-02 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Like others before me, I want to say congratulation for the new release. I started playing the demo and I'm enjoying it so far. I don't know if I will purchase the game, I enjoyed the first one a lot but one of my main

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-10-31 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma It is indeed  apossibility. In the game's folder, there is a "gamedata" folder, itself containing a "data" subfolder, in which you can find a file called "lang.csv" that can be modified for translation in other languages.

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-07 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma @Morokuma: Sorry for responding a bit late, and thanks for your answer. What I meant about Soleil-Musique is that I can't get anything to download for some reason, no matter the browser and no matter if I use Google

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-01 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hello everyone,I just wanted to say a big thank you to Morokuma for such an awesome game. I didn't play that much for the moment, I had my first monster, a Sky Ringer called Staraptor which is a bit more than three years

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Wow I did try the new ice type changes and it's indeed ridiculous, especially all that avalanche stuff. I agree with Zarvox, I guess some cards should have a description element that says "requires the launcher's starting hp to be equal

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @Morokuma: I also think launch conditions for this card are quite severe, especially compared to some other powerful new cards. Ancient time for exemple only requires the ancient ruin environment, and though the confusion lasts for only

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-30 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @Morokuma: I also think launch conditions for this card are quite severe, especially compared to some other powerful new cards. Ancient time for exemple only requires the ancient ruin environment, and though the confusion lasts for only

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) Yes. It's just like weapon-taking for example, that card is useless if you don't have weapon cards in your deck. URL: https://forum.audiogames.net/post/451848/#p451848 -- Audiogames-reflector mailing list

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) So I had the occasion to try some new cards especially with steel type and they are pretty cool, you gotta love that laser machinegun a.k.a. continuous laser, but the nastiest new steel type card is steam blast, 3 magical power but with

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) So I had the occasion to try some new cards especially with steel type and they are pretty cool, you gotta love that laser machinegun a.k.a. continuous laser, but the nastiest new steel type card is steam blast, 3 magical power but with

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @KeyIsFull: I like your idea a lot. I wonder who would do it though, I'm not so qualified as I have rarely played online. Also, for missing sounds on some new cards, I don't necessarily think it is a bug, perhaps Pragma didn't make

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @KeyIsFull: I like your idea a lot. I wonder who would do it though, I'm not so qualified as I have rarely played online. Also, for missing sounds on some new cards, I don't necessarily think it is a bug, perhaps Pragma didn't make

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-25 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) @KeyIsFull: I like your idea a lot. I wonder who would do it though, I'm not so qualified as I have rarely played online. Also, for missing sounds on some new cards, I don't necessarily think it is a bug, perhaps Pragma didn't make

Re: Pokémon Crystal Access

2019-07-21 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access The only way I could get an Unown was to use a cheat that turns any egg into an Unown egg. URL: https://forum.audiogames.net/post/450217/#p450217 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pokémon Crystal Access

2019-07-17 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access Yes. I just said that Crystal Access works better with it than with Polished Crystal in some aspects, but not all of them. For example you can check your health and the level of the pokemon during a battle whereas I'm pretty sure you can't in Polished Crrystal.

Re: Pokémon Crystal Access

2019-07-17 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access Yes. I just said that Crystal Access works better with it than with Polished Crystal in some aspects, but not all of them. For example you can check your health and the level of the pokemon during a battle whereas I'm pretty sure you can't in Polished Crrystal.

Re: Pokémon Crystal Access

2019-07-17 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access Then perhaps you may be interested in Crystal Kaizo, that one is about being as challenging as possible. There is another similar hack called Crystal Enhanced. URL: https://forum.audiogames.net/post/449418/#p449418 -- Audiogames-reflector mailing list

Re: Pokémon Crystal Access

2019-07-16 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access It has more pokemon than the original, new moves (though no new animations for said moves), all types, some property changes for some moves, pokemon have genders, shiny pokemons, etc. And as of version 3.0, the author somehow converted the sound engine from Gen 2

Re: Planet Saga, public demo released.

2019-07-16 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Planet Saga, public demo released. Same for me, as I would have done with Shadow Rine and as I did with BK3 for the translation. URL: https://forum.audiogames.net/post/449303/#p449303 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pokémon Crystal Access

2019-07-16 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access Yes it is.I am also playing Red++ which does have the same problem with the path finder, but not with text, which is read pretty well, except in many things related to the start menu where it doesn't work. I am at the Safari, at the area where you are supposed to

Re: Pokémon Crystal Access

2019-07-16 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access I'm not sure what you mean when you say they work, in my case they just say "not on a map" no matter what. Playing Polished crystal beta 3.0.0-c7-ebdea. I'm at the ice path and didn't continue for months, I would have to play with both vanilla and polished

Re: Planet Saga, public demo released.

2019-07-15 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Planet Saga, public demo released. Thanks. You are right, I didn't think there would be a dedicated skill button, I probably misunderstood when I read the post in which you were talking about it. I watched the gameplay video and I don't know if said skills were used, though they were

Re: Planet Saga, public demo released.

2019-07-15 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Planet Saga, public demo released. Wow, I have missed what has been going on lately with this game. Still hyped for the release, even moreso as there will be an English translation. I can't help but feel a bit sad as dual-wielding was dropped, but I guess implementing it in a cool way

Re: Pokémon Crystal Access

2019-05-04 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access @Pika-san: Did something break when using a cheat code? I'll post the instruction if Fredd is still interested.Using a code should normally be fine, but I recommand you do at least save your game, or do a save-state or both before entering a code. When your game

Re: Crazy Party: mini-games and card battle! (beta65)

2019-04-03 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta65) It is a fairy-type card called "revitalizing dream". I never tried it but Psychic/Fairy isn't bad, so I could try Hypnosis+Rest+Revitalizing Dream for example. Playing it with Cocoon instead of Rest is better but probably also much more

Re: Crazy Party: mini-games and card battle! (beta65)

2019-04-03 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta65) It is a fairy-type card called "revitalizing dream". I never tried it but Psychic/Fairy isn't bad, so I could try Hypnosis+Rest+Revitalizing Dream for example. Playing it with Cocoon instead of Rest is better but probably also much more

Re: Pokémon Crystal Access

2019-03-12 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access With the path finder, instead of searching for Violet City itself, search for something that should say "Route 31 - Violet Gate". Once you find it, you will reach an outpost, continue West and you will be in Violet City. Try and search for gates like this when it

Re: Pokémon Crystal Access

2019-03-07 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access I didn't play Prism myself but I guess you can apply that exact description to Red Plus Plus, minus the start menu that's completely silent for the most part, the savestate feature can sometimes be your best friend when using it. URL:

Re: Pokémon Crystal Access

2019-03-07 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access I didn't play Prism myself but I guess you can apply that exact description for Red Plus Plus, minus the start menu that's completely silent for the most part, the savestate feature can sometimes be your best friend when using it. URL:

Re: Pokémon Crystal Access

2019-03-05 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access That's an interesting question, in fact I wonder how exactly Crystal Access recognizes the language of the rom you loaded, and if there is not something to exploit in there to make it work for various hacks without having to replace the scripts each time. URL:

Re: Pokémon Crystal Access

2019-03-04 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access Speaking of ice, does anyone there have an easy way to find Pryce in the Mahogany gym? Assuming the map is the same in Polished Crystal. URL: https://forum.audiogames.net/post/416191/#p416191 -- Audiogames-reflector mailing list

Re: Pokémon Crystal Access

2019-03-04 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access In fact someone tried to adapt it for Polished Crystal yesterday, but unfortunately it wasn't a success. He did manage to somewhat fix the path finder at some point, but it was a very partial fix, in Mahogany it would find 173 warps for example, which I suspect

Re: Pokémon Crystal Access

2019-03-03 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access @Zersiax: Normally it should work well even on Windows 10, just make sure your numlock is disabled, otherwise Crystal Access won't be able to intercept keys for the path finder and other informations.Also I am playing both Polished Crystal Beta 3.0 and Red Plus

Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-28 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta63) @Jayde: For making a deck around music, you could probably do a combination of fairy and normal that revolves around sound surge. I'll have to think more about that though, but with many sound cards, audio therapy and a few other cards

Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-24 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta63) When using a ground type deck you can also try using earth symbols to power up gravitational wave. URL: https://forum.audiogames.net/post/414194/#p414194 -- Audiogames-reflector mailing list

Re: Crazy Party: mini-games and card battle! (beta63)

2019-02-11 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta63) Same, I have a normal/fighting 80 cards deck which has Passive Intervention and Iron Hand that can work well enough, but the others I tried to make generally take too much time to get going. Also the only strategy I can think of for

Re: Braillemon status update!

2019-01-08 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! This is where the stable version ends, normally you have to find a poster in the game corner but it is not in the stable version, you will have to rely on the test version to go further. URL: http://forum.audiogames.net/post/403956/#p403956 --

Re: Pokémon Crystal Access

2018-11-01 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Pokémon Crystal Access I have a strange problem. I began another playthrough of TPP Anniversary Crystal, but now each time I am highlighting an item in a menu NVDA says "Play Button", and then the name of the item. Well actually, I'm translating it from French, it says "bouton

Re: Braillemon status update!

2018-03-26 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! @stirlock: I have seen the courage you put years ago to defend that fact on GameFaqs, and I admire that as I don't think I would have done it for that long myself.Of course I agree with both you and Jayde. I guess we all have common memories from this game,

Re: Braillemon status update!

2018-03-26 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Braillemon status update! @stirlock: I have seen the courage you put years ago to defend that fact on GameFaqs, and I admire that as I don't think I would have done it for that long myself.Of course I agree with both you and Jayde. I guess we all have common memories for this game,

Re: Bokurano Daibouken 3 : secondary topic

2018-03-26 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic What is good with BK3 at least, is that although there is a limit to how many coins you can get, the game doesn't seem to suffer when you have lots of them. In BK2, if you happen to have hundreds of thousands of coins, the game gets stuck for a

Re: Bokurano Daibouken 3 : secondary topic

2018-03-26 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic What is good with BK3 at least, is that although there is a limit to how many coins you can get, the game doesn't seem to suffer when you have lots of them. In BK2, if you happen to have hundreds of thousands of coins, the game gets stuck for a

Re: Bokurano Daibouken 3 : secondary topic

2018-03-26 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @The Imaginatrix: The cases from 24-1 can be destroyed with both Jump Shoes and High Jump Shoes. Why this works is probably because you don't have to press the space bar to use them.In the levels with lifts, I don't bother waiting for them and use

Re: Bokurano Daibouken 3 : secondary topic

2018-03-26 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @The Imaginatrix: The cases from 24-1 can be destroyed with both Jump Shoes and High Jump Shoes. Why this works is probably because you don't have to press the space bar to use them.In the levels with lifts, I don't bother waiting for them and use

Re: Bokurano Daibouken 3 : secondary topic

2018-03-15 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Press R when using the spirit sword to know it's level and experience. URL: http://forum.audiogames.net/viewtopic.php?pid=355698#p355698 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken 3 : secondary topic

2018-03-15 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @367: I'm glad I could help.@368: Indeed, in the previous versions you could craft the Water Master on the normal difficulty but that's no longer the case. You will have to wait until you finish Super Wolf mode I believe. URL:

Re: Bokurano Daibouken 3 : secondary topic

2018-03-14 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I can try to explain how I proceed, but it may be kind of hard.Imagine this as some kind of rhythm game. Since the stones are placed three tiles appart from each other, except for the last two who are only two tiles appart, you want to tap the

Re: Bokurano Daibouken 3 : secondary topic

2018-03-14 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic For the Jump Shoes to appear you have to make sure the Tobacco item is in your inventory. Though at this point I don't know why it would have disappeared, but you never know.I Only manage to get the chaos nuts with the High Jump Shoes, but I can

Re: Bokurano Daibouken 3 : secondary topic

2018-03-11 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I have 300 hours and can't get it, maybe it's 350... URL: http://forum.audiogames.net/viewtopic.php?pid=355241#p355241 ___ Audiogames-reflector mailing list

Re: Bokurano Daibouken 3 : secondary topic

2018-02-21 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I finished chaos mode a few days ago, while my sky racer didn't have enough health to resist 2 or 3 missiles,  even after I spent all my coins on it. So I had to resort to a few crackman bursts, but I noticed they sometimes cause an error,

Re: Bokurano Daibouken 3 : secondary topic

2018-02-15 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @2,312: Sorry for the late response, in order to use the plasma and laser machine gun you have to reload them with the Shift key, despite them not needing ammo. URL: http://forum.audiogames.net/viewtopic.php?pid=352262#p352262

Re: Bokurano Daibouken 3 : secondary topic

2018-01-06 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @268: I believe you want to make sure you don't have the sasumata, bat, plate launcher and any iron plate in your inventory. Then go back to 1(1, open the first door and destroy the box near the desk. Then you should get a bat, sasumata and plate

Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Well, believe it or not, I don't think the enthousiasm the game generates is exagerated, but as others, I'm wondering about the replay value. I read the last contributions to the thread, and it's true there are games (both mainstream and

Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call I am quite interested to see how this game is going to be, but as someone else said, I don't think I will purchase it on day one, I'll wait for something on Youtube or whatever. The aspect for which I'm the most excited about in those cases

Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call I am quite interested to see how this game is going to be, but as someone else said, I don't think I will purchase it on day one, I'll wait for something on Youtube or whatever. The aspect for which I'm the most excited about in those cases

Re: Bokurano Daibouken 3 : secondary topic

2017-12-16 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic In any case, I think falling all the way down is the shortest way without a doubt. Plus it might be the only way if you are playing for the first time as you can't hook down. URL: http://forum.audiogames.net/viewtopic.php?pid=342318#p342318

Re: Bokurano Daibouken 3 : secondary topic

2017-12-15 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I must admit I wasn't very clear. You indeed have to do it in the reverse order if you start from 0 and go above. Of course if you start from 400 you have to do it in the right order. URL:

Re: Bokurano Daibouken 3 : secondary topic

2017-12-12 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Yes I did, and though I did take some time it didn't feel that long. Still I would grind for one or two mega shooters each day at max, and then stop playing until the next day. I didn't use the megaton hammer very much, but I may be a very good

Re: Bokurano Daibouken 3 : secondary topic

2017-12-11 Thread AudioGames . net ForumNew releases room : pulseman45 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I believe I used the Omega Shooter for the first one and the Sky Shooter for the rest of them. In Nyanchan's playthrough they use the Super Yo-Yo, it might work a bit better than the triple. URL:

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