Re: Considering switching to Java, recommended resources for learning how
@Ethin : Unreal Engine is programmed in C++. So, yes, actually, a lot of professional games are made completely in C++.
URL: http://forum.audiogames.net/viewtopic.php?pid=226756#p226756
Re: Heat Engine, a game engine for BGT games
Just finished a little Java lib using lwjgl JOAL, providing 3D sound based on the openAL technology, allowing to play sounds in two lines. Easier than I thought, Im asking myself why I used BGT so much time!
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Re: Considering switching to Java, recommended resources for learning how
Hi, Im the person mentioned here BGT has a lot of limitations, and because I know Java very well and because it is a correct language to program with, I decided to port my engine in Java, and programing audio and
Re: Heat Engine, a game engine for BGT games
A little main method playing a looping sound, using my little lib:SoundSystem.initialize();
Sound testSound = new Sound(sounds\\good_robot.wav);
testSound.playLooped();
Thread.sleep(1);
SoundSystem.destroy();There are methods letting you
Re: Heat Engine, a game engine for BGT games
Imaginatrix, Heat Engine in Java (if I do it) will provide the same built-in screen reader support and sound support
URL: http://forum.audiogames.net/viewtopic.php?pid=224950#p224950
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Re: Heat Engine, a game engine for BGT games
Hi! Sorry Imaginatrix, Ive been very busy theses days (Im programing other games and I have to work ), and yes, Heat Engine is giving me troubles. For a lot of reasons, including:- the geometry representation (maps and all) is taking more time
Re: make unity 3d accessible
Unity 3D can also render 2d games, with an adapted 2d editor view. So, it may be cool for some people
URL: http://forum.audiogames.net/viewtopic.php?pid=223057#p223057
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Re: Creating a save file in BGT
I like the dictionary way a lot!
URL: http://forum.audiogames.net/viewtopic.php?pid=219735#p219735
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Re: You know you code too much when...
3. When you start to write print or println before writing sentences in tchats
URL: http://forum.audiogames.net/viewtopic.php?pid=219481#p219481
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Re: Is Learning 2 Programming languages at once possible?
Anyone, whats your mother tongue? Im french so I learned with french tutorials
URL: http://forum.audiogames.net/viewtopic.php?pid=218704#p218704
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Re: Is Learning 2 Programming languages at once possible?
Anyone, whats your mother tongue? Im french so I learned with french tutorials I dont like Perl, but I cant really find arguments which go in that way (Perl seems to have evolved a lot)
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Re: problem with sound rotation in bgt
This is logical you can hava a reference in a class definition, but if you declare an object, you would have a infinite recursive loop. All other languages works like that
URL: http://forum.audiogames.net/viewtopic.php?pid=218462#p218462
Re: problem with sound rotation in bgt
BGT isnt usin the Java reference system, it is using the C++ references system (similar to AngelScript). Java always use references to handle objects, whereas BGT C++ and AngelScript give objects by copy when giving them as function parameters.
Re: problem with sound rotation in bgt
BGT isnt usin the Java reference system, it is using the C++ references system (similar to AngelScript). Java always use references to handle objects, whereas BGT C++ and AngelScript give objects by copy when giving them as function parameters.
Re: problem with sound rotation in bgt
BGT isnt usin the Java reference system, it is using the C++ references system (similar to AngelScript). Java always use references to handle objects, whereas BGT C++ and AngelScript give objects by copy when giving them as function parameters.
Re: how hard is it to do this?
Seriously Ethin, whats your problem with Java? And CoffeeMUD is one of the most complete MUD engines, featuring gravity, IAs, languages, a complete editor to build the world, a web interface with statistics, configuration and hall of fame, you have access to
Re: problem with sound rotation in bgt
Yes, AK74 and I did it, but its still very buggy. The system implements a full 3d sound system and a geometry system (to have the sound modified because of walls and obstacles). It still needs a lot of work before being used as it is
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Re: how hard is it to do this?
As a suggestion, I have never seen a mud engine as complete and powerful as CoffeeMUD. Take a look at it
URL: http://forum.audiogames.net/viewtopic.php?pid=217943#p217943
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Re: error in code
CAE_Jones just gave you the solution!
URL: http://forum.audiogames.net/viewtopic.php?pid=217944#p217944
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Re: some bgt questions
So if I would spam the fishing action I could just spam the action with some kind of script? I dont think that you can do what you want with a system as simple as the one used for your game (but you can still improve it!)
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Re: some bgt questions
So if I would spam the fishing action I could just spam the action with some kind of script? I dont think that you can do what you want with a system as simple as the one used for your game (but you can still improve it!) To have things using time in your game, you
Re: Heat Engine, a game engine for BGT games
Menus design is already done, I have been slowed by the need to program dialog boxes like choosing a file/dir to open/save. I have almost finished to make them. After that, Ill finish to rework the geometry system (quite simple in fact), and
Re: some bgt questions
The first thing is really simple:1. Make a timer object at the beginning of the game loop2. When exiting the game, save the timer elapsed value3. When launching a game (saved or new), retrieve the saved value of the timer if existing, or set it to 0The second thing
Re: some bgt questions
The first thing is really simple:1. Make a timer object at the beginning of the game loop2. When exiting the game, save the timer elapsed value3. When launching a game (saved or new), retrieve the saved value of the timer if existing, or set it to 0The second thing
Re: some bgt questions
The first thing is really simple:1. Make a timer object at the beginning of the game loop2. When exiting the game, save the timer elapsed value3. When launching a game (saved or new), retrieve the saved value of the timer if existing, or set it to 0The second thing
Re: some bgt questions
Is there some kind of fishing state for the player/character? Or is the fishing instant, allowing you to spam until you get fish?
URL: http://forum.audiogames.net/viewtopic.php?pid=217478#p217478
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Re: Heat Engine, a game engine for BGT games
The map editor will able you to place actors on the map. A contextual menu will then be added to edit actors and modify every configurable attributes that they have. As soon as you will set a new attribute for your own actors, the editor will be
Re: Deep Echo - An audio dungeon crawler that need your feedbacks
As a sighted player, I found it easy with my eyes...and hard without them! xD but after a while (and after understanding that using two keys for the sonar could give diagonal distance) I made it to the exit the character
Re: Deep Echo - An audio dungeon crawler that need your feedbacks
As a sighted player, I found it easy with my eyes...and hard without them! xD but after a while (and after understanding that using two keys for the sonar could give diagonal distance) I made it to the exit the character
Re: Deep Echo - An audio dungeon crawler that need your feedbacks
Yes, the level has a lot of tortured passages where you bump against the walls all the time ^^
URL: http://forum.audiogames.net/viewtopic.php?pid=217360#p217360
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Re: Beginner with question on BGT
IMO I dont think that you are really learning BGT. The problem is that you copy and paste the code; I think that you should write it by hand, even if its only two new lines of code. You have to understand what you are writing, what it does, and how
Re: Beginner with question on BGT
IMO I dont think that you are really learning BGT. The problem is that you copy and paste the code; I think that you should write it by hand, even if its only two new lines of code. You have to understand what you are writing, what it does, and how
Re: Heat Engine, a game engine for BGT games
Like naugtur said on another thread : My idea for an engine is to provide a way to build the world declaratively, from objects having position, dimensions and sounds, and control them in an event-based environment. So, instead of working on an
Re: Heat Engine, a game engine for BGT games
Like naugtur said on another thread : My idea for an engine is to provide a way to build the world declaratively, from objects having position, dimensions and sounds, and control them in an event-based environment. So, instead of working on an
Re: Heat Engine, a game engine for BGT games
Like naugtur said on another thread : My idea for an engine is to provide a way to build the world declaratively, from objects having position, dimensions and sounds, and control them in an event-based environment. So, instead of working on an
Re: Heat Engine, a game engine for BGT games
Good idea. Dont forget to take a look at the Robot Factory demo to have a little idea of how the engine works, and improve your BGT skills until I release a more advanced and easy to use version
URL:
Re: Heat Engine, a game engine for BGT games
@Lucas (on the Lets Code folder) : The cast syntax is coming directly from the AngelScript reference : it is made to convert (cast) an object into another class. For example, if you have an array of @Items objects, you can store any object from
Re: Heat Engine, a game engine for BGT games
@Lucas (on the Lets Code folder) : The cast syntax is coming directly from the AngelScript reference : it is made to convert (cast) an object into another class. For example, if you have an array of @Items objects, you can store any object from
Re: Slope detection and other geometry adventures
I would say that some algorithms can give you a vector, corresponding to the normal of the collided face. I dont know if you are using this one, but if so, the vector could give you a lot of informations
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Re: Fantasy Tales
I think that you could start programing using the Lets Code! dropbox folder this way, everyone could take a look at your code and help
URL: http://forum.audiogames.net/viewtopic.php?pid=216365#p216365
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Re: Let's code!
Thanks for sharing the folder. It will make code sharing easier and programation more dynamic
URL: http://forum.audiogames.net/viewtopic.php?pid=216363#p216363
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Re: Let's code!
Im also interested. My email is gen...@hotmail.fr
URL: http://forum.audiogames.net/viewtopic.php?pid=216262#p216262
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Re: I'm blind and want to develop a very complex game
Game Maker (which doesnt exists anymore, it has been replaced by Game Maker Studio) isnt accessible, its true. The main reason is simple, the map editor is graphic
URL: http://forum.audiogames.net/viewtopic.php?pid=215970#p215970
Re: I'm blind and want to develop a very complex game
I never played to Braillemon, but Im certain its doable in BGT if you want any help, feel free to ask if you want to make something similar. But you should really work on the design and the gameplay, if its bad, your game would just
Re: I'm blind and want to develop a very complex game
Sorry, thats what I was willing to say : its very expensive but I didnt understand the keys problem
URL: http://forum.audiogames.net/viewtopic.php?pid=216010#p216010
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Re: Heat Engine, a game engine for BGT games
Heres the link to the SideScrollerControler, to link with a Character actor. An example project will be released when Ill have more time : https://www.dropbox.com/s/jdyohjo4ouyk5 … r.bgt?dl=0
URL:
Re: I'm blind and want to develop a very complex game
You dont want to pay for a program to build games, but you want to create Playstation and XBox games? XD Do you know how much the development kit costs for each console? Im sorry to say that, but forget it.
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Re: Heat Engine, a game engine for BGT games
Right now Im very busy, but I will try to release the sidescroller controler this evening.In order to make a special Character, you have to:1. Create a new BGT file containing the actor class, like for any others, in the Actors directory.2. Make
Re: I'm blind and want to develop a very complex game
Hi again Imaginatrix, glad to see you again! Well be happy to answer to all your questions!
URL: http://forum.audiogames.net/viewtopic.php?pid=215452#p215452
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Re: Heat Engine, a game engine for BGT games
What is the easiest way to create a character with the character class? Should I modify the character class with pathes for the various step sounds, etc, and do that for multiple characters such as the player and any AI actors? I guess I should
Re: Heat Engine, a game engine for BGT games
The character class is one the most changing classes in the engine for each version and thats the good actor to use for playable characters and enemies. This is basically an actor which can be controled and have built in functions to make it
Re: Heat Engine, a game engine for BGT games
The character class is one the most changing classes in the engine for each version and thats the good actor to use for playable characters and enemies. This is basically an actor which can be controled and have built in functions to make it
Re: Heat Engine, a game engine for BGT games
The character class is one the most changing classes in the engine for each version and thats the good actor to use for playable characters and enemies. This is basically an actor which can be controled and have built in functions to make it
Re: Heat Engine, a game engine for BGT games
H.E. opens the game window itself when the run method is called (which may be stupid, I know), but the doc explicitely explains that calling show_game_window more than once in the game isnt a problem.The Game object HAVE to be created exactly
Re: Heat Engine, a game engine for BGT games
According to the BGT doc, calling show_game_window more than once will just rename the opened window, so it causes no problem
URL: http://forum.audiogames.net/viewtopic.php?pid=215185#p215185
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Re: Heat Engine, a game engine for BGT games
Normally the Game constructor does nothing by itself, no loop and all. So it shouldnt block the program. The game.run() is blocking but nothing else.
URL: http://forum.audiogames.net/viewtopic.php?pid=215045#p215045
Re: Heat Engine, a game engine for BGT games
Remove the include and everything about H.E.. If the problem remains then you will know that it doesnt comes from H.E.
URL: http://forum.audiogames.net/viewtopic.php?pid=215006#p215006
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Re: Heat Engine, a game engine for BGT games
But the run method is called in each example! Thats why I dont understand where is the problem
URL: http://forum.audiogames.net/viewtopic.php?pid=214957#p214957
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Re: Heat Engine, a game engine for BGT games
A good thing may be to write opening and closign braces, and then write the code block inside it Could you please show me your code? I cant debug it without seeing it
URL: http://forum.audiogames.net/viewtopic.php?pid=214770#p214770
Re: Heat Engine, a game engine for BGT games
A good thing may be to write opening and closign braces, and then write the code block inside it Could you please show me your code? I cant debug it without seeing it I think that your program closes because it has no loop. I may be wrong, but
Re: creating an inventory in BGT
But this isnt an items inventory, this just...a string array how can you really know what item are stored in? With their names? Thats kind of weird
URL: http://forum.audiogames.net/viewtopic.php?pid=214781#p214781
Re: Heat Engine, a game engine for BGT games
A good thing may be to write opening and closing braces, and then write the code block inside it Could you please show me your code? I cant debug it without seeing it I think that your program closes because it has no loop. I may be wrong, but
Re: Heat Engine, a game engine for BGT games
Right now the engine uses the default BGT sound system, but in a future version full 3D sound is planned through the FMODEx library
URL: http://forum.audiogames.net/viewtopic.php?pid=214835#p214835
Re: Heat Engine, a game engine for BGT games
Right now the engine uses the default BGT sound system, but in a future version full 3D sound is planned with the FMODEx library
URL: http://forum.audiogames.net/viewtopic.php?pid=214835#p214835
Re: Heat Engine, a game engine for BGT games
Right now the engine uses the default BGT sound system, but in a future version full 3D sound is planned with the FMODEx library but before that 360 degrees rotation will be added with a modified soundpool. Seal : some audiogames like A Blind
Re: Heat Engine, a game engine for BGT games
I dont understand how the first program can run without exiting O_o
URL: http://forum.audiogames.net/viewtopic.php?pid=214875#p214875
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Re: creating an inventory in BGT
For things like inventories, I think that you should use classes and objects. An inventory is basically an array containing objects. In order to be able to do this (because arrays can only contain objects of the same type), all items are from classes
Re: Heat Engine, a game engine for BGT games
Two consecutive errors from me, Im very sorry Orin... Ill make you a basic sidescroller controler today if possible. That should help you to forgive me
URL: http://forum.audiogames.net/viewtopic.php?pid=214663#p214663
Re: Heat Engine, a game engine for BGT games
It isnt as stable as I would it to be, but I managed to create a simple controler adapted for sidescrollers. The controler manages: A and D to move left and right, and escape to quit the game loop. By default, the character doesnt move backward,
Re: Heat Engine, a game engine for BGT games
It isnt as stable as I would it to be, but I managed to create a simple controler adapted for sidescrollers. The controler manages: A and D to move left and right, and escape to quit the game loop. By default, the character doesnt move backward,
Re: Heat Engine, a game engine for BGT games
My bad, I made some mistakes with the rebuild script... the file path hasnt been correctly wirtten by the script and some other mistakes were done. I corrected that, heres the new file : https://www.dropbox.com/s/tsk1myaf3vs49 …
Re: Heat Engine, a game engine for BGT games
My bad, I made some mistakes with the rebuild script... the file path hasnt been correctly wirtten by the script and some other mistakes were done. I corrected that, heres the new file : https://www.dropbox.com/s/tsk1myaf3vs49 …
Re: Heat Engine, a game engine for BGT games
My bad, I made some mistakes with the rebuild script... the file path hasnt been correctly wirtten by the script and some other mistakes were done. I corrected that, heres the new file : https://www.dropbox.com/s/tsk1myaf3vs49 …
Re: Heat Engine, a game engine for BGT games
It isnt as stable as I would it to be, but I managed to create a simple controler adapted for sidescrollers. The controler manages: A and D to move left and right, and escape to quit the game loop. By default, the character doesnt move backward,
Re: Heat Engine, a game engine for BGT games
My bad, I made some mistakes with the rebuild script... the file path hasnt been correctly wirtten by the script and some other mistakes were done. I corrected that, heres the new file : https://www.dropbox.com/s/tsk1myaf3vs49 …
Re: Heat Engine, a game engine for BGT games
It isnt as stable as I would it to be, but I managed to create a simple controler adapted for sidescrollers. The controler manages: A and D to move left and right, and escape to quit the game loop. By default, the character doesnt move backward,
Re: Heat Engine, a game engine for BGT games
The last if condition has no opening brace, so there is one closing brace in the end which shouldnt be there.. You will encounter this problem with all languages, they all have to specify where a bloc of code starts and where it ends. Ive seen
Re: Heat Engine, a game engine for BGT games
The last if condition has no opening brace, so there is one closing brace in the end which shouldnt be there.. You will encounter this problem with all languages, they all have to specify where a bloc of code starts and where it ends. Ive seen
Re: creating an inventory in BGT
For things like inventories, I think that you should use classes and objects. An inventory is basically an array containing objects. In order to be able to do this (because arrays can only contain objects of the same type), all items are from classes
Re: creating an inventory in BGT
For things like inventories, I think that you should use classes and objects. An inventory is basically an array containing objects. In order to be able to do this (because arrays can only contain objects of the same type), all items are from classes
Re: creating an inventory in BGT
For things like inventories, I think that you should use classes and objects. An inventory is basically an array containing objects. In order to be able to do this (because arrays can only contain objects of the same type), all items are from classes
Re: Heat Engine, a game engine for BGT games
The link to the web site is : http://heatengine.craym.eu . The online documentation is http://heatengine.craym.eu/Doc/Heat%20E … 0Help.html and you can download the documentation file here : http://heatengine.craym.eu/Heat%20Engine%20Help.chm
Re: Heat Engine, a game engine for BGT games
The link to the web site is : http://heatengine.craym.eu . The online documentation is http://heatengine.craym.eu/Doc/Heat%20E … 0Help.html and you can download the documentation file here : heatengine.craym.eu/Heat%20Engine%20Help.chm Thats a
Re: Heat Engine, a game engine for BGT games
The v0.10 revision 1 is out. The generate.bgt file has been replaced by the rebuild.bgt file, rebuilding actors, events and controlers list. If any strange error like a missing actor file occurs, rebuild the engine and all should be fine.
Re: Heat Engine, a game engine for BGT games
The link to the web site is : http://heatengine.craym.eu . The online documentation is http://heatengine.craym.eu/Doc/Heat%20E … 0Help.html and you can download the documentation file here : http://heatengine.craym.eu/Heat%20Engine%20Help.chm
Re: Heat Engine, a game engine for BGT games
The v0.10 revision 1 is out. The generate.bgt file has been replaced by the rebuild.bgt file, rebuilding actors, events and controlers list. If any strange error like a missing actor file occurs, rebuild the engine and all should be fine.
Re: Heat Engine, a game engine for BGT games
The v0.10 revision 1 is out. The generate.bgt file has been replaced by the rebuild.bgt file, rebuilding actors, events and controlers list. If any strange error like a missing actor file occurs, rebuild the engine and all should be fine.
Re: Help with choosing between Python VS. PureBasic
Ill try to add screen readers a better support for BGT audioracer The only reason why you cant do some kind of standart Hello World in BGT is because theres no standart output like a console. But you can print a hello worl just like you
Re: Heat Engine, a game engine for BGT games
Go in the Basics and tutorials section, and then in the Step by step tutorials
URL: http://forum.audiogames.net/viewtopic.php?pid=214607#p214607
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Re: bit of python help
Oh sorry, the french word is modulo and I thought it was the same word Hm I didnt programed in python for more than a year, but when you want to play a turn, you play it, and at the end of the loop, before updating the player index (to know that you are playing the
Re: Heat Engine, a game engine for BGT games
You are using the engine just right. The problem may come from me, one moment please.In the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the FactoryControler
Re: Heat Engine, a game engine for BGT games
You are using the engine just right. The problem may come from me, one moment please.EDIT: in the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the
Re: Heat Engine, a game engine for BGT games
You are using the engine just right. The problem may comes from me, one moment please.In the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the FactoryControler
Re: Heat Engine, a game engine for BGT games
You are using the engine just right. The problem may comes from me, one moment please.In the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the FactoryControler
Re: Heat Engine, a game engine for BGT games
Whatever the way, you have to learn basic programic, algorithmic and the basics of your language. Here, its BGT. This helps a lot to make games, but it doesnt replace the basic programing knowledge. You cant program with this without knowing a
Re: Heat Engine, a game engine for BGT games
You are using the engine just right. The problem may comes from me, one moment please.In the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the FactoryControler
Re: bit of python help
Oh sorry, the french word is modulo and I thought it was the same word Hm I didnt programed in python for more than a year, but when you want to play a turn, you play it, and at the end of the loop, before updating the player index (to know that you are playing the
Re: Heat Engine, a game engine for BGT games
You are using the engine just right. The problem may comes from me, one moment please.In the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the FactoryControler
Re: Heat Engine, a game engine for BGT games
Yeah I thought to add a standart Vehicle class when I saw someone was programing a racing game here, and I think this will be added one day (but Im all alone to build this, if you want to share the actor classes you made, feel free to do it here
Re: bit of python help
Just a trick, instead of using a condition, you can use modulos You can also use players in a list, and ++ the index of this list for each turn, and again with a modulo to loop around it
URL: http://forum.audiogames.net/viewtopic.php?pid=214509#p214509
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