Re: Considering switching to Java, recommended resources for learning how

2015-08-06 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Considering switching to Java, recommended resources for learning how @Ethin : Unreal Engine is programmed in C++. So, yes, actually, a lot of professional games are made completely in C++. URL: http://forum.audiogames.net/viewtopic.php?pid=226756#p226756

Re: Heat Engine, a game engine for BGT games

2015-07-28 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Just finished a little Java lib using lwjgl JOAL, providing 3D sound based on the openAL technology, allowing to play sounds in two lines. Easier than I thought, Im asking myself why I used BGT so much time! URL:

Re: Considering switching to Java, recommended resources for learning how

2015-07-28 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Considering switching to Java, recommended resources for learning how Hi, Im the person mentioned here BGT has a lot of limitations, and because I know Java very well and because it is a correct language to program with, I decided to port my engine in Java, and programing audio and

Re: Heat Engine, a game engine for BGT games

2015-07-28 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games A little main method playing a looping sound, using my little lib:SoundSystem.initialize(); Sound testSound = new Sound(sounds\\good_robot.wav); testSound.playLooped(); Thread.sleep(1); SoundSystem.destroy();There are methods letting you

Re: Heat Engine, a game engine for BGT games

2015-07-21 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Imaginatrix, Heat Engine in Java (if I do it) will provide the same built-in screen reader support and sound support URL: http://forum.audiogames.net/viewtopic.php?pid=224950#p224950 ___

Re: Heat Engine, a game engine for BGT games

2015-07-20 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Hi! Sorry Imaginatrix, Ive been very busy theses days (Im programing other games and I have to work ), and yes, Heat Engine is giving me troubles. For a lot of reasons, including:- the geometry representation (maps and all) is taking more time

Re: make unity 3d accessible

2015-07-07 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: make unity 3d accessible Unity 3D can also render 2d games, with an adapted 2d editor view. So, it may be cool for some people URL: http://forum.audiogames.net/viewtopic.php?pid=223057#p223057 ___ Audiogames-reflector mailing list

Re: Creating a save file in BGT

2015-06-12 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Creating a save file in BGT I like the dictionary way a lot! URL: http://forum.audiogames.net/viewtopic.php?pid=219735#p219735 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: You know you code too much when...

2015-06-09 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: You know you code too much when... 3. When you start to write print or println before writing sentences in tchats URL: http://forum.audiogames.net/viewtopic.php?pid=219481#p219481 ___ Audiogames-reflector mailing list

Re: Is Learning 2 Programming languages at once possible?

2015-06-02 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? Anyone, whats your mother tongue? Im french so I learned with french tutorials URL: http://forum.audiogames.net/viewtopic.php?pid=218704#p218704 ___ Audiogames-reflector mailing list

Re: Is Learning 2 Programming languages at once possible?

2015-06-02 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? Anyone, whats your mother tongue? Im french so I learned with french tutorials I dont like Perl, but I cant really find arguments which go in that way (Perl seems to have evolved a lot) URL:

Re: problem with sound rotation in bgt

2015-05-31 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: problem with sound rotation in bgt This is logical you can hava a reference in a class definition, but if you declare an object, you would have a infinite recursive loop. All other languages works like that URL: http://forum.audiogames.net/viewtopic.php?pid=218462#p218462

Re: problem with sound rotation in bgt

2015-05-30 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: problem with sound rotation in bgt BGT isnt usin the Java reference system, it is using the C++ references system (similar to AngelScript). Java always use references to handle objects, whereas BGT C++ and AngelScript give objects by copy when giving them as function parameters.

Re: problem with sound rotation in bgt

2015-05-30 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: problem with sound rotation in bgt BGT isnt usin the Java reference system, it is using the C++ references system (similar to AngelScript). Java always use references to handle objects, whereas BGT C++ and AngelScript give objects by copy when giving them as function parameters.

Re: problem with sound rotation in bgt

2015-05-30 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: problem with sound rotation in bgt BGT isnt usin the Java reference system, it is using the C++ references system (similar to AngelScript). Java always use references to handle objects, whereas BGT C++ and AngelScript give objects by copy when giving them as function parameters.

Re: how hard is it to do this?

2015-05-29 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: how hard is it to do this? Seriously Ethin, whats your problem with Java? And CoffeeMUD is one of the most complete MUD engines, featuring gravity, IAs, languages, a complete editor to build the world, a web interface with statistics, configuration and hall of fame, you have access to

Re: problem with sound rotation in bgt

2015-05-28 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: problem with sound rotation in bgt Yes, AK74 and I did it, but its still very buggy. The system implements a full 3d sound system and a geometry system (to have the sound modified because of walls and obstacles). It still needs a lot of work before being used as it is URL:

Re: how hard is it to do this?

2015-05-27 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: how hard is it to do this? As a suggestion, I have never seen a mud engine as complete and powerful as CoffeeMUD. Take a look at it URL: http://forum.audiogames.net/viewtopic.php?pid=217943#p217943 ___ Audiogames-reflector mailing list

Re: error in code

2015-05-27 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: error in code CAE_Jones just gave you the solution! URL: http://forum.audiogames.net/viewtopic.php?pid=217944#p217944 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: some bgt questions

2015-05-24 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: some bgt questions So if I would spam the fishing action I could just spam the action with some kind of script? I dont think that you can do what you want with a system as simple as the one used for your game (but you can still improve it!) URL:

Re: some bgt questions

2015-05-24 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: some bgt questions So if I would spam the fishing action I could just spam the action with some kind of script? I dont think that you can do what you want with a system as simple as the one used for your game (but you can still improve it!) To have things using time in your game, you

Re: Heat Engine, a game engine for BGT games

2015-05-23 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Menus design is already done, I have been slowed by the need to program dialog boxes like choosing a file/dir to open/save. I have almost finished to make them. After that, Ill finish to rework the geometry system (quite simple in fact), and

Re: some bgt questions

2015-05-23 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: some bgt questions The first thing is really simple:1. Make a timer object at the beginning of the game loop2. When exiting the game, save the timer elapsed value3. When launching a game (saved or new), retrieve the saved value of the timer if existing, or set it to 0The second thing

Re: some bgt questions

2015-05-23 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: some bgt questions The first thing is really simple:1. Make a timer object at the beginning of the game loop2. When exiting the game, save the timer elapsed value3. When launching a game (saved or new), retrieve the saved value of the timer if existing, or set it to 0The second thing

Re: some bgt questions

2015-05-23 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: some bgt questions The first thing is really simple:1. Make a timer object at the beginning of the game loop2. When exiting the game, save the timer elapsed value3. When launching a game (saved or new), retrieve the saved value of the timer if existing, or set it to 0The second thing

Re: some bgt questions

2015-05-23 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: some bgt questions Is there some kind of fishing state for the player/character? Or is the fishing instant, allowing you to spam until you get fish? URL: http://forum.audiogames.net/viewtopic.php?pid=217478#p217478 ___

Re: Heat Engine, a game engine for BGT games

2015-05-22 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games The map editor will able you to place actors on the map. A contextual menu will then be added to edit actors and modify every configurable attributes that they have. As soon as you will set a new attribute for your own actors, the editor will be

Re: Deep Echo - An audio dungeon crawler that need your feedbacks

2015-05-22 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Deep Echo - An audio dungeon crawler that need your feedbacks As a sighted player, I found it easy with my eyes...and hard without them! xD but after a while (and after understanding that using two keys for the sonar could give diagonal distance) I made it to the exit the character

Re: Deep Echo - An audio dungeon crawler that need your feedbacks

2015-05-22 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Deep Echo - An audio dungeon crawler that need your feedbacks As a sighted player, I found it easy with my eyes...and hard without them! xD but after a while (and after understanding that using two keys for the sonar could give diagonal distance) I made it to the exit the character

Re: Deep Echo - An audio dungeon crawler that need your feedbacks

2015-05-22 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Deep Echo - An audio dungeon crawler that need your feedbacks Yes, the level has a lot of tortured passages where you bump against the walls all the time ^^ URL: http://forum.audiogames.net/viewtopic.php?pid=217360#p217360 ___

Re: Beginner with question on BGT

2015-05-18 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Beginner with question on BGT IMO I dont think that you are really learning BGT. The problem is that you copy and paste the code; I think that you should write it by hand, even if its only two new lines of code. You have to understand what you are writing, what it does, and how

Re: Beginner with question on BGT

2015-05-18 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Beginner with question on BGT IMO I dont think that you are really learning BGT. The problem is that you copy and paste the code; I think that you should write it by hand, even if its only two new lines of code. You have to understand what you are writing, what it does, and how

Re: Heat Engine, a game engine for BGT games

2015-05-18 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Like naugtur said on another thread : My idea for an engine is to provide a way to build the world declaratively, from objects having position, dimensions and sounds, and control them in an event-based environment. So, instead of working on an

Re: Heat Engine, a game engine for BGT games

2015-05-18 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Like naugtur said on another thread : My idea for an engine is to provide a way to build the world declaratively, from objects having position, dimensions and sounds, and control them in an event-based environment. So, instead of working on an

Re: Heat Engine, a game engine for BGT games

2015-05-18 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Like naugtur said on another thread : My idea for an engine is to provide a way to build the world declaratively, from objects having position, dimensions and sounds, and control them in an event-based environment. So, instead of working on an

Re: Heat Engine, a game engine for BGT games

2015-05-18 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Good idea. Dont forget to take a look at the Robot Factory demo to have a little idea of how the engine works, and improve your BGT skills until I release a more advanced and easy to use version URL:

Re: Heat Engine, a game engine for BGT games

2015-05-17 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games @Lucas (on the Lets Code folder) : The cast syntax is coming directly from the AngelScript reference : it is made to convert (cast) an object into another class. For example, if you have an array of @Items objects, you can store any object from

Re: Heat Engine, a game engine for BGT games

2015-05-17 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games @Lucas (on the Lets Code folder) : The cast syntax is coming directly from the AngelScript reference : it is made to convert (cast) an object into another class. For example, if you have an array of @Items objects, you can store any object from

Re: Slope detection and other geometry adventures

2015-05-16 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Slope detection and other geometry adventures I would say that some algorithms can give you a vector, corresponding to the normal of the collided face. I dont know if you are using this one, but if so, the vector could give you a lot of informations URL:

Re: Fantasy Tales

2015-05-14 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Fantasy Tales I think that you could start programing using the Lets Code! dropbox folder this way, everyone could take a look at your code and help URL: http://forum.audiogames.net/viewtopic.php?pid=216365#p216365 ___

Re: Let's code!

2015-05-14 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Let's code! Thanks for sharing the folder. It will make code sharing easier and programation more dynamic URL: http://forum.audiogames.net/viewtopic.php?pid=216363#p216363 ___ Audiogames-reflector mailing list

Re: Let's code!

2015-05-14 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Let's code! Im also interested. My email is gen...@hotmail.fr URL: http://forum.audiogames.net/viewtopic.php?pid=216262#p216262 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: I'm blind and want to develop a very complex game

2015-05-12 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: I'm blind and want to develop a very complex game Game Maker (which doesnt exists anymore, it has been replaced by Game Maker Studio) isnt accessible, its true. The main reason is simple, the map editor is graphic URL: http://forum.audiogames.net/viewtopic.php?pid=215970#p215970

Re: I'm blind and want to develop a very complex game

2015-05-12 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: I'm blind and want to develop a very complex game I never played to Braillemon, but Im certain its doable in BGT if you want any help, feel free to ask if you want to make something similar. But you should really work on the design and the gameplay, if its bad, your game would just

Re: I'm blind and want to develop a very complex game

2015-05-12 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: I'm blind and want to develop a very complex game Sorry, thats what I was willing to say : its very expensive but I didnt understand the keys problem URL: http://forum.audiogames.net/viewtopic.php?pid=216010#p216010 ___

Re: Heat Engine, a game engine for BGT games

2015-05-12 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Heres the link to the SideScrollerControler, to link with a Character actor. An example project will be released when Ill have more time : https://www.dropbox.com/s/jdyohjo4ouyk5 … r.bgt?dl=0 URL:

Re: I'm blind and want to develop a very complex game

2015-05-12 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: I'm blind and want to develop a very complex game You dont want to pay for a program to build games, but you want to create Playstation and XBox games? XD Do you know how much the development kit costs for each console? Im sorry to say that, but forget it. URL:

Re: Heat Engine, a game engine for BGT games

2015-05-11 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Right now Im very busy, but I will try to release the sidescroller controler this evening.In order to make a special Character, you have to:1. Create a new BGT file containing the actor class, like for any others, in the Actors directory.2. Make

Re: I'm blind and want to develop a very complex game

2015-05-09 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: I'm blind and want to develop a very complex game Hi again Imaginatrix, glad to see you again! Well be happy to answer to all your questions! URL: http://forum.audiogames.net/viewtopic.php?pid=215452#p215452 ___ Audiogames-reflector

Re: Heat Engine, a game engine for BGT games

2015-05-08 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games What is the easiest way to create a character with the character class? Should I modify the character class with pathes for the various step sounds, etc, and do that for multiple characters such as the player and any AI actors? I guess I should

Re: Heat Engine, a game engine for BGT games

2015-05-08 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games The character class is one the most changing classes in the engine for each version and thats the good actor to use for playable characters and enemies. This is basically an actor which can be controled and have built in functions to make it

Re: Heat Engine, a game engine for BGT games

2015-05-08 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games The character class is one the most changing classes in the engine for each version and thats the good actor to use for playable characters and enemies. This is basically an actor which can be controled and have built in functions to make it

Re: Heat Engine, a game engine for BGT games

2015-05-08 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games The character class is one the most changing classes in the engine for each version and thats the good actor to use for playable characters and enemies. This is basically an actor which can be controled and have built in functions to make it

Re: Heat Engine, a game engine for BGT games

2015-05-07 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games H.E. opens the game window itself when the run method is called (which may be stupid, I know), but the doc explicitely explains that calling show_game_window more than once in the game isnt a problem.The Game object HAVE to be created exactly

Re: Heat Engine, a game engine for BGT games

2015-05-07 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games According to the BGT doc, calling show_game_window more than once will just rename the opened window, so it causes no problem URL: http://forum.audiogames.net/viewtopic.php?pid=215185#p215185 ___

Re: Heat Engine, a game engine for BGT games

2015-05-06 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Normally the Game constructor does nothing by itself, no loop and all. So it shouldnt block the program. The game.run() is blocking but nothing else. URL: http://forum.audiogames.net/viewtopic.php?pid=215045#p215045

Re: Heat Engine, a game engine for BGT games

2015-05-05 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Remove the include and everything about H.E.. If the problem remains then you will know that it doesnt comes from H.E. URL: http://forum.audiogames.net/viewtopic.php?pid=215006#p215006 ___

Re: Heat Engine, a game engine for BGT games

2015-05-05 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games But the run method is called in each example! Thats why I dont understand where is the problem URL: http://forum.audiogames.net/viewtopic.php?pid=214957#p214957 ___ Audiogames-reflector mailing

Re: Heat Engine, a game engine for BGT games

2015-05-04 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games A good thing may be to write opening and closign braces, and then write the code block inside it Could you please show me your code? I cant debug it without seeing it URL: http://forum.audiogames.net/viewtopic.php?pid=214770#p214770

Re: Heat Engine, a game engine for BGT games

2015-05-04 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games A good thing may be to write opening and closign braces, and then write the code block inside it Could you please show me your code? I cant debug it without seeing it I think that your program closes because it has no loop. I may be wrong, but

Re: creating an inventory in BGT

2015-05-04 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: creating an inventory in BGT But this isnt an items inventory, this just...a string array how can you really know what item are stored in? With their names? Thats kind of weird URL: http://forum.audiogames.net/viewtopic.php?pid=214781#p214781

Re: Heat Engine, a game engine for BGT games

2015-05-04 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games A good thing may be to write opening and closing braces, and then write the code block inside it Could you please show me your code? I cant debug it without seeing it I think that your program closes because it has no loop. I may be wrong, but

Re: Heat Engine, a game engine for BGT games

2015-05-04 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Right now the engine uses the default BGT sound system, but in a future version full 3D sound is planned through the FMODEx library URL: http://forum.audiogames.net/viewtopic.php?pid=214835#p214835

Re: Heat Engine, a game engine for BGT games

2015-05-04 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Right now the engine uses the default BGT sound system, but in a future version full 3D sound is planned with the FMODEx library URL: http://forum.audiogames.net/viewtopic.php?pid=214835#p214835

Re: Heat Engine, a game engine for BGT games

2015-05-04 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Right now the engine uses the default BGT sound system, but in a future version full 3D sound is planned with the FMODEx library but before that 360 degrees rotation will be added with a modified soundpool. Seal : some audiogames like A Blind

Re: Heat Engine, a game engine for BGT games

2015-05-04 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games I dont understand how the first program can run without exiting O_o URL: http://forum.audiogames.net/viewtopic.php?pid=214875#p214875 ___ Audiogames-reflector mailing list

Re: creating an inventory in BGT

2015-05-03 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: creating an inventory in BGT For things like inventories, I think that you should use classes and objects. An inventory is basically an array containing objects. In order to be able to do this (because arrays can only contain objects of the same type), all items are from classes

Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Two consecutive errors from me, Im very sorry Orin... Ill make you a basic sidescroller controler today if possible. That should help you to forgive me URL: http://forum.audiogames.net/viewtopic.php?pid=214663#p214663

Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games It isnt as stable as I would it to be, but I managed to create a simple controler adapted for sidescrollers. The controler manages: A and D to move left and right, and escape to quit the game loop. By default, the character doesnt move backward,

Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games It isnt as stable as I would it to be, but I managed to create a simple controler adapted for sidescrollers. The controler manages: A and D to move left and right, and escape to quit the game loop. By default, the character doesnt move backward,

Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games My bad, I made some mistakes with the rebuild script... the file path hasnt been correctly wirtten by the script and some other mistakes were done. I corrected that, heres the new file : https://www.dropbox.com/s/tsk1myaf3vs49 …

Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games My bad, I made some mistakes with the rebuild script... the file path hasnt been correctly wirtten by the script and some other mistakes were done. I corrected that, heres the new file : https://www.dropbox.com/s/tsk1myaf3vs49 …

Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games My bad, I made some mistakes with the rebuild script... the file path hasnt been correctly wirtten by the script and some other mistakes were done. I corrected that, heres the new file : https://www.dropbox.com/s/tsk1myaf3vs49 …

Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games It isnt as stable as I would it to be, but I managed to create a simple controler adapted for sidescrollers. The controler manages: A and D to move left and right, and escape to quit the game loop. By default, the character doesnt move backward,

Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games My bad, I made some mistakes with the rebuild script... the file path hasnt been correctly wirtten by the script and some other mistakes were done. I corrected that, heres the new file : https://www.dropbox.com/s/tsk1myaf3vs49 …

Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games It isnt as stable as I would it to be, but I managed to create a simple controler adapted for sidescrollers. The controler manages: A and D to move left and right, and escape to quit the game loop. By default, the character doesnt move backward,

Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games The last if condition has no opening brace, so there is one closing brace in the end which shouldnt be there.. You will encounter this problem with all languages, they all have to specify where a bloc of code starts and where it ends. Ive seen

Re: Heat Engine, a game engine for BGT games

2015-05-03 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games The last if condition has no opening brace, so there is one closing brace in the end which shouldnt be there.. You will encounter this problem with all languages, they all have to specify where a bloc of code starts and where it ends. Ive seen

Re: creating an inventory in BGT

2015-05-03 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: creating an inventory in BGT For things like inventories, I think that you should use classes and objects. An inventory is basically an array containing objects. In order to be able to do this (because arrays can only contain objects of the same type), all items are from classes

Re: creating an inventory in BGT

2015-05-03 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: creating an inventory in BGT For things like inventories, I think that you should use classes and objects. An inventory is basically an array containing objects. In order to be able to do this (because arrays can only contain objects of the same type), all items are from classes

Re: creating an inventory in BGT

2015-05-03 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: creating an inventory in BGT For things like inventories, I think that you should use classes and objects. An inventory is basically an array containing objects. In order to be able to do this (because arrays can only contain objects of the same type), all items are from classes

Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games The link to the web site is : http://heatengine.craym.eu . The online documentation is http://heatengine.craym.eu/Doc/Heat%20E … 0Help.html and you can download the documentation file here : http://heatengine.craym.eu/Heat%20Engine%20Help.chm

Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games The link to the web site is : http://heatengine.craym.eu . The online documentation is http://heatengine.craym.eu/Doc/Heat%20E … 0Help.html and you can download the documentation file here : heatengine.craym.eu/Heat%20Engine%20Help.chm Thats a

Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games The v0.10 revision 1 is out. The generate.bgt file has been replaced by the rebuild.bgt file, rebuilding actors, events and controlers list. If any strange error like a missing actor file occurs, rebuild the engine and all should be fine.

Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games The link to the web site is : http://heatengine.craym.eu . The online documentation is http://heatengine.craym.eu/Doc/Heat%20E … 0Help.html and you can download the documentation file here : http://heatengine.craym.eu/Heat%20Engine%20Help.chm

Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games The v0.10 revision 1 is out. The generate.bgt file has been replaced by the rebuild.bgt file, rebuilding actors, events and controlers list. If any strange error like a missing actor file occurs, rebuild the engine and all should be fine.

Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games The v0.10 revision 1 is out. The generate.bgt file has been replaced by the rebuild.bgt file, rebuilding actors, events and controlers list. If any strange error like a missing actor file occurs, rebuild the engine and all should be fine.

Re: Help with choosing between Python VS. PureBasic

2015-05-02 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Help with choosing between Python VS. PureBasic Ill try to add screen readers a better support for BGT audioracer The only reason why you cant do some kind of standart Hello World in BGT is because theres no standart output like a console. But you can print a hello worl just like you

Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Go in the Basics and tutorials section, and then in the Step by step tutorials URL: http://forum.audiogames.net/viewtopic.php?pid=214607#p214607 ___ Audiogames-reflector mailing list

Re: bit of python help

2015-05-01 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: bit of python help Oh sorry, the french word is modulo and I thought it was the same word Hm I didnt programed in python for more than a year, but when you want to play a turn, you play it, and at the end of the loop, before updating the player index (to know that you are playing the

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games You are using the engine just right. The problem may come from me, one moment please.In the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the FactoryControler

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games You are using the engine just right. The problem may come from me, one moment please.EDIT: in the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games You are using the engine just right. The problem may comes from me, one moment please.In the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the FactoryControler

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games You are using the engine just right. The problem may comes from me, one moment please.In the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the FactoryControler

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Whatever the way, you have to learn basic programic, algorithmic and the basics of your language. Here, its BGT. This helps a lot to make games, but it doesnt replace the basic programing knowledge. You cant program with this without knowing a

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games You are using the engine just right. The problem may comes from me, one moment please.In the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the FactoryControler

Re: bit of python help

2015-05-01 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: bit of python help Oh sorry, the french word is modulo and I thought it was the same word Hm I didnt programed in python for more than a year, but when you want to play a turn, you play it, and at the end of the loop, before updating the player index (to know that you are playing the

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games You are using the engine just right. The problem may comes from me, one moment please.In the HeatEngine\Controlers\ directory, the Controlers.bgt file lists all controlers (I didnt automated it for now). Inside theres still the FactoryControler

Re: Heat Engine, a game engine for BGT games

2015-05-01 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Yeah I thought to add a standart Vehicle class when I saw someone was programing a racing game here, and I think this will be added one day (but Im all alone to build this, if you want to share the actor classes you made, feel free to do it here

Re: bit of python help

2015-05-01 Thread AudioGames . net ForumDevelopers room : Genroa via Audiogames-reflector
Re: bit of python help Just a trick, instead of using a condition, you can use modulos You can also use players in a list, and ++ the index of this list for each turn, and again with a modulo to loop around it URL: http://forum.audiogames.net/viewtopic.php?pid=214509#p214509

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