Re: instructions to use nvda ocr,

2019-02-24 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: instructions to use nvda ocr, Games don't work in that way. What's actually happening is that its the configuration of the game itself that's usually the problem, this is why putting a game to windowed fullscreen mode and setting it to its maximim resolution will do the trick...

Re: Death Match, the Name?

2017-02-21 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: Death Match, the Name? The name comes from long back before I even started work on any version of the game. It was an inside joke between me and a few friends, we'd offten talk about making our own fps. And the name we'd jokingly call it was death match, we'd offten come up with stupid

Re: New traelor for update to death match project alpha

2017-02-14 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha Greetings all. Well, you asked for it to return and its almost here. This isn't quite the same as dmnb v1, I had to draw the features from memory, nore does it have neerly the number of features v1 did, but i'm still slowly getting to

Re: New traelor for update to death match project alpha

2017-02-08 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha Death match mode's been seporated from the game and now stands as its own fps. As for combat I haven't yet decided, currently it just works as old combat used to where anything with in your weapons range besides yourself would be hit.

Re: New traelor for update to death match project alpha

2017-02-08 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha The game is now converted for 2d, with the acception of the space system which still retains its 3d heading navigation, along with its procedures for launching and landing. This'll not only make things easier level design wize, but in

Re: New traelor for update to death match project alpha

2017-02-08 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha Don't worry, i'm not intending to switch to side scroller. I considered it, but the problem with it is I can see people's points about how it takes away what your trying to visualize. The game's already almost half way converted to 2d

Re: New traelor for update to death match project alpha

2017-02-07 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha Greetings all. I've ran into a bit of a snag which i'd like to ask you all about, I didn't want to make this change first with out asking you all. So, here's the problem. The problem is with the way this first person system works.

Re: New traelor for update to death match project alpha

2017-02-07 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha OK, prajwal, farhad, that'll be enough out of both of you. I'm perfectly capable of developing and getting a good game out with out having an annoying aubsessive fanbase. You will not get the game when you want. You will get it when I

Re: New traelor for update to death match project alpha

2017-02-05 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha Greetings all. We're neerly their for a beta release, i'm still doing the final checks and implementations. So, lets start up with the changes. The options menu for online returns, complete with a toggle chat option already their. In

Re: New traelor for update to death match project alpha

2017-02-01 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha Do keep in mined that since i'm releasing a ruff early beta to test all the major systems, their probably won't be too much to do. However, i'm happy to announce this. I'm currently at the moment coding in a brand new planetary

Re: New traelor for update to death match project alpha

2017-01-30 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha Not for universe mode, their is still the offline story and you can have your own servers for death match mode. However, you don't have to interact with everyone else in the universe mode if you don't want to, since i'm putting in the

Re: New traelor for update to death match project alpha

2017-01-17 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha Combat I haven't payed too much attention to at the moment, my main priority is getting the online universe mode up and running along with the offline story portion so I can release a public beta. However, i'm thinking of a system

Re: New traelor for update to death match project alpha

2017-01-16 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha Greetings all. I've got the minny game for debris salvaging coded, still working out a few ishues with it. It works exactly as I described it in my last post. Cargo bays got a face lift, meaning that they are actual rooms now that

Re: New traelor for update to death match project alpha

2017-01-15 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha Greetings all! I've started on the first activity for online universe mode, which for now will be debris salvaging however, wait with me here, its not the stereotipicle you just push a button and receive the cargo crap. In the sol

Re: New traelor for update to death match project alpha

2017-01-11 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha Greetings, puny earthlings, ahem I mean humans. Seriously can't I just say fello earthlings or something like that? Ahem. Ship buying is now operational. When you order a ship, you can give it a name like before. It clones it from the

Re: New traelor for update to death match project alpha

2017-01-11 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha The game already does hrtf with libaudioverse by default. I'll have a look at the U P N P thing, i've seen it used in cp. Though keep in mined since the only place your going to be hosting servers is the death match mode, their's a

Re: New traelor for update to death match project alpha

2017-01-10 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha So its time for an update, even if a small one. Now that i've got autopilot, and my basic space flight system good to go, i've taken the opertunity to get a start on reimplementing ship buying. The nice difference however this time

Re: New traelor for update to death match project alpha

2017-01-09 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha @guitarman That'd be grate actually, because then I won't have to resume updating with a newer storyline, I can just port and fix the old storyline over, thus shortening development time. By the way, status update for universe mode.

Re: New traelor for update to death match project alpha

2017-01-07 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha I'm going to be doing it as a public beta, the same way I did project alpha and my titles before that. By that I mean i'll develop the framework, get it to a phase where its playable, and let the community have a go at it. That gives

Re: New traelor for update to death match project alpha

2017-01-07 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: New traelor for update to death match project alpha Hi, no, i've set aside dm 2 and considering the universe mode, their'll probably never ever be a dm 2. I wouldn't say i'm updating the old project alpha source, since I don't have any hint of its sourcecode anyware else I would have

New traelor for update to death match project alpha

2017-01-07 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
New traelor for update to death match project alpha Greetings all. So if you've kept up to date with the a demo of danny's new fps topic, you'll no dout have noticed that i've been working on a new project, using my new engine to assist me. Initially it started out as the sequel to project

Re: A Demo of Danny's working FPS

2017-01-02 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS No, the server doesn't require any interaction to run. In fact I had one running as a background process on the same server that once hosted the universe mode for a while before I moved it to my local machine for easier testing. URL:

Re: A Demo of Danny's working FPS

2017-01-01 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS Greetings all. I'm happy to report that as of now, the death match mode of the game is in its basic form, playable. I'd say far from complete because their are a few changes I want to make to some of the systems, such as aiming, which I will use as a

Re: A Demo of Danny's working FPS

2016-12-30 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS Greetings all. I'm sorry this took so long, i'm still in the annoying stage of experiencing writers block, but since i've got my new xbox for christmas i've been inspired long enough to help me make a choice as to where I want this project to go. First

Re: A Demo of Danny's working FPS

2016-12-24 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS No problems with the suggestions, dmnb/open world stile away from the confines of the old dm universe is exactly what i'm intending to go for. I still intend to do storyline baste missions for the online, that was one thing dmnb lacked in that I mist. As

Re: Rastley, the sandbox of audiogames

2016-12-23 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: Rastley, the sandbox of audiogames @rastley Rofl, I was wundering when jokes like that were going to appear. I'm familliure with the meam but never understood how it came into being nore why that specific song has it, either way though it had me chuckling maddly. It sirtenly dashed my

Re: A Demo of Danny's working FPS

2016-12-22 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS That last post brings me to a rather importent question on the direction of the game. To explain, I myself am starting to notice that the initial project alpha storyline is simply not portible to a sequel or online title, and even if it is, i'm actually

Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-09 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: Why redspot ***("NEEDS!")*** an admin team Ahh, you primitive humans, you poor, poor, extremely primitive humans. How bad is it to liv on a dirtball like earth. See, I have a solution for everyone. No one suffers, and its correct according to the polite rules of warfair. Demolish

Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-08 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: Why redspot ***("NEEDS!")*** an admin team Nice going, buddy. You just killed our frontwoman. We're not changing to frontman either so you'd had better find another girl to front us before recording of our next albom begins. And to think I had problems writing the material! URL:

Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-07 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: Why redspot ***("NEEDS!")*** an admin team Leave my dauter out of this, less your face becomes the unfortunit viktem of hurricane shotgun. I mean it, go on, out of my house! That's right, and bog off back to that nation constantly trying to bomb us. What's that you say? You want

Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-07 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: Why redspot ***("NEEDS!")*** an admin team @nocturnus Stop rigging my nentendo gamecube to crap out everytime I go and do a fatality on mk deadly alliance, no, it can't be me, i'm the worlds gratest mk player. Rofl. Sounds like a match between me and my brother on mk trilijy. I

Re: How does devs handle people who have been banned?

2016-12-06 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: How does devs handle people who have been banned? That's exactly why I said leave some privacy for yourself. Its why I don't just add players of my games to my skype unless i'm fairly sirten they won't just talk about my work. The way I see it, your on my skype because your a friend of

Re: Why redspot ***("NEEDS!!!!!")*** an admin team

2016-12-06 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: Why redspot ***("NEEDS!")*** an admin team Guys, I hate to break it to you but this isn't exactly new in the world of fps's, i'll go through a few examples. First mainstreem. Have you ever been on xbox live? No? OK then, well here's a bit of a heads up. A lot of the people on their

Re: A Demo of Danny's working FPS

2016-12-05 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS For the moment its still going to be aim and shoot, but that's only because I still haven't figured out a better way of doing it. My experience with online shooters is limited to the first halo combat evolved and some very limited call of dudie gameplay as

Re: A Demo of Danny's working FPS

2016-12-05 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS Greetings all. So upon looking at the game, i'm not entirely happy with the way the ship system works. To begin let me explain how it works. When you take control in manual pilot, the view switches from that of the ships interior to the outside exterior,

Re: A Demo of Danny's working FPS

2016-11-27 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS Greetings all, so an update for you. As I said a few days ago I was redoing the objectives code, which involved redoing the first mission of the universe mode, so lets begin with the updates. First off, in keeping in line with objectives, and via request,

Re: A Demo of Danny's working FPS

2016-11-25 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS Death as it stands now in the universe mode is permenent, though i'm considering the ability to bring back the upgrade stations so you could upgrade your character. Reason its permenent is to intraduce a more tuffer aspect to the game, part of the problem

Re: A Demo of Danny's working FPS

2016-11-24 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS I'm thinking you'll acquire the tractor beam module during the quest, but first you'll have to fight off federation soldjers. Which, brings me to another idea. I'm aware this would increase player verses player, but since combat is a core part of the

Re: A Demo of Danny's working FPS

2016-11-19 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS No, I deactivated my twitter. URL: http://forum.audiogames.net/viewtopic.php?pid=286450#p286450 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A Demo of Danny's working FPS

2016-11-18 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS We'll have to see, I wanna add a few more things and test universe mode before any demo is released of it. URL: http://forum.audiogames.net/viewtopic.php?pid=286330#p286330 ___ Audiogames-reflector mailing

Re: A Demo of Danny's working FPS

2016-11-17 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS Yes. Just to clairify, universe mode is what'll be dealing with the storyline which is why its on a single server. Its essentually the project alpha you know and love, blended with the freely open world and environment dmnb had. Death match mode has

Re: A Demo of Danny's working FPS

2016-11-17 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS Greetings all! I've just completed work on the first mission, which now goes as follows. During descent of your shuttle, you will get hit and start to crash onto cygnus alpha below. Once you crash you and your team, if you have any, must make it out of the

Re: A Demo of Danny's working FPS

2016-11-17 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS I'd personally like to keep the storyline limited to the universe mode. URL: http://forum.audiogames.net/viewtopic.php?pid=286113#p286113 ___ Audiogames-reflector mailing list

Re: A Demo of Danny's working FPS

2016-11-16 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS If you don't mined me asking what's APC? URL: http://forum.audiogames.net/viewtopic.php?pid=286054#p286054 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: A Demo of Danny's working FPS

2016-11-16 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS Like I said, i'm open to suggestions as to how to make the mode better, capture the flag was my random idea I tossed out their to beaf up the gameplay or at least add something different to the modes other than the standard kill. I'd be very curious to

Re: A Demo of Danny's working FPS

2016-11-16 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS Currently the combat is the same as in those games, with the addition of ground vehicles, its more of an extention to dm 2 than a stand alone fps. I am however intrested in suggestions that would make the experience better for you guys since i've already

Re: A Demo of Danny's working FPS

2016-11-15 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS I like the death sounds in death match mode idea, though i'm rather hezzitant to bring the old weapons back, I was thinking on a newer rebalanced set of weapons. And yes, galactic network terminals do return in the universe mode. URL:

Re: A Demo of Danny's working FPS

2016-11-15 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS You can still kill people in the universe mode, I haven't forgot about that, after all one of the primary parts of the series is combat. And their are still going to be activities, however the universe mode is more intended to solve one of the biggest

Re: A Demo of Danny's working FPS

2016-11-15 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS Lol I don't drink or smoke, though i'm probably on the way to at least becoming a diabetic with how much sugar I tend to have in my system. When I was refering to drugs I was comparing the amount of time I was spending on ff with the amount of time someone

Re: A Demo of Danny's working FPS

2016-11-14 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS Oh no, their's a way to include yourself in a mainstreem community, its called learning how to take the rants like orin just provided, no, that's not a stab at orin by the way as he's braught up a few valid points, and if it were me on his end i'd be doing

Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-14 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game @crashmaster the going in too menny directions at once was my own falt, not the users, because I kept listening to too menny suggestions. Let me just say that telling people to stop with their suggestions did absolutely nothing. So will

Re: could dmnb be resurrected?

2016-11-14 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? No, I was raised in the sited community and can understand sited people perfectly fine as well as blind people. I understand what your saying ishan, however what i'm saying is  that I tried all of those methids and none of them worked. Sometimes you have to

Re: A Demo of Danny's working FPS

2016-11-14 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS We'll have to see on that, as right now i'm not sure how best to go about translating. If I figure out a methid though i'll do my best to implement it. Though it might be an extremely annoying process as we have storyline text that can change to factor in.

Re: A Demo of Danny's working FPS

2016-11-13 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS If you mean text logs in the actual game yes, you'll need to find them. Their's text logs in project alpha too, you'll need to explore every area you can though to find them. URL: http://forum.audiogames.net/viewtopic.php?pid=285800#p285800

Re: What do you do in destiny station in death match project alfa?

2016-11-13 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: What do you do in destiny station in death match project alfa? Because I didn't code in a safe gard to prevent the component from being pulled that far. and I can't code in one now because I don't have the project alpha source. URL:

Re: A Demo of Danny's working FPS

2016-11-13 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS Hi, unfortunitly I don't have a twitter to post updates too nore do I intend on making one. URL: http://forum.audiogames.net/viewtopic.php?pid=285775#p285775 ___ Audiogames-reflector mailing list

Re: What do you do in destiny station in death match project alfa?

2016-11-13 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: What do you do in destiny station in death match project alfa? Instead of pulling it across, pull it to the edge of the structural failure and fly across it. Use the console and prepare to head back to the ship. URL: http://forum.audiogames.net/viewtopic.php?pid=285772#p285772

Re: could dmnb be resurrected?

2016-11-13 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? @ishan Because as i've mentioned previously when I left, I don't belong as a part of this community. Yes i'm grateful for the support, but at the end of the day, I still have to have some form of enjoyment in game development in order to do it, and quite

Re: A Demo of Danny's working FPS

2016-11-13 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS Single player is intended to pick up right where project alpha left off on glimmer of hope, where as multiplayer picks up  a few years after, dealing with the rest of the galaxy and its problems caused by the red warp and project alpha disasters. URL:

Re: A Demo of Danny's working FPS

2016-11-13 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A Demo of Danny's working FPS The storyline is planned to be on one central server, while the death match mode extends to multiple servers. I haven't considered making the server private but thanks for the idea, i'll keep that in mined when I start building the ability to create

Re: could dmnb be resurrected?

2016-11-12 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? No, their currently isn't a locking system. See the demo in steve's topic if you wanna see the death match mode in action. URL: http://forum.audiogames.net/viewtopic.php?pid=285675#p285675 ___

Re: could dmnb be resurrected?

2016-11-12 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? @prajwal Just so you know its not really required to make a post expressing your waiting for dm every time I make a post even if its not related to dm. URL: http://forum.audiogames.net/viewtopic.php?pid=285671#p285671

Re: could dmnb be resurrected?

2016-11-12 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? @ishan, have you not been listening to why I resigned in the firstplace and why I set down ff. Yes, setting down ff was in my control. But the events that made me put it down, difficulties in my offline life, were not in my control. Yes, its easy to say that

Re: could dmnb be resurrected?

2016-11-12 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? Greetings all. So yet another update for you, a small one but an update none the less. This time it refers to the death match mode. I'm happy to say that thanks to the help of severe storm steve, death match mode is now playable to the point where we can all

Re: could dmnb be resurrected?

2016-11-10 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? Yes, that's the site. URL: http://forum.audiogames.net/viewtopic.php?pid=285413#p285413 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: could dmnb be resurrected?

2016-11-10 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? Greetings all, i've redone the reality software site since it was about time to replace the old one that was ritten in a rush. Hope you like it, its not much to look at the moment currently. URL: http://forum.audiogames.net/viewtopic.php?pid=285371#p285371

Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-09 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game I myself haven't pre ordered the game specificly for these reasons. However, let me point out something. How is telling those of us posting long posts any different to you telling us to comm down, its still not productive. I hate to tell

Re: could dmnb be resurrected?

2016-11-09 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? Greetings all. For a while you've requested it. Dmnb v1 received neggitive praise for not having it, so here we go. Dm 2's online mode now has objective stile missions just like in the first game. And unlike both dmnbv2 and fortune's frontier, you start in

Re: could dmnb be resurrected?

2016-11-09 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? Greetings all. For a while you've requested it. Dmnb v1 received neggitive praise for not having it, so here we go. Dm 2's online mode now has objective stile missions just like in the first game. And unlike both dm 2 and fortune's frontier, you start in one

Re: Edge of Winter - New Castle Adventure Audio Game

2016-11-09 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game @post 619 Man, if only I had that menny excuses for why my homework was late in school. Sorry teacher, i'm getting it done tomorrow, rest assured its all brailed up but I wanna add a little contraction of the letter c and make sure its

Re: could dmnb be resurrected?

2016-11-08 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? Yeah. I should mention that since i've whent back and replayed the original project alpha, its gotten my brain in story mode again. Which means I can continue the project alpha storyline, so yes. This means i'm intending this new project to be the long

Re: could dmnb be resurrected?

2016-11-08 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? Greetings all, so a few more updates to report. Asides from what i've reported last time, the game is now split into 2 modes for online play. Universe mode and death match mode, both modes use my online engine which cuts down development time majorly. So what

Re: taking moo rivalry a bit too far?

2016-11-01 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: taking moo rivalry a bit too far? I'd like to add my 2 sence here if everyone doesn't mined, having red the chatlog myself. I won't get involved in the moo vs other moo fight, i've seen enough and been in enough to know the outcome, but before we all take shots at each other, lets all

Re: could dmnb be resurrected?

2016-10-29 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? Its in the developers room, though it doesn't have neerly half the features I described since it was released using an older snapshot of the server. URL: http://forum.audiogames.net/viewtopic.php?pid=284538#p284538

Re: could dmnb be resurrected?

2016-10-28 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? Greetings all. You asked me to keep you up to date, so here it is. A few weaks ago I released an online engine for people to code their own online games off of, and I myself have been using that engine to produce something loads better than ff and dmnb

Re: could dmnb be resurrected?

2016-10-06 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? @post 19 I'd like to really avoid redoing the storyline  and revamping my already good project alpha stuff, since that's all i've been doing throughout my run with game development and these days, that isn't the best of my abilities anymore. If I did anything

Re: could dmnb be resurrected?

2016-10-03 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? Besides, even if I had fortune's frontier or dmnb v1 or v2, even if I had any of their sources after be it in deleted archives or some place I hadn't purged them in the past, your out of luck now. My old windows vista computer that I coded dmnb v1 and v2 on

Re: could dmnb be resurrected?

2016-10-02 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? My idea would be more soly online, with a storyline driven type missions system a bit like wing commander mush if anyone ever played that, mixt with some proper not the cheap stuff done in ff but proper 3d rotation where you'd turn towards an object, which

Re: could dmnb be resurrected?

2016-10-01 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: could dmnb be resurrected? OK, yes. This post does mean i'm back in game development, i'm still maintaining my distance from the community. However, I need to make clear 2 things. First off, I did not just simpply up and end fortune's frontier with out telling anyone and with out

Re: Beyond the Bullet (for those who want to play)

2016-06-02 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: Beyond the Bullet (for those who want to play) @roelvdwal I don't know, i'd say more than 2 if you count my stuff in bgt. Anyways, I wasn't originally going to post but no one else is stepping forward to say it so I will. The reason that these ultra power clones keep happening is

Re: Beyond the Bullet (for those who want to play)

2016-05-23 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: Beyond the Bullet (for those who want to play) OK. So. I'm not meaning to start anything nore am I meaning to be rood. But i'm clearing up some misconceptions colton seems to have gotten in his last post. First off, game devs are not, gods. We're normal people. The reason we get what

Re: Beyond the Bullet (for those who want to play)

2016-05-21 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: Beyond the Bullet (for those who want to play) @post 30 You really wanna know where I started? Lets not forget that I was once just like these people, ivan, colton, you name it. Only I dabbled in space muds. The hole cosmos leak? I was a wizard on the mud that started it all. And thus,

Re: help with dmnb

2016-05-03 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: help with dmnb Hi, the navigation station is at 407 0 20 on the bridge. URL: http://forum.audiogames.net/viewtopic.php?pid=259153#p259153 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: how to play mainstream sports games

2016-04-01 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: how to play mainstream sports games Their's a few extreme sports titles for ps 3, but in my opinion their not neerly as fun and loads harder to get to grips with, their's only one off the top of my head that I know is playable on the ps 3. Scratch that, their's 2, not counting any of

Re: how to play mainstream sports games

2016-03-31 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: how to play mainstream sports games I wouldn't say sports games are totally inaccessible. I've played one nhl game on ps 2, can't recall the name at the moment. It depends on which type of sports we're talking about, as their's extreme sports which is where such games like tony hawks

Re: A warning to all who play Survive the Wild.

2016-03-10 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A warning to all who play Survive the Wild. Er, guys, the reason this topic is here is to alert others that this behayvure could effect others if they play stw, which has everything to do with gaming. If I were in darks shues I would have taken the same action, and he explained it far

Re: A warning to all who play Survive the Wild.

2016-03-10 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: A warning to all who play Survive the Wild. I wasn't going to post here until I saw slj's message, thums up on that by the way. In regards to walter, I can understand where these people are coming from, as I myself have been on the receiving end when he's been in a bad mood if i've not

Re: Some ideas for my BTB.

2016-03-01 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: Some ideas for my BTB. Just a friendly tip, as others have said, its generally a good idea to show people at least a recording or a concept demo of a game, rather than posting an idea topic with nothing to show than asking us weather we'd pay for it. And yes, I agree with all of severe

Re: jaws leesey games

2016-02-26 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: jaws leesey games For possibly the same reason you can't just pay 30 dollars for a game with out buying the console first? That might have been a bad comparison but still, I agree with the other posters on the topic about the entitlement ishue. URL:

Re: requesting ideas for a new game by UltraSound

2016-02-15 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: requesting ideas for a new game by UltraSound @post 17 I completely agree, thumbs up. While I can't speak for all types of depression, from reading your posts, it sounds not so much as depression but the want to feel accepted. I'm probably about to get told i'm rong on this, but its

Re: requesting ideas for a new game by UltraSound

2016-02-12 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: requesting ideas for a new game by UltraSound @post11 opinions may differ on this. While I haven't had depression as bad as it seems to be for you, I can tell you that unless you want a world full of stress trying to add development on top of that is not a good idea. Remember I was

Re: requesting ideas for a new game by UltraSound

2016-02-08 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: requesting ideas for a new game by UltraSound Well? Think of it this way. When you play games, what type do you prefer the most. Are you the type that goes for storyline and space? Or are you the type that perhaps enjoys a little game of football, or maybe you just play games to kill

Re: game wish or looking for a type of game or something.

2016-02-08 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: game wish or looking for a type of game or something. Collaboration unfortunitly isn't my strongpoint either. I could probably do it if their wern't too menny people on the team, provided their is communication going on between the team and programmer about what is and what isn't

Re: requesting ideas for a new game by UltraSound

2016-02-07 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: requesting ideas for a new game by UltraSound Considering I suffered from depression for quite a while and had some of it left over when I started game development, that's why I braught the ishue up. Its not just online games that'll cause it either. Offline games depending on the

Re: game wish or looking for a type of game or something.

2016-02-07 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: game wish or looking for a type of game or something. If I remember right its listed in the policies on prometheus that you can't steal u t f ships, but that could have changed, given that I haven't touched it since last year or muds in general. Most people know my current stance on

Re: requesting ideas for a new game by UltraSound

2016-02-05 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: requesting ideas for a new game by UltraSound @post 1 why would we snap at you for developing in bgt? Their's absolutely nothing rong with it so long as you enjoy what your doing. URL: http://forum.audiogames.net/viewtopic.php?pid=249442#p249442

Re: requesting ideas for a new game by UltraSound

2016-02-05 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: requesting ideas for a new game by UltraSound @post 4 completely agreed, thumbs up. I've hopefully got a start on some of that with my switch to python. As for the hole depression ishue, and don't take it the rong way, key is correct. My advice would be to confront the root of your

Re: dead space one, dead space two and dead space three, is it playable?

2016-01-11 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: dead space one, dead space two and dead space three, is it playable? At this stage i'd say its not, but i'm still messing around with it. And when the elevator stops, venture left after leaving the elevator. So long as your not neer the electrical zapping sound which is a lock for the

Re: dead space one, dead space two and dead space three, is it playable?

2016-01-11 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: dead space one, dead space two and dead space three, is it playable? I've avoided the controls specificly because the only console version i've had access too of all 3 games, pluss the extraction spinoff are the ps 3 ones. Parents don't want an xbox in the house after the hole thing

Re: dead space one, dead space two and dead space three, is it playable?

2016-01-11 Thread AudioGames . net ForumGeneral Game Discussion : danny via Audiogames-reflector
Re: dead space one, dead space two and dead space three, is it playable? Better to get the console version anyways. I can't speak for everyone else, but on all the machines i've had the pc version ran way slower than the console and glitched more. The pc version is still enjoyable if you

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