Re: You're a Cyclepath!

2018-03-11 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

Yup, I'll update it when I get faster internet access later tonight.

URL: http://forum.audiogames.net/viewtopic.php?pid=355232#p355232





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Re: You're a Cyclepath!

2018-03-04 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

It's been pretty quiet around this game, but today I bring you an exciting new update. I've been working hard the last few days to update the code a lot, including real menus. This means the game now officially works well on mobile! So if you want to try it on mobile, make sure to head into options and turn Gyro to on. All the menus work now, including entering your name! Tilt to turn, as always. There might be bugs, so help me squash them! Remember that you might need to clear your cache to get the update. On iOS, this is in settings, safari, clear website data. Hopefully everything works!Only the web version has been updated for now, but this has been the recommended way to play the game either way for now. So if you want to try this new version, simply go to http://cyclepath.dragonapps.orgJust a warning, the game currently doesn't cache the sounds, so they get redownloaded between sessions. If your phone is not connected to wifi this means a couple of MB of data. I'm working on this.

URL: http://forum.audiogames.net/viewtopic.php?pid=354508#p354508





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-12-15 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi,sorry for the silence on the new game. As it happens, there are some issues. Some are life related, some are game related, but none of them are unovercomable. I didn't forget about it, I'm still working on it, it's just going a lot slower than expected. It is a personal project after all, and I've been learning a lot. Yup I'm basically here to make excuses but we're getting there, give me time.

URL: http://forum.audiogames.net/viewtopic.php?pid=342226#p342226





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Re: You're a Cyclepath!

2017-08-14 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi,@ksapergia: This is really odd. This happens over time? Are you sure the WebTTS option is turned off? If none of that helps, try maximizing the window. Speech output is done through a HTML element in the window, not sure if that needs to be visible or not... I've never had this issue.SLJ: _javascript_ keeps evolving. Browsers also keep evolving. Google Chrome wasn't around back in the days of Tarzan Junior. Since then, we have gotten things like the web audio API which allows for complex audio programming, things like WebTTS and joystick input, WebGL for graphics etc. _javascript_ engines kept getting faster and faster, most browsers now ship with one that does just-in-time compilation instead of interpretation to execute code even faster, this used to not happen.But not even just that. _javascript_ itself has grown and has more features than it did. ES6 introduced the class syntax which looks pretty similar to BGT. Under the hood it still works differen
 tly, but it makes for much easier code understanding and easier to work with. I guess you could just say that browsers and computers evolved enough so audiogames aren't a big deal anymore. @Jeff: possible, but probably not very likely. Unless of course someone wants to add it for me.  I'm closer than ever to putting it on Github. So if anyone's interested in doing something with it get ready.

URL: http://forum.audiogames.net/viewtopic.php?pid=324413#p324413





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Re: You're a Cyclepath!

2017-08-12 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

If you use JFW with Chrome there might be some issues. I have just recently noticed that. Try using NVDA. And also make sure your browse mode is on.Thanks for the support guys. It's really motivating to hear all this. I'm not saying I'm done with it, but I can't work on both at the same time so I'm juggling projects a little bit back and forth here. And a lot of things are going to change in the next year for me, so I might have even less time. . Sorry guys  But I'll put every second I can spare into this kind of thing either way, so don't worry too much. I'll always have at least something for you to play. 

URL: http://forum.audiogames.net/viewtopic.php?pid=324097#p324097





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Re: You're a Cyclepath!

2017-08-10 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

Some very valid points here. I should have probably mentioned that this project wasn't meant as something big. It's already gone far beyond what I invisioned, even with the amount of people playing. That's quite humbling. I was working on the FPS and encountered a problem, so wanted to get my mind off of that and create a short, quick game I could release in a week or two.That week has now turned into months and I keep having that thought of this not being what I wanted to end up doing. I thought I would release it, fix some bugs for a few weeks maybe and have time to work on the FPS. But it seems like people are expecting more than that.Because of this I think it's crucial that I start working on the game's open source release. I love this game, but probably not as much as some of you do. i hardly play it anymore, only like others said, for 10 minutes to jump some ramps and grab some coins. I was trying to learn my environment and it w
 orked, I wasn't trying to make an amazing game. But it's spiraling for some reason.Although most suggestions should be pretty easy to implement, like the time factor or the length factor, to a point where the game will have an end. Something to look forward to, something to cause a break, no matter what. But again, i was more designing the game after something like Lane Splitter - and I had never reached an end in that game.So I guess we'll see where this project goes. I'd much rather focus more on my FPS, if I'm completely honest. I'm so much more thrilled about that, but I see a lot of people enjoy this game a lot as well so I don't want to let anyone down. Someone know _javascript_ and want to help me out a bit? Haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=323684#p323684





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Re: You're a Cyclepath!

2017-08-08 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

Hey all,thanks for all your comments and I will get to them when I have energy. But do know I've read them all.I just updated the binaries and included a 32 bit build. Not as many changes as I'd like, but I've tried to change the worlds some to make them less difficult. It might not have worked very well yet, but we're getting there.I hope I've fixed at least most of the memory leaks. Still, I can't tell you if the 32 bit build will run well on your computer, especially if the web version didn't.It will keep all your data, so if you were playing offline and you have some stuff, it'll get it. See you tomorrow. 

URL: http://forum.audiogames.net/viewtopic.php?pid=323476#p323476





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Re: You're a Cyclepath!

2017-07-31 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

I don't get it though, because the wheel noise is quite loud and I can hear it super clearly. Even on my crappy laptop. Maybe you guys just don't know what to listen for?And you know where the walls are because of the ambience. It only spawns close to the walls, so if you hear you get really close to ambience you know you're about to crash into the wall.Don't you hear a whirring sound that steadily increases in pitch as you speed up? You do also hear it in classic turning mode, it just doesn't pan.

URL: http://forum.audiogames.net/viewtopic.php?pid=322267#p322267





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Re: You're a Cyclepath!

2017-07-30 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi,thanks for the suggestions. I'll add a key to play a sound from where straight would be, I hope that would fix the problems people are having with the wheel. Basically like the north radar in Slender. I'm figuring out where the memory leaks come from, but it's proving difficult. I'm not sure if this is really something under my control, as it doesn't seem to happen when I play the game in Firefox. I'll do more testing.I've already fixed a lot of bugs everyone was talking about, and added features such as score posting on Twitter. I will have to figure out how to balance free run to not have people simply run the game and let it sit, as this will also affect score posting. Maybe I will not let you keep coins you collect in free run? Or maybe limit free run to half an hour?Thanks Jeff, I will fix the mistake. I don't use jfw so I might have remembered incorrectly. Either that, or with the german keyboard la
 yout, which is the only way I've ever used jfw, it was y since z and y are reversed in some keyboard layouts.Sorry for all the bugs and headaches!

URL: http://forum.audiogames.net/viewtopic.php?pid=321757#p321757





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Re: You're a Cyclepath!

2017-07-30 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

Not in the new version, you have to press space again to continue going, and staying in the same spot for too long will remove tons and tons and tons of points.

URL: http://forum.audiogames.net/viewtopic.php?pid=321729#p321729





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Re: You're a Cyclepath!

2017-07-30 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi,Yukio: The mobile version is broken right now. I will fix this after I get some of the sound problems to go away. I'm not sure why the firefox version works, but chrome doesn't. Maybe it's a bug in chromium and windows locales? I'm not sure.I just implemented menu state saving. The game will remember what you picked, even across restarts! Just trying to fix some more common bugs before I upload the new version. I should look into how the elctron auto updater works...

URL: http://forum.audiogames.net/viewtopic.php?pid=321693#p321693





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Re: You're a Cyclepath!

2017-07-30 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi,Yukio: The mobile version is broken right now. I will fix this after I get some of the sound problems to go away. I'm not sure why the firefox version works, but chrome doesn't. Maybe it's a bug in chromium and windows locales? I'm not sure.I just implemented menu state saving. The game will remember what you picked, even across restarts!

URL: http://forum.audiogames.net/viewtopic.php?pid=321693#p321693





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Re: You're a Cyclepath!

2017-07-30 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi,the tunnels, as said already, might be a bit subtle, that will be fixed in the new update.Connor, yes, you are very right, there is an error in the leveling system. It takes about 500 thousand points to get to level 4. Oops? I balanced it out a bit. Can you reproduce this error with sound stopping? Does anyone else get this problem? Because that seems very important.I have had someone tell me the game uses a ton of ram and gives low memory warnings. Is this the case for anyone else as well?I will take some time today to fix most of the problems you have been telling me about. I will also set up a bug tracker, so if there are bugs be sure to put them there. Just having them in a forum, especially like this where we quickly got over a hundred posts, is quite tedious. When I have this set up I will let you know.Hmm I'm not sure about the sounds issue. I never had a problem with hearing things. Try turning virtual surround off and see if
  that still happens, maybe your computer has problems calculating all the sounds? HRTF is a pretty costly system, as far as I know, and if you're experiencing performance issues it might be best to turn it off.And yup, the mobile version is broken, sorry guys. I'll fix it when most of the other major bugs are out of the game. Most of these are surprisingly hard to track down.

URL: http://forum.audiogames.net/viewtopic.php?pid=321681#p321681





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Re: You're a Cyclepath!

2017-07-29 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

Yes, the levels are actually changing by score, not by number of cars passed, that is true. I was merely trying to set an example scenario to easily understand, since so many people seem to have trouble with this  I should really write a documentation

URL: http://forum.audiogames.net/viewtopic.php?pid=321616#p321616





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Re: You're a Cyclepath!

2017-07-29 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

This is an arcade game, guys. The levels are just for your current run, not for your character. So every time you start a new run you start from level 1 and get higher. You pass about 10 cars, level 2. 20 cars, level 3. 40 cars, level 4. And with each increasing level more cars spawn. And death is the end of one run. You're trying to make it as far as possible without dying. That's why I called this game endless. If you're good enough you could have a run that lasts 2 hours and get 5 thousand coins and 200 thousand points or something. Which you then invest into new bikes or worlds. The level is the level of difficulty your current run is at, not the level your character is at, there is none of that.If you want to delete your settings, go to %appdata%\cyclepath and remove localStorage folder.And this is a very early beta, there's no readme yet. There will be, eventually.

URL: http://forum.audiogames.net/viewtopic.php?pid=321606#p321606





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Re: You're a Cyclepath!

2017-07-29 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi,No multiplayer for this game, sorry. The worlds are endlessly generated and the end is your death.Go into options, and turn webTTS to off. Also make sure virtual surround and effects are on, and gyroscope is off.The levels isn't actually your characters level, but the level of the game. You start with level 1, as you go up levels the cars get faster and there will be more of them. That's why the end is your death. Eventually you will have so many cars it will be super difficult to avoid, so see how far you can get. Especially with free run unlocked.

URL: http://forum.audiogames.net/viewtopic.php?pid=321597#p321597





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Re: You're a Cyclepath!

2017-07-29 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

I just fixed the mac download link, it should work now.

URL: http://forum.audiogames.net/viewtopic.php?pid=321590#p321590





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Re: You're a Cyclepath!

2017-07-29 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

The bikes in the play menu are one number lower. I just realized that. They're still the same one I think? As long as the sounds match it's fine.You can try to copy your localStorage folder from %appdata%\cyclepath and see if that works for copying your settings.

URL: http://forum.audiogames.net/viewtopic.php?pid=321588#p321588





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-29 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi,thanks for the feedback. It is still very possible to play. If you need a lot of damage, use the fists or knife, they hurt a lot. Also, if the MK-14, which is a machine gun, gets more power, no one will look for any other weapons.

URL: http://forum.audiogames.net/viewtopic.php?pid=321568#p321568





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Re: You're a Cyclepath!

2017-07-29 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

If you have ramps on, all the coins spawn around the ramps, so if you jump them you tend to get more than on the ground. All the coins spawn in a way that you, if you steer right, will be able to pick up most, if not all, of them at once. Besides you get a higher score. Ramps are a good thing and you definitely want them.

URL: http://forum.audiogames.net/viewtopic.php?pid=321560#p321560





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Re: You're a Cyclepath!

2017-07-29 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi,Pitermach explained modern turning in his post.The menus don't save state yet. The options do work, the sliders just don't adjust after you change. This will be fixed.Left moves left, right moves right. Say yes to the tutorial and you will be told basic things. tsktsk guys The intent of the game is to not have you control the speed of the vehicle. Originally, you weren't even going to be able to press space to go, you just kept going automatically.The game is only available in english, as pitermach said.Custom bikes and tracks will be difficult to do and break the web component, however I see nothing wrong with adding new bikes and worlds as time goes on. There was one more feature that was planned for this which might still happen, which has something to do with crashing. The game will eventually be open source, however, so if you do want to add your own stuff, you will be able to then. Death, once you buy lethal walls the options are reversed. This is a known bug.Soul, not sure why this happens. Maybe it's some unpolished cleaning up on my part, but it might just as well be a bug in the chromium web audio engine. I'm talking to a few people to try to get some issues resolved that I have already found.Oh, yeah. The C key checks your coordinates. Not useful for anything, it was there for development purposes. LOL

URL: http://forum.audiogames.net/viewtopic.php?pid=321559#p321559





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Re: You're a Cyclepath!

2017-07-29 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi,this thread made me very happy.OK, let's hope I don't forget anything.Your settings are saved, yes. If you don't alt f4 out of a currently running game, so if you do it while in the main menu to which you can get by pressing q while playing, your progress is saved.Yes, there is a wheel sound, but I understand it might be difficult for some to hear. I'll fix this, maybe make it more audible. The problem is if I make it much louder it disrupts the actual gameplay. And there's still classic. I intended modern turning to be a difficulty option for people who find classic mode too easy, so if you don't, then keep using classic mode, it's fine. Modern turning doesn't give you many advantages other than being able to hit things more consistently such as ramps, because turning can be quicker and more controlled, while with the classic mode it is always fixed. Also it depends on the bike. More expensive bikes handle bett
 er.Maybe the effects for the tunnels are a bit subtle, I'll try to increase them.Peter just gave me a new mac build so I'm uploading it.Yukio, maybe try the web version in the newest Chrome?The mobile version is supposed to sound just like the desktop version, but it's slightly buggy still. I'll figure this out as I go, this is my first project like this so it's more or less a test. Currently it is not possible to change your name, but I will fix this. When it asks you for your name, you land in a menu. The menu is very universal. Selectors and sliders are set with left and right arrows, an editable can just be typed straight into. Just select the option and start typing.I will update the first post, sorry, it was very late last night and I forgot.I'm not sure I will add missions. I think the game, as far as fea
 ture set, is mostly complete for now, while I iron out all the bugs.I will also open source this project soon so others can help me improve it. I'm planning to work on other games, too, so maybe this will keep it alive for longer and maybe help others to learn the basics of game development on the web.I hope I didn't forget anything! Thanks for all the support!

URL: http://forum.audiogames.net/viewtopic.php?pid=321530#p321530





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Re: You're a Cyclepath!

2017-07-28 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi,So first off, you don't simply lose saves, not as far as I know. The menus don't reflect the state of the setting and get set to a default value for now, I will change this later. Don't be alarmed that the settings menu doesn't reflect the settings you've put in, they do save. If they wouldn't, neither would your name and statistics. If you do lose saves please try to get it to happen again. Simply quitting out of a game doesn't save your stuff, but nothing should break or corrupt the data. Should. I could be wrong after all. But this has never happened to me.It could happen if you play the web version and you have cookies and local storage disabled, but as long as it's able to load your name and stats, you're fine.Jonny, you jump cars by unlocking ramps, which happens a bit into the game.Thank you all for
  the bug reports! Keep it coming! I'm going to pass out meanwhile and hope stuff doesn't burn when I wake up. I was scared this would turn into much more of a mess fest actually. 

URL: http://forum.audiogames.net/viewtopic.php?pid=321430#p321430





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Re: You're a Cyclepath!

2017-07-28 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

Score is based on a lot of things, but the main factor is how closely you pass cars.The closer you pass cars, so the narrower you avoid your namesake, the more points you get. Notice how the pass car sound pitches? The higher the pitch, the more points. So you want to try to pass them as closely as possible without crashing.Also, clipping cars gives a looot of points. Try doing that as much as you can. Live dangerously and you shall be rewarded!Oh, and unlock ramps. Jumping over cars gives bonus points, too!

URL: http://forum.audiogames.net/viewtopic.php?pid=321415#p321415





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Re: You're a Cyclepath!

2017-07-28 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

Hi,Thanks Chris! Flackers: Yes, only 64 bit. To play on 32 bit, simply use the web version while a 32 build is unavailable, it's the exact same game.Deng: Thanks a lot! Glad you like! 

URL: http://forum.audiogames.net/viewtopic.php?pid=321411#p321411





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Re: You're a Cyclepath!

2017-07-28 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: You're a Cyclepath!

If any of you can't play or want to give it a try on mobile devices, or just want to play in your browser... http://cyclepath.dragonapps.org

URL: http://forum.audiogames.net/viewtopic.php?pid=321402#p321402





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You're a Cyclepath!

2017-07-28 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


You're a Cyclepath!

Now that's a bold assumption isn't it?I've been talking about a new lane splitter type game I've been working on, and while playing this morning I thought I'm just going to push it out here since I was having quite a lot of fun already.In this thing you unlock stuff, buy stuff, and most importantly race a bike, jump over cars using ramps, and a lot more! And if your computer supports it, you can play with effects and binaural audio!Before I dig myself deeper into a writers block with this whole thing...This is still pretty early software, there will be bugs. The game also talks about gamepad, but that doesn't actually work yet. The rest does, and as soon as I get the web version uploaded, it will probably also work on iOS and Android. The audio likes to crackle on mobile every now and then, and you might have to turn effects or binaural audio off.To try this, simply go to here and find the download for your OS, Mac, Linux and Windows are supported right now. Let's fix some bugs!Notes: To play, turn browse mode on if you're using NVDA, press NVDA Space. If you're using JFW, turn virtual cursor off with JFW Y. With VoiceOver on Mac, interact with the application item until the text starts reading.

URL: http://forum.audiogames.net/viewtopic.php?pid=321391#p321391





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-19 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi,sorry, the game only works on 64 bit systems. The next version I upload I'll try to compile for 32 bit as well.SLJ, the server creates a bans.dat file where the information is stored.

URL: http://forum.audiogames.net/viewtopic.php?pid=320119#p320119





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-17 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hey,this is the newest update. Includes the server, and no uncle susi. Hopefully.https://www.dragonapps.org/games/rtr_ultimate.zipI also changed the weapons. Let me know what you think. This will probably be one of the last rtr updates, ever. As much time as I can put into newer, better games the better.

URL: http://forum.audiogames.net/viewtopic.php?pid=319879#p319879





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-02 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Burak is right, it reads the values as milliseconds. It's all fine.SLJ:L Yes, there will be height differences and losing health to fall damage. As to why this was happening, probably some network error. But the server is badly coded either way, so I'm not too surprised.Map sending is broken, it won't work. Some missing entities probably happened because I updated the maps from dropbox and someone might have changed them.The new game won't have all these issues. And I don't think I need a speaker test. Control panel, sounds, select your sound card, applications key, test. Plays a downward tone in left speaker, upward tone in right speaker. Besides especially with HRTF it will be pretty obvious if they're the wrong way around. 

URL: http://forum.audiogames.net/viewtopic.php?pid=317640#p317640





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-01 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi,It doesn't have a name yet, it will get one when I get there. It's called FPJS as a project name and that leads perfectly into your other question, it got that name from it's development environment. I'm writing the game in _javascript_. Mainly as a test, WebAudio is pretty cool and multiplayer is super easy to implement.

URL: http://forum.audiogames.net/viewtopic.php?pid=317534#p317534





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-01 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi,It's not a new update, it's a completely new game. Not sure if you heard the demos in the posts above but I'm taking everything I learned and am trying to make something new. If your IP address is static, give me that. If it changes, it would be better if you had a domain name that updates with your IP address so I don't have to constantly update the server. RTR's server list is super primitive

URL: http://forum.audiogames.net/viewtopic.php?pid=317532#p317532





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-07-01 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hey,you're talking about RTR, right?The way I do speech in RTR is pretty weird, and the new game will handle this much more gracefully. The only way to add servers to RTR is to send me the details and I will add it to the server list. This will also change with the new game.The new game will also have a much more stable server under linux, so that's good.

URL: http://forum.audiogames.net/viewtopic.php?pid=317526#p317526





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-06-28 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Before I do that, have some more audioSome menu noises, I spawn into a game, then someone else spawns and walks and jumps around a bit and shoots.I submitted a bug to Chromium for some problems with the webaudio API implementation in Chrome, so hoping that gets resolved soon. I got a response really fast, so that's cool!

URL: http://forum.audiogames.net/viewtopic.php?pid=317234#p317234





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-06-28 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hey,SLJ: No, the old maps will not work with the new game. I'm rewriting everything from scratch. I might not even call this RTR, so I should really open a new thread.Simba: You'll be able to play in the browser as well as download a package for any operating system of your choice.jolomifenemigho: The game sadly doesn't have a single player mode anymore. Someone posted a link to an older version that still had it.

URL: http://forum.audiogames.net/viewtopic.php?pid=317189#p317189





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-06-27 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Whoops. Sorry. The page is back now.

URL: http://forum.audiogames.net/viewtopic.php?pid=317100#p317100





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-06-27 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi,SLJ, I added your server to the list. Hope I didn't break things... the new game will handle this better, promise. 

URL: http://forum.audiogames.net/viewtopic.php?pid=317029#p317029





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-06-26 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

It appears I broke the link.https://www.dragonapps.org/trtr_setup.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=316972#p316972





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-06-24 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

That's sadly not possible, yet.The 3D in this recording was produced by binaural microphones placed in an actual room. We can simulate this using HRTF audio, which you can hear in the demo I posted above in post 1920.There is much more to 3D audio than simply placing a sound, however. Things like your head, your ears, the objects in the room, the material of walls and objects within a room all shape the sound and the way we hear it. Also, sounds aren't simply sound sources which originate from a single point, but sometimes multiple points or wider areas in space. This would require immense computation power and probably a very strong computer to handle on a large scale, but these are just assumptions since I'm no expert in the field. So yes, it will be 3D, and after getting used to it I can accurately place sounds in my surrounding and act accordingly, however it does not sound as impressive as actual real life sound yet.There is a lot more involve
 d than what I just said in how we perceive sound, and I just don't think it's possible to emulate yet. Maybe I'm wrong and someone came up with something, but that something is probably quite complicated and far beyond my understanding right now.So if you want a demo on how the game will sound, simply listen to the recording in post 1920.I can already tell you a little more about the game, however. I've been working, and implemented things.The way you choose your equipment is by choosing a character. Each character has traits special to that character like speed, how high they can jump, what weapons they will have and how they will sound. You select what character you like at the beginning of a match and can select another one either after the game is over and the game mode resets, like in capture the base or last man standing, or by reconnecting as a different character in endless game modes like DM or team DM.Creating maps is actually m
 ore complex than I thought and apparently I lack creativity to implement those, so if that's something any of you likes to do, get in touch and I might get back to you for help with that, as we'll be needing multiple maps soon enough. Of course, when the game is out, you will be able to make your own maps, be ware though that the map maker is quite hacky for now... If you've used the RTR map maker you sorta know what you're getting yourselves into. Unless, of course, you want to develop an intuitive map maker for me, at which point I'd be eternally greatful and, again, please get in touch if that's something you're willing to do. The map format is ridiculously easy to implement, especially if you're familiar with JSON, as a lot of programmers probably are.Either way, I'm probably rambling. If you have any questions about this project don't hesitate to message me. I'm sure you'll find me somewhere if you look hard eno
 ugh. Especially on Twitter or Skype and possibly discord.

URL: http://forum.audiogames.net/viewtopic.php?pid=316738#p316738





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Re: Dark Defender: Public Beta

2017-06-23 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Dark Defender: Public Beta

You can use 7zip to unpack 7-zip files. Just go to www.7-zip.com and download the thing. It's free.

URL: http://forum.audiogames.net/viewtopic.php?pid=316600#p316600





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-06-19 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Thanks Alisson.Sanslash, Electron is a way to bundle web apps into an executable. And all the API's are web. Web TTS for speech, Web Audio for audio. 

URL: http://forum.audiogames.net/viewtopic.php?pid=316108#p316108





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Re: Dark Defender: Public Beta

2017-06-19 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Dark Defender: Public Beta

It works on Android for me, you need to have a keyboard connected and have the latest chrome. I run Android 6, can't speak for any other version.

URL: http://forum.audiogames.net/viewtopic.php?pid=316084#p316084





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Re: Dark Defender: Public Beta

2017-06-19 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Dark Defender: Public Beta

Lirin, you can play the game in your browser. 

URL: http://forum.audiogames.net/viewtopic.php?pid=316080#p316080





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Re: Dark Defender: Public Beta

2017-06-18 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Dark Defender: Public Beta

I'm diggin' this! I think the web has a lot of untapped potential. This also includes breakage. Let's see how it goes! Might be useful  Good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=315971#p315971





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-07 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Yup, and that's fixed in the new version already. I actually completely nuked Uncle Susi. Sorry guys. But it'll be worth it trust me. All I need to do is get the dynamic server list working.

URL: http://forum.audiogames.net/viewtopic.php?pid=300965#p300965





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-05 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Did something mess with your direct X?Maybe try removing it completely, including all configuration files. Also, maybe try running it as administrator.

URL: http://forum.audiogames.net/viewtopic.php?pid=300685#p300685





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Re: I am back, and so is Tomb Hunter

2017-03-05 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

I just played through the whole thing and I love it. The platforming works really well, just how you expect it to. Even in this pre-release version there are a lot of different traps and I can't wait to see this expanded. You got something great going here. I love the way the weapons work. The level up sound is a little bit loud, but this is great! Also, maybe add the footstep echoes to the ledges? Just an idea, I know you're supposed to use the look feature, but I've become so used to it from 2dp and BK3 that I miss it now. LOLKeep it up! I wouldn't mind paying for the full game once it's out, especially if we have longer levels, possibly a full story with cutscenes, and more puzzles and traps.Excited to see what becomes of this!

URL: http://forum.audiogames.net/viewtopic.php?pid=300611#p300611





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Re: I am back, and so is Tomb Hunter

2017-03-05 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: I am back, and so is Tomb Hunter

Downloading the game. Keep doing what you do. Don't let anyone tell you otherwise. People will always hate. You know how they are. Glad to see you back. 

URL: http://forum.audiogames.net/viewtopic.php?pid=300576#p300576





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-04 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Did you disconnect your mouse?Next update will fix this problem. If you do not have a mouse, press alt shift Numlock to enable the numlock mouse. It will startup then.

URL: http://forum.audiogames.net/viewtopic.php?pid=300510#p300510





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Re: new game online! Desafio Mortal

2017-03-02 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: new game online! Desafio Mortal

What is BTB again? Isn't that this ultrapower clone?

URL: http://forum.audiogames.net/viewtopic.php?pid=300107#p300107





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Re: new game online! Desafio Mortal

2017-03-02 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: new game online! Desafio Mortal

This is, as many before me, one of the only times I'm stepping in.I talked to one of the developers, and he told me that he had received a license file together with the code he used, which says:Notes for some devs who want to mess with the code.A lot of this code is not mine, its either mason's or sam's code.A good bit is also Colton's code, and NS's code.You can do as you wish with the code, but I would give them some creditSo yes, Mason did not publish the code, but someone seems to have done so. And not just Mason's code, but a lot of other people's code as well. And the person publishing this source code doesn't get any backlash?I do not want to name names here, but I know that the person who did distribute the source codes is one of the ones accusing the DM devs of stealing the code.Make of this what you will, guys. Be car
 eful where you put your code, Maybe do some research on licensing, think before you act and don't backstab. This makes me sad. And don't claim something as yours, if you didn't even write it! This topic is just...

URL: http://forum.audiogames.net/viewtopic.php?pid=300090#p300090





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Re: new game online! Desafio Mortal

2017-03-02 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: new game online! Desafio Mortal

This is, as many before me, one of the only times I'm stepping in.I talked to one of the developers, and he told me that he had received a license file together with the code he used, which says:Notes for some devs who want to mess with the code.A lot of this code is not mine, its either mason's or sam's code.A good bit is also Colton's code, and NS's code.You can do as you wish with the code, but I would give them some creditSo yes, Mason did not publish the code, but someone seems to have done so. And not just Mason's code, but a lot of other people's code as well. And the person publishing this source code doesn't get any backlash?I do not want to name names here, but I know that the person who did distribute the source codes is one of the ones accusing the DM devs of stealing the code.Make of this what you will, guys. Be car
 eful where you put your code, Maybe do some research on licensing, think before you act and don't backstab. This makes me sad.

URL: http://forum.audiogames.net/viewtopic.php?pid=300090#p300090





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Re: new game online! Desafio Mortal

2017-03-02 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: new game online! Desafio Mortal

This is, as many before me, one of the only times I'm stepping in.I talked to one of the developers, and he told me that he had received a license file together with the code he used, which says:Notes for some devs who want to mess with the code.A lot of this code is not mine, its either mason's or sam's code.A good bit is also Colton's code, and NS's code.You can do as you wish with the code, but I would give them some creditSo yes, Mason did not publish the code, but someone seems to have done so. And not just Mason's code, but a lot of other people's code as well. And the person publishing this source code doesn't get any backlash?I do not want to name names here, but I know that the person who did distribute the source codes is one of the ones accusing the DM devs of stealing the code.Make of this what you will, guys. Be car
 eful where you put your code. Maybe do some research, and backstabbing is one of the last things I want to see in this audio game developers community. This sickens me. It makes me really, really sad. And everyone wonders why I'm always so quiet? Yeah. This is why.

URL: http://forum.audiogames.net/viewtopic.php?pid=300090#p300090





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Re: new game online! Desafio Mortal

2017-02-28 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: new game online! Desafio Mortal

Press enter when you're standing on the fire. That will get you to the street. Some areas are shoot protected, indicated by the scope off sound. Only certain areas let you shoot, and only when you have newbie mode turned off.Experimentation and Google Translate work wonders sometimes. I love this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=299569#p299569





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Re: new game online! Desafio Mortal

2017-02-27 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: new game online! Desafio Mortal

This is not an ultrapower clone. Don't delete the thread!

URL: http://forum.audiogames.net/viewtopic.php?pid=299529#p299529





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Re: new game online! Desafio Mortal

2017-02-27 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: new game online! Desafio Mortal

When I click on Create Account and enter my details, it says connecting...After that, I get this message:Servidor indisponível.Some of my friends are playing fine. What am I doing wrong?

URL: http://forum.audiogames.net/viewtopic.php?pid=299508#p299508





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Re: Accessibility for blind musicians rises to a new level and moves on.

2016-10-08 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Accessibility for blind musicians rises to a new level and moves on.

And moves on? So it seems to, because it came and went so quick that I have no idea what this even is. Not even on the website. I'm confuzzled. Something about Reaper and Sonar and FL Studio with some Yamaha or Roland something or other with jaws and what? And why FL Studio 5? Isn't that, like, older than old? Aren't they at FL Studio 12 now?Ah. After reading again, I seem to have figured out that this makes Kontakt patch names accessible with JFW? I'm still confused.

URL: http://forum.audiogames.net/viewtopic.php?pid=281949#p281949





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Re: Accessibility for blind musicians rises to a new level and moves on.

2016-10-08 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Accessibility for blind musicians rises to a new level and moves on.

And moves on? So it seems to, because it came and went so quick that I have no idea what this even is. Not even on the website. I'm confuzzled. Something about Reaper and Sonar and FL Studio with some Yamaha or Roland something or other with jaws and what? And why FL Studio 5? Isn't that, like, older than old? Aren't they at FL Studio 12 now?Ah. After reading a bit more, I seem to have gathered that this makes Kontakt patch names readable with JFW?

URL: http://forum.audiogames.net/viewtopic.php?pid=281949#p281949





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Re: Accessibility for blind musicians rises to a new level and moves on.

2016-10-08 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Accessibility for blind musicians rises to a new level and moves on.

And moves on? So it seems to, because it came and went so quick that I have no idea what this even is. Not even on the website. I'm confuzzled. Something about Reaper and Sonar and FL Studio with some Yamaha or Roland something or other with jaws and what? And why FL Studio 5? Isn't that, like, older than old? Aren't they at FL Studio 12 now?

URL: http://forum.audiogames.net/viewtopic.php?pid=281949#p281949





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Re: Announcing the audiogames archive

2016-09-14 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Announcing the audiogames archive

Oh I didn't take offense. No worries there.

URL: http://forum.audiogames.net/viewtopic.php?pid=278884#p278884





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Re: Announcing the audiogames archive

2016-09-13 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Announcing the audiogames archive

Welp, I thought my email didn't go through. Could have at least told me. Good luck and stuff. I guess.

URL: http://forum.audiogames.net/viewtopic.php?pid=278701#p278701





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Re: Announcing the audiogames archive

2016-09-12 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Announcing the audiogames archive

I didn't receive a message from you, Jack, or I'm not looking in the right place. I replied about the agarchive.net deal via email, I did receive that. Does it even say my mail address on my website? I should probably go fix that...

URL: http://forum.audiogames.net/viewtopic.php?pid=278569#p278569





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Re: Announcing the audiogames archive

2016-09-11 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Announcing the audiogames archive

Hi,Bandwidth really isn't an issue and storage shouldn't be either. You can just update your nameserver to the IP of mine, I can handle the hosts and stuff. Just send a mail to mail(at)dragonapps(dot)org and we can get something set up.

URL: http://forum.audiogames.net/viewtopic.php?pid=278521#p278521





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Re: Announcing the audiogames archive

2016-09-05 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Announcing the audiogames archive

Could have at least asked all the developers that are still here if they're fine with having multiple copies of their stuff hosted on your servers, too. I'm fine with it, but others might get mad at it, especially games that regularly get updated. Especially since most of the games licenses say to not redistribute.

URL: http://forum.audiogames.net/viewtopic.php?pid=277806#p277806





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Re: death match project alpha

2016-08-29 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: death match project alpha

What people need to get into their heads is that mastering game development is a process that never ends. It's where creativity and logical thinking collide to produce something awesome. I'm speaking for us audio game devs, especially the visually impaired ones, because we don't have the tools that the mainstream has to mass-produce games, focusing on our ideas rather than coding. Sighted devs can pick up unity and have something done within a really short amount of time because it's all pre-built and it just works. We don't have that.Also, most of the people creating audio games nowadays are young and new to developing computer software. This is by no means an insult, however it does drastically interfear with maintainability. A new dev learns something new every day. Fast forward a few years and you're somewhere completely different. You start to feel uncomfortable in your own code because you look back and think "The heck was I thinking
 ?". At least that's how it is with my sources on Github now. Eek. Makes me shake.Add all that combined with the pressure you get for releasing something and not totally being closed off to the community and you've got yourself a recepy for disaster.I think it's more than obvious that you cannot make a living off of producing computer games for the blind. The rate at which you would need to hammer out title after title would leave literally no creative room. Sales are going to be so low that even if you did have a group to hammer out this many titles, it wouldn't be enough to saturate your life and that's not even considering maintaining a project. Not every game gets as lucky as, say, Swamp, yet I'm sure that Aprone could also say similar things. Sure a game gets thousands of downloads if it's free, but as soon as you add payment required to the list, a lot of players simply aren't able to play anymore because the majority i
 s underage, doesn't have a job yet, still goes to school etc.I code for work. Maybe that is a bad idea because now, when I come home, the last thing I wanna do is the same thing I tired myself out with all day. Now I'm lucky because I love music so I have something else to do in my free time, but of course it stops me from making games which I also really want to do again. It's a really difficult subject.

URL: http://forum.audiogames.net/viewtopic.php?pid=276768#p276768





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2016-07-24 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

The official server should actually work, now.

URL: http://forum.audiogames.net/viewtopic.php?pid=270107#p270107





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Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2016-07-11 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Slender: Lost Vision, a survival horror fan game based on slenderman

Hi,Dino: The little pieces of paper are randomly placed on the map so it may get hard at times to find them. This becomes very annoying especially later when Slender tries to find you more aggressively. Did I say annoying? I meant challenging. You might see something from me this year, but don't quote me. I'm not gonna come out with any new huge titles this year though, as for now, my focus is primarily on work and all that.

URL: http://forum.audiogames.net/viewtopic.php?pid=267680#p267680





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Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2016-07-06 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Slender: Lost Vision, a survival horror fan game based on slenderman

Thanks! I honestly didn't think I'd be on the list at all since I haven't released any games this year. At least not that I can remember. LOL

URL: http://forum.audiogames.net/viewtopic.php?pid=266970#p266970





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Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2016-07-05 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Slender: Lost Vision, a survival horror fan game based on slenderman

Man guysI just realized I'm number 15 on the 7-128 games list. I would have never expected this.I'm not sure if I can really update this game much more without making it confusing. I thought I open sourced it - but I guess not. Oh well. I'll get there in the end.I did manage to complete the game once. It took me a lng while but I had to do it. So long in fact that I'm no longer scared of the game. LOL

URL: http://forum.audiogames.net/viewtopic.php?pid=266866#p266866





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Re: DragonPong 1.0 released!

2015-12-02 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: DragonPong 1.0 released!

This game is not central server dependent so as long as two people can open ports to play games against each other this game will always work.

URL: http://forum.audiogames.net/viewtopic.php?pid=240804#p240804





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Re: Swamp, zombie FPS by Aprone

2015-11-25 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I have also jumped back on! Would be awesome to have a sort of voice chat place where people who play Swamp hang out nowadays. The times I managed to get on it was quite quiet.

URL: http://forum.audiogames.net/viewtopic.php?pid=240054#p240054





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2015-05-27 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

So guys,Yes, I am working on a new version. It is taking longer than I wanted, mainly because of college issues, plus moving into my own place, but I am still alive and doing stuff.One of the most requested features is a dynamic server list, so if a server dies, it wont be displayed. Im almost done with that one. And I also wont have to be asked to enter it anymore. My gods.I do not have the time to figure out a secure way to send map data across at the moment, but the file name does seem like a good idea, so I shall make it output that whenever it cant find it. Its actually supposed to error out if it does not have the current map file. I also fixed when you connect ot a server, it will sit there for 3 minutes until it will finally declare the server dead. Its about 10 seconds now, so thats better Not sure exactly
  when Ill release this thing, but it should be sometime next month. Ill also include the map packs into the main installer. Itll make the thing huge but I guess itll be worth it. And no, if I convert it to ogg, loading maps takes, like, 5 years. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=217899#p217899




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Re: Psycho Strike - New Strategy/Action game

2015-05-03 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Leveled up to level 100 in the stream. This game is unbelievably fun. Granted I think the price is quite a bit high for the content that exists so far, but its still a very fun game. Hope we get more content later on!

URL: http://forum.audiogames.net/viewtopic.php?pid=214672#p214672




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Re: Psycho Strike - New Strategy/Action game

2015-04-27 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hi Phillip,This question is easily answered. First person means you hear the audio from the perspective of the player, not their location. If that makes sense. Youre experiencing it first person. Someone else could also be at that very same location, yet still experience sound differently.

URL: http://forum.audiogames.net/viewtopic.php?pid=213903#p213903




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Re: Psycho Strike - New Strategy/Action game

2015-04-26 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

You do not see out of the eyes of your character, or hear out of the ears of your character. Thusly, its not first person. Right is in front of the character, left is behind the character, or it usually is in these scrollers. This means if it was first person, if you did turn around, the stuf that was to your left would now be to your right.In every game, usually, the camera or main listening point follows the player. However, in this case, it still is seperated.The only reason why this matters so much to me is because people will get utterly confused. And I was, actually, hoping for a more first person type of action when downloading it. LOLI do love the idea though and am considering buying it. Especially since it will most likely do a very good PG13 stream!

URL: http://forum.audiogames.net/viewtopic.php?pid=213826#p213826




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Re: Psycho Strike - New Strategy/Action game

2015-04-26 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hi,Just a clarification, so far, the readme, nor the game, have shown first person shooter elements. None of the game is actually played in first person, rather in a top-down scroller perspective.The agme is still awesome though! Just thought Id point this out, since many people seem to mistake the term first person game. I consider a first person game to be a game where you hear everything from the direct perspective of the player. In this game, your perspective does not change and is relative to the board, not the player. If you get my drift.Still, nice work!

URL: http://forum.audiogames.net/viewtopic.php?pid=213798#p213798




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Re: eloquence verses dectalk laser tag!

2015-04-23 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: eloquence verses dectalk laser tag!

I honestly dont get the point of creating a topic stating some game will be released, but then it clearly isnt. I can post it when I can be bothered. So why did you make the topic? Especially in new releases? If the game is already finished, why not just post it? Thats like saying Oh, I made this perfectly amazing cake. Yup, tastes delicious! In a forum for recipes, yet dont post the recipe you came up with.

URL: http://forum.audiogames.net/viewtopic.php?pid=21#p21




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Re: New Game, The Dengemen for Research into Audio and Immersion

2015-04-20 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: New Game, The Dengemen for Research into Audio and Immersion

Actually, the only thing that disappointed me was that the game ended. I like the idea quite a lot, and Im also for the further development of this game, even if its past your research status. I like exploration games, and Im a big fan of first person perspective games in general. Also, yeah, one can clearly tell youre a sound designer. Well done! Exceptionally amazing audio, and this comes from someone who also pays attention to a lot of detail and quality to audio in my games. LOL Im picky!

URL: http://forum.audiogames.net/viewtopic.php?pid=212972#p212972




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Re: New Game, The Dengemen for Research into Audio and Immersion

2015-04-15 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: New Game, The Dengemen for Research into Audio and Immersion

Clever dragon figured out that by removing the win out of the folder name for the data folder, the game will mysteriously start working. So rename The Dengemen Alapha 0.2.1 Win_Data to The Dengemen Alapha 0.2.1_Data

URL: http://forum.audiogames.net/viewtopic.php?pid=212363#p212363




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Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2015-01-29 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Slender: Lost Vision, a survival horror fan game based on slenderman

Hi,Sorry Ive been a little quiet on this project. Another project has sort of overtaken me at this point.However, hope is not lost. I have half of the code for stational ambiences in place, so they sort of work already. I just need to fine tune it.There is already one particular area that has another kind of footstep. The tunnel. If you find it, the slenderman is supposed to stay out of there, so youre quite safe in it. I would hope.I wonder if anyone ever managed to complete this game yet... LOL

URL: http://forum.audiogames.net/viewtopic.php?pid=202779#p202779




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Re: blind runner for android

2015-01-09 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: blind runner for android

Peter and I recorded gameplay of it. Once thats available I can show you guys why Im so utterly confused.

URL: http://forum.audiogames.net/viewtopic.php?pid=200420#p200420




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Re: blind runner for android

2015-01-08 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: blind runner for android

OK, Im utterly confused.The instructions dont make any sense to me. Upon starting the game, I get Im in some kind of maze? It said I could hear the footsteps of monsters, although if they hit me or not is completely random. Also, I do not even hear any wind sound unless I stand still for about 5 hours.I was just kidding, Erion. I was merely poking at the developers being unable to realize theyre not the first. But apaprently this seems to be a common thing with developers and audio gaming. 

URL: http://forum.audiogames.net/viewtopic.php?pid=200282#p200282




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Re: blind runner for android

2015-01-08 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: blind runner for android

Hey, I feel personally insulted by that!LOL. I will still check it out though. Many people say theirs is the first. Not true! Gaaahhh! Dont anger the dragon!LOL Just kidding.

URL: http://forum.audiogames.net/viewtopic.php?pid=200250#p200250




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Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2015-01-08 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Slender: Lost Vision, a survival horror fan game based on slenderman

I am working on a cheap way to emulate 3D sound, at least in a way where you would be able to tell if something was in front of you or behind you.If it doesnt work out, I will simply drop the pitch of the ping of the compass a bit when its behind you.

URL: http://forum.audiogames.net/viewtopic.php?pid=200220#p200220




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Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2015-01-07 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Slender: Lost Vision, a survival horror fan game based on slenderman

This is a bug currently in the physics system. To avoid the tree, take a step backwards, then you can avoid it. Im working on fixing this.

URL: http://forum.audiogames.net/viewtopic.php?pid=200112#p200112




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Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2015-01-07 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Slender: Lost Vision, a survival horror fan game based on slenderman

Hi Phil,In the original Slender game, those static sounds do not pan. Thusly, I thought I would transfer this over to my game. I thought it added suspense. You know hes there. But where?In fact, in the original Slender: The Eight Pages, none of the static sounds pan. This was, however, unacceptable, since you wouldnt know at all where to go, so I let the loudest layer of static pan according to where he is. What I forgot to mention. To stop the title song, press space. To skip the intro, press escape. To end the game, also press escape.Yes, Daria recorded the vocals underneath my instrumental, and Lirin mastered it.The voice reading the pages is a new acapella voice, I cant recall off the top of my head what it was called.

URL: http://forum.audiogames.net/viewtopic.php?pid=200104#p200104




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Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2015-01-06 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Slender: Lost Vision, a survival horror fan game based on slenderman

I would actually also suggest using the mouse. I think it gives it a more natural feeling and youre able to control your movement to a much greater of a degree. 

URL: http://forum.audiogames.net/viewtopic.php?pid=199982#p199982




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Slender: Lost Vision, a survival horror fan game based on slenderman

2015-01-04 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Slender: Lost Vision, a survival horror fan game based on slenderman

We dont have enough horror games. At all.NoticeThis is an early release, so bugs and suggestions are welcome. Keep in mind that the nature of this game is to be very difficult, and I have tried my best to balance it as much as I can. I am also hessitent about adding additional clues as to your orientation, however that can be discussed. So read on and find out what its all about!IntroductionThe night is dark and cold, yet something does not let you sleep. Youve been hearing stories, ones you do not believe to be true, yet mysterious things keep happening at night. Strange noises and screams from the forest nearby. Your sane mind keeps telling you not to investigate, to stay at home, where youre safe and warm, but your curious mind keeps on wandering back and forth to those stories. Missing people. Where had they gone?You last just a few weeks before the curiosity in your mind gets the better of you. You spend all day 
 thinking about it, and tonight will be the night. You know it. You have to look.You spend the entire day researching about abnormal phenomena around your area, and come across an article that talks about something that could potentially explain all the mishappenings. The slenderman, so hes called, is supposed to lure around the forest area, kidnapping anyone that dares to intrude his space.Its said that he causes distortion and abnormal behavior around cameras and any form of recording equipment. You dont have a camera, so for the moment, decide to take what you have - an audio recorder.Soon, its nightfall and you prepare yourself for the occasion. You dont need much, so you think. Its all just sayings, you continuusly try to tell yourself. Youll go out and return later, and nothing will have happened to you. You dont believe in any paranormal activities.But as soon as you head out, something makes you feel unea
 sy. You cant pinpoint what exactly it is, so you push it off to the side. Its excitement. Nothing more, nothing less. Plus its a dark forest at night. Anyone could be scared of that. Maybe thats it? Maybe people are just driven insane by the spookiness of the setting?You rush off into the forest which is fenced off by the local police to stop people from climbing in. They hope to minimalize the amount of people to get missing in it, yet their failed attempt would not stop you. Your mind is set.You wander in and find a page. A little, torn piece of note paper, reading You cant run.. You decide to keep hold of it for now. Since nothing will happen, you might as well look for more. Game introductionSlender: Lost Vision is an audio remake of the popular horror game Slender: The Eight Pages by Parsec Productions. Your goal throughout the entire game is to pick up eight pages, while trying to avoid being caught by the Sle
 nderman.GameplayThe entire game is played in first-person. Use W, A, S and D to walk, and the arrows or your mouse to turn.Listen out for pages, which are represented by paper moving about. Turn to face it, and walk towards it. Once the contents of the page is announced, you are to pick it up by either clicking the left mouse button, or pressing the space bar on the keyboard.The more pages you pick up, the more aggressive the Slenderman becomes. He will randomly teleport about the game world, sometimes near you, smoetimes further away from you. The distance he has to you is represented by static.There are three layers to this static. A faint, crackling noise means he is quite a distance from you, yet still present. A radio like static together with the faint crackling means he is quite dangerously close, yet still cannot be seen. As soon as you hear a directional screetching static you should worry, as thats slenderman himself.Slenderman w
 ill start moving towards you if you look at him for long enough, or if you do not look at him for too long. Base your strategy of escape on this fact.You can sprint by holding the shift key, together with the W, A, S or D keys. Note that your stamina is not unlimited, so you may only run a certain distance at a time. The less stamina you have, the louder your breathing will become. Once you run out of stamina, you will continue walking, and releasing the shift key will slowly calm you down and regain your stamina.This game hardly has any orientation clues. You may press the right mouse button, or left control, while standing to hear your direction. It will play a ping sound to where the north would be, so if youre facing the ping, you are walking north.There are certain locations on the map that might help with orientation. Upon every launch of the game, the map is randomly generated. This includes many trees, since its a forest, a tunnel in which you


Slender: Lost Vision, a survival horror fan game based on slenderman

2015-01-04 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Slender: Lost Vision, a survival horror fan game based on slenderman

We dont have enough horror games. At all.NoticeThis is an early release, so bug reports and suggestions are welcome. Keep in mind that the nature of this game is to be very difficult, and I have tried my best to balance it as much as I can. I am also hessitent about adding additional clues as to your orientation, however that can be discussed. So read on and find out what its all about!IntroductionThe night is dark and cold, yet something does not let you sleep. Youve been hearing stories, ones you do not believe to be true, yet mysterious things keep happening at night. Strange noises and screams from the forest nearby. Your sane mind keeps telling you not to investigate, to stay at home, where youre safe and warm, but your curious mind keeps on wandering back and forth to those stories. Missing people. Where had they gone?You last just a few weeks before the curiosity in your mind gets the better of you. You spend a
 ll day thinking about it, and tonight will be the night. You know it. You have to look.You spend the entire day researching about abnormal phenomena around your area, and come across an article that talks about something that could potentially explain all the mishappenings. The slenderman, so hes called, is supposed to lure around the forest area, kidnapping anyone that dares to intrude his space.Its said that he causes distortion and abnormal behavior around cameras and any form of recording equipment. You dont have a camera, so for the moment, decide to take what you have - an audio recorder.Soon, its nightfall and you prepare yourself for the occasion. You dont need much, so you think. Its all just sayings, you continuusly try to tell yourself. Youll go out and return later, and nothing will have happened to you. You dont believe in any paranormal activities.But as soon as you head out, something makes you fe
 el uneasy. You cant pinpoint what exactly it is, so you push it off to the side. Its excitement. Nothing more, nothing less. Plus its a dark forest at night. Anyone could be scared of that. Maybe thats it? Maybe people are just driven insane by the spookiness of the setting?You rush off into the forest which is fenced off by the local police to stop people from climbing in. They hope to minimalize the amount of people to get missing in it, yet their failed attempt would not stop you. Your mind is set.You wander in and find a page. A little, torn piece of note paper, reading You cant run.. You decide to keep hold of it for now. Since nothing will happen, you might as well look for more. Game introductionSlender: Lost Vision is an audio remake of the popular horror game Slender: The Eight Pages by Parsec Productions. Your goal throughout the entire game is to pick up eight pages, while trying to avoid being caught by 
 the Slenderman.GameplayThe entire game is played in first-person. Use W, A, S and D to walk, and the arrows or your mouse to turn.Listen out for pages, which are represented by paper moving about. Turn to face it, and walk towards it. Once the contents of the page is announced, you are to pick it up by either clicking the left mouse button, or pressing the space bar on the keyboard.The more pages you pick up, the more aggressive the Slenderman becomes. He will randomly teleport about the game world, sometimes near you, smoetimes further away from you. The distance he has to you is represented by static.There are three layers to this static. A faint, crackling noise means he is quite a distance from you, yet still present. A radio like static together with the faint crackling means he is quite dangerously close, yet still cannot be seen. As soon as you hear a directional screetching static you should worry, as thats slenderman himself.Slend
 erman will start moving towards you if you look at him for long enough, or if you do not look at him for too long. Base your strategy of escape on this fact.You can sprint by holding the shift key, together with the W, A, S or D keys. Note that your stamina is not unlimited, so you may only run a certain distance at a time. The less stamina you have, the louder your breathing will become. Once you run out of stamina, you will continue walking, and releasing the shift key will slowly calm you down and regain your stamina.This game hardly has any orientation clues. You may press the right mouse button, or left control, while standing to hear your direction. It will play a ping sound to where the north would be, so if youre facing the ping, you are walking north.There are certain locations on the map that might help with orientation. Upon every launch of the game, the map is randomly generated. This includes many trees, since its a forest, a tunnel in whic
 h youre mostly safe, and a car, a left over from an earlier visitor who also did not believe the danger of the Slenderman.The more pages you pick up, the more aggressive Slenderman becomes. The ambience in 

Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2015-01-04 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Slender: Lost Vision, a survival horror fan game based on slenderman

Hi,@Roro: I quote the introduction: Your goal throughout the entire game is to pick up eight pages, while trying to avoid being caught by the Slenderman.

URL: http://forum.audiogames.net/viewtopic.php?pid=199736#p199736




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Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2015-01-04 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Slender: Lost Vision, a survival horror fan game based on slenderman

Hi,You know youre close enough to pick up a page when the contents is read to you. I thought that made it a lot easier.

URL: http://forum.audiogames.net/viewtopic.php?pid=199748#p199748




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Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2015-01-04 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Slender: Lost Vision, a survival horror fan game based on slenderman

Yes. The original game doesnt give you any kidn of information, however since its a slightly different deal, and its hard to play using just sound, I thought explanation had to be done. Plus, most here do not know of the slenderman.The reason why the page distance is so hard to determin is because the forest is quite huge. However, reducing the distance of the pages will make it different to hear them if youer running from Slender. he can get quite noisy, plus the atmosphere in the background.

URL: http://forum.audiogames.net/viewtopic.php?pid=199774#p199774




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Re: Slender: Lost Vision, a survival horror fan game based on slenderman

2015-01-04 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: Slender: Lost Vision, a survival horror fan game based on slenderman

The theme is that song, yes. I re-composed it, and the girlfriend of a friend of mine did the humming. I thought it was amazing and fit it perfectly.I could not remember what the song was called.Heheh, glad you like it, Sneak. Im not sure if I will make multiple versions, although I did think of trying to sort of re-create Slender the Arival, since its a pretty short game. Or SCP Containment Breach.However, I have one more funny arcade project I want to release before I do any of that.

URL: http://forum.audiogames.net/viewtopic.php?pid=199778#p199778




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Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-12-19 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

The main problem is that Im completely out of time at the moment. Life is stressful as it goes right now. You have yo remember that besides developing games I also still have to look out for my education. College comes first. I think people frequently underestimate the amount of time and energy you have to put in to make a game good and fun to play. This is what Im trying to do, but it does take a lot of time. Notice I didnt post on the forum for months on end? Yeah.Its not like Im sitting on my behind and waste all time away. To get somewhere in life you gotta do something. And Im not seeing audio game developing to support my life anytime soon. Because we all know that this is simply not possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=197843#p197843




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Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-12-19 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

The main problem is that Im completely out of time at the moment. Life is stressful as it goes right now. You have yo remember that besides developing games I also still have to look out for my education. College comes first. I think people frequently underestimate the amount of time and energy you have to put in to make a game good and fun to play. This is what Im trying to do, but it does take a lot of time. Notice I didnt post on the forum for months on end? Yeah.Its not like Im sitting on my behind and waste all time away. To get somewhere in life you gotta do something. And Im not seeing audio game developing to support my life anytime soon. Because we all know that this is simply not possible.Take it as an excuse if you will. I did work on the game, however not anything that I want to show at the moment. As said, the main release was simply a test of the engine underneath.

URL: http://forum.audiogames.net/viewtopic.php?pid=197843#p197843




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Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-09-05 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

The cutscene was hammered out by Pitermach. I was at his place while I prepared the tech demo, and he just needed to have a cutscene in it. And since hes amazing at sound work, I elt him do so.By the way, good news! I have started work on a server appliaction for this game. A more complex map is already on its way, so in a few weeks we might see the first multiplayer implementation of the game! Im going for a swamp-style game, with the fluentness of this current engine, the high-quality sound design and of course, the amazing amounts of detail that I, so far, managed to get into every single one of my games. Of course, this is a mere estimate, but if I can find more time to finish and complete it, I will be a very happy dragon.

URL: http://forum.audiogames.net/viewtopic.php?pid=188035#p188035




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Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-09-05 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

The cutscene was hammered out by Pitermach. I was at his place while I prepared the tech demo, and he just needed to have a cutscene in it. And since hes amazing at sound work, I let him do so.By the way, good news! I have started work on a server application for this game. A more complex map is already on its way, so in a few weeks we might see the first multiplayer implementation of the game! Im going for a swamp-style game, with the fluentness of this current engine, the high-quality sound design and of course, the amazing amounts of detail that I, so far, managed to get into every single one of my games. Of course, this is a mere estimate, but if I can find more time to finish and complete it, I will be a very happy dragon.

URL: http://forum.audiogames.net/viewtopic.php?pid=188035#p188035




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Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-09-05 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

Ive thought about combining both. Ever heard of DayZ? Thats the kind of thing I was aiming for - probably a little less advanced in terms of vehicles, and maps, but PVP as well as zombie killing is both going to be a thing, so youll have to be careful what you do.

URL: http://forum.audiogames.net/viewtopic.php?pid=188045#p188045




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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-09-04 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

If it was not the latest patch, you wuold not be able to connect to any server. The full download link is the latest patch.

URL: http://forum.audiogames.net/viewtopic.php?pid=187899#p187899




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Re: UltraPower

2014-09-01 Thread AudioGames . net ForumNew releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: UltraPower

Holy, crap.Im sorry, but with an attitude like this, youre not going to make a lot of friends. In fact, the world is a lot more cruel than you might want.Would you buy something that you had no idea about? Probably not. Thats why we wouldnt, either.Dude we havent even heard anything! We know this is an FPS. So I guess I can turn around, shoot people, walk on a map with awesome sound effects... Or can I?I dont know. Thats why Im not gonna buy anything.And really, the last thing you can do is blame your potential userbase. Because this is exactly what will get them disinterested. Like me. Im not willing to put up with a developer whos continuusly whining and not understanding the community, only seeking bennefit for them self.No thank you.I dont need to talk to someone, only to be afraid that every single word might explode the internet. Youll have to learn patience
 , especially as a developer. And before you have done that, you just might not want ot register on a forum especially designed for this kind of deal.

URL: http://forum.audiogames.net/viewtopic.php?pid=187520#p187520




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