Re: Pitch Black: A Detective's Demise

2020-11-06 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Pitch Black: A Detective's Demise So I will not read through this thread just yet because I don't want to spoil myself. But I will just give a quick feedback that might be helpful for you people or Purple Jam or no one... Either way.Just listened to the first five minutes of gameplay

Re: Pitch Black: A Detective's Demise

2020-11-06 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Pitch Black: A Detective's Demise So I will not read through this thread just yet because I don't want to spoil myself. But I will just give a quick feedback that might be helpful for you people or Purple Jam or no one... Either way.Just listened to the first five minutes of gameplay

Re: Pitch Black: A Detective's Demise

2020-11-06 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Pitch Black: A Detective's Demise So I will not read through this thread just yet because I don't want to spoil myself. But I will just give a quick feedback that might be helpful for you people or Purple Jam or no one... Either way.Just listened to the first five minutes of gameplay

Re: ¡Become the fastest of the galaxy from anywhere! Space Wave Race iOS

2020-11-06 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: ¡Become the fastest of the galaxy from anywhere! Space Wave Race iOS You don't reach me with this advertisement. The only thing I know from this post is the name of the game and the theme.But what is even the genre of the game? Real time racing game? Text RPG? Choose your own adventure

Re: Sounds of Eden!

2020-08-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Sounds of Eden! HI Harry and Purple Jam crew,I really love the concept idea! It is great to see that some devs are expanding their definition of what a game can/should do. This sounds like a legit branch of the interactive fiction every game essencially boils down to. We don't always

Re: A Tempest Season, a new, special unique fantasy mud

2020-01-15 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: A Tempest Season, a new, special unique fantasy mud @hadi.gsf and Dayrinni:Sorry for stiring up so much trouble with this simple comment. I am not the target group for this particular mud I think and thats totally fine. Names are weirdly important to me but I mostly choose ones that

Re: A Tempest Season, a new, special unique fantasy mud

2020-01-14 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: A Tempest Season, a new, special unique fantasy mud @All thanks for the feedback about name generation and rp-enforcement in this mud in general. Maybe I give it another try if its actually not that big of a deal. The rest of it sounds pretty interessting. URL:

Re: A Tempest Season, a new, special unique fantasy mud

2020-01-14 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: A Tempest Season, a new, special unique fantasy mud @cj89:I wanted to make a lizardfolk character and it said something like:They have lenghty names with these six consonants and these three vowels in them. And for some reason they have first and surnames. So generic genericson

Re: A Tempest Season, a new, special unique fantasy mud

2020-01-14 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: A Tempest Season, a new, special unique fantasy mud @cj89:I wanted to make a lizardfolk character and it said something like:They have lenghty names with these six consonants and these three vowels in them. And for some reason they have first and surnames. So generic genericson

Re: A Tempest Season, a new, special unique fantasy mud

2020-01-14 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: A Tempest Season, a new, special unique fantasy mud @cj89:I wanted to make a lizardfolk character and it said something like:They have lenghty names with these six consonants and these three vowels in them. And for some reason they have first and sur names. So generic genericson

Re: A Tempest Season, a new, special unique fantasy mud

2020-01-14 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: A Tempest Season, a new, special unique fantasy mud @cj89:I wanted to make a lizardfolk character and it said something like:They have lenghty names with these six consonants and these three vowels in them. And for some reason they have first and sur names. So generic genericson

Re: A Tempest Season, a new, special unique fantasy mud

2020-01-14 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: A Tempest Season, a new, special unique fantasy mud I usually don't like rp-enforced muds mainly because my english isn't good enough to properly roleplay (especially when those weirdos use that hilarious old-english style of writing for some reason) but I first wanted to give this one

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-25 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma @889:All of the conditions of your monster affect its performance overall. I don't really know in what respect but I can give some educated guesses:Fatigue and weight probably affect its health and thus its lifespan. You

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-25 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma @889:All of the conditions of your monster affect its performance overall. I don't really know in what respect but I can give some educated guesses:Fatigue and weight probably affect its health and thus its lifespan. You

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-13 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hi razvitasca,I just only can agree to post 872, that lifespan sounds ridiculous, I've pumped a monster full with megaprotons and other stuff, no park, no mini-games,  and managed it to hit about 1y 9m for it with stats

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-13 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hi razvitasca,I just only can agree to post 872, that lifespan sounds ridiculous, I've pumped a monster full with megaprotons and other stuff, no park, no mini-games,  and managed it to hit about 1y 9m for it with stats

Re: Bokurano Daibouken 3 : secondary topic

2019-08-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hi Hearme,I just replayed that part of the tutorial and couldn't recreate your problem. Every part of that stage is just solveable by pressing two keys - up-arrow and right-arrow.When you hear you're hitting a wall with that loud bumping noise

Re: Bokurano Daibouken 3 : secondary topic

2019-08-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hi Hearme,I just replayed that part of the tutorial and couldn't recreate your problem. Every part of that stage is just solveable by pressing two keys - up-arrow and right-arrow.When you hear you're hitting a wall with that loud bumping noise

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Jayde is right, sex is no issue here, neither the trade nor the act. They don't reproduce, they actually fuse together.So that also means that you lose both "parent monsters" in the process. Keep that in mind when fusing.

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hi tayo.bethel,to be fair I can't really answer that question with absolute certainty. I only can tell you that in my experience fusing will always result in monsters with better stats, regardless of the parental stats.

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-27 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hi Giovani,that actually sounds like you're doing something wrong. You should be able to hit way better stats even with your first monster. Keep in mind though that your monsters will get significantly stronger overall

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-26 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma @830:Don't confuse relationship/friendship with policy though. Your friendship should be always as high as possible but your policy should be neither strict nor as it translates in the game sweet I think. Just in case you

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-24 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma RTT entertainment wrote: [...] do you think you could please put introductions to all the contests? I love it when the monsters are introduced. [...]So please if you do so make it finally possible to skip that cutscene.

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-13 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma @729:Just no. The point with fusion is that the monster already has way better stats. I don't get it why you people all want to break the game balance so totally... Is it to difficult for you? If not, whats the point?

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-13 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma @723 and 724:Thats exactly the point. The game isn't to difficult when you breed. So I think you shouldn't change anything on it to make it easier. So I really don't get the point for lifespan-increase either. Unless you

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma @717Hi omer, so when you go on your breeder card in your house it says 100% for the book completion rate? I'm curious if we know of all monsters there are around...@716:I feel like winning the king cup should be the

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma @714:I think thats besides the point of the game though. There is no incentive to have a monster with max stats. One with ~830ish can totally complete the endgame. And that you hit 999 in one or even two stats prooves

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Just for Morokuma because I know he's occasionally reading this:I don't think there is a need for longer monster lifespans. Just keep it as it is, the training balance feels pretty solid to me.People asking for longer

Re: Bokurano Daibouken 3 : secondary topic

2019-07-10 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic @2.844Hi tayo.bethel,The beeping sound you hear there is a button you can press. Go to it and press enter. Don't forget the item list you can open by pressing d. You can always see what any given sound means there if you are not sure.Man I envy

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Btw has anyone ever completed the monster manual yet? I wonder if there's any special achievement or unlockable to get there.Would be quite some tedious work to reach that though. I already went through a lot of files

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hi Jayde,afaik exploration is highly dependant on popularity. So you get much better loot when your monster has a high fame stat. Other than that I don't know if it is for any use.I agree to your comments about fan mail

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hi Jayde,afaik exploration is highly dependant on popularity. So you get much better loot when your monster has a high fame stat. Other than that I don't know if it is for any use.I agree to your comments about fan mail

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hi Prajwal,At first the file you want to animate musn't be bigger than 32mb. Thats probably what you get as to big of a file error.there are also a couple monster types you need to unlock during game play. You get them

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hi Prajwal,At first the file you want to animate musn't be bigger than 32mb. Thats probably what you get as to big of a file error.there are also a couple monster types you need to unlock during game play. You get them

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hi wightfall,I don't think there is anything coming after the king cups. I haven't managed to win all four in one run though so maybe there is some super secret end game content after that... I doubt it though Regarding

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hi wightfall,I don't think there is anything coming after the king cups. I haven't managed to win all four in one run though so maybe there is some super secret end game content after that... I doubt it though Regarding

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-05 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma And yeah, could we try to put together some monster training advice here as well? Its damn hard to get the most out of your short monster lifespan. Especially you Jayde seem to be a quite knowledgeable breeder. What are

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-05 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hi all,I decided to post a (probably) complete list of items with passive bonus affects. I do so because I've played through the game for 20 years before finally getting the last one. I just always missed it somehow.This

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-05 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hi all,I decided to post a (probably) complete list of items with passive bonus affects. I do so because I've played through the game for 20 years before finally getting the last one. I just always missed it somehow.This

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-05 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hi all,I decided to post a (probably) complete list of items with passive bonus affects. I do so because I've played through the game 20 years before finally getting the last one. I just always missed it somehow.This is

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-03 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Beginning to like this game. One thing bothers me though:I wish there was an opportunity to skip cutscenes. When you start a contest with 6 other monsters that one takes forever. Like them in general but not after the

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-03 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hi @all,I just found out that you can feed your monster with the medals you win for official turnaments. But I can't really find out for what affect and I get no prompt after feeding. Does anyone know what if anything

Re: Future of GoldGun: Production discontinued

2019-02-11 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Future of GoldGun: Production discontinued First of all I feel really sorry about that. I hate it that it had to come this far. You most definitely deserve better.I nevertheless want to come back to the criticism part. I think there are two lessons to be learned here.First

Re: GoldGun Episode 1 finally released on app stores!

2019-02-10 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! Hi Artur,that has to be the code cracking mini game. You are supposed to tilt your phone around to search for the right direction. The faster the clicks come the nearer you are to the right spot. It will give you a long beep and some

Re: GoldGun Episode 1 finally released on app stores!

2019-02-05 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! Another thought that came in mind is this idea:Often enough it happens that we don't like the behaviour of certain characters at the beginning of a story. There could be a character development for some or all of the characters that

Re: GoldGun Episode 1 finally released on app stores!

2019-02-05 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! Another thought that came in mind is this idea:Often we don't like the behaviour of certain characters at the beginning of a story. There could be a character development for some or all of the characters that deals with the issues we

Re: GoldGun Episode 1 finally released on app stores!

2019-02-05 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! Hi MyTrueSound-Team,David mentioned something about improving the current episode before releasing the next one. Actually I think thats a good idea.But I don't think you necessarily need to rewrite the whole thing. The only real problem

Re: GoldGun Episode 1 finally released on app stores!

2019-02-03 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! Hi all,I did a full playthrough of the first chapter now. I won't reiterate on the feedback because everything has been said what I could, negative and positive wise.I just want to share a trick I found out in regards to game controls.

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-03 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Keeweed wrote:[...] Another thing, I'm going to tune down the difficulty for the first 2 or 3 characters. I've been receiving some negative reviews about this, and I think they have a point - although, I would appreciate

Re: GoldGun Episode 1 finally released on app stores!

2019-02-02 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! Just a public announcement from my side to maybe encourage others to join:After my first strong reaction against this game I actually re-downloaded it. Not necessarily because I really want to play it again - but maybe I will someday -

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-01 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Hi keeweed + team,I just gave it a quick try and am rather impressed. It feels _almost_ overengineered with convenience, but after you internalized the layout of headings and such it really is much easier and quicker to

Re: GoldGun Episode 1 finally released on app stores!

2019-02-01 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! Damn abdullah, really?You probably already have bought the whole company for thousands of dollars and thus have earned the right to order them around like your subordinates. But why don't you just talk to them in person then? Don't spam

Re: GoldGun Episode 1 finally released on app stores!

2019-02-01 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: GoldGun Episode 1 finally released on app stores! david_oliva wrote:As many of you know, Mikko Herranen is blind, and he is part of the team. He will actually write a message in this forum tonight, to say to many of you "what's up mn!", as soon as he has some time from his other

Re: GoldGun: Play for free Episode 1 from 31st January

2019-02-01 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: GoldGun: Play for free Episode 1 from 31st January Wow, I just downloaded this game and gave it a try.I really don't want to offend you or discurrage you for your future projects, but I need to adress this:I think you need to work on your quality assurance a lot. The game play felt

Re: GoldGun: Play for free Episode 1 from 31st January

2019-02-01 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: GoldGun: Play for free Episode 1 from 31st January Wow, I just downloaded this game and gave it a try.I really don't want to offend you or discurrage you for your future projects, but I need to adress this:I think you need to work on your quality assurance a lot. The game play felt

Re: GoldGun: Play for free Episode 1 from 31st January

2019-01-28 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: GoldGun: Play for free Episode 1 from 31st January Hi TheBlindSaiyan,I don't understand your problem here. First of all you're just guessing. So why spoiling the atmosphere with pointless criticism before the actual release?And secondly people tend to apply double standards on the

Re: GoldGun: Play for free Episode 1 from 31st January

2019-01-27 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: GoldGun: Play for free Episode 1 from 31st January Hy My True Sound team,I want to adress the blindness as a story device issue here. Because I highly disagree that you should avoid the topic at all costs. There are however some problems with the approach on this.Firstly the audio game

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-01-23 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Hie Stewie,I don't know the exact numbers but I'm surprised that you only got 3 levelups in your playthroughh. One big issue is: you should be careful not to kill your enemies in one hit in order to still get xp for the

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-01-23 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Hi Darren,well, a single playthrough doesn't take that much time, you're right with that. But two main issues in defence of the game:1. The price:The game actually only costs the same ammount of a fancy cup of coffee or a

Re: New text-based roguelike for android: Path Of Adventure

2019-01-18 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: New text-based roguelike for android: Path Of Adventure Hi Keeweed,a great youtube channel about game design just happened to upload a video about roguelike mechanics. That could be interessting for your thoughts of improving replayability.See here: Gamemakers Toolkit: Should

Re: New text-based roguelike for android: Path Of Adventure

2019-01-18 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: New text-based roguelike for android: Path Of Adventure Hi Keeweed,a great youtube channel about game design just happened to upload a video about roguelike mechanics. That could be interessting for your thoughts of improving replayability.See here: Gamemakers Toolkit: Should

Re: New text-based roguelike for android: Path Of Adventure

2019-01-13 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: New text-based roguelike for android: Path Of Adventure Yeah right, the indie market is kind of crazy with this nostalgic resurrections of supposedly dead game mechanics. I think I as a 90s kid am just a little to young to really appreciate that But I also was a little to quick with my

Re: New text-based roguelike for android: Path Of Adventure

2019-01-11 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: New text-based roguelike for android: Path Of Adventure Hi Keeweed,I am already quite eager to have this game on the iOS market. Good thing that you have a browser demo available to test it.I definitely will buy this one when it comes out for the infamous apple stuff.Even though at

Re: Sound of Magic - A fantastical journey for young and old adventurers

2018-12-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Sound of Magic - A fantastical journey for young and old adventurers Hi Hannes, hi Juliantheaudiogamer,Here the link to the new topic and my answer to your questions:Klick URL: http://forum.audiogames.net/post/398262/#p398262 -- Audiogames-reflector mailing list

Re: Sound of Magic - A fantastical journey for young and old adventurers

2018-12-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Sound of Magic - A fantastical journey for young and old adventurers Hi Hannes, hi Juliantheaudiogamer,Here the link to the new topic and my answer to your questions:http://forum.audiogames.net/post/398261/#p398261 URL: http://forum.audiogames.net/post/398262/#p398262 --

Re: Sound of Magic - A fantastical journey for young and old adventurers

2018-12-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Sound of Magic - A fantastical journey for young and old adventurers hannes wrote:can some one tell me what to do with that piece of cheese i found in the captains cabin and how do i get the book in the house it keeps getting away from me pleas helpHi Hannes,I will open a new topic in

Re: Sound of Magic - A fantastical journey for young and old adventurers

2018-12-11 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Sound of Magic - A fantastical journey for young and old adventurers Now I feel a bit sad because I'm already done with this game. I already knew most of the puzzle solutions from the beta test though. So this is no measurement on real playing time.Its nice to see what this game

Re: Land of Livia: An IOS game which has been made accessible

2018-04-14 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Land of Livia: An IOS game which has been made accessible Hi all,just a quick mathematical exercise:There is a perfect way to max out the chances for unlocking clues with lore items. And it may surprise you.In short: Take the lore excerpts. They have the best cost/success ratio.You can

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-30 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Well, no, I don't think you need to. The difficulty should scale with level. I strongly believe you should be able to beat the final boss with that given strategy hints even with level 24. URL:

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-28 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Hi Kratos,the south gate will be important only after you beat the game, that is finishing the main quest.So at the moment there is no anouncement about any DLCs. I somehow doubt there will be any, even though I'd be

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-25 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Hi Orko,just a suggestion, I don't know anything about Ponce, but the youtube-to-mp3-converter I use won't convert any video above I think an hour or so. Those playthrough-videos are much longer, so maybe that's the

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-25 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Hi Fionella,those are some great questions, I'd love to see them answered myself.There are two things I can say, one I found out by talking to captain Lucian:The chance of parrying seems to be highly dependant on the

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-19 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games Jayde wrote:For me, personally, having a mage-warrior type would be a not-so-great idea. Once the warrior starts donning heavy gear, he'll have trouble with magic and his mana costs will go up. He'll also be a high-level

Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Hey Soul Keeper,There are two Things I believe a good game Needs at least one of them. Actual fun game Play and/or a good Story. For me if it has one or the other it is worth to Play.I can totally understand your Point that you like a

Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call I guess it will be later in the afternoon as Joseph said they had a full day of work before releasing it.So I guess something about 17.00 which is 23.00 here in Germany. But if they don't somehow manage to release it within the next two hours

Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call I guess it will be later in the afternoon as Joseph said they had a full day of work before releasing it.So I guess something about 17.00 which is 23.00 here in Germany. But if they don't somehow manage to release it within the next two hours

Re: Release Date Announcement for A Hero's Call

2017-12-26 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Damn, the busy Christmas time was the perfect distraction from the calendar. Now it's all over for me and time starts to creep again.And I won't be able to buy and Play AHC till at least the late 1.1. Man, it will be hard for me not to read

Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2017-12-26 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: 6 Swords - Fantasy Adventure game for Amazon Echo Hi jjaquinta,I just wanted to state how much I appreciate the afford you put into this Project. It really seems as if the visually impaired community is important to you. It's a great Thing to know that there are game developers out

Re: Release Date Announcement for A Hero's Call

2017-12-23 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Thanks for sharing the interview download. Just listened to it and it sounds quite promising. Funny enough Joseph perfectly describes that one wish I had in my gamer life eversince I went blind.I used to be more or less sighted and thus I

Re: Release Date Announcement for A Hero's Call

2017-12-23 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Thanks for sharing the interview download. Just listened to it and it sounds quite promising. Funny enough Joseph perfectly describes that one wish I had in my gamer life eversince I went blind.I used to be more or less sighted and thus I

Re: Release Date Announcement for A Hero's Call

2017-12-18 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call SirBadger wrote:well if you can't beet'em, join 'em.But why would you want to beat them? Is there any Problem with them? Do they hurt anybody? Or can't you just stand positive excitement from others?SirBadger wrote:so with all the speculating

Re: Release Date Announcement for A Hero's Call

2017-12-03 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call To the main character voice Thing:You should think of it as only written text. That is in fact quite common even in high budget rpg games nowadays. There is no actual voice for your character, I guess to make it more immersive.In AHC it has

Re: Release Date Announcement for A Hero's Call

2017-11-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector
Re: Release Date Announcement for A Hero's Call Joseph Westhouse wrote: [...] I've decided that, to preserve my own sanity, I'm going to make a policy that from here on out, if a question is asked that people will easily be able to find out for themselves once the game is released, I'm not