Re: Frandum, a primarily quest-based exploration Mud

2018-02-16 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Orin: you seem to be in the right volcano, now you need to figure out what the dwellers want and explore using search and dig..

URL: http://forum.audiogames.net/viewtopic.php?pid=352509#p352509





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Re: Frandum, a primarily quest-based exploration Mud

2018-02-15 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hey guys, thought I'd drop by to let you know the new version has been deployed a couple of weeks ago, without too many glitches it seems (sorry Mata, I know you love to find these bugs).. Now on to new challenges!

URL: http://forum.audiogames.net/viewtopic.php?pid=352346#p352346





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Re: Frandum, a primarily quest-based exploration Mud

2017-12-31 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hello Mirage,Even though I (Feyn) am not as connected as I used to be because of company port-restriction policies, I still take a look very regularly and always read the reports. We are actually about to release a new version of the game which is engine-rewriting heavy but does have some nice new features for players too. It should be in the news somewhere in January. I will keep you posted.

URL: http://forum.audiogames.net/viewtopic.php?pid=344798#p344798





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-16 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Spoilers belowFor the famer, you should talk to the farmer, listen to him, what he has to say, what the riddle says, and investigate..For the other quest, there are also people to talk to whom you could probably help in the volcano..End spoilers (and end message, unfortunately)

URL: http://forum.audiogames.net/viewtopic.php?pid=297751#p297751





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-12 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Jayde : agro is dropped when you die. But the patrollers agro on sight if you don't have a pass on you. Maybe there was a bug involved, yet a reset should clean it (if not, a quit does). I will look into it if it occurs again but dozens of players got killed once for lack of pass and then spent days in Sanctuary with a pass and were not troubled. This is the first time such a behaviour is reported. We would never code something as dumb as preventing a player for entering a city forever for any kind of reason. Reset is here to give you a clean slate if you botch anything for any reason.As for light: perma-lit magic items, spells and invocation runes come with higher levels but remember that you can gather  branches from any tree for a quick light source. Also, to my knowledge dark rooms are expected to be dark (cellars, tunnels etc.). If you find one which is not, please report it. Torches can be held too so you don't drop them when fleeing.

URL: http://forum.audiogames.net/viewtopic.php?pid=297211#p297211





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-12 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

spoilerissimum answer starts nowYou got it right, but maybe an issue with the British conception of Infant vs. baby, so basically, you reversed the first two dials.end spoilersThis quest is probably one of the most far-fetched in Frandum: it's not 100% logical when you think about it, but all hints are provided. That's why it's not mandatory at all. It's here for players who really want to melt their brains, others will overlook it and not miss anything massive. No one has ever made 100% of the 1400 quests: there are quests of all types for all flavours of players.  If a non-mandatory quest puzzles you, you can put it aside after all. Hope you stick around and find fun in the other quests and puzzles!

URL: http://forum.audiogames.net/viewtopic.php?pid=297198#p297198





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-12 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

spoilers are back starting now@Jayde:  The messages from the tinker woman contain another piece of information beyond numbers. This is how you find the correct orderIf you want to know more about Cary, try help Cary!end spoilersIf you drop things while fighting, you can try to quickly grab it after you fled. You can use the delimiter for that (semi-column). Typing n semi column get all semi column s for instance should not give the aggro enough time to attack you and let you get your stuff back. Or if the aggro is moving, you can hide in the next room and wait for them to move before going back to your stuf. Previous hint about pocket / hold / backpack still applies. Also, remember that you can have a bank vault (go to Bradlay in Tumuls or bankers in other cities) where you can store items that will be saved with your char. Later on, you can also put them in a house if you purchase one.

URL: http://forum.audiogames.net/viewtopic.php?pid=297189#p297189





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-11 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Spoilery answers below..@firefly there are bookshelves and there are books. You should look 2 book to look at the books. Though I agree you should be allowed to recall, forgot about that, sorry@Jayde1. have you looked at everything in the bureau? Also, you can ask the farmer for the key now that you helped him once (tell nisse key)2. Marius will never have the guts to talk to Flora.. You should look at his desk3. Have you talked to the tinker woman just east of the house?End of spoilersTo know what you should and should not do, look at the Oracle books: they hint at where to go for every level (though you can obviously take your chances and go wherever you want).To not drop things when fleeing, try to pocket them, hold the most important or buy a backpack in Tumulus. The most efficient way to improve fighting odds is by getting a good weapon and armour pieces for as much as you can (every new piece adds protection). Then of cours
 e, each quest you score slightly improve your stats  but combat skills will never make up for low level or bad equipment

URL: http://forum.audiogames.net/viewtopic.php?pid=297069#p297069





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Re: Frandum, a primarily quest-based exploration Mud

2017-02-10 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Dark: read the descriptions carefully, there are indeed two roofs. So if you get tired of your character slipping when climbing the stable roof, maybe you should look for a way to climb to the other one For the "x" in your diary, it is  because many quest items have been added in all wizard quests since last you played (e.g. a quest item when someone asks something from you). Maybe you could try and redo them? If it does not work I can have a look at those you miss an manually fix your char. This will not be an issue for new players. Eventually, for the "quest in the neighbourhood" thing, it's not really feasible: quests are not linked to a room, an NPC or anything, so there is no simple way to do it. Keep in mind that no one can actually do 100% of everything and you don't need to: some (non mandatory) quests are really hard so everyone
  can have a challenge, and everyone will not have the same vision of all there is to do. In Midwood esp. there is a quest almost nobody validates, even though there is a hint and even a cookie pointing toward it.

URL: http://forum.audiogames.net/viewtopic.php?pid=296905#p296905





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-29 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Of course not!And as of 2 minutes ago, a new WORLD command will directly list all areas you know so you can look for inspiration as to what to finish (in addition to typing DIARY PENDING).

URL: http://forum.audiogames.net/viewtopic.php?pid=291340#p291340





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-28 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

It positions your diary on the page corresponding to the area you are in

URL: http://forum.audiogames.net/viewtopic.php?pid=291206#p291206





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-27 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Merry Christmas guys!Frandum came with a present a couple of weeks ago: the diary has been vastly improved with new syntax and quest steps are now grouped so you can see your progression and filter on pending quests only. Existing players will have to go visit the people who told them about what they needed again to track the quest triggers in the diary (and never forget about them!).Other changes include a release command to see the exact list of changes for new versions (esp. changes which do not make it to the news) and general improvements around syntax, prompts, delimiters, OOC, who/finger...

URL: http://forum.audiogames.net/viewtopic.php?pid=291095#p291095





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-12 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Mata: I think its hint time whenever I see you connected!For the religious ceremony, we got our first evil since it was added yesterday, and she enjoyed it a lot (if you're on this side of enjoyment of course, eh eh).

URL: http://forum.audiogames.net/viewtopic.php?pid=289354#p289354





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-11 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Well joining guilds has always been automatic. Alignment here means on the religious level: now you can become a follower of Galanhir (good), Reset (neutrals) or Shezael (evil) on your own, without having to wait for a PC priest to enlighten you.

URL: http://forum.audiogames.net/viewtopic.php?pid=289259#p289259





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Re: Frandum, a primarily quest-based exploration Mud

2016-12-09 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Dear (future/ex/busy irl) players who may have missed that. Since our last update, Frandum now has:- Automatic alignment: if you want to join a cult, find the main temple, pray and follow a unique ceremony managed directly by the game's NPCs- A whole new craft: tanning. Gather various skins from your foes and tan them into powerful leather which you will then be able to transform into armour or, you know, leathery stuff- A Hold command, so you don't drop precious stuff while fleeing- Better inventory to regroup similar items and display the overall load you, your pockets or your containers carry- A consider command, to make it less confusing for players coming from other worlds- Houses (plural intended) and pets for you to purchaseComing next: cooking (@Dark, you have not been forsaken)Frandum needs you, so why not keep warm with your favorite client plugged onto frandum.fr 2001 while others shiver outside (or, you know, go
  to the beach if you are close to the equator or below it, erhm)?

URL: http://forum.audiogames.net/viewtopic.php?pid=288922#p288922





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-22 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

So... the time has come for the mandatory regular advertisement through the latest game additions:- When trying weapons and armours you will directly see the impact without having to check your score or protections. Sheaths and scabbards are also at last taken into account when you (un)wield- The diary is more user friendly than ever, allowing direct search (e.g. "diary novice" to get the novice quest and book)- AREA now works with the name of an area- GO is more flexible and works from farther to cross the world in one command and enjoy the ride- You will be able to enchant more things and see your remaining magical potency more clearly- GATHER now lists everything you can gather in a room so you can make your choice- Eventually, a very big area has just opened in the west with clear intellectual challenges for high-level playersThanks to our players: some come and go but overall the community is growing, the most dedicat
 ed players are approaching mid-race and the game is less and less silent. We still have changes in store to reward you. Stay connected!

URL: http://forum.audiogames.net/viewtopic.php?pid=286819#p286819





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-14 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Nuno : just answered you via an ingame mail

URL: http://forum.audiogames.net/viewtopic.php?pid=285837#p285837





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-13 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi, I always connect with putty without issues. You must set port 2001 and connection type telnet.The web client is currently down, I will try to restart it tomorrow, though it may be rewritten / discontinued at some point.The Java client is not working anymore due to security restrictions by Oracle that require developers to pay for certificates (and this is a free mud).I know other players connect with VIPmud ou zmud, though I never tried them.Hope to see you around!

URL: http://forum.audiogames.net/viewtopic.php?pid=285742#p285742





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-12 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Thanks Nuno. With over 1100 diary elements the full version would be a mess but maybe the find option could have a variant where it returns all matches and not only the first one. I will look into it.There are many links across the game and quests that rely on several areas. The only global link is the wizard quest: each level quest feeds the next until the solution.

URL: http://forum.audiogames.net/viewtopic.php?pid=285597#p285597





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-11 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@orin:  so only the volcano "left"? This is the good area, you just have to be careful and avoir danger by moving quickly or hiding until you find it. To get goins the easiest is to grab things and sell them at a pawn brokers (there is one in most cities / villages). Btw we should move in game for questions via report / mail in order to limit the spoilers here. Good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=285569#p285569





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-11 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@everyone: due to a change to add "finger / whois" information, the game crashed whenever a new player connected for the first time. This has been fixed, our most sincere apologies.@nuno69: There is a plot to follow to finish the game through 20 level quests and 20 spells quests. Indeed the game starts with a mystery and only by following the main quests will you get to the bottom of it. I have to warn you, though, that you will probably need to do other quests along the way to have enough points to go up to the next levels. But side quests will give more spells, allow you to rank in guilds for skills, lead to magic items or valuable stuf, so they are not here just for show.

URL: http://forum.audiogames.net/viewtopic.php?pid=285530#p285530





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-10 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@orin the spell riddles are under spells / secret of new spells (type diary home first if you're somewhere else in the diary). Don't forget the mission command that sums up all unfinished main quests. Eventually, you should explore the eastern part of the city: there is someone who matches exactly the description of the riddle. Cheers!

URL: http://forum.audiogames.net/viewtopic.php?pid=285455#p285455





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-08 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Orin: the person you are looking for is quite obvious, but maybe you did not visit all the rooms in the city itself? No need to get into the castle for this quest.@Dark: indeed it never occured to me that Frandum could be similar to an interactive fiction, given the complete set of RP features, but since our goal is to tell a story and make you feel like you belong into a consistent and original world, it does make kind of sense. When you come back you will be glad to notice that the paladins guild has just opened for followers of Galanhir (in order to right an ancient wrong as this was the only missing alignment guild).A major and vast high-level area is also entering its final stages of building, but you still have time before the riddles will send you there, eh eh.

URL: http://forum.audiogames.net/viewtopic.php?pid=285213#p285213





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-04 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi there,It seems you made it through the bar, congrats! I also answered in game your other question.Good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=285146#p285146





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Re: Frandum, a primarily quest-based exploration Mud

2016-11-03 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi all,Thought I might post a small update on novelties as discussions about quests and features have moved in-game. The craft system has been tested, approved and extended (e.g. crafted wooden things will have different characteristics depending upon the essence of wood used). Bows and crossbows have been made more natural: you will now need arrows / bolts to deal the full damage.It is also at last possible to reset an area instead of having to wait for everyone to reset the whole world. Furthermore, command aliases are now implemented in Frandum. Eventually, miscellaneous changes include information on kingdoms in directions, easier manipulations of items in containers, more diversified invocation possibilities, new items, shops and quests...Focus will now be put more on new content and areas, until you guys pour new ideas all over the place!

URL: http://forum.audiogames.net/viewtopic.php?pid=285091#p285091





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-18 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Although I like the principle of the idea, I will be probably not implement it for the moment. It does feel more realistic, but it introduces a distortion, even if a slight one. That means a risk for unbalancing and a risk for players to torture themselves thinking "ow crap, I chose orc, but maybe if I restart as a drow I can benefit from this or that minor advantage...". Let's leave the races  be there for flavor and languages for the moment (there are still quite a few leftovers from previous discussions in terms of new features)

URL: http://forum.audiogames.net/viewtopic.php?pid=283234#p283234





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-18 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@DarkI forgot to tell you the fire elemental was lowered and slowed down a bit so the chances of fleeing are higher. You can look at your opponents to see their strength, and very soon you will have another way of seeing what is in store for you before being attacked.Cook exists: you cook meat on a fire. The seasoning / pan idea is fine, I'll write it down for later.

URL: http://forum.audiogames.net/viewtopic.php?pid=283188#p283188





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-17 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

And lo, there  was a replay command in Frandum (as well as cool other improvments)

URL: http://forum.audiogames.net/viewtopic.php?pid=283142#p283142





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-17 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Dark Ok thanks for the inputMinor spoilers belowFor the fighting you really need to look at your opponents. I see you attacked a stag without looking at it. Grinding the skills can help a little, but the game is designed to be finishable without skills, crafting or guild powers. Combat commands are dangerous at a low level: if you try to number but fail, you won't hit, and in the meantime your opponent sure is hitting. You can also have a more passve fighting style and let your character deal the blows (it was the only way to fight before spells for a lot of years). Arena fights are tough for their level: they require preparation, very good equipment, some food to regain health between bouts : don't expect to finish them in less than 3 assaults... And the fire elemental is a fake fight: you are tempted to rush into it but should turn away from it once you realize he is too strong for a level 4 ;-).

URL: http://forum.audiogames.net/viewtopic.php?pid=283129#p283129





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-17 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hmm, what is the syntax you're used too to scroll back through chat / discussions?

URL: http://forum.audiogames.net/viewtopic.php?pid=283111#p283111





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-16 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Dark [[wow]] you came back just on time. Indeed, crafting has arrived, with the possibility to craft something like a hundred different kinds of objects (it's possible you will be able to list them soon). But more minor changes keep popping up almost every day, e.g. the new list command you are so used to in other muds: I can't advertise them all in here, eh eh.The history of chat / conversations has been requested a few times already, so it is probably something I'm gonna lean into next. As for your quest, nothing to add to Mata's answer!

URL: http://forum.audiogames.net/viewtopic.php?pid=283092#p283092





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-10 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Dark ok, let's try the "He is carrying" thing. It's online, though not worth a piece of news.

URL: http://forum.audiogames.net/viewtopic.php?pid=282290#p282290





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-09 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

A quick question guys: in Frandum when you look in the room you see what the mobiles are carrying. In non screen-reader version, there is a tabulation that shows clearly the item is carried by the mob and not lying on the ground, but it disappears with screen-readers of course.My question is: how is this handled in other text games you are used to? I'm afraid adding something like "The guard is carrying a book of spells" would be a little heavy. Any suggestions would be appreciated to remove some confusion. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=282238#p282238





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-09 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Mata: I think you mistyped dial: it is D I A L. Cheers!

URL: http://forum.audiogames.net/viewtopic.php?pid=282229#p282229





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-09 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Orin For filling the bowl, use the FILL command. There is a small quest right south of Wildstone for this if you remember (filling a cup from a pool of water). As this is not a widespread command, I have added hints on the description of the bowl. Hope you will be able to make the most delicious chocolates now! If you face issues with specific parts of the game like this, rather REPORT them online so it doesn't spoil others. I will answer you just as quickly.@Everyone The new death system has been implemented and it's not player dependant (pretty much agree with you on this one, Orin). As usual, hope it's not buggy but if you run into issues, REPORT them in game.

URL: http://forum.audiogames.net/viewtopic.php?pid=282167#p282167





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-09 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Dark generally you can tell anything to NPCs to trigger their quests. Many don't have one, they are also here for flavor. For the Sherrif, he may be missing keywords but the note in his office is enough of a starting point I think. I'll double check him anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=282064#p282064





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-09 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Jayde it should be 1 and 2. For the first few quests what to do is basically written in the descriptions of rooms and things. These quests serve to teach you the commands to use when exploring which amount to less than 10 (look, tell, search, dig, push/pull/turn). Other commands will be used at some point depending on context (e.g. kneel before an altar or kiss a toad) and your spells will give you new possibilities, but the basics won't change.@Dark I got a few ideas, knowing that some limitations are in order (ghosts can go through walls and doors in Frandum, but we don't want this to allow low level players to visit areas for which they have not found the regular entrance or key for instance). Galanhir-willing, it should be deployed on Tuesday at worst.

URL: http://forum.audiogames.net/viewtopic.php?pid=282045#p282045





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-08 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

My oh my do I love this one. And it will be all the easier since we already have ghosts: Wizards turn into ghosts when they die until players manage to swing the cosmic balance to their side...Donate is an old inheritance from a time when Frandum had only 20 level quests and players were expected to dump a lot of things in between them to reach the next level and get their riddle. But one must not hold on to the past forever.I will keep you posted about this.

URL: http://forum.audiogames.net/viewtopic.php?pid=282014#p282014





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-08 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Orin: yes the key is required. Not too comfortable discussing this publicly but you probably missed one of the rooms it opened. Be thorough when you find this room with its content. All items and bodies are valid for donate, but the more they're worth, the quicker the penalty will be lifted, so an item lyling at the end of a quest (e.g. Barney's bar) will be worth more than the average leaf you gather in Midwood. Penalties are obnoxious but we still need a way to make death a little painful otherwise people will just take too many risks and where would be the fun? Yet, now that I see who killed you I've got to admit that the skeleton is a bit too strong and ferocious for when you find it. He will be lowered in a near future, but you don't have to go see him again to finish the quest, so avoid him for now. Cheers!

URL: http://forum.audiogames.net/viewtopic.php?pid=281963#p281963





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-08 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Orin: Reset puts the world back to its original status. Displaced things come back, killed mobs too, doors are locked again... It is good practice to reset before going on a quest so you are sure the areas you enter have not been messed up with. You keep your owned items and progression of course.Regarding the goblins, if the game tells you the area is not too dangerous it means you should not die if you are careful and look at everything. If you start attacking anyone you might get killed. For instance if you attack the sheriff of Tumulus, you will die, even though it is not a dangerous area. Look at the mobs you want to attack to see their strength (help 10 will help you see what to make of this).For the farmlands, "burning" was a bug which has been fixed. Following the addition of any item's name as a command you can type, if you typed jibber and there was on exit object on the room you would enter it. For instance, before the Oracle's hut, ty
 ping xxx would make you enter the hut (duh on us!). It has been fixed.On to the quest: to put out a fire, you extinguish it just like you extinguish your torch to make it last longer. You sure are in the right area, this beings the farmlands of hope and you looking for a farmer in a place of hope. Have you tried talking to the farmer by the way?@Everyone: besides the three news from today we also added some hints regarding the following quests: Barney's bar and the mysteriously destroyed house in Tumulus. If you try them again, remember to LOOK at everything and TELL hello to everyone.@Lrox: when looking for the second item by a name (let's say book), you have to type "look 2 book", "look 2.book" or "look 2#book", but "look 2book" won't work.@Centurius: when you visited the Oracle, there was unfortunately a random wanderer in her hut and you kept talking to him and not her (because, him being an old wa
 nderer, "tell o" meant "tell old"...). This should not occur again if you come back.Thanks again to everyone playing, and especially to those who comment. Our apologies for the glitches and ironing out of new features and quests. We think Frandum is a better game now than it was a mere month ago: this is thanks to you and this is not over (spoiler alert: crafting is coming, a crafting system unlike anything you have ever seen. Well, someday at least!).

URL: http://forum.audiogames.net/viewtopic.php?pid=281853#p281853





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-07 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Whenever you type RESET

URL: http://forum.audiogames.net/viewtopic.php?pid=281760#p281760





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-07 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hello Orin,The caravan was not a bug: to leave through an object you had to ENTER it (same thing as the door in the chapel). I say "had to" since we just added a new feature so if you type the name of an exit object in a place you will directly try to enter it. This will make it clearer.You did quite a lot in Midwood already, but keep in mind that you are not supposed to complete an area the first time you see it, or that quests in the area can depend upon things / people in another area and vice versa. In your case for Midwood, there is a quest in the room you miss and if you keep getting a strange message when entering a room in the area it means you have something to do. The rest of the points will probably come a little bit later, when you find the use of a particular item in the area, and this use is in another area. The same goes for the bear. Or the map: you will probably not use it for a couple of levels, but when you figure out what it means 
 you will be all the happier for it.Eventually, the rangers quest: you generally enter guilds around level 3 to 5, once you find them and are able to complete their first mission. If you explore carefully, you will find this place where it is easy to bury treasures, and you will be able to join the guild. Be careful, though, as it moves from reset to reset to several forests in the world (rangers are sneaky.. or you can be a traveller instead)

URL: http://forum.audiogames.net/viewtopic.php?pid=281687#p281687





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-05 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@DarkFan of one: area has been extended to give percentage of rooms visited and an unexplored room in the vicinity to compensate for the maps.Not so fan of one: request is not a bad concept, but for it not to be an easy way to get back any quest item from anyone would require fine handling of what can be requested and from whom. If you give your things to people you should be ready to let go of them. Yet as we discussed online, sometimes giving triggers an action you may want to repeat: for this you can use show instead, and we will have some people refuse the items if they don't particularly want to keep them (e.g. the tinker woman)

URL: http://forum.audiogames.net/viewtopic.php?pid=281451#p281451





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-04 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Dark, alright we'll see where this review goes as you become a mighty Wizard!There is no built-in crafting system as of now, though it is a general idea in the back of our heads. We do have templates, materials, potency... so it should not be that hard. Brewing is what is closest to that since you can combine any three types of ingredients and experiment (or talk to people / look for recipes in the world). There are a few locations where people will craft for you (e.g. a tanner taking any kind of skin you gather from dead bodies to make more or less robust leather with which a leatherworker will make you new armor).Your suggestion for movement is interesting, but I think that it is high time we moved to something more continuous and "realistic", meaning that in a near future you will only type once but the time taken for execution will depend upon the size of the area (moving from one room to another is not the same as leaving a forest for a field), y
 our skills, mount, spells and other effects. Unfortunately the GMT+2 morning release is already done, and this is no small change, so it will probably be for a little later!

URL: http://forum.audiogames.net/viewtopic.php?pid=281289#p281289





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-04 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Thanks for the nice feedback guys. We don't particularly try to make Frandum different, we just try to make it an enjoyable experience if you like to explore, think, interact and wonder. A place where you can spend time figuring out a puzzle or bringing clues together, but never simply chain-killing monsters or doing the same thing over and over again. @Dark, thank you so much for the database entry: you have done your homework well! Can't wait to see you mention invocation and enchantments once you come across them, eh eh. I only have one change: the creation of Frandum was way back in 1994, but of course it was a very different MUD at that time.

URL: http://forum.audiogames.net/viewtopic.php?pid=281281#p281281





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Re: Frandum, a primarily quest-based exploration Mud

2016-10-03 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi Dark,You just had to ask for it: area has been implemented, with the name of the area and the percentage of points. How is that in terms of player service and user experience, eh?The "missing" in mission means you have not finished the quest: I replaced it with "Unfinished" for the sake of clarity.As for where to go, you probably skipped  the shelves in the Oracle's hut entirely, so they are now "mandatory" when you first visit her. Don't forget that once you get the name of a city of village you may look for some HELP or DIRECTIONS to it.Happy mudding to you and everyone who wants to try our no-grinding progression system and our ask-what-you-want player service!

URL: http://forum.audiogames.net/viewtopic.php?pid=281237#p281237





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Re: Frandum, a primarily quest-based exploration Mud

2016-08-26 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi Tikki and Dark,Sorry, I haven't visited this website in quite some time but there are always one or two admins around in Frandum, even if you don't see them, so don't hesitate to report or pray in game and the answer will come quickly.To answer the questions about Tumulus: the houses with the women cannot be visited and you are not expected to solve the quest by writing (though I have to say it is brilliant and gives some inspiration for later quests). Generally speaking, Tumulus is now an old zone and not 100% newbie-friendly. We are working towards making it denser in beginner quests and also to make it easier to leave the village and find the Oracle who will point to more newbie-friendly areas like the farmlands of Hope. This should also answer your question, Dark, unless you have not visited the chapel yet and then the answer is to follow the map that should be in your inventory.Hope this helps you resume: remember that if you have any is
 sues you may report or pray from within the game and an admin will respond quickly.

URL: http://forum.audiogames.net/viewtopic.php?pid=276161#p276161





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Re: Frandum, a primarily quest-based exploration Mud

2016-02-01 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hello Orin, and thanks for your message.The fact of typing a direction thrice in the wild and twice in villages / cities is actually a game feature to simulate the fact that places are far away (as we don't have a notion of movement points or fatigue). There is nothing like a "last assignment" as you can do quests in any given order. The Oracle is north, north, north, west, west and north from the Crossroads of Wildstone (reachable via directions cow or recall). You may also track her someday if you improve your skills). You can ask for the riddle and book of any level below or including yours, so you have access to the Nothing and Novice riddles (by telling nothing or novice to the Oracle) or the books by telling the level name to the shelves.If you have validated the riddles and books you can also find them in your diary under "The Oracle", or simply by typing "diary f nothing book" (f=find option of the diary).Hope this
  helps!

URL: http://forum.audiogames.net/viewtopic.php?pid=248909#p248909





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Re: Frandum, a primarily quest-based exploration Mud

2016-01-22 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi,It's been a while but we just wanted to let you know that we have added a set of cool features for screenreader users, including an ascii command to remove those nasty decorations. We also had the pleasure of welcoming a new screen-reader Wizard who did it all by himself, so we are confident your experience in Frandum will be quite fruitful and enjoyable. Feel free to report issues in game or here, should you dare face the new Frandum...

URL: http://forum.audiogames.net/viewtopic.php?pid=247464#p247464





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Re: Frandum, a primarily quest-based exploration Mud

2015-08-05 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hi,A help kingdoms has been added to complement what is listed on the website. Then help on a given kingdom will list its cities on which you will be able to use directions. Yet in the end the idea is to go to places once you've heard abouut them, mainly through the Oracle's hint books

URL: http://forum.audiogames.net/viewtopic.php?pid=226662#p226662




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Re: Frandum, a primarily quest-based exploration Mud

2015-08-04 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Then it is precisely what needs to be done: "tell woman dream"

URL: http://forum.audiogames.net/viewtopic.php?pid=226584#p226584




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Re: Frandum, a primarily quest-based exploration Mud

2015-08-04 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Oh, I'm so weak... You now have a new "directions" command: enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=226553#p226553




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Re: Frandum, a primarily quest-based exploration Mud

2015-08-04 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Dark, go actually makes you walk without you having to type anything. It could be completed with a command telling you the direction (in case you want to know without actually going there). Ok for the maps, I'll leave them be.Regarding recall, the penalty is mentioned in the help and in the tutorial, without telling exactly what it is. This can be improved: it costs you your non-owned stuff and half your hit points. For the rope you left before I could answer yesterday but by searching you found a new one and just forgot to get it, eh eh. You never have to abandon a quest: at worst if things got wrong (e.g. you killed the wrong person) you can reset and start again.@Orin, not a bad idea but there are quests and quests. When I say 1100+ quests, it means unitary achievements that are noted in your diary. A single, wizard-type quest generally contains 5 to 15 of these unitary items. And all quests do not start by someone asking something of you specifically, someti
 mes you have to look around to find what could be done. Eventually, as the game is entirely open (you can go wherever you want and quest in any order you want), it would be a little too directive to always point you to whatever new hint someone gave you. And besides, there's the fun of exploring, finding your way based upon general hints. Long story short: I think an extension of the go command working on known cities and villages (kingdoms are tougher) and telling you their rough direction (e.g. "quite far to the north and close to the east") could be useful. This information is provided in the maps on the website and automaps of the client, so it's only fair it is also available for telnet users. We do have latitude and longitude, so it shouldn't be too hard to determine. I'll note it down and work on it whenever free time appears.

URL: http://forum.audiogames.net/viewtopic.php?pid=226511#p226511




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Re: Frandum, a primarily quest-based exploration Mud

2015-08-03 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Thanks Dark for your comment. Our goal with Frandum is to propose a journey: not a fighting pit (combat can very often be avoided), not a safe haven for sudoku experts, and especially not a dwarf stuffing experience. The world of Frandum has history, it has inhabitants who have their lives and their goals, and if you forget about magic in the end we feel that the world is logical and consistent. So you won't be expected to do something that does not make any sense, won't be punished if you look carefully and heed the warnings and you shouldn't be clueless if you spend time exploring and talking.Each guild has one enemy guild that generally does pretty much the same (travellers vs. rangers, healers vs. alchemists..), to the exception of fighters vs. elementalists. The people who welcome you should tell you about their enemies, as do the various helps (but it was kinda missing for travellers so we will add it. I can demote you from the travellers guild if you l
 ike). Guilds are places to learn skills, get benefits and quests but are not a must have. Indeed you can become a Wizard without joining any guild.I guess that since your post you found the way out of the chapel by looking at Jodai. A great many things are triggered by looking at people and stuff.As for the maps, there is a "go" command that will take you to a place you already know if you are not too far, as well as a track command increasing in efficiency as you progress in the adventuring skill. Would it be useful to have a "trimmed down" version of the map commands removing all the decorating dashes?

URL: http://forum.audiogames.net/viewtopic.php?pid=226391#p226391




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Re: Frandum, a primarily quest-based exploration Mud

2015-08-03 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

@Dark, the quests are really about adventuring and discovering the world. Keywords come in handy to get information but are not the core of the thing. Sorry about the ASCII map and generally speaking the ASCII art. It is a hard balance to find between 100% text and some "graphical" features, though we have been adding a web-based client that provides images, so we could surely remove some of these old ASCII arts. To my knowledge nothing vital is contained within them, but I'm here to help if you have any doubts or get drown in a flood of them.@Victorious, Dark got it right on the website . In terms of raw numbers Frandum has 8000+ rooms, 12000+ items, 1700+ mobs, 1100+ quests

URL: http://forum.audiogames.net/viewtopic.php?pid=226377#p226377




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Re: Frandum, a primarily quest-based exploration Mud

2015-08-03 Thread AudioGames . net ForumNew releases room : frandum via Audiogames-reflector


  


Re: Frandum, a primarily quest-based exploration Mud

Hello,Feyn speaking, one of the admins of Frandum.It is true players have been lacking recently, but we keep updating the game based upon the ideas of those who come and our own crazy dreams. Thanks for the review and comments, I'm generally around during office hours CET and ready to answer your questions (though holidays are coming). Others admins come from time to time but they are quite shy . If no one seems to be around, you can use the pray/report/idea/bug/typo commands to register your questions, complaints, or improvement proposals.To answer the questions above: there is no command to delete a character though I can delete yours if you want. Anyway, you are not limited in the number of characters you start, so if you have changed your mind you can start again, or ask me and I can for instance change your race. The Oracle is south of the city of Agno
 r, which is due west of the Crossroads of Wildstone and then some to the north before reaching Tumulus. She is the one who will tell you more about the mysterious dreams as you gain levels, through riddles leading to new clues and books listing the places to visit based upon your level. Going there you will find plenty of quests of all kinds, adapted to your strength and experience.

URL: http://forum.audiogames.net/viewtopic.php?pid=226355#p226355




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