Re: Crazy Party: mini-games and card battle! (beta75)

2021-02-22 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) I agree with all of these suggestions except floral ray. The exponential increases in flowers would probably mean that it would be too op without being able to be blocked by natural mistrust. All of the other cards on the list scale a lo

Re: Two new free games from GMAGames

2021-02-17 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Two new free games from GMAGames the difference between sound puzzle and music match is that sound puzzle is just left to right, you just pick up and swap until the song is finished, whereas this is the standard 15 slide puzzle, which is a lot harder to solve because you have to move pi

Re: Two new free games from GMAGames

2021-02-17 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Two new free games from GMAGames music mixup gives you all sorts of runtime errors, I didn't even get to playing it because it kept erroring when I pressed one key out of line like, if you press space bar as the intro song plays, runtime error. Try to change songs to a different mp3 fil

Re: update, fantasy story version 2.3 has been released!

2021-02-16 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: update, fantasy story version 2.3 has been released! I am really liking the game but wish the manual was translated. I just hit every key on my keyboard to see what it did, because the v menu doesn't have everything in it, and I'd really like more info on the  navigation and autowalk ke

Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: infini crawl, text dungeon crawling rpg similar to the wastes. there seems to be a problem where after you close the merchant window, the access key for the events tab changes to alt+w which means you can't hit anything to get to it, since that is already assigned to the pack tab. Also,

Re: RS Games Scrabble Released!

2020-12-29 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: RS Games Scrabble Released! In scrabble tournaments, where the players have to write down exactly what words they played and how many points they were worth, they do use coordinates. Also, as the previous post said, it could be used to indicate where the last word was played which is de

Re: RS Games Scrabble Released!

2020-12-29 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: RS Games Scrabble Released! Hello Mike, I have a huge bug to report. If you play a blank tile, you are asked to replace it with some other letter. If you then recall your tiles, you get this letter back and the standard point value of the letter, meaning oyu can play the blank and actua

Re: RS Games Scrabble Released!

2020-12-29 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: RS Games Scrabble Released! Hello Mike, I have a huge bug to report. If you play a blank tile, you are asked to replace it with some other letter. If you then recall your tiles, you get this letter back and the standard point value of the letter, meaning oyu can play the blank and actua

Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-22 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) I could definitely see fist barrage  still working during short battles if you go all out offensive with a bunch of hidden sheaths and hidden daggers to force draw cards quickly, and parries + preventive trussing to keep yourself alive l

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! AN issue I have with the story sections. The pronouns keep changing from 3rd person to first person when talking aobut dahlia. ANd it's legit confusing, because it keeps changing, I have only finished the tutorial level but it's really confusing. It start

Re: Sequence Storm Rhythm Racing Game

2020-11-12 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game after you get through standard and challenge difficulty you have maxed out your entire car, so credits seem to be useless URL: https://forum.audiogames.net/post/589131/#p589131 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

Re: CrimeHunter version 1.3

2020-10-28 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: CrimeHunter version 1.3 Does it seem weird to anyone but me that you get the full story for free, then you have to pay money for the  randomly generated stuff? It's usually the other way around. I know the story is just 10 short paragraphs and 10 maps, but usually it's the other way aro

Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-20 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: AirPuck - A Multiplayer Air Hockey Game also you can pause the game and restart it from the control panel, or even just restart the game, and when the game resumes, the puck just jerks forward and that often means it scores for you. THat's how some people just win as well. I think the g

Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-20 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: AirPuck - A Multiplayer Air Hockey Game OK Maybe I thank my family for faulty handmade presence like a friendship bracelet that broke a few days after it was made, but this isn't my family, and I was told it was beta tested, so I don't feel the compulsion to thank anyone right now. URL

Re: Crazy Party: mini-games and card battle! (beta73)

2020-08-10 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta73) the trick with read the die is that you don't need to count all of the dots on the die. Each number has its own pattern to show itself, so if you look for dots in key places, you can eliminate various numbers from consideration faster.1:

Re: AirPuck - A Multiplayer Air Hockey Game

2020-08-10 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: AirPuck - A Multiplayer Air Hockey Game this game has potential but right now it gets boring fast. The worst thing about it is that there is a difficulty ceiling  and I'm not sure if that's by design or not or because of network lag problems, but the ball has a maximum speed, ,and the f

Re: Audo, endless racing game

2020-07-30 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Audo, endless racing game managed to get 33973 terminal velocity. Fun audio toy! URL: https://forum.audiogames.net/post/556817/#p556817 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audi

Re: Sequence Storm Rhythm Racing Game

2020-07-30 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game project avion requires an extremely high amount of accuracy on notes. You lose aobut 5% on your stealth meter for each missed note, 25% for each bot and barrier you hit, and about 2% for each time you hit a wall. So you really need to conserve your stea

Re: Sequence Storm Rhythm Racing Game

2020-05-30 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game OK so I'm trying to understand what's happening there. It says to use the steering functionality on your game controller, and I don't know what the keyboard equivalent would be. Also, it seems to auto activate hyperdrift each ttime a sequence with steer

Re: Battle of the Hunter, 2D endless survival game

2020-05-22 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Battle of the Hunter, 2D endless survival game I think that most of the crafting shop stuff should cost a lot more resources than it does maybe klike, 10 times as much. As it is you can play for like 5 minutes grabbing items and make almost everything there is to make which makes the lo

Re: Sequence Storm Rhythm Racing Game

2020-05-20 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Anyone tried Trapping haramod on challenge? I really want to beat it but can't no matter what I've tried. URL: https://forum.audiogames.net/post/531738/#p531738 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

Re: Sequence Storm Rhythm Racing Game

2020-05-19 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I'm pretty sure Trapping Heremod on challenge difficulty on audio cues 1 is bugged. On the section witht he holds, I release them at the time the audio cues tell me to and get it wrong. Can someone verify that this is the case? URL: https://forum.audio

Re: Sequence Storm Rhythm Racing Game

2020-04-14 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game So I made my track in audio cues 2 and it plays correctly there, but then when I try to play it on audio cues 1, the game locks up. My music started on -0 and 1 eigth because there's a little bit of silence there, but that shouldn't stop it from working

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-08 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers So, to see the cost of buying a certain number of buildings, hover over the button with the number. ON NVDA you can do that with NVDA+Numpad slash on desktop layout, NVDA-shift-m on laptop layout, when focused on the button. IF

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers yeah, that's actually standard in most of these incremental games. It's called exponential growth. But usually the game can calculate the cost of a bunch of roads all at once. THe math is pretty simple. URL: https://forum.audio

Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: CityInc: an accessible passtime for micromanagement gamers how do I check the price to build buildings? I just see a button for 1, a button for 10, a button for 100, and then a button that buys however many you can buy with your current money, but I don't know how fast the cost increase

Re: Sequence Storm Rhythm Racing Game

2020-02-20 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game also there seems to be a bug with music volume. If you turn the music volume down, it also turns down the sounds of the track and the rhythm helper clap. There's a dlc track in the workshop called autumn day distraction that changes bpm's in the middle

Re: Against The Clock is back, better and more challenging!

2020-01-27 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Against The Clock is back, better and more challenging! What voice did you use to record the letters and numbers? Was it a synthesizer or a real person? It sounds like a synth to me but I have no idea what voice it is URL: https://forum.audiogames.net/post/496507/#p496507 -- Audio

Re: Crazy Party: mini-games and card battle! (beta70)

2020-01-10 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta70) i disagree with the argument that the first few turns aren't that important, not gaining levels during those first few turns will set you back a lot because you need to gain levels to have a better chance of drawing a playable card in th

Re: Bloodbath released!

2020-01-09 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Bloodbath released! no updates since version 0.72 which was posted like 10 days ago. THings are getting kind of boring, and only 4-6 players on at a time, the map was amde for more. URL: https://forum.audiogames.net/post/491657/#p491657 -- Audiogames-reflector mailing list Audioga

Re: Sequence Storm Rhythm Racing Game

2019-12-30 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game you need to speed up so that you get closer to the other car. the farther you are from it, the quieter the notes URL: https://forum.audiogames.net/post/489419/#p489419 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.

Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Bloodbath released! probably shold do something aobut the machine gun, which has a very high spread range which means that if someone fires on you with it, you really can't avoid it no matter how much jumping you do. THe shotgun range could also be increased, since it's a pretty useless

Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Bloodbath released! so if you try to log into the game, and press escape while you're waiting for teh login to happen, you'll get a no speed hacking allowed error URL: https://forum.audiogames.net/post/489099/#p489099 -- Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Bloodbath released! honestly I think it's just the moderators sort of forgetting what they've done because they've done a lot of warnings and bannings lately. But I do agree that people deserve equal treatment. If we're banning jadon for doing these things then we should be banning redf

Re: Bloodbath released!

2019-12-28 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Bloodbath released! I thinkt he server is trying to handle too much and that's causing the lag. Also, you could probably save a lot of time calculating bullet travels and stuff by splitting the map into 25 sectors of 100 by 100 and then just calculating on stuff in the sector instead of

Re: holy christ, a nonreligious game

2019-12-25 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: holy christ, a nonreligious game I got to the boss level but the voasinfettes never seem to spawn for me so I can kill 31 of them. I tried killing the spawner as soon as the level started at 25 25 before it teleports away, then I tried again without killing it and both times I couldn't

Re: Sequence Storm Rhythm Racing Game

2019-11-28 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Check out this recording of Grim Heart for some morning inspiration:Grim Heart, Audible CUes 1, 120% speed, 91.78% Accuracy URL: https://forum.audiogames.net/post/480930/#p480930 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-11-25 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: infini crawl, text dungeon crawling rpg similar to the wastes. my game isn't saving. I was never asked if I wanted to use cookies to save it. URL: https://forum.audiogames.net/post/480027/#p480027 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: Beatstar 7.5.0 released, with a bunch of new stuff.

2019-11-17 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Beatstar 7.5.0 released, with a bunch of new stuff. pretty sure beat the code is broken. I tried playing it but none of    the keys were even in the first code. URL: https://forum.audiogames.net/post/477348/#p477348 -- Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-15 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem hello, just writing that I second the request for a soundtrack player. I really liked both the manamon 1 and manamon 2 music, i just want to be able to listen to it. You could even put a small watermark on it or something

Re: Back for the candy

2019-11-02 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Back for the candy yeah, if the sounds are prematurely cutting off that's usually because the references to them are lost and cleaned up by the garbage collector. I would recommend you use the sound_pool class for your sounds that way they persist until they're done and the sound pool d

Re: Back for the candy

2019-11-02 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Back for the candy yeah one of the problems with the alpha is that the step sounds wait till the whole sound is done playing and totally pauses all the action which makes me think you used play_wait on them, it just sort of, slows everything down and makes it feel clunkier than it reall

Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-11-01 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Perilous Marathon, a new fast-paced runner by IMS Productions! That's a very condescending answer. URL: https://forum.audiogames.net/post/471735/#p471735 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mai

Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-11-01 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Perilous Marathon, a new fast-paced runner by IMS Productions! why is the demo length advertised 5 seconds longer than how long the actual demo is? When the demo was advertised as 2 minutes it actually lasted a minute 55 seconds, and now, he says it's  5 minutes but it lasts only 4 minu

Re: Sequence Storm Rhythm Racing Game

2019-11-01 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Hey SMG< I think there's a problem with audio queues 1 mode where you are penalized for taking your hand off holds that go across the 2 or 4 beat bar line and into where the next note sequence is playing. You can notice them in the middle of the grim he

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-11-01 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem agreed with 19 about the lack of receptiveness to feedback after the first month or two, it seems like a running way of operations with this company. As much as I liked the manamon 1 game, it is a bit souring to think of t

Re: Sequence Storm Rhythm Racing Game

2019-10-23 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Personally I think we don't need nearly that much steering sensitivity. And it's also annoying to know that people who are using controllers or steering wheels have a lot more fine grained control over their steering, though I've racked my brain for a s

Re: Sequence Storm Rhythm Racing Game

2019-10-22 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game the thing about steering assist is that during the security bot missions, they mostly stay in the center, so steering assist will steer you right into them unless you are sing d and f to steer, and that will just make you hit walls over and over, so tur

Re: Sequence Storm Rhythm Racing Game

2019-10-22 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game is it intended functionality that during the project avion mission, you have like, two different health pools? Upgrading health doesn't upgrade the health that lets you take hits from the security bots, but weirdly, running into walls, which uses the no

Re: VGStorm Presents Manamon, a new fully featured RPG!

2019-10-20 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! i like dramagon as a water type, way stronger after you evolve it from hydro, and you get a great 90 power move in drench early as well as draco breaker which just does wild dmg, rehydrate to get your hp back and some other stuff. Inst

Re: Mailman has been released!

2019-10-14 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Mailman has been released! Spoiler aheadSo At z coordinate 0 there's a fountain at the top, and a fire that slowly expands across the bottom. You can grab water from the fountain and pour it on the fire, but I don't think you can actually put the fire out because even if you are able to

Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-10-13 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Perilous Marathon, a new fast-paced runner by IMS Productions! @jade, he said that one of the borrowed sounds he was accused of using, the one for falling into the water or something,  came from an open sourced game. I'm not sure if that counts as a stolen sound or not. Of course, someo

Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-10-09 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Perilous Marathon, a new fast-paced runner by IMS Productions! @28 don't use the ad hominem falacy. it's one of the most irksome things people do on here. Your reputation will be better if you just admit to have used the branble boulder sounds or proving you didn't ,than getting defensi

Re: Sequence Storm Rhythm Racing Game

2019-10-05 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game OK, I found the problem with the input lag, it has to do with holds. When i clicked disabled holds my accuracy went way up. On virtual pets with holds still enabled I could only hit about 90% accuracy, with holds off I can easily reach 98% because of th

Re: Sequence Storm Rhythm Racing Game

2019-10-04 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Oh smg I do press the keys themselves pretty loud so I get the tactile feedback as well, but I'm pretty sure there's some sort of small random amount of lag that's not registering the keys as soon as I press them, I want tos ee how much variiance this l

Re: Sequence Storm Rhythm Racing Game

2019-10-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Something related to that I would appreciate is a key click option that you could toggle that would click when the game registers you pressed a key. an unobtrusive one would be best. The confirmation queues and helper claps play exactly when you're expe

Re: Sequence Storm Rhythm Racing Game

2019-09-30 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @SMG< here is my log file. I was playing levels on the strict setting. I also turned off as many visual effects as I could but it didn't change anything, either in performance or CPU usage.https://www.dropbox.com/s/actdnhzk36578pm/log.txt?dl=0 URL: htt

Re: Sequence Storm Rhythm Racing Game

2019-09-29 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game hey smg, is there a way to cut down on the game's CPU usage? On my computer, running a quad core intel CPU from 2017 the game is using 23 to 25% CPU and 300-600MB of ram. I am pretty sure the huge CPU usage is causing my computer's fans to run hotter th

Re: Sequence Storm Rhythm Racing Game

2019-09-29 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game hey smg, is there a way to cut down on the game's CPU usage? On my computer, running a quad core intel CPU from 2017 the game is using 23 to 25% CPU and 300-600MB of ram. I am pretty sure the huge CPU usage is causing my computer's fans to run hotter th

Re: Sequence Storm Rhythm Racing Game

2019-09-22 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Is there no way to know where the recovery items are located on the track? I'm currently just steering around randomly until I hit one with luck.Also: barriers I know people have been asking about them a lot, and I've been trying to keep up with the top

Re: Sequence Storm Rhythm Racing Game

2019-09-22 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Is there no way to know where the recovery items are located on the track? I'm currently just steering around randomly until I hit one with luck. URL: https://forum.audiogames.net/post/463241/#p463241 -- Audiogames-reflector mailing list Audiogame

Re: Sequence Storm Rhythm Racing Game

2019-09-14 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I am still having a lot of trouble avoiding barriers. I feel like I"m just guessing which direction to seer, and half the time I am wrong. So like, I might hear the barrier start at the right side and move to the leftas I'm driving, I hear the little so

Re: Sequence Storm Rhythm Racing Game

2019-09-13 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I think it would be a lot more cost effective to add multiplayer race support with the patreon money. You could either set up a central server or have users host their own ones and require  IP addresses and port forwarding, but it would not cost you any

Re: Crazy Party: mini-games and card battle! (beta68)

2019-09-09 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) Yes, that arrows deck ou mentioned is a legitimately good deck, and it has its counters, and you have learned what they are, and they haven't adapted to you yet so you're doing well. That's just the natural progression of the card battle

Re: Crazy Party: mini-games and card battle! (beta68)

2019-09-08 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) it would be cool to be able to save replays of battles. You could just have like, a simple text file with, for each player's turn, the move they used, what happened there, and whether any parries/reactions happened. It's of cousre a very

Re: Sequence Storm Rhythm Racing Game

2019-09-05 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game ah found the problem I was having. Sometimes my NVDA gets into a state where it eats held keys down. So like in crazy party, I can't move  through menus because it checks to see if the arrow keys are held down. PuttingNVDA in to sleep mode fixes this pr

Re: Sequence Storm Rhythm Racing Game

2019-09-05 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I just tried playing with holds on audio cues 1. So I hear the sequence with the hold, i hold it as long as it's supposed to, and I get it wrong. Not sure why exactly. I do know sometimes one of the holds keeps going while another one starts, but someti

Re: InstraPlanet, my first BGT project

2019-08-20 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: InstraPlanet, my first BGT project Reverb for when you release the keys. The piano sounds very unnatural just cutting off like that URL: https://forum.audiogames.net/post/456823/#p456823 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sab

Re: Sequence Storm Rhythm Racing Game

2019-08-15 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I bought the full game + soundtrack bundle but I couldn't find any way to view the soundtrack. Or do you have to wait till you complete all the missions to view it URL: https://forum.audiogames.net/post/455598/#p455598 -- Audiogames-reflector mail

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-08 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) there are a lot more ways to get cards out of the discard pile than the exile. In your case, for  example, you have water memory. Your point about how parry cards are extraneous is actually a big reason why manipulation cards that make y

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-08 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) there are a lot more ways to get cards out of the discard pile than the exile. In your case, for  example, you have water memory. Your point about how parry cards are extraneous is actually a big reason why manipulation cards that make y

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) actually I like seeing the objects people have especially in battles, since it shows how many of the cards they have unlocked. Also, if you see a player with 10 million objects or something, you know he's used a cheat engine to modify hi

Re: Fighting arena has been released

2019-07-26 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Fighting arena has been released Whoa whoa post 36, so now we're taking down links because it's, likely, that he got those assets out of q9? You just said that you know exactly what sound library they came from. I think it's about a 50 50 chance that he got them from the library or from

Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-24 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta65) To help with there being 800+ battle cards to get, I think it would be very useful for someone to set up a repository for quality battle decks. Perhaps on like black screen gaming or some other big resource web site. The decks would have

Re: Swamp, zombie FPS by Aprone

2019-07-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone you do it from the server. Type /yes or /no to vote. URL: https://forum.audiogames.net/post/445917/#p445917 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audi

Re: Swamp, zombie FPS by Aprone

2019-07-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone The other thing about this is that now that we have to use guns, a lot more zombies are attracted. And if we continue to use melee but slower, we get hit more, which means that we get bloody clothes which attracts more zombies. THe zombies were made harder du

Re: Swamp, zombie FPS by Aprone

2019-07-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone THe other thing about this is that now that we have to use guns, a lot more zombies are attracted. And if we continue to use melee but slower, we get hit more, which means that we get bloody clothes which attracts more zombies. THe zombies were made harder du

Re: Swamp, zombie FPS by Aprone

2019-07-02 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone oh I agree that you shouldn't be able to run around with just a shield and do everything, but not being able to really use your melee weapons effectively is just a drastic nerf. That's why I am pushing for  a modest increase in the number of swings you can ma

Re: Swamp, zombie FPS by Aprone

2019-07-02 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone yeah I legit don't know how people are even playing swamp anymore now that we can't use melee weapons reliably to take on a bunch of zombies. Sub2 is pretty much flat out impossible once you get to the east side of the bridge where the swarms usually are beca

Re: Swamp, zombie FPS by Aprone

2019-07-02 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone this stamina thing really sucks, i can only swing my ax like 4 times at normal speed before the speed drops and I have to stop which is way too few times in my opinion. I am playing a level 23 character. But 4 swings basically renders the point of the melee w

Re: Scrolling Battles, Your World! Online 2D platforming exploration game!

2019-06-29 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Scrolling Battles, Your World! Online 2D platforming exploration game! server is down once again. Maybe you should ask someone else to host it URL: https://forum.audiogames.net/post/445018/#p445018 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-27 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Screaming Strike 2 -- One of the funniest audio arcade games! you don't need to post the stats. Just run a function that evaluates whether the person could have achieved the score he did with the stats, and if it couldn't have been, then it can't be posted. The score posting would remai

Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-27 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Screaming Strike 2 -- One of the funniest audio arcade games! what you could do to fight cheating is to see whether the amount of points they gained could have possibly been gained, knowing how many kills that he had. Like if you had 800 kills there is no way you could have gotten 16 bi

Re: Endless Runner

2019-05-24 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Endless Runner Something I noticed. From post 67:The only thing the registered version gives you and will give you is access to scoreboards and the difficulty level. I don't plan to add any other registered only features at this time.You can argue that the scoreboard isn't a game featur

Re: Endless Runner

2019-05-22 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Endless Runner I don't think the a bit more jump time item gives you any more jump time. I have played games where I have gotten 5 or more jump time items, ubt I am in the air for just as long, and my coordinate increases by about the same amount. Also, if you get several slow down item

Re: Endless Runner

2019-05-22 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Endless Runner I like the doors the way they are. They're pretty wide so you don't need to be aimed right at them to get them open or hit the switch to open them. URL: https://forum.audiogames.net/post/435538/#p435538 -- Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Endless Runner

2019-05-21 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Endless Runner Yeah I agree that the item pickup sound is super loud and covers up what the item actually was. It would be cool if there were like, optional platforms you could jump on to to grab coins or something like that but it would be hard to get back off them. And an item that wo

Re: Ah Damn It!

2019-04-23 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Ah Damn It! there probably should be a limit to how many cactuses can be on a map at a time. You can make yourself impervious to trolls by just not destroying the cactuses, and then they will almost certainly just get destroyed by them as more and more are generated. URL: https://forum

Re: Crazy Party: mini-games and card battle! (beta65)

2019-04-21 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta65) are people still using the skype group? I got forced to update, even when I was using the sarzaman skype, just a few weeks ago, and can't use skype 7 with it now. URL: https://forum.audiogames.net/post/428304/#p428304 -- Audiogames

Re: Shooter Concept Demo

2019-04-18 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Shooter Concept Demo I just downloaded the update. THe game is laughably easy now, and the big reason is the range upgrade which lets you kill enemies before they can even start attacking. Also, your weapons hit all enemies in range at the same time, which means that ambushes are actual

Re: Shooter Concept Demo

2019-04-18 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Shooter Concept Demo I just downloaded the update. THe game is laughably easy now, and the big reason is the range upgrade which lets you kill enemies before they can even start attacking. Also, your weapons hit all enemies in range at the same time, which means that ambushes are actual

Re: Minefield concept demo

2019-04-13 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Minefield concept demo I did manage to beat the game once, out of about 20 plays, which means it's definitely too hard. Possible discussion points below:1 unavoidable arrows from the brans. This general concept is a huge turnoff for many gamers. We really hate having enemies that we can

Re: Trimps

2019-03-25 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Trimps I am sure now that, on the git version of trimp screen reader, There is no helium gained per hour. This is very sad.Edit: helium per hour just divides your total helium gained this run by the number of hours played, to show whether you're moving quickly or slowly through the zone

Re: Trimps

2019-03-25 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Trimps I am sure now that, on the git version of trimp screen reader, There is no helium gained per hour. This is very sad. URL: https://forum.audiogames.net/post/422309/#p422309 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-

Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-04 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta63) so I've determined that that clock deck is no good. It's just way too slow. If the time cards worked twice as fast it might be okay, and I"m hoping they make the time cards a bit stronger somehow or add newer ones. I could see time heali

Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-03 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta63) Yes, I think I need a way to counteract status. I might add mineral insensitivity and drop of dust and hard stone, enough to switch myself to rock type to use them. That would also let me use preventive trussing instead of prudence to ge

Re: Crazy Party: mini-games and card battle! (beta63)

2019-03-02 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta63) Wanting your opinions on a new deck idea. I tried out a new deck idea today, chiefly as an almost guaranteed win against the grand council. It's a time stalling deck where you just try and survive long enough to kill the bot in 4 hits wi

Re: ChatMUD Opens its Doors

2019-01-20 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: ChatMUD Opens its Doors yeah, the help files are good. You don't need to know how to code to build things. URL: https://forum.audiogames.net/post/406557/#p406557 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: ChatMUD Opens its Doors

2019-01-19 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: ChatMUD Opens its Doors THere's already a lot to explore and there are moderators who keep things under control. If you want to build something, you'll have to make each room and object yourself, but the processes are pretty streamlined. For example you use a single command to make  an

Re: ChatMUD Opens its Doors

2019-01-19 Thread AudioGames . net ForumNew releases room : keyIsFull via Audiogames-reflector
Re: ChatMUD Opens its Doors Information at ChatMud from the developer's reddit post ( https://www.reddit.com/r/MUD/comments/a … y_18_2019/ ):Hello,Gradually, a great deal of my MUD activity has evolved into socializing and chatting, rather than playing. I would often find myself connecting

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