Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-19 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

firefly82 wrote:I got a realy realy anoying problem.Sometimes i dont get access to the shop tab. it just doesn't appear in the selectable tabs. Can i somehow reload the window to get it back?You're saying when you flip a wooden nickle, the shop tab doesn't show up? That's odd. Is it not accessible when you use the access key? (ALT+SHIFT+T in firefox, I think just ALT+T in chrome) I'll try to figure out why its doing that, but in the mean time you can try going to the Area tab (access key R) if the merchant is still there, you can click on them to go into the shop tab. If the shop tab somehow disappears, that should bring it back. Are you sure you're not dismissing the merchant somehow?

URL: https://forum.audiogames.net/post/607919/#p607919




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-12 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

If you are playing locally dont forget to redownload the file. If you are playing on the website, you'll probably need to do a hard refresh ctrl+f5 to make sure you have the updated code. Your browser saves the webpage and just runs the cached version when it loads. One of the downsides to doing a fully website based game.edit: I added some meta tags to the html to help with this, hopefully most people wont have to hard refresh as much to get the updated content. After hard refreshing this last update, that is.

URL: https://forum.audiogames.net/post/606306/#p606306




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-12 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

If you are playing locally dont forget to redownload the file. If you are playing on the website, you'll probably need to do a hard refresh ctrl+f5 to make sure you have the updated code. Your browser saves the webpage and just runs the cached version when it loads. One of the downsides to doing a fully website based game.

URL: https://forum.audiogames.net/post/606306/#p606306




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-12 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

firefly82 wrote:HAHAHAHAHA, oh i will check out this new cruel features at once!could it be that the old problem we all had was with audio enabled? That's the only thing I changed the second time i played.Another general question: I never dieed. The game looks a little bit . unchallenging. Do you want it this way?It is still a very very nice timekiller.Originally, there was a difficulty selection: Easy, Medium, Hard. It was meant to play through on Easy until you felt like you could move up and then get to Hard eventually. I removed that and just set the game to Hard. But it was too difficult for new players to start out, and the first boss was basically unbeatable if you're just starting out. So I reduced the overall difficulty and I've been trying to find a good balance since then. The last tweaks I just made should help that a little bit. It's a matter of fine tuning which is tricky for an infinite game.The audio shouldn't make a difference, but its possible, since I'm not able to test it on every device. I know iPhone users have certain issues, but I don't have any iOS devices to test on. If the audio is interfering, it should cause _javascript_ errors but I didn't see any in the diagnostics. Since I can't reproduce the issues, it's a little hard to troubleshoot. But, its worth a try disabling the audio to see if it helps. If it does help, I might be able to track down the issue that way.

URL: https://forum.audiogames.net/post/606295/#p606295




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-12 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

firefly82 wrote:HAHAHAHAHA, oh i will check out this new cruel features at once!could it be that the old problem we all had was with audio enabled? That's the only thing I changed the second time i played.Another general question: I never dieed. The game looks a little bit . unchallenging. Do you want it this way?It is still a very very nice timekiller.Originally, there was a difficulty selection: Easy, Medium, Hard. It was meant to play through on Easy until you felt like you could move up and then get to Hard eventually. I removed that and just set the game to Hard. But it was too difficulty for new players to start out so I reduced the overall difficulty and I've been trying to find a good balance since then. The last tweaks I just made should help that a little bit. It's a matter of fine tuning which is tricky for an infinite game.The audio shouldn't make a difference, but its possible, since I'm not able to test it on every device. I know iPhone users have certain issues, but I don't have any iOS devices to test on. If the audio is interfering, it should cause _javascript_ errors but I didn't see any in the diagnostics. Since I can't reproduce the issues, it's a little hard to troubleshoot. But, its worth a try disabling the audio to see if it helps. If it does help, I might be able to track down the issue that way.

URL: https://forum.audiogames.net/post/606295/#p606295




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-12 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

matt1211 wrote:haha I'll try again too. Maybe something is now different.@matt1211, this may be an issue with your local browser settings, do you have cookies turned off or something? are you downloading the html file and running it locally or playing directly on the website? is this on a phone or computer? do you have any addons/plugins running?@firefly82, no I didn't make any update when you posted that, but I did just now.The merchant will no longer follow you, in fact you can't explore further until you dismiss them now. I found the explore button was still available when you retire, I disabled that. I've added a slight difficulty ramp based on scene number and reduced the amount of invincibility that ubertranks give you.

URL: https://forum.audiogames.net/post/606270/#p606270




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-12 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

matt1211 wrote:haha I'll try again too. Maybe something is now different.@matt1211, this may be an issue with your local browser settings, do you have cookies turned off or something? are you downloading the html file and running it locally or playing directly on the website? is this on a phone or computer? do you have any addons/plugins running?@firefly82, no I haven't made any update yet

URL: https://forum.audiogames.net/post/606270/#p606270




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-04 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

firefly82 wrote:@malachi1616: I will see if i can make a little run in the next days.I encountered another interesting behaviour: If you summon a merchant and continue your traveling the merchant will stay with you all the time. Is this normal behaviour?No, that is a known bug set for fix in the next update. Enjoy it while you can lol

URL: https://forum.audiogames.net/post/604219/#p604219




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-03 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

keyIsFull wrote:there seems to be a problem where after you close the merchant window, the access key for the events tab changes to alt+w which means you can't hit anything to get to it, since that is already assigned to the pack tab. Also, the merchant shortcut is alt+w as well, so you can't access that with a hotkey either after you flip your nicel. Also is there a reason that the inspect mode switches you back to the events tab after inspecting anything?You're right! I forgot to change that functionality when I changed the tab system. Previous to one of the recent updates, the shop tab replaced the events tab when you summed a merchant, and when you closed it they swapped back to normal. But because sighted players didn't have a text-based way to get help data on shop items, I changed it. But it slipped my mind that the quick keys needed to be updated. I'll try to get it fixed and release an update sometime this week.

URL: https://forum.audiogames.net/post/604096/#p604096




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-03 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

matt1211 wrote:Hello,Thanks for responding! Here is the data you requested I had to start a new game to get this, so I've pasted the diagnostic data first then my save just in case.The only thing I see in your save game is bestiary entries. But there is a weird bit in your save that I haven't seen before. IT makes me think that something got cut off somehow. Can you do me a favor and play through until you get to a humble pie, eat it, start the new game, then send me the diagnostics from that new run, all without closing the page or refreshing it. I want to see if there were any _javascript_ errors after you eat the pie. Something isn't working quite right. I tried to reproduce it but when I eat the pie it works fine for me.@firefly82, same for you, I see bestiary data and that is it.

URL: https://forum.audiogames.net/post/604043/#p604043




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-03 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

matt1211 wrote:Hello,Thanks for responding! Here is the data you requested I had to start a new game to get this, so I've pasted the diagnostic data first then my save just in case.The only thing I see in your save game is bestiary entries. But there is a weird bit in your save that I haven't seen before. IT makes me think that something got cut off somehow. Can you do me a favor and play through until you get to a humble pie, eat it, start the new game, then send me the diagnostics from that new run, all without closing the page or refreshing it. I want to see if there were any _javascript_ errors after you eat the pie. Something isn't working quite right. I tried to reproduce it but when I eat the pie it works fine for me.

URL: https://forum.audiogames.net/post/604043/#p604043




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-03 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

@apostolosm7, @warcat, @firefly82Each time you start the game you are beginning a new game. Only saves attributes from previous games carry over. It is not a typical RPG where all of your equipment and stats are saved. It is part rogue-like with some idle game elements. When you eat prestige foods, your prestige bonuses go up and eating a humble pie will in essence save your game. But only the prestige bonuses from prestige foods (like pricey spice or funny hunny) will persist to your next game. The other things that save are your bonuses from achievements and bestiary entries as well as any heirloom gear you collect.

URL: https://forum.audiogames.net/post/604040/#p604040




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-02 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Great thanks, give me a bit to research these diagnostics and see if I can find anything. For future reference, the diagnostics string contains your save string already, so no need to copy the save as well, but thanks for the thoroughness!

URL: https://forum.audiogames.net/post/603812/#p603812




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-02 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Great thanks, give me a few minutes to research these diagnostics and see if I can find anything. For future reference, the diagnostics string contains your save string already, so no need to copy the save as well, but thanks for the thoroughness!

URL: https://forum.audiogames.net/post/603812/#p603812




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2021-01-01 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

firefly82 wrote:@malachi1616Could you provide a general download-link in the main section of the game for future releases?http://games.buddywagner.com/InfiniCrawl/This link is where the game lives, you will always be able to download the new versions to play offline from this link. The itch.io version gets updated at the same time, but this is the main home for it now.@matt1211, @firefly82For the game save issues, when you start the game, click on the settings button. Screen readers should call it "open help and settings" it is to the right of the lower tabs. In that screen find the diagnostics tab. There is a big text box there with a long diagnostics string. Please copy this whole string and paste it in a reply here.This will give me your save game along with any _javascript_ errors that you might be producing, it will help me track down your issues.

URL: https://forum.audiogames.net/post/603576/#p603576




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-10-16 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

The autumn update is out!There is a new autumn forest zone that is slightly Halloween-themed, it will be in effect until December 1st.A new Harvester enchantment that gives you a chance that enemies will drop more food.A Harvest Cider consumable that gives your character a 'courage boost', doubling their damage, but disallowing them from running away.In the new zone, enemies will drop candy, collect as much as you can, when you leave the zone you will get a small xp boost based on the candy you collected.There is also a new Decay zone effect that reduces your damage, the longer you stay in the zone. As with the other seasonal event effects, the Temporal Chicken pet will reduce these effects.As always, I have to give the normal bug disclaimer. However, since this update didn't do anything ground breaking, and its just content, they should be pretty minimal. A new disclaimer though, this will be the last event that I do for a while. They are reoccurring though, so the winter wonderland will pop up in December and so forth with the other seasons. Also, this will probably be the last new zone for a while. I will concentrate on adding new game features, different things to encounter in the zones, refactoring some of the code that drives the zones, because its getting to be a lot to manage with 10 different zones now. I want to build in a system for zone variants or sub-zones, as well as zone-specific features to encounter, like interactable items or maybe even puzzles, not sure just yet.In any case, the development on this game will likely slow down a bit, I'll still be available for bug fixes, but my priorities will be on new development until I have inspiration to put more content here.

URL: https://forum.audiogames.net/post/580740/#p580740




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-07-12 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

@Haramir, were you able to try it in a different browser?

URL: https://forum.audiogames.net/post/551760/#p551760




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-07-07 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Haramir wrote:Yo folks. Well, I'm playing using the website and a firefox browser. Not sure if cookies are disabled, but I don't think so.Best regards, Haramir.Hmm Im not sure how best to help you here. If you could try a different browser, especially one you dont normally use, that might help. Because if it works in another browser, I think the issue is your settings. You may have some plugins that are blocking certain things, or a security setting stopping cookies. If it works in a new browser with default settings, that is the problem for sure and we can try to figure out which setting is blocking it. If it still doesn't work then I'm not sure because I can't replicate the issue and nobody else seems to be having it.

URL: https://forum.audiogames.net/post/549730/#p549730




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-07-06 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

@Haramir yes there is definintley something wrong here. This save string does not include any achievements or prestige data, only bestiary data. Oh... do you by chance have cookies disabled? Achievements and prestige data are stored in cookies, if you have those disabled, or have them blocked some how, it will not work. Bestiary data is saved in the browsers local web storage, that's why its coming through and not the other stuff.Are you playing with a downloaded version of the game? or playing on the website? Sometimes local cookies get confused and there really isn't a good way to fix it except clearing all of your cookies.I'm working on getting all of the save data moved over to local web storage as its much easier to work with and now its pretty much compatible on all major browsers.@PatrykK Yes, you can download the game, but its a website, so it's a little weird to use locally. If you are on an actual computer and not a phone, its fairly easy you can go here: http://games.buddywagner.com/InfiniCrawl right click and download the InfiniCrawl.html file, save it locally on your computer, then just open it in a browser. If you are on a phone, there is no easy or good way to run it locally at the moment. I do intend on putting in the necessary hooks to run it locally as a native app, it just isn't there yet. So yes, it is possible to download the game, but there are some issues. Like I mentioned to Haramir above, local cookies can be problematic, if you have more than one local website running, they can conflict. Also, when you download the new version, if I've made any changes to the save format, its likely you'll need to clear cookies and you may lose data.

URL: https://forum.audiogames.net/post/549342/#p549342




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-07-04 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

@Haramir, when i loaded your save data, bought a few prestige items, then ate a humble pie, i started over and the prestige bonuses persisted in the new game. What exactly is happening for you when you eat a humble pie? The only thing that should happen is any elemental bonuses from the other prestige items you ate in that run will be saved and any gems you got would convert into starting experience. Your gear and progress are not saved with a humble pie. I see in your save data that there is no prestige experience, which is odd considering how many entries you have in the bestiary. But that is possible if you kept starting over new runs without prestiging.If you could, do another run, get to the point where you can afford at least one prestige item (like Pricey Spice, Macho Nachos, Funny Hunny, etc.), make sure you have beat at least 1 or 2 bosses, then buy a Humble Pie. Eat it, then start a new run and then paste your new diagnostics string here. The diagnostics string contains any _javascript_ errors you might have got, but it will only show it for that current page load. If you've refreshed the page or closed the browser since then, it wont catch those older errors.Oh, also, you arent using an old saved copy of the game right? If so you should download a new copy from the website.

URL: https://forum.audiogames.net/post/548632/#p548632




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-07-03 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Haramir wrote:Hello folks, speaking of saves, I can't save my game after eating a pie. Any hints on what can be happening?Best regards, Haramir.When you open the page after you click start but before you click new game, is the save data box populated with any data? If so, can you paste the contents of that box here? Or even better, when you load into the game, go to settings, then the Diagnostics tab, copy the contents from the box there and paste it here.

URL: https://forum.audiogames.net/post/548421/#p548421




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-07-03 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Haramir wrote:Hello folks, speaking of saves, I can't save my game after eating a pie. Any hints on what can be happening?Best regards, Haramir.When you open the page after you click start but before you click new game, is the save data box populated with any data? If so, can you paste the contents of that box there?

URL: https://forum.audiogames.net/post/548421/#p548421




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-07-02 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

PatrykK wrote:Hyo.I cant load my saved data, I stopped playing this because the problem.What browser are you using and what does it do when you try to load your save data? Do you mean you are trying to load a save string from another device onto a new device? If so when you are pasting the string in the box make sure you have selected the entire string, and make sure you click import afterwards.

URL: https://forum.audiogames.net/post/548150/#p548150




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-07-01 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Oh sorry I should have mentioned, you do need to refresh the page in order to get the increased egg drop rate.

URL: https://forum.audiogames.net/post/547660/#p547660




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-07-01 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I've increased the drop rate of eggs by 15x what it was. Hopefully that helps. Eggs wont drop if you already have one or if you have a pet already so having them be less rare isn't really an issue.Out of curiosity how long did it take to retired the second time after you already retired once? Did it go by really quickly? I'm thinking there is something wrong because I hadn't anticipated people being able to retire so many times so quickly.

URL: https://forum.audiogames.net/post/547614/#p547614




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-06-30 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

necrozma wrote:is there any great tip about this? i cannot beat the second boss...I did a little bit of rebalancing, lowered the health and damage ramp a little bit, but also made sure that bosses always drop gear in addition to their other items. Do a hard refresh your page if you still have it up, CTRL+F5, to get the new version.As for tips, make sure you don't waste potions, once you beat the boss, you'll get a full heal on heath and energy when you go to a new zone. So no need to heal up after a boss fight. Also make sure you always search after every enemy. Regular scenes have a 25% chance to drop an item, enemy scenes have a 33% chance. Boss zones always drop items, at least 1 piece of gear and have a chance to drop a chest with an heirloom piece.The first few zones you wont need to rest as they are too short, so dont worry about resting until at least the 3rd or fourth zone.Don't be afraid to use your wooden nickels, bosses always drop wooden nickels. The sooner you can buy one of the prestige items, the better you'll do. Sell any gear you dont need.Any gear you get from a drop is always 100% better than the gear you start with, always replace it as soon as you can.

URL: https://forum.audiogames.net/post/547226/#p547226




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-06-30 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

necrozma wrote:is there any great tip about this? i cannot beat the second boss...I did a little bit of rebalancing, lowered the health and damage ramp a little bit, but also made sure that bosses always drop gear in addition to their other items.As for tips, make sure you don't waste potions, once you beat the boss, you'll get a full heal on heath and energy when you go to a new zone. So no need to heal up after a boss fight. Also make sure you always search after every enemy. Regular scenes have a 25% chance to drop an item, enemy scenes have a 33% chance. Boss zones always drop items, at least 1 piece of gear and have a chance to drop a chest with an heirloom piece.The first few zones you wont need to rest as they are too short, so dont worry about resting until at least the 3rd or fourth zone.Don't be afraid to use your wooden nickels, bosses always drop wooden nickels. The sooner you can buy one of the prestige items, the better you'll do. Sell any gear you dont need.Any gear you get from a drop is always 100% better than the gear you start with, always replace it as soon as you can.

URL: https://forum.audiogames.net/post/547226/#p547226




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-06-29 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Skhye wrote:Do I need to prestige after retiring before I can find eggs? I retired the first time, played all the way through, retired again, and just started my third play through. I never found an egg during the second Play through and wondered if I needed to do something to make that happen. Great job with the new update, you really pulled out all the stops with this one. Loving it!No, you shouldn't need to prestige. You already retired twice? The eggs are a random drop they only appear after scene 100.

URL: https://forum.audiogames.net/post/547106/#p547106




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-06-29 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

necrozma wrote:holy... the game became too hard... i even failed to get to level3.You're right that second boss is a lot harder than I anticipated it would be, looking into adjusting the early game boss health.On a side note, I think I've fixed the button reading issue as well. But NVDA is acting really strangely for me now. I dunno if its the new version or whatever, but I keep getting stuck in typing mode randomly and it just reads every button I press. I have to refresh the page to get out of it. Also half the time I load the page, it doesn't find any buttons at all, it just reports blank over and over. Again, refreshing the page helps.

URL: https://forum.audiogames.net/post/547089/#p547089




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-06-29 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

necrozma wrote:holy... the game became too hard... i even failed to get to level3.Are you searching after you kill enemies and on other scenes? You may get unlucky sometimes but you should be able to get enough gear through searching to keep you afloat.On a side note, I think I've fixed the button reading issue as well. But NVDA is acting really strangely for me now. I dunno if its the new version or whatever, but I keep getting stuck in typing mode randomly and it just reads every button I press. I have to refresh the page to get out of it. Also half the time I load the page, it doesn't find any buttons at all, it just reports blank over and over. Again, refreshing the page helps.

URL: https://forum.audiogames.net/post/547089/#p547089




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-06-29 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I've got the experience heading fixed. Not sure what happened to it, that part of the code was totally gone. I don't remember what it said before but now it tells you how much xp to next level and also what the percentage is. Still working on the other stuff.

URL: https://forum.audiogames.net/post/547076/#p547076




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-06-28 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I'll take a look at the button thing, that is weird. But I always use the b key in NVDA also to go between buttons, I never noticed this. I wonder how long it has been doing this?The visual display on the xp to level looks ok to me. It may be the aria label that got populated incorrectly. Probably a copy/paste error, I'll check it out.Indeed the seasonal enemies, do spill over into the regular zones. The lost cannibals are an example of this. The previous seasonal events had similar things like Sentient Invasive Plants for the spring event and Stray Reindeer for the winter event.I didn't notice the enemies spilling over into the first scene of the next zone though. That is weird. I'll check on that as well.When you are ambushed during a rest, you should have to hit rest again to keep going, depending on when you were interrupted during the rest, the amount you would have healed before the ambush would vary. But, you should only need to hit the rest button one time after that to keep resting. Unless of course you were ambushed again. I'll see if I can recreate this issue and figure it out.Thanks for the bug reports everyone I'll get on them as soon as I can 

URL: https://forum.audiogames.net/post/546836/#p546836




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-06-28 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Whoa weird. Is that happening for anyone else? Im guessing youre using chrome? Ill try to reproduce the issue and see what i can do.

URL: https://forum.audiogames.net/post/546621/#p546621




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-06-27 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Sorry for the long delay but I've uploaded a new version of InfiniCrawl to itch.io and my website. Here are the links just cause i have them handy:http://games.buddywagner.com/InfiniCraw … Crawl.htmlhttps://malachi1616.itch.io/infinicrawlThis update is a major overhaul to the game. It required huge rewrites and nearly every system in the game was touched on some level. Here are the major changes:New Summer event active from now until August including a new zone with zone-specific enchantment, consumable item and zone effect. Also, I've already got the fall event mostly planned out and ready to go. After fall, there will be very few, if any special events. I don't want to turn this into a crazy event game to the point where its annoying. Also once you retire you can get a pet that allows you to time warp into seasonal events, so that you dont have to wait all year to get the seasonal achievements.I've lowered the retirement level to 50 and changed the way retirement works, subtly. When you retire, you will now get a 5% xp bonus and increased starting level to new characters which persists through retirements and stacks up. For example, after you retire your 5th time you would start at level 6 (5 extra levels), and get a +25% xp bonus. Enemies also get a little boost in difficulty and you will start to see new special attacks from enemies after your first retirement. Your level limit also goes up by 1 level per retirement. But you'll always have a 50 level span. So for instance, your second retirement will be at level 52, third at 53 etc. The last retirement will be at level 100 and as of right now that is effectively the end of the game. You can still go on forever, but you will no longer encounter new enemies after level 100 (until I expand, if I ever do, this is quite a lot of game content so far that a lot of people probably will not ever get to).I am going to try to use these retirement breakpoints to add new content to the game. So for instance, right now, you must retire in order to get access to pets. The next time I release new content it will be behind the second retirement barrier and so on. There will still be new content added for everyone, but new game features that increase your character's strength will be behind retirement barriers. And it might not be single retirements, after the 3rd I might jump to 5 retires etc. we'll see.I've removed the difficulty levels. Everyone will be playing in the same difficulty now. The whole concept of difficulty was introduced originally so that I didnt have to balance things and if the game was too hard you could just turn it down. Then it morphed into playing on easy until you felt like you could move up, but with no real incentive to do so. Now everyone is effectively on 'hard' all of the time. To combat this, you begin the game with starting gear to help you get over the first few bosses. After that you're on your own. There will be unlucky runs where you don't get very far, and the first part of the game might be a little tricky sometimes. Further tweaking may be necessary, we'll see.Because of the difficulty change, I've also eliminated the fake "too long in this prestige" enemy buff that artificially increased enemy difficulty if you've stayed in the same run for a large number of scenes. This was hard to balance and this brings prestiging back to its original purpose, which was: to save your game.Achievements have been changed. You no longer get a damage bonus from achievements, only a health increase. That is because, I've added a Bestiary system to the game. It works similarly to achievements, but you collect new entries when you defeat a new enemy type (currently there are 168 types of enemies in the game). You get a damage bonus based on the number of enemies you have defeated in relation to the whole. So for example if you've defeated 50% of the available enemies (currently 84) you would get half that in damage, or a 25% damage boost. You also get a small damage increase for goes up based on your total kills. This is basically phase 1 of the bestiary, I do plan on having bits of information about the enemies in this as well as you acquire more kills, more information is revealed, but that's down the road a bit. The bestiary, like achievements is on its own tab that will appear after you make your first kill and this data is saved in your save string along with everything else. Since achievements don't increase damage anymore, I'm adding back in the damage achievements.Companions (previously called Pets) has been reworked quite a bit, not that it matters, since the level 100 retirement requirement hadn't been reached yet.Some new things can happen to your character, like becoming paralyzed or burned by certain attacks.Potions have had a bit of a rework. You can condense the potions you have, reducing them by half to make all potions more powerful. They will also become 

Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-06-27 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Sorry for the long delay but I've uploaded a new version of InfiniCrawl to itch.io and my website. Here are the links just cause i have them handy:http://games.buddywagner.com/InfiniCraw … Crawl.htmlhttps://malachi1616.itch.io/infinicrawlThis update is a major overhaul to the game. It required huge rewrites and nearly every system in the game was touched on some level. Here are the major changes:New Summer event active from now until August including a new zone with zone-specific enchantment, consumable item and zone effect. Also, I've already got the fall event mostly planned out and ready to go. After fall, there will be very few, if any special events. I don't want to turn this into a crazy event game to the point where its annoying. Also once you retire you can get a pet that allows you to time warp into seasonal events, so that you dont have to wait all year to get the seasonal achievements.I've lowered the retirement level to 50 and changed the way retirement works, subtly. When you retire, you will now get a 5% xp bonus and increased starting level to new characters which persists through retirements and stacks up. For example, after you retire your 5th time you would start at level 6 (5 extra levels), and get a +25% xp bonus. Enemies also get a little boost in difficulty and you will start to see new special attacks from enemies after your first retirement. Your level limit also goes up by 1 level per retirement. But you'll always have a 50 level span. So for instance, your second retirement will be at level 52, third at 53 etc. The last retirement will be at level 100 and as of right now that is effectively the end of the game. You can still go on forever, but you will no longer encounter new enemies after level 100 (until I expand, if I ever do, this is quite a lot of game content so far that a lot of people probably will not ever get to).I am going to try to use these retirement breakpoints to add new content to the game. So for instance, right now, you must retire in order to get access to pets. The next time I release new content it will be behind the second retirement barrier and so on. There will still be new content added for everyone, but new game features that increase your character's strength will be behind retirement barriers. And it might not be single retirements, after the 3rd I might jump to 5 retires etc. we'll see.I've removed the difficulty levels. Everyone will be playing in the same difficulty now. The whole concept of difficulty was introduced originally so that I didnt have to balance things and if the game was too hard you could just turn it down. Then it morphed into playing on easy until you felt like you could move up, but with no real incentive to do so. Now everyone is effectively on 'hard' all of the time. To combat this, you begin the game with starting gear to help you get over the first few bosses. After that you're on your own. There will be unlucky runs where you don't get very far, and the first part of the game might be a little tricky sometimes. Further tweaking may be necessary, we'll see.Because of the difficulty change, I've also eliminated the fake "too long in this prestige" enemy buff that artificially increased enemy difficulty if you've stayed in the same run for a large number of scenes. This was hard to balance and this brings prestiging back to its original purpose, which was: to save your game.Achievements have been changed. You no longer get a damage bonus from achievements, only a health increase. That is because, I've added a Bestiary system to the game. It works similar to achievements, but you collect new entries when you defeat a new enemy type (currently there are 168 types of enemies in the game). You get a damage bonus based on the number of enemies you have defeated in relation to the whole. So for example if you've defeated 50% of the available enemies (currently 84) you would get half that in damage, or a 25% damage boost. You also get a small damage increase for goes up based on your total kills. This is basically phase 1 of the bestiary, I do plan on having bits of information about the enemies in this as well as you acquire more kills, more information is revealed, but thats down the road a bit. Ther bestiary, like achievements is on its own tab that will appear after you make your first kill and this data is saved in your save string along with everything else. Since achievements dont increase damage anymore, I'm adding back in the damage achievments.Companions (previously called Pets) has been reworked quite a bit, not that it matters, since the level 100 retirement requirement hadn't been reached yet.Some new things can happen to your character, like becoming paralyzed or burned by certain attacks.Potions have had a bit of a rework. You can condense the potions you have, reducing them by half to make all potions more powerful. They will also become more 

Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-06-27 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Sorry for the long delay but I've uploaded a new version of InfiniCrawl to itch.io and my website. Here are the links just cause i have them handy:http://games.buddywagner.com/InfiniCraw … Crawl.htmlhttps://malachi1616.itch.io/infinicrawlThis update is a major overhaul to the game. It required huge rewrites and nearly every system in the game was touched on some level. Here are the major changes:New Summer event active from now until August including a new zone with zone-specific enchantment, consumable item and zone effect. Also, I've already got the fall event mostly planned out and ready to go. After fall, there will be very few, if any special events. I don't want to turn this into a crazy event game to the point where its annoying. Also once you retire you can get a pet that allows you to time warp into seasonal events, so that you dont have to wait all year to get the seasonal achievements.I've lowered the retirement level to 50 and changed the way retirement works, subtly. When you retire, you will now get a 5% xp bonus and increased starting level to new characters which persists through retirements and stacks up. For example, after you retire your 5th time you would start at level 6 (5 extra levels), and get a +25% xp bonus. Enemies also get a little boost in difficulty and you will start to see new special attacks from enemies after your first retirement. Your level limit also goes up by 1 level per retirement. But you'll always have a 50 level span. So for instance, your second retirement will be at level 52, third at 53 etc. The last retirement will be at level 100 and as of right now that is effectively the end of the game. You can still go on forever, but you will no longer encounter new enemies after level 100 (until I expand, if I ever do, this is quite a lot of game content so far that a lot of people probably will not ever get to).I am going to try to use these retirement breakpoints to add new content to the game. So for instance, right now, you must retire in order to get access to pets. The next time I release new content it will be behind the second retirement barrier and so on. There will still be new content added for everyone, but new game features that increase your character's strength will be behind retirement barriers. And it might not be single retirements, after the 3rd I might jump to 5 retires etc. we'll see.I've removed the difficulty levels. Everyone will be playing in the same difficulty now. The whole concept of difficulty was introduced originally so that I didnt have to balance things and if the game was too hard you could just turn it down. Then it morphed into playing on easy until you felt like you could move up, but with no real incentive to do so. Now everyone is effectively on 'hard' all of the time. To combat this, you begin the game with starting gear to help you get over the first few bosses. After that you're on your own. There will be unlucky runs where you don't get very far, and the first part of the game might be a little tricky sometimes. Further tweaking may be necessary, we'll see.Because of the difficulty change, I've also eliminated the fake "too long in this prestige" enemy buff that artificially increased enemy difficulty if you've stayed in the same run for a large number of scenes. This was hard to balance and this brings prestiging back to its original purpose, which was: to save your game.Achievements have been changed. You no longer get a damage bonus from achievements, only a health increase. That is because, I've added a Bestiary system to the game. It works similar to achievements, but you collect new entries when you defeat a new enemy type (currently there are 168 types of enemies in the game). You get a damage bonus based on the number of enemies you have defeated in relation to the whole. So for example if you've defeated 50% of the available enemies (currently 84) you would get half that in damage, or a 25% damage boost. You also get a small damage increase for goes up based on your total kills. This is basically phase 1 of the bestiary, I do plan on having bits of information about the enemies in this as well as you acquire more kills, more information is revealed, but thats down the road a bit. Ther bestiary, like achievements is on its own tab that will appear after you make your first kill and this data is saved in your save string along with everything else.Companions (previously called Pets) has been reworked quite a bit, not that it matters, since the level 100 retirement requirement hadn't been reached yet.Some new things can happen to your character, like becoming paralyzed or burned by certain attacks.Potions have had a bit of a rework. You can condense the potions you have, reducing them by half to make all potions more powerful. They will also become more rare. This equates to the same basic amount of potion healing overall, but less clicking of 

Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-05-05 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

jescat277 wrote:Hey. I really appreciate what you have made of this game so far, and I am hoping that life is treating you well during these uncertain times. I was also wondering when the next update is coming out, because I know that you had it posted on the dev web site some time ago. Keep up the good work, if you want to of course, and I wish you well during these uncertain times.I don't have a estimate timeline for the release, but I've been working hard on getting it finished. This release in particular has a lot of big changes. They might seem like small changes in the end, but in the code they've required rewriting huge sections. I've been trying to get better about releasing it with fewer bugs and more testing, so that's also contributing to a longer release cycle. But it shouldn't be too long.

URL: https://forum.audiogames.net/post/526024/#p526024




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-04-10 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

jescat277 wrote:Is there a way for me to tlel when the game has been updated? I want to try all this new stuff, but either i am missing something, or my progress is too slow for me to see any of this new stuff. Wish i hadn't deleted my save because of that NA bug a couple of months back.Right now the best way to tell if there is an update is to look at the updates page on the wiki, but I also post any updates here.Here is a link to the current update page: https://infinicrawl.fandom.com/wiki/Updates_2020When I release the new update with the food/energy tweaks and a bunch of other stuff, I'll post it to that so you can see what changed.

URL: https://forum.audiogames.net/post/518065/#p518065




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-04-09 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

LivingForGod1991 wrote:How can I access the dev version to try it out? Sorry if you've explained this already. I might have missed something since I haven't been following this thread closely.The dev version isn't public, but I have been toying around with the idea of creating a beta site where people could log in and try out new features before they get into the game. People would have to know though that they couldn't export saves from the dev version because it might break things. I would maybe want to put in a fail save so the live version knows that a save string is from dev and not to load it. Also, people would have to understand that the dev version would be full of bugs, and not available all the time due to errors or other things I'm working through.If that is something people would be interested in, I can make the dev builds public.

URL: https://forum.audiogames.net/post/517873/#p517873




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-04-08 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Question: If some enemies had special attacks, how often could they use them without it becoming annoying?For instance, you are fighting a dragon, obviously if it did a massive fire breath attack each turn, that would be ridiculous. But if it were every 3 or 4 turns, maybe that's fine? These attacks might be in addition to their normal attack, maybe not. This is mainly for breath weapons for certain enemies, but there are a few other special attacks being implemented that will probably have the same frequency just to make things easy.On a side note, I did implement what I'm calling hybrid enchantments in the dev version and an accompanying achievement for equipping hybrid gear. These are just the basic elemental gear though, so you wont find fire/spikes or retribution/healing. But there is an enchantment that has all 4 elements and luck rolled into one.

URL: https://forum.audiogames.net/post/517492/#p517492




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-04-05 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Pets are unlocked after retiring your first time. After that you will find special eggs while exploring. If you keep them in your inventory for a certain amount of time, they will hatch. You can only have 1 egg or pet with you at a time. In order to switch to a new pet you have to dismiss the old one and find and hatch a new egg.Pets consume food and each have an ability you can trigger by feeding it more food. Each pet also has a passive ability that reduces the severity of zone effects. Pets are managed through a new Companion tab.So for example you might hatch a pet that watches out for you, reducing the chance of triggering a trap. Each egg has a descriptive color and/or pattern, and the same pet will hatch from that egg. For instance, a blue speckled egg will always hatch the same pet.

URL: https://forum.audiogames.net/post/516540/#p516540




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-04-05 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Hey just wanted to clarify. The retirement level was dropped to 50 in the dev version, which hasn't been released yet. So currently, its still at level 100 in the live version. Also, after the limit gets dropped to 50, you'll only get Pets, not Pets and Artifacts like the current release says. I had to push them off cause they were not really working the way I wanted. So they'll probably be after the 2nd retirement to give me time to tweak it. The way they will work though is you'll find random maps while exploring. You can use these maps to enter unique dungeons with special bosses. Map bosses will drop artifacts. Artifacts are special equipment that will have unique enchantments and their level is based on how many times you've found that artifact. These levels persist through prestiges.I've considered making gear with multiple enchantments. That might be something that comes later, not sure how that will upset the balance of things but I'll toy with it. The way I thought of doing split enchantments was with a prefix and suffix, such as Fiery Dagger of Water or something like that, and the bonus would just be +.5 to each instead of +1 to one element. But I like the idea of just making hybrid enchantments instead like magma being earth+fire. That way I don't have to change the whole enchantment system.

URL: https://forum.audiogames.net/post/516485/#p516485




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-31 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

So how many potions did you have at that point? I like your idea of making the potion button just use enough potions to heal you up, but I'm working on something a little more tactical. The merchant will have the ability to 'condense' your current potions, making them more powerful. For instance, you trade half your potions for a permanent upgrade to your potion power for the rest of the run. You can do this multiple times, but only once each merchant. However, this also makes potions more rare. Effectively, just reducing the number of potions you need. All other things the same, this changes nothing other than the number of times you need to click the button. As you'll find less potions, but need less. However, this is offset by your luck and water bonuses. So the number of potions you find, while being reduced, is then increased now by your luck bonus. And the amount you heal is multiplied by this potion strength, as well as your water bonus. So if you choose the right time to condense, and have enough water and luck, you should create very powerful potions. But I need to balance the cost of condensing. SO you said you were healing 50ish each potion and healing 1000 damage total, so you had around 20 potions? or you had to do that 20 potion gulp multiple times in a fight? In total how many potions do you think you had stockpiled?

URL: https://forum.audiogames.net/post/514434/#p514434




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-18 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Dark wrote:Hi. Hurrah! That definitely did the job, it obviously was the logs not being deleted that was the problem. I just played to scene 320, and no slowdown at all, indeed I only took the humble pie since I need to go off and have some grub with my good lady . Thanks for spending the time on the fix, since I admit that slowdown really was a bit of a painus in the anus. Btw, yee gods medium difficulty is feeble! I just got to character level 38, a jump of 9 max levels on my previous achievement. We definitely need some level caps or xp penalties for lower difficulties I think.Glad to see that fixed it. For the difficulty, what do you think about nerfing equipment effects for lower difficulties? Essentially what the difficulty does is reduces the enemy power by a percentage. Easy is 50% power, Medium is 75% and Hard is the full 100% power. I could do the same thing for equipment, making equipment bonuses match those percentages. Also maybe altering gem drops based on those as well.

URL: https://forum.audiogames.net/post/510031/#p510031




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-15 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Yeah, deleting the logs is exactly what it does now. It always was supposed to do that, but there was a bug. You may be using a cached version. Try doing a hard refresh on the page, CTRL + F5, to make sure that you are getting the newest version, not a cached page. I'll check your string out and see if I can find any issues. Also that gives me a good idea for that diagnostic, to add the game version to it, so  I can see which version people are running.

URL: https://forum.audiogames.net/post/509008/#p509008




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-14 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Ok, sorry for the triple post here, but I think I fixed the lag issue. I didn't test it in chrome, but in FireFox i'm not longer getting it, and the reason for the lag has been patched. Logs now truncate to 50 events like they are supposed to and the game was just as fast at scene 200 as it was at scene 0 on the last play through for me. Please let me know if its still happening in chrome though and send along your diagnostic string.

URL: https://forum.audiogames.net/post/508783/#p508783




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-14 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I think i may have figured out what is going on with the lag. In firefox I'm getting it but slightly different, the sounds are delayed too as well as the text being printed on the screen. So it's likely that your screen readers are reading the text as soon as it appear, but the lag is actually in the printing to the screen. I did notice that the logs are not being truncated like they are supposed to. It is supposed to limit them down to 50 events, removing the old ones as new ones come in. That seems to be broken, so the longer you go, the more events pile up and bog down your browser. I'll work on fixing that right now.

URL: https://forum.audiogames.net/post/508767/#p508767




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-14 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Dark wrote:Hi. Sorry for the slightly late reply. With me, the game is taking a while to begin reading the log at higher sceen numbers, it starts a fraction slower, but becomes significant after a while. I don't think it's the game directly, since the sounds play as soon as events happen, it's just the screen reader output which is slightly delayed. Here is my save string, oh and I'm using Chrome and NVDA. I did try to run the game in Edge, but got no sounds, and no auto reading of incoming text, then again I'm not a fan of edge anyway (all those crazy tabs).aGVpcmxvb209SEgxOSxIQzI3LEhBMjcsSEwyMCxIVzI2LEhPMjMsSFIyMjsgcHJlc3RpZ2U9TlAyMixQWDU4NzgxLFBONDIsUFMzNDIsUFAzNixQRjM1LFBBMzYsUEUzMyxQVzQzLFBMMzQ7IGFjaGlldmVtZW50cz1TRzF8MSxTTjZ8MzQyLExWNXwyOSxFTjN8NjIsR001fDQ5MjcsRlM3fDM2OSxGRTExfDExNyxQUzQwfDEwMTksUEQ0Nnw0NjMsQU0yfDgwLEFUMTV8MTYyODEyLEJINHw1NyxCVDEwfDEzMzI1LFdINTF8NjIxLFdUMTF8MjY5NTMsREMyfDU1LERTOXw2NDksQ0MyfDUwLENUOXw3MzksUk0yfDgwLFJUMHwxLEVBOXwxMTksRUUxMHwxMjgsRUYxMXwxMzUsRVc3fDkzLEVMMTN8MTYwLFBOMnwyMixQRTJ8NDIsUFAzfDQ0LEhIMXwxOSxIQzJ8MjcsSEEyfDI3LEhXMnwyNixITzJ8MjMsUUgyfDI4LFFDMnwyOCxRQTJ8MjksUUwyfDI5LFFXMnwyOSxRTzJ8MjksUVIyfDI5LFhBMnwyOCxYRTJ8MjksWEYyfDI5LFhXMnwyOSxYTDJ8MjksWFIxfDE5LFhIMnwyOCxYUDJ8MjcsWFgxfDE5LFhDMnwyNyxYRzJ8MjYsWFYyfDIxLFpDNHwzMixaVDV8MzcsWks1fDM3LFpONHwzNixaTDR8MzIsWlA1fDM3LENLMXw2LENCMXw3LEVUNHwyNixDRDJ8MTMsQ04zfDE2LENEM3wyMCxDRTV8NjIsQ1AyfDEwLENNMHwyLENKMHwxLENVMHwyLENaMHwzI'll try to get it to happen for me with this save string. But if you could, next time it happens, capture your diagnostics string and send that. That will show me if you are experiencing any _javascript_ errors or anything that might be contributing. You can find this string in the settings window, there is a diagnostics tab there, just copy the big long string of text in the box. It compiles up which browser and OS you are using, your save string and any _javascript_ errors you've encountered during your run. Since there is no server for this game, and its totally stand-alone its the only way that I can log things.

URL: https://forum.audiogames.net/post/508759/#p508759




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-10 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Would you guys mind dropping your diagnostic strings in here so I can try to duplicate that lag? I've never experienced it. To be clear, is it reading the words slowly, or just taking a while to start reading after the event triggers?

URL: https://forum.audiogames.net/post/507664/#p507664




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-08 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

The lag might be due to just system resources. I wonder if for some reason the log isn't truncating for you. OH wait... The new log that i made definitely isn't truncating. But it also isn't being read. I'm not sure, do you have another device to test on to see if its not just something about your system?AS for the running, the new enemies have special attacks that havent been programmed yet. But right now there are things like weapon resistance and immunities to certain things. When they have spells to cast and breath weapons and paralyzing attacks there will be more reason to run.

URL: https://forum.audiogames.net/post/507168/#p507168




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-06 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Ok, I've got a workaround in place. So whether or not Google fixes their issue, this should work, independently of any browsers unique behavior. I tested it in Chrome and everything seems to work well for me. Also, I added a new reload log button, and associated accesskey. This will allow you to reload the log from the newest event or the oldest event. So accesskey < will show you the log in reverse order, from newest to oldest, and access key > will do it in chronological order from oldest to newest.There is a slight difference to the layout of the logs now, you may notice if you are navigating around. Right now there is a special div tag that has whatever should be read outloud, and the other log entries are split up into another one directly after it. Before, all the log entries went into the aria-live div tag, but that is what Google doesn't like anymore. So an event goes into the aria-live tag, then once a new event comes in, the old event is bumped down to the archive div and the new event goes into aria-live. Also, if you're digging around you might find yet a third box, which is the reload event box which will only have stuff in it if you've reloaded the log, and it disappears once a new event happens. So All of this info is probably useless unless you're digging around in the source code, but figured I'd point it out anyway.

URL: https://forum.audiogames.net/post/506709/#p506709




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-03 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

No problem. Ill have a fix up soon, ive got a way to both get around chromes issue and preserve the ability to traverse the log. However, the hotel firewall is blocking FTP on their wifi, so i cant release the update until i get back.

URL: https://forum.audiogames.net/post/505967/#p505967




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-03 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

KenshiraTheTrinity wrote:To temporarily silence nvda, you can use insert plus s to cycle the speech modes between off, beeps, and on.Thanks, exactly what I was looking for.

URL: https://forum.audiogames.net/post/505946/#p505946




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-03 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

In firefox its alt plus shift plus access key

URL: https://forum.audiogames.net/post/505919/#p505919




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-02 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

For pausing NVDA I mean like turn it off temporarily, like put it in standby mode or something. Control just stops it from talking until the next event, but if you click on something again it starts back up. At least with the default controls. What i mean is just pause it until I tell it to start talking again.For the log, basically, the way its supposed to work is an element that is marked with an aria-live tag of polite or assertive will communicate changes to the screen reader after the page loads. Normally, the screen reader only reads static text unless otherwise told about dynamic changes. I was using this behavior for the event log. So when I added an event to it, it spoke only that event, because that's the only thing that changed.Well, now, it seems like Chrome thinks the whole log changes every time I add to it, where Firefox correctly identifies that only that one little part changed (I haven't tested Edge or Safari yet to see which side they fall on).One way that I can get around this is to put only the most current event in the log and replace what is in there. When you use the reload log button to read back the contents, I'll put the whole log in (which is really just the last 50 entries, it doesnt store more than that) so that it reads everything in the order you choose based on your settings. Then when a new event happens, it'll replace the whole log again and so forth.The only downside to this workaround is that you wouldn't be able to navigate down through the log using arrowkeys, but I'm not sure if anyone is doing that or not. I'm assuming you are though.

URL: https://forum.audiogames.net/post/505783/#p505783




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-02 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

For pausing NVDA I mean like turn it off temporarily, like put it in standby mode or something. Control just stops it from talking until the next event, but if you click on something again it starts back up. At least with the default controls. What i mean is just pause it until I tell it to start talking about.For the log, basically, the way its supposed to work is an element that is marked with an aria-live tag of polite or assertive will communicate changes to the screen reader after the page loads. Normally, the screen reader only reads static text unless otherwise told about dynamic changes. I was using this behavior for the event log. So when I added an event to it, it spoke only that event, because that's the only thing that changed.Well, now, it seems like Chrome thinks the whole log changes every time I add to it, where Firefox correctly identifies that only that one little part changed (I haven't tested Edge or Safari yet to see which side they fall on).One way that I can get around this is to put only the most current event in the log and replace what is in there. When you use the reload log button to read back the contents, I'll put the whole log in (which is really just the last 50 entries, it doesnt store more than that) so that it reads everything in the order you choose based on your settings. Then when a new event happens, it'll replace the whole log again and so forth.The only downside to this workaround is that you wouldn't be able to navigate down through the log using arrowkeys, but I'm not sure if anyone is doing that or not. I'm assuming you are though.

URL: https://forum.audiogames.net/post/505783/#p505783




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-02 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

For pausing NVDA I mean like turn it off temporarily, like put it in standby mode or something. Control just stops it from talking until the next event, but if you click on something again it starts back up. At least with the default controls. What i mean is just pause it until I tell it to start talking about.Basically, the way its supposed to work is an element that is marked with an aria-live tag of polite or assertive with communicate changes to the screen reader after the page loads. Normally, the screen reader only reads static text unless otherwise told about dynamic changes. I was using this behavior for the event log. So when I added an event to it, it spoke only that event, because that's the only thing that changed.Well, now, it seems like Chrome thinks the whole log changes every time I add to it, where Firefox correctly identifies that only that one little part changed (I haven't tested Edge or Safari yet to see which side they fall on).One way that I can get around this is to put only the most current event in the log and replace what is in there. When you use the reload log button to read back the contents, I'll put the whole log in (which is really just the last 50 entries, it doesnt store more than that) so that it reads everything in the order you choose based on your settings. Then when a new event happens, it'll replace the whole log again and so forth.The only downside to this workaround is that you wouldn't be able to navigate down through the log using arrowkeys, but I'm not sure if anyone is doing that or not. I'm assuming you are though.

URL: https://forum.audiogames.net/post/505783/#p505783




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-02 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Looks like this might be a Chrome issue. I wouldn't be surprised if Google released an update that changed the way they handle aria tags. I can't find anything online about it, but I do have an idea for a work around. This might take a while to fix, if you want to play in the mean time and the log reading is too annoying, Firefox seems to be working great. Oh also, if you have the "New events at top of log" setting checked, the reader will start with the last event, then you can cancel the read back after the first event.On a side note, is there a quick key to pause NVDA read back? I've been closing it and reopening it every time, or just mashing the shift key every time it talks.

URL: https://forum.audiogames.net/post/505735/#p505735




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-02 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Looks like this might be a Chrome issue. I wouldn't be surprised if Google released an update that changed the way they handle aria tags. This might take a while to fix, if you want to play in the mean time and the log reading is too annoying, Firefox seems to be working great. Oh also, if you have the "New events at top of log" setting checked, the reader will start with the last event, then you can cancel the read back after the first event.On a side note, is there a quick key to pause NVDA read back? I've been closing it and reopening it every time, or just mashing the shift key every time it talks.

URL: https://forum.audiogames.net/post/505735/#p505735




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-02 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Looks like this might be a Chrome issue. I wouldn't be surprised if Google released an update that changed the way they handle aria tags. This might take a while to fix, if you want to play in the mean time and the log reading is too annoying, Firefox seems to be working great.On a side note, is there a quick key to pause NVDA readback? I've been closing it and reopening it every time, or just mashing the shift key every time it talks.

URL: https://forum.audiogames.net/post/505735/#p505735




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I'll try to look at the event log thing tomorrow in my hotel room after the conference to see if I can fix that. Although at the moment I can't think of why that would suddenly be happening. I confess though, that in the last round of updates I did not test with NVDA, because I hadn't touched any of the code that handles that part.The food thing I've been wrestling with for a long time, thats why it wasn't already implemented. It was one of the first improvements I wanted to make, just haven't landed on a perfect solution yet.

URL: https://forum.audiogames.net/post/505479/#p505479




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

This is sort of in line with what i was thinking with the food, essentially lowering your damage by a percent based on your fatigue, so you have to keep your food topped up in order to keep doing your maximum damage. Normal food wouldn't buff you but crafted food would.Good points about the ammo. I'll have to stew on it a bit.Yeah the spells or other abilities would probably their own  tab

URL: https://forum.audiogames.net/post/505471/#p505471




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

This is sort of in line with what i was thinking with the food, essentially lowering your damage by a percent based on your fatigue, so you have to keep your food topped up in order to keep doing your maximum damage. Normal food wouldn't buff you but crafted food would.Good points about the ammo. I'll have to stew on it a bit.

URL: https://forum.audiogames.net/post/505471/#p505471




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

The low energy alert happens at 25%, and then that alert clears once you get over 50% energy back. I can make it be a set amount instead, which makes sense because energy costs don't scale with your progress like damage and hit points do.Btw, I have some new ideas about energy, thinking about completely revamping that system to make energy and food less of just an annoyance and more of a resource you need to manage. So that might change in the next update.For ranged weapons, what if the ammunition was a consumable item in your inventory? So you use it to fight a weapon? You'd have to toggle back and forth between pack and events, might get annoying.

URL: https://forum.audiogames.net/post/505440/#p505440




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I really like the idea of having the ranged weapons be offhand items. That solves some issues I had with them in general. So it would be a trade off like you said, since youd have to sacrifice some defense with a shield, or extra max damage with a dagger. Offhand is something I want to rework in general because I want to add two handed weapons into the game as well. So I think this is a good start to think about how things can be classified.The prefight attacks started out as a rogue class ability like sneak attack. Which will probably still be the way it is. Rogues will probably have a set chance to score a free hit at the beginning, before combat starts. Enemies will be able to ambush you in the same way. Also, some enemies might have ranged attacks that trigger a return attack when you shoot. One of the challenges there is for screen real estate for sighted players. Because of the number of buttons on screen right now. Also, I guess this affects mobile VI players also? I'm not sure how VI users play mobile games, how buttons are accessed etc.I'll mull it over, these are good ideas. I'll have a lot of mental downtime here during boring presentations (like right now lol), just no time to do any coding.

URL: https://forum.audiogames.net/post/505430/#p505430




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I really like the idea of having the ranged weapons be offhand items. That solves some issues I had with them in general. So it would be a trade off like you said, since youd have to sacrifice some defense with a shield, or extra max damage with a dagger. Offhand is something I want to rework in general because I want to add two handed weapons into the game as well. So I think this is a good start to think about how things can be classified.The prefight attacks started out as a rogue class ability like sneak attack. Which will probably still be the way it is. Rogues will probably have a set chance to score a free hit at the beginning, before combat starts. Enemies will be able to ambush you in the same way. Also, some enemies might have ranged attacks that trigger a return attack when you shoot. One of the challenges there is for screen real estate for sighted players. Because of the number of buttons on screen right now.I'll mull it over, these are good ideas. I'll have a lot of mental downtime here during boring presentations (like right now lol), just no time to do any coding.

URL: https://forum.audiogames.net/post/505430/#p505430




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-03-01 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

dark wrote:the only bug I've seen thus far, is that for some reason now when incoming text is spoken by NVDA, it speaks the entire log, rather than just the most recent entry.Weird, I didn't change any of that part. I'll take a look. I'm at a conference for work for the next week, so hopefully it's not too annoying to deal with in the meantime. dark wrote: though you might consider either changing the death sound to something a bit more generic which would suit any man/woman/thing you happen to slay, or to at least have general category death sounds based on the gender/physiology of the enemy.Good call. I tried to find the most generic death sound that I could, but I might have to get a handful of them and assign certain sounds to certain enemies.dark wrote:Btw, I was also wondering about difficulties, since what is to stop someone playing the game on an easier difficulty just to pound through extra levels and get to the retirement quickerThat's a good question, I didn't really consider that. I guess there is nothing stopping you from doing that. I guess there isn't really anything stopping anyone from beating any other game on easy. But I was thinking that medium and hard should probably give out increased XPdark wrote:You might consider giving the lower level difficulties an upper scene cap, something like 100 for easy and 200 for normal (though I've not played on the lower difficulties for a while so can't remember how these stack up). Once players hit that cap they're given a free humble pie, and maybe a stat bump and achievement to, to encourage players to progress onward.Indeed, you could either consider giving these more fantasy region names to reflect the relative length of the journey, say by asking a player to journey across a region (easy), land (normal), or world (hard), or alternatively by making the difficulties titles or tests a player could under take, EG adventurer for easy, squire for normal and knight errant for hard, with the player earning respective achievements and getting accompanying congrats messages: For example, for completing easy/adventurer difficulty a player could be told: "Your adventuring career has brought you a small amount of fame, you have earned the silver spurs of a squire. Now go forth squire and prove yourself against stronger challenges."Whilst completing normal/squire difficulty: "You have earned considerable fame and fortune as a valiant squire, and have  been dubbed a knight, sworn to battle evil and protect the weak. But the world is wide and full of dangers, and your true legacy is only just beginning."Similar congrats messages could be added if the region/land/world option is used for difficulty as well.The only thing that does occur to me, is either I am playing very slowly, or character level 101 is pretty insane! considering I've prestige 20 times, got to max scene 286 and my max level is 23.There is a lot to unpack here. One of the reasons that level 100 was chosen is that is when the enemies run out. It was pretty taxing coming up with the enemies that there are in the game, of which there are currently 155 different enemies, each with between 5 and 10 variants. So I was running pretty thin by level 100. I honestly didn't know how far every one was, On one of the save games someone shared I saw that they were level 46. It might be good to use 50 instead. I had assumed people were already getting to level 100ish.music097 wrote:i know it is dungeon crawl, so no wonder the areas are caves, graveyards, abandoned castles and more. but, i feel like i am imprisoned. so can you please add a areas like forests, ruined city, or jungle or ice land? please consider my suggestion. second suggestion is can you please add a weapons such as bows or ranged weapons and spells? i am enjoying this game and i am having so fun.As dark mentioned, there are 2 new zones that are outside, or at least partially outside. But these are seasonal events. I do plan to have generic outside zones that are not specifically dungeons, but like you said, its a dungeon crawling game, so there probably wont ever be a ton of them. It'll always be mostly dungeons.Spells are definitely planned and will be part of the class system. Enemies will also have spells. Ranged weapons are something that I've been toying around with. They are weird given the combat system because of the turn based nature of it and there is no real grid to move around on. Ranges are very abstract. But, one way I thought to do it is give your character a ranged weapon slot, where you can fire it basically as a first attack, before the enemy has a chance to attack. So you'd have limited ammo and essentially get one or more free shots off each time, assuming you didn't get ambushed.

URL: https://forum.audiogames.net/post/505402/#p505402




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-28 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

The next round of bugs has been released... I mean, the next content update has been released. The spring event is now active.Here is a link to the wiki page for the update https://infinicrawl.fandom.com/wiki/Updates_2020But I'll post the changes here. Should be noted that this is just a partial update, the rest will be coming soon, but I have to go away for a week on business so I wanted to get it up before then. Zones:New Spring Garden zone, only appears from the end of February to the end of March. Has spring/plant themed enemies and areas.New zone effect: Entangle, which drastically decreases your ability to run away from a fight.ItemsThe Strange Mushroom item was moved from a cave specific item to the Spring GardenNew zone-specific item: Geode, which will appear in caves now, replacing the Strange Mushroom, you can break it to find a random amount of gems. EnchantmentsPoison: Gear with this enchantment will cause you to deal ongoing damage to enemies. AchievementsAdded the Spring Garden event achievement and one for Retirements.New FeaturesAdded Retirement. Once you reach level 100, you will no longer be able to continue. You must retire. At this point you will lose your heirloom gear and prestige bonuses. In return you will get a permanent +1% xp bonus, and you will begin at 1 level higher than normal. This also increases your new level cap to 101. In addition, you will pass down a set amount of gold to your new character as well as one legendary item. You will pick one of your pieces of gear to pass down, which will work like an heirloom piece, leveling up with you, but will also retain its enchantment. You can have one legendary item for each slot. Furthermore, retiring will be the mechanism for unlocking new game features. The first retirement unlocks Pets and Artifacts. As new game content is created, it will be locked, behind a retirement barrier. TweaksChanged the way enemies are generated. There are cohesive enemy types now instead of just random names. Certain enemies have special attacks and abilities.Changed the amount of damage you deal, the minimum damage is a bit higher to counteract the increased enemy power. Maximum damage is now stacked on top of minimum damage instead of being calculated separately. It is a function of your offhand and fire bonus.Curses were overhauled. Now zone-based curses simple give you a flat chance to miss attacks instead of constantly spamming you with messages about being cursed and no longer being cursed. Enemies with the cursed trait will still function that way but they are less common and only appear on hard difficulty.Added starting items such as rusty blade and tattered rags. These will appear in searches as long as you do not have anything in your backpack and you don't have anything equipped in their slot. This helps ensure that you do not face the first boss empty handed.

URL: https://forum.audiogames.net/post/504932/#p504932




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-25 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

aaron wrote:I always search in empty rooms, as these are dungeons after all, and things cold be in the corridors or rooms left by past adventurers, or even, perhaps in the case of the chapples and such, by the priests who might have sent adventurers in to help them cleanse the place of evil, or at least, that's how I like to imagine it.Totally, it's meant for you to search the other rooms. I just never do when I'm testing. When I am testing the game after a change, I'm not really playing it for fun, just to make sure things are working. I hadn't considered that things would be different in those rooms, but it makes sense now that I've found the bug.EDIT: While i was in the code fixing this, I tweaked a few things. I made starting damage a little higher, because of the increased enemy strength with the update. I also made max damage higher, stacking on top of minimum damage as a flat bonus now. I reworked curses a little bit. Some enemies will bestow a curse that works like before, but this only happens on hard difficulty now. The Pyramid has a zone effect called Cursed Grounds that gives you a static 5% miss chance that scales up with scene number and difficulty. So its a little less harsh and a lot less spammy with the alert popups. Oh and also, there are now some really crappy starting items to help you reach the first boss, if you do a search and certain criteria are not met, you will always find a rusty blade or some tattered rags to wear. These items are always level 1 and have no enchantment. it just ensures you aren't fighting the boss with bare knuckles.

URL: https://forum.audiogames.net/post/504204/#p504204




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-25 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

aaron wrote:I always search in empty rooms, as these are dungeons after all, and things cold be in the corridors or rooms left by past adventurers, or even, perhaps in the case of the chapples and such, by the priests who might have sent adventurers in to help them cleanse the place of evil, or at least, that's how I like to imagine it.Totally, it's meant for you to search the other rooms. I just never do when I'm testing. When I am testing the game after a change, I'm not really playing it for fun, just to make sure things are working. I hadn't considered that things would be different in those rooms, but it makes sense now that I've found the bug.EDIT: While i was in the code fixing this, I tweaked a few things. I made starting damage a little higher, because of the increased enemy strength with the update. I also made max damage higher, stacking on top of minimum damage as a flat bonus now. I reworked curses a little bit. Some enemies will bestow a curse that works like before, but this only happens on hard difficulty now. The Pyramid has a zone effect called Cursed Grounds that gives you a static 5% miss chance that scales up with scene number and difficulty. So its a little less harsh and a lot less spammy with the alert popups.

URL: https://forum.audiogames.net/post/504204/#p504204




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-25 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

aaron wrote:I always search in empty rooms, as these are dungeons after all, and things cold be in the corridors or rooms left by past adventurers, or even, perhaps in the case of the chapples and such, by the priests who might have sent adventurers in to help them cleanse the place of evil, or at least, that's how I like to imagine it.Totally, it's meant for you to search the other rooms. I just never do when I'm testing. When I am testing the game after a change, I'm not really playing it for fun, just to make sure things are working. I hadn't considered that things would be different in those rooms, but it makes sense now that I've found the bug.

URL: https://forum.audiogames.net/post/504204/#p504204




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-25 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Ok, I believe this is fixed now. Thanks to everyone for posting up your save strings and diagnostics it was a big help in tracking this one down.

URL: https://forum.audiogames.net/post/504186/#p504186




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-25 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Interesting, were these items from normal searching? Or did they come from a Deck of Fate? or were they purchased at a merchant? Just trying to come up with some patterns. The diagnostics showed no _javascript_ errors, so this is a very strange bug.Also, am I correct in that this is only happening for weapons? So far I've only seen weapons with this issue. Er nevermind, scratch that, in one of the diagnostics there is also a helmet like that. But it is only equipment it looks like, no consumable items.edit: i think i figured it out. Looks like if you do a search or use the deck of fate in a room where there is no enemy, and the item comes up as equipment, the level wont be calculated since the enemy level is part of that calculation. The reason I didn't see it in testing is because I never bother to search in empty rooms.

URL: https://forum.audiogames.net/post/504179/#p504179




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-25 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Interesting, were these items from normal searching? Or did they come from a Deck of Fate? or were they purchased at a merchant? Just trying to come up with some patterns. The diagnostics showed no _javascript_ errors, so this is a very strange bug.Also, am I correct in that this is only happening for weapons? So far I've only seen weapons with this issue. Er nevermind, scratch that, in one of the diagnostics there is also a helmet like that. But it is only equipment it looks like, no consumable items.

URL: https://forum.audiogames.net/post/504179/#p504179




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-25 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Interesting, were these items from normal searching? Or did they come from a Deck of Fate? or were they purchased at a merchant? Just trying to come up with some patterns. The diagnostics showed no _javascript_ errors, so this is a very strange bug.Also, am I correct in that this is only happening for weapons? So far I've only seen weapons with this issue.

URL: https://forum.audiogames.net/post/504179/#p504179




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-25 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Interesting, were these items from normal searching? Or did they come from a Deck of Fate? or were they purchased at a merchant? Just trying to come up with some patterns. The diagnostics showed no _javascript_ errors, so this is a very strange bug.

URL: https://forum.audiogames.net/post/504179/#p504179




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-24 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I've checked it out with that save string and I still cannot get it to happen on my game. I tried it on android also and the same results.So, what i've done is added a tab to the help/settings screen called Diagnostics. You'll have to refresh or reload your game to see it. When you run into an issue like this, please go to the diagnostics tab, copy the contents from the box there, it appears just like a save string. Paste it in here when you report the issue. This gives me a list of any _javascript_ errors you have encountered, it lists your operating system and browser so I don't have to ask, and it also includes your save string and your inventory all bundled up together (don't worry, it doesn't have any weird personal info). So I can see exactly what is going on in your game. Hopefully, this allows me to troubleshoot this issue and upcoming issues much quicker.EDit: small correction on chrome the diagnostics weren't working. Dunno why everything works on Firefox, but chrome chokes on certain things.

URL: https://forum.audiogames.net/post/503964/#p503964




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-24 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I've checked it out with that save string and I still cannot get it to happen on my game. I tried it on android also and the same results.So, what i've done is added a tab to the help/settings screen called Diagnostics. You'll have to refresh or reload your game to see it. When you run into an issue like this, please go to the diagnostics tab, copy the contents from the box there, it appears just like a save string. Paste it in here when you report the issue. This gives me a list of any _javascript_ errors you have encountered, it lists your operating system and browser so I don't have to ask, and it also includes your save string and your inventory all bundled up together (don't worry, it doesn't have any weird personal info). So I can see exactly what is going on in your game. Hopefully, this allows me to troubleshoot this issue and upcoming issues much quicker.

URL: https://forum.audiogames.net/post/503964/#p503964




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-24 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I've checked it out with that save string and I still cannot get it to happen on my game. I tried it on android also and the same results.So, what i've done is added a tab to the help/settings screen called Diagnostics. You'll have to refresh or reload your game to see it. When you run into an issue like this, please go to the diagnostics tab, copy the contents from the box there, it appears just like a save string. Paste it in here when you report the issue. This gives me a list of any _javascript_ errors you have encountered, it lists your operating system and browser so I don't have to ask, and it also includes your save string and your inventory all bundled up together. So I can see exactly what is going on in your game. Hopefully, this allows me to troubleshoot this issue and upcoming issues much quicker.

URL: https://forum.audiogames.net/post/503964/#p503964




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-24 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

jescat277 wrote:I think it's almost every zone, but i am unsure. I can go and test this out. I also wonder if we all use chrome or something.I haven't tried in chrome yet, I'll try that now. Do you know how to get into your _javascript_ console and look for error messages? If so that would definitely help. Also if you post your game save, it may be something specific in there causing the issue.Edit: yeah, I can't get it to happen on chrome either... I'll keep trying different things and try to catch the error somehow.

URL: https://forum.audiogames.net/post/503919/#p503919




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-24 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

jescat277 wrote:I think it's almost every zone, but i am unsure. I can go and test this out. I also wonder if we all use chrome or something.I haven't tried in chrome yet, I'll try that now. Do you know how to get into your _javascript_ console and look for error messages? If so that would definitely help. Also if you post your game save, it may be something specific in there causing the issue.

URL: https://forum.audiogames.net/post/503919/#p503919




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-24 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

@music097, @aaron, @jescat277I'm having trouble reproducing this error, is there a certain zone you are in when this is happening, or is it with a particular item? Everything seems to be working properly for me.

URL: https://forum.audiogames.net/post/503897/#p503897




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-24 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Wow, weird. I didn't run into this at all. I'll get right on it.

URL: https://forum.audiogames.net/post/503881/#p503881




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-21 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Ok, I got a fix in for the iOS stuff, tested on a mac and iphone. It does work, but you probably won't have stereo audio on a mac, depending on your browser version and device. As apple gets their act together with the Web Audio API, those features will automatically come available in the game now without an update.EDIT: Oops, but I accidentally uploaded the new version with part of the new enemy update in it. So you might experience some strange language during a fight. I'll work on getting that finished today so it wont be that big of a deal hopefully. You might notice the enemies are changed around a lot, different enemies appearing, with variant names like 'tiny slime' or 'elder mummy' etc. This is all part of an upcoming update, i guess you get an accidental sneak peak. If anyone runs into an enemy called 'bucket' let me know lol.

URL: https://forum.audiogames.net/post/503253/#p503253




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-21 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Ok, I got a fix in for the iOS stuff, tested on a mac and iphone. It does work, but you probably won't have stereo audio on a mac, depending on your browser version and device. As apple gets their act together with the Web Audio API, those features will automatically come available in the game now without an update.

URL: https://forum.audiogames.net/post/503253/#p503253




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-18 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I released a small update that hopefully fixes the iOS sound issues. The game should start for you with the normal start button, and hopefully should even have stereo audio during fights. @Skhye if you're around could you see if it works for you? You might have to do a refresh on the page to get the new version first.

URL: https://forum.audiogames.net/post/502538/#p502538




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-18 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Niklas wrote:Just out of interest, is infini crawl realy infinite, wich means, you can't realy win or beat it or is it possible to play the game to an end, so the infinite aspect aplies to the randomness and ever new dungeons in the game?Maybe, for those who like that, an option could be made where the game has an end and one where you can play endless. That it could be beaten would be interesting if a story comes in wich is revealed within the game for example or simply for those who want to win the game ultimately. Just a suggestion. BTW: to reveal a story through something like journals sounds cool, as well as quests that are chained together, this way they can build mini stories and such. Other quests can be single ones as well. However, very interesting plans for the future.Infini-Crawl is infinite, but at some point your device will run out of enough resources to handle the large numbers you would inevitably be dealing out. This limit isn't realistic though, you would probably die of old age before that happened. There are not an infinite number of types of dungeons, or types of enemies, but the dungeons will get longer infinitely and enemies will continue to get stronger infinitely. I am currently working on a reasonable 'end' to the game, like a final boss, or some items that you need to assemble that are very rare and at very high scene numbers.dark wrote:@Niklas, interestingly enough, that is the same link to the version to play online, since the game is all contained in one html file, so I've put a note on the page that people who want to download the game can just right click and save.Yep, that would work, I checked the DB page and when you right click on the provided URL, you'll be able to download onto desktops. Mobile devices, I'm not sure. There is a way to make an html file downloadable and mobile devices will recognize them as an app, that is on the very long list of future updates.Also, thanks for setting that up!

URL: https://forum.audiogames.net/post/502476/#p502476




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-18 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Niklas wrote:Just out of interest, is infini crawl realy infinite, wich means, you can't realy win or beat it or is it possible to play the game to an end, so the infinite aspect aplies to the randomness and ever new dungeons in the game?Maybe, for those who like that, an option could be made where the game has an end and one where you can play endless. That it could be beaten would be interesting if a story comes in wich is revealed within the game for example or simply for those who want to win the game ultimately. Just a suggestion. BTW: to reveal a story through something like journals sounds cool, as well as quests that are chained together, this way they can build mini stories and such. Other quests can be single ones as well. However, very interesting plans for the future.Infini-Crawl is infinite, but at some point your device will run out of enough resources to handle the large numbers you would inevitably be dealing out. This limit isn't realistic though, you would probably die of old age before that happened. There are not an infinite number of types of dungeons, or types of enemies, but the dungeons will get longer infinitely and enemies will continue to get stronger infinitely. I am currently working on a reasonable 'end' to the game, like a final boss, or some items that you need to assemble that are very rare and at very high scene numbers.dark wrote:@Niklas, interestingly enough, that is the same link to the version to play online, since the game is all contained in one html file, so I've put a note on the page that people who want to download the game can just right click and save.Yep, that would work, I checked the DB page and when you right click on the provided URL, you'll be able to download onto desktops. Mobile devices, I'm not sure. There is a way to make an html file downloadable and mobile devices will recognize them as an app, that is on the very long list of future updates.

URL: https://forum.audiogames.net/post/502476/#p502476




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-18 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Niklas wrote:Just out of interest, is infini crawl realy infinite, wich means, you can't realy win or beat it or is it possible to play the game to an end, so the infinite aspect aplies to the randomness and ever new dungeons in the game?Maybe, for those who like that, an option could be made where the game has an end and one where you can play endless. That it could be beaten would be interesting if a story comes in wich is revealed within the game for example or simply for those who want to win the game ultimately. Just a suggestion. BTW: to reveal a story through something like journals sounds cool, as well as quests that are chained together, this way they can build mini stories and such. Other quests can be single ones as well. However, very interesting plans for the future.Infini-Crawl is infinite, but at some point your device will run out of enough resources to handle the large numbers you would inevitably be dealing out. This limit isn't realistic though, you would probably die of old age before that happened. There are not an infinite number of types of dungeons, or types of enemies, but the dungeons will get longer infinitely and enemies will continue to get stronger infinitely. I am currently working on a reasonable 'end' to the game, like a final boss, or some items that you need to assemble that are very rare and at very high scene numbers.

URL: https://forum.audiogames.net/post/502476/#p502476




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-14 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Niklas wrote:Just a few Suggestions, if not already planet:- you could get alies who help you in the game or can fight with you.- quests could be a nice Addition. Or mini stories within the game.- inhabitants of the different Areas you can meet wich could help you in some ways or you can talk to them and such.maybe some of this are usefull, just elements that came in mind from other RPG's. The planed clas System sounds awesome, BTW, as well as the Sound updates you currently make. Very cool.Hey thanks for the suggestions. Allies are on the list, but in the form of pets. They will most likely help mitigate environmental effects. Quests, I've been trying to figure out a good way to implement them, not sure how its going to work out but I do want to get there eventually. I did think about having some sort of actual story that gets revealed through journals or something that you pick up, but this adds a ton of work as well as adds a lot of things to load in the game increasing the size of the game a lot. But I still want to do it eventually.There is a plan for more NPCs to interact with aside from the merchant, it will likely tie into the class system some how.Niklas wrote:BTW: I realy like the idea of puzzles and such wich malachi menssioned earlier, hope such things get in there as well.There is the puzzle box that your character solves, but so far I haven't come up with a good way to implement puzzles that you solve as the player without making them really repetitive. It's still on the list of things to put in but it'll probably be a while.JasonBlaze wrote:edit: nevermind , figure out I have to wait a bit lol, my bad!strange, I cannot start the game, I could click run the game, but then nothing, no difficulty selectionOn some devices there will be a small wait while the game loads, but the total game is only around 3 megabytes in size, it shouldn't take too long.Also an update on the iOS issue. I was able to get an error message from a colleague of mine who uses apple devices. Apple hasn't fully implemented the Audio API yet and the method I used for panning audio is not supported. I have an idea for a work around, so I'll try that soon.

URL: https://forum.audiogames.net/post/501173/#p501173




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-12 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Got it working in chrome (at least on my desktop), it looks like another one of google's security features in one of their recent updates. For the iOS thing, I need a way to see what errors are posted to the console when you click that button. Which is pretty tough on mobile devices. I think for iOS devices you would need to set up remote debugging on another device, but I'm not really an apple person so I don't know what all that entails, I'd have to google it. I do have a mac guy here I can ask, or maybe have him look at it and see if I can get an error that way.

URL: https://forum.audiogames.net/post/500703/#p500703




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-11 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I made a small change that might help with iOS stuff. Please try it now using the regular start button and let me know if it works for you. I don't have any iOS devices to test on, if this doesn't work for you, I'll try to find someone with an iPhone to help me test.

URL: https://forum.audiogames.net/post/500495/#p500495




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-11 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

I made a small change that might help with iOS stuff. Please try it now and let me know if it works for you. I don't have any iOS devices to test on.

URL: https://forum.audiogames.net/post/500495/#p500495




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-07 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Hmm, sorry to report that its working fine for me on mobile Edge as well. Actually it works properly on mobile edge where on desktop edge there are problems. But now I'm thinking maybe I just need to update my desktop. As for settings that might be messing this up for you, I'm not sure. The only thing that happens when you click that button that is different than before is that its setting up the audio panning stuff for the combat sounds. You might try to just redownload the newest versions of those browsers and see if that changes things for you. Also if you are running an iPhone or iPad, I'm totally at a loss because I don't have one of those devices to test on.If I knew what error you were getting that would help. Getting that information on mobile devices is a challenge though.EDIT: Ok, I added a little tiny link at the bottom of the start page that will start the game without panning enabled. It should skip all of the code that runs when you click the start button. See if using that alternate start method works for you, if updating your browsers and stuff doesn't work.

URL: https://forum.audiogames.net/post/499481/#p499481




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-07 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Hmm, sorry to report that its working fine for me on mobile Edge as well. Actually it works properly on mobile edge where on desktop edge there are problems. But now I'm thinking maybe I just need to update my desktop. As for settings that might be messing this up for you, I'm not sure. The only thing that happens when you click that button that is different than before is that its setting up the audio panning stuff for the combat sounds. You might try to just redownload the newest versions of those browsers and see if that changes things for you. Also if you are running an iPhone or iPad, I'm totally at a loss because I don't have one of those devices to test on.If I knew what error you were getting that would help. Getting that information on mobile devices is a challenge though.

URL: https://forum.audiogames.net/post/499481/#p499481




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-07 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

jescat277 wrote:Wow loving the new update. Keep up the good work! I think that the only thing that doesn't have a sound is prestige  foods.Oops! Those aren't in the normal consumables part of the code, they are a special kind of item so I forgot all about them. Good catch, I just added the eat and drink sounds to them  skhye wrote:Do you know if there is something keeping the game from running in mobile browsers? I have been playing in Edge, but I'm fine with switching to another browser. I hope I can export and import the cookie, I start at level 27 right now. right now all I see is the start button. When I press it nothing happens. I tried starting a brand new game in Chrome, but got the same result. Is there a setting I need to change? Can't wait to check out the new sounds! And let me add my thanks to those who have already thanked you for the pack size info. It's amazing how much A little thing like that helps. Keep up the great work!It is working for me on the Android native browser and Chrome on my Galaxy S9+. I'm downloading the mobile version of Edge right now so I can try to reproduce these issues. What mobile device are you running?

URL: https://forum.audiogames.net/post/499479/#p499479




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-07 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

jescat277 wrote:What do i have to do to get the combat sounds to work, because right now i hear nothing during combat, but i hear stuff when other events happen.EDIT: Ok, I fixed this. It ended up being Chrome's overly protective security policies. I had to put in another screen to get into the game, so the first time the game loads you should have a screen that just has a start button on it. This is because Chrome wont let me create an audio context without user input. As in, I can't do it on page load. It has to be on a button press or something. If you don't have that start screen at the beginning, you may need to do a hard refresh on your game to get the new version in Chrome (CTRL+F5 after the page loads). Also, to get around another chrome deal I changed the cookie that is sent. It shouldn't affect anything, but I am anticipating that it will anyway, so if you see any cookie related issues, let me know.Edge is a mess, I'm thinking about not supporting Edge at all for this game. If Edge is your browser of choice, I'm sorry. But, Microsoft isn't doing developers any favors with their lack of audio support. Or I guess I should say, spotty audio support.

URL: https://forum.audiogames.net/post/499390/#p499390




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-07 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

jescat277 wrote:What do i have to do to get the combat sounds to work, because right now i hear nothing during combat, but i hear stuff when other events happen.Oo thats interesting, what browser are you using and on what device? It should work out of the box without doing anything after you enable sounds. Anyone else having this issue too?I'm guessing this is a chrome issue. Looks like they rolled back some audio support. Firefox fully supports it, chrome is throwing errors, I'm looking into a work around right now.

URL: https://forum.audiogames.net/post/499390/#p499390




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-07 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

jescat277 wrote:What do i have to do to get the combat sounds to work, because right now i hear nothing during combat, but i hear stuff when other events happen.Oo thats interesting, what browser are you using and on what device? It should work out of the box without doing anything after you enable sounds. Anyone else having this issue too?

URL: https://forum.audiogames.net/post/499390/#p499390




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2020-02-06 Thread AudioGames . net ForumNew releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Ok, I've got a sound for achievements. I divided up the deck of fate effects into a few different sounds. Most of the bonuses from the deck will have a generic positive chime sound, the Noble card has the money sound, the Feast card has the food and drink sound. The Skull card has the bomb sound, and a generic negative sound for the other debuff cards.I was able to make an audio queue so that I can make sequences of sounds for combat. Also, if your browser supports it (Firefox, Chrome, Edge, not IE and not Safari), you will hear combat sounds in stereo. Your hits and misses should come from your left and the enemy's sounds should come from the right. Also, you should hear different sounds depending on what attack you use. Enemies always have a generic punch kind of sound for now.Also, you may notice a few of the sounds have changed, I am using a different site with a generic catch all license, so that I don't have to keep track of individual credits for each artist, I can just link to the website. So I got rid of all the old sounds I had, even the ones I liked better, and found the best equivalents.Killing a boss is a little anticlimactic, when it comes to sounds. At some point I'll have some sort of fan fare for it. But the big update here is that settings now save! They are not part of your savestring through, so going from one device to another by exporting/importing your save will not carry your settings over. The reason for this is that you might want to have different settings for each device, set them once and don't worry about moving your game save around between devices.

URL: https://forum.audiogames.net/post/499188/#p499188




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