Re: What's up with Doomed Day by Mason.

2020-08-04 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: What's up with Doomed Day by Mason.

Moderation:Maulwurf83, this game appears to be pretty much dead, and there was no need to revive a two-year-old topic just to ask about it. I'm issuing an official caution. Unless you've done this before under a different name, this appears to be the first time you've ever done this, but please don't make a habit of bringing back old threads.ManamonPlayer, you didn't actually contribute to the thread necromancy itself - the thread was already brought back by the time you commented - so no caution or other action is needed.I am locking this thread, however. Mason really isn't here anymore, to my knowledge, and these games were just concept clones of stuff from other developers. It's probably best that they are forgotten.

URL: https://forum.audiogames.net/post/558185/#p558185




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Re: What's up with Doomed Day by Mason.

2020-08-04 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: What's up with Doomed Day by Mason.

Hi,hm, I'm wondering if the audiogame archive might get this. I haven't heard of Hyper Hunt before.

URL: https://forum.audiogames.net/post/558181/#p558181




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Re: What's up with Doomed Day by Mason.

2020-08-04 Thread AudioGames . net Forum — General Game Discussion : manamon_player via Audiogames-reflector


  


Re: What's up with Doomed Day by Mason.

also can anyone shair hiper hunt if leagally possible?

URL: https://forum.audiogames.net/post/558168/#p558168




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Re: What's up with Doomed Day by Mason.

2020-08-04 Thread AudioGames . net Forum — General Game Discussion : Maulwurf83 via Audiogames-reflector


  


Re: What's up with Doomed Day by Mason.

sorry for bringing back an old topic, but both download links dont work.

URL: https://forum.audiogames.net/post/558164/#p558164




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Re: Doomed

2018-12-31 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Doomed

Does anyone know where I can get one of the earlier versions, the ones with the audio trophies?

URL: http://forum.audiogames.net/post/402279/#p402279




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Re: Doomed

2018-12-31 Thread AudioGames . net Forum — New releases room : saqib mir via Audiogames-reflector


  


Re: Doomed

hello arturminyazev!thanks dear friend. thanks!

URL: http://forum.audiogames.net/post/402220/#p402220




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Re: Doomed

2018-12-31 Thread AudioGames . net Forum — New releases room : arturminyazev via Audiogames-reflector


  


Re: Doomed

hello33, you can get gameHere

URL: http://forum.audiogames.net/post/402211/#p402211




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Re: Doomed

2018-12-30 Thread AudioGames . net Forum — New releases room : saqib mir via Audiogames-reflector


  


Re: Doomed

has any one still this game?i need thisplease if any one has it, please provide me this game.

URL: http://forum.audiogames.net/post/402158/#p402158




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Re: Doomed

2016-03-09 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Doomed

do you have a trophy list for doomed?I got 15 trophies and I don't know how to get the rest of them to unlock the mini games.what are the trophies for doomed?

URL: http://forum.audiogames.net/viewtopic.php?pid=25#p25





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Re: Doomed

2015-12-27 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Doomed

okay, i bought doomed now. But as I was redirected back to your site, i got a 404 not found message. Would be nice if you could send me the registration information for the game via E-mail. However, i got a confirmation from paypal, so the transaction seems to be successful, so you should get the money. If not, please contact me so I try to solve that.

URL: http://forum.audiogames.net/viewtopic.php?pid=244410#p244410





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Re: Doomed

2015-12-27 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Doomed

cool, thanks for all the great work and all the games.

URL: http://forum.audiogames.net/viewtopic.php?pid=244371#p244371





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Re: Doomed

2015-12-27 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Doomed

okay, i bought doomed now. But as I was redirected back to your site, i got a 404 not found message. Would be nice if you could send me the registration information for the game via E-mail. However, i got a confirmation from paypal, so the transaction seems to be successful, so you should get the money. If not, please contact me so I try to solve that.Edit: Ah, recieved your email already, so everything works, fine. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=244410#p244410





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Re: Doomed

2015-12-27 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Re: Doomed

I've already sent you the Email. Check spammed.

URL: http://forum.audiogames.net/viewtopic.php?pid=244411#p244411





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Re: Doomed

2015-12-27 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Re: Doomed

NP dude. Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=244432#p244432





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Re: Doomed

2015-12-27 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Doomed

yeah, i got it right after I wrote the post. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=244414#p244414





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Re: Doomed

2015-12-26 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Doomed

The current price of 10 euro is Okay so far. I consider buying it and am excited about what might come in future versions. But so far the price drob is good.

URL: http://forum.audiogames.net/viewtopic.php?pid=244280#p244280





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Re: Doomed

2015-12-26 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Re: Doomed

New doomed, with minigames and more trophies is released!

URL: http://forum.audiogames.net/viewtopic.php?pid=244288#p244288





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Re: Doomed

2015-12-22 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Re: Doomed

Will fix. Check first post.

URL: http://forum.audiogames.net/viewtopic.php?pid=243810#p243810





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Re: Doomed

2015-12-22 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Doomed

sounds great. Cool. I like doomed and SBP. I am excited about new things in both games, so keep up the great job you do. Your games are getting better with each new version, so thumbs up, keep them coming. I like the quality of sounds, no matter where they come from.

URL: http://forum.audiogames.net/viewtopic.php?pid=243721#p243721





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Re: Doomed

2015-12-22 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Doomed

I can't download doomed.I get 404 error

URL: http://forum.audiogames.net/viewtopic.php?pid=243737#p243737





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Re: Doomed

2015-12-21 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Re: Doomed

Doomed has had a price drop to $10.

URL: http://forum.audiogames.net/viewtopic.php?pid=243661#p243661





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Re: Doomed

2015-12-21 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Re: Doomed

Version 1.01 is out fixing registration.

URL: http://forum.audiogames.net/viewtopic.php?pid=243662#p243662





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Re: Doomed

2015-12-21 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Re: Doomed

Thanks. I've already started working on minigames for 1.1!

URL: http://forum.audiogames.net/viewtopic.php?pid=243687#p243687





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Re: Doomed

2015-12-21 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Doomed

Cool, keep up the great work.

URL: http://forum.audiogames.net/viewtopic.php?pid=243685#p243685





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Re: Doomed

2015-12-19 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Re: Doomed

Sounds fair to me.

URL: http://forum.audiogames.net/viewtopic.php?pid=243399#p243399





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Re: Doomed

2015-12-19 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Doomed

I don't find the game worth the price, but I won't say anything bad about the game or complain about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=243332#p243332





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Re: Doomed

2015-12-19 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Doomed

I agree for the moment. But the game is Okay so far and it is great to hear that more content is planet. If more content gets added, I will possibly buy it.

URL: http://forum.audiogames.net/viewtopic.php?pid=243334#p243334





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Re: Doomed

2015-12-19 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


  


Re: Doomed

Hi. Though I have an older version of it, the page displays the following error:Internal Server ErrorThe server encountered an internal error or misconfiguration and was unable to complete your request.Please contact the server administrator, webmas...@ultrocity.ciulerazvan.ro and inform them of the time the error occurred, and anything you might have done that may have caused the error.More information about this error may be available in the server error log.Additionally, a 500 Internal Server Error error was encountered while trying to use an ErrorDocument to handle the request.Apache Server at www.ultrocity.com Port 8

URL: http://forum.audiogames.net/viewtopic.php?pid=243327#p243327





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Re: Doomed

2015-12-18 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Doomed

Adding Mini games would be cool. And if more levels are planet for the next versions, maybe more weapons and enemy types could be added. Or a few mini bosses. Just suggestions.

URL: http://forum.audiogames.net/viewtopic.php?pid=243288#p243288





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Re: Doomed

2015-12-18 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Re: Doomed

Yeah minigames would be fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=243290#p243290





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Re: Doomed

2015-12-18 Thread AudioGames . net Forum — New releases room : garrett via Audiogames-reflector


  


Re: Doomed

I would pay 15$ for the game, but I can't really afford it. In addition, it just slightly puts me off that you have to pay #15 for a game that's just like judgment day or world of war minus the minny games and bonus movies. Don't take affence to this.

URL: http://forum.audiogames.net/viewtopic.php?pid=243298#p243298





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Re: Doomed

2015-12-18 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Doomed

Yeah, not sure if it's worth $15 honestly, when we have more involved titles for 20. I am not going to compare it to any free games though, because those games are usually made not because they are valueless, but because the dev doesn't want to charge for his games. mason obviously does, so he is different from those developers, so we shouldn't compare him to them. But like the tichon blue games are only a little bit more expensive. Etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=243301#p243301





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Re: Doomed

2015-12-18 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Doomed

yeah i  could develop that game ina f ew hr

URL: http://forum.audiogames.net/viewtopic.php?pid=243301#p243301





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Re: Doomed

2015-12-18 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Re: Doomed

I get your point. I do plan to add more things into it.

URL: http://forum.audiogames.net/viewtopic.php?pid=243302#p243302





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Re: Doomed

2015-12-16 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Doomed

I like it so far. The sounds are very good. A little bug i encountered is that if I fire a missile on a ship, the missile moves to it and the missile sounds repeats a few times before hitting, wich is somewhat irritating. Anyway, it is good so far but has potencial, so maybe if more content gets added, it will be even more interesting. Anyway, good game mason, keep up the great work.

URL: http://forum.audiogames.net/viewtopic.php?pid=243043#p243043





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Re: Doomed

2015-12-16 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Doomed

I played the game, it's a standard issue space invader. move your targeting around, shoot when it's in the center, hear the explosion.

URL: http://forum.audiogames.net/viewtopic.php?pid=243027#p243027





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Re: Doomed

2015-12-16 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Doomed

Hello,It's not too bad though, it's definitely the smallest in terms of file size that we have, but it's quite good in terms of quality though. I like that each weapon has a range to consider, and that you have to catch the items troopanum 2 rifle style, the trouble is there seems to just be one item at least on easy in the demo.

URL: http://forum.audiogames.net/viewtopic.php?pid=243039#p243039





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Re: Doomed

2015-12-16 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Doomed

Hello,It's not too bad though, it's definitely the smallest in terms of ffile size that we have. I like that each weapon has a range to consider, and that you have to catch the items troopanum 2 rifle style, the trouble is there seems to just be one item at least on easy in the demo.

URL: http://forum.audiogames.net/viewtopic.php?pid=243039#p243039





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Re: Doomed

2015-12-16 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: Doomed

I think what keyWasFull is asking, is if there is any core differences in the mechanics between the game you've provided and the games he listed. New weapons and enemies just sounds like you've expanded upon the mechanics.

URL: http://forum.audiogames.net/viewtopic.php?pid=243001#p243001





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Re: Doomed

2015-12-15 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Doomed

is this any different from judgment day or world of war besides the sfx and the trophies? It costs $15.

URL: http://forum.audiogames.net/viewtopic.php?pid=242972#p242972





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Doomed

2015-12-15 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Doomed

Hi all!Remember Doomed? Well, it's back!www.ultrocity.com/doomed

URL: http://forum.audiogames.net/viewtopic.php?pid=242965#p242965





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Re: Doomed

2015-12-15 Thread AudioGames . net Forum — New releases room : ultrocity_audio via Audiogames-reflector


  


Re: Doomed

Yes, it is. Different enemies, different weapons, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=242979#p242979





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Re: Doomed

2015-12-15 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Doomed

HelloThis sounds interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=242989#p242989





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Re: Doomed

2015-10-07 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Doomed

do it then

URL: http://forum.audiogames.net/viewtopic.php?pid=234085#p234085





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Re: Doomed

2015-10-06 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector


  


Re: Doomed

i could probably reupload as i got a copy just before the site went down

URL: http://forum.audiogames.net/viewtopic.php?pid=233992#p233992




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Re: Doomed

2015-10-05 Thread AudioGames . net Forum — New releases room : orjan96 via Audiogames-reflector


  


Re: Doomed

Hi. does anyone kno what is going on With this game? i can't download it. is it dead? and if it is, can someone upload it?thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=233900#p233900




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Re: Doomed

2015-10-05 Thread AudioGames . net Forum — New releases room : josephweakland via Audiogames-reflector


  


Re: Doomed

tried to go to link mentioned to get latest doomed and get a page cannot be displayed:( please check it out and post correct usable link thanks:)

URL: http://forum.audiogames.net/viewtopic.php?pid=233948#p233948




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Re: Doomed

2015-10-05 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Doomed

Better question is what's going on with mason

URL: http://forum.audiogames.net/viewtopic.php?pid=233922#p233922




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Re: Doomed

2015-10-05 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: Doomed

A bit of research shows that the domain has expired.Quote from the whois lookup:Created Date: 2014-08-09 Registration Expiration Date: 2015-08-09I'm a bit fuzzy on the exact details of what happens at this point, but based on the page I'm looking at the domain is probably reserved for a period of time, at which point it'll become available again and have to be re-registered.

URL: http://forum.audiogames.net/viewtopic.php?pid=233933#p233933




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Re: Doomed

2015-06-27 Thread AudioGames . net Forum — New releases room : razvitasca via Audiogames-reflector


  


Re: Doomed

hi. someone can post here a drobbox link for this game?

URL: http://forum.audiogames.net/viewtopic.php?pid=221711#p221711




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Re: Doomed

2015-06-27 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: Doomed

I dont have a copy anymore. so I can upload it. but lets hope someone has it.

URL: http://forum.audiogames.net/viewtopic.php?pid=221746#p221746




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Re: Doomed

2015-06-27 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: Doomed

I dont have a copy anymore. so I cant upload it. but lets hope that someone has it.

URL: http://forum.audiogames.net/viewtopic.php?pid=221746#p221746




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Re: Doomed

2015-06-26 Thread AudioGames . net Forum — New releases room : JoeFoeGames via Audiogames-reflector


  


Re: Doomed

Hey,I have to say I really like the game. Its fun to play to waste a bit of time. I made a small lets play on our channel, I hope this is ok for you. You can watch it here:https://www.youtube.com/watch?v=AAkdmfZD_QQ

URL: http://forum.audiogames.net/viewtopic.php?pid=221640#p221640




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Re: Doomed

2015-05-15 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector


  


Re: Doomed

Hi John,No I do not use a modified sound pool class, at least for doomed.

URL: http://forum.audiogames.net/viewtopic.php?pid=216510#p216510




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Re: Doomed

2015-05-09 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector


  


Re: Doomed

it doesnt, but there are a few hacks around this.

URL: http://forum.audiogames.net/viewtopic.php?pid=215532#p215532




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Re: Doomed

2015-05-09 Thread AudioGames . net Forum — New releases room : audioracer via Audiogames-reflector


  


Re: Doomed

Sorry ahead of time for the double post.I can post a link to my bgt script and you can look at it. Im not as smart as a lot of you all are, but programming in of itself is an interesting subject.The link to the BGT script is below.https://dl.dropboxusercontent.com/u/359 … attack.bgt

URL: http://forum.audiogames.net/viewtopic.php?pid=215567#p215567




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Re: Doomed

2015-05-09 Thread AudioGames . net Forum — New releases room : audioracer via Audiogames-reflector


  


Re: Doomed

Do you have to use a modified sound pool class?

URL: http://forum.audiogames.net/viewtopic.php?pid=215566#p215566




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Re: Doomed

2015-05-09 Thread AudioGames . net Forum — New releases room : audioracer via Audiogames-reflector


  


Re: Doomed

Hello soundworx.My question is, did you use BGT to code this?If so, Im not asking for your code.But rather, bassed off the windows attack tutorial, Im attempting to make the viruses falling sound decrease in pitch.So the closer to the ground they are, the lower the pitch and louder the volume.Im just asking all of this since Im trying to make my own project out of this tutorial.From what the windows attack tutorial mentions, Is the use of the soundpool. But sadly, I dont believe the soundpool has a pitch decreasing parameter.

URL: http://forum.audiogames.net/viewtopic.php?pid=215505#p215505




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Re: Doomed

2015-04-14 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector


  


Re: Doomed

I wouldnt ever use a vm over something legit, because in past experiences, VMs are horrible.

URL: http://forum.audiogames.net/viewtopic.php?pid=212308#p212308




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Re: Doomed

2015-04-09 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Doomed

I dont think a learn game sounds is optional.Ill just play the game myself and just have the readme describe the sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=211682#p211682




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Re: Doomed

2015-04-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Doomed

Why not just use a virtual machine then? 

URL: http://forum.audiogames.net/viewtopic.php?pid=211510#p211510




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Re: Doomed

2015-04-07 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector


  


Re: Doomed

[[wow]]. I would probably end up writing in a learn sounds menu, but the way that was requested was just obscene. Anyway, the trophy case is there and disabled just as a little hint at whats coming. PSST: weve already got some trophies.

URL: http://forum.audiogames.net/viewtopic.php?pid=211491#p211491




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Re: Doomed

2015-04-07 Thread AudioGames . net Forum — New releases room : Ishan Dhami via Audiogames-reflector


  


Re: Doomed

Hi I like the game you should continue its development. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=211493#p211493




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Re: Doomed

2015-04-07 Thread AudioGames . net Forum — New releases room : soundworx via Audiogames-reflector


  


Re: Doomed

Thanks. Ive been having nonstop bootcamp problems, so development has really kind of halted. I seem to always have trouble with bootcamp.

URL: http://forum.audiogames.net/viewtopic.php?pid=211500#p211500




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Re: Doomed

2015-04-03 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Doomed

*sighs*, if he wants to continue asking for learn game sounds I wont mind, but as said, the devs have his rights to add the menu, or not. I just really really hope hed put in some background, unmutable music, because if he dont, some people might copy the sounds (rather, record them clean out) and use them in other projects or anything. And Im sure that some sounds in this game, at least, are not free, to my knowledge. Heck, (sorry for the rude language), even the bleeps in the judgement day intro are mixed so you cant separate one from another, and the bleeps to count the amount of numbers youve uessed in the guess the number minigame unlockable in JD had been mixed. I wont deny, however, that some people might have curiosities to satisfy.

URL: http://forum.audiogames.net/viewtopic.php?pid=210868#p210868




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Re: Doomed

2015-04-03 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Doomed

Hello,@nick: its kind of easy to figure out what sound is what. If youve tired any mainstream games, well, those certainly dont have any learn game sounds menus. From the way Im seeing things, the community wants more complex and mainstream style games, so this is sort of providing that by giving ranges for weapons and allowing people to figure out enemy patterns and such.

URL: http://forum.audiogames.net/viewtopic.php?pid=210905#p210905




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Re: Doomed

2015-04-02 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector


  


Re: Doomed

Hey dude! If you keep it going, it could be as good as (or better than) judgement day!

URL: http://forum.audiogames.net/viewtopic.php?pid=210811#p210811




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Re: Doomed

2015-03-30 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Doomed

I will not be ignored.I will have a learn game sounds menu to be added.

URL: http://forum.audiogames.net/viewtopic.php?pid=210415#p210415




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Re: Doomed

2015-03-29 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Doomed

Ignore him, he just, does this, all the time.

URL: http://forum.audiogames.net/viewtopic.php?pid=210331#p210331




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Re: Doomed

2015-03-28 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Doomed

I do want a learn game sounds menu and there will always be a learn game sounds menu.the reason Why I want a learn game sounds is because I dont know What the new sounds are especially in the later levels of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=210193#p210193




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Re: Doomed

2015-03-28 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Doomed

@socheat youre welcome.@nick no offence, but why do you need a learn game sounds option for enemies? I mean, you know all of them are enemies, correct? If so just shoot them down. Also, you could just read the readme; it ells you which level a new enemy will appear. When you arrive at that level, beware of new sounds -- that will be the new enemys sound. So I dont think its needed, as long as you know theyre enemies.@soundworks since there are so many request for learn game sounds option, you might as well add one, though you probably! want to put some soft music in the background while in the menu. Im aware that some of the sounds arent free, at least to my knowledge.

URL: http://forum.audiogames.net/viewtopic.php?pid=210131#p210131




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Re: Doomed

2015-03-27 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Doomed

I downloaded this game and... finally beaten the easy mode. Phew...Its really really fun, but the boss...[[wow]]. Managed to build my shield up and beat him with two shield charges and escaping those grenades on time but... [[wow]]...And for the learn game sounds menu... I dont know but I dont think we will need it.The drowns will just hum, so is some of the other ships. Those lazer sound+the siren-like noise is the space jet, the sparking and zapping sounds are the base being shot by lazers. The beep beep beep is the missiles the boss launches... and the bug sounds like a mosquito flying about, though obviously louder. The grenade sounds like something rolling around. The long series of explosions and all that is the sound of the boss being defeated. The beep beep beep, the fast and lowre pitched one is one of the enemies. When it fall it will break as though its glass... though thats far from the truth of course, it does damage to the base sti
 ll. The others yo ucould figure them out yourself... though its understandable why you want it, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=209985#p209985




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Re: Doomed

2015-03-27 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Doomed

No, from what i understand, the glass breaking Thing is no enemy, its an item you can catch.

URL: http://forum.audiogames.net/viewtopic.php?pid=210009#p210009




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Re: Doomed

2015-03-27 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Doomed

Hmm, I dont know. I could shoot the beep no problem with my gun though which shouldnt be the case right? and I remember the base being repaired right after it landed... that might just be another ship landing out of my earshot or something, though. Oh well. Regardless I dont think learn game sounds is needed, though to each their own opinions.

URL: http://forum.audiogames.net/viewtopic.php?pid=210024#p210024




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Re: Doomed

2015-03-27 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Doomed

a learn game sounds is needed.

URL: http://forum.audiogames.net/viewtopic.php?pid=210042#p210042




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Re: Doomed

2015-03-27 Thread AudioGames . net Forum — New releases room : audiogames . net fan via Audiogames-reflector


  


Re: Doomed

Hello,The glass breaking thingy is an item. The unique thing about the items in doomed is that they function as enemies as well. You can shoot them, and they can land and cause damage to your base like normal enemies. I forget what exactly those items do when you catch them, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=210054#p210054




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Re: Doomed

2015-03-27 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: Doomed

So how to catch those items then?

URL: http://forum.audiogames.net/viewtopic.php?pid=210093#p210093




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Re: Doomed

2015-03-27 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Doomed

I will need a learn game sounds menu because I want to find out What enemies and items sound like.without a learn game sounds menu I dont know what each enemy is, nor the items.

URL: http://forum.audiogames.net/viewtopic.php?pid=210105#p210105




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Re: Doomed

2015-03-27 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Doomed

Use the item catcher. Its similar to how yo ucatch bombs. I didnt know the bleeps are items, heh.@nick, I dont know why you need the learn game sounds option that much. The bleeps and roling sound is items, the sound of swams of insect flying is the bugs, the space jet sounds like periodic lazer shots, when your base get shot you hear sparks, when the bomb came it will have the rolling sound, missiles will act like time bombs, when you caught the item will sound like you caught it (bleh), the rest are all enemies, helicopters, drowns... etc. Any other sound you dont know about?

URL: http://forum.audiogames.net/viewtopic.php?pid=210097#p210097




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Re: Doomed

2015-03-25 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Doomed

soundworks, please add a learn game sounds menu.I repeat, add a learn game sounds menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=209840#p209840




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Re: Doomed

2015-03-24 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: Doomed

[[wow]]! thats awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=209682#p209682




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Re: Doomed

2015-03-24 Thread AudioGames . net Forum — New releases room : potterspotter13 via Audiogames-reflector


  


Re: Doomed

This is a good game, but it nees to be a bit harder though, i beet it on my first try, iether that, or im just to good at audio games! 

URL: http://forum.audiogames.net/viewtopic.php?pid=209714#p209714




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Re: Doomed

2015-03-24 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Doomed

Im really liking the game so far!Here are some suggestions.Try to use more unique sounds and phrases that dont remind people of Judgement Day and World of War, such as the machine gun, new level sound, health regeneration, new missile, and new grenade phrases, and the wording slash theme for some of the trophies.Get more music in the game if possible, for the trophy case and difficulty level selection sub menu.Add a speaker test, score boards if at all possible, and learn game sounds menu if you feel like its worth your time to do so.Add a pause feature, allow the use of the right control key for firing, move check level to L instead of E, consider adding a quick speaker test command for when in actual game play for those with IEMs and earbuds, and possibly work on adding controller support, as time permits, of course.Increase volume of helicopter hit sounds, reduce stereo field width o
 f drones, add sound for helicopters actually touching the ground after coming in to land so that its easier to here them, possibly move walky talky to middle and reverse channels for behind player effect, or replace with descriptive sounds for reloading.Make drones fall a bit faster on easier levels, add less ships based on difficulty and instead focus more on ship strength, damage, and speed, if you agree that its too much, than slightly scale back ship drop rate for hard difficulty, reduce rate of health regeneration and item generation based on difficulty.Add more uniqueness to the game by slowing the rate of fire of the machine gun down to between 150RPM and 300RPM depending on the weapon, and calling it an anti aircraft gun, auto cannon, or 50 calibur M|G or HMG, increase damage and range, and change sound accordingly, change name of rapid machine gun to Minigun or Gatling gun and keep or increase current rate of fire as you see fit, lower 
 range and damage, and possibly add electric background motor sound, remove grenades and replace with Surface to Air Missiles or airburst mortor shells, also add a bit more blast radius and add possibility for multiple target penetration, possibly with decreasing damage based on range from initial launch point , remove missiles and use destroy all ships item only, either remove item catcher and possibly replace with chance to obtain extra munitions via certain amount of downed ships, score value increments, or randomly when being resupplied, or use a more net like sound in conjunction with airdrops from cargo planes.Have movement rate be based on current weapon, and possibly add quiet sound for weapon movement, possibly also based on weapon, add sounds that are unique to each weapon for switching between them.Any help with sounds that you need... Just ask!

URL: http://forum.audiogames.net/viewtopic.php?pid=209720#p209720




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Re: Doomed

2015-03-24 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Doomed

Im really liking the game so far!Here are some suggestions.Try to use more unique sounds and phrases that dont remind people of Judgement Day and World of War, such as the machine gun, new level sound, health regeneration, new missile, and new grenade phrases, and the wording slash theme for some of the trophies.Get more music in the game if possible, for the trophy case and difficulty level selection sub menu.Add a speaker test, score boards if at all possible, and learn game sounds menu if you feel like its worth your time to do so.Add a pause feature, allow the use of the right control key for firing, move check level to L instead of E, consider adding a quick speaker test command or when in actual game play for those with IEMs and earbuds, and possibly work on adding controller support, as time permits, of course.Increase volume of helicopter hit sounds, reduce stereo field width of
  drones, add sound for helicopters actually touching the ground after coming in to land so that its easier to here them, possibly move walky talky to middle and reverse channels for behind player effect, or replace with descriptive sounds for reloading.Make drones fall a bit faster on easier levels, add less ships based on difficulty and instead focus more on ship strength, damage, and speed, if you agree that its too much, than slightly scale back ship drop rate for hard difficulty, reduce rate of health regeneration and item generation based on difficulty.Add more uniqueness to the game by slowing the rate of fire of the machine gun down to between 150RPM and 300RPM depending on the weapon, and calling it an anti aircraft gun, auto cannon, or 50 calibur M|G or HMG, increase damage and range, and change sound accordingly, change name of rapid machine gun to Minigun or Gatling gun and keep or increase current rate of fire as you see fit, lower r
 ange and damage, and possibly add electric background motor sound, remove grenades and replace with Surface to Air Missiles or airburst mortor shells, also add a bit more blast radius and add possibility for multiple target penetration, possibly with decreasing damage based on range from initial launch point , remove missiles and use destroy all ships item only, either remove item catcher and possibly replace with chance to obtain extra munitions via certain amount of downed ships, score value increments, or randomly when being resupplied, or use a more net like sound in conjunction with airdrops from cargo planes.Have movement rate be based on current weapon, and possibly add quiet sound for weapon movement, possibly also based on weapon, add sounds that are unique to each weapon for switching between them.Any help with sounds that you need... Just ask!

URL: http://forum.audiogames.net/viewtopic.php?pid=209720#p209720




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Re: Doomed

2015-03-24 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Doomed

Im really liking the game so far!Here are some suggestions.Try to use more unique sounds and phrases that dont remind people of Judgement Day and World of War, such as the machine gun, new level sound, health regeneration, new missile, and new grenade phrases, and the wording slash theme for some of the trophies.Get more music in the game if possible, for the trophy case and difficulty level selection sub menu.Add a speaker test, score boards if at all possible, and learn game sounds menu if you feel like its worth your time to do so.Add a pause feature, allow the use of the right control key for firing, move check level to L instead of E, consider adding a quick speaker test command for when in actual game play for those with IEMs and earbuds, and possibly work on adding controller support, as time permits, of course.Increase volume of helicopter hit sounds, reduce stereo field width o
 f drones, add sound for helicopters actually touching the ground after coming in to land so that its easier to here them, possibly move walky talky to middle and reverse channels for behind player effect, or replace with descriptive sounds for reloading.Make drones fall a bit faster on easier levels, add less ships based on difficulty and instead focus more on ship strength, damage, and speed, possibly add ability for health values with decimals in the tenths place, reduce speed of laser firing for laser ships on easier levels, and increase damage of laser based on level, but start at a lower damage rating than it is right now, such as 2.5HP per 1.5S on easy, 3.0HP per 1.0S on medium, and 3.5HP per 0.5S on hard.Slightly scale back ship drop rate for hard difficulty, slightly reduce rate of health regeneration and item generation based on difficulty, and start at a lower rate for easy than the current one.Add more uniqueness to the game by slowin
 g the rate of fire of the machine gun down to between 150RPM and 300RPM depending on the weapon, and calling it an anti aircraft gun, auto cannon, or 50 calibur M|G or HMG, increase damage and range, and change sound accordingly, change name of rapid machine gun to Minigun or Gatling gun and keep or increase current rate of fire as you see fit, lower range and damage, and possibly add electric background motor sound, remove grenades and replace with Surface to Air Missiles or airburst mortor shells, also add a bit more blast radius and add possibility for multiple target penetration, possibly with decreasing damage based on range from initial launch point , remove missiles and use destroy all ships item only, either remove item catcher and possibly replace with chance to obtain extra munitions via certain amount of downed ships, score value increments, or randomly when being resupplied, or use a more net like sound in conjunction with airdrops from cargo planes.Have movement r
 ate be based on current weapon, and possibly add quiet sound for weapon movement, possibly also based on weapon, add sounds that are unique to each weapon for switching between them.Any help with sounds that you need... Just ask!

URL: http://forum.audiogames.net/viewtopic.php?pid=209720#p209720




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Re: Doomed

2015-03-24 Thread AudioGames . net Forum — New releases room : potterspotter13 via Audiogames-reflector


  


Re: Doomed

This is a good game, but it nees to be a bit harder though, i beet it on my first try, iether that, or im just to good at audio games!lol

URL: http://forum.audiogames.net/viewtopic.php?pid=209714#p209714




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Re: Doomed

2015-03-23 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Doomed

Also, I must agree with Buraks idea about game pause.

URL: http://forum.audiogames.net/viewtopic.php?pid=209504#p209504




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Re: Doomed

2015-03-22 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Doomed

I notice, that Trophy case doesnt work.

URL: http://forum.audiogames.net/viewtopic.php?pid=209365#p209365




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Re: Doomed

2015-03-22 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector


  


Re: Doomed

ahello pliz make it full sexy game beacouse u r cool and the pause ficher is not working

URL: http://forum.audiogames.net/viewtopic.php?pid=209382#p209382




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Re: Doomed

2015-03-22 Thread AudioGames . net Forum — New releases room : Ishan Dhami via Audiogames-reflector


  


Re: Doomed

Hi soundworx sounds like cool not yet tried but I think you should add pause feature in your every game. downloading it now![[wow]] a new upgreated JDThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=209387#p209387




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Re: Doomed

2015-03-22 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Doomed

how about a feature to be able to post your scores?

URL: http://forum.audiogames.net/viewtopic.php?pid=209424#p209424




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Re: Doomed

2015-03-22 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Doomed

Would be cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=209430#p209430




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Re: Doomed

2015-03-22 Thread AudioGames . net Forum — New releases room : Ishan Dhami via Audiogames-reflector


  


Re: Doomed

well first I see how the game is then commenting can be easy for me. well soundworx do you have a good story for this game?

URL: http://forum.audiogames.net/viewtopic.php?pid=209490#p209490




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Re: Doomed

2015-03-21 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Doomed

I would like a test speakers option to be added.Im not sure if the sounds are coming from the left or right.

URL: http://forum.audiogames.net/viewtopic.php?pid=209311#p209311




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Re: Doomed

2015-03-21 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Doomed

Hi, add pausing as well Since the game is long, what if you are called to dinner and youre playing trying to beat the boss? You say ok, press escape, and boom, all your progress is doomed. Also, you should compress the files less, because my fan goes crazy in like level 4 and later. 10 or 20 mb more wouldnt hurt, would it?

URL: http://forum.audiogames.net/viewtopic.php?pid=209301#p209301




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Re: Doomed

2015-03-20 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: Doomed

mason if you want i will make movies for you. you dont need to pay me. but i dont know how can I send them to you

URL: http://forum.audiogames.net/viewtopic.php?pid=209198#p209198




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Re: Doomed

2015-03-20 Thread AudioGames . net Forum — New releases room : animeshhh via Audiogames-reflector


  


Re: Doomed

hi the game is nice but i hate item catcher and one more think i think that there should a learn sound menu and if a ship spongs it should all so make a sound but the game it self will be betar then judgement day

URL: http://forum.audiogames.net/viewtopic.php?pid=209199#p209199




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Re: Doomed

2015-03-20 Thread AudioGames . net Forum — New releases room : jaybird via Audiogames-reflector


  


Re: Doomed

I agree that there should be a Learn Sounds routine. Also, firing with either Ctrl key should be possible. Other than that, I really like it!

URL: http://forum.audiogames.net/viewtopic.php?pid=209205#p209205




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Re: Doomed

2015-03-20 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Doomed

I like the game so far. Keep up the great work, with unlockables it will be even more fun. Maybe you can add a few mini games as well? Just a Suggestion.

URL: http://forum.audiogames.net/viewtopic.php?pid=209219#p209219




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Re: Doomed

2015-03-20 Thread AudioGames . net Forum — New releases room : animeshhh via Audiogames-reflector


  


Re: Doomed

at first i use to hate it but now its ok for me

URL: http://forum.audiogames.net/viewtopic.php?pid=209217#p209217




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