Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store Yeah but it's still a rip off. Like I just got an iPhone this year I had no idea that some of the games I brought were going to be removed and unplayable in a year. If I had I wouldn't have wasted my money. It really is the principle of the thing
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store Well, I'm not sure how iOS is really any different to any other OS here, except in maybe you need a special piece of software (iTunes) to get the app onto your device. Clearly, if an app gets pulled, it gets pulled. You need to keep software you value
Re: Pullings from the iOS App Store
2017-02-09
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AudioGames . net Forum — General Game Discussion : turtlepower17 via Audiogames-reflector
Re: Pullings from the iOS App Store Well, this certainly sucks. The only game I bought of theirs was Audio Defense, and I really enjoy that game. I think it's terrible that, unlike on Windows, Android, or even Linux, if you use an IDevice, any app that a developer chooses to stop updating
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store Game Centre is now handled internally by each participating app. There is no need for a dedicated app anymore. You can still manage your account from Settings under Game Centre. URL: http://forum.audiogames.net/viewtopic.php?pid=296835#p296835
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store Was just looking through my Iphone and noticed that the game center doesn't show up but it's still under the settings app, anyone got any idea what has happend to it? URL: http://forum.audiogames.net/viewtopic.php?pid=296830#p296830
Re: Pullings from the iOS App Store
2017-02-09
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AudioGames . net Forum — General Game Discussion : blink_wizard via Audiogames-reflector
Re: Pullings from the iOS App Store Hey thereSince they're not celling the games, and me being someone who bought all the apps, could someone who still has the games put the IPA files somewhere I could get them I can then use my utility to ensign it from your ID and put these games on my
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store It's such a shame that they've pulled their games from the app store, I was really hoping that we were going to get one last update to audio deefence so that we could get past the Maya ruin arena in challenge mode and get to the zombie arena. They were
Re: Pullings from the iOS App Store
2017-02-08
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AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector
Re: Pullings from the iOS App Store Follow Up! The link in post 26 pointing to the Mac Observer article, is now fixed. URL: http://forum.audiogames.net/viewtopic.php?pid=296733#p296733 ___ Audiogames-reflector mailing list Audiogames
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store Just tried it, and I wasn't very moved by FruitPot But happily, the wonderful "Accessible Fruit Machine" still works and is 64-bit already and was updated at the end of last year. Great stuff. Presumably true for all the Tyflos games. The earli
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store I wonder what games this will truly effect though.I know Aurifi stopped seemingl years ago and has since been removed. I don't know what the status of smack me is, but honestly, these days I play a lot of the games from Choice Of Games, A Dark Room
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store It does suck that we are not compinsated for apps we brought that are being removed or no longer work. Are we just going to face the same issue some where down the line when they make the switch to 128 bit opperating systems? URL: http
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store More in-depth info on that is also here. URL: http://forum.audiogames.net/viewtopic.php?pid=296654#p296654 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https
Re: Pullings from the iOS App Store
2017-02-07
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AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector
Re: Pullings from the iOS App Store I'm glad this topic popped up as soon as it did, especially for reporting a bit of worrying news for iOS gamers.So, here's an article from [the [url="" Observer[/url] , indicating that early as of iOS 10.3 or as late as iOS 11.0, 32 bi
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store @Dark: Yes, we understand that, but of course we're not everyone. Asking normal users to manage files, when they don't even know the nature of data or filesystems or storage or anything like that, is a challenge. I would love to see more liberalisation
Re: Pullings from the iOS App Store
2017-02-06
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AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Pullings from the iOS App Store I don't mind subscribing to a centralised repo of stuff as such.The stuff you buy say on the music store is your stuff.I wouldn't go the apple music or pandora or other sub root like spotify unless ofcause it just didn't matter.Ie if you streamed
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store @Dark: Yes, we understand that, but of course we're not everyone. Asking normal users to manage files, when they don't even know the nature of data or filesystems or storage or anything like that, is a challenge. I would love to see more liberalisation
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store @Dark: Yes, we understand that, but of course we're not everyone. Asking normal users to manage files, when they don't even know the nature of data or filesystems or storage or anything like that, is a tough problem. I would love to see more
Re: Pullings from the iOS App Store
2017-02-06
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AudioGames . net Forum — General Game Discussion : Lord_Raven via Audiogames-reflector
Re: Pullings from the iOS App Store @Dark:I wanted to clarify what I said regarding Choiceofgames.I did not say that I would want to use Steam.I meant that when you buy the Android version, you can actually download their games onto your device, play and save your data locally on said
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store @Crashmaster, sorry to hear that. Audiohub is on my list of stuff that I would like to try as a gamer, but don't need to try as far as the database is concerned .@Sebbyy, I really don't like this "vertical" business which for all intents an
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store For most users and for most things, mobiles are already just the next-generation PC. You can do all the things you really need to do with them, and only things that require more control or oversight than mobiles normally allow require a person
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store For most users and for most things, mobiles are already just the next-generation PC. You can do all the things you really need to do with them, and only things that require more control or oversight than mobiles normally allow requires a person
Re: Pullings from the iOS App Store
2017-02-06
Thread
AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Pullings from the iOS App Store Well while not related to pullings its worth noting that we at sonnar are having issues right now getting things on the app store.on the news https://sonnarnews.wordpress.com/2017/0 … t-delayed/you will see why.I know this should be its own topic but its
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store For most users and for most things, mobiles are already just the next-generation PC. You can do all the things you really need to do with them, and only things that require more control or oversight that they normally allow requires a person sit down
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store Mobiles are just the next-generation PC. Mostly I believe this is because they are completely vertical, glittering pillars of instant satisfaction and total lack of friction. I believe it's only fair to point out that the App Store enables, among other
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store Hmmm, lord raven, interesting points, though again you might be missunderstanding a few things if you've not played as many mobile games. 1: I believe you can download the choiceofgames to the pc if you buy the chrome versions, though I've not done
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store Hmmm, lord raven, interesting points, though again you might be missunderstanding a few things if you've not played as many mobile games. 1: I believe you can download the choiceofgames to the pc if you buy the chrome versions, though I've not done
Re: Pullings from the iOS App Store
2017-02-06
Thread
AudioGames . net Forum — General Game Discussion : Lord_Raven via Audiogames-reflector
Re: Pullings from the iOS App Store @Dark:I get what you are saying here and you made some good points.However I would like to say a few things about this as well:1. Choiceofgames:I might be wrong on this one since I never bought their games, but isn't it true that if you want to play
Re: Pullings from the iOS App Store
2017-02-06
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AudioGames . net Forum — General Game Discussion : Lord_Raven via Audiogames-reflector
Re: Pullings from the iOS App Store @Dark:@Dark:I get what you are saying here and you made some good points.However I would like to say a few things about this as well:1. Choiceofgames:I might be wrong on this one since I never bought their games, but isn't it true that if you want
Re: Pullings from the iOS App Store
2017-02-06
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AudioGames . net Forum — General Game Discussion : Lord_Raven via Audiogames-reflector
Re: Pullings from the iOS App Store @Dark:@Dark:I get what you are saying here and you made some good points.However I would like to say a few things about this as well:1. Choiceofgames:I might be wrong on this one since I never bought their games, but isn't it true that if you want
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store @Lord raven there are several points you raise here some of which I can answer. First it is not that audio game releases "move to mobile devices" the likes of Gma games, Aprone Ian Humphries are still writing for pc and will continu
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store @Lord raven there are several points you raise here some of which I can answer. First it is not that audio game releases "move to mobile devices" the likes of Gma games, Aprone Ian Humphries are still writing for pc and will continu
Re: Pullings from the iOS App Store
2017-02-06
Thread
AudioGames . net Forum — General Game Discussion : Lord_Raven via Audiogames-reflector
Re: Pullings from the iOS App Store I never got the games myself, so I can't know how These would run on different Apple devices.However what I (for the Audio games and blind community) don't get is why so many Commercial game Releases over the last few years had to move to mobile devices
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store I'll update the db pages for somethinelse games similarly, but I confess this is the sort of high handed stupidity that pisses me off. Some fat company giving a so called update to an oz that supports less than the previous update and then forcing
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store I just removed the Somethin' Else games from my iPhone games page.I replaced them with the following:Starting with Papa Sangre, in 2010, then The Nightjar, in 2012, Papa Sangre 2, in 2013, and finally Audio Defence: Zombie Arena, in 2014, Somethin' Else
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store Well, in the case of Ticonblu et al I'm not sure the iOS App Store isn't actually an improvement; not only are the games natively a much nicer experience but I think I trust Apple to run a DRM server better than the authors of those games ...It's DRM
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store This is really sad indeed. I think I'm done buying the expensive games from the IOS app store. The Inquicitor games are very expensive, and I just don't want that to be thrown out because the developer don't update their apps. It's really strange though
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store If you're currently on a 64-bit platform, running 32-bit binaries gives you a warning on startup about how the app needs to be updated by the developer. The app continues after you press OK.It's not clear why apps are disappearing. Developers can choose
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store a lot has changed with IOS 10 I've noticed. heck, the adventure to fate games are inconvenient to the point of unplayable at the moment. URL: http://forum.audiogames.net/viewtopic.php?pid=296336#p296336
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store Another reason this might happen soon too is that Apple may soon drop support for 32bit apps. This is roomered to happen come IOS11. Of course it is diffacult to tell which apps are 32 and which apps are 64. URL: http://forum.audiogames.net
Re: Pullings from the iOS App Store
2017-02-05
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AudioGames . net Forum — General Game Discussion : cuddley via Audiogames-reflector
Re: Pullings from the iOS App Store a work around for the nightjar is, find the start game button with your finger, turn voiceover off, press where you found it, and turn voiceover back on. no crash, simple as that URL: http://forum.audiogames.net/viewtopic.php?pid=296315#p296315
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store A good reason to keep an older iPhone with iOS that can play the games.I think this is just like keeping an old Windows XP computer to play the older DOS games. URL: http://forum.audiogames.net/viewtopic.php?pid=296309#p296309
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store Basically, agreed with post 5. The trouble with abandonware copies, is they won't work on later iOS versions. The systems from version to version change a lot, so devs have to keep updating the apps to be compatable. In the case of somethin else, I think
Re: Pullings from the iOS App Store
2017-02-05
Thread
AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector
Re: Pullings from the iOS App Store This happens because these developers wont update your apps for latest ios.I have the first chapter of inquisitor on my iphone with the latest ios and this game crashes in some situations, and it isnt strange that apple is cleaning appstore from
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store I did love papa sangre 2. shame I won't be able to play it again. URL: http://forum.audiogames.net/viewtopic.php?pid=296281#p296281 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store A great shame, somethinelse games have been awesome and it's a pitty Apple's policy of a centralized store won't even let them have vintage or abandonware copies available. Oh well, just another reason to make dam sure when I upgrade my iphone I get
Re: Pullings from the iOS App Store
Re: Pullings from the iOS App Store in fairness to somethinelse, I remember hearing that they were going to pull their games a while back. URL: http://forum.audiogames.net/viewtopic.php?pid=296274#p296274 ___ Audiogames-reflector mailing
Pullings from the iOS App Store
Pullings from the iOS App Store Putting this out there in case anybody else has failed to notice it yet. I was culling my vast collection of iOS apps down to something manageable, and found that since the time I had last downloaded the binaries with iTunes and the time I hid those