Re: Any Microphone recommendations?

2015-04-21 Thread AudioGames . net Forum — Off-topic room : Jamtery via Audiogames-reflector
Re: Any Microphone recommendations? Luckily, I bought a sexy Leopard dress on http://www.dressms.com , $14.97,its price is very cheap. URL: http://forum.audiogames.net/viewtopic.php?pid=213061#p213061 ___ Audiogames-reflector mailing list

Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : bitti via Audiogames-reflector
Re: how playable is the MLB games from MLB 06 to the latest MLB 15? What of the mlb games are you talking about, the mlb the Show or the mlb 2k? URL: http://forum.audiogames.net/viewtopic.php?pid=213062#p213062 ___ Audiogames-reflector

Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: how playable is the MLB games from MLB 06 to the latest MLB 15? thanks very much for the explanations.some more questions, how to turn on the automatic fielding? do I need to go to the settings menu? URL: http://forum.audiogames.net/viewtopic.php?pid=213060#p213060

Re: Any Microphone recommendations?

2015-04-21 Thread AudioGames . net Forum — Off-topic room : Jamtery via Audiogames-reflector
Re: Any Microphone recommendations? Luckily, I bought a very beautiful dress on http://www.dressms.com , its price is very cheap. URL: http://forum.audiogames.net/viewtopic.php?pid=213061#p213061 ___ Audiogames-reflector mailing list

Re: an addon request

2015-04-21 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector
Re: an addon request Its called clipcopy and you can find it by googling Jeffs NVDA addon repository. Its a good ways down the page but its navigable by heading level 1 and 2 URL: http://forum.audiogames.net/viewtopic.php?pid=213133#p213133

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Im glad about the ending of the drama, and am again very sorry to all whos ships were located on signis when Prajwal got my account.I IP banned him on accident. But if he gets back on, I wanna be the one who tests out the comp ban, which, seems, to, work!

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector
Re: Survive the Wild! Hi,Here are my thoughts on the PK issue.I dont see why people are saying that the game is unrealistic if you cant kill people every two seconds. If you were in a survival situation, you would want to keep as many people alive in the civilization as possible. Not

Re: Talkback reading status messages/posts on FB no more?

2015-04-21 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector
Re: Talkback reading status messages/posts on FB no more? Well i am not able to help you unfortunately because my only android device is the 2012 Nexus 7 which buckles like a giant trying to ride a pony when i tried to run facebook on it.Also i now despise facebook but thats neither here

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Survive the Wild! But people are being bored, since this is a beta there is not much to do. So they want some action, and as a result, they do the thing they can always do no matter what. And the result changes at every person. URL:

Re: New Program I'm Working On

2015-04-21 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector
Re: New Program I'm Working On post beta ASAP! URL: http://forum.audiogames.net/viewtopic.php?pid=213139#p213139 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Smugglers 5 invasion released

2015-04-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Smugglers 5 invasion released @Dan C, there are two background stories packs. The first one was the smugglers guild, and had the background stories the smugglers guild, solomonns treasure and thirst for vengence, you can also install that on S5 Secession too if you want. the more

Re: Mortal Kombat x officially announced!

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: Mortal Kombat x officially announced! I really hope Kotal sticks around in future titles. his character has me so intrigued. URL: http://forum.audiogames.net/viewtopic.php?pid=213145#p213145 ___ Audiogames-reflector mailing list

Re: an addon request

2015-04-21 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector
Re: an addon request Ok, I found it, thank you! URL: http://forum.audiogames.net/viewtopic.php?pid=213135#p213135 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Survive the Wild! Hi Sam please keep the ability to turn on and off player kills. It is annoying at first when people come after you. For those of you talking about things being realistic animals sure that makes sence if a group of humans though were lost in the whiled, they would be

Re: New Program I'm Working On

2015-04-21 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector
Re: New Program I'm Working On verry usefull please send it as sune as you are done making it URL: http://forum.audiogames.net/viewtopic.php?pid=213137#p213137 ___ Audiogames-reflector mailing list

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Survive the Wild! Please keep the ability to turn on and off player kills. It is annoying at first when people come after you. For those of you talking about things being realistic animals sure that makes sence if a group of humans though were lost in the whiled, they would be more

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector
Re: Survive the Wild! Hi Sam please keep the ability to turn on and off player kills. It is annoying at first when people come after you. For those of you talking about things being realistic animals sure that makes sence if a group of humans though were lost in the whiled, they would be

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Survive the Wild! Another bug with the translation: I, for example, type hello, and it translates the text into its Turkish equavilent. so [[wow]], I didnt expect it goes that far. Please fix it, or people downloading translations wont understand English chats URL:

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning @Danny, I have pmd you back about the matter you mentioned. I do tend to check my pms each morning but not more often sinse they arent used that frequently, so thanks for pointing this out. URL: http://forum.audiogames.net/viewtopic.php?pid=213136#p213136

Re: SB Soft's requiring new programmers and or beta testers

2015-04-21 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector
Re: SB Soft's requiring new programmers and or beta testers OS? Dont be crazy man. URL: http://forum.audiogames.net/viewtopic.php?pid=213068#p213068 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Neither sapi nor Supernova spoke over each other. Im not sure if Supernova can (at least Ive used the thing for going on 20 years and havent heard the thing do so), but I know sapi can, though it didnt in entombed, so it must be a mac thing. URL:

eloquence on IOS.

2015-04-21 Thread AudioGames . net Forum — Off-topic room : mario navarro via Audiogames-reflector
eloquence on IOS. hi hello to everyone. I come to ask you friends, the following: I can install sint eloquence in ios system with jailbreak? if I jailbreak my iPad I can install the eloquence sint or there is no such possibility. thanks. cheers. URL:

Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Dingo, I could tell the water sound was moving but not to a specific location. I do however very much like the idea of rooms with interesting stuff in very much, although I do rather wonder what will happen when your in range of 5 or 6 different

Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Dingo, I could tell the water sound was moving but not to a specific location. I do however very much like the idea of rooms with interesting stuff in very much, although I do rather wonder what will happen when your in range of 5 or 6 different

Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Dingo, I could tell the water sound was moving but not to a specific location. I do however very much like the idea of rooms with interesting stuff in very much, although I do rather wonder what will happen when your in range of 5 or 6 different

Re: audio files

2015-04-21 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector
Re: audio files I forgot about this earlier, had to grab it off the drive of my older computer.Its a short Halloween track thats not overly gory because its meant to be played on speakers around smaller kids if it needs to be, with out upsetting them, I hope: lol.Mixing quality isnt

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all,Its vigger. It has come to my attention that Prajwal has hacked my account, because I was a stupid idiot and didnt set myself a password, rofl. I guess thats just the only way to keep trolls out of your account guys, always set passwords. Anyways, he

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Greetings everyone! Just in time, a new update, beta 8! Get it at https://dl.dropboxusercontent.com/u/266 … bsetup.exe The change log will be below. Fixt bug where client would lock up for a brief 6 seconds when using turbolifts.It is now possible to name

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Im sorry about the continued drama, I dont know why some games attract more than others, though it always did surprise me deathmatch didnt have a password or e-mail verrification system to curb account theft and abuse. As regards debris salvage, if it was

Re: eloquence on IOS.

2015-04-21 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector
Re: eloquence on IOS. Hi.This question has been talked about on AppleVis for a while now. Unfortunately, you cannot install Eloquence on iOS with a jailbreak, sorry. Now that you mention this, the people at AppleVis did e-mail Apple Accessibility about this numerous amounts of times, but

Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!A new skill has risen: Grenade handling!This one has effects on many things, including:*the time it takes for a grenade to explode after armed*the damage you take when a grenade explodes either in your hand or in the room*and the time it takes for

Re: UltraPower

2015-04-21 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector
Re: UltraPower mason can you make me a builder? I can build stuff on ultrapower if you want me to URL: http://forum.audiogames.net/viewtopic.php?pid=213098#p213098 ___ Audiogames-reflector mailing list

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Im sorry about the continued drama, I dont know why some games attract more than others, though it always did surprise me deathmatch didnt have a password or e-mail verrification system to curb account theft and abuse. As regards debris salvage, if it was

Re: UltraPower

2015-04-21 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector
Re: UltraPower mason can you make me a builder? I can build stuff on ultrapower if you want me to. My username is jesseleivo URL: http://forum.audiogames.net/viewtopic.php?pid=213098#p213098 ___ Audiogames-reflector mailing list

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning Im sorry about the continued drama, I dont know why some games attract more than others, though it always did surprise me deathmatch didnt have a password or e-mail verrification system to curb account theft and abuse. As regards debris salvage, if it was

Questions Sam he now

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : veenatrusty via Audiogames-reflector
Questions Sam he now Questions Sam he now and people kindly thank he could catch peaceful going skiing and self-love his have avoid shared a secret well the secret to East Adam beauty now on Monday and Samsung Galaxy Tom out when you take a caffeine when you candid camera around you can

Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Detectable environment sounds based on ability is a killer idea. I love that. And limiting sound overload is also a great idea.So Ive hit a snag with the Mac version. To use text to speech on Mac, I have to fire off the sentences one at a time.

Re: creating a menu with interactive sounds in bgt?

2015-04-21 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector
Re: creating a menu with interactive sounds in bgt? Use m_pro, its one of the most advanced. URL: http://forum.audiogames.net/viewtopic.php?pid=213070#p213070 ___ Audiogames-reflector mailing list

Re: any games on that subject please?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: any games on that subject please? Actually Ishen there are some gamebooks with a very set map where you have to very much remember your directions and where your going, shards of moonlight on chronicles of arborell or Alabors tomb on the ffproject for two. I wouldnt say the point of

Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: how playable is the MLB games from MLB 06 to the latest MLB 15? Im talking about MLB the show.anyway, have you managed to win some match? Ive win a match with pitsburg pirates against saint lewis with the score of 61 to 8.also, what can I do to make a double play or tripple play? for

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector
Re: Survive the Wild! Hi,What I have to do to join an event?I type /event or /join event in the console, but nothing happens. URL: http://forum.audiogames.net/viewtopic.php?pid=213075#p213075 ___ Audiogames-reflector mailing list

Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : fatih via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi,The step sounds seams misplaced. When I walk up, left or down for instance, I hear the step sound from the half left. Please add disabling 3-d mode for windows 7 or 8.1. I use windows 8.1 pro 64 bit and Realtek sound card. The door sounds are

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Survive the Wild! Hi Sam, I have a bug relating to translations:Phrases like zones will be spoken, zones will not be spoken, tree, you dont see much around you, there are no trees around you etc. dont translate no matter what I do. URL:

Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions I think I found a pretty decent solution. Still experimenting with it. Nice to hear Entombed 2 running on a Mac. URL: http://forum.audiogames.net/viewtopic.php?pid=213073#p213073 ___

Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hi.I ghavent had time to try the test version yet, but I hope I get time to try it later today. I would love to test a mac version as well. URL: http://forum.audiogames.net/viewtopic.php?pid=213076#p213076

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector
Re: DeathMatch, a new beginning Hi all, this is a rather importent announcement. Since this ishue with trolls on dmnb has gotten way out of hand with people constantly getting into trouble, ive decided im adding a seporit newer banning system, since people apparently are having such

Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Prometheus: The Eternal Wars prometheus-enterprises.com:2223 URL: http://forum.audiogames.net/viewtopic.php?pid=213078#p213078 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Survive the Wild! Hi.Regarding the PK thing:my issue is not by getting killed in a realistic way, but my issue is that you cant do anything to avoid getting killed.If you are low on energy or very thursty and you are on your way to get some Water, you cant just run if someone is

Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Dingo, I could tell the water sound was moving but not to a specific location. I do however very much like the idea of rooms with interesting stuff in very much, although I do rather wonder what will happen when your in range of 5 or 6 different

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Survive the Wild! Hi Sam, you should set up a translation group so we all can discuss those issues in private. URL: http://forum.audiogames.net/viewtopic.php?pid=213077#p213077 ___ Audiogames-reflector mailing list

Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions @Dingo, I tried the latest version, (I know there werent major changes but I do want to help with the testing as much as possible). I like the door sounds and I do see that some balance of the step sounds has been done (I didnt find this a problem

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : Locutus via Audiogames-reflector
Re: Survive the Wild! And the truth of the matter is, its really not at all difficult to recover after dying. Everything you need is literally on the ground for you to pick up and make stuff out of. URL: http://forum.audiogames.net/viewtopic.php?pid=213113#p213113

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: DeathMatch, a new beginning @Steve, I agree entirely about the asteroids, indeed as Ive said before I love the asteroid ambience and the more exploring the better as far as Im concerned. This idea wasnt intended to replace that, indeed the stuff you got from asteroids or derelict ship

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : cruiser destroyer via Audiogames-reflector
Re: DeathMatch, a new beginning hello all. i am the admin now. i have failed with one room. my dmnb is crashing when i am logging in. sory. can you delete the space object named FirstShip? URL: http://forum.audiogames.net/viewtopic.php?pid=213114#p213114

Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Oh, [[wow]]! Dingo, could you port this to Linux, too? Ive got a 3 TB hard drive at home that Im considering installing a Linux distribution on. URL: http://forum.audiogames.net/viewtopic.php?pid=213102#p213102

Re: Internet explorer 11

2015-04-21 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: Internet explorer 11 you could try it for yourself, by upgrading, and if its not accessible for you, you can easily downgrade by uninstalling the update in windows updates. if its about jaws, even jaws 15 does read it. URL: http://forum.audiogames.net/viewtopic.php?pid=213108#p213108

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector
Re: DeathMatch, a new beginning well well. good job danny. how many waypoints you can add? is it like alter_aeon? unlimited waypoints, and if we dont want to visit the waypoint, can we delete it? URL: http://forum.audiogames.net/viewtopic.php?pid=213115#p213115

Re: SB Soft's requiring new programmers and or beta testers

2015-04-21 Thread AudioGames . net Forum — Developers room : the terminator via Audiogames-reflector
Re: SB Soft's requiring new programmers and or beta testers at burak.if you dont wanna believe it, what ever.We, are, developing the o s and a game engine too. So believe if you want, if not, then go away. URL: http://forum.audiogames.net/viewtopic.php?pid=213104#p213104

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : bcs993 via Audiogames-reflector
Re: Survive the Wild! Agreed, its really not too hard to move away from arrows. And what are you going to do once wild animals are introduced and they come after you in similar fashion? As someone said earlier, its a survive in the wild type of game, not a walk peacefully in the woods

New Program I'm Working On

2015-04-21 Thread AudioGames . net Forum — Off-topic room : btman16 via Audiogames-reflector
New Program I'm Working On Hello,For awhile now Ive been working on a program I call Utilities. Since Im still at a basic level of programming I cant do too complex things yet, but heres what we have so far.It runs in a command window (like command prompt) but I promise, its not evil like

ban addon request

2015-04-21 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector
ban addon request Hi, there was an addon when you pressed f12 it would copy the last text nvda has spoken. Can you please upload that addon? URL: http://forum.audiogames.net/viewtopic.php?pid=213100#p213100 ___ Audiogames-reflector mailing

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : Locutus via Audiogames-reflector
Re: Survive the Wild! SLJ, its actually ridiculously easy to avoid taking an arrow in most circumstances. I mean think about it. Arrows travel in a straight line. Meaning, all you have to do is literally take one or two steps to move out of its line of travel. And even the fastest people

Re: UltraPower

2015-04-21 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector
Re: UltraPower hiwanna report a bug.1. I was banned.2. I at a long time ago made another accound3. After I got banned, I restarted my computer.4. What a surprise? I entered on the game and It was unbanned!hey. Is this normal? URL:

Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: DeathMatch, a new beginning Well, Im so glad Danny implemented that banning system. Now instead of working to look out for and ban trolls, we can actually move forward in a posative manner. Dark that actually sounds like a real good idea. But if possible I still think Danny should hide

Talkback reading status messages/posts on FB no more?

2015-04-21 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Talkback reading status messages/posts on FB no more? Today I was trying to read some recent status messages posted by some of my friends on facebook, and I am unable to read them with talk back.When you explore the screen with your finger, it just gives you a sound, tipically the sound

Re: the blindswordsman

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : the terminator via Audiogames-reflector
Re: the blindswordsman hiI managed to beat m a long time ago.I mean, the one in the horse.now, I am stuck in a final level. URL: http://forum.audiogames.net/viewtopic.php?pid=213106#p213106 ___ Audiogames-reflector mailing list

Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : joshms123 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Actually, I believe wayfar has skills:http://wayfar1444.blogspot.co.uk/ URL: http://forum.audiogames.net/viewtopic.php?pid=213107#p213107 ___ Audiogames-reflector mailing list

Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars They do, but they are not mainly a space-based game.Thats why were unique in that genre. URL: http://forum.audiogames.net/viewtopic.php?pid=213112#p213112 ___ Audiogames-reflector mailing list

Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector
Re: how playable is the MLB games from MLB 06 to the latest MLB 15? automatic fielding is in the options menu. You can do it in the options/gameplay settings, or the options that come up right before the game starts. After you pick your teams, and the alfits, youll be brought to an options

Re: audio files

2015-04-21 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector
Re: audio files I forgot about this earlier, had to grab it off the drive of my older computer.Its a short Halloween track thats not overly gory because its meant to be played on speakers around smaller kids if it needs to be, with out upsetting them, I hope: lol.Mixing quality isnt

dotnet mud client: Can it be achieved?

2015-04-21 Thread AudioGames . net Forum — Developers room : kyle12 via Audiogames-reflector
dotnet mud client: Can it be achieved? Hello,So Ive been working on a project for a little while now with little to no success.I am attempting to write a simple mud client in c#/CSharp. However, I am stumbling across a few strange querks of System.Net.Sockets.TCPClient.In fact, Im not even

Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Here is the Mac test version for anyone who would like to try it: http://endpermian.com/e2/Entombed2MacOS.zipJust unzip the file somewhere and run E2. It should then open the game. This version is a little newer than the Windows one and has remixed

Re: Any Microphone recommendations?

2015-04-21 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector
Re: Any Microphone recommendations? O M G like. Fewh!I was like so freakin out there for a second, like woow... is she going to find one? O muh g! but then I was like, O M G, she found one! Im so stoked that you like, managed to buy a sexy Leopard dress on http://www.dressms.com...

Re: SB Soft's requiring new programmers and or beta testers

2015-04-21 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: SB Soft's requiring new programmers and or beta testers The thing is : in order to have people really wanting to work on it, you have to show at least a little part of the project because everyone has already seen too much threads like ill make a super new multaiplayer game, and an OS

Re: any games on that subject please?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector
Re: any games on that subject please? Some of the biggest games with the most places to explore are muds, and they use n/s/e/w directions. If youd like to try one out, get the Alter Aeon mush-z download from http://mush-z.com - you can use that to play the game Alter Aeon. Its got

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Survive the Wild! I fully agree sam, just go ahead, disable this crap. URL: http://forum.audiogames.net/viewtopic.php?pid=213122#p213122 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions If Unity was accessible to the blind, Id gladly use it for the games I want to create. Sadly, there are no accessible game engines out there... URL: http://forum.audiogames.net/viewtopic.php?pid=213118#p213118

Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hello.Here are my comments on the Mac version. The game runs just fine on my 2013 Macbook Air running Yosemite. The only thing Iven oticed is that the game uses significant energy according to the battery status menu. I also noticed that it uses a

Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: Tentative Entombed 2 Design Decisions Hello.Here are my comments on the Mac version. The game runs just fine on my 2013 Macbook Air running Yosemite. The only thing Ive noticed is that the game uses significant energy according to the battery status menu. I also noticed that it uses a

Re: 3d sound pool for bgt

2015-04-21 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: 3d sound pool for bgt Some time ago a real 3D sound system was made for BGT with a FMODEx wrapper, but it was full of bugs... The project can still be found and finished. It was also giving more file format support like MP3 and all URL:

Re: New Game, The Dengemen for Research into Audio and Immersion

2015-04-21 Thread AudioGames . net Forum — New releases room : matty903 via Audiogames-reflector
Re: New Game, The Dengemen for Research into Audio and Immersion @GhorthalonTheDragon - Thanks! Really appreciate your feedback, and really really glad you enjoyed the game! Im currently looking into the possibility of creating a full length version, treating the current version as a sort

Re: creating a menu with interactive sounds in bgt?

2015-04-21 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: creating a menu with interactive sounds in bgt? Were talking about the people who dont have m_pro, I do agree its the most advanced, it and enhanced menu, with 2d grid menus! URL: http://forum.audiogames.net/viewtopic.php?pid=213153#p213153

Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector
Re: how playable is the MLB games from MLB 06 to the latest MLB 15? Yes, there is a season mode. URL: http://forum.audiogames.net/viewtopic.php?pid=213160#p213160 ___ Audiogames-reflector mailing list

Re: SB Soft's requiring new programmers and or beta testers

2015-04-21 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: SB Soft's requiring new programmers and or beta testers Also, an OS is one of the most difficult programming tasks you will ever take on. Its not just write it, do it thing. You have to know what your doing, and what you want to do. URL:

Re: dotnet mud client: Can it be achieved?

2015-04-21 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: dotnet mud client: Can it be achieved? Hi,Oh yes. A MUD client can certainly be achieved in .NET code. If you would mind listing all the errors that have ocured here, Id be glad to help out, although I have never messed with that, so may have to check the MSDN for a reference. URL:

Re: BGT updater class

2015-04-21 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: BGT updater class Requests? Shout out here and Ill add them in if I can! URL: http://forum.audiogames.net/viewtopic.php?pid=213156#p213156 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: how playable is the MLB games from MLB 06 to the latest MLB 15? Any season mode in this game? URL: http://forum.audiogames.net/viewtopic.php?pid=213157#p213157 ___ Audiogames-reflector mailing list

Re: Having issues when trying to divide my bgt script into functions

2015-04-21 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
Re: Having issues when trying to divide my bgt script into functions yeah, I wanted to practice doing stuff in different functions. Eventually if I want to make a game I will have to do that.Thanks for the quick reply! URL: http://forum.audiogames.net/viewtopic.php?pid=213164#p213164

Re: Having issues when trying to divide my bgt script into functions

2015-04-21 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Having issues when trying to divide my bgt script into functions Hello,The thing is, the ding object is declared in the main function. That means that if you try to access it from another function, it will not recognise it. Think of it as 2 boxes. One is the main function, the other is

Re: New Program I'm Working On

2015-04-21 Thread AudioGames . net Forum — Off-topic room : btman16 via Audiogames-reflector
Re: New Program I'm Working On Hello,[[wow]], many of you are interested! Thanks for that. So, lets see.Due to the fact Id kept Utilities v2.00 behind closed doors with some amazing testers, I put in a little varification scheme to prevent anyone from using the beta, so that if it gets

Re: Team Talk - Android Apps on Google Play

2015-04-21 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector
Re: Team Talk - Android Apps on Google Play Ah, so its released now, it was in pre-release from bearware.dk as an APK you could grab before this but it had some issues. Not accessibility issues just little minor things like not being able to adjust the mic recording level and so on. URL:

Re: New interactive bgt course

2015-04-21 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector
Re: New interactive bgt course I could also answer private questions, the course was a longshot anyways. If you want to add me on skype Ill either make a new account or give you my current one, screw capchas, lolts. URL: http://forum.audiogames.net/viewtopic.php?pid=213154#p213154

Having issues when trying to divide my bgt script into functions

2015-04-21 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
Having issues when trying to divide my bgt script into functions Hey all.Ive run into an interesting and somewhat frustrating issue.Take a look at the following:void main(){show_game_window(ding);sound ding;ding.load(c:\\windows\\media\\ding.wav);wait(5);dingplay();}void

Visit in massachusetts

2015-04-21 Thread AudioGames . net Forum — Off-topic room : Viktor via Audiogames-reflector
Visit in massachusetts Hi, i want to go to massachusetts for a exchange semester next year (i am coming from germany) and would be happy if one can tell me something about the USA or even better one of the universities in the UMASS-system. For example are any things to think of as a blind

Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector
Re: Survive the Wild! well first, good news. Sleeping will be added in either tomorrow or thursday, I already got half of this sorking. Keep in mind with sleeping, you have to keep a sleep scedule. Yes you will wake up if your thirst is to high, but you can not directly crash or directly

Re: Pirates and traders accesible game for android

2015-04-21 Thread AudioGames . net Forum — New releases room : micabyte via Audiogames-reflector
Re: Pirates and traders accesible game for android The new update 2.10.2 which should be out on Google Play now adds something like Ronals suggestion. Basically, if you long press (or the equivalent of a long press) on the move button, then a menu will pop up that lists the ports on the

Re: Having issues when trying to divide my bgt script into functions

2015-04-21 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: Having issues when trying to divide my bgt script into functions Declare the ding sound as global, that is above the main function, not inside it. Like this, you call the dingplay function from within void main but thesound is still local (available) only to the main function.Or, a

Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: Prometheus: The Eternal Wars Also I have no idea of any of the input commands either besides the name of the chat channel, and the n e s w ones of course... where can I find them. URL: http://forum.audiogames.net/viewtopic.php?pid=213169#p213169

Re: help with 18-2 in bk3

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: help with 18-2 in bk3 You have to wait until you hear tthat you have passed the first turbulance, then you quickly zoom up to avoid hitting the second one. It took me 3 tires on my first playthrough to get it right. I assume you mean the stuff at coords like 1200 URL:

Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : App con via Audiogames-reflector
Re: Prometheus: The Eternal Wars Hi allFor some reason I never got thethe sound packs to work. is there a way for some one to post a link with all the steps all ready done so I just have to play. URL: http://forum.audiogames.net/viewtopic.php?pid=213172#p213172

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