Re: SoniFight v1.0 now available

2017-11-12 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @SirBadger - I've added a new config called "SirBadger_USFIVAE_Numerical_Menu_Test" to the SoniFightConfigs repo. As the title suggests, it uses a different series of watches to try to numerically identify which menu screen we're on and provide some

Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @GameMan - So that's how the NVDA OCR works! Thanks so much for the clarification - at least that means that Steam can be made somewhat usable!@SirBadger - Well, at least that's progress and we've narrowed down that the InvariantCulture option helps. Now I

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available Hi Lirin,Well, I'm certainly hoping the config for the Steam version of DoTT works for other people, but just like you I'd like some feedback about it. There's been issues previously where things like the SF4 config haven't worked properly on peoples

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @hadi.gsf - Have you tried "discoengine"? i.e. Use a hex edittor to replace all occurances of "cheat" with another 5 letter word in the "cheatengine" exe? URL: http://forum.audiogames.net/viewtopic.php?pid=340249#p340249

Re: SoniFight v1.0 now available

2017-11-28 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @hadi.gsf - Have you tried "discoengine"? i.e. Use a hex editor to replace all occurances of "cheat" with another 5 letter word in the "cheatengine" exe?Also, SFV exits immediately if you start it with CE running. I didn't try starting it later, but it's

Re: SoniFight v1.0 now available

2017-11-25 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @RTT - without having played it I can't say for sure sorry. I've played prevous tell-tale games like the Sam and Max series, but haven't tried to make configs for them. It's possible that multiple QTEs use the same addresses, but without digging into it I

Re: SoniFight v1.0 now available

2017-11-22 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @SirBadger - if you can't give me a yay or nay on the refined versions I can't help any further.@death - I may actually just say sorry, because while it was 9 dollars cheaper for you to get the GoG version (which is perfectly understandable), if the memory

Re: SoniFight v1.0 now available

2017-11-30 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @Stewie, when you talk to people it should say speech option x, where x is a value between 0 and 3. If there's only one speech option then obviously only speech option 0 will be available.I've just added an updated DoTT config which add a trigger for the

Re: SoniFight v1.0 now available

2017-11-10 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available Hi all,I've updated SF to fix some issues, and added a config for Day of the Tentacle Remastered.You can find a binary release of the software here: https://github.com/FedUni/SoniFight/releases/tag/v1.1When playing dott, every item the mouse moves over is

SoniFight v1.1 Released

2017-11-10 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
SoniFight v1.1 Released Hi all,I've updated SF to fix some issues, and added a config for Day of the Tentacle Remastered. You can find a binary release of the software here: https://github.com/FedUni/SoniFight/releases/tag/v1.1When playing dott, every item the mouse moves over is now

Re: SoniFight v1.0 now available

2017-11-12 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available Hold off trying it for a little bit, I just added the new game / bonus / options / quit etc. triggers and realised that I'd missed the "Talk to" option from the right-click menu.Even though they've now been added, I expected the conversation options to

Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available Sorry to hear it's not working - but I might possibly know why... I've created some modified versions of the SoniFight_x86 executable to test the theory that it's down to me not fixing the SF thread culture. There's a couple of steps to this, so only have a

Re: SoniFight v1.0 now available

2017-11-14 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available Sorry to hear it's not working - but I might possibly know why... I've created some modified versions of the SoniFight_x86 executable to test the theory that it's down to me not fixing the SF thread culture. There's a couple of steps to this, so only have a

Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @GameMan - SoniFight crashes when you start a new game of DoTT? Is there a MessageBox that pops up saying what the error is? I've just restarted a new game of DoTT with SoniFight running and apart from some non-sensical stuff when the intro was running it

Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available Hi all,If any of you were experiencing issues with the SF4 config when your system isn't in English, I've uploaded a zip archive with two test versions of SoniFight which now force InvariantCulture string comparisons (these refine the previous test versions

Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @Game Man - I'll look into this now and get back to you. I didn't actually know you could use a controller and that it would snap to objects, that's pretty cool!Okay, an update - when you start off with Hogie you'll be next to the chronojohns, and there's

Re: SoniFight v1.0 now available

2017-11-19 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @Game Man - I'll look into this now and get back to you. I didn't actually know you could use a controller and that it would snap to objects, that's pretty cool!@death - have you tried it to see if it already does works with the non-steam version? Because

Re: SoniFight v1.0 now available

2017-11-16 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @firefly82 - SoniFight works with processes, and it doesn't care if that process is a game, an emulator or a spreadsheet program! So yeah, it will work with emulators - but because emulators are commonly updated quite often, it may mean that any configs

Re: SoniFight v1.0 now available

2017-11-12 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available SirBadger wrote:I still can't get sf4 to read menus either and I'm pretty sure they're in English although I can't see them to verify that. I wonder if the cheep key I got was for a foreign version or something? I'd have thought it would default to what

Re: SoniFight v1.0 now available

2017-11-12 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available SirBadger wrote:I still can't get sf4 to read menus either and I'm pretty sure they're in English although I can't see them to verify that. I wonder if the cheep key I got was for a foreign version or something? I'd have thought it would default to what

Re: SoniFight v1.0 now available

2017-11-05 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available Hi SLJ,Really happy you're trying to create a config for a game. If you let me know the game you're working on and I have it then I'd be happy to make a vid of finding the pointer chain for ammo.Also, please say "trigger" instead of "tricker" - thanks! The

Re: SoniFight v1.0 now available

2017-11-05 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available Hi SLJ,Really happy you're trying to create a config for a game. If you let me know the game you're working on and I have it then I'd be happy to make a vid of finding the pointer chain for ammo.Also, please say "trigger" instead of "tricker" - thanks! The

Re: SoniFight v1.0 now available

2017-11-04 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @65 - Hi Deng, The likely reason that menus don't read out is because to identify the active menu option that's currently highlighted a string (i.e. series of characters) comparison is performed against the text that shows up when that option is

Re: SoniFight v1.0 now available

2017-11-07 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @SirBadger - The version of SF4 SoniFight supports is the Steam version of Ultra Street Fighter 4 Arcade Edition, if you go to the location of the executable (which will be your steam folder location then steamapps\common\Super Street Fighter IV - Arcade

Re: SoniFight v1.0 now available

2017-11-07 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @SirBadger - The version of SF4 SoniFight supports is the Steam version of Ultra Street Fighter 4 Arcade Edition, if you go to the location of the executable (which will be your steam folder location then steamapps\common\Super Street Fighter IV - Arcade

Re: SoniFight v1.0 now available

2017-11-04 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @65 - Hi Deng, The likely reason that menus don't read out is because to identify the active menu option that's currently highlighted a string (i.e. series of characters) comparison is performed against the text that shows up when that option is

Re: SoniFight v1.0 now available

2017-12-06 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @Stewie - Unfortunately nothing highlights in-game when you mouse over the VCR buttons. As you say, they're all in a straight line and from left to right are: Eject, Rewind, Play, Fast-Forward, Record, and finally Stop. Just to the right of the Stop button

Re: SoniFight v1.0 now available

2017-12-12 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @SirBadger - That's exactly what's happening! Each time the game loads the current state of your PC's memory is slightly different, and there are also other aspects that affect the memory layout - so essentially every time you load the game the memory

Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @Lirin - Unfortunately it's not that simple. While we can compare a value to a string such as some text related to a menu, we also need to know where in memory we should look for that string, which is where pointer chains come into it. I've uploaded a

Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @gamedude - The pointer chain tester crashes?! Holy hole in a donut... I've never seen that happen. Do you have the .NET framework 4.7 or higher installed? The latest version is 4.7.1 which can be found here: https://www.microsoft.com/en-us/downloa …

Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @gamedude - The pointer chain tester crashes?! Holy hole in a donut... I've never seen that happen. Do you have the .NET framework 4.7 or higher installed? The latest version is 4.7.1 which can be found here: https://www.microsoft.com/en-us/downloa …

Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available Hi there.Well, v1.0 is available and there are some teething problems, which is to be expected on the first release of any piece of software - but if you'll bear with me I'm sure it's nothing we can't thrash out with a little thought and experimentation.

Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available Hi there.Well, v1.0 is available and there are some teething problems, which is to be expected on the first release of any piece of software - but if you'll bear with me I'm sure it's nothing we can't thrash out with a little thought and experimentation.

Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available Hi there.Well, v1.0 is available and there are some teething problems, which is to be expected on the first release of any piece of software - but if you'll bear with me I'm sure it's nothing we can't thrash out with a little thought and experimentation.

Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @gamedude - The pointer chain tester crashes?! Holy hole in a donut... I've never seen that happen. Do you have the .NET framework 4.7 or higher installed? The latest version is 4.7.1 which can be found here: https://www.microsoft.com/en-us/downloa …

Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available anthony002 wrote:[[wow]], what a cool concept! I'd love to give this a go with mk9, but I have the wrong windows version sadly.While I can't guarantee it'll work, you could always give it a shot - nothing ventured, nothing gained ;-) URL:

Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available Atlan, what version is the street fighter 4 executable you're running? The precise version number is in the config name. You can right-click on the street fighter 4 exe and check from Properties then Details.The version this targets is the most recent Steam

Re: SoniFight v1.0 now available

2017-10-31 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @49 - SoniFight doesn't do anything with saved key bindings for games. I assume you're talking about changing the buttons in SF4 - to do so, go to the Options menu then Button Config, then navigate to the button you want to change, hit enter and then press

Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available hadi.gsf wrote:Regarding the first part, the Video, the audio cuts at 10:09, Is this intended?The link is: https://www.youtube.com/watch?v=qIw8nuOtnM8edit: possibly the issue is from my end. but IF someone checks that'd be cool.Hi, that plays fine for me.

SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
SoniFight v1.0 now available Hi all,Just to let you know my SoniFight software to provide improved sonification to fighting games (and hopefully later just games in general) is now publicly available. If this is the first you've heard of it then there's a discussion thread here which goes

Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @flame_elchemist - it only works with street fighter 4 and mortal kombat 9 (32-bit, steam editions) at present. There's a Killer Instinct (Windows Store, 64-bit) config, but it's basically just proof of concept and wouldn't do much for you. URL:

Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @mojsior & anyone else wanting SoniFight to work well with Killer Instinct,The Killer Instinct config is just a proof-of-concept which I put together to ensure 64bit IntPtr math worked within the program, but unfortunately it's not a lot of use as KI is a

Re: SoniFight v1.0 now available

2017-10-29 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @ammericandad2005 - Discussion around emulators and SoniFight can be found in this thread. URL: http://forum.audiogames.net/viewtopic.php?pid=335730#p335730 ___ Audiogames-reflector mailing list

Re: SoniFight v1.0 now available

2017-11-01 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available hurstseth405 wrote:Is there any free games I can get to use this?Killer Instinct is free to play, but the KI (Windows Store edition) config is only proof of concept at the moment so you wouldn't get much out of it.The other two games currently supported

Re: SoniFight v1.0 now available

2018-01-15 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @arturminyazev - The SF4 config works by matching the subtext (i.e. smaller text describing each menu option). Could you perhaps get sighted assistance to confirm that on the very top level menu, when you have "Arcade" selected the first 33 characters of

Re: SoniFight v1.0 now available

2018-01-15 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @arturminyazev - The SF4 config works by matching the subtext (i.e. smaller text describing each menu option). Could you perhaps get sighted assistance to confirm that on the very top level menu, when you have "Arcade" selected the first 33 characters of

Re: SoniFight v1.0 now available

2018-01-15 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @arturminyazev - The SF4 config works by matching the subtext (i.e. smaller text describing each menu option). Could you perhaps get sighted assistance to confirm that on the very top level menu, when you have "Arcade" selected the first 33 characters of

Re: SoniFight v1.0 now available

2018-01-24 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @SirBadger - That alt+tilda doesn't work?! Here's a version I've just modified to use alt and the plus slash equals key. So along the top row of numbers (not the keypad), it goes 7 8 9 0 minus plus. THAT plus key is the one you want to hold alt and push to

Re: SoniFight v1.0 now available

2018-01-12 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @SirBadger - You're absolutely right - that's a nuisance. I tried finding software to cycle subwindows but without much success, so I've raised an issue on the Cheat Engine github page about it. Hopefully it's something that can be remedied. GitHub issue

Re: SoniFight v1.0 now available

2018-01-12 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @Lirin - To flush an object in DoTT bring up the inventory (when using a mouse that can be done by clicking the middle mouse button), then right click on the object you want and select 'Use', then click on either 'Chron-O-John' or 'Toilet' (either will

Re: SoniFight v1.0 now available

2018-01-13 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @AlirezaNosrati - Hmm. Are you using Windows 7 or Windows 8/8.1 by any chance? It certainly works with Windows 10.@arturminyazev - 1.) To change the game language in steam you need to right-click on the game and bring up the Properties window, then in the

Re: SoniFight v1.0 now available

2018-01-24 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.0 now available @SirBadger - That alt+tilda doesn't work?! Here's a version I've just modified to use alt and the plus slash equals key. So along the top row of numbers (not the keypad), it goes 7 8 9 0 minus plus. THAT plus key is the one you want to hold alt and push to

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-10 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) Anyone tried the config? Working? Not working? URL: http://forum.audiogames.net/post/392438/#p392438 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) @SLJ - Glad you got BlazBlue installed.I've put together a YouTube video of what the config does, and it also includes some details on how to potentially speed up the game so it might run better on your machine (by

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) @JLove - it provides sonification cues to video games on the Windows platform via user creatable / customisable config files. However, while in theory people can create configs, the process to do so is unfortunately a

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) @JLove - it's likely the KI executable has been updated since the config was created around mid-2017 and the addresses have changed. I'll look into it and get back to you.Also, thanks for the log-output - at least we

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) Read the README.md that I linked above or the documentation. URL: http://forum.audiogames.net/post/393117/#p393117 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-13 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) @JLove - it provides sonification cues to video games on the Windows platform via user creatable / customisable config files. However, while in theory people can create configs, the process to do so is unfortunately a

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) @JLove - I can replicate and confirm the KI lack of sonification. I've found the updated chains, but the new Single Player time-limit is infinite - it's not 99 seconds anymore, so there's no easy way to tell when

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-14 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) @JLove - The KI config is very bare bones as we've previously discussed - it's just the main menu and clock / round-timer alerts at present.The reason there's only one config displaying is that KI is a 64-bit process

Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam)

2018-11-18 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Any interest in BlazBlue: Continuum Shift Extend (Steam) If the game renders the actual text that says "buy a fluffy pillow", "buy a flat pillow" etc using a font, then YES - that text will exist in memory.However, if the game has a picture of the words "buy a fluffy

SoniFight - Day of the Tentacle config update

2019-05-27 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
SoniFight - Day of the Tentacle config update Hi all,I've updated the SoniFight Day of the Tentacle config to speak voice options. Previously I could only find pointers to numerical values for which speech option was highlighted so SoniFight would say things like "Speech option 0", "Speech

Re: SoniFight - Day of the Tentacle config update

2019-05-27 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update BlindJay - yeah, that's pretty much it! And yes, all the main menu options are read out in the MK config, and there are announcements when you or your opponents health is low, when the round timer is half way or close to running out etc.To

Re: SoniFight - Day of the Tentacle config update

2019-06-04 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update I've just gone and looked into it - and my sonification didn't work either! How bizarre!However it might be something simple to fix.Could you launch SoniFight, select the Street Fighter 4 config and then click on the "Edit Config" tab.In

Re: SoniFight - Day of the Tentacle config update

2019-06-04 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update I've also just gone through to check and some of the menu options in the SF4 config that used to work are now broken, however all the in-game sonification still works, and the above "170" change will fix the main menu.I'll have to back

Re: SoniFight - Day of the Tentacle config update

2019-06-04 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update I've just gone back to look at the "blame" revision history of the SFIV config.xml in GitHub just in case I'd accidentally modified it between releases and uploaded the inadvertantly modified version - but nope! No changes made.The subtext

Re: SoniFight - Day of the Tentacle config update

2019-06-04 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update I've just gone through to check and some of the menu options in the SF4 config that used to work are now broken, however all the in-game sonification still works.I'll have to back through it all all, and perhaps (from what we've seen so

Re: SoniFight - Day of the Tentacle config update

2019-06-04 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update I've also just gone through to check and some of the menu options in the SF4 config that used to work are now broken, however all the in-game sonification still works, and the above "170" change will fix the main menu.I'll have to back

Re: SoniFight - Day of the Tentacle config update

2019-06-04 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update Hey Tikki,Yay! Glad those changes helped - at least I now know that something has changed (although I don't know what).However, I do know that it's not a big job to update the config because I've previously tracked down all the data types

Re: SoniFight - Day of the Tentacle config update

2019-05-31 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update @SLJ - No probs! I did have a quick look last night, but Doom 95 is so incredibly old (in software terms) that I don't believe it's the right choice of Doom client to be making a config for. I did a little research and found a Doom client

Re: SoniFight - Day of the Tentacle config update

2019-05-31 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update @SLJ - No probs! I did have a quick look last night, but Doom 95 is so incredibly old (in software terms) that I don't believe it's the right choice of Doom client to be making a config for. I did a little research and found a Doom client

Re: SoniFight - Day of the Tentacle config update

2019-05-30 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update Hi Simba,Okay this is a bit of a long one, but I'll do my best to explain. For menus and any other options that you don't know the initial value of you have to use some Sherlock Holmes style deduction.In Cheat Engine, just like you can

Re: SoniFight - Day of the Tentacle config update

2019-05-31 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update @firefly82 - no worries.What website do you mean? You can find the newest version of SoniFight in the Releases section of the SoniFight GitHub. Here's a direct link to the latest v1.1.4: SoniFight v1.1.4It's possible to use Cheat Engine to

Re: SoniFight - Day of the Tentacle config update

2019-05-31 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update @firefly82 - no worries.What website do you mean? You can find the newest version of SoniFight in the Releases section of the SoniFight GitHub. Here's a direct link to the latest v1.1.4: SoniFight v1.1.4If you meant my personal 'r3dux.org'

Re: SoniFight - Day of the Tentacle config update

2019-05-31 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update @Lirin - I didn't know Phoenix Wright was on Steam, how cool! Unfortunately, I don't own it and have no idea if the current text / options could be found. In the emulated Nintendo DS version I looked at I couldn't find any text, even when

Re: SoniFight - Day of the Tentacle config update

2019-05-31 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update Hey @SLJ,The reason you were unable to find addresses in Doom 95 (which I personally couldn't even run - it said I was missing DLLs) wasn't to do with the game process. Sorry bro, it's just non-trivial to find pointer chains. Also ZDoom

Re: SoniFight - Day of the Tentacle config update

2019-06-07 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update I'll be going through everything and releasing a new version of SoniFight in the very near future.Planned updates:- Config checks and updates,- Additional generic 'Increased' and 'Decreased' Trigger criteria,- [Potentially] Hotkeys to

Re: SoniFight - Day of the Tentacle config update

2019-06-07 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update I'll be going through everything and releasing a new version of SoniFight in the very near future.Planned updates:- Config checks and updates,- Additional generic 'Increased' and 'Decreased' Trigger criteria,- Cleaning the code (sadly it

Re: SoniFight - Day of the Tentacle config update

2019-06-07 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update I'll be going through everything and releasing a new version of SoniFight in the very near future.Planned updates:- Config checks and updates,- Additional generic 'Increased' and 'Decreased' Trigger criteria,- Cleaning the code (sadly it

Re: SoniFight - Day of the Tentacle config update

2019-06-07 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update I'll be going through everything and releasing a new version of SoniFight in the very near future.Planned updates:- Config checks and updates,- Additional generic 'Increased' and 'Decreased' Trigger criteria,- Cleaning the code (sadly it

Re: SoniFight - Day of the Tentacle config update

2019-06-07 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update Hey Simba,Although I have The Golf Club 2019 on Xbox One (it came free in with Xbox Live in May 2019), I don't own it on PC.I completely understand what you mean though - naming the clubs, shot-types, distance from hole etc. That all sounds

Re: SoniFight - Day of the Tentacle config update

2019-06-07 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update @simba - All the Mortal Kombat config details are numerical, so that doesn't surprise me that it worked in German (13 in English is the same as 13 in German - and all of the CultureInsensitive comparisons should work, too). But it's nice to

Re: SoniFight - Day of the Tentacle config update

2019-06-07 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update @simba - All the Mortal Kombat config details are numerical, so that doesn't surprise me that it worked in German (13 in English is the same as 13 in German). But it's nice to know I'll be going through everything and releasing a new

Re: SoniFight - Day of the Tentacle config update

2019-05-29 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update @simba - SoniFight works using what I've called watches and triggers, where you can think of a watch as a memory address (although really it's the instructions to get to a memory address) and a trigger is a matching criteria, like is the

Re: SoniFight - Day of the Tentacle config update

2019-05-30 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update @SLJ - I'll take a look at Doom 95 and see what I can find.@gamer95440 - Yes, you can buy Day of the Tentacle Remastered on Steam - and it has to be the Steam version because that's the version I used to develop the config. I just tried it

Re: SoniFight - Day of the Tentacle config update

2019-05-29 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update @Liam - I had a quick look at Phoenix Wright running in the DesMume Nintendo DS emulator today and couldn't even find the on-screen text! I have a feeling it's stored in memory as references to character bitmaps or something rather than

Re: SoniFight - Day of the Tentacle config update

2019-06-03 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update Hi Tikki,Sorry to hear things are working out for you. Just so we're clear, you've got the latest Steam version of Ultra Street Fighter IV Arcade Edition (Steam Build ID 834219), but the German executable is different?The version of the

Re: SoniFight - Day of the Tentacle config update

2019-06-03 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update Hi Tikki,Sorry to hear things aren't working out for you. Just so we're clear, you've got the latest Steam version of Ultra Street Fighter IV Arcade Edition (Steam Build ID 834219), but the German executable is different?The version of the

Re: SoniFight - Day of the Tentacle config update

2019-06-12 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update Another thought I had was about regions within maps - let's give this a shot as simply as possible.When you start the game Doom (the original game, from way back when) - you start in a region with a few pillars and some water.Let's draw a

Re: SoniFight - Day of the Tentacle config update

2019-06-12 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update Here's the SoniFight v1.1.5 work-in-progress change log - it's not finished, but here's what I've done so far:Software:- Added 'Increased' and 'Decreased' comparison types available for Normal and Dependent triggers, so you can trigger a

Re: SoniFight - Day of the Tentacle config update

2019-06-12 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight - Day of the Tentacle config update Here's the SoniFight v1.1.5 work-in-progress change log - it's not finished, but here's what I've done so far:Software:- Added 'Increased' and 'Decreased' comparison types available for Normal and Dependent triggers, so you can trigger a

Re: New SoniFight, Paid User Trials and maybe MK 10 and 11

2020-04-09 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: New SoniFight, Paid User Trials and maybe MK 10 and 11 @flameAlchemist - yup, it's a difficult problem. URL: https://forum.audiogames.net/post/517904/#p517904 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New SoniFight, Paid User Trials and maybe MK 10 and 11

2020-04-10 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: New SoniFight, Paid User Trials and maybe MK 10 and 11 @Xvordan - Just had a look into it via training mode - combo hit count turns up as a short (i.e. a 2 byte value). I don't think strings or byte arrays will work as its likely that just the text "hit combo" exists and they prepend a

Re: New SoniFight, Paid User Trials and maybe MK 10 and 11

2020-04-09 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: New SoniFight, Paid User Trials and maybe MK 10 and 11 @Xvordan - yeah, I should have put SF 5 in that list. I'm actually going to see if I can make a start on that config today as it's a game I already own.@gryfindore - Yeah, lots of games could be made more accessible with a

Re: New SoniFight, Paid User Trials and maybe MK 10 and 11

2020-04-10 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: New SoniFight, Paid User Trials and maybe MK 10 and 11 @Xvordan - Just had a look into it via training mode - combo hit count turns up as an integer and short (int is prolly best choice). I don't think strings or byte arrays will work as its likely that just the text "hit combo" exists

Re: New SoniFight, Paid User Trials and maybe MK 10 and 11

2020-04-10 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: New SoniFight, Paid User Trials and maybe MK 10 and 11 SF4 combo count pointer chains as integers.For player 1:6A7DD8, 20, 38, A0, 24, DC, F74For player 2:6A7DD8, 1C, 18, 28, 20, 1C, 1C, 394There's already a way to check if players are counter-hitable in watches 36 and 37 (p1 and p2

Re: New SoniFight, Paid User Trials and maybe MK 10 and 11

2020-04-11 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: New SoniFight, Paid User Trials and maybe MK 10 and 11 @Sightless - I understand what you mean, but reticules in games don't always change when targetting friendlies or enemies, in fact most dont change at all.For games that do provide reticule changes, what happens behinds the scenes

Re: New SoniFight, Paid User Trials and maybe MK 10 and 11

2020-04-11 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: New SoniFight, Paid User Trials and maybe MK 10 and 11 I made an initial attempt at getting access to Street Fighter V today - it did not go well.I'll explain how it could work:1 - Run SFV.2 - Attach a debugger to the game process (there are two StreetFighterV.exe processes - one's a

Re: SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-11 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
Re: SoniFight v1.1.5 released and paid user trial starts Monday Forgot to add that I've added the Ultra Combo selection items and Handicap Health Percentages (0% / 25% / 50% handicap etc) to the Street Fighter 4 config - when you add/fix/modify a dozen things it's easy to forget one of

SoniFight v1.1.5 released and paid user trial starts Monday

2020-04-11 Thread AudioGames . net ForumNew releases room : r3dux via Audiogames-reflector
SoniFight v1.1.5 released and paid user trial starts Monday Hi all,Just thought I'd let you know the new version of SoniFight is now live and can be downloaded from the following URL:https://github.com/FedUni/SoniFight/rel … v1.1.5.zipIf you'd like to participate in the paid user trial

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