Re: Fortnite Screening Feature Film In Game

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: Fortnite Screening Feature Film In Game

I really don't care about the game, and I can say from the stuff I see about the game it is a stupid one. yes and their are people who are so into the game that they will not put the game down if ever.

URL: https://forum.audiogames.net/post/532769/#p532769




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Re: Fortnite Screening Feature Film In Game

2020-05-23 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: Fortnite Screening Feature Film In Game

I really don't care about the game, and I can say from the stuff I see about the game it is a stupid one

URL: https://forum.audiogames.net/post/532769/#p532769




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Re: Fortnite Screening Feature Film In Game

2020-05-23 Thread AudioGames . net Forum — Off-topic room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Fortnite Screening Feature Film In Game

ah, that reminded me about the little reddit post i did about there accessibility and some suggestions. Sense i know htis topic wasn't made just for that, i'm going to ask first, but would anyone want that reddit link?

URL: https://forum.audiogames.net/post/532762/#p532762




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Re: fortnite accessibility petition

2020-04-14 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: fortnite accessibility petition

@35Hmm... Actually, looking into that primer article a bit more, another person to consider getting in touch with may be [Ben Lewis-Evans], who works as a user experience researcher for Epic. His profile page has a link to his [twitter account],  you could probably tweet a link to the petition to him.

URL: https://forum.audiogames.net/post/519517/#p519517




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Re: fortnite accessibility petition

2020-04-14 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector


  


Re: fortnite accessibility petition

A few things here.1: I have to agree with some of the people here that say that Fortnite will probably not become playable for us, but...2: Specifically for Camlorn if you still read this topic, are you trying to suggest we might as well not bother trying to get an inclusive gaming experience? While I see where you're coming from as far as fps games like cod and fortnite go, I have the feeling they are the big exception here, while most other genres should be doable.3: Swamp and psycho strike. When Aprone was trying to change the fort system, the only people who lost their shit were the ones with hc chars who didn't want to lose their unconquerable forts. It's a shame he listened to such a small minority. As for psycho strike, it's not a bad game, and there was good effort put into it. My two gripes about it are the price, which is at the upper limit of what I'd consider reasonable, and the fact that it didn't get a single! update, even though in the first few weeks after the release, there was talk of content additions. Those additions never came and ps never got the chance to use all of the potential it had.

URL: https://forum.audiogames.net/post/519362/#p519362




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Re: fortnite accessibility petition

2020-04-14 Thread AudioGames . net Forum — Off-topic room : connor142 via Audiogames-reflector


  


Re: fortnite accessibility petition

A few things here.1: I have to agree with some of the people here that say that Fortnite will probably not become playable for us, but...2: Specifically for Camlorn if you still read this topic, are you trying to suggest we might as well not bother trying to get an inclusive gaming experience? While I see where you're coming from as far as fps games like cod and fortnite go, I have the feeling they are the big exception here, while most other genres should be doable.3: Swamp and psycho strike. When Aprone was trying to change the fort system, the only people who lost their shit were the ones with hc chars who didn't want to lose their unconquerable forts. It's a shame he listened to such a small minority. As for psycho strike, it's not a bad game, and there was good effort put into it. My two gripes about it are the price, which is at the upper limit of what I'd consider reasonable, and the fact that it didn't get a single! update, even though in the first few weeks after the release, there was talk of content additions. Those additiosn never came and ps never got the chance to use all of the potential it had.

URL: https://forum.audiogames.net/post/519362/#p519362




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Re: fortnite accessibility petition

2020-04-14 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector


  


Re: fortnite accessibility petition

I have to agree with @31. petitions achieve nothing as a rule and 30? you would need hundreds of thousands to make them even think they was any point in them making any changes or there would be no money in it for them. sad fact of life unfortunately.

URL: https://forum.audiogames.net/post/519273/#p519273




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Re: fortnite accessibility petition

2020-04-13 Thread AudioGames . net Forum — Off-topic room : TheTrueSwampGamer via Audiogames-reflector


  


Re: fortnite accessibility petition

i contacted the group that was stated in the last post. thanks for giving me another contact to reach out to.

URL: https://forum.audiogames.net/post/519209/#p519209




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Re: fortnite accessibility petition

2020-04-13 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: fortnite accessibility petition

Petitions matter in the sense of showing that people have an interest and care about the issue, whether Epic chooses to act on it is up to them. Having said that, Epic does do accessibility as evidenced by their support for the color blind, and the new Xbox Accessibility controller is compatible with Fortnite. Similarly, Epic's User Experience team is aware of accessibility issues, as evidenced by [this] accessibility primer. Getting in touch with them though is a tricky issue given the Fortnite team seems to suffer a lot of crunch and how swamped their social media platforms are, but another way could be to get in touch with the [IGDA Game Accessibility Special Interest Group] and pass the petition to them to approach Epic on your behalf, they have various contact details [here], and mailing list [here].

URL: https://forum.audiogames.net/post/519158/#p519158




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Re: fortnite accessibility petition

2020-04-13 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: fortnite accessibility petition

Petitions matter in the sense of showing that people have an interest, whether they choose to act on it is up to them. Having said that, Epic does do accessibility as evidenced by their support for the color blind, and the new Xbox Accessibility controller is compatible with Fortnite. Similarly, Epic's User Experience team is aware of accessibility issues, as evidenced by [this] accessibility primer. Getting in touch with them though is a tricky issue given the Fortnite team seems to suffer a lot of crunch and how swamped their social media platforms are, but another way could be to get in touch with the [IGDA Game Accessibility Special Interest Group] and pass the petition to them to approach Epic on your behalf, they have various contact details [here], and mailing list [here].

URL: https://forum.audiogames.net/post/519158/#p519158




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Re: fortnite accessibility petition

2020-04-13 Thread AudioGames . net Forum — Off-topic room : TheTrueSwampGamer via Audiogames-reflector


  


Re: fortnite accessibility petition

@liam then what options do i have. there reddit gets like 50 posts per microsecond, there is no where really to e-mail suggestions without getting automated responces in a few seconds, etc. I mean i could try e-mailing them again and bring up the issue but, hmm.

URL: https://forum.audiogames.net/post/519087/#p519087




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Re: fortnite accessibility petition

2020-04-13 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: fortnite accessibility petition

Psycho strike is bad not because of the gameplay, or quality, its bad because its overpriced. And don't you forget that

URL: https://forum.audiogames.net/post/519084/#p519084




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Re: fortnite accessibility petition

2020-04-13 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector


  


Re: fortnite accessibility petition

Honestly about the most useless thing one can do is create a petition. Game companies couldn't care less how many signatures are on a digital petition.

URL: https://forum.audiogames.net/post/519070/#p519070




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Re: fortnite accessibility petition

2020-04-13 Thread AudioGames . net Forum — Off-topic room : TheTrueSwampGamer via Audiogames-reflector


  


Re: fortnite accessibility petition

as faras i know this is the first@29 so thanks for your, erm, whatever you were trying to be. Smoothgunner, I did the same thing with one of my sighted friends. While technically if you plug a controller into a pc you cna get there aim assist feature, its still not perfect but is still fun to play. If people signed enough, hwo do they know nothing will happen. Sure its  a big company, but what happens with a lot of what they add is taking suggestions, especially from their reddit and twitter communities. I doubt anyone from here is even attempting to click on the link to sign thinking its not worth their time, but for anyone who is thank you. W're at around 30+ signaturesnow, i didn't think this would get past 3 when i started. Thanks evveryone, have a good rest of your day.

URL: https://forum.audiogames.net/post/519052/#p519052




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Re: fortnite accessibility petition

2020-04-12 Thread AudioGames . net Forum — Off-topic room : ZK via Audiogames-reflector


  


Re: fortnite accessibility petition

ugh, here we go again, how many topics have we had on this now??

URL: https://forum.audiogames.net/post/518811/#p518811




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Re: fortnite accessibility petition

2020-04-12 Thread AudioGames . net Forum — Off-topic room : the blind cupcake via Audiogames-reflector


  


Re: fortnite accessibility petition

i aggree with post 9, i'll just say that.

URL: https://forum.audiogames.net/post/518783/#p518783




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Re: fortnite accessibility petition

2020-04-12 Thread AudioGames . net Forum — Off-topic room : smoothgunner via Audiogames-reflector


  


Re: fortnite accessibility petition

yes simba you have missed a lot, swamp got drug through the mud everytime a update came out. I remember when aprone was trying to think of a system to make the forts more fair, complaints rolled in, the new modes he was coming out with more complaints, holiday events complaints rolled in, the complaints on swamp was ridiculous, I think aprone took a few mental breaks from the game because of the uproar from the community. another game where this community ran off the devs was psyco strike. I can go on and on about how this community run games into the ground with its complaints and negativity. and I already know someone is going to come out the shadows and say "this also happen in the sighted community to". true it does, BUT unlike us, they have thousands of games to choose from when devs give them the middle finger, we unfortunately don't have that luxury. we run off a dev or game development then our community is the one that suffers in the end. so lets not do what the sighted community does, lets appreciate our devs, and stop dragging them through the mud when a game is not up to our standards

URL: https://forum.audiogames.net/post/518775/#p518775




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Re: fortnite accessibility petition

2020-04-12 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: fortnite accessibility petition

Hi.At smooth gunner just curious, where did swamp get shouted down actually? The only time I remember is when the payment system got implemented, but this was a logical step forward and i don't mind it that much.So, anything I have missed?Greetings Moritz.

URL: https://forum.audiogames.net/post/518763/#p518763




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Re: fortnite accessibility petition

2020-04-12 Thread AudioGames . net Forum — Off-topic room : smoothgunner via Audiogames-reflector


  


Re: fortnite accessibility petition

magurp round of applause for your comment. you stated my thoughts perfectly. if we had more people in this community with that positive attitude and mindset, our gaming experience would be better overall. negative nancys, that like to repeat the same message of how blind gamers can't play main stream games, take some notes from magurp, and learn a thing or two

URL: https://forum.audiogames.net/post/518749/#p518749




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Re: fortnite accessibility petition

2020-04-12 Thread AudioGames . net Forum — Off-topic room : smoothgunner via Audiogames-reflector


  


Re: fortnite accessibility petition

so a couple thingsfirst myself and a group of blind gamers got together last year and played fortnight together and was having a good time. it has a lot of sounds that make the game playable, the main thing we got frustrated with was the aiming, if an aiming feature was in place, then the game would pretty much be playable to have a fun experience with others. can we go out here and win a fortnight tournament no, but can we have fun with the game if certain accessibility features were implamented yes definitely. there is no need to put down the idea of this petition. if you have negative thoughts towards it, its really no need to state the obvious, just sign the petition in hopes we can get some tools inside the game to make it more playable and move on. I don't understand the point of all the negativity. and if you want to play an fully accessible version of fortnight you can always play swamp. but of course that's another thing this community complained about until the player base faded. whenever a dev branches out, and creates a game outside of your typical blind text games, you all criticize it to the ground. gaming for us will never grow if you all continue this madness. I really get disgusted at the negativity I see fly around this forum.

URL: https://forum.audiogames.net/post/518748/#p518748




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Re: fortnite accessibility petition

2020-04-12 Thread AudioGames . net Forum — Off-topic room : tunmi13 via Audiogames-reflector


  


Re: fortnite accessibility petition

Sorry guys, but I have to agree with several of the posts here. This can't be made accessible.

URL: https://forum.audiogames.net/post/518620/#p518620




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Re: fortnite accessibility petition

2020-04-12 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: fortnite accessibility petition

Check your PINGS simter.

URL: https://forum.audiogames.net/post/518584/#p518584




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Re: fortnite accessibility petition

2020-04-12 Thread AudioGames . net Forum — Off-topic room : simter via Audiogames-reflector


  


Re: fortnite accessibility petition

fortnite has to die

URL: https://forum.audiogames.net/post/518578/#p518578




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Re: fortnite accessibility petition

2020-04-11 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: fortnite accessibility petition

Part of the reason these threads exist is not out of some sense of competitive excellence, but a desire to be included in the experience that everyone else in society is having in a meaningful way. I don't think its unreasonable, nor impossible, but it does mean having to adjust ones expectations and perspective, getting from point A to point B in implementing that kind of accessibility is going to take more than lofty idealism or wallowing in rote pessimism, it means working through the details. Let's also not forget the progress made in accessibility with companies like EA and Microsoft, or the work of IanHamilton and Karen Stevens. We can talk about Epics unwillingness to address the matter or technical specifics when someone actually brings it up with them as opposed to speculating.

URL: https://forum.audiogames.net/post/518358/#p518358




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Re: fortnite accessibility petition

2020-04-11 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: fortnite accessibility petition

@18You need to google it as one word. But to save everyone the trouble, here you go.As you will discover reading what documentation exists, however, it ended at so many keystrokes and things they can't all be on the keyboard at once, and as I said sighted players still always won.  Also getting it to run on modern machines can be fiddly and no one plays it anymore because Quake in general is dead even for the sighted.  But I think someone has a modern distribution that can run on Windows 10.

URL: https://forum.audiogames.net/post/518356/#p518356




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Re: fortnite accessibility petition

2020-04-11 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: fortnite accessibility petition

@Camlorn:I googled Audio Quake out of interest and all I got were earthquake sound effects and car stereos. Also for everyone who wants assistive tech in a game, there's one or two people who look at that and go hmm, I can turn this into cheating software. Actually, many trainers and high end cheat programs (think texture swapping, f.ex in COD changing one team to bright red, another to bright green) can cover accessibility tweaks, but are constantly flagged by anti cheat software since they touch game files and modify them as well. I'd need to dig around on one of my old HDD but I had a copy of MW2 installed with those changes, no blood effect/flashbang effects. Did it make the game more accessible? Yes. Did it give me an advantage over other players? Abso-fucking-lutely. I didn't react to flashbang grenades and I could spot enemies across the map and make shots on folks who swore I was hacking. Not far off really...but yes those people are out there on various forums online. MPGH is a good spot to start your digging. I'm pretty sure some talented hack software makers /could/ make a suite of tools to make Fortnight accessiblethen you'd just end up banned for using it and Epic would be fully in the right to do so.

URL: https://forum.audiogames.net/post/518337/#p518337




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Re: fortnite accessibility petition

2020-04-11 Thread AudioGames . net Forum — Off-topic room : Sam Smith via Audiogames-reflector


  


Re: fortnite accessibility petition

sorry, but if me and my brother blake call of duty black ops 2, he will kill me 1000 times so  easily and i hate games that relies solely on firearms.

URL: https://forum.audiogames.net/post/518335/#p518335




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Re: fortnite accessibility petition

2020-04-11 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector


  


Re: fortnite accessibility petition

Sorry. Ain't gonna happen.Everyone else has given the reasons, so I have 0 need to rehash them.

URL: https://forum.audiogames.net/post/518332/#p518332




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Re: fortnite accessibility petition

2020-04-11 Thread AudioGames . net Forum — Off-topic room : Vazbol via Audiogames-reflector


  


Re: fortnite accessibility petition

this game is accessible!  If...  You lower the difficulty to the lowest possible.   Don't mind using a guide that essentially tells you every possible move you must make exactly with no variance.   Using trainer/cheat software that makes you immortal and the dangers of the game not matter.    In short, this game is accessible if I enjoy a subpar experience that only covers 40% of the game for $60. This is what I see almost every time for most things that are not fighting games, and a few exceptions. And note none of this will ever be allowed in trying to make a multiplayer game due to the severe security vulnerability for cheating software to take advantage.   As well, as many people already state, it's harder to put in accessibility after a game is made rather than part of the design. As well, there is 0 incentive for Epic games to cater to visually impared individuals, as we'd be the least likely to take part in their microtransaction system.    ...Also really, fort night? I rather play Apex legends or Call of Duty: War zone, which seem to be the new interests for battle Royal games.  Though personally, i would prefer to play the Sunken City for that Gothic/lovecraft feel while we melee/shoot each other with 18th-19th century weapons.

URL: https://forum.audiogames.net/post/518330/#p518330




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Re: fortnite accessibility petition

2020-04-11 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: fortnite accessibility petition

@13I think free to play with microtransactions but I'm not sure.

URL: https://forum.audiogames.net/post/518312/#p518312




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Re: fortnite accessibility petition

2020-04-11 Thread AudioGames . net Forum — Off-topic room : marko via Audiogames-reflector


  


Re: fortnite accessibility petition

Is fortnite paid?

URL: https://forum.audiogames.net/post/518285/#p518285




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Re: fortnite accessibility petition

2020-04-11 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: fortnite accessibility petition

What people don't appreciate is this, to use a stupid analogy.Hearing is crappy AT megabit internet that's barely good enough to run Teamtalk.Sight is Google-quality datacenter internet good enough to power Netflix. streaming to hundreds of customers at a time.Sighted people get both at the same time, not just one.We've done really good overall learning to deal with crappy AT internet hearing, both for games and otherwise.  But just like you can't shove more data down crappy internet no matter how hard you try, you can't shove more data in through hearing no matter how hard you try.  And all of these games people keep trying to make accessible, they're at the upper limit of what sighted people can handle with their amazing Google datacenter internet sight.Audiogames are and will always have to be simplified if they're going to be in the same genre as Fortnite.  Some things like Sequence Storm and that genre can be made accessible, SoundRTS is on par by the nature of it (since strategy is slow anyway), sure.  But often when asking sighted people to make their game accessible you're also asking them to change their gameplay or to add what are effectively cheating mechanisms.Every time I have this conversation, the people who had enough vision to play real videogames get it without me explaining it, and the people who have always been blind start trying to explain to me how I'm wrong.  Since I'm apparently in the business of telling hard truths in this thread, I'll just say now that I bet that's what's about to happen here.  Suffice it to say that modern games simulate down to the level of individual rocks sometimes, and stopped using grids over 10 years ago.

URL: https://forum.audiogames.net/post/518269/#p518269




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Re: fortnite accessibility petition

2020-04-11 Thread AudioGames . net Forum — Off-topic room : Donavin . Liebgott via Audiogames-reflector


  


Re: fortnite accessibility petition

I also agree with post 9. I actually have a brother who plays online FPS games quite a lot, and let me tell you, he is very good at what he does, but even he is having a hard time staying alive for long.

URL: https://forum.audiogames.net/post/518167/#p518167




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Re: fortnite accessibility petition

2020-04-10 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector


  


Re: fortnite accessibility petition

agreed with the majority here.

URL: https://forum.audiogames.net/post/518149/#p518149




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Re: fortnite accessibility petition

2020-04-10 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: fortnite accessibility petition

@8There are lots of adults beyond audiogames.net that would, but audiogames.net is in many ways one of the worst internet communities you could write an online game in, so it is by no means surprising to me that most of the online games here fail for social reasons.Also, SoundRTS was actively played online for years and years, and I suspect would still be if development hadn't stopped.  Fortnite is much more similar to SoundRTS than anything: you get your group of already existing friends together and play it.Also Audioquake was popular for quite a while as well, and I have a friend who played it enough back in the day that he still remembers how even 10 years on.But overall and to everyone, not just @8, I wish we would fix our own problems and then think about whether or not it's worth these petitions.  Fortnite can't be made accessible.  Audioquake being made accessible was a fluke and in part because of the age of the technology.  The GTA mod isn't ever going to be putting us on par with sighted people and the point it's trying to prove was proven by Audioquake already anyway.  Just about the only thing I've heard of that I think has a chance in hell of working is Nolan's Godot project, but only because Godot actually makes sense to try for from a technical perspective and because Nolan literally wrote a screen reader once upon a time, and I am 99% sure that will also end at us using it to make games for us, not us using it to make already existing sighted games accessible.These petitions and efforts are just sad to me, as someone who actually understands what modern sighted games are.  Even if by some small chance one of them worked out, you still aren't going to be playing on par of even a sighted newbie.  Audioquake ended at making blind-specific maps without light sources because sighted people would log into the server and mow down the blind people like grass.  Is it really so worth it if your friends are holding themselves back for you?

URL: https://forum.audiogames.net/post/518103/#p518103




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Re: fortnite accessibility petition

2020-04-10 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: fortnite accessibility petition

here's the thing @6. is anyone actually going to play it? we all know that unless you're sam tupy, you're playerbase is gonna drop down to around 2 good people with 1000 points really, really fast.

URL: https://forum.audiogames.net/post/518083/#p518083




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Re: fortnite accessibility petition

2020-04-10 Thread AudioGames . net Forum — Off-topic room : sightlessgamer via Audiogames-reflector


  


Re: fortnite accessibility petition

I'm sorry man, but Epic games just won't do it, no matter how many signatures it gets. It doesn't help them in any way because being blind, we  won't have any reason to by the skins, back bling, or dances. I'm sorry to bring this up so bluntly, but I just can't see it happening. Don't get me wrong, I'd love for Fortnight to be accessible but I just don't think it will happen any time soon.

URL: https://forum.audiogames.net/post/518073/#p518073




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Re: fortnite accessibility petition

2020-04-10 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: fortnite accessibility petition

I don't see how this could be adapted. The better thing to do would be if someone made an audio game like Fort Night.

URL: https://forum.audiogames.net/post/518066/#p518066




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Re: fortnite accessibility petition

2020-04-10 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: fortnite accessibility petition

Agree with Simba and Jace.K. IMO its too late for them to impliment accessibility. Its common knowledge that its easier to build in accessibility from the start, as opposed to having to recode it in 2 million lines into the project

URL: https://forum.audiogames.net/post/518023/#p518023




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Re: fortnite accessibility petition

2020-04-10 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: fortnite accessibility petition

Well they did say there was a salt shortage.Fortnight is /not/ a good game for blind people. Or those with poor reaction times. Why?Cause full on 3D online last man standing battle royale. There's enough there to trip up even people who play it for a living. You want to be just a kill in a Ninja video or part of a montage? By all means, go for it. But don't whine and cry when you get get killed instantly by some 12 year old calling you every name and describing how they 69'd your mom last night.Point is. Fortnight's a very, very complex game and given it's online and given Epic are very sensitive on cheat protectionI doubt it'd be easy to implement.Then you got the community. Who would you rather watch? Liam, for instance, or Ninja? Ninja's a household name. Nobody outside of this community and a tiny Youtube sphere knows who Liam is in the grand scheme of things. Okay, I picked Liam as he's the first that leaps to mind...And before anyone says 'oh just do a mod'No. Just no. It'll get flagged by the anti cheat protection.@Simba: Sarcasm or not, I'd love that. I've a mind to hit up the folks who do Mount and Blade actually  to see what they can do. Love that seriesEDIT: I know you ment audio, but I lost it laughing at the idea of Audi cars covering a whole Fortnight map. Now that sounds like a brand deal gone very very wrong XD

URL: https://forum.audiogames.net/post/518015/#p518015




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Re: fortnite accessibility petition

2020-04-10 Thread AudioGames . net Forum — Off-topic room : JaceK via Audiogames-reflector


  


Re: fortnite accessibility petition

Well they did say there was a salt shortage.Fortnight is /not/ a good game for blind people. Or those with poor reaction times. Why?Cause full on 3D online last man standing battle royale. There's enough there to trip up even people who play it for a living. You want to be just a kill in a Ninja video or part of a montage? By all means, go for it. But don't whine and cry when you get get killed instantly by some 12 year old calling you every name and describing how they 69'd your mom last night.Point is. Fortnight's a very, very complex game and given it's online and given Epic are very sensitive on cheat protectionI doubt it'd be easy to implement.Then you got the community. Who would you rather watch? Liam, for instance, or Ninja? Ninja's a household name. Nobody outside of this community and a tiny Youtube sphere knows who Liam is in the grand scheme of things. Okay, I picked Liam as he's the first that leaps to mind...And before anyone says 'oh just do a mod'No. Just no. It'll get flagged by the anti cheat protection.@Simba: Sarcasm or not, I'd love that. I've a mind to hit up the folks who do Mount and Blade actually  to see what they can do. Love that series

URL: https://forum.audiogames.net/post/518015/#p518015




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Re: fortnite accessibility petition

2020-04-10 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: fortnite accessibility petition

Guh, fortnite, seriously?Sorry to say, but how the heck should this even work. Remember that you play against others online and they will always have the advantage of overlooking a hole map. You can't mark every boulder, cover, house or what ever in audi.Making the witcher 3 accessible would be less complicated, and people who know the game get the sarcasm here.greetigns Moritz.

URL: https://forum.audiogames.net/post/518011/#p518011




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Re: fortnite accessibility petition

2020-04-10 Thread AudioGames . net Forum — Off-topic room : Blind angel 444 via Audiogames-reflector


  


Re: fortnite accessibility petition

I signed and I hope it helps to get us another game. I know that it is on IOS but I don’t know of any other platforms for gamers.

URL: https://forum.audiogames.net/post/518008/#p518008




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Re: Fortnite

2018-04-12 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Fortnite

AlirezaNosrati that's a bit of a different conversation though, as Fortnite is not really a FPS game. Adding a battle royale mode to a FPS game is more complex than you might think, both technically and in design.

URL: http://forum.audiogames.net/viewtopic.php?pid=359437#p359437




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Re: Fortnite

2018-04-12 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Fortnite

@17 redspot, RTR, the killer, firefight and... there are already a lot of FPS games and i think  DEVS can  add a battle royale mode. it won't be too hard for them to do it

URL: http://forum.audiogames.net/viewtopic.php?pid=359414#p359414




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Re: Fortnite

2018-04-09 Thread AudioGames . net Forum — General Game Discussion : Cody_91 via Audiogames-reflector


  


Re: Fortnite

@15 and 16: Lol, you spent 100+ hours playing something you thought was stupid. Did you start thinking it was stupid when you realized you just sucked?

URL: http://forum.audiogames.net/viewtopic.php?pid=359029#p359029




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Re: Fortnite

2018-04-09 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: Fortnite

There's already unique sound effects for each weapon, and sound effects for when your being shot at in the game. In most circumstances I think that sniper fire is not likely to be as big an issue as people are making it out to be, as sniper rifles use bullet physics, travel time, drop off, etc. Such that shooting someone from across the map would largely hinge on either accurately predicting where their going to be or if their standing still, and even then unless they score a perfect headshot with a high powered rifle it likely won't kill them, which makes such engagements more dangerous in mid range rather than long. In most cases you'd know your being shot at and either take or build cover, or start evasive action by jumping and zigzagging like a deranged lunatic, much like all users do in such circumstances. Generally experienced players tend to not stand still in the open as they've grown accustomed to the uncertainty of potential snipers lurking on the proverbial grassy knolls in the area, though whether they decide to build cover and give themselves away plays into an entirely different sort of metagame. @ianhamilton_Its difficult to say how effective a sonifier would be due to one never having been implemented in such a way, it wouldn't likely be perfect, but I think adding another layer of feedback about the environment in addition to audio cues would be quite helpful given the challenges involved. Also keep in mind that the sonifier's playback can be increased to fractions of a second for faster feedback rate, improving potential reaction time for users. I imagine a player could use quick scans for getting a general view of the environment when navigating and using audio cues to listen for any players nearby, or if they happen to suspect anyone they could quickly switch to a "scan only for players" mode for anyone that may be hidding or lurking in their direction, locking on and engaging with auto-aiming if required. Although something else to consider would be if locking on to a player in view could also be a way to detect players in and of itself with its own audio cue, I know the console versions have such an auto-aiming feature but don't think the PC version does.I've also taken some time to update my Audiocraft prototype [here] with a new optimized sonifier with filtering capabilities, speed adjustment, and looping, which may help give a better idea of what such a system might be like.

URL: http://forum.audiogames.net/viewtopic.php?pid=359007#p359007




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Re: Fortnite

2018-04-09 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: Fortnite

There's already unique sound effects for each weapon, and sound effects for when your being shot at in the game. In most circumstances I think that sniper fire is not likely to be as big an issue as people are making it out to be, as sniper rifles use bullet physics, travel time, drop off, etc. Such that shooting someone from across the map would largely hinge on either accurately predicting where their going to be or if their standing still, and even then unless they score a perfect headshot with a high powered rifle it likely won't kill them, which makes such engagements more dangerous in mid range rather than long. In most cases you'd know your being shot at and either take or build cover, or start evasive action by jumping and zigzagging like a deranged lunatic, much like all users do in such circumstances. Generally experienced players tend to not stand still in the open as they've grown accustomed to the uncertainty of potential snipers lurking on the proverbial grassy knolls in the area, though whether they decide to build cover and give themselves away plays into an entirely different sort of metagame.@ianhamilton_Its difficult to say how effective a sonifier would be due to one never having been implemented in such a way, it wouldn't likely be perfect, but I think adding another layer of feedback about the environment in addition to audio cues would be quite helpful given the challenges involved. Also keep in mind that the sonifier's playback can be increased to fractions of a second for faster feedback rate, improving potential reaction time for users. I imagine a player could use quick scans for getting a general view of the environment when navigating and using audio cues to listen for any players nearby, or if they happen to suspect anyone they could quickly switch to a "scan only for players" mode for anyone that may be hidding or lurking in their direction, locking on and engaging with auto-aiming if required. I've also taken some time to update my Audiocraft prototype [here] with a new optimized sonifier with filtering capabilities, speed adjustment, and looping, which may help give a better idea of what such a system might be like.

URL: http://forum.audiogames.net/viewtopic.php?pid=359007#p359007




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Re: Fortnite

2018-04-09 Thread AudioGames . net Forum — General Game Discussion : ZK via Audiogames-reflector


  


Re: Fortnite

It would be great to one day be able to play these kind of games with sighted gamers, and going by the fact that mainstream game devs are actually looking into making games accessible does hold some hope. But still don't mean I would turn my back on audio game devs either

URL: http://forum.audiogames.net/viewtopic.php?pid=358900#p358900




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Re: Fortnite

2018-04-08 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: Fortnite

Yeah I'm struggling right now to think of ways this could be made playable if even somewhat. That being said, there are far greater minds than I and I'm not at all saying this can't be done. Different game completely, but I'm still amazed that I've been able to play Deadspace. Lots and lots of challenges with it, but seriously it's an amazing feeling when the full realisation of what I'm actually doing hits me. I honestly believe that there will come a time when this is not so much a discussion of implementing accessibility, but how it can be improved. I see a future in which we can play games with our sighted peers. Will it be on the same level? That's hard to tell. Personally I'm not sure, just because of the visual acuity's involved. Absolutely agree with post 18 here.

URL: http://forum.audiogames.net/viewtopic.php?pid=358880#p358880




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Re: Fortnite

2018-04-08 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Fortnite

I know one person that can fix this problem guys. APRONE APRONE APRONE where are you when we need youmake an audio version of this thing. im not requesting mason, sam, or any other dev, aprone is the perfect choice in my opinion of making a bad ass fortnight audio version for us

URL: http://forum.audiogames.net/viewtopic.php?pid=358855#p358855




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Re: Fortnite

2018-04-08 Thread AudioGames . net Forum — General Game Discussion : BlindJedi via Audiogames-reflector


  


Re: Fortnite

a few points i'd like to bring up:@15 / 16, blind people can and do play fps games. I myself have played blackops online, and while I only got 5 kills, that's 5 more than anyone expected me to. The problem with these games (fortnite included) is the speed. In fortnite, people get killed really, really quickly. Its like boom boom boom 5 or 10 guys down. Blind people would get whipped really quickly. I still kinda wanna try it out though. in fortnite, players camp out, and the game moves quite fast anyway. If a player's up on a sniper tower, they have the advantage of being silent. The blind player would get sniped pretty quick before even knowing anybody was there, and most of the time, the sniper isn't even near you, but far across the map. That's why I stopped playing quake. I do think though that if quake was modded to work for blind people then if fortnite is moddable the same thing might be possible and even better than quake as quake was years ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=358840#p358840




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Re: Fortnite

2018-04-08 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Fortnite

@connor142 there is no map of where people are. There are footsteps, and kills often happen at close range, but you also need to be able to see movement and building activity a very very long way away. To give you some context, the island you play on is big enough that it is not possible to traverse all of it in a single game.

URL: http://forum.audiogames.net/viewtopic.php?pid=358776#p358776




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Re: Fortnite

2018-04-08 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Fortnite

@18I completely agree.  It's not to say the game couldn't have accessibility implementation factored into it, but admittedly doing so might be tough in certain areas, though definitely not impossible.

URL: http://forum.audiogames.net/viewtopic.php?pid=358763#p358763




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Re: Fortnite

2018-04-08 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Fortnite

the problem is, we need some sort of way to detect players even if we're not aiming at them. The typical sighted player of the typical mainstream fps has a crosshair on the screen they use to aim with, but also a minimap that hsows where the players are so they can find them. I don't know what fortnite's interface looks like but it is probably something similar. If a player were say to just stand still somewhere and wait for someone to walk by, a sighted person might see them, a blind person won't hear them because they're not moving. This would mean you could add either some sort of constant sound that every player makes every once in a while, or a sort of tracker like many audio games do it these days only probably exicuted a little better than in say redspot or tk.

URL: http://forum.audiogames.net/viewtopic.php?pid=358728#p358728




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Re: Fortnite

2018-04-08 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Fortnite

Ok general point to people in this thread, and I'm going to be blunt here; you're causing damage. If you want to talk about mechanical reasons why fortnite couldn't be accessible, fine. I happen to agree, see reply #6.If you want to talk about ways that games in general can be made more accessible, wonderful.But if you want to talk about how no FPS could ever be accessible (fortnite is not a FPS game, and I can forward you videos of gamers without any sight at all playing mainstream FPS games) or talk about how no mainstream developer will ever care about accessibility, not only are you wrong, but by even saying that you are harming likelihood of accessibility work being done.These forums are frequently showcased in industry conference talks as a great place for developers interested in blind accessibility to learn more. Being confronted with "not possible" / "never going to happen, devs don't care" is really not helpful. If anything it is a self fulfilling prophecy.The are advocates gaining traction. Blind gamers being invited into studios. Developers who really do care. Results are hard to see yet due to the lengthy periods needed to make mainstream games, but please please do not sabotage all those people's good work.

URL: http://forum.audiogames.net/viewtopic.php?pid=358696#p358696




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Re: Fortnite

2018-04-07 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Fortnite

A way that if it worked, could maybe make aiming workable is to implement binaural audio. One way to do this is using stereo audio but upscaling it with headsets that put audio in 7.1. If binaural audio in videogames became more prevalent, then fortnite could be made accessible. If you can hear everyone around you spatially, aiming should be ok, as when you move the camera, you can focus on a person to aim at.

URL: http://forum.audiogames.net/viewtopic.php?pid=358708#p358708




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Re: Fortnite

2018-04-07 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Fortnite

Ok general point to people in this thread, and I'm going to be blunt here; you're causing damage. If you want to talk about mechanical reasons why fortnite couldn't be accessible, fine. I happen to agree. If you want to talk about ways that games in general can be made more accessible, wonderful.But if you want to talk about how no FPS could ever be accessible or how no mainstream developer will ever care about accessibility, not only are you wrong but by even saying that you are harming likelihood of accessibility work being done.I can forward you over videos of gamers without any sight at all playing mainstream FPS games if you like.These forums are frequently showcased in industry conference talks as a great place for developers interested in blind accessibility to learn more. Being confronted with "not possible" / "never going to happen, devs don't care" is really not helpful. If anything it is a self fulfilling prophecy.The are advocates gaining traction. Blind gamers being invited into studios. Developers who really do care. Results are hard to see yet due to the lengthy periods needed to make mainstream games, but please please do not sabotage all those people's good work.

URL: http://forum.audiogames.net/viewtopic.php?pid=358696#p358696




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Re: Fortnite

2018-04-07 Thread AudioGames . net Forum — General Game Discussion : gamedude via Audiogames-reflector


  


Re: Fortnite

@16I was skeptical about the crafting aspect as well, but a lot of people seem to enjoy it so...@14I also agree that implementing audio cues really doesn't seem like it would make the game very playable. Even after the ability to navigate around, we're still left at a pretty big disadvantage. There's still the obstacle of tracking/aiming players. Being taken out without even knowing what was happening over and over again doesn't seem like it would be a fun experience. (and it won't have anything to do with how skilled you are) Having a system that automatically aims at players doesn't seem like it would be too enjoyable either. I think the best plan would probably be for us to develop our own game for the community.

URL: http://forum.audiogames.net/viewtopic.php?pid=358679#p358679




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Re: Fortnite

2018-04-06 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Fortnite

oh and BTW, guys, i've spent more than 100 hours playing fortnite, well, i didn't like it, it was stupid gamePUBG is better, or in F2P games, LMS WTF? crafting in a battleroyale  game?

URL: http://forum.audiogames.net/viewtopic.php?pid=358541#p358541




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Re: Fortnite

2018-04-06 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Fortnite

i said before and i'll say it again, no blind will ever be able to play online mainstream FPS

URL: http://forum.audiogames.net/viewtopic.php?pid=358538#p358538




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Re: Fortnite

2018-04-05 Thread AudioGames . net Forum — General Game Discussion : ZK via Audiogames-reflector


  


Re: Fortnite

Well it has over 40,000,000 players  and with in game purchases I'm sure they are making a bit of money, however  making the game playable for blind players again would be very difficult, even if the devs put in audio cues for walls there would still not be much point in playing as the game is fps and the aim is to kill the other players, so without a way for blind players to be able to track and aim at the sighted players a blind player would be massacred before they even knew what hit them.

URL: http://forum.audiogames.net/viewtopic.php?pid=358421#p358421




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Re: Fortnite

2018-04-05 Thread AudioGames . net Forum — General Game Discussion : buu420 via Audiogames-reflector


  


Re: Fortnite

What I think you guys keep forgetting, is chances are, their would only need to be small things added to a lot of these games, aka audio cues for walls, things like that, I don't really think they would have to completely overhall a game to add accessibility. Also, in the case of fortnight, it's free to play with all the dlc, so the company might not be making as much money as you think, which would make them more open to listening to accessibility suggestions which may not draw a lot more people as you guys say but would still get them more players which they would definitely want.Also, another thing, you didn't take in to account is how many blind folks that game have sighted friends who also game. Even if accessibility would get them a lot more players in our community, if their game was accessible, chances are those blind people are gonna be talking to their sighted friends wanting them to get this game so they can play together. Then they might go to their buddy and be like man I've been playing this real bad ass game with my friend, you should check it out, then word of mouth and before you know it That small blind community just spread your game around to all these other people getting your game more players.

URL: http://forum.audiogames.net/viewtopic.php?pid=358399#p358399




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Re: Fortnite

2018-04-05 Thread AudioGames . net Forum — General Game Discussion : gamedude via Audiogames-reflector


  


Re: Fortnite

I think I would have to agree with @post 5 on this one. Although I can't say that Fortnite only exists for the purpose of making money, (or that money is the devs' main concern) in order to make the game playable for us, the amount of drastic changes that would need to be made would be too much in order to accommodate such a small community. Even if our suggestions were taken into consideration and there was an overhaul to the game in order to make it accessible, I think that there would be a potential risk of losing a nice size portion of the current players due to how much would have to change about the game. @post 6 gives a great description of the obstacles that would need to be overcome in order to make the game accessible, and I certainly don't think that that these obstacles could be overcome without having to heavily remold the game. (or without adding features that would give us an unfair advantage over other players) I'd definitely love to play it though. Maybe we can develop our own Battle Royale game.

URL: http://forum.audiogames.net/viewtopic.php?pid=358395#p358395




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Re: Fortnite

2018-04-05 Thread AudioGames . net Forum — General Game Discussion : ZK via Audiogames-reflector


  


Re: Fortnite

@ post 5, I couldn't have put it better.  unfortunately we are a very long way off mainstream games being accessible, yes we do have some games that are accessible, like killer instinct, mortal kombat and skull girls, but from what i understand it's way easier to make fighting games accessible compared to a huge game like fortnight. maybe one day there will be more mainstream games with accessability built in, but i think that's a long way off.

URL: http://forum.audiogames.net/viewtopic.php?pid=358331#p358331




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Re: Fortnite

2018-04-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Fortnite

I dunno, I wouldn't call that judicious, looks like pretty extreme building, and they were reliant on having a full spacial understanding of what the other players were doing and building as it happened.I get how the sonication techniques could work in something without time constraints like Minecraft, but struggling to see how it would be applicable in a game based so heavily on quick recognition and reactions, especially with such a macro huge micro complex environment.On the plus side audio cues for pickups wouldn't be too hard, there's already one for treasure chests.

URL: http://forum.audiogames.net/viewtopic.php?pid=358242#p358242




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Re: Fortnite

2018-04-03 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: Fortnite

@ianhamilton_Not necessarily. There are a variety of playstyles players come up with that don't boil down to tower building sniper fights, such as using techniques to avoid, bait and/or trap players in more deceptive ways. For example a player called muselk, seen [here], won a duo round with no weapons and without killing anyone using tactics that helped them avoid people, judicious use of building, and a bit of luck.I think that in addition to the obvious audio cues it might be a good opportunity to test out [Peter Meijers] technique to sonify depthmap soundscapes for environmental navigation and interaction. The latest [example] in my repository include some optimizations and object filtering methods, so players could use the sonifier to get a depthmap view from the rendering pipline of the immediate area, zoom out for a long range view, or change the settings to filter out particular object types, such as items, players, or built structures. Something like this can be seen in my [Audiocraft] prototype, which I should probably update at some point, but you get the idea.

URL: http://forum.audiogames.net/viewtopic.php?pid=358121#p358121




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Re: Fortnite

2018-04-03 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Fortnite

hello ian, I just responded to your pm.

URL: http://forum.audiogames.net/viewtopic.php?pid=358074#p358074




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Re: Fortnite

2018-04-03 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Fortnite

@blindjedi it's considerably more complex than COD. It is a different genre of game really.It is a big open world game, the environment is huge, really huge. In a single game you'll only ever see a small portion of the map. You're reliant on spotting things happening very far away as well as in close confines of buildings, and picking up weapons and upgrades is essential too, you start with nothing, no weapon at all. The weapons are nearly always in buildings with closed doors, even after finding and opening the door you have to find and then explore inside with more doors and stairs. Then there's also minecraft style mining and construction.. a common endgame is two people competing to build the highest tower so one can snipe the other. Then on top of all of that it is 100% unforgiving, there are 100 players on the map and each one only has one life. If you die there's no respawn, it is game over. I'd say that mechanically it is one of furthest away from the possibility of meaningful accessibility for people without sight.@connor142 if that were true then Madden 18, Killer Instinct, Mortal Kombat, Injustice and Skullgirls would not have had development dollars put into blind accessibility. I've just sent you a PM, check your inbox.

URL: http://forum.audiogames.net/viewtopic.php?pid=358051#p358051




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Re: Fortnite

2018-04-03 Thread AudioGames . net Forum — General Game Discussion : Kaplik via Audiogames-reflector


  


Re: Fortnite

I have not played in Fortnite, I play rather in PUBG. However, Battleroyal mode is very addictive in itself, and Fortnite is free to play. So you will like it for sure. Battleroyal is getting so popular that on the 1st of April they made the game PoE Battleroyal. Zone was shrinking, and we had to collect items and eliminate enemies.What is missing in PUBG is the surround sound system.At Fortnite, I do not like fairy tale graphics.

URL: http://forum.audiogames.net/viewtopic.php?pid=358057#p358057




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Re: Fortnite

2018-04-03 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Fortnite

@blindjedi it's considerably more complex than COD. It is a different genre of game really.It is a big open world game, the environment is huge, really huge. In a single game you'll only ever see a small portion of the map. You're reliant on spotting things happening very far away as well as in close confines of buildings, and picking up weapons and upgrades is essential too, you start with nothing, no weapon at all. The weapons are nearly always in buildings with closed doors, even after finding and opening the door you have to find and then explore inside with more doors and stairs. Then there's also minecraft style mining and construction.. a common endgame is two people competing to build the highest tower so one can snipe the other. Then on top of all of that it is 100% unforgiving, there are 100 players on the map and each one only has one life. If you die there's no respawn, it is game over. I'd say that mechanically it is one of furthest away from the possibility of meaningful accessibility.@connor142 if that were true then Madden 18, Killer Instinct, Mortal Kombat, Injustice and Skullgirls would not have had development dollars put into blind accessibility. I've just sent you a PM, check your inbox.

URL: http://forum.audiogames.net/viewtopic.php?pid=358051#p358051




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Re: Fortnite

2018-04-03 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Fortnite

@blindjedi it's considerably more complex than COD. The environment is huge, you're reliant on spotting things happening very far away as well as in close confines of buildings, and picking up weapons and upgrades is hugely important too, you start with nothing. Then on top of that there's also minecraft style mining and construction. I'd say that mechanically it is one of furthest away from meaningful accessibility.@connor142 if that were true then Madden 18, Killer Instinct, Mortal Kombat, Injustice and Skullgirls would not have had development dollars put into blind accessibility. I've just sent you a PM, check your inbox.

URL: http://forum.audiogames.net/viewtopic.php?pid=358051#p358051




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Re: Fortnite

2018-04-03 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Fortnite

I highly doubt it. This sounds like another fat game corperation who only care about money money money and that's it. I know this has been said and resaid so many times, but I think I have to just bring this up again. On the entire world, there are a few million people who have some kind of major eye impairment. Out of those, maybe a few hundred thousand have impairments that are impossible to treat with today's methods at least and that can't be corrected with glasses or lenzes. Further, out of those a significant number are able to work with and have access to computers and/or game consoles. Yet the international blind gaming community is only a few thousand strong at most. Many of those might be interested in a playable fortnight including me, but the total customer gains for the devs is going to only be a few hundred, a thousand tops. What, pray tell, do they care about a couple hundred new people playing their games? They wouldn't even break even with the costs of making the game accessible. Maybe if they'd tried from the beginning, it wouldn't have cost them much more. But they didn't, so now the costs of adding accessibility is going to be so large they simply won't bother. They can aford to simply leave those few hundred people in the dust, because they have millions and millions of gamers ready to sign up who they don't have to kater to with any kind of help or accessibility settings, in fact in the mainstream gaming industry they have to focus a lot more on things like pr and advertizing so they can proove their game sticks out of the crowd of fps games that are out there. I hate to be the party pooper here, but this story has been told, re-told and repeated so many times its hard to even laugh about anymore. You might get a polite "we care about your feedback", but I'm sure that's all you're gonna get from these companies if anything at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=358038#p358038




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Re: Fortnite

2018-04-01 Thread AudioGames . net Forum — General Game Discussion : BlindJedi via Audiogames-reflector


  


Re: Fortnite

we don't need an audio version, we need the real version, like we need to be able to play the same game with everybody else. I'm going to try it out on my pc (if it'll even run it) and see what I can do. As long as I can straif or snipe i'm ok, I used to play call of duty sometimes so I should be ok. If i actually have any success, i'll let others know. And thanks for the forum idea, That's a good point, who knows, the devs might respond and help us out, who knows? Worth a shot.

URL: http://forum.audiogames.net/viewtopic.php?pid=357693#p357693




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Re: Fortnite

2018-03-31 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Fortnite

it would be damn nice for us to be able to play fort night, seeing how so many people play itwish a good dev like aprone would make an audio version of it

URL: http://forum.audiogames.net/viewtopic.php?pid=357661#p357661




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Re: Fortnite

2018-03-31 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: Fortnite

Fortnite has the same problems other FPS's have, variable height terrain, mute menus, object interaction, etc. which can make navigation and orientation difficult. The console versions may be easier to work with as they likely have some auto-aiming functions, though that doesn't help with navigation or object interaction perse. You could try the 3D mode in The Voice for PC of course, though your milage may vary. If you'd like to help bring up these issues with the dev team, feel free to hit up their forums [here] under the Suggestions & Advice or Feedback sections, for Battle Royale and Save the World respectively.

URL: http://forum.audiogames.net/viewtopic.php?pid=357649#p357649




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