Re: The Vale Demo

2020-01-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

I think your under the impression that I'm allot more invested in this than I actually am, and that my opinion of the game has been seriously changed from this one minor PR event.I'm not Sterlock, and I tried to make it pretty clear that this wasn't a for sure thing in my original post, I just happen to have a similar opinion as him about it that's all, but can express it much more calmly.And the PM I sent you had nothing to do with this current argument either...The feminism doesn't bother me, because they aren't being freaks about it or anything, and if they want a female main character that's fine and even good as you said, plus I didn't much like the male actor regardless and as you say, it doesn't add a huge amount of content.But my personal thoughts on that were never my point anyway...And who knows, maybe I am assigning meaning to it where there is none, but to me, it's more about what they are not saying than what they are, it feels  dismissive of feedback and I would say the same thing regardless of the situation or company.To me, it's like if an app got tons of 4 star reviews and pretty much everyone said they would have given it 5 stars except for the fact that it had bad dropbox integration, and then the next big update comes along and all they can talk about is the handy new quick actions bar and the drop box thing is just glossed over even though it was clearly seen.But this hole thing was always meant to be a minor issue, and just like you said, be a little miffed if you want but it's not that big of a deal, and that's exactly what I did.  Now I'm done talking about it and I should have stopped before this, as you should have as well, because I really shouldn't be required to explain my self in such depth for a comparatively non divisive opinion like this, and you should probably go do something more useful as well.

URL: https://forum.audiogames.net/post/492413/#p492413




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Re: The Vale Demo

2020-01-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

I think your under the impression that I'm allot more invested in this than I actually am, and that my opinion of the game has been seriously changed from this one minor PR event.I'm not Sterlock, and I tried to make it pretty clear that this wasn't a for sure thing in my original post, I just happen to have a similar opinion as him about it that's all, but can express it much more calmly.And the PM I sent you had nothing to do with this current argument either...The feminism doesn't bother me, because they aren't being freaks about it or anything, and if they want a female main character that's fine and even good as you said.Who knows, maybe I am assigning meaning to it where there is none, but to me, it's more about what they are not saying than what they are, it feels  dismissive of feedback and I would say the same thing regardless of the situation or company.To me, it's like if an app got tons of 4 star reviews and pretty much everyone said they would have given it 5 stars except for the fact that it had bad dropbox integration, and then the next big update comes along and all they can talk about is the handy new quick actions bar and the drop box thing is just glossed over even though it was clearly seen.But this hole thing was always meant to be a minor issue, and just like you said, be a little miffed if you want but it's not that big of a deal, and that's exactly what I did.  Now I'm done talking about it and I should have stopped before this, as you should have as well, because I really shouldn't be required to explain my self in such depth for a comparatively non divisive opinion like this, and you should probably go do something more useful as well.

URL: https://forum.audiogames.net/post/492413/#p492413




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Re: The Vale Demo

2020-01-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

I think your under the impression that I'm allot more invested in this than I actually am, and that my opinion of the game has been seriously changed from this one minor PR event.I'm not Sterlock, and I tried to make it pretty clear that this wasn't a for sure thing in my original post, I just happen to have a similar opinion as him about it that's all, and can express it much better.And the PM I sent you had nothing to do with this current argument either...The feminism doesn't bother me, because they aren't being freaks about it or anything, and if they want a female main character that's fine and even good as you said.Who knows, maybe I am assigning meaning to it where there is none, but to me, it's more about what they are not saying than what they are, it feels  dismissive of feedback and I would say the same thing regardless of the situation or company.To me, it's like if an app got tons of 4 star reviews and pretty much everyone said they would have given it 5 stars except for the fact that it had bad dropbox integration, and then the next big update comes along and all they can talk about is the handy new quick actions bar and the drop box thing is just glossed over even though it was clearly seen.But this hole thing was always meant to be a minor issue, and just like you said, be a little miffed if you want but it's not that big of a deal, and that's exactly what I did.  Now I'm done talking about it and I should have stopped before this, as you should have as well, because I really shouldn't be required to explain my self in such depth for a comparatively non divisive opinion like this, and you should probably go do something more useful as well.

URL: https://forum.audiogames.net/post/492413/#p492413




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Re: The Vale Demo

2020-01-12 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: The Vale Demo

When there was a male and female Alex, the game played almost exactly the same, barring a couple of lines of dialogue. It looked as if the game was going to be pretty much the same regardless of your gender, at least early on. If playing a female would have yielded a different story from playing a male, different challenges and the like, then yes, losing half your game's replay value stings some. But I don't think that was ever really the plan.I generally agree, BTW, on combat and exploration mechanics. I'm definitely hoping some later encounters are a bit more complicated and speedy, because what we have right now is being driven largely by its story, not its gameplay, and that can be problematic. That said, it looks as if this is apt to be the case.I, personally, appreciate an update of some kind, vs. no update at all, even if what was provided is a little on the quieter and less revealing side. As stated, I've got hopes for this game, but some reservations as well, so I'm happy to see how it all comes out. One way or the other, Falling Squirrel is probably going to learn an awful lot from this release process, and that can't be a bad thing.

URL: https://forum.audiogames.net/post/492347/#p492347




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Re: The Vale Demo

2020-01-12 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: The Vale Demo

Hi guys. I read the announcement and, honestly, I wish there was more actual info about the game. Anyway, I’m glad that this game is still being worked on. I would like to give my opinion. Remember, this is only my opinion and I do not intend to insult the developers in any way. I’m having some serious doubts. After playing the demo, I felt that the game was too limited. What I mean is that the combat kind of got old after a while. It wasn’t bad, but there just wasn’t enough variety in my opinion. Also, the exploration was minimal at best. Again, I understand that this was a demo, but there was not much real exploration involved. You just had a few shops that you could go to. Also, what sets this game apart from all the others? I know there is a hunting mechanic, but what else will make this game different from say a blind legend? The removal of the male protagonist bothers me, not because I prefer the one from the other, but because it provided some replay value. Again, I understand that this is due to budget constraints, but I felt I had to share my opinion. Also, and this is a suggestion, could we please be able to travel in between settlements on our own? Thanks in advance and this is just my opinion. Also, when is the game expected to be released? I understand that technical and other problems may arise, but this game has been delayed at least twice. First it was set for a lease early in 2019, and then early this year. Is there an expected time of release? Again, I’m just curious. Also, I believe that it was said that it would be released very early this year. I know this year has just begun, but it sounds like we will still have a long time to wait. If that is the case, not a problem at all. Just not sure about this.

URL: https://forum.audiogames.net/post/492346/#p492346




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Re: The Vale Demo

2020-01-12 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: The Vale Demo

See, here's the thing. As far as I'm concerned, both reasons are perfectly valid, and there's no issue with either one.Budget concerns are very real, and double the voice acting means roughly double the cost. Falling Squirrel may not be able to justify having both a male and female protagonist, so for whatever reason they went female. Since we aren't privy to those costs in specific, we have no idea if male Alex cost more, or was less committed, or couldn't justify more time at this stage of development, or half a dozen other things. And Falling Squirrel is not obliged to feed us this info, if it did contribute to the decision, purely to mollify the masses by giving them a more palatable choice of words than what was ultimately provided..So, budget. That's one valid reason.But even if they had a ton of money, tons of voice-actor resources and the like, it is entirely their choice if they wish not to include a male protagonist after all. Is it a touch disappointing if you happened to really like male Alex? Sure, I can see that. But is it really worth getting upset about? I don't think so, personally, but that's just me. We do not have enough female protagonists. We need more of them. The mainstream also has this problem. So be a little miffed if you want, I suppose, but I think that, while this game has a lot of good going for it, it's got bigger issues than a lack of a male protagonist.So even if Falling Squirrel's only reason was the second one, and they justify it by saying "We’re happy to be contributing to an ever-growing landscape of female protagonists", I see absolutely zero issue with this.What Falling Squirrel did -not say was "We've made the choice to include only a feale protagonist. Don't get your knickers in a twist over this. Ra ra feminism. If you object, you're an idiot". They said nothing even remotely close to any of this. They may have ultimately made their choice in part based on the desire to put a female protagonist out front, but that doesn't say anything about gamers, it says more about the motivation of the company.So a quick summary:Budget: valid reasonFeminism: valid reasonPut the two together: airtight logicYou call their statement market-speak at best. I call it making a choice and standing by it. You claim there is an assumption of people's motivations buried in that phrase. No, I don't see it. It simply states that this is their declared reason for making the choice. If there are other reasons (and clearly budget is a problem, see point 3), this is the stance they wanted to project. Why, precisely, should they be criticized for wanting to be part of an ever-growing landscape of female protagonists, exactly? And why, too, should they have to focus on budget as their stated reason if an honest desire to have a female protagonist is part of their stated objective? Why should they have to tiptoe or soften their language just to avoid the sort of nitpickery we're seeing here?This is a statement of intent, not a statement of blame. I'm really struggling to see your logic leaps here, Defender. Now, if they'd said something more inflammatory, I'd be right with you. But if you call this inflammatory, then I daresay I was on the money with the post I wrote which prompted your angry private message this morning, at least where it concerns you. I think some more reflection is in order before you purport to criticize a company on these grounds.

URL: https://forum.audiogames.net/post/492343/#p492343




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Re: The Vale Demo

2020-01-12 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: The Vale Demo

See, here's the thing. As far as I'm concerned, both reasons are perfectly valid, and there's no issue with either one.Budget concerns are very real, and double the voice acting means roughly double the cost. Falling Squirrel may not be able to justify having both a male and female protagonist, so for whatever reason they went female. Since we aren't privy to those costs in specific, we have no idea if male Alex cost more, or was less committed, or couldn't justify more time at this stage of development, or half a dozen other things. And Falling Squirrel is not obliged to feed us this info, if it did contribute to the decision, purely to mollify the masses by giving them a more palatable choice of words than what was ultimately provided..So budget. That's one valid reason.But even if they had a ton of money, tons of voice-actor resources and the like, it is entirely their choice if they wish not to include a male protagonist after all. Is it a touch disappointing if you happened to really like male Alex? Sure, I can see that. But is it really worth getting upset about? I don't think so, personally, but that's just me. We do not have enough female protagonists. We need more of them. The mainstream also has this problem. So be a little miffed if you want, I suppose, but I think that, while this game has a lot of good going for it, it's got bigger issues than a lack of a male protagonist.So even if Falling Squirrel's only reason was the second one, and they justify it by saying "We’re happy to be contributing to an ever-growing landscape of female protagonists", I see absolutely zero issue with this.You call it market-speak at best. I call it making a choice and standing by it. You claim there is an assumption of people's motivations buried in that phrase. No, I don't see it. It simply states that this is their declared reason for making the choice. If there are other reasons (and clearly budget is a problem, see point 3), this is the stance they wanted to project. Why, precisely, should they be criticized for wanting to be part of an ever-growing landscape of female protagonists, exactly?This is a statement of intent, not a statement of blame. I'm really struggling to see your logic leaps here, Defender. Now, if they'd said something more inflammatory, I'd be right with you. But if you call this inflammatory, then I daresay I was on the money with the post I wrote which prompted your angry private message this morning, at least where it concerns you. I think some more reflection is in order before you purport to criticize a company on these grounds.

URL: https://forum.audiogames.net/post/492343/#p492343




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Re: The Vale Demo

2020-01-12 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: The Vale Demo

You know, i really don't get the idea of being too hesitant or complaining about female protagonists. ON a less uh, civilized reason, when people are allowed a choice of characters, the female is usually chosen as a protagonist over the male by both genders. While female players might find the character more relatable for whatever reason, males tend to find it more pleasing to see/hear if they're going to be stuck with a character all game. Doesn't also help that usually the female protags have better voice actors.   Though, I do notice the weird anomaly where there isn't a choice of character, and it's female only. That's when the complaints seem to spawn in for a game that isn't aiming for a choice of protagonist for whatever reason. I'm guessing maybe on how the delivery for that choice is given as sometimes the choice is a bit uh, preachy. But I still remember some games where the main character was female and the people showing off the game didn't give the choice much fanfair and the agenda complaints come in.   And anyway, content makers shouldn't need to give any reason for a choice of main character or lack of. It is their product and a story they are writing, and we just need to judge it entirely once the full game comes out.   Moving on the game itself, wondering what improvements they made to the game itself? I know they sort of had an inkling of making encounters difficult later on, but might of scaled it back a tiny bit thinking it may of been too hard. I noticed before if you give the knight demo fight too much time for the enemies to move into position, they had a dark habit of attacking one after another or at the same time. I'm guessing the idea is that at a certain point of the game, you'll be punished for being too passive and will need to decide when to be aggressive with the guard break attack, along with whatever other game mechanics are rolled out.  If there's one mechnic they might want to consider is maybe taking the blind swordsman's approach, and have enemies retreat away and swap in with other allies. Might make encounters a bit more difficult as instead of finishing a target off, they back away for later and might heal up a bit. Also might open up to attacks from afar while they back away and stay at a distance. Also might open up combat for gorilla tactic enemies, like assassins swiftly and quietly running in, striking, and darting away before the counter attack.

URL: https://forum.audiogames.net/post/492339/#p492339




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Re: The Vale Demo

2020-01-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

You really don't see it?"We’re happy to be contributing to an ever-growing landscape of female protagonists."At best, it's brushing off the issue with marketing speak by only focusing on one reason why people may have been upset about this, and in my opinion the least relevant one.At worst, it assumes that the reason people are upset in the first place is because of not wanting to play a female character do to prejudice, which is yeah, kinda insulting to most of their playerbase.Even if the male voice actor had been just as good as the female one, than I'm reasonably confident that people would have been upset about the female getting cut as wellI mean, I would have been...  I was kinda sad about the female shepherd already, I liked her a bit better than the new male one.It's about replayability and content, not anything else, and instead of just going by that approach and saying it was the money, they decided to go the way of least resistance by making it a feminism thing.Either way, it's not keeping me up at night or anything.  It's their game, I just wish they had been a bit more honest about it and not made excuses.

URL: https://forum.audiogames.net/post/492327/#p492327




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Re: The Vale Demo

2020-01-12 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: The Vale Demo

2.       This demo only lets you play as a female-identifying Alex, what happened to the choice of playing a male or female protagonist?a.       We’ve decided that Alex will only be a female-identifying character. We’re happy to be contributing to an ever-growing landscape of female protagonists in games.I'm sorry, but I just don't see any problems with this statement. You'd have to dig pretty hard and deep to uncover something offensive here. Anyone who is upset that male Alex doesn't exist anymore, in the specific context of the quote above, is not objecting in good faith.

URL: https://forum.audiogames.net/post/492308/#p492308




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Re: The Vale Demo

2020-01-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

Yeah I have to say that the way they decided to phrase number 2 could have been thought  out better, especially in the age of outrage culture.  They may not have meant it this way, but it comes off like anyone wanting the mail voice back is against a female only protagonist, which is frankly absurd.Why assume the worst when the reason is almost certainly because they just miss having the choice?  Hell I almost always play as female at least once when given the option, and I know many others who do as well.They should have just said it was because they couldn't afford to pay for voicing for the entire game if they went with two while also not having to cut corners elsewhere, so they went with what the people wanted.As for the itch.io thing, I'm glad because it will allow more of us to play the game, and if they also release on steam (which I hope they do) and get a decent amount of sighted players interested, then the potential pirating wouldn't cut too much into their profits, especially given how many blind people use steam nowadays.That said, small studios like this really need to make as much profit as possible since they start out with such small margins and need to break even on individual titles just to stay in business sometimes, I very much hope that people who can buy the game (even if they have to wait a bit) will refrain from using pirated copies, or at the very least pay them back as soon as possible if they do.Because guys, trust me.  If you want audio games to stay living and somewhat relevant, you need to give professional mainstream teams like this every reason to make more games for us, or at least tell other indi devs that this market is worth taking a risk on at conferences.Also, I hope they consider adding text subtitles for other languages.

URL: https://forum.audiogames.net/post/492239/#p492239




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Re: The Vale Demo

2020-01-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

Yeah I have to say that the way they decided to phrase number 2 could have been thought  out better, especially in the age of outrage culture.  They may not have meant it this way, but it comes off like anyone wanting the mail voice back is against a female only protagonist, which is frankly absurd.Why assume the worst when the reason is almost certainly because they just miss having the choice?  Hell I almost always play as female at least once when given the option, and I know many others who do as well.They should have just said it was because they couldn't afford to pay for voicing for the entire game if they went with two while also not having to cut corners elsewhere, so they went with what the people wanted.As for the itch.io thing, I'm glad because it will allow more of us to play the game, and if they also release on steam (which I hope they do) and get a decent amount of sighted players interested, then the potential pirating wouldn't cut too much into their profits, especially given how many blind people use steam nowadays.That said, small studios like this really need to make as much profit as possible since they start out with such small margins and need to break even on individual titles just to stay in business sometimes, I very much hope that people who can buy the game (even if they have to wait a bit) will refrain from using pirated copies, or at the very least pay them back as soon as possible if they do.Because guys, trust me.  If you want audio games to stay living and somewhat relevant, you need to give professional mainstream teams like this every reason to make more games for us, or at least tell other indi devs that this market is worth taking a risk on at conferences.

URL: https://forum.audiogames.net/post/492239/#p492239




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Re: The Vale Demo

2020-01-12 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

Yeah I have to say that the way they decided to phrase number 3 could have been thought  out better, especially in the age of outrage culture.  They may not have meant it this way, but it comes off like anyone wanting the mail voice back is against a female only protagonist, which is frankly absurd.Why assume the worst when the reason is almost certainly because they just miss having the choice?  Hell I almost always play as female at least once when given the option, and I know many others who do as well.They should have just said it was because they couldn't afford to pay for voicing for the entire game if they went with two while also not having to cut corners elsewhere, so they went with what the people wanted.As for the itch.io thing, I'm glad because it will allow more of us to play the game, and if they also release on steam (which I hope they do) and get a decent amount of sighted players interested, then the potential pirating wouldn't cut too much into their profits, especially given how many blind people use steam nowadays.That said, small studios like this really need to make as much profit as possible since they start out with such small margins and need to break even on individual titles just to stay in business sometimes, I very much hope that people who can buy the game (even if they have to wait a bit) will refrain from using pirated copies, or at the very least pay them back as soon as possible if they do.Because guys, trust me.  If you want audio games to stay living and somewhat relevant, you need to give professional mainstream teams like this every reason to make more games for us, or at least tell other indi devs that this market is worth taking a risk on at conferences.

URL: https://forum.audiogames.net/post/492239/#p492239




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Re: The Vale Demo

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: The Vale Demo

In case you weren't able to read the Google document:Falling Squirrel wrote:Hey there folks!We’ve been real busy ramping up to our ‘early-2020’ release!After our last demo we’d like to take some time to address the feedback we’ve received.1.       Will The Vale be released on Mac (or other platforms than PC)?a.       Currently we don’t have any concrete plans for releasing on other platforms – however we are certainly open to the idea of releasing on Mac and other platforms post-release. Should The Vale be successful we’d love to have the opportunity to let more people play it.2.       This demo only lets you play as a female-identifying Alex, what happened to the choice of playing a male or female protagonist?a.       We’ve decided that Alex will only be a female-identifying character. We’re happy to be contributing to an ever-growing landscape of female protagonists in games.3.       Will The Vale be localized for other languages/regions?a.       Localizing The Vale would involve re-recording the whole game. As  voice-over work is the most costly part of development for us, it’s unlikely The Vale will be localized without additional resources. But should the opportunity arise, we’d be happy to localize.4.       Will the demo be more updated than the just the village?a.       Currently, the demo of The Vale runs through the introduction of the game and into the first village. As The Vale is a story-driven adventure we have to tow a line between giving players the opportunity to try the game and provide feedback without revealing too much of the story. Currently, we’ll be using demo builds to iron out bugs and features on our way to release.While there may not be more story revealed with future demos, that’s not to say there isn’t going to be new content. Combat mechanics, system mechanics, boss battles, exploration, and more await players in the full release – and maybe some of these aspects will make appearances in future demos, time will tell.5.       Is The Vale actually a “video” game?a.       We’d like to consider The Vale a “video” game, even if it is designed to be played without visuals. It’s our goal to bridge the communities of mainstream gamers, blind gamers, and blind/low-vision people who haven’t gamed before. We want all people to be able to have the same experience playing ‘video games,’ so I’d like to think that keeping the namesake of ‘video’ helps us achieve this kind of unity.6.       How will screen readers access the game?a.       This has been a major concern of ours since we began development. For years now, Steam (the main digital marketplace for games) has been under fire for its lack of accessibility. We’ve been informed by many community members that screen readers and Steam are not very compatible. Fortunately, The Vale will be releasing across a number of digital marketplaces, one of these being itch.io.   Itch.io is an online marketplace that came recommended to us for its visual accessibility. We’re happy to say that after having our consultant and other users test it, itch.io is our platform-of-choice for screen-reader accessibility.===Happy New Year from Falling Squirrel! It’s hard to believe that it’s been so many years since we started development! Onwards to 2020  and the release of The Vale! Wooo!Kai

URL: https://forum.audiogames.net/post/492074/#p492074




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Re: The Vale Demo

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : michaelhoffman1976 via Audiogames-reflector


  


Re: The Vale Demo

couldn't read the google doc so i got nothing from this at all.

URL: https://forum.audiogames.net/post/492068/#p492068




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Re: The Vale Demo

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : black_mana via Audiogames-reflector


  


Re: The Vale Demo

is the game also going to have a version out of Steam?   i don't like   Steam, not because it's not accessable as there is a guide  to fix that but it's just not my thing

URL: https://forum.audiogames.net/post/492051/#p492051




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Re: The Vale Demo

2020-01-11 Thread AudioGames . net Forum — General Game Discussion : black_mana via Audiogames-reflector


  


Re: The Vale Demo

is the game also going to have a version out of Steam?   i don't like to  Steam, not because it's not accessable as there is a guide  to fix that but it's just not my thing

URL: https://forum.audiogames.net/post/492051/#p492051




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Re: The Vale Demo

2020-01-10 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: The Vale Demo

I can't wait to try the full version.

URL: https://forum.audiogames.net/post/491953/#p491953




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Re: The Vale Demo

2020-01-10 Thread AudioGames . net Forum — General Game Discussion : rwbeardjr via Audiogames-reflector


  


Re: The Vale Demo

Can't wait. Hopefully it does come out on Steam because I'd buy it whenever I get a Steam giftcard on my account

URL: https://forum.audiogames.net/post/491925/#p491925




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Re: The Vale Demo

2020-01-10 Thread AudioGames . net Forum — General Game Discussion : mmaslo1124 via Audiogames-reflector


  


Re: The Vale Demo

I agree Dark. Steam is Good.

URL: https://forum.audiogames.net/post/491919/#p491919




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Re: The Vale Demo

2020-01-10 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: The Vale Demo

stirlock wrote:That announcement was pretty stupid honestly.I'm disappointed by this kind of response, especially when it's the first post after the developer. It's perfectly fine to disagree or object to an announcement, but constructive criticism goes a much longer way than just out right disparagement. It's one thing to remark that the announcement was lack luster, didn't contain what you'd hoped for, etc, but it's a whole different ball park when all the developer sees after posting something is "stupid".Do I wish we'd have seen a more concrete progress report? Yes. I wouldn't have called the announcement stupid, however, since it does shed some light on where the developer is currently.I'm also in full agreement with Jayde about the character genders / voices. Ultimately, it's just a voice. For one reason or another, they elected to cut one angle out (which probably helped cut costs), and that's totally fine. Jayde's absolutely right: How many women do you think keep saying ... "God! All the male protagonists!"I fully respect the developer's decision to release on Itch.io, but I hope this choice won't reap negative results when people start freely distributing the DRM-free copies, as our community has had a wont to do. I'm actually in favour of a Steam release which provides them with built-in DRM, but I'm probably a minority voice in this matter, and if the developer's fine with the possibilities, then more power to them in whatever they choose.In conclusion: It's easy to sit by the side and find fault with choices a developer makes during the development cycle, but lets curb our negativity a bit. Even if The Vale isn't your kind of game, for example, others will enjoy it, so let it be. Constructive, helpful criticism is fine and may even help shape the game, but an overt chastisement or insult can only reflect poorly upon the nature of the audio gaming community. I'm by no means advocating a lovy dovy idealistic environment, but I do hope we can harbour a fruitful, beneficial environment for developers and gamers alike.Kai

URL: https://forum.audiogames.net/post/491893/#p491893




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Re: The Vale Demo

2020-01-10 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: The Vale Demo

I'll be picking it up from Itch.

URL: https://forum.audiogames.net/post/491886/#p491886




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Re: The Vale Demo

2020-01-10 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: The Vale Demo

Just want to point out something about female-identifying Alex.I personally see no problem with this. Here's why.1. We only had a demo to see both male and female Alex, so the voicing for the game was almost certainly not finished. Choosing one gender over the other, instead of both, does somewhat limit your choices, but if the story is the same both ways, making the game force you into one gender also means that you don't need further voice acting. In short, it can be seen as a budget move, and this doesn't bug me. We're not talking about a huge studio with a ton of capital behind it, after all.2. I am fully of the belief that more female protagonists would be a good thing. We have very few of them, and in some of the games where we can have a female protagonist, the game does not really reflect this in any way (looking at you, Manamon 2). Not every game has to be a political statement, but it's hard to justify 90% or more of games having male protagonists. As such, I'm fully in support of their choice here.I'll actually go one step further and suggest that people upset about a lack of male protagonist have some odd priorities here. Maybe have a think about why you're as bothered about it as you are, especially given the above. Does it bug you that you have to play a female-identifying character? If so, how do you think non-male-identifying gamers feel about 90% of the time? Does it bug you that something offered in an early demo has now been taken out? If so, consider the budget angle; you don't want the game to flounder due to voice-acting costs, do you? Do you feel that the lack of a male-identifying protagonist somehow means the game is geared toward women, or is in some way criticizing men? If so, I refer you again to the bit about female gamers, and the fact that none of this should really bother anyone. Nobody cries foul when there is no female protagonist, so I find these sorts of objections quite telling.

URL: https://forum.audiogames.net/post/491864/#p491864




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Re: The Vale Demo

2020-01-10 Thread AudioGames . net Forum — General Game Discussion : queenslight via Audiogames-reflector


  


Re: The Vale Demo

By the way,Has anyone mentioned to the devs of Falling Squirrel about the newer steam betas?If steam themselves would make the new beta updates easier to access, and/or at least fix the account screen easier to use for accessing the join beta button...

URL: https://forum.audiogames.net/post/491863/#p491863




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Re: The Vale Demo

2020-01-10 Thread AudioGames . net Forum — General Game Discussion : queenslight via Audiogames-reflector


  


Re: The Vale Demo

Announcment itself is good. I do agree with the male actor removal though.I do understand however why they did remove the male actor from the picture.

URL: https://forum.audiogames.net/post/491862/#p491862




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Re: The Vale Demo

2020-01-10 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: The Vale Demo

We learned nothing new about what the game actually is, plus getting rid of the male character is dumb. Just let us have the choice, especially if the voice actor has already recorded lines.

URL: https://forum.audiogames.net/post/491858/#p491858




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Re: The Vale Demo

2020-01-10 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector


  


Re: The Vale Demo

@76 Why? Didn't see anything wrong with it.

URL: https://forum.audiogames.net/post/491850/#p491850




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Re: The Vale Demo

2020-01-10 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: The Vale Demo

That announcement was pretty stupid honestly.

URL: https://forum.audiogames.net/post/491817/#p491817




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Re: The Vale Demo

2020-01-10 Thread AudioGames . net Forum — General Game Discussion : toto via Audiogames-reflector


  


Re: The Vale Demo

hellolast newz from fallingsquirrel"After a very successful demo and the hype that followed that we wanted to take the time to address all of the feedback we received.We hope this will give you a more complete picture of the game and the decisions we made while developing.Now a word from our developersThe Vale Demo Feedbackhttps://docs.google.com/document/d/13NY … iM8gSLZM2I

URL: https://forum.audiogames.net/post/491752/#p491752




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Re: The Vale Demo

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : gonzalez via Audiogames-reflector


  


Re: The Vale Demo

It'd be nice if they could use General Ivan here too as in Blind Swordsman, the guy sounds brilliant.

URL: https://forum.audiogames.net/post/462853/#p462853




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Re: The Vale Demo

2019-09-19 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: The Vale Demo

Let me just say I'm really looking forward to the full version.

URL: https://forum.audiogames.net/post/462852/#p462852




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Re: The Vale Demo

2019-09-18 Thread AudioGames . net Forum — General Game Discussion : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: The Vale Demo

So, i was to post this message sincee Monday, but the current gone. So no power. I got tied up. Here is my oponion. 1ST, with all the fuss about shepard correcting is statement, i say its nothing. It sounds like he was making a joke. My brother actually did that to me last night. He was like, Jaidon Yuh see granny linda phone? Yuh feel it ah mean? In terms of shepard, it sounds like he was joking with her. The annoying thing is when people are like, so, do you talk to other blind --- sorry. visually impaired people? Its statements like that you aw to be pissed at. Now, on to the review, I found it a lot like A blind Legend. The navigation, fighting mechanics/sounds, the story, and probably the character. The dynamic is like Thork and the night whose name i cant remember. The Only difference is Theo is nice to his sister, but we still see some characteristics of Thorke in him. The way you encorperate the tutorial is brilliant! The way you don't make it like the computer is telling you what to do, you are being taught by well, a computer, but you have a human voice to listen to. You did a better job than A blind Legend in that, and even navigation. This demo feels like a modern version to a blind Legend. What A Blind Legend should have been. Its the perfect game at a time in which audio games are lack luster, and are all basically clones. Now, my last point, I. Am happy that the protagonist is a female. It brings strength, and pretty much all these types of games focus on a main male character. I like this game. I love the mechanics, dynamics, and the story telling. Keep it up. All and All, you made a great game.

URL: https://forum.audiogames.net/post/462664/#p462664




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Re: The Vale Demo

2019-09-16 Thread AudioGames . net Forum — General Game Discussion : redfox via Audiogames-reflector


  


Re: The Vale Demo

It's quite funny, I can prnounce male Sheperd's name quite easily, and I'm sure the Alex voice actor could do it as well...

URL: https://forum.audiogames.net/post/462294/#p462294




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Re: The Vale Demo

2019-09-16 Thread AudioGames . net Forum — General Game Discussion : vaibhavbhandari via Audiogames-reflector


  


Re: The Vale Demo

Are you talking about the shepherd leading the way and we following him? If so, then I think it'd be okay at places where we would not be able to find our way or there are no sounds to indicate us the right way.

URL: https://forum.audiogames.net/post/462270/#p462270




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Re: The Vale Demo

2019-09-16 Thread AudioGames . net Forum — General Game Discussion : queenslight via Audiogames-reflector


  


Re: The Vale Demo

I quite agree with Aarush here, let the game be natural and let the gang have fun designing it, especially with the dialog. To the above comment about having fun, why not have a few sections in the game added later, where every so often, Alex has to chase the Shepherd around in order for her to catch up to him. Of course, the shepherd needs to feel better first do to his leg in the game.

URL: https://forum.audiogames.net/post/462234/#p462234




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Re: The Vale Demo

2019-09-16 Thread AudioGames . net Forum — General Game Discussion : Aarush via Audiogames-reflector


  


Re: The Vale Demo

well i have no words? this game is just ausumn. and as redfox said, i, can't! wait!the hard mode braught some real challenge to the table, which was what i was hping for. i can say they didn't disappoint.I personally liked the female voice more myself too, the male one just sounded like a bored guy reading lines tbh, no offence.Now, there are certainly bugs, and i think everybody else coverred them prittymuch, but guys, they did a pritty good job and i love what we have currently and i am sure its gunna get a hella lot better and be an ausumn game! I can safely say it'll be wirth every penny Now, something that's just a tiny bit disappointing to me.You guys, are giving some nice constructive critisism and as i said you coverred pritty much everything i wanted to mention, and that's cool. but please, even though you are repeatedly saying that the whole listen and look thing is a big deal, but bringing it up again, and again, and again? well, that might give the devs a misunderstanding that it is... and honestly i wouldn't blaim them. especially because many people, as deffender rightly said, are just jumping on the offensive bandwaggin and not really giving any other possitive review/encouragement, which is what i think they need along with possitivelly mentioned critisism so that they can make it better for us. So keep going you guys, you are doing well, exelent job, and thanks for all your hard work, my best wishes. Personally i dont mind the dialog very much, though i dont think it would be very necessary for shepord to say "have a listen, around", so i do get where you guys are coming from. but please, try to toan it down, just a little bit...Again, as i said, great job fallingsquirrel, keep going and best of luck to you. Good day.

URL: https://forum.audiogames.net/post/462223/#p462223




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Re: The Vale Demo

2019-09-15 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

I remember them asking us which voice we preferred, and I assume that was because they could not afford to pay for both voice actors to do the whole game.Most people said they liked the female voice better, so hense, the princess instead of the prince.It would be cool to play as both though, and I do miss the old Shepherd even if the new one is fine (not sure what happened with that voice actress)  but I guess it just isn't possible.On the upside, I bet they were able to improve gameplay and story                    with that saved money, and in the end those are what matter the most.

URL: https://forum.audiogames.net/post/462205/#p462205




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Re: The Vale Demo

2019-09-15 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: The Vale Demo

I'm not sure if this has been asked, but...Why are you not able to select your gender in this game? I may be wrong but... I just thought I'd ask.

URL: https://forum.audiogames.net/post/462195/#p462195




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Re: The Vale Demo

2019-09-15 Thread AudioGames . net Forum — General Game Discussion : vaibhavbhandari via Audiogames-reflector


  


Re: The Vale Demo

Maybe that's because the Shepherd had not seen blind people everyday so he by mistake said look and then corrected himself. We need to look at the time too. At that time, I don't think so that a blind girl holding a sword and moving around was common. Blind people, at that time would not have gone out much and so the interactions between the blinds and outsiders would have been very frequent or less we could say. So, I don't think I have much problems with that.

URL: https://forum.audiogames.net/post/462191/#p462191




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Re: The Vale Demo

2019-09-15 Thread AudioGames . net Forum — General Game Discussion : redfox via Audiogames-reflector


  


Re: The Vale Demo

O, my, god, I loved this demo! It far surpasses the first concept demo, although we didn't get any more actual game story, we got more tutorials and they were really fun!DO we have a tentative release date and cost for the full version? Because I, can't! Wait!

URL: https://forum.audiogames.net/post/462166/#p462166




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Re: The Vale Demo

2019-09-15 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: The Vale Demo

The problem is, Shepherd starts by saying "look" and then corrects himself. It just stands out.

URL: https://forum.audiogames.net/post/462112/#p462112




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Re: The Vale Demo

2019-09-15 Thread AudioGames . net Forum — General Game Discussion : michaelhoffman1976 via Audiogames-reflector


  


Re: The Vale Demo

One thing i get sometimes from sighted poele is why do you say watch if your blind. so i could understand why the shepherd would say listen. maybe not understanding blind people .

URL: https://forum.audiogames.net/post/462102/#p462102




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Re: The Vale Demo

2019-09-14 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: The Vale Demo

Hi. I played through the demo, and it's a real improvement over the first beta demo. I especially liked the knight and raider tutorials on hard mode; to me, that is what a good game should be, both challenging and fun. Both of them force you to think, even if you have to die multiple times till you get the hang of things. I wouldn't mind at all seeing this kind of combat in the final game.As for the look versus listen thing ... I'm in the camp of blind people who finds it, not offensive, but just plain awkward when people feel it necessary to correct their speech about such things around me. And, as I'm sure many of us do, I tell those people to just use plain everyday English when referring to such things as look and see. Most people take the hint. The few that don't generally aren't worth worrying about. I would suggest either that those awkward bits of dialogue be taken out or, more useful in my opinion, have Alex correct shepherd on it. If this game is going to end up in the hands of sighted players as well as blind players, it would be a way to educate at least a few people on one aspect of the outlook of the blind on such issues.

URL: https://forum.audiogames.net/post/461993/#p461993




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Re: The Vale Demo

2019-09-14 Thread AudioGames . net Forum — General Game Discussion : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: The Vale Demo

Hey. I used the link sent by Jamie, but it didnt work.

URL: https://forum.audiogames.net/post/461978/#p461978




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Re: The Vale Demo

2019-09-14 Thread AudioGames . net Forum — General Game Discussion : vaibhavbhandari via Audiogames-reflector


  


Re: The Vale Demo

I did like the hard mode in that night demo or maybe it was the rader. The speed was interesting. Now, that's what I call hard mode. Sometimes it was like I just was going to hit that guy and the other guy swings, I forget to parry and bam I'm dead . In that rader one it was like sometimes they were throwing those boomerangs or something. I was able to understand after some few turns that I have to raise my shield.

URL: https://forum.audiogames.net/post/461929/#p461929




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Re: The Vale Demo

2019-09-14 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

My issue was never really with the fact that people cared about that, it was that a storm of people having almost nothing else useful to add showed up.  When that's the only feedback you get from so many players, I'd imagine it would make you feel like there is no way to win with these people.Jade you had plenty of other things to say, so this was never really aimed at you anyway.

URL: https://forum.audiogames.net/post/461928/#p461928




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Re: The Vale Demo

2019-09-14 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: The Vale Demo

If someone uses feel/touch/hear/whatever, I don't exactly mind. If they start by using see/look/watch and then corrects themselves, I usually ask them not to or tell them they don't have to. Shepherd does this, which is why I took some issue. Again, not a deal-breaker, but I think having this dialogue, if it's respectful, is a good thing, not a bad one. I'm hardly trying to demonize the team, after all.

URL: https://forum.audiogames.net/post/461907/#p461907




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Re: The Vale Demo

2019-09-14 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: The Vale Demo

I don't get mad when people use listen and feel and stuff. That's not something really worth getting amd about IMO. It's more down to making them feel more comfortable around me, and trying to bring us closer together as two different communities with more common ground than the sighted seem to realize.@SirBadger The reason you're having controller trouble is that when you connect up a PS2/3/4 controller to a PC like that, it does see it as a controller device, but seems to have its own scheme for laying out what the buttons do. If you want it to act more like a PlayStation controller, get DS4 and run that. Now, I'm not sure if it works with PS2 controllers, but it does with PS3 and PS4 ones. I don't really see why it wouldn't though, and it will enable rumble support for games that are coded to use that.

URL: https://forum.audiogames.net/post/461891/#p461891




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Re: The Vale Demo

2019-09-14 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector


  


Re: The Vale Demo

Well I have to say that with this latest set of videos, and being one of the ones on the beta team, I love what I'm seeing thus far and I think this'll be a good game when it comes out. I have to say that I was a little put out by the whole listen versus look aspect but then again I thought it over and while it does really get under my skin when people feel like they have to change their wording around, I usually can hold on to my temper because I'm getting good at figuring out those people who genuine want to learn about the blind versus those who are simply being ignorant that they don't have to be afraid to use the words look watch and see because if they really think about it, we do look watch and see, we just don't use our eyes but rather our hands and other senses to know what's around us. And 9 times out of 10 this works very well and from then on, people are much more at ease when they interact with me. I agree though with what's been said here thus far, this is such a minor point for me and it's not a deal breaker.

URL: https://forum.audiogames.net/post/461877/#p461877




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Re: The Vale Demo

2019-09-14 Thread AudioGames . net Forum — General Game Discussion : vaibhavbhandari via Audiogames-reflector


  


Re: The Vale Demo

So, I am also having this problem. When first I did the bow tutorial, it was working but whe I did some other tutorials and returned back to it, I couldn't do anything except shooting the arrows. Then when I returned to the main menu, and went to the tutorial selection screen, I could somehow hear that pig walking from the right and growling from the left. Otherwise, the game is very interesting. One other thing, when I went to the inb, in one of the quests, that person said woman wearing a cloak instead of man. I don't have much problem with the combat, it's okay. I'll be really waiting for this game to be released. As someone alreaddy said, their's a problem with the instruction in the map, heavy attack and the bow tutorial. Instead of setting the game controls to keyboard, it is still telling about the controler. I would also like if the cutseens could be skipped. And yeh, different weapons for Alex would also be interesting.

URL: https://forum.audiogames.net/post/461855/#p461855




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

For people who are having an issue with the heavy attack, try unloading your screen reader completely before using it.  That fixed ti for me.

URL: https://forum.audiogames.net/post/461825/#p461825




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: The Vale Demo

The mountain-out-of-molehill thing is well taken, I suppose. I think part of why I got on it as I did is not because it's an enormous deal (I said multiple times that it isn't) but instead that it would be so, so easy to just set right and be done. This isn't a whole game overhaul. It would literally involve taking a snip out of Shepherd's dialogue. End of story.And despite a few game issues, I like what's being done. I'm pretty sure I've said that too. My reaction to the demo itself being lukewarm has probably more to do with comparison than the standalone quality of the product itself. I have pretty high hopes for this one.

URL: https://forum.audiogames.net/post/461823/#p461823




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : SirBadger via Audiogames-reflector


  


Re: The Vale Demo

aside from the game controller issues I mentioned earlier, so far I think this game has a lot of promis. I probably shouldn't but I also have to say I think the actress that playes alex sounds hot.

URL: https://forum.audiogames.net/post/461804/#p461804




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

I agree with Iron Cross here, yeah it could be changed, but lets please not turn this whole listen rather than look molehill into a friggin mountain.This game has legit visuals and controller support, legit binaural audio, and legit sound design, voice acting, and music.  That's what really matters.And I know that it's important to not give people the wrong ideas or reenforce the ones they already have, but this is really minor compared to what it could be, and these guys are trying.  You can tell that with some of the things the uncle says, like "You know I never cared that your blind" or "You Alex, were born with many gifts, don't you ever forget that." The fact that Alex takes the lead in dark situations, making her blindness a unique advantage, which is not something I have scene before in any game of this type but makes allot of sense, the fact that they actually listened to us when we asked for more challenging modes, ETC.They already took out the part where Alex threatens to get her friends to kick the merchant's ass if he tries to short change her, and I miss that.  So be careful what you wish for because it could spiral out of control and have unintended consequences.Anyway, here is some stuff I really like about the game so far, and a few of the bigger issues I have.  I think I'm gonna email my more in depth list of bugs and suggestions, but I hope that someone from Fallingsquirrel is monitoring this thread and reading all the posts, because we had a long radio silence last time thread bout this game was posted, and I've yet to see any responses on this one either.First, the hard mode is actually challenging, which is fantastic, at least in the raider and knight tutorials.  Learning how each enemy works and getting your timing just right reminds me allot of The Blind Swordsman, and that game was an awesome example of a more mainstream game that was still challenging for blind people.  In fact it was actually too challenging for sighted people in my opinion,, and that's why it's great that The Vale has easier modes too.Second, I love that as enemies get injured, you can hear their breathing change, and they get more cautious.  You hear them consider and collect them selves before attacking and that's pretty awesome!  Like an expanded version of what A Blind Legend did.Third, the professional visuals and controller support.  There isn't much that I can say about this because I can't personally take advantage of either option, but I am incredibly glad they are there.  I think this is one of the few games out of countless others trying to appeal to both audiences that may actually achieve it's goal.  With actual visuals rather than just an incredibly cut down and simplistic display for assisting sighted users like almost all other audio games with visuals, and support for modern, easily available controllers.  Rarely if ever have we gotten both of these things together in the same package.And fourth, The cinematics.  The music is very nice, especially the main menu/intro track.  I'm not a musician so I can't describe it very well, but I really enjoy the melody and instruments used, and the change from a slow and soft mood to a faster, more epic tempo with an exciting rhythm.The sound design is excellent as well, so much so that it's hard to pick just a few favorites.  From the plate armor of the knight shifting as he prepares to strike, to the deep thumping whooves of the first guard's horse as he runs to join the fight, to the bear's claws on the cave floor, it's all great.The voice acting is pretty  impressive too, particularly the actor who plays the uncle and fur merchant, who not only really sells his rolls but gives them  a level of sincerity that makes you feel a personal connection to the character.Also impressive is the actor who plays Theo, the warning guard, and the Shepherd.  His ability to switch moods from the confident but rattled guard to the injured and skeptical shepheard on that first night is impressive, and his incredibly natural sounding pronunciation of the name Abdul is equally so.The actress who plays Alex also does a good job at making the characters emotional state come alive which helps put you in the moment.  Scenes like that when her uncle leaves to help defend against the oncoming horde and she calls after him, the one where she encounters the wolves and her breath shakes with fear, or when she says no to the fur sellers attempted executioners really bring out her skill.I also thought that the binaural parts and reverb were really well done.  Particularly in the training scenes with the uncle and when Shepheard comments on the deer bones while entering the bear's cave.With all that said though, there absolutely needs to be a way to skip cutscenes and long character interactions like the quests or village sellers.  Not only does it make it incredibly frustrating if you've played through them before, but it also makes the gam

Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

I agree with Iron Cross here, yeah it could be changed, but lets please not turn this whole listen rather than look molehill into a friggin mountain.This game has legit visuals and controller support, legit binaural audio, and legit sound design, voice acting, and music.  That's what really matters.And I know that it's important to not give people the wrong ideas or reenforce the ones they already have, but this is really minor compared to what it could be, and these guys are trying.  You can tell that with some of the things the uncle says, like "You know I never cared that your blind" or "You Alex, were born with many gifts, don't you ever forget that." The fact that Alex takes the elad in dark situations, making her blindness a unique advantage, which is not something I have scene before in any game of this type but makes allot of sense, the fact that they actually listened to us when we asked for more challenging modes, ETC.They already took out the part where Alex threatens to get his friends to kick the merchant's ass if he tries to short change him, and I miss that.  So be careful what you wish for because it could spiral out of control and have unintended consequences.Anyway, here is some stuff I really like about the game so far, and a few of the bigger issues I have.  I think I'm gonna email my more in depth list of bugs and suggestions, but I hope that someone from Fallingsquirrel is monitoring this thread and reading all the posts, because we had a long radio silence last time thread bout this game was posted, and I've yet to see any responses on this one either.First, the hard mode is actually challenging, which is fantastic, at least in the raider and knight tutorials.  Learning how each enemy works and getting your timing just right reminds me allot of The Blind Swordsman, and that game was an awesome example of a more mainstream game that was still challenging for blind people.  In fact it was actually too challenging for sighted people in my opinion,, and that's why it's great that The Vale has easier modes too.Second, I love that as enemies get injured, you can hear their breathing change, and they get more cautious.  You hear them consider and collect them selves before attacking and that's pretty awesome!  Like an expanded version of what A Blind Legend did.Third, the professional visuals and controller support.  There isn't much that I can say about this because I can't personally take advantage of either option, but I am incredibly glad they are there.  I think this is one of the few games out of countless others trying to appeal to both audiences that may actually achieve it's goal.  With actual visuals rather than just an incredibly cut down and simplistic display for assisting sighted users like almost all other audio games with visuals, and support for modern, easily available controllers.  Rarely if ever have we gotten both of these things together in the same package.And fourth, The cinematics.  The music is very nice, especially the main menu/intro track.  I'm not a musician so I can't describe it very well, but I really enjoy the melody and instruments used, and the change from a slow and soft mood to a faster, more epic tempo with an exciting rhythm.The sound design is excellent as well, so much so that it's hard to pick just a few favorites.  From the plate armor of the knight shifting as he prepares to strike, to the deep thumping whooves of the first guard's horse as he runs to join the fight, to the bear's claws on the cave floor, it's all great.The voice acting is pretty  impressive too, particularly the actor who plays the uncle and fur merchant, who not only really sells his rolls but gives them  a level of sincerity that makes you feel a personal connection to the character.Also impressive is the actor who plays Theo, the warning guard, and the Shepherd.  His ability to switch moods from the confident but rattled guard to the injured and skeptical shepheard on that first night is impressive, and his incredibly natural sounding pronunciation of the name Abdul is equally so.The actress who plays Alex also does a good job at making the characters emotional state come alive which helps put you in the moment.  Scenes like that when her uncle leaves to help defend against the oncoming horde and she calls after him, the one where she encounters the wolves and her breath shakes with fear, or when she says no to the fur sellers attempted executioners really bring out her skill.I also thought that the binaural parts and reverb were really well done.  Particularly in the training scenes with the uncle and when Shepheard comments on the deer bones while entering the bear's cave.With all that said though, there absolutely needs to be a way to skip cutscenes and long character interactions like the quests or village sellers.  Not only does it make it incredibly frustrating if you've played through them before, but it also makes the gam

Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

I agree with Iron Cross here, yeah it could be changed, but lets please not turn this whole listen rather than look molehill into a friggin mountain.This game has legit visuals and controller support, legit binaural audio, and legit sound design, voice acting, and music.  That's what really matters.And I know that it's important to not give people the wrong ideas or reenforce the ones they already have, but this is really minor compared to what it could be, and these guys are trying.  You can tell that with some of the things the uncle says, like "You know I never cared that your blind" or "You Alex, were born with many gifts, don't you ever forget that." The fact that Alex takes the elad in dark situations, making her blindness a unique advantage, which is not something I have scene before in any game of this type but makes allot of sense, the fact that they actually listened to us when we asked for more challenging modes, ETC.Anyway, here is some stuff I really like about the game so far, and a few of the bigger issues I have.  I think I'm gonna email my more in depth list of bugs and suggestions, but I hope that someone from Fallingsquirrel is monitoring this thread and reading all the posts, because we had a long radio silence last time thread bout this game was posted, and I've yet to see any responses on this one either.First, the hard mode is actually challenging, which is fantastic, at least in the raider and knight tutorials.  Learning how each enemy works and getting your timing just right reminds me allot of The Blind Swordsman, and that game was an awesome example of a more mainstream game that was still challenging for blind people.  In fact it was actually too challenging for sighted people in my opinion,, and that's why it's great that The Vale has easier modes too.Second, I love that as enemies get injured, you can hear their breathing change, and they get more cautious.  You hear them consider and collect them selves before attacking and that's pretty awesome!  Like an expanded version of what A Blind Legend did.Third, the professional visuals and controller support.  There isn't much that I can say about this because I can't personally take advantage of either option, but I am incredibly glad they are there.  I think this is one of the few games out of countless others trying to appeal to both audiences that may actually achieve it's goal.  With actual visuals rather than just an incredibly cut down and simplistic display for assisting sighted users like almost all other audio games with visuals, and support for modern, easily available controllers.  Rarely if ever have we gotten both of these things together in the same package.And fourth, The cinematics.  The music is very nice, especially the main menu/intro track.  I'm not a musician so I can't describe it very well, but I really enjoy the melody and instruments used, and the change from a slow and soft mood to a faster, more epic tempo with an exciting rhythm.The sound design is excellent as well, so much so that it's hard to pick just a few favorites.  From the plate armor of the knight shifting as he prepares to strike, to the deep thumping whooves of the first guard's horse as he runs to join the fight, to the bear's claws on the cave floor, it's all great.The voice acting is pretty  impressive too, particularly the actor who plays the uncle and fur merchant, who not only really sells his rolls but gives them  a level of sincerity that makes you feel a personal connection to the character.Also impressive is the actor who plays Theo, the warning guard, and the Shepherd.  His ability to switch moods from the confident but rattled guard to the injured and skeptical shepheard on that first night is impressive, and his incredibly natural sounding pronunciation of the name Abdul is equally so.The actress who plays Alex also does a good job at making the characters emotional state come alive which helps put you in the moment.  Scenes like that when her uncle leaves to help defend against the oncoming horde and she calls after him, the one where she encounters the wolves and her breath shakes with fear, or when she says no to the fur sellers attempted executioners really bring out her skill.I also thought that the binaural parts and reverb were really well done.  Particularly in the training scenes with the uncle and when Shepheard comments on the deer bones while entering the bear's cave.With all that said though, there absolutely needs to be a way to skip cutscenes and long character interactions like the quests or village sellers.  Not only does it make it incredibly frustrating if you've played through them before, but it also makes the game significantly more time consuming and difficult to beta test properly.The use of the alt key for going back in menus means that when alt tabbing to another window to quickly do something else without first pausing, you also exit what ever menu you 

Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

I agree with Iron Cross here, yeah it could be changed, but lets please not turn this whole listen rather than look molehill into a friggin mountain.This game has legit visuals and controller support, legit binaural audio, and legit sound design, voice acting, and music.  That's what really matters.And I know that it's important to not give people the wrong ideas or reenforce the ones they already have, but this is really minor compared to what it could be, and these guys are trying.  You can tell that with some of the things the uncle says, like "You know I never cared that your blind" or "You Alex, were born with many gifts, don't you ever forget that."Anyway, here is some stuff I really like about the game so far, and a few of the bigger issues I have.  I think I'm gonna email my more in depth list of bugs and suggestions, but I hope that someone from Fallingsquirrel is monitoring this thread and reading all the posts, because we had a long radio silence last time thread bout this game was posted, and I've yet to see any responses on this one either.First, the hard mode is actually challenging, which is fantastic, at least in the raider and knight tutorials.  Learning how each enemy works and getting your timing just right reminds me allot of The Blind Swordsman, and that game was an awesome example of a more mainstream game that was still challenging for blind people.  In fact it was actually too challenging for sighted people in my opinion,, and that's why it's great that The Vale has easier modes too.Second, I love that as enemies get injured, you can hear their breathing change, and they get more cautious.  You hear them consider and collect them selves before attacking and that's pretty awesome!  Like an expanded version of what A Blind Legend did.Third, the professional visuals and controller support.  There isn't much that I can say about this because I can't personally take advantage of either option, but I am incredibly glad they are there.  I think this is one of the few games out of countless others trying to appeal to both audiences that may actually achieve it's goal.  With actual visuals rather than just an incredibly cut down and simplistic display for assisting sighted users like almost all other audio games with visuals, and support for modern, easily available controllers.  Rarely if ever have we gotten both of these things together in the same package.And fourth, The cinematics.  The music is very nice, especially the main menu/intro track.  I'm not a musician so I can't describe it very well, but I really enjoy the melody and instruments used, and the change from a slow and soft mood to a faster, more epic tempo with an exciting rhythm.The sound design is excellent as well, so much so that it's hard to pick just a few favorites.  From the plate armor of the knight shifting as he prepares to strike, to the deep thumping whooves of the first guard's horse as he runs to join the fight, to the bear's claws on the cave floor, it's all great.The voice acting is pretty  impressive too, particularly the actor who plays the uncle and fur merchant, who not only really sells his rolls but gives them  a level of sincerity that makes you feel a personal connection to the character.Also impressive is the actor who plays Theo, the warning guard, and the Shepherd.  His ability to switch moods from the confident but rattled guard to the injured and skeptical shepheard on that first night is impressive, and his incredibly natural sounding pronunciation of the name Abdul is equally so.The actress who plays Alex also does a good job at making the characters emotional state come alive which helps put you in the moment.  Scenes like that when her uncle leaves to help defend against the oncoming horde and she calls after him, the one where she encounters the wolves and her breath shakes with fear, or when she says no to the fur sellers attempted executioners really bring out her skill.I also thought that the binaural parts and reverb were really well done.  Particularly in the training scenes with the uncle and when Shepheard comments on the deer bones while entering the bear's cave.With all that said though, there absolutely needs to be a way to skip cutscenes and long character interactions like the quests or village sellers.  Not only does it make it incredibly frustrating if you've played through them before, but it also makes the game significantly more time consuming and difficult to beta test properly.The use of the alt key for going back in menus means that when alt tabbing to another window to quickly do something else without first pausing, you also exit what ever menu you are in, for instance the keyboard layout screen.  Replacing this key with backspace or left arrow would make more sense.Having a longer pause before the navigation hint in menus would be less frustrating for people who know what they are doing already, but just want to take a bit

Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

I agree with Iron Cross here, yeah it could be changed, but lets please not turn this whole listen rather than look molehill into a friggin mountain.This game has legit visuals and controller support, legit binaural audio, and legit sound design, voice acting, and music.  That's what really matters.And I know that it's important to not give people the wrong ideas or reenforce the ones they already have, but this is really minor compared to what it could be, and these guys are trying.  You can tell that with some of the things the uncle says, like "You know I never cared that your blind" or "You Alex, were born with many gifts, don't you ever forget that."Anyway, here is some stuff I really like about the game so far, and a few of the bigger issues I have.  I think I'm gonna email my more in depth list of bugs and suggestions, but I hope that someone from Fallingsquirrel is monitoring this thread and reading all the posts, because we had a long radio silence last time thread bout this game was posted, and I've yet to see any responses on this one either.First, the hard mode is actually challenging, which is fantastic, at least in the raider and knight tutorials.  Learning how each enemy works and getting your timing just right reminds me allot of The Blind Swordsman, and that game was an awesome example of a more mainstream game that was still challenging for blind people.  In fact it was actually too challenging for sighted people in my opinion,, and that's why it's great that The Vale has easier modes too.Second, I love that as enemies get injured, you can hear their breathing change, and they get more cautious.  You hear them consider and collect them selves before attacking and that's pretty awesome!  Like an expanded version of what A Blind Legend did.Third, the professional visuals and controller support.  There isn't much that I can say about this because I can't personally take advantage of either option, but I am incredibly glad they are there.  I think this is one of the few games out of countless others trying to appeal to both audiences that may actually achieve it's goal.  With actual visuals rather than just an incredibly cut down and simplistic display for assisting sighted users like almost all other audio games with visuals, and support for modern, easily available controllers.  Rarely if ever have we gotten both of these things together in the same package.And fourth, The cinematics.  The music is very nice, especially the main menu/intro track.  I'm not a musician so I can't describe it very well, but I really enjoy the melody and instruments used, and the change from a slow and soft mood to a faster, more epic tempo with an exciting rhythm.The sound design is excellent as well, so much so that it's hard to pick just a few favorites.  From the plate armor of the knight shifting as he prepares to strike, to the deep thumping whooves of the first guard's horse as he runs to join the fight, to the bear's claws on the cave floor, it's all great.The voice acting is pretty  impressive too, particularly the actor who plays the uncle and fur merchant, who not only really sells his rolls but gives them  a level of sincerity that makes you feel a personal connection to the character.Also impressive is the actor who plays Theo, the warning guard, and the Shepherd.  His ability to switch moods from the confident but rattled guard to the injured and skeptical shepheard on that first night is impressive, and his incredibly natural sounding pronunciation of the name Abdul is equally so.The actress who plays Alex also does a good job at making the characters emotional state come alive which helps put you in the moment.  Scenes like that when her uncle leaves to help defend against the oncoming horde and she calls after him, the one where she encounters the wolves and her breath shakes with fear, or when she says no to the fur sellers attempted executioners really bring out her skill.I also thought that the binaural parts and reverb were really well done.  Particularly in the training scenes with the uncle and when Shepheard comments on the deer bones while entering the bear's cave.With all that said though, there absolutely needs to be a way to skip cutscenes and long character interactions like the quests or village sellers.  Not only does it make it incredibly frustrating if you've played through them before, but it also makes the game significantly more time consuming and difficult to beta test properly.The use of the alt key for going back in menus means that when alt tabbing to another window to quickly do something else without first pausing, you also exit what ever menu you are in, for instance the keyboard layout screen.  Replacing this key with backspace or left arrow would make more sense.Having a longer pause before the navigation hint in menus would be less frustrating for people who know what they are doing already, but just want to take a bit

Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

I agree with Iron Cross here, yeah it could be changed, but lets please not turn this whole listen rather than look molehill into a friggin mountain.This game has legit visuals and controller support, legit binaural audio, and legit sound design, voice acting, and music.  That's what really matters.And I know that it's important to not give people the wrong ideas or reenforce the ones they already have, but this is really minor compared to what it could be, and these guys are trying.  You can tell that with some of the things the uncle says, like "You know I never cared that your blind" or "You Alex, were born with many gifts, don't you ever forget that."Anyway, here is some stuff I really like about the game so far, and a few of the bigger issues I have.  I think I'm gonna email my more in depth list of bugs and suggestions, but I hope that someone from Fallingsquirrel is monitoring this thread and reading all the posts, because we had a long radio silence last time thread bout this game was posted, and I've yet to see any responses on this one either.First, the hard mode is actually challenging, which is fantastic, at least in the raider and knight tutorials.  Learning how each enemy works and getting your timing just right reminds me allot of The Blind Swordsman, and that game was an awesome example of a more mainstream game that was still challenging for blind people.  In fact it was actually too challenging for sighted people in my opinion,, and that's why it's great that The Vale has easier modes too.Second, I love that as enemies get injured, you can hear their breathing change, and they get more cautious.  You hear them consider and collect them selves before attacking and that's pretty awesome!  Like an expanded version of what A Blind Legend did.Third, the professional visuals and controller support.  There isn't much that I can say about this because I can't personally take advantage of either option, but I am incredibly glad they are there.  I think this is one of the few games out of countless others trying to appeal to both audiences that may actually achieve it's goal.  With actual visuals rather than just an incredibly cut down and simplistic display for assisting sighted users like almost all other audio games with visuals, and support for modern, easily available controllers.  Rarely if ever have we gotten both of these things together in the same package.And fourth, The cinematics.  The music is very nice, especially the main menu/intro track.  I'm not a musician so I can't describe it very well, but I really enjoy the melody and instruments used, and the change from a slow and soft mood to a faster, more epic tempo with an exciting rhythm.The sound design is excellent as well, so much so that it's hard to pick just a few favorites.  From the plate armor of the knight shifting as he prepares to strike, to the deep thumping whooves of the first guard's horse as he runs to join the fight, to the bear's claws on the cave floor, it's all great.The voice acting is pretty  great too, particularly the actor who plays the uncle and fur seller, who not only really sells his rolls but gives them  a level of sincerity that makes you feel a personal connection to the character.Also impressive is the actor who plays Theo, the warning guard, and the Shepherd.  His ability to switch moods from the confident but rattled guard to the injured and skeptical shepheard on that first night is impressive, and his incredibly natural sounding pronunciation of the name Abdul is equally so.The actress who plays Alex also does a good job at making the characters emotional state come alive which helps put you in the moment.  Scenes like that when her uncle leaves to help defend against the oncoming horde and she calls after him, the one where she encounters the wolves and her breath shakes with fear, or when she says no to the fur sellers attempted executioners really bring out her skill.I also thoguht that the binaural parts and reverb were really well done.  Particularly in the training scenes with the uncle and when Shepheard comments on the deer bones while entering the bear's cave.With all that said though, I think there definitely needs to be a way to skip cutscenes and long character interactions like the quests or village sellers.  Not only does it make it incredibly frustrating if you've played through them before, but it also makes the game significantly more time consuming and difficult to beta test properly.The use of the alt key for going back in menus means that when alt tabbing to another window to quickly do something else without first pausing, you also exit what ever menu you are in, for instance the keyboard layout screen.  Replacing this key with backspace or left arrow would make more sense.Having a longer pause before the navigation hint in menus would be less frustrating for people who know what they are doing already, but just want to take a bit

Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

I agree with Iron Cross here, yeah it could be changed, but lets please not turn this whole listen rather than look molehill into a friggin mountain.This game has legit visuals and controller support, legit binaural audio, and legit sound design, voice acting, and music.  That's what really matters.And I know that it's important to not give people the wrong ideas or reenforce the ones they already have, but this is really minor compared to what it could be, and these guys are trying.  You can tell that with some of the things the uncle says, like "You know I never cared that your blind" or "You Alex, were born with many gifts, don't you ever forget that."Anyway, here is some stuff I really like about the game so far, and a few of the bigger issues I have.  I think I'm gonna email my more in depth list of bugs and suggestions, but I hope that someone from Fallingsquirrel is monitoring this thread and reading all the posts, because we had a long radio silence last time thread bout this game was posted, and I've yet to see any responses on this one either.First, the hard mode is actually challenging, which is fantastic, at least in the raider and knight tutorials.  Learning how each enemy works and getting your timing just right reminds me allot of The Blind Swordsman, and that game was an awesome example of a more mainstream game that was still challenging for blind people.  In fact it was actually too challenging for sighted people in my opinion,, and that's why it's great that The Vale has easier modes too.Second, I love that as enemies get injured, you can hear their breathing change, and they get more cautious.  You hear them consider and collect them selves before attacking and that's pretty awesome!  Like an expanded version of what A Blind Legend did.Third, the professional visuals and controller support.  There isn't much that I can say about this because I can't personally take advantage of either option, but I am incredibly glad they are there.  I think this is one of the few games out of countless others trying to appeal to both audiences that may actually achieve it's goal.  With actual visuals rather than just an incredibly cut down and simplistic display for assisting sighted users like almost all other audio games with visuals, and support for modern, easily available controllers.  Rarely if ever have we gotten both of these things together in the same package.And fourth, The cinematics.  The music is very nice, especially the main menu/intro track.  I'm not a musician so I can't describe it very well, but I really enjoy the melody and instruments used, and the change from a slow and soft mood to a faster, more epic tempo with an exciting rhythm.The sound design is excellent as well, so much so that it's hard to pick just a few favorites.  From the plate armor of the knight shifting as he prepares to strike, to the deep thumping whooves of the first guard's horse as he runs to join the fight, to the bear's claws on the cave floor, it's all great.The voice acting is pretty  great too, particularly the actor who plays the uncle and fur seller, who not only really sells his rolls but gives them  a level of sincerity that makes you feel a personal connection to the character.Also impressive is the actor who plays Theo, the warning guard, and the Shepherd.  His ability to switch moods from the confident but rattled guard to the injured and skeptical shepheard on that first night is impressive, and his incredibly natural sounding pronunciation of the name Abdul is equally so.The actress who plays Alex also does a good job at making the characters emotional state come alive which helps put you in the moment.  Scenes like that when her uncle leaves to help defend against the oncoming horde and she calls after him, the one where she encounters the wolves and her breath shakes with fear, or when she says no to the fur sellers attempted executioners really bring out her skill.I also thoguht that the binaural parts and reverb were really well done.  Particularly in the training scenes with the uncle and when Shepheard comments on the deer bones while entering the bear's cave.With all that said though, I think there definitely needs to be a way to skip cutscenes and long character interactions like the quests or village sellers.  Not only does it make it incredibly frustrating if you've played through them before, but it also makes the game significantly more time consuming and difficult to beta test properly.The use of the alt key for going back in menus means that when alt tabbing to another window to quickly do something else without first pausing, you also exit what ever menu you are in, for instance the keyboard layout screen.  Replacing this key with backspace or left arrow would make more sense.Having a longer pause before the navigation hint in menus would be less frustrating for people who know what they are doing already, but just want to take a bit

Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

I agree with Iron Cross here, yeah it could be changed, but lets please not turn this whole listen rather than look molehill into a friggin mountain.This game has legit visuals and controller support, legit binaural audio, and legit sound design, voice acting, and music.  That's what really matters.And I know that it's important to not give people the wrong ideas or reenforce the ones they already have, but this is really minor compared to what it could be, and these guys are trying.  You can tell that with some of the things the uncle says, like "You know I never cared that your blind" or "You Alex, were born with many gifts, don't you ever forget that."Anyway, here is some stuff I really like about the game so far, and a few of the bigger issues I have.  I think I'm gonna email my more in depth list of bugs and suggestions, but I hope that someone from Fallingsquirrel is monitoring this thread and reading all the posts, because we had a long radio silence last time.First, the hard mode is actually challenging, which is fantastic, at least in the raider and knight tutorials.  Learning how each enemy works and getting your timing just right reminds me allot of The Blind Swordsman, and that game was an awesome example of a more mainstream game that was still challenging for blind people.  In fact it was actually too challenging for sighted people in my opinion,, and that's why it's great that The Vale has easier modes too.Second, I love that as enemies get injured, you can hear their breathing change, and they get more cautious.  You hear them consider and collect them selves before attacking and that's pretty awesome!  Like an expanded version of what A Blind Legend did.Third, the professional visuals and controller support.  There isn't much that I can say about this because I can't personally take advantage of either option, but I am incredibly glad they are there.  I think this is one of the few games out of countless others trying to appeal to both audiences that may actually achieve it's goal.  With actual visuals rather than just an incredibly cut down and simplistic display for assisting sighted users like almost all other audio games with visuals, and support for modern, easily available controllers.  Rarely if ever have we gotten both of these things together in the same package.And fourth, The cinematics.  The music is very nice, especially the main menu/intro track.  I'm not a musician so I can't describe it very well, but I really enjoy the melody and instruments used, and the change from a slow and soft mood to a faster, more epic tempo with an exciting rhythm.The sound design is excellent as well, so much so that it's hard to pick just a few favorites.  From the plate armor of the knight shifting as he prepares to strike, to the deep thumping whooves of the first guard's horse as he runs to join the fight, to the bear's claws on the cave floor, it's all great.The voice acting is pretty  great too, particularly the actor who plays the uncle and fur seller, who not only really sells his rolls but gives them  a level of sincerity that makes you feel a personal connection to the character.Also impressive is the actor who plays Theo, the warning guard, and the Shepherd.  His ability to switch moods from the confident but rattled guard to the injured and skeptical shepheard on that first night is impressive, and his incredibly natural sounding pronunciation of the name Abdul is equally so.The actress who plays Alex also does a good job at making the characters emotional state come alive which helps put you in the moment.  Scenes like that when her uncle leaves to help defend against the oncoming horde and she calls after him, the one where she encounters the wolves and her breath shakes with fear, or when she says no to the fur sellers attempted executioners really bring out her skill.I also thoguht that the binaural parts and reverb were really well done.  Particularly in the training scenes with the uncle and when Shepheard comments on the deer bones while entering the bear's cave.With all that said though, I think there definitely needs to be a way to skip cutscenes and long character interactions like the quests or village sellers.  Not only does it make it incredibly frustrating if you've played through them before, but it also makes the game significantly more time consuming and difficult to beta test properly.The use of the alt key for going back in menus means that when alt tabbing to another window to quickly do something else without first pausing, you also exit what ever menu you are in, for instance the keyboard layout screen.  Replacing this key with backspace or left arrow would make more sense.Having a longer pause before the navigation hint in menus would be less frustrating for people who know what they are doing already, but just want to take a bit of time to consider their choices.  You could also just add a toggle for it in option

Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Demo

I agree with Iron Cross here, yeah it could be changed, but lets please not turn this whole listen rather than look molehill into a friggin mountain.This game has legit visuals and controller support, legit binaural audio, and legit sound design, voice acting, and music.  That's what really matters.And I know that it's important to not give people the wrong ideas or reenforce the ones they already have, but this is really minor compared to what it could be, and these guys are trying.  You can tell that with some of the things the uncle says, like "You know I never cared that your blind" or "You Alex, were born with many gifts, don't you ever forget that."Anyway, here is some stuff I really like about the game so far, and a few of the bigger issues I have.  I think I'm gonna email my more in depth list of bugs and suggestions.First, the hard mode is actually challenging, which is fantastic, at least in the raider and knight tutorials.  Learning how each enemy works and getting your timing just right reminds me allot of The Blind Swordsman, and that game was an awesome example of a more mainstream game that was still challenging for blind people.  In fact it was actually too challenging for sighted people in my opinion,, and that's why it's great that The Vale has easier modes too.Second, I love that as enemies get injured, you can hear their breathing change, and they get more cautious.  You hear them consider and collect them selves before attacking and that's pretty awesome!  Like an expanded version of what A Blind Legend did.Third, the professional visuals and controller support.  There isn't much that I can say about this because I can't personally take advantage of either option, but I am incredibly glad they are there.  I think this is one of the few games out of countless others trying to appeal to both audiences that may actually achieve it's goal.  With actual visuals rather than just an incredibly cut down and simplistic display for assisting sighted users like almost all other audio games with visuals, and support for modern, easily available controllers.  Rarely if ever have we gotten both of these things together in the same package.And fourth, The cinematics.  The music is very nice, especially the main menu/intro track.  I'm not a musician so I can't describe it very well, but I really enjoy the melody and instruments used, and the change from a slow and soft mood to a faster, more epic tempo with an exciting rhythm.The sound design is excellent as well, so much so that it's hard to pick just a few favorites.  From the plate armor of the knight shifting as he prepares to strike, to the deep thumping whooves of the first guard's horse as he runs to join the fight, to the bear's claws on the cave floor, it's all great.The voice acting is pretty  great too, particularly the actor who plays the uncle and fur seller, who not only really sells his rolls but gives them  a level of sincerity that makes you feel a personal connection to the character.Also impressive is the actor who plays Theo, the warning guard, and the Shepherd.  His ability to switch moods from the confident but rattled guard to the injured and skeptical shepheard on that first night is impressive, and his incredibly natural sounding pronunciation of the name Abdul is equally so.The actress who plays Alex also does a good job at making the characters emotional state come alive which helps put you in the moment.  Scenes like that when her uncle leaves to help defend against the oncoming horde and she calls after him, the one where she encounters the wolves and her breath shakes with fear, or when she says no to the fur sellers attempted executioners really bring out her skill.I also thoguht that the binaural parts and reverb were really well done.  Particularly in the training scenes with the uncle and when Shepheard comments on the deer bones while entering the bear's cave.With all that said though, I think there definitely needs to be a way to skip cutscenes and long character interactions like the quests or village sellers.  Not only does it make it incredibly frustrating if you've played through them before, but it also makes the game significantly more time consuming and difficult to beta test properly.The use of the alt key for going back in menus means that when alt tabbing to another window to quickly do something else without first pausing, you also exit what ever menu you are in, for instance the keyboard layout screen.  Replacing this key with backspace or left arrow would make more sense.Having a longer pause before the navigation hint in menus would be less frustrating for people who know what they are doing already, but just want to take a bit of time to consider their choices.  You could also just add a toggle for it in options.A handful of areas still only give controller instructions, regardless of the settings in game options.  These areas include the map, bow tutor

Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: The Vale Demo

I feel like at one point or other it was mentioned that the controller referenced is an Xbox controller. I could be wrong on this.

URL: https://forum.audiogames.net/post/461765/#p461765




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : SirBadger via Audiogames-reflector


  


Re: The Vale Demo

just wondering what controller this game is designed for? to start the game I have to press space, the trigger doesn't work. after that I can use one of the rite shoulder buttons to do the job of the rite trigger. also, I can attack left and rite with the rite stick on my controller but not forward so I hyave to use the up arrow. the controller I'm using is a playstation 2 pad on an adaptor. I've also tried it with a joystick with the same results.

URL: https://forum.audiogames.net/post/461758/#p461758




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: The Vale Demo

I don't think it's necessarily a matter of offense or not, and I'm not even talking along those lines. Since everyone is offended by everything nowadays, I will just be me, and if I offend someone, I honestly don't care that much.What I'm referring to is that it just puts us in another camp from sighted people. We have many things in common, and still we're set off to the side. OK, some of it is because of behaviors or traits we put out there, but not all of it, and the whole look vs. listen is just another way of saying, I see you as different from me, and I'm going to keep you over here where you belong. It's a very minor concern though, we're already separated by more than just that.

URL: https://forum.audiogames.net/post/461744/#p461744




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: The Vale Demo

Couple of things here.1. Alex doesn't appear to be wearing heavy armour, so the point about standing still is...a bit off. I mean, it is what it is at this point, but she's not in full mail or plate here. She does have a heavy-ish shield, and is generally unused to combat, so there's that. but reactionary combat is a good way to get your throat slit. lol2. Regarding the correction or whatnot. See, I've never heard a blind person, even once, say something like, "Don't use "watch" or "see" or "look", because I can't see.". If this was a common complaint, then I'd forgive the devs for this slip very easily, since it would be reasonable to assume that many blind people might be offended by the phrase "have a look around". But in my admittedly limited experience (we're all limited, is my point) I have never once come across a blind person for whom that sort of phrasing is offensive. Conversely, while I know many blind people who don't care about "have a listen" or that sort of thing, I know many who don't particularly like it either, especially if, as in this case, Shepherd actually changes what he says. Goes from just saying what comes off his tongue to deliberately using phrasing that may offend some, at least a little. It is a deliberate choice to undo something that I've never seen as offensive, and never seen anyone else take offense to, in favour of wording that might under some circumstances constitute a microaggression. Would be easier to just use "have a look around", keep it that way, and either a) make Alex point out the mistaken term if she prefers it differently, or far better, B) just leave it alone, and then it becomes an unimportant part of the dialogue.The main issue here that I'm pointing out is that this phrasing, regardless of your view on it, is arguably a bit controversial, but a simpler "have a look around" would truly not be, and I truly feel this conclusion would've been easily borne out if the devs had taken a fair sample size in mind when trying to work out their script. If there are blind people on the team and/or part of the consult process who would take offense to "have a look around", perhaps it is their opinions which shaped this choice, but if so, I hesitate to assume that their opinions represent the mainstream one.Now, for those of you who'd be offended if I used visual verbs when talking to you, this is your moment to jump out of the woodwork and express how offended you'd be. Heh.

URL: https://forum.audiogames.net/post/461742/#p461742




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: The Vale Demo

No worries, inarticulateness happens to me too in the morning, post 30 is a good example My grandmother, who used to tell me, "How can you watch a movie, when you can only listen to it," is a typical example of what you said about word use standing out and what is really natural to each individual. She certainly did not mean disrespect.I am still not sure what the writers intended with this correction, whether it was meant as a joke, or just showing respect, hence my reluctance to accept it as politically correct or incorrect. I personally don't mind either way, but I always make it clear that to me, watching and listening mean the same thing. This might not be the same for everyone else.As it stands, I don't see any harm in this correction, that was the reason why I pointed out earlier that while being politically correct is certainly great, people tend to overdo it to a point where others choose not to speak, in fear of being politically incorrect. I could not really argue for either side at this point, my intentions were purely to show both sides as it were.In any mainstream game, combat mechanics like this would not go down well in history, even if the game designers had to add some sort of area sense skill. Realistically, I don't think any blind person would be too comfortable fighting sighted opponents in an unfamiliar environment, especially in armor, but I would have been happier if this was overlooked. Considering A Blind Legend, and other audio games, however, I still think that this is a step up, as far as combat is concerned, which is what I meant to say when I said that the combat aspect makes up for movement.Here's me hoping that your thirst for good combat in audio games will be perhaps satisfied in Angel Gift 2  But we have a long way to go still, and I digress.Rob

URL: https://forum.audiogames.net/post/461716/#p461716




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: The Vale Demo

I think we're beating a dead horse here with the political correctness thing, as so often happens on this forum. Sorry about that... lol. I meant to say that listening would be considered more correct for more sighted people, hence why they would make that correction and why they do do it today. And yes, I would use watch because it's more inclusive. But I don't judge people who decide to use the word listen instead of visual words. But in the larger goal towards equality, such language only makes us stand out more. And sorry if I seemed to be contradicting myself, I'm not exactly articulate in the morning. Nope, for honour is definitely not the most realistic game out there. I simply used it to demonstrate that even a game with a directionally based attack and defense system needs movement. And if modern games would be unimaginable without movement, why then does this game not have any? That's predominantly my question. Yes, I know the people you mentioned were known to fight mostly on foot. Realism aside, combatwithout movement isn't enjoyable in any sense, especially in a game. As for armour, movement would definitely be slower, and you're right. If you fell in armour, chances are you probably wouldn't be getting back up... unless you had trained to wear that armour and could handle the weight and if you couldn't, you would have no business wearing it. The combat system, both in thisgame and others similar, seems to be based around the principle that a blind fighter just has to stand there and wait for attacks to come then react, which is the part that bothers me. And yes, I know that medieval combat, from the limitted experience I have, is definitely less elegant, and more about, as a friend of mine put it, who could knock off more body parts first, or who could hit harder. But if game developers can o with unrealistic weight and combat physics, it doesn't always have to be that way. Take any hack n slash with a medieval theme and you can see that plainly. Characters in armour run around like it's weightless. lol But as you said, this discussion is for another topic and another day. No highjacking intended. Argument neither. 

URL: https://forum.audiogames.net/post/461714/#p461714




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: The Vale Demo

#37: If "listening" is more politically correct, then wouldn't a correction of "have a look" mean that the shepherd is just trying to be politically correct and respectful? To me, it seems that some of your sentences contradict each other.A blind person listening to a movie is as natural as a blind person watching a movie. Technically, you are listening to it, so to you, watching and listening mean the same thing, because to you, the sense that does the watching is your hearing. The semantic meaning refers to your senses, watching or hearing, while the pragmatic meaning also refers to the context, the fact that your main sense is hearing. Both of them are just as natural and correct. Add to this the social aspect, and things might change a bit: do you prefer to use "watching," because that's the social norm, do you feel that using one term over the other is more inclusive, etc.This, however, is not, and was not, my point. See post #34.For Honor is not exactly the most realistic game to represent medieval combat. Knights aside, the samurai, vikings and wu lin are known to fight predominantly on foot, as history tells us. That is not to say that horses were never involved, many moves in Chinese martial arts for example were originally meant to forcibly dismount your opponent.Modern games would be unimaginable without movement, just as Chinese martial arts games would be unimaginable without mystical elements like flying, fire, healing, etc.There are a number of reasons why this is so, and why game designers usually opt to be unrealistic, but this is for another day, if anyone is interested.I am not sure how much experience you have of, besides martial arts, medieval combat. Movement is understandably not emphasised as much as it is in modern games. While there was definitely footwork, especially while wearing light or medium-sized armor, what was important is your strength versus the opponent's. The heavier the armor was, the more difficult it became to dodge, but naturally, you could trust your armor more to block enemy blows. This was nothing like the elegance of hand-to-hand combat, the use of a katana or spear, or even a staff. With martial arts, movement is crucial, and if you are wearing light armor, such as robes or leather, this is certainly not a problem.No matter how much training you receive, once you fall in heavy armor, you are very likely not going to get back up.Don't get me wrong, even with what @FallingSquirrelGames said, namely that they would like to emphasise weapon and shield use, movement would be certainly a good addition to an extent. But as I said, at the moment, with the current game mechanics, even if movement was added it would make very little difference.Rob

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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: The Vale Demo

I don't play for Honor, because it would be next to impossible. Atleast, judging by what I know of the game, but if someone has been successful at doing so, I'd love to know about it. Different topic, however.

URL: https://forum.audiogames.net/post/461695/#p461695




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : michaelhoffman1976 via Audiogames-reflector


  


Re: The Vale Demo

also, I'd love to paly for honor and know how you do it.

URL: https://forum.audiogames.net/post/461692/#p461692




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : michaelhoffman1976 via Audiogames-reflector


  


Re: The Vale Demo

Have to agree with 37 here. As someone who used to practice martial arts movement is vital whether your performing a hold, break, or strike. The other thing you have to consider is try to move in ways your enemy will not expect. As someone who's blind in that game that would be difficult to simulate maybe.

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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: The Vale Demo

I think while Jade and I are saying that while we aren't going to boycott the game, this discussion is one worth having and one that the developers ought to know about. I would be very interested to get their perspective on this.

URL: https://forum.audiogames.net/post/461679/#p461679




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: The Vale Demo

I think we're going way too deep down the rabbit hole of political correctness. I'm not quite sure what is meant by the term, "language correction", but if I say to someone that they can just use normal language around me, I don't see the problem with that. In fact, they think by saying words like look, see, watch, and so on, that they're being offensive to us, which I find not to be the case. If anything, using those words just reinforces the gap that already exists between the blind and sighted.I do think a line where Alex tells the shepherd he can just use normal words could be OK, but then I don't see it being that big a deal. Either way, it's not that bad, and I've seen a lot worse.

URL: https://forum.audiogames.net/post/461674/#p461674




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: The Vale Demo

@30. Ironically, Shepherd correcting their language constantly is more of an example of overdone politically correctness... because to most sighted people, have a listen around would be considered the more politically correct thing to say. Most would wonder why they are telling a blind character to have a look around. Teling me to have a look or me saying that I watched a movie isn't political correctness, it's just proper use of language. As for combat, I'm sorry, but no... even putting realism aside, every game that has combat and is centered around characters with armour still has movement. For Honour, for example, while it has an directionally based blocking system, still has movement, and most characters in that game are armoured. First rule of fighting? Don't stop moving! Armour isn't so heavy that it makes it impossible to move in, at least, not if the person was trained to wear it. But I digress... it's well known on this forum that I nitpick about combat in every game that claims to feature it in a fun and exciting way. Most blind people likely don't think about it as much, because this kind of fighting seems reasonable. But as someone who both plays mainstream hack n slashes, not to mention does martial arts in real life, this is just a detail I focus on more. No mainstream game, that I know of, with a realtime combat engine forces you to stay still in the way common among games like this and A Blind Legend. Though I might be mistaken there. 

URL: https://forum.audiogames.net/post/461666/#p461666




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: The Vale Demo

I thought parts of the demo mentioned certain features, like weapon swapping, was something in the works. I know the heavy attack tutorial mentioned it regarding heavy blunted weapons.Also I feel as if somehow, mor eoptions to force the pace of battle to adapt to you should be implemented in some way. I think the hesitation thing some enemies have in combat should be used more for regrouping. Stand there and just wait and everyone will just back away to ranged, or attack rapidly from multiple directions because you didn't attack first. Hrad raiders seem to do this if you stand there while they shift around. I had one prepare a heavy attack while two quickly shifted to two variations of the quick strikes after a bit of a pause. Normally when I use heavy attacks, they seem a lot less organized with the response to my attack. However, it is also possible to flub the attempt, and have a situation where multiple attacks are launched at once. It also seems some enemies are missing their ability to do what Alex can do, and quickly block after a failed strike. I notice the shield raise sound played at times from the knights, sometimes occuring right after they wiffed a strike. Though I don't think it properly blocks. The motion I'm sort of referencing is the advice you get if a heavy attack is blocked, and the enemy quickly strikes back.Also odd, I can't seem to get the demo to run now. As well, when I played the bow/hunting demos last night, I lost the ability to move about with a bow.

URL: https://forum.audiogames.net/post/461637/#p461637




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: The Vale Demo

I thought parts of the demo mentioned certain features, like weapon swapping, was something in the works. I know the heavy attack tutorial mentioned it regarding heavy blunted weapons.Also I feel as if somehow, mor eoptions to force the pace of battle to adapt to you should be implemented in some way. I think the hesitation thing some enemies have in combat should be used more for regrouping. Stand there and just wait and everyone will just back away to ranged, or attack rapidly from multiple directions because you didn't attack first. Hrad raiders seem to do this if you stand there while they shift around. I had one prepare a heavy attack while two quickly shifted to two variations of the quick strikes after a bit of a pause. Normally when I use heavy attacks, they seem a lot less organized with the response to my attack. However, it is also possible to flub the attempt, and have a situation where multiple attacks are launched at once. It also seems some enemies are missing their ability to do what Alex can do, and quickly block after a failed strike. I notice the shield raise sound played at times from the knights, sometimes occuring right after they wiffed a strike. Though I don't think it properly blocks. The motion I'm sort of referencing is the advice you get if a heavy attack is blocked, and the enemy quickly strikes back.

URL: https://forum.audiogames.net/post/461637/#p461637




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : michaelhoffman1976 via Audiogames-reflector


  


Re: The Vale Demo

can't get the tutorials to work? not sure why? it just sits there with this fire sound no instructions or anything.

URL: https://forum.audiogames.net/post/461633/#p461633




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: The Vale Demo

@Jayde, I am not exactly sure what the developers wanted to achieve with the shepherd's word correction, and I agree, he is indeed out of character with this line. On the other hand, a lot of people could look at this as being disrespectful, when the writers meant exactly the opposite. This is why I said that overdoing political correctness is a trend, to a point that nobody dares to say anything in fear of being politically incorrect. We pay too much attention to the social connotations of words, rather than the actual meaning of a speaker. As an example, your previous message, just relying on textuality alone, could be interpreted as slightly sarcastic, even though I am sure nobody will do so.My previous message, perhaps a bit clumsily, tried to shed light on both sides.

URL: https://forum.audiogames.net/post/461623/#p461623




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: The Vale Demo

@Jayde, I am not exactly sure what the developers wanted to achieve with the shepherd's word correction, and I agree, he is indeed out of character with this line. On the other hand, a lot of people could look at this as being disrespectful, when the writers meant exactly the opposite. This is why I said that overdoing political correctness is a trend, to a point that nobody dares to say anything in fear of being politically incorrect. We pay too much attention to the social connotations of words, rather than the actual meaning of a speaker. As an example, your previous message, just relying on textuality alone, could be interpreted as slightly sarcastic.My previous message, perhaps a bit clumsily, tried to shed light on both sides.

URL: https://forum.audiogames.net/post/461623/#p461623




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : Karlitos via Audiogames-reflector


  


Re: The Vale Demo

The game is nice. It would be great to add changing weapons so for example when alex fighting with riders or knights can take war hammer to squash them up.

URL: https://forum.audiogames.net/post/461619/#p461619




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: The Vale Demo

Ironically, if Shepherd doesn't have particularly good manners, having him say "Have a look around" actually makes -more sense, as he's not being gentle or very considerate; he's just saying what he thinks, and what he'd probably think for any average person is that phrase, "have a look around". So him tiptoing this way and retreading what he said feels out of character. It is precisely this sort of doubling back that may make listeners feel as if too much attention is being paid to stuff. Again, huge huge deal? No. But thanks for inadvertently proving my point for me, Robjoi.

URL: https://forum.audiogames.net/post/461617/#p461617




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: The Vale Demo

Well, I agree with post 29 totally.Actually as the game is really nice in terms of sound design the gameplay is too much limited for me. Combat is a bit better (played on hard from the scratch) but still too slow and I died just once as I though I had a shield. Exploration? Hmm, just a bit of walking few steps towards something where most part is auto changing the locations after selecting a quest instead of more open-world structure.Story is not that bad, but hearing "Descibe it for me" for third time or so I was like... "Really?"My problem with this type of games is, I feel like I am hand-holded and I can't do things on my own and this is about exploration and combat.I like the music even, if there's just one track in the main menu and the next thing is, why there's no more music when fighting? Or during the smaller parts where you're in town even, if it's really short to get to somewhere (sadly)Besides that I love the atmosphere even, if I am expecting more. No idea why but the reason could be I am a gamer who is playing (mostly) video games.

URL: https://forum.audiogames.net/post/461615/#p461615




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: The Vale Demo

There is a reason why there was not much movement in old times, you would definitely not want to prance around in heavy armor or circle someone on a horse a lot  When survival is the most important thing, you want to preserve your strength for your attacks.Having said that, while I see how movement could be fun, the way combat mechanics work, there would be little to no effect in moving around. I think combat strategy makes up for this.Regarding being politically correct, I really think that society has a tendency to overdo it these days. For example, there is a type of candy in Hungary called Negro. Someone coming from the US had a dislike to it, thinking that it is disrespectful towards black Americans. In actuality, Negro is the last name of the person who invented this candy, and absolutely no disrespect was meant.What people tend to forget these days is that language is a tool to communicate, to share known or unknown information with each other. If you look at language use, shorter words become longer, because people have this notion that they communicate respect via longer words. Blind vs visually impaired, deaf vs hearing impaired, shellshock vs post-traumatic stress disorder, etc.The dreaded swastika comes from swastik, which, among many things means auspicious, and going further, swasti is the root, the stem, which was used as a greeting. Even in Hinduism, swastik can represent luck, prosperity and success.The easy way out is to forget words that had a negative connotation, and more often than not, the pragmatic meaning, i.e. what the speaker means, is disregarded."Describe it for me," is a bit problematic, I personally would not ask anyone to describe something this way, I would rather ask, "What can you see?", but that's just nitpicking on my part.Even if you are familiar with someone, because they are family, there are times when the information they give you is just not enough, so you want to ask for more. The uncle could not always know how much information you need. I don't really see harm in this. His tone is also acceptable, he wants you to be ready when you need to be, and you can't really do that kindly all the time. This is something like martial arts vs street fights, or learning to ride a bike or to swim. Others can't really share experiences with you. This is why you can't learn to write from a text book, or learn to play an instrument, you have to read books and listen to music alongside your studies.The shepherd, being a simple person, should not have elegant manners, in his environment, being direct is what counts. He simply wants to be tactful, because in his mind, telling you that you see something means disrespect. If we must mirror this to our own world, something similar is going on in many sighted person's head.Being politically correct and respecting each other is a must, but we should really draw the line when people don't know how to talk to you, because they don't know what would be politically correct to you. We are unfortunately heading this way.We are all human beings, and honest mistakes can be and will be made, no matter what. In the end, I think we are all capable of deciding on word use or meaning, and focus on what was meant, rather than find insult or disrespect. Tactfulness goes both ways.

URL: https://forum.audiogames.net/post/461614/#p461614




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : robjoy via Audiogames-reflector


  


Re: The Vale Demo

There is a reason why there was not much movement in old times, you would definitely not want to prance around in heavy armor or circle someone on a horse a lot  When survival is the most important thing, you want to preserve your strength for your attacks.Having said that, while I see how movement could be fun, the way combat mechanics work, there would be little to no effect in moving around. I think combat strategy makes up for this.Regarding being politically correct, I really think that society has a tendency to overdo it these days. For example, there is a type of candy in Hungary called Negro. Someone coming from the US had a dislike to it, thinking that it is disrespectful towards black Americans. In actuality, Negro is the last name of the person who invented this candy, and absolutely no disrespect was meant.What people tend to forget these days is that language is a tool to communicate, to share known or unknown information with each other. If you look at language use, shorter words become longer, because people have this notion that they communicate respect via longer words. Blind vs visually impaired, deaf vs hearing impaired, shellshock vs post-traumatic stress disorder, etc.The dreaded swastika comes from swastik, which, among many things means auspicious, and going further, swasti is the root, the stem, which was used as a greeting. Even in Hinduism, swastik can represent luck, prosperity and success.The easy way out is to forget words that had a negative connotation, and more often than not, the pragmatic meaning, i.e. what the speaker means, is disregarded."Describe it for me," is a bit problematic, I personally would not ask anyone to describe something this way, I would rather ask, "What can you see?", but that's just nitpicking on my part.Even if you are familiar with someone, because they are family, there are times when the information they give you is just not enough, so you want to ask for more. The uncle could not always know how much information you need. I don't really see harm in this. His tone is also acceptable, he wants you to be ready when you need to be, and you can't really do that kindly all the time. This is something like martial arts vs street fights, or learning to ride a bike or to swim. Others can't really share experiences with you. This is why you can't learn to write from a text book, or learn to play an instrument, you have to read books and listen to music alongside your studies.The shepherd, being a simple person, should not have elegant manners, in his environment, being direct is what counts. He simply wants to be tactful, because in his mind, telling you that you see something means disrespect. If we must mirror this to our own world, something similar is going on in many sighted person's head.Being politically correct and respecting each other is a must, but we should really draw the line when people don't know how to talk to you, because they don't know what would be politically correct to you. We are unfortunately heading this way.We are all human beings, and honest mistakes can be and will be made, no matter what. In the end, I think we are all capable of deciding on word use or meaning.

URL: https://forum.audiogames.net/post/461614/#p461614




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: The Vale Demo

Agree with both Jade's posts, 23 and 26. I tried this demo briefly and the combat still isn't what I'd call great, considering that your character can't actually move... they just stand there and pick attacks off from a stationary position. Yes, I get that this is what the developers think a blind person who fights should do. But this, in my mind is the equivalent to the cringy language which I also have an issue with. I'm not the most politically correct person around, but the things that Jade have pointed out are things I agree with. The racism example is far more comparable than the woman doing housework in a historical setting... yes, people in our time do it in abundance. But that doesn't make it ok, and it's not an excuse for us not to be spoken to like normal human beings. And if they want to work in dialog that emphasize the blindness thing, there aremuch more creative ways to do it, and I wish they'd consulted some people who are blind before writing the dialog, or just have blind consultants while designing the game in general.

URL: https://forum.audiogames.net/post/461602/#p461602




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: The Vale Demo

I personally don't mind if we end up with an only female lead. I mean hell, look at the literally dozens of games out there that force you to play with a male lead.

URL: https://forum.audiogames.net/post/461601/#p461601




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: The Vale Demo

totally agree with posts 24 and 25.How ever, i'm a bit worried will the gender selection return in the full version, or you will be forced to play with a female char?

URL: https://forum.audiogames.net/post/461600/#p461600




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Re: The Vale Demo

2019-09-13 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: The Vale Demo

Except it's not.First, "describe it to me". This is an easy one to field. All I am saying is that for people who know Alex, you'd think they'd be used to her and able/willing to describe stuff without prompting. That's it, that's all. When it comes up with Shepherd, or others who don't know her, I don't mind. It makes sense on all kinds of levels. Regarding the hear/see/language correction thing, answer me this. If I went through your post and corrected your grammar right here and now, would it bug you? You'll probably say it wouldn't; hell, maybe it wouldn't, after all. But I'd wager that for many people, that sort of nitpicking would be annoying. It's not really funny. If I, as a blind person, say "Wow, I just saw...", whatever, you know what I'm talking about; if you turn and go, "Don't you mean you heard...", that's like correcting someone's grammar, except worse; you are telling me what language I should use based on my disability. That's called ableism, folks, and while it's not by any means a crushing example, it's the sort of microaggression that adds up."But wait!" I hear you say. "Shepherd didn't do that to Alex. He sorta did it to himself!"Sorry, not good enough. It's almost as bad. He didn't correct Alex, he corrected himself. By doing this, Shepherd is deciding that the words and terms that one would use for an able-bodied person should not be used for Alex, despite the fact that if you told Alex to "have a look around", she would very likely understand what you meant. Also, given the stigma attached to disability, even in this world, having it constantly referenced as a point where people have to tread different ways for you? Well, uh, it gets tiring to watch, much less to be a part of. I, for one, have long since told people I care about to use whatever language makes the most sense, and not to try and avoid words like look and see and watch when referring to me. The result? Perhaps because of this, and perhaps because of other reasons, a lot of my friends will tell you that at different times, they all but forget that I'm blind in the first place. Thank you, world, this is what I want.So what I'm trying to say here is that I think this sort of language thing is something some people are really jerkish about. Shepherd isn't awful, but it's just a reminder of what goes on in the real world. Some blind people may not care about this; that's fine, but I do, so I'm stating my opinion here.Oh, also, the game comes with graphics support of some kind. This means it is conceivably playable by the sighted, or at least those with some usable vision. Guess what, folks? This means that anything said or done while representing the blind is going to play into stereotypes, or not. This means that when you misstep like this, get egg on your face and misrepresent the blind in this fashion, it's not just the blind community who feels it. Sighted people may see this and go "Ha! See, even small indy media says I should do this", whereafter the silly language correction business continues in perpetuity. This plays into optics and impression management, and I don't expect all of you to know or even care about this, but as a fresh indy company that's trying to make a good impression, you take risks by this sort of representation, and you take none by removing it.

URL: https://forum.audiogames.net/post/461598/#p461598




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Re: The Vale Demo

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: The Vale Demo

and ug, is it seriously that hard to understand that the describe it to me thing is used as a device to let players get a bit more of a picture of the surroundings in their heads? as sounds sometimes aren't enough, and hopefully blind people won't be the only people playing it. The watch and the listen thing aren't really that offencive to me anyway as its no way a form of racism that there could be no comparison between it and the negro or the N word as people like to call it. Its  more of a medieval setting Where a father sends his daughter away as her being blind is an EMBARRASSMENT and a liability (understandable considering any form of disability was considered as a reason to get rid of the child). that said,  do you think the listen watch thing would be such a big deal or people would make much of it considering it could also be nothing but sort of humur or banter between the 2 people who are separated by not only rank, but age. Its like saying change the woman washing clothes / doing housework in a historical setting just because it gives the impression of the woman doing all the housework and nothing else and all such bs. Grryf

URL: https://forum.audiogames.net/post/461594/#p461594




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Re: The Vale Demo

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: The Vale Demo

Hi, Fantastic sound design, no matter what else you end up doing, do not reduce quality of the sounds to save on space/ size memary or what have you. The sounds were awesome enough to make me think I was watching a movie, and has to be one of the best out there in terms of sound effects, better than even AHC. I am not sure if we already can do this, but being able to use both arrows when out of range and a sword when in range would make combat more interesting although I do see how impracticle that would be . I liked shooting the kitchen boy whilst he was taking a piss  and would obviously like chances to do that a bit more often. I say, Keep the dialogues as they are, no need to change it. It might make some people cringe, but to be perfectly honest, post 20 puts it just right, and makes it a bit more real politically correct bs and impressions aside. That is what my friends end up saying even though I have corrected them a few times, and by now its more like gentel leg pulling or a tongue in cheek humur much more than anything else, Lets play and enjoy a game and story for what it is and leave the nitpicking along with politically correctness aside for once. The combat in the story mode specially on hard could be a tad bit faster, I.E raider and knight demos had it just right, perfect. Although, enemies seem to attack me only from either the left or the center, right not so much. this obviously doesn't include the raider, warrior  and the knight demos. I see the sheperd being turned into a male character as  maintaining balance/ give and take  we lost the male prince and have a female princess instead so the female sheperd is changed to a male guy, who gives me major GOT wibes the way he talks, speaking of which so do the uncle and such. Very good voice talents. although yes, I do miss the female sheperd a bit, but I'll survive   A few bugs to report I see they haven't been reported so far. If you play the hunting scene, go back to a combat scene and try the bow training tutorial again, the w s a d etc keys won't move you ahead or center you, quitting the game and retrying the bow training fixes it, though. Usually during gameplay, the instructions will announce controls for both keyboard and controllers, but there are parts where only the controller controls are announced. I.E bow training.Cheers, and obviously looking forward to the release of this game and will buy it when it comes out.Grryf

URL: https://forum.audiogames.net/post/461593/#p461593




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Re: The Vale Demo

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: The Vale Demo

Okay, get ready. I'm going meta here.So I am totally, 100% okay with people thinking of Alex as weak or unfit or whatnot. Makes perfect sense to me. So when a random guard or assassin is like "Phph, what can she possibly do? She's blind!", I'm okay with that.It's the cringy language correction, and to a lesser extent the "describe it to me" things that bug me.In the first example, this world does not appear to be our world, and if there ends up being magic in it, I think we can all but ensure that it's not. This means that the developers can decide that no, people won't actually do the language correction thing. Because that's not a matter of not being used to a disability; it's simply a form of gaslighting. By the time Shepherd does it to Alex, they're engaged in a fairly mutualistic relationship where doing that to someone is akin to correcting someone's grammar, but a little worse because it's ableist. If this really has to be here, it would be cool if Alex called Shepherd out, and Shepherd learned. But I say again: new world, you can make your own rules regarding people and how you do or don't want them to be jerks with the use of language. But here's where the meta comes in. Any use of language reflects back on the real world, in the sense that a player, who inhabits said real world, will react to what they hear. I'll use a far more offensive example for just a moment. If you were playing a game where dark-skinned people were called the n word, in that universe and even for a specific reason, you might really piss players off; some will look past it, some may even see a point you're trying to make, while others will drop your game or get angry. And unless the point you're making is a really damned good one, you owe it to yourself not even to step into this quagmire. There is, as I see it, no good reason to use cringy language correction, since regardless of one's ability or experience with disability, it represents kind of a jerkish thing to do, and it's got a bad reputation in the real world. So give it the axe. In the "describe it to me" example, this is less upsetting, but still a little stiff. If blindness is exceedingly rare in this world (and hey, maybe it is), then having Alex feel the need to say this to someone who doesn't know her makes some sense. But the uncle should know her well enough by now, ditto Theo, that they give her the detail they think she wants instead of waiting for her to prompt them.I want to point out that none of these things kills the game. I'd just like a bit more attention paid to what's being said and the effect it's having.

URL: https://forum.audiogames.net/post/461592/#p461592




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Re: The Vale Demo

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: The Vale Demo

Actually I don't think people in game know that though at first. It seems you don't have your cane from the start anymore, quickly replacing it was a broken sword/scabbard. Anyway, the uncle should probably tone it down a bit being one of the more empathedic characters towards you. however, the Shepard is new at this, and something is not entirely clear with Theo. However, you're pretty much fair game for anyone else. Especially the group trying to find the blind prince/princess throughout the boarderlands.   Also the "we know this already' arguement is a bit world-breaking. yes, we as the player and character know of our disability. However, people will get surprised and act weird around us meeting new people who don't usually see anyone blind, because they're probably killed living out here. Sure we should probably present a different image at some point, but not at the start, where we're some random highborn now lost 500 miles from home. You're gonna have to earn that respect as the sword/bow/magic wielding highborn ripping through the hoards. but Until you get that status, your just some blind dude/chick who, as real life tends to tragically reflect, gets their disability noticed first before their ability. IN fact, the MC is pondering that she/he was considered useless to rule with her disability, and being a second born. Or, at least this is what she/he is thinking on carriage ride. However, hopefully the cringy dialogue subsides past the early part of the game, and your character has established him/herself in the boarder territories and taking on knights and raiding parties with the rest of them.

URL: https://forum.audiogames.net/post/461581/#p461581




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Re: The Vale Demo

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : wlomas via Audiogames-reflector


  


Re: The Vale Demo

having phrases like listen to that just so obvious you are blind. we know this, anyway. At work i say i can see x on the screen, when helping out customers, i don't say i can hear, i can feel in braille etc.

URL: https://forum.audiogames.net/post/461575/#p461575




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Re: The Vale Demo

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: The Vale Demo

about the things people are somewhat saying when correcting themselves. I feel like outside of the uncle, everyone else should be with that type of somewhat insulting dialect and wording. IN all honesty, we are not in the modern times here, we're in the old days, and to be fair, a lot of people most likely would not have met a visually impaired individual throughout their lives. As well with the Shepard at the start, I was getting the sense you never had the highest opinion from them in both versions at the start. To them, u were just some blind man/woman that probably was expected to die on that first set of warriors. Not only that, you were someone with barely any experience of life outside of the capital lands. This was described as boarder territories, and as usually commonly displayed by boarderlands of an empire/kingdom, civility goes out the window.   And let's face it, as much as we don't want people to self-correct with the look/listen thing, people in our time still do it. You think a bunch of boarder villagers are going to give a toss about your feelings? Half of them want to kill you for some reason, and you aren't well respected, and obviously look out of place. Granted, her uncle should more likely be on point with not having to wait on Alex's prompting. It's more common that family tends to do this a lot less, knowing you the most. However, it's reasonable the Shepard would do the same thing, until he/she traveled with Alex enough to know better and get used to them, and see them as someone they are not babysitting for 500 miles.On the demos I tried; Honestly combat is still slowish on the early parts of the story mode, being the more easier fights. However, the demos with the  knights/raider seem perfectly chaotic. If there's a lul in combat, it's the state you're supposed to use a heavy attack and prepare for counter attacks. In fact, the tutorial for heavy attacks actually mentions this as the purpose for the maneuver. to make the fight shorter, land that heavy blow to cut down someone faster, or get the fight back flowing at your pace hopefully. The knights seem to also be more difficult with predicting what they'll do. They have varying forms of their attacks, and reacting to the wrong one will get you beaten down fast. (I attacked when I thought it was only the 2 hit combo, only to eat a third hit to the face, get blocked, and take another counter for that.

URL: https://forum.audiogames.net/post/461574/#p461574




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Re: The Vale Demo

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: The Vale Demo

In an age and a culture where impression management is important, I feel it's a good idea to put your best foot forward. So no, it's not a huge deal, but if fixing the cringy dialogue bits can be done, why not do it? It's the same with half a hundred other things in life, especially with regard to speech; if you can fix it, why not just bloody well get on with it?Thank you for pointing out the bit about control schemes and sensitive help. I was working on what the game gave me by default, and again, a lot of controller input info when I'm...not using a controller. So I still say that needs attention. Assuming that the majority of your player base will be using a controller may be asking a bit much.I really do like the sound design in this game. There's a lot of good spatial audio rendering that works well, plus good atmosphere. I think my only real niggle is that both the bear in the quest and the boar in the hunting demo make a weird clicking sound when they move. With the bear, maybe it's claws, but with the boar, why would it sound the same? Boars have hooves, I think, or sort of, and I doubt you're encountering the damn thing on a road. But this, again, is not gamebreaking; it's literally mentioned here because it's the only sound issue I found, and it's not at all a big problem.

URL: https://forum.audiogames.net/post/461569/#p461569




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Re: The Vale Demo

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : Garr via Audiogames-reflector


  


Re: The Vale Demo

See here! Stuff like that doesn’t hurt my ears or feelings, too much nit picking for all the politically correct bs, and, oops, I’ll prob get busted for saying everyone has nits to pick.Oh, difficulty settings would be good so those who found it easy can make itz harder

URL: https://forum.audiogames.net/post/461563/#p461563




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Re: The Vale Demo

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: The Vale Demo

I've finished the demo and the tutorials, and liked it so much. Gameplay is more advanced compared to the previous demo, the difficulty for me is reasonable even on normal where it's even fun to fight, not easy to make you bored, and not extremely difficult to make you not enjoying, so it's reasonable. But I agree about the fact that there shouldn't be so much waiting whilst a combat. What made me more excited is that you can cast spells and such which will surely make combat more fun, I'll definitely be buying this one when it comes out.

URL: https://forum.audiogames.net/post/461559/#p461559




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Re: The Vale Demo

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: The Vale Demo

Hi.I played the demo and love it.Others are saying shepard shouldn't say have a look around... Listen around, for me that doesn't bother me at all. Honestly it brings more realism to the game for me. I don't see it as humor, it's more as a... hmm, I don't have a word for it, snide is wrong, patrenising is deffenetly wrong but what ever it is, I like it.As others have said, the fur cloak quest,, the one with the cuzzon does have the guy calling shepard a woman.The keyboard and controler messages need to be improved.I love the night demo and raders,, they each bring something different to the table and it's awesome!I wanted to use the bow in the quest with the bear, I did just buy it after all.This demo is amazing! I love the dynamic between the uncle,, the king,, and Alex.i'm buying this as soon as it comes out and will probably add more on top if there's a donation page.This game may not be the hardest thing for some but for me I love the shield/sword combo and how you have to figure out the pattern of the enimies.Will there be magic in this game, and will we be able to switch weapons? if not, i'll still buy it but it would be fun.

URL: https://forum.audiogames.net/post/461530/#p461530




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Re: The Vale Demo

2019-09-12 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: The Vale Demo

I like this. I didn't try the first demo though, so not really sure what changed. As for the controller messages, I would think the logical approach would be to give those if one is plugged in, but give keyboard ones if a controller isn't present. I agree also with the listen around, that's just odd verbiage to use and no one who knows a blind person would do that, because it'd be one of the first things we would set them straight on.

URL: https://forum.audiogames.net/post/461527/#p461527




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