Commit: dc80ff9b56df7a509b62031f9e638347072ab927
Author: Antony Riakiotakis
Date: Fri Jul 24 16:28:18 2015 +0200
Branches: master
https://developer.blender.org/rBdc80ff9b56df7a509b62031f9e638347072ab927
Fix T45541 crash when mixing flat and smooth shaded faces in sculpt
mode.
Issue from
Commit: b55ed89b662361aa0b6d4c4fc42bf12ce690d070
Author: Antony Riakiotakis
Date: Fri Jul 24 14:32:11 2015 +0200
Branches: master
https://developer.blender.org/rBb55ed89b662361aa0b6d4c4fc42bf12ce690d070
Fix yet another issue caused by my recent changes
Commit: 0c0db92d7aabb486be5cfd4d5c6e2e1ed3f56dbc
Author: Antony Riakiotakis
Date: Thu Jul 23 22:52:03 2015 +0200
Branches: master
https://developer.blender.org/rB0c0db92d7aabb486be5cfd4d5c6e2e1ed3f56dbc
Sculpt Tiling Feature
Adds 3D-Tiling options to the sculpt tool. This is very similar
Commit: b8481f468308e9b5c57eb21201828d5ab15cbb68
Author: Antony Riakiotakis
Date: Thu Jul 23 23:21:19 2015 +0200
Branches: master
https://developer.blender.org/rBb8481f468308e9b5c57eb21201828d5ab15cbb68
Minor cleanup - use integers for counters
Commit: d47e565598f41ad9571e7ce112caaf9f776c0647
Author: Antony Riakiotakis
Date: Thu Jul 23 16:05:00 2015 +0200
Branches: master
https://developer.blender.org/rBd47e565598f41ad9571e7ce112caaf9f776c0647
Subsurf: Optimize edge drawing, now it uses VBOs.
Also the refactor exposed an error where
Commit: 83e0534781b2e62ba01d9fa2a873243e9a45ba26
Author: Antony Riakiotakis
Date: Wed Jul 22 12:39:36 2015 +0200
Branches: temp-tangent-refactor
https://developer.blender.org/rB83e0534781b2e62ba01d9fa2a873243e9a45ba26
Fix merge conflict caused by own smartness failing
Commit: 1d445e48b0eafa20b2ab9248c4c83e9b2aa2ccd7
Author: Antony Riakiotakis
Date: Wed Jul 22 12:08:20 2015 +0200
Branches: temp-tangent-refactor
https://developer.blender.org/rB1d445e48b0eafa20b2ab9248c4c83e9b2aa2ccd7
Move display code and tangent calculation to loops WIP patch by Campbell
Commit: 29109403e002b0a07f7637c2b65351c3d5ec0783
Author: Antony Riakiotakis
Date: Fri Jul 17 18:22:11 2015 +0200
Branches: temp-tangent-refactor
https://developer.blender.org/rB29109403e002b0a07f7637c2b65351c3d5ec0783
Convert tangent layer and baking to use looptris. This is WIP code
to make
Commit: 0b7d0f913d4e5068afb15189bb077d4e84cebfda
Author: Antony Riakiotakis
Date: Wed Jul 22 16:58:18 2015 +0200
Branches: master
https://developer.blender.org/rB0b7d0f913d4e5068afb15189bb077d4e84cebfda
Fix weight painting + mask not drawing in latest master.
Same issue as vertex painting
Commit: 0795f62ddfed50d0836ab42849b791b0a0a43a0b
Author: Antony Riakiotakis
Date: Wed Jul 22 13:57:35 2015 +0200
Branches: master
https://developer.blender.org/rB0795f62ddfed50d0836ab42849b791b0a0a43a0b
GPU debug: Only flush stderr if needed
Commit: e7fc8d98f5eb28d26d9a2a6be816dc5e57a1d678
Author: Antony Riakiotakis
Date: Tue Jul 21 15:41:57 2015 +0200
Branches: master
https://developer.blender.org/rBe7fc8d98f5eb28d26d9a2a6be816dc5e57a1d678
Failure to alllocate vertex buffer would not fall back to vertex array
properly
Commit: 1df42798d46d031c7666a75b47faa0d20fc965ef
Author: Antony Riakiotakis
Date: Tue Jul 21 16:40:58 2015 +0200
Branches: master
https://developer.blender.org/rB1df42798d46d031c7666a75b47faa0d20fc965ef
Try to remap buffer before rejecting.
I suspect code here can be cleaned up but for now try
Commit: 422ffd252ac5f73f27f3c91b75b5d20a0ed7d460
Author: Antony Riakiotakis
Date: Mon Jul 20 10:59:30 2015 +0200
Branches: master
https://developer.blender.org/rB422ffd252ac5f73f27f3c91b75b5d20a0ed7d460
Pixel format selection now favours a format with a number of samples
closer to the one
Commit: cb6fc9d14179cff9b0b2b38cf9a1fdec5a409298
Author: Antony Riakiotakis
Date: Mon Jul 20 12:12:28 2015 +0200
Branches: master
https://developer.blender.org/rBcb6fc9d14179cff9b0b2b38cf9a1fdec5a409298
Use abstraction to unbind buffers, should avoid crashes in systems that
don't support VBOs
Commit: 5f25b91b65b25559fe46a447efea6728f88235b0
Author: Antony Riakiotakis
Date: Mon Jul 20 12:14:15 2015 +0200
Branches: master
https://developer.blender.org/rB5f25b91b65b25559fe46a447efea6728f88235b0
Dyntopo should be supported on systems without VBOs now
Commit: bd28c25f9b9006608a86ee9f747c9bd433fa9ccc
Author: Antony Riakiotakis
Date: Mon Jul 20 12:35:58 2015 +0200
Branches: master
https://developer.blender.org/rBbd28c25f9b9006608a86ee9f747c9bd433fa9ccc
Fix broken GLEW initialization. Initialize GLEW twice, once to get GLX
extensions, once
Commit: db38a65b022cd11892034d6882d643fd46d618c8
Author: Antony Riakiotakis
Date: Mon Jul 20 14:37:22 2015 +0200
Branches: master
https://developer.blender.org/rBdb38a65b022cd11892034d6882d643fd46d618c8
Filter the debug callback to only report errors unless debug value is
20.
stderr
Commit: ed3b19f46d5f85910b46f7e3e2f21b55eefc9ada
Author: Antony Riakiotakis
Date: Mon Jul 20 14:56:36 2015 +0200
Branches: master
https://developer.blender.org/rBed3b19f46d5f85910b46f7e3e2f21b55eefc9ada
Ugly hack to avoid GLEW context error printing when initializing GLX
Commit: 432d24f9981a4baac1b3c8e0e204e1303d1d4ba9
Author: Antony Riakiotakis
Date: Mon Jul 20 15:28:05 2015 +0200
Branches: master
https://developer.blender.org/rB432d24f9981a4baac1b3c8e0e204e1303d1d4ba9
Fix recent own stupidity with indexed sculpt drawing
Commit: 8f1c1ef3a9f310db7f28806a2a441e32f5b56f97
Author: Antony Riakiotakis
Date: Sun Jul 19 18:04:21 2015 +0200
Branches: master
https://developer.blender.org/rB8f1c1ef3a9f310db7f28806a2a441e32f5b56f97
Fix T45477 wrong edge selection.
Caused by own changes to framebuffer selection code, code
Commit: 23a4f547e7cf22a5ea7a4ee9bf7de78e1eb41de1
Author: Antony Riakiotakis
Date: Sun Jul 19 19:10:41 2015 +0200
Branches: master
https://developer.blender.org/rB23a4f547e7cf22a5ea7a4ee9bf7de78e1eb41de1
Convert rigidbody conversion to looptri.
Patch D1417 by Martin Felke, with minor edits
Commit: a597a380bbf513edf59b183cea3fb0545e859cca
Author: Antony Riakiotakis
Date: Sun Jul 19 18:35:09 2015 +0200
Branches: master
https://developer.blender.org/rBa597a380bbf513edf59b183cea3fb0545e859cca
Properly fix T45477
Code was actually skipping setting color selection indices and previous
Commit: 7c06167982fd1947b877a53f24f9dbb9ad9b6d5e
Author: Antony Riakiotakis
Date: Fri Jul 17 14:56:10 2015 +0200
Branches: master
https://developer.blender.org/rB7c06167982fd1947b877a53f24f9dbb9ad9b6d5e
Change winding of looptris in subsurf so they point to the same
direction as the surface
Commit: 5f09348fe8fdbd9397be1e0181014edb71bf657f
Author: Antony Riakiotakis
Date: Fri Jul 17 14:46:05 2015 +0200
Branches: master
https://developer.blender.org/rB5f09348fe8fdbd9397be1e0181014edb71bf657f
Fix crash texpainting on subsurfed meshes.
Unfortunately, loops and polys are generated
Commit: 955c13d61413ea185f300f3ed64fee4b5785db0e
Author: Antony Riakiotakis
Date: Fri Jul 17 15:15:53 2015 +0200
Branches: master
https://developer.blender.org/rB955c13d61413ea185f300f3ed64fee4b5785db0e
Fix another index error, made multimaterial mapped meshes draw
incorrectly
Commit: 3a15ec337ef2bea094e284963584d8fb320520bd
Author: Antony Riakiotakis
Date: Fri Jul 17 18:30:40 2015 +0200
Branches: master
https://developer.blender.org/rB3a15ec337ef2bea094e284963584d8fb320520bd
Fix issue reported by scorpion81 on irc: material mode + flat shading
artifacts in cycles
Commit: 1b8e0d03d413a54ceb7d6397c696b59bb7c6f91b
Author: Antony Riakiotakis
Date: Fri Jul 17 12:25:05 2015 +0200
Branches: master
https://developer.blender.org/rB1b8e0d03d413a54ceb7d6397c696b59bb7c6f91b
Fix no longer being possible to display a suzanne with 8 levels of
subdivision.
Classic
Commit: c23d29c58e8cc2aae42bd647fbc42cff982354d6
Author: Antony Riakiotakis
Date: Fri Jul 17 13:24:01 2015 +0200
Branches: master
https://developer.blender.org/rBc23d29c58e8cc2aae42bd647fbc42cff982354d6
Fix T45465
Easy one, we don't draw quads anymore. Also normal
didn't use polygon index
Commit: 712098b1c8faa0aa39ce313ee55c513b6c8547c2
Author: Antony Riakiotakis
Date: Fri Jul 17 19:12:04 2015 +0200
Branches: master
https://developer.blender.org/rB712098b1c8faa0aa39ce313ee55c513b6c8547c2
Fix GLSL code not working correctly for Macs without VBO, again report
by scorpion81 on irc
Commit: e679f217782315f83e8403d4aeca25db2104
Author: Antony Riakiotakis
Date: Fri Jul 17 19:13:22 2015 +0200
Branches: master
https://developer.blender.org/rBe679f217782315f83e8403d4aeca25db2104
Absent-mindedness...Remove testing code
Commit: 3e3e7ee41c9c04ef1630eef46c71434d152c55dc
Author: Antony Riakiotakis
Date: Thu Jul 16 16:22:28 2015 +0200
Branches: master
https://developer.blender.org/rB3e3e7ee41c9c04ef1630eef46c71434d152c55dc
Sculpt draw code:
Remove legacy code completely, now dyntopo, multires et al even work
Commit: 76eebcde3a7ae4487abb15f63d956673bc4517a3
Author: Antony Riakiotakis
Date: Thu Jul 16 17:33:32 2015 +0200
Branches: temp-derivedmesh-looptri
https://developer.blender.org/rB76eebcde3a7ae4487abb15f63d956673bc4517a3
Merge branch 'master' into temp-derivedmesh-looptri
Conflicts
Commit: 4cac468e09d3dc3e575abedac441509283c421dd
Author: Antony Riakiotakis
Date: Wed Jul 15 19:29:57 2015 +0200
Branches: temp-derivedmesh-looptri
https://developer.blender.org/rB4cac468e09d3dc3e575abedac441509283c421dd
Textured and GLSL drawing for cddm except from tangent layer
now ported
Commit: a5e3c4f04ce0b36ed78c88a221ccca5a3d2bcd50
Author: Antony Riakiotakis
Date: Wed Jul 15 20:17:55 2015 +0200
Branches: temp-derivedmesh-looptri
https://developer.blender.org/rBa5e3c4f04ce0b36ed78c88a221ccca5a3d2bcd50
Port UV display to new design. As plus, we can remove the extra buffer
Commit: 13c39e90b3c0ec6a470fbc3696cd73c2a65b49cf
Author: Antony Riakiotakis
Date: Wed Jul 15 18:50:02 2015 +0200
Branches: master
https://developer.blender.org/rB13c39e90b3c0ec6a470fbc3696cd73c2a65b49cf
VBO offscreen selection drawing, cdderivedmesh
Get rid of legacy drawing, it's only
Commit: 376b125a8650d18e2f1be1cb2dd208f51b7e3808
Author: Antony Riakiotakis
Date: Wed Jul 15 19:57:23 2015 +0200
Branches: temp-derivedmesh-looptri
https://developer.blender.org/rB376b125a8650d18e2f1be1cb2dd208f51b7e3808
Port texture paint and mcolor GPU upload to new design
Commit: 0b48bfae87993ffdf34c7c9e6f8170ea673b7006
Author: Antony Riakiotakis
Date: Wed Jul 15 18:46:04 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB0b48bfae87993ffdf34c7c9e6f8170ea673b7006
Merge branch 'master' into temp_display_optimization
Conflicts
Commit: b75f35c3bd9f08133469ae6cec1e828b15bf3f88
Author: Antony Riakiotakis
Date: Wed Jul 15 19:24:59 2015 +0200
Branches: temp-derivedmesh-looptri
https://developer.blender.org/rBb75f35c3bd9f08133469ae6cec1e828b15bf3f88
Merge branch 'master' into temp-derivedmesh-looptri
Conflicts
Commit: 790c47be71a4e00ebc6951d46616d20935ea1110
Author: Antony Riakiotakis
Date: Wed Jul 15 17:36:59 2015 +0200
Branches: temp-derivedmesh-looptri
https://developer.blender.org/rB790c47be71a4e00ebc6951d46616d20935ea1110
Start move drawing code for cdderivedmesh to indexed/mpoly design
Commit: c219e59ffb7df232c18334fb4c1fe285de9057f3
Author: Antony Riakiotakis
Date: Wed Jul 15 20:21:45 2015 +0200
Branches: temp-derivedmesh-looptri
https://developer.blender.org/rBc219e59ffb7df232c18334fb4c1fe285de9057f3
Revert Port UV display to new design. As plus, we can remove the extra
Commit: 5d9a86356fc0bba8ca345d287fcddff411d0602d
Author: Antony Riakiotakis
Date: Wed Jul 15 21:00:34 2015 +0200
Branches: temp-derivedmesh-looptri
https://developer.blender.org/rB5d9a86356fc0bba8ca345d287fcddff411d0602d
Correctly support UVs with VBO/cddm
Commit: 1d9078535056891db6f568cbc48a58b91070f39d
Author: Antony Riakiotakis
Date: Wed Jul 15 16:06:50 2015 +0200
Branches: temp-derivedmesh-looptri
https://developer.blender.org/rB1d9078535056891db6f568cbc48a58b91070f39d
Use mloopcol to check if we want to enable colors for drawing
Commit: 32c6d92cb0dadd3cf2a1215b7738c009b184596e
Author: Antony Riakiotakis
Date: Wed Jul 15 14:57:49 2015 +0200
Branches: master
https://developer.blender.org/rB32c6d92cb0dadd3cf2a1215b7738c009b184596e
Fix T45439 crash with subsurf when many materials present.
Silly oversight on the viewport
Commit: 64001874f03bf90505e4b27d5e5fd9245f6b44b5
Author: Antony Riakiotakis
Date: Wed Jul 15 15:37:36 2015 +0200
Branches: temp-derivedmesh-looptri
https://developer.blender.org/rB64001874f03bf90505e4b27d5e5fd9245f6b44b5
Merge branch 'master' into temp-derivedmesh-looptri
Commit: fb5ec0997e4b3006ab0cf9f3e2294728c3309057
Author: Antony Riakiotakis
Date: Tue Jul 14 12:28:07 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rBfb5ec0997e4b3006ab0cf9f3e2294728c3309057
Subsurf drawing refactoring:
All textured drawing now works correctly
Commit: 9c80e52a89ca1d514c57700e4916ee890c53c4c7
Author: Antony Riakiotakis
Date: Tue Jul 14 11:18:27 2015 +0200
Branches: master
https://developer.blender.org/rB9c80e52a89ca1d514c57700e4916ee890c53c4c7
Make tooltip parsable by human compilers (thanks to Pablo for
suggestion
Commit: 05634836f0b832efc498e1d030ea7ece6f5b1c53
Author: Antony Riakiotakis
Date: Tue Jul 14 13:54:54 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB05634836f0b832efc498e1d030ea7ece6f5b1c53
Fast drawing for sculpting multires using VBOs (non VBO won't have
fast
Commit: 107e34407d0ae4120cc7a12fdb208986a0b47d8e
Author: Antony Riakiotakis
Date: Tue Jul 14 16:48:23 2015 +0200
Branches: master
https://developer.blender.org/rB107e34407d0ae4120cc7a12fdb208986a0b47d8e
Display optimizations part 1.
This patch changes the way we draw meshes by introducing
Commit: f2921994032f4ffa840884a9483e13aa7998c59d
Author: Antony Riakiotakis
Date: Tue Jul 14 15:58:39 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rBf2921994032f4ffa840884a9483e13aa7998c59d
Merge branch 'master' into temp_display_optimization
Conflicts
Commit: 94a6399a89f5f9179822ff46716e36f23f9d5132
Author: Antony Riakiotakis
Date: Tue Jul 14 21:23:41 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB94a6399a89f5f9179822ff46716e36f23f9d5132
Merge branch 'master' into temp_display_optimization
Commit: 4f9b58cb71393c6390c31af0d85f045fdfce48df
Author: Antony Riakiotakis
Date: Tue Jul 14 22:36:34 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB4f9b58cb71393c6390c31af0d85f045fdfce48df
VBO offscreen selection drawing, cdderivedmesh
Get rid of legacy drawing
Commit: eeb1d5816789772305906fcd541c3652b9dfb2a5
Author: Antony Riakiotakis
Date: Tue Jul 14 23:56:43 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rBeeb1d5816789772305906fcd541c3652b9dfb2a5
Merge branch 'master' into temp_display_optimization
Conflicts
Commit: dfd383ca00f412118318c92ae249bb5db4c36425
Author: Antony Riakiotakis
Date: Tue Jul 14 23:48:38 2015 +0200
Branches: master
https://developer.blender.org/rBdfd383ca00f412118318c92ae249bb5db4c36425
Fix overdrawing and errors with textured and mapped drawing
Commit: 9eeae5487b0b77d41ddd8853756fa394f39e0c44
Author: Antony Riakiotakis
Date: Mon Jul 13 12:05:23 2015 +0200
Branches: temp_imbuf_types_refactor
https://developer.blender.org/rB9eeae5487b0b77d41ddd8853756fa394f39e0c44
Imbuf types refactor
Clearly separate flags from quality in imbuf struct
Commit: 0056f0a5bee9f5023196fd8b87a56acddc569d47
Author: Antony Riakiotakis
Date: Mon Jul 13 12:37:52 2015 +0200
Branches: temp_imbuf_types_refactor
https://developer.blender.org/rB0056f0a5bee9f5023196fd8b87a56acddc569d47
Bring back missing IMAGIC magic number for header
This is the kind
Commit: 1dbf8c3e1e1ae9801f735fbe37f4c1343c77ee04
Author: Antony Riakiotakis
Date: Mon Jul 13 12:33:03 2015 +0200
Branches: temp_imbuf_types_refactor
https://developer.blender.org/rB1dbf8c3e1e1ae9801f735fbe37f4c1343c77ee04
Cleanup: Append IB_FTYPE to all image file types.
Also:
* cleanup
Commit: 15b6167c208256f16003413bfd309c24b374aeec
Author: Antony Riakiotakis
Date: Mon Jul 13 13:28:53 2015 +0200
Branches: temp_imbuf_types_refactor
https://developer.blender.org/rB15b6167c208256f16003413bfd309c24b374aeec
Initialize imbuf options correctly (thanks Campbell
Commit: ba3b79e91d616ae11209db9d503fa31e6ade8cbf
Author: Antony Riakiotakis
Date: Mon Jul 13 13:24:29 2015 +0200
Branches: temp_imbuf_types_refactor
https://developer.blender.org/rBba3b79e91d616ae11209db9d503fa31e6ade8cbf
Cleanup - rename
Commit: 32ea9651f7dbb4e6f320d8c41d40ef6d41ed06f0
Author: Antony Riakiotakis
Date: Mon Jul 13 13:03:30 2015 +0200
Branches: temp_imbuf_types_refactor
https://developer.blender.org/rB32ea9651f7dbb4e6f320d8c41d40ef6d41ed06f0
Make imbuf flags 16 bits.
We can clean up and decrease flags a bit more
Commit: e142ae77cadf04103fbc643f21cf60891862f6a8
Author: Antony Riakiotakis
Date: Mon Jul 13 13:58:17 2015 +0200
Branches: master
https://developer.blender.org/rBe142ae77cadf04103fbc643f21cf60891862f6a8
Imbuf types refactor.
ImBuf types were getting stored as bitflags in a 32bit integer
Commit: 18b81af2763f145a1c50181e933514eaf7328967
Author: Antony Riakiotakis
Date: Mon Jul 13 18:13:01 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB18b81af2763f145a1c50181e933514eaf7328967
Merge branch 'master' into temp_display_optimization
Commit: 5a7b0cf1c7428eed6148be007b58eaa12c2da540
Author: Antony Riakiotakis
Date: Sun Jul 12 16:26:12 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB5a7b0cf1c7428eed6148be007b58eaa12c2da540
Merge branch 'master' into temp_display_optimization
Conflicts
Commit: 43bf4a0f511bcc479112690261e82230b2e012a1
Author: Antony Riakiotakis
Date: Sun Jul 12 16:40:47 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB43bf4a0f511bcc479112690261e82230b2e012a1
Bah, merge change that was left uncommitted
Commit: 674d7d86d63139c9bab652c71c615bbed08a5a17
Author: Antony Riakiotakis
Date: Sun Jul 12 17:02:13 2015 +0200
Branches: temp_imbuf_types_refactor
https://developer.blender.org/rB674d7d86d63139c9bab652c71c615bbed08a5a17
Merge branch 'master' into temp_imbuf_types_refactor
Commit: 3129685f3845eef9488bdb611fe9f03be12c9adb
Author: Antony Riakiotakis
Date: Fri Jul 3 12:34:23 2015 +0200
Branches: master
https://developer.blender.org/rB3129685f3845eef9488bdb611fe9f03be12c9adb
Sequencer: srt export support.
This commit adds a new operator that will compile the list
Commit: c6e7e328c78e2743e6f86f403414be0d88586d55
Author: Antony Riakiotakis
Date: Thu Jul 2 16:40:01 2015 +0200
Branches: gooseberry
https://developer.blender.org/rBc6e7e328c78e2743e6f86f403414be0d88586d55
Fix compilation errors
Commit: 67403e32af9ad23cadea82b856075904557635cd
Author: Antony Riakiotakis
Date: Thu Jul 2 16:46:05 2015 +0200
Branches: gooseberry
https://developer.blender.org/rB67403e32af9ad23cadea82b856075904557635cd
One more compile fix
Commit: 5709b9951eed094f6bcfb00ba22b4807dd81873b
Author: Antony Riakiotakis
Date: Thu Jul 2 19:30:50 2015 +0200
Branches: gooseberry
https://developer.blender.org/rB5709b9951eed094f6bcfb00ba22b4807dd81873b
Merge branch 'master' into gooseberry
Commit: 626a287c893c0c7827bc2a665399207140055199
Author: Antony Riakiotakis
Date: Thu Jul 2 20:06:02 2015 +0200
Branches: master
https://developer.blender.org/rB626a287c893c0c7827bc2a665399207140055199
Support debug contexts on win32
Commit: 145d3540b3e2dafa9351c79a463c230304ce0ae5
Author: Antony Riakiotakis
Date: Wed Jul 1 20:29:18 2015 +0200
Branches: master
https://developer.blender.org/rB145d3540b3e2dafa9351c79a463c230304ce0ae5
Text effect strip for sequencer.
Is pretty much what it says :)
Easy subtitles for everyone
Commit: 00808eb39ac04c484fcabac6b18666cb2a0191e7
Author: Antony Riakiotakis
Date: Thu Jul 2 19:30:08 2015 +0200
Branches: master
https://developer.blender.org/rB00808eb39ac04c484fcabac6b18666cb2a0191e7
Make OpenGL debug contexts a flag --debug-gpu instead of a compile time
option.
This makes
Commit: e8b187ca14aefac22cbb0e712a0d80e26b9e327e
Author: Antony Riakiotakis
Date: Thu Jul 2 21:51:29 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rBe8b187ca14aefac22cbb0e712a0d80e26b9e327e
Merge branch 'master' into temp_display_optimization
Commit: f525483d837f8f91876ba395134c3ed263dcc7c2
Author: Antony Riakiotakis
Date: Wed Jul 1 15:23:09 2015 +0200
Branches: master
https://developer.blender.org/rBf525483d837f8f91876ba395134c3ed263dcc7c2
Sequencer metadata:
Add option to render strip metadata to final result, bypassing current
Commit: ba1e23bf8494b01f6c2ba173a140d11ae7603603
Author: Antony Riakiotakis
Date: Wed Jul 1 15:43:56 2015 +0200
Branches: gooseberry
https://developer.blender.org/rBba1e23bf8494b01f6c2ba173a140d11ae7603603
Merge branch 'master' into gooseberry
Conflicts:
source/blender/blenlib/intern
Commit: bffcad6a8107de31ee7ba0827d7d60a3851e5288
Author: Antony Riakiotakis
Date: Wed Jul 1 16:25:49 2015 +0200
Branches: gooseberry
https://developer.blender.org/rBbffcad6a8107de31ee7ba0827d7d60a3851e5288
Merge branch 'master' into gooseberry
Commit: 1a44237d8210b6132a877a1d40a62e855fcbd4b0
Author: Antony Riakiotakis
Date: Wed Jul 1 16:25:28 2015 +0200
Branches: master
https://developer.blender.org/rB1a44237d8210b6132a877a1d40a62e855fcbd4b0
Removing gaps will now also move the scene markers, unless markers are
locked
Commit: 2edc5b807bf7bcb72a63d241c095f632653fd171
Author: Antony Riakiotakis
Date: Wed Jul 1 12:16:03 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB2edc5b807bf7bcb72a63d241c095f632653fd171
Use shorts for uploading normals to GPU instead of floats.
The range
Commit: 6781cf0049bf2297eadb264227fb9a84e79ecf46
Author: Antony Riakiotakis
Date: Wed Jul 1 17:32:56 2015 +0200
Branches: master
https://developer.blender.org/rB6781cf0049bf2297eadb264227fb9a84e79ecf46
Refactoring:
Make sure SEQ_TYPE_EFFECT is only used as a flag, not as number
comparison
Commit: 12a8d7e6c40c8f01699363d23190b556e6877520
Author: Antony Riakiotakis
Date: Wed Jul 1 17:37:14 2015 +0200
Branches: master
https://developer.blender.org/rB12a8d7e6c40c8f01699363d23190b556e6877520
Cleanup: Make select grouped effect code a bit more readable
Commit: 9566b13672b91b4d8f1b9b1b41d31a01a68348e2
Author: Antony Riakiotakis
Date: Tue Jun 30 12:22:53 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB9566b13672b91b4d8f1b9b1b41d31a01a68348e2
GLSL fix one more error - meant that attributes would not get uploaded
Commit: 52187f826c9d8930ea815eb5a9ca661f7a676f4e
Author: Antony Riakiotakis
Date: Tue Jun 30 15:17:10 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB52187f826c9d8930ea815eb5a9ca661f7a676f4e
Refactor subsurf multi material textured drawing.
Use the same system
Commit: 703980889977c65fc34ca6aee8633a714fe0918b
Author: Antony Riakiotakis
Date: Tue Jun 30 16:31:14 2015 +0200
Branches: master
https://developer.blender.org/rB703980889977c65fc34ca6aee8633a714fe0918b
Fix T45251 custom directory not taken into account for image proxies
Commit: c2551614685c2b12b2d660b9594b28d67ba3cd15
Author: Antony Riakiotakis
Date: Tue Jun 30 18:51:15 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rBc2551614685c2b12b2d660b9594b28d67ba3cd15
Cleanup: Use GPU material counter instead of allocating new counter
array
Commit: a8355471b92fee025cfa3785c8ea45ef3f3badef
Author: Antony Riakiotakis
Date: Tue Jun 30 16:31:14 2015 +0200
Branches: blender-v2.75-release
https://developer.blender.org/rBa8355471b92fee025cfa3785c8ea45ef3f3badef
Fix T45251 custom directory not taken into account for image proxies
Commit: a5f03ee002ea9c1a686317f9fd120b1a8a242cef
Author: Antony Riakiotakis
Date: Tue Jun 30 12:00:15 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rBa5f03ee002ea9c1a686317f9fd120b1a8a242cef
Merge branch 'master' into temp_display_optimization
Commit: df9482e36a9e880698fe751cd60837c7b87b2b51
Author: Antony Riakiotakis
Date: Thu Jun 25 20:10:30 2015 +0200
Branches: blender-v2.75-release
https://developer.blender.org/rBdf9482e36a9e880698fe751cd60837c7b87b2b51
Revert Fix off by one error in display of start/end frame in sequencer
Commit: 0087564b5c4e604801492e2271f79deb1cd9bc63
Author: Antony Riakiotakis
Date: Mon Jun 22 15:55:36 2015 +0200
Branches: blender-v2.75-release
https://developer.blender.org/rB0087564b5c4e604801492e2271f79deb1cd9bc63
Fix T45145, multiview selection fix not working for scaled matrices
Commit: 850e9ce176ef367180cb49e372af0ba87494fd30
Author: Antony Riakiotakis
Date: Mon Jun 29 16:45:50 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB850e9ce176ef367180cb49e372af0ba87494fd30
Redesign of textured drawing: Get rid of triangle_to_mface array
Instead
Commit: 09665a5301c11e99e92fe7ce55f1b6d3d4cc232e
Author: Antony Riakiotakis
Date: Mon Jun 29 12:22:56 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB09665a5301c11e99e92fe7ce55f1b6d3d4cc232e
GLSL drawing redesign:
Use new upload scheme. Idea here
Commit: 60ad7c09c11406b13194971d329b18e540501376
Author: Antony Riakiotakis
Date: Mon Jun 29 19:32:26 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB60ad7c09c11406b13194971d329b18e540501376
Temporarily fix crash until subsurf textured multi material is
completely
Commit: 3d7329950eec5b2784fa6ba5d795849104f37ed5
Author: Antony Riakiotakis
Date: Sat Jun 27 17:20:30 2015 +0200
Branches: master
https://developer.blender.org/rB3d7329950eec5b2784fa6ba5d795849104f37ed5
OpenGL debug contexts:
Enable debug output in debug contexts for gl 4.3
Commit: a50de5fd94751a9025d9936bb2960b604cc01dfb
Author: Antony Riakiotakis
Date: Sat Jun 27 17:21:12 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rBa50de5fd94751a9025d9936bb2960b604cc01dfb
Merge branch 'master' into temp_display_optimization
Commit: c58b5acefdd1b8018bcd294b60cbd8e6cf4aa14b
Author: Antony Riakiotakis
Date: Fri Jun 26 17:50:08 2015 +0200
Branches: master
https://developer.blender.org/rBc58b5acefdd1b8018bcd294b60cbd8e6cf4aa14b
Fix crash on undoing after 8690ea6
Forgot to clear the mutex when reloading the scene
Commit: 79c106705acfff06508b2dc4edcb353e85df6ea6
Author: Antony Riakiotakis
Date: Fri Jun 26 16:18:06 2015 +0200
Branches: master
https://developer.blender.org/rB79c106705acfff06508b2dc4edcb353e85df6ea6
Make code compile with GPU_DEBUG
Commit: 5d592a9686e5ce85e3cf39fc5865325b014209c5
Author: Antony Riakiotakis
Date: Fri Jun 26 17:51:41 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB5d592a9686e5ce85e3cf39fc5865325b014209c5
Merge branch 'master' into temp_display_optimization
Commit: 1951604bab33810ca19b05f550b411f2a94296fc
Author: Antony Riakiotakis
Date: Fri Jun 26 16:18:06 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB1951604bab33810ca19b05f550b411f2a94296fc
Make code compile with GPU_DEBUG
Commit: 33ddcf4dc3d3de347e85894ff5ae8704b316c0a2
Author: Antony Riakiotakis
Date: Fri Jun 26 17:09:49 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB33ddcf4dc3d3de347e85894ff5ae8704b316c0a2
Fix crash in viewport benchmark file with GLSL
Total loops were
Commit: 8690ea611e804e2adfc8a346420787818c85950f
Author: Antony Riakiotakis
Date: Fri Jun 26 14:47:53 2015 +0200
Branches: master
https://developer.blender.org/rB8690ea611e804e2adfc8a346420787818c85950f
Fix T45199 crash when editing material nodes.
Issue is data race between preview job
Commit: 3351ab28d9f40349d39225fde94a76935dec7b3e
Author: Antony Riakiotakis
Date: Fri Jun 26 14:59:37 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB3351ab28d9f40349d39225fde94a76935dec7b3e
Merge branch 'master' into temp_display_optimization
Commit: 43eabfe5b89418cafa0458fcd01f25b21c70b432
Author: Antony Riakiotakis
Date: Thu Jun 25 15:06:23 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB43eabfe5b89418cafa0458fcd01f25b21c70b432
Fix error with vertex color upload for subsurf
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