Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-20 Thread Carsten Wartmann
Am 20.02.2011 06:47, schrieb Dalai Felinto: Any final word on whether this will be reverted or not? Seems not. Silence in the woods as we say in Germany ;-) If the commit is here to stay I think for BGE we will need some changes. What are theese? Carsten -- Carsten Wartmann: Autor - Dozent

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-20 Thread Thomas Dinges
Am 20.02.2011 06:47, schrieb Dalai Felinto: Any final word on whether this will be reverted or not? I don't think so. ;-) I guess it will stay in trunk. If the commit is here to stay I think for BGE we will need some changes. -- Dalai # -- Re: New Render Pipeline Panel #

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-19 Thread Dalai Felinto
Any final word on whether this will be reverted or not? If the commit is here to stay I think for BGE we will need some changes. -- Dalai # -- Re: New Render Pipeline Panel # ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-17 Thread Mickaël Guédon
Hi. I do understand what it means to the programmer's point of view, but from a user's perspective it's clearly a big mistake to me. So could you find a better solution for this, that don't kill usability for the sake of some end-user-feature ? Thank you so much. -- Mickaël Guédon | ebrain

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-17 Thread Matt Ebb
On Thursday, February 17, 2011, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: It makes perfect sense if you know how it works it doesn't make perfect sense and it never did in 2.4 either. The reason for this is that it's impossible to make a ui for this that is clear, usable and

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-17 Thread Daniel Salazar - 3Developer.com
I don't know how relevant is in this discussion if the shading system needs improvements or a recode, we all know all of this by now?. The idea of the new UI is simple. Global shading settings should have their special location just like global render settings have their's even if maybe to a new

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-17 Thread Mickaël Guédon
Daniel, don't make the mistake to think we (at least me) don't understand the WHY, and of course you are right because there was a problem under the hood here. What I want to discuss is about the HOW. This is needed yes, but HOW do we implement it to give it sense, without sacrificing the

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-17 Thread Brecht Van Lommel
Hi, On Thu, Feb 17, 2011 at 12:06 PM, Matt Ebb m...@mke3.net wrote: On Thursday, February 17, 2011, Daniel Salazar - 3Developer.com zan...@gmail.com wrote:  It makes perfect sense if you know how it works it doesn't make perfect sense and it never did in 2.4 either. The reason for this is

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-17 Thread ervin weber
Hi, first of all, I'm sorry if I didn't publicized this enough. After discussing in IRC, i have mailed bf-committers over 2 weeks ago: http://lists.blender.org/pipermail/bf-committers/2011-February/030364.html The (few) replies where positive, so I raised the topic in the last sunday meeting.

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-17 Thread Ton Roosendaal
Hi, It makes perfect sense, since it follows the design and implementation of our render system. Whether you like this or not, call it bad names, but it's what we have, and it's perfectly understandable. A good UI design should respect and communicate this. Pipeline options are about how

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-17 Thread Matt Ebb
On Friday, February 18, 2011, Ton Roosendaal t...@blender.org wrote: Whether you like it or not, it's how the system works. The trouble is though that there are more idiosyncracies and hidden complexities in the system than just these, that this new organisation doesn't express clearly. You end

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-16 Thread Carsten Wartmann
Am 16.02.2011 20:39, schrieb Thomas Dinges: Revision: 34914 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=34914 Author: dingto Date: 2011-02-16 19:39:45 + (Wed, 16 Feb 2011) Log Message: --- Commit patch [#25939] material panel

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-16 Thread Michael Fox
This goes against all of the 2.5 UI design principles and pardigms and show be removed or onlt be visible when needed, as its a clear case of craming chikens into a basket, a big ugly mess On that note it seems the design principles and paradigms that was set when 2.5 was being desinged seem to

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-16 Thread Daniel Salazar - 3Developer.com
The reason those options are there is because they apply to the entire shader tree. It makes perfect sense if you know how it works and actually could lead to a better understanding. This is a great chance to explain this in your book! Daniel Salazar

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-16 Thread Daniel Salazar - 3Developer.com
Just to explain a bit more after talking to some people in IRC. Shadeless is an example of a shader level option. so it should be *local*. You can also control how much of transparency a shader's got locally; BUT the option to enable transparency or not is *global* for the entire shader tree. Same

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-16 Thread Carsten Wartmann
Am 16.02.2011 22:45, schrieb Thomas Dinges: Hi Carsten, Am 16.02.2011 22:15, schrieb Carsten Wartmann: Roadmap: Beta = Final Feature Set, Ready for Documentation. As I already said before: I don't care about definitions of Beta or Alpha or RCs, I trust in the word (and I really have to, not

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-16 Thread Michael Williamson
On 16/02/11 21:56, Tobias Oelgarte wrote: What i really dislike is the confusion between program internal view and the users perspective. We have a panel that is called Transparency. But you can't get transparency with this panel alone I would have to agree... It would seem to me that moving

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-16 Thread Jason van Gumster
Michael Fox mfoxd...@gmail.com wrote: This goes against all of the 2.5 UI design principles and pardigms and show be removed or onlt be visible when needed, as its a clear case of craming chikens into a basket, a big ugly mess I'd like to reaffirm this. Not only is this antithetical to the

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-16 Thread Sean Olson
This conversation brings me directly back to a link that Ton posted a couple weeks ago: http://www.codesimplicity.com/post/open-source-community-simplified/ I keep seeing the same arguments popping up again and again about documentation, and I think it highlights a larger problem with our