Re: [Bf-committers] Steam-powered Blender

2013-09-05 Thread Jan Albartus
Hi Jan-Peter Is at this time known how and who is going to manage the Steam store page for Blender? Will Valve (help to) handle this? I like to help wherever possible. As mentioned in an earlier port, I'm not a Blender developer but a Blender user. I don't know what's happening behind the

Re: [Bf-committers] Steam-powered Blender

2013-08-28 Thread Benjamin Tolputt
On 28/08/2013, at 5:25 AM, Campbell Barton wrote: On Tue, Aug 27, 2013 at 8:30 PM, brook...@internode.on.net wrote: Hey Jan-Peter, can you talk to the guys about providing .blend files for the DOTA2 character downloads here? http://www.dota2.com/workshop/requirements This would expose

Re: [Bf-committers] Steam-powered Blender

2013-08-28 Thread Jan-Peter Ewert
Roosendaal Sent: Tuesday, August 27, 2013 3:28 PM To: bf-blender developers Subject: Re: [Bf-committers] Steam-powered Blender Hi all, The discussion is getting confusing for me. I'm not a Steam user (and probably most active devs here are not). It would be appreciated if people can explain

Re: [Bf-committers] Steam-powered Blender

2013-08-28 Thread Ton Roosendaal
Subject: Re: [Bf-committers] Steam-powered Blender Hi all, The discussion is getting confusing for me. I'm not a Steam user (and probably most active devs here are not). It would be appreciated if people can explain requirements on that noob level. To start with - most importantly - I

Re: [Bf-committers] Steam-powered Blender

2013-08-28 Thread Jan Albartus
Hi all, Some things concerning the actual publishing of Blender on Steam. I don't know if this is to soon to discuss, but I think some of the issues need to be tackled before Blender can appear on Steam. Blender is available as 32-bit and 64-bit applications on various platforms. I assume

Re: [Bf-committers] Steam-powered Blender

2013-08-28 Thread Tom Edwards
There's lots of help and guidance available once you're logged into https://partner.steamgames.com/. I've used the partner site a lot and would be quite happy to handle it for Blender, if I'm trusted enough. :) On 28/08/2013 1:36, Jan Albartus wrote: Hi all, Some things concerning the

Re: [Bf-committers] Steam-powered Blender

2013-08-28 Thread Sean Olson
I did want to bring up that Steam supports Windows, Mac, and Linux - so we would probably want builds of Blender set up for all of those in both 32 64 bit setups. -Sean On Wed, Aug 28, 2013 at 8:56 AM, Tom Edwards cont...@steamreview.orgwrote: There's lots of help and guidance available once

Re: [Bf-committers] Steam-powered Blender

2013-08-27 Thread Jan-Peter Ewert
Roosendaal Sent: Sunday, August 25, 2013 3:33 PM To: bf-blender developers Subject: Re: [Bf-committers] Steam-powered Blender Hi, I think we have two issues to solve to make it more organized. Hopefully Jan-Peter from Valve is willing to pick that up? - Requirements Define a well written list of end

Re: [Bf-committers] Steam-powered Blender

2013-08-27 Thread Jan Albartus
Blender developers on board. Best, Jan -Original Message- From: bf-committers-boun...@blender.org [mailto:bf-committers-boun...@blender.org] On Behalf Of Ton Roosendaal Sent: Sunday, August 25, 2013 3:33 PM To: bf-blender developers Subject: Re: [Bf-committers] Steam-powered Blender

Re: [Bf-committers] Steam-powered Blender

2013-08-27 Thread brookesy
-committers-boun...@blender.org [bf-committers-boun...@blender.org [1]] On Behalf Of Ton Roosendaal Sent: Sunday, August 25, 2013 3:33 PM To: bf-blender developers Subject: Re: [Bf-committers] Steam-powered Blender Hi, I think we have two issues to solve to make it more organized. Hopefully

Re: [Bf-committers] Steam-powered Blender

2013-08-27 Thread Ton Roosendaal
-committers] Steam-powered Blender Hi, I think we have two issues to solve to make it more organized. Hopefully Jan-Peter from Valve is willing to pick that up? - Requirements Define a well written list of end-user expectations of what should needed, prioritized. Try to separate

Re: [Bf-committers] Steam-powered Blender

2013-08-26 Thread Mango Jambo
Not only this, Ton, but how about publishing Blender as a free software at Steam Store? I brought this little question to leads us to a couple of issues: - First of all, Steam Store agreements and polices; - and Blender updates technology. We haven't. The first one is kind of easy to solve: read

Re: [Bf-committers] Steam-powered Blender

2013-08-25 Thread Ton Roosendaal
Hi, I think we have two issues to solve to make it more organized. Hopefully Jan-Peter from Valve is willing to pick that up? - Requirements Define a well written list of end-user expectations of what should needed, prioritized. Try to separate the requirements related to the valve platform

[Bf-committers] Steam-powered Blender

2013-08-14 Thread brookesy
I have been a long time user of blender for source modding, and have been through all the add-ons that have been released. The most recent SMD/DMX tools by Varsity (of facepunch) are by far the best, and are really easy to use. The part that most people have trouble with in source is the

Re: [Bf-committers] Steam-powered Blender

2013-08-14 Thread Neelesh Chandola
I am interested in seeing blender in steam because I am much into modding stuff , so that would really help , but I think for that Valve will have to create many plugins to integrate blender with its games ,so it would take time.But I would really love it.

Re: [Bf-committers] Steam-powered Blender

2013-08-14 Thread Tom Edwards
It will be possible to create QCs from a node graph once a custom property for datablocks is added. What's the news on that, BTW? When PyNodes was released it was listed as something that would be arriving soon... On 14/08/2013 9:28, brook...@internode.on.net wrote: I have been a long time

Re: [Bf-committers] Steam-powered Blender

2013-08-14 Thread SheeEttin
Additionally, on the other end of the pipeline, I'd love some support for decompiling/importing existing compiled MDLs. Currently the only solution is to use third-party tools (MDLDecompiler, StudioCompiler) which aren't reliable. Making assets like hats for TF2 requires working on top of the

Re: [Bf-committers] Steam-powered Blender

2013-08-14 Thread Jeffrey H
A suite would probably do better overall than individually maintained tools. A suite allowing a two-way dev environment would provide the best workflow and would likely gain and keep support from the community (as opposed to creating a dozen different tools to fill holes left by others). Having a

[Bf-committers] Steam-powered Blender

2013-08-13 Thread Jan-Peter Ewert
Hi everyone, I work for Valve (http://www.valvesoftware.com/company/). We would like to make our digital distribution platform Steam (www.steampowered.comhttp://www.steampowered.com) one of the places where you can download Blender. The long-term goal would be to make it easier for people to

Re: [Bf-committers] Steam-powered Blender

2013-08-13 Thread Tom Edwards
Hi John. I'm not part of the BF team but I do make the SMD/DMX addon that everyone uses for Source games (http://code.google.com/p/blender-smd/). I'd be very interested in integrating it with Steam! On 13/08/2013 9:25, Jan-Peter Ewert wrote: Hi everyone, I work for Valve

Re: [Bf-committers] Steam-powered Blender

2013-08-13 Thread Jeffrey H
I was thinking about SMD/DMX when I first saw this email. I think it would be more intuitive for new users to find the SMD/DMX and potentially other Valve addons included with Blender rather than having to go hunt for them to add to a vanilla build. I know when I was a new user the task of finding

Re: [Bf-committers] Steam-powered Blender

2013-08-13 Thread Ton Roosendaal
Hi all, To put this in perspective - I've been in contact with JP and others from Valve (they added a donation system, to mark a percentage of sales going to Blender Foundation). Valve was very interested to find other ways to support Blender, and I suggested them to more activily involve

Re: [Bf-committers] Steam-powered Blender

2013-08-13 Thread metalliandy
I think using Steam as a distribution platform would be a big win for Blender. Virtually all game artists have steam installed and I know that many would love this as it would enable auto updating from version to version etc. Users on Polycount have been asking for this for a while now, so I

Re: [Bf-committers] Steam-powered Blender

2013-08-13 Thread Jan-Peter Ewert
...@blender.org [mailto:bf-committers-boun...@blender.org] On Behalf Of Ton Roosendaal Sent: Tuesday, August 13, 2013 3:21 PM To: bf-blender developers Subject: Re: [Bf-committers] Steam-powered Blender Hi all, To put this in perspective - I've been in contact with JP and others from Valve

Re: [Bf-committers] Steam-powered Blender

2013-08-13 Thread Jacob Merrill
-Original Message- From: bf-committers-boun...@blender.org [mailto: bf-committers-boun...@blender.org] On Behalf Of Ton Roosendaal Sent: Tuesday, August 13, 2013 3:21 PM To: bf-blender developers Subject: Re: [Bf-committers] Steam-powered Blender Hi all, To put this in perspective

Re: [Bf-committers] Steam-powered Blender

2013-08-13 Thread Jacob Merrill
developers Subject: Re: [Bf-committers] Steam-powered Blender Hi all, To put this in perspective - I've been in contact with JP and others from Valve (they added a donation system, to mark a percentage of sales going to Blender Foundation). Valve was very interested to find other ways

Re: [Bf-committers] Steam-powered Blender

2013-08-13 Thread Jörg Müller
Hi Jan-Peter, I am interested! Since middle school I am interested in game development creating my own simple games and I came to Blender with this background in mind. Somehow I got caught in the audio code of Blender however and today I am the module owner of the Blender audio code [1].

Re: [Bf-committers] Steam-powered Blender

2013-08-13 Thread Campbell Barton
correct smoothing group support when exporting obj (Campbell is working on this atm) but we are getting there. :) Smooth groups have been supported in OBJ for some weeks now. ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Steam-powered Blender

2013-08-13 Thread metalliandy
I have been testing them but they don't seem to be working correctly. I will email you some tests or hit you up on irc rather than fill up space on here. Cheers! :) -Andy On 14/08/2013 00:46, Campbell Barton wrote: correct smoothing group support when exporting obj (Campbell is working on