[Bf-committers] Efficient Scene Rendering

2017-01-16 Thread Clément FOUCAULT
Hi, I've gathered some thoughts about a cache data structure to accelerate huge scenes redraw time and part way with the current unorder object iteration model. https://docs.google.com/document/d/1Lcg2G3v7JJX25kF_ b4m2NM286cJkfTBMFDhzmZ2ruAg/edit?usp=sharing Some point still need to be adressed

[Bf-committers] Engine API

2016-12-22 Thread Clément FOUCAULT
Hi everyone, (cross post from bf-viewport) I (Clément) and Dalai have laid-out the Proposal of the Render Engine API that will be used to create new viewport "Engines". Things might change but this is the general idea. https://wiki.blender.org/index.php/Dev:2.8/Source/Viewport/EngineAPI We have

[Bf-committers] Blender 2.8 planning notes 2017-07-31

2017-07-31 Thread Clément FOUCAULT
Hi, meeting notes for today's Blender 2.8 planning. = Last Week = * Bastien (mont29) was focused mostly on 2.79 release tasks, and did some tracker work. https://wiki.blender.org/index.php/User:Mont29/Foundation/ 2017#Week_202_-_07.2F22_to_07.2F28 * Campbell (ideasman42) resolved issues in

Re: [Bf-committers] Eevee and BGE proposal.

2017-07-02 Thread Clément FOUCAULT
Hi Jacob, Tristan, As of now eevee is fully using forward shading / Rendering. The "plus" in forward+ is just a saying it uses tilled light culling which is planned. We cannot do alpha blended transparency in Deferred shading as you mentioned but nothing prevents us from using a forward pass

[Bf-committers] Blender 2.8 planning notes 08/05/17

2017-05-11 Thread Clément FOUCAULT
Hi, meeting notes for this Monday Blender 2.8 planning. (with a bit of delay) Meeting Log: Summary of last week: * Sergey was doing some CDDM hack to support solid draw mode in order to get closer to the core profile switch. Also finished first version of DEG design. * Clément worked on

Re: [Bf-committers] Eevee rendering clamped 0-1 images

2017-06-20 Thread Clément FOUCAULT
Yes it's completely work in progress. Final output will be unclamped and not already tonemapped. Regards. 2017-06-19 17:57 GMT+02:00 Adriano Oliveira : > Hi guys, > > First of all, congratulations to Dalai and Clémant for the outstanding > Eevee progress so far. > > I

[Bf-committers] Blender 2.8 planning notes 2017-06-19

2017-06-19 Thread Clément FOUCAULT
Hi, Here are the notes from Tuesday's Blender 2.8 planning meeting. = Last week reports = * Bastien : Spent most of the week on static override and rework of our ID copy system (turns out current limitations are not only a problem for static override/assets, but also for DEG/CoW work from

Re: [Bf-committers] Feature Request: Eevee Animate Shader Graph Values

2018-02-09 Thread Clément FOUCAULT
Hi Adam, Animation of shader nodegraph parameters already work in realtime for most of the parameters. The only exception I can think of is the normal map node and the mapping node and nodegroups inputs. For the later, you can plug another node into it. Cheers Clément 2018-02-09 14:00

Re: [Bf-committers] Baking Princlipled/PBR maps and lightmaps for Eevee

2018-02-14 Thread Clément FOUCAULT
HI Adriano, Lightmap support in eevee is not trivial. If you just want to bake the irradiance (diffuse) in cycles and use it in eevee you can add an emission node with the lightmap multiplied by the diffuse color, and set the diffuse color in other bsdf nodes to black. And creating really good

[Bf-committers] Code quest : Eevee / opengl kickoff

2018-04-19 Thread Clément FOUCAULT
Hi everyone, Here are the topics we discussed during the kickoff meeting about Eevee and Opengl: https://wiki.blender.org/index.php/Dev:2.8/Source/Viewport/Eevee/Roadmap- CodeQuest-2018 Cheers. Clément ___ Bf-committers mailing list

Re: [Bf-committers] Metal GPU support

2018-12-04 Thread Clément FOUCAULT
Well given the amount of shader we use, we *need* to only maintain one version of each. The biggest showstopper I see for porting to metal is the lack of geometry shader that we use in some places (not that many actually but important ones like the edit mesh cage and outlines wireframes). It

Re: [Bf-committers] Blender developers meeting notes - 2019-04-01

2019-04-02 Thread Clément FOUCAULT
e with > tutorials > >> on how 2.80 was used on cloud.blender.org. > >> > >> 2) New Features and Changes > >> > >> About 90 bugs were fixed last week. > >> > >> * Eevee: added support for undeformed texture coordinates, and > co

Re: [Bf-committers] Blender 2.8x - support and core development goals

2019-08-01 Thread Clément FOUCAULT
For the next release I would like to: - Merge my refactor of Mesh Batch Cache for quicker mesh update. - Merge my refactor of the DRWManager for better instancing. - Help refactor GPencil drawing pipeline (with antonioya). (fix many issues for GPencil) - Help refactor Selection drawing (with