Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-28 Thread Rich Heimlich
That's correct. At that time Hasbro wasn't making its own PC products and licensed out their titles to various publishers over the years. Each one had to recreate the product from scratch as all any of them owned was a license. It was sad to see all that work vanish but that happened often back th

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-26 Thread tchow
Oystein Schonning-Johansen wrote: Now the interesting part: How can you construct a scientific test to prove (or falsify) the postulate that a software uses such scheme? Assuming that you mean statistical proof, it depends on what you're trying to establish. If you're just trying to establi

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-26 Thread tchow
Rich Heimlich wrote: We actually helped develop one of the few iterations that went beyond that approach. It required us to literally rate and weight every single word in the Scrabble dictionary. It took months to do. I'll never forget it, but the results were amazing. However, the next publish

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-26 Thread Rich Heimlich
The only times it came up back in my day was when a bug exposed it. People rarely ever knew it. AI cheats today in simpler ways that people accept. Turning a real time strategy game to "expert" might mean it can make choices faster than you or it has more hidden health for its units or it "sees" fa

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-25 Thread Øystein Schønning-Johansen
I really don't think Tim is suggesting this scheme, and I think he absolutely understands flaws of the scheme. Now the interesting part: How can you construct a scientific test to prove (or falsify) the postulate that a software uses such scheme? -Øystein On Fri, Aug 25, 2017 at 10:44 PM, Guido

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-25 Thread Guido Flohr
> > Along these lines, a friend of mine who also works in the gaming industry > said that they often use dice that are generated in something like the > following fashion: The computer internally creates a 36-card deck, each with > one of the 36 possible dice rolls. Then it deals out 18 cards

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-25 Thread tchow
Rich Heimlich wrote: I'm a big fan of the product so this is all just for perspective purpose. I would say that maybe it might be an approach for some new UI "skin" approach someday, if ever. Along these lines, a friend of mine who also works in the gaming industry said that they often use d

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-25 Thread Ralph Corderoy
Hi, How about suggesting the complainant play a real-life game against a human, with a board and pieces, and that the complainant visibly cheats by doing what gnubg tells it. Entering the real dice's rolls manually into gnubg might then seem less tedious since there's the interaction with the opp

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-24 Thread Rich Heimlich
For what it's worth, I spent 25 years in the games industry working with the biggest companies in it and I can tell you flat out that many of the games we helped develop (we were these company's QA source) cheated as a way of dealing with skill levels high and low. Gnubg in my day would have never

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-24 Thread Rich Heimlich
This is scientifically proven to be a losing proposition. Every study on this issue shows that humans remember negative stimuli far more than positive stimuli. That said, that does not mean an effort shouldn't be made to attempt to offset this. For example, one way that I believe might help some

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-24 Thread tchow
On 2017-08-24 02:59, Philippe Michel wrote: On Wed, 23 Aug 2017, tchow wrote: Something that might have a better chance of yielding superior results is to use 1-ply or even 2-ply for the variance reduction computation instead of 0-ply, at least for the first or second steps of a rollout trial

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-24 Thread Thomas Malloy
I would be pretty insulted if I was a gnubg developer. I mean really. What kind of a pimple dick would you have to be to put some sort of cheating code into the program? I can understand people being frustrated when when they get a bad break. But they should really get a grip. This is mo

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-24 Thread Philippe Michel
On Wed, 23 Aug 2017, tchow wrote: Something that might have a better chance of yielding superior results is to use 1-ply or even 2-ply for the variance reduction computation instead of 0-ply, at least for the first or second steps of a rollout trial. This is already the case. Variance reducti

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-23 Thread tchow
Thomas Moulton wrote: If someone "KNOWS" that gnubg (or insert your gaming server here, say fibs.com) you can NEVER convince them otherwise. Correct. I'm surprised at how many participants in this thread think that logic has to power to change anyone's mind on this subject. There is no way

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-23 Thread tchow
On 2017-08-21 16:40, Philippe Michel wrote: The involved math is too hard for me, but wouldn't using low discrepancy sequences (https://en.wikipedia.org/wiki/Low-discrepancy_sequence) instead of a random order decrease the variance for rollouts with any number of trials (possibly only slightly, w

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-22 Thread Thomas A. Moulton
If someone "KNOWS" that gnubg (or insert your gaming server here, say fibs.com) you can NEVER convince them otherwise. Our minds attempt to make order out of chaos and that corrupts our memory of past events. The occasional very lucky rolls make us think we are better than reality and the over

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-22 Thread Domenico Martella
In the last few years we released an Android port of GNUBG engine and our rate on Play store is less than 3.7 (really poor) due to this kind of reviews.. We also introduced a manual dice mode (as in the desktop version) without luck.. At the end we simply stop to care about this players :) Enjoy o

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-22 Thread Viktor Frank
;bug-gnubg@gnu.org" Elküldve: 2017. augusztus 22., Kedd 11.10 Tárgy: Re: [Bug-gnubg] random dice generator? hahahaaa Probably many known ways to convince people there is not cheating. for example 1. Before the math, GNUBG outputs an encrypted file with all "his" dice in a

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-22 Thread Joseph Heled
Probably many known ways to convince people there is not cheating. for example 1. Before the math, GNUBG outputs an encrypted file with all "his" dice in a sequence. 2. Match played. crybaby supplies dice (GNUBG adds his "dice" mod 6) to get actual dice used. 3. After the match, GNUBG gives crybab

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-22 Thread Massimiliano Maini
I think there's no solution to the "I think GNUBG cheats" problem. The kind of person that screams that is the kind of person that: 1. Plays seven 21-points face-to-face matches against a much better player, with totally fair dice rolled by a 3rd person and using whichever complex device to avoid

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-22 Thread Chris Wilson
On Mon, Aug 21, 2017 at 11:42 PM, Philippe Michel wrote: > On Sat, 19 Aug 2017, tchow wrote: > > The other feature that might be interesting is to allow players to >> receive a handicap, not by having the computer make mistakes, but by >> having the dice rigged in their favor. >> > > IMHO, the on

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-21 Thread Philippe Michel
On Sat, 19 Aug 2017, tchow wrote: The other feature that might be interesting is to allow players to receive a handicap, not by having the computer make mistakes, but by having the dice rigged in their favor. IMHO, the only thing worth implementing at the gnubg level would be the possiility to

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-21 Thread Philippe Michel
A domain where not-nearly-random dice may be useful could be rollouts and even more so repeated interactive playout of a position. Currently, rollouts ensure that each sucessive set of 36 trials uses every possible diceroll once and the 36 rolls' ordering is random. For playing out positions,

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-19 Thread tchow
I keep thinking there's some kind of paper to be written on the subject but given that bg is such a small niche community I'm guessing it won't happen. I've suggested before that one could try to make a profit by selling insurance to people who are convinced that the dice are rigged. That is, i

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-18 Thread Øystein Schønning-Johansen
Yes! These threads are funny! I'm not sure if I'm feeding a troll or not. Who knows? Mario: How do you think it cheats? What have you done to verify and prove that it actually does cheat? Can you describe your scientific method for your verification? If you have not done any scientific study of i

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-18 Thread David Bellows
I want to think that comments like this in *2017* are just a troll repeating a very old meme, but is it? You cannot read revieww of a single *good* bg engine (neural net) that doesn't have these exact kinds of complaints even though it has been so thoroughly debunked over and over again. Just bizar

Re: [Bug-gnubg] random dice generator? hahahaaa

2017-08-18 Thread Michael Petch
On 2017-08-18 07:53, Mario Bozeglav wrote: > > anyone serious BG player can see the random dice generator is a myth. > anyone who plays GNU-BG with manual dice entry can see that the results > are VERY different than when playing with the supposedly "random" generator. > Thank for the complimen

[Bug-gnubg] random dice generator? hahahaaa

2017-08-18 Thread Mario Bozeglav
stop lying, please. anyone serious BG player can see the random dice generator is a myth. anyone who plays GNU-BG with manual dice entry can see that the results are VERY different than when playing with the supposedly "random" generator. uninstalling your sh** from my computer. bye __