Re: [clutter] background's pixbuf on an Actor

2008-02-26 Thread Pedro Casagrande de Campos
Hi, It did work, using only depth instead of the lower and raiser functions. The amount of units used between the face and the back of the card is important too if I use a value lesser than CLUTTER_UNITS_FROM_FLOAT (0.1) then I got the flickering, but the amount passed above is enough and

Re: [clutter] transient allocations

2008-02-26 Thread Øyvind Kolås
On Mon, Feb 25, 2008 at 10:51 PM, Havoc Pennington [EMAIL PROTECTED] wrote: I'm wondering exactly what scenarios and types of layout management will be possible by this added infrastructure and what would remain impossible/outside the scope of it. Like matthew I'm accustomed to some more free

Re: [clutter] Porting from ClutterLayout (0.4) to 0.6

2008-02-26 Thread Murray Cumming
On Mon, 2008-02-25 at 14:26 +, Emmanuele Bassi wrote: TidyFrame seems like the simplest example so far for the new way of doing things with Clutter 0.6. It seems to position its child during the ClutterActor::request_coords() implementation.

Re: [clutter] Porting from ClutterLayout (0.4) to 0.6

2008-02-26 Thread Matthew Allum
Hi; On Tue, 2008-02-26 at 14:00 +0100, Murray Cumming wrote: Thanks. I have written up the basics of implementing a layout container in 0.6 here: http://www.openismus.com/misc/clutter_tutorial/docs/tutorial/html/apas03.html With a very simple HBox-like example:

Re: [clutter] transient allocations

2008-02-26 Thread Havoc Pennington
Hi, On Tue, Feb 26, 2008 at 7:05 AM, Øyvind Kolås [EMAIL PROTECTED] wrote: I'm wondering exactly what scenarios and types of layout management will be possible by this added infrastructure and what would remain impossible/outside the scope of it. Like matthew I'm accustomed to some more

Re: [clutter] transient allocations

2008-02-26 Thread Matthew Allum
Hi; On Tue, 2008-02-26 at 10:04 -0500, Havoc Pennington wrote: Ultimately Clutter does encourage a somewhat 2D way of looking at the scene graph, I think. That's part of why it's more useful for UI type apps than other 3D APIs are. Yeah but thats more as to make the API more familiar,

Re: [clutter] Porting from ClutterLayout (0.4) to 0.6

2008-02-26 Thread Matthew Allum
Hi; On Tue, 2008-02-26 at 18:16 +0100, Murray Cumming wrote: Could you explain a bit more about this, please? It seems to be something to do with focus/reactivity, maybe even involving a drawing an outline of the actor sometimes, though I don't think I've ever seen such a thing in a clutter

Re: [clutter] [pyclutter] How to unref/clean the VideoTexture ?

2008-02-26 Thread Matthew Allum
Have a look at what woohaa (or totem) does to generate video thumbnails, i.e see; http://svn.o-hand.com/repos/clutter/trunk/toys/woohaa/wh-video-thumbnailer.c Essentially a separate (c) process is used which seems to keep things a little safer. == Matthew On Tue, 2008-02-26 at 22:00 +0100,

Re: [clutter] [pyclutter] How to unref/clean the VideoTexture ?

2008-02-26 Thread Stefan de Konink
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Matthew Allum schreef: Have a look at what woohaa (or totem) does to generate video thumbnails, i.e see; http://svn.o-hand.com/repos/clutter/trunk/toys/woohaa/wh-video-thumbnailer.c Essentially a separate (c) process is used which seems to