That's why I said virtually. As far as I can see NDK is a step forward but
will be limited to do some certain performance related tasks.
I would expect a full Dalvik extension layer that we can use to provide
wrappers for all the C libs out there. Not sure if NDK allows this, will do
some more
Hi all,
I'm having some trouble with captured-event, from the documentation
gboolean user_function (ClutterActor *actor, ClutterEvent *event,
gpointer user_data) : Run Last
actor : the actor which received the signal
Now I've taken this to mean that 'actor' is the actor which originally
On 13/08/2009 01:41, Ian Walberg wrote:
Neil,
Thanks that helps.
However I am getting this following error :-
'Cannot bind property '' objects of type 'ClutterTexture' do not have
this property'
When I try the rotation example :-
clutter_actor_animate (actor, CLUTTER_EASE_IN, 100,
Hello, guys:
In version 1.0 I found some functions and maros were gone, like:
clutter_sini
clutter_cosi
CFX_MUL
Any idea where they are?
Thanks a million!
--
Best Regards
On 13/08/2009 11:17, Jianchun Zhou wrote:
Hello, guys:
In version 1.0 I found some functions and maros were gone, like:
clutter_sini
clutter_cosi
CFX_MUL
Any idea where they are?
Thanks a million!
--
Best Regards
As far as I know, the Fixed Point API was removed, and clutter now use
Thank you, Samuel, at least it works now.
First time hearing AFAIK, ha!
On Thu, Aug 13, 2009 at 5:26 PM, Samuel Degrande samuel.degra...@lifl.frwrote:
On 13/08/2009 11:17, Jianchun Zhou wrote:
Hello, guys:
In version 1.0 I found some functions and maros were gone, like:
clutter_sini
Arrgggh, I had missed that. Does anyone know how broken it is? Can we
help fix it?
Thanks, Ian
-Original Message-
From: Hieu Le Trung [mailto:hie...@cybersoft-vn.com]
Sent: Wednesday, August 12, 2009 7:52 PM
To: Ian Walberg; clutter@o-hand.com
Subject: RE: [clutter] OMAP/ARM/BaegleBoard
the patch has been added to ease the building broken for gles2.0
and most of functionality has been verified.
you can see here:
http://bugzilla.openedhand.com/show_bug.cgi?id=1698
On Thu, Aug 13, 2009 at 10:42 PM, Ian Walberg
ian.walb...@airborne.aero wrote:
Arrgggh, I had missed that.
Sanuel,
That works thanks, I am not sure if I can update the documents but if
some one can do that it would help future questions.
Thanks
Ian
-Original Message-
From: Samuel Degrande [mailto:samuel.degra...@lifl.fr]
Sent: Thursday, August 13, 2009 1:51 AM
To: Ian Walberg
Cc: Neil
On Thu, 2009-08-13 at 10:42 -0400, Ian Walberg wrote:
Arrgggh, I had missed that. Does anyone know how broken it is? Can we
help fix it?
the support for GLES 2.0 under EGLX has been fixed in master (Clutter
1.1) thanks to a patch Zhou Jiangwei.
the current combinations that can't test are:
If you use variables to pass these values to clutter_actor_animate and
if any of these variables is of incorrect type, the function just
segfaults.
gint angle = 360; // instead of a double
clutter_actor_animate (myactor, CLUTTER_EASE_IN, 100,
rotation-angle-z, x, NULL); // will segfault
--
On
On Thu, 2009-08-13 at 10:25 -0500, Uday Verma wrote:
If you use variables to pass these values to clutter_actor_animate and
if any of these variables is of incorrect type, the function just
segfaults.
gint angle = 360; // instead of a double
clutter_actor_animate (myactor,
I am happy to pass 'sensible stuff' and I am just working out what can
be passed.
How do I make the animation loop?
Thanks
Ian
-Original Message-
From: Emmanuele Bassi [mailto:eba...@linux.intel.com]
Sent: Thursday, August 13, 2009 8:30 AM
To: clutter@o-hand.com
Subject: Re: [clutter]
On Thu, 2009-08-13 at 11:51 -0400, Ian Walberg wrote:
I am happy to pass 'sensible stuff' and I am just working out what can
be passed.
How do I make the animation loop?
by reading the documentation:
http://www.clutter-project.org/docs/clutter/stable/clutter-Implicit-Animations.html
Emmanuele,
What I was trying to ask was can you set the animation to be looping by
passing it as one of the parameters to the clutter_actor_animate
function?
Thanks
Ian
-Original Message-
From: Emmanuele Bassi [mailto:eba...@linux.intel.com]
Sent: Thursday, August 13, 2009 8:55 AM
To:
The free software license (LGPL) allows you to do that (spending
efforts to port all Clutter related libraries to Bionic C)
Maybe a better question is why shouldn't you ask Google to support the
standard GNU/Linux ecosystem on Android?
On Mon, Aug 10, 2009 at 9:50 PM,
On Tue, 2009-08-11 at 10:20 +0530, Kuldeep wrote:
I didnt understand what you said. Do you mean by you are not working
towards porting of clutter on android?
what I meant was exactly what I wrote: as far as I know there is
currently no effort in the community, nor there is an effort from the
On 8/13/09 9:07 AM, Andy Tai a...@atai.org wrote:
The free software license (LGPL) allows you to do that (spending
efforts to port all Clutter related libraries to Bionic C)
As long as the only Android-based dependency is on bionic (which is
BSD-licensed), you should be okay here. However, you
Emmanuele,
Many thanks for the reply and I now understand.
I have tried what you suggest and it works perfectly.
Ian
-Original Message-
From: Emmanuele Bassi [mailto:eba...@linux.intel.com]
Sent: Thursday, August 13, 2009 9:31 AM
To: clutter@o-hand.com
Subject: RE: [clutter]
Koen,
Excellent news.
Does this give us clutter-1.0 or 0.9?
Thanks
Ian
-Original Message-
From: news [mailto:n...@ger.gmane.org] On Behalf Of Koen Kooi
Sent: Thursday, August 13, 2009 9:29 AM
To: clutter@o-hand.com
Subject: [clutter] Re: FW: OMAP/ARM/BaegleBoard
On 13-08-09 17:08,
technically 1.1 :)
Op 13 aug 2009 om 19:02 heeft Ian Walberg
ian.walb...@airborne.aero het volgende geschreven:\
Koen,
Excellent news.
Does this give us clutter-1.0 or 0.9?
Thanks
Ian
-Original Message-
From: news [mailto:n...@ger.gmane.org] On Behalf Of Koen Kooi
Sent:
Hi,
Just a quick question on how to embed GTK widgets in Clutter, since
the csw branch of gtk was recently merged in master.. So is this
possible? if so in which branch of clutter?
Thanks
José
On Thu, Aug 13, 2009 at 6:04 PM, Ian Walbergian.walb...@airborne.aero wrote:
Emmanuele,
What I
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