[clutter] Re: Clutter with GLES

2009-07-29 Thread Koen Kooi
On 29-07-09 09:30, Hieu Le Trung wrote: Hi, I’m new to Clutter. Today I want to try clutter with GLES but failed to compiled for some missing variables such as /model_view, projection_stack…/ Looks a lot like this bug that's still open: http://bugzilla.openedhand.com/show_bug.cgi?id=1698

[clutter] Re: Clutter with GLES

2009-07-29 Thread Koen Kooi
On 29-07-09 11:10, Emmanuele Bassi wrote: On Wed, 2009-07-29 at 10:12 +0200, Koen Kooi wrote: Today I want to try clutter with GLES but failed to compiled for some missing variables such as /model_view, projection_stack…/ Looks a lot like this bug that's still open:

Re: [clutter] Re: Clutter with GLES

2009-07-29 Thread Veli Ogla Sungutay
I think at this stage where Clutter becoming 1.0 and Moblin 2.0 getting closer to a release, it's understandable that Intel is spending more time and resources on x86. On Wed, Jul 29, 2009 at 1:28 PM, Koen Kooi k.k...@student.utwente.nlwrote: On 29-07-09 11:10, Emmanuele Bassi wrote: On

Re: [clutter] Re: Clutter with GLES

2009-07-29 Thread Emmanuele Bassi
On Wed, 2009-07-29 at 12:28 +0200, Koen Kooi wrote: On 29-07-09 11:10, Emmanuele Bassi wrote: On Wed, 2009-07-29 at 10:12 +0200, Koen Kooi wrote: Today I want to try clutter with GLES but failed to compiled for some missing variables such as /model_view, projection_stack…/ Looks a lot

Re: [clutter] Re: Clutter with GLES

2009-07-29 Thread Gwenole Beauchesne
Hi, On Wed, 29 Jul 2009, Emmanuele Bassi wrote: let me re-state this as clearly as I can: compiling *is* *not* *the* *problem*: there have been changes in how Clutter and COGL work, and GL| ES backends have *not* been ported to them because we cannot *test* it. And people aren't going to

Re: [clutter] Re: Clutter with GLES

2009-07-29 Thread Emmanuele Bassi
On Wed, 2009-07-29 at 17:10 +0200, Koen Kooi wrote: the PowerVR simulator has its own idiosyncrasies that might make stuff compile, but break subtly; this is acquired knowledge from the 0.8 development cycle. the only way of actually verifying that the GL|ES backends work with real