On 29-07-09 09:30, Hieu Le Trung wrote:
Hi,
I’m new to Clutter.
Today I want to try clutter with GLES but failed to compiled for some
missing variables such as /model_view, projection_stack…/
Looks a lot like this bug that's still open:
http://bugzilla.openedhand.com/show_bug.cgi?id=1698
On 29-07-09 11:10, Emmanuele Bassi wrote:
On Wed, 2009-07-29 at 10:12 +0200, Koen Kooi wrote:
Today I want to try clutter with GLES but failed to compiled for some
missing variables such as /model_view, projection_stack…/
Looks a lot like this bug that's still open:
I think at this stage where Clutter becoming 1.0 and Moblin 2.0 getting
closer to a release, it's understandable that Intel is spending more time
and resources on x86.
On Wed, Jul 29, 2009 at 1:28 PM, Koen Kooi k.k...@student.utwente.nlwrote:
On 29-07-09 11:10, Emmanuele Bassi wrote:
On
On Wed, 2009-07-29 at 12:28 +0200, Koen Kooi wrote:
On 29-07-09 11:10, Emmanuele Bassi wrote:
On Wed, 2009-07-29 at 10:12 +0200, Koen Kooi wrote:
Today I want to try clutter with GLES but failed to compiled for some
missing variables such as /model_view, projection_stack…/
Looks a lot
Hi,
On Wed, 29 Jul 2009, Emmanuele Bassi wrote:
let me re-state this as clearly as I can: compiling *is* *not* *the*
*problem*: there have been changes in how Clutter and COGL work, and GL|
ES backends have *not* been ported to them because we cannot *test* it.
And people aren't going to
On Wed, 2009-07-29 at 17:10 +0200, Koen Kooi wrote:
the PowerVR simulator has its own idiosyncrasies that might make stuff
compile, but break subtly; this is acquired knowledge from the 0.8
development cycle. the only way of actually verifying that the GL|ES
backends work with real