I hit a problem with the CMake/Xcode Generator using Xcode 11. (I
think this problem started in Xcode 10 actually, but now I'm blocked
really hard and need to solve this.)
By default, Xcode is now trying to do "Sign to run locally" for the
Code Signing Identity (CODE_SIGN_IDENTITY) property, by
On 5/20/18, Shawn G wrote:
> Hi there, im having some troubles installing CMake on raspberry pi 3
> running raspbian stretch.
> I keep getting this error message when i run the command "sudo apt-get
> install build-essential cmake pkg-config"
> The error message:
> " Reading
On 4/5/18, Robert Maynard wrote:
> The official CMake binaries do the same thing as you and build with a
> static libstdc++ and libgcc.
> As far as dependencies we use static builds of those too, with most
> being the version provided inside CMake, and an external
Thanks for the responses. Yes, I just need this to run on Ubuntu 12.04
(and some other old Linux's in that era). Yes, I think the probably is
the libstdc++ dependency.
As pointed out, it is really hard to get a newer compiler on Ubuntu
12.04. I've been down this road before, and if memory serves,
I just discovered that CMake no longer builds on my Ubuntu 12.04. I
need to build binaries that are compatible with that ABI.
I see that your binary distribution of CMake 3.11 still works on
Ubuntu 12.04. Can you tell me what you do to achieve this? What are
you doing for your official builds?
Hi, I know it’s been awhile since I last posted anything about this.
Since my last post, I had quietly added to the Ninja backend to bring
it to par with the initial work I did on the Makefile generator. This
was partly done because I was trying to get compatibility with Android
which uses the
> If small and self-reliant are the criteria, how does FLTK
> (http://www.fltk.org/index.php) stack up? For something like
> cmake-gui it would probably work just fine, and AFAIK it doesn't
> require GTK... it uses LGPLv2 with a static linking exception, so
> it's probably as good/better than
I hope I'm doing this right...but the resulting program I think looks
correct testing on my Mac. Attached are two pictures.
The first is a simple label in a window.
The second is from your MessageBox line.
Thanks,
Eric
--
Powered by www.kitware.com
Please keep messages on-topic and check the
> Hi Eric:
>
> My opinion is your point about size is weak because IUP normally depends on
> a big suite of graphical libraries in the GTK+ case or a big set of
> system libraries such as GDI/GDI+/Uniscribe or Direct2D/DirectWrite in
> the Windows case.
>
On systems the provide first class native
> How easy is it to ship binaries which work on any platform without also
> shipping all of the necessary platform backends as well?
So on Windows and Mac, there is only one backend, the native one. And
so there is nothing to manage.
On the remaining Unix's with IUP you pick one when you build
On 8/16/17, Jean-Michaël Celerier <jeanmichael.celer...@gmail.com> wrote:
> @Eric Wing
>> I am not making a strong push for this, but I want to bring it up to
> at least get people thinking about this... I am disturbed by the size
> and complexity of Qt. My past experienc
On 8/15/17, Daniel Pfeifer wrote:
> Hi,
>
> With !977 merged, it is possible to base ccmake and cmake-gui on top of the
> cmake server.
> For demonstration, I copied the contents of the Source/CursesDialog
> directory and added a proxy implementation of the classes `cmake`
I've been using a derivative of the iOS toolchain for many years that
you probably can find easily with a Google search. It has a lot of
shortcomings, but it generally works. And most of the shortcomings I
think are only solvable by properly fixing/modifying the CMake core.
On 8/15/17, Raffi
On 8/8/17, Jom O'Fisher wrote:
> Yeah, we'd like to support any CMake more recent than 3.7.0 (which is the
> first version to support server mode). So your fork would need to be based
> on a somewhat recent CMake. We probably wouldn't support a path directly in
>
Hi Jom,
I'm glad to hear Android's CMake will eventually catch up.
But since you are here, can you add a feature that allows a user to
specify an alternate location for where CMake is located? There are
two useful cases for this.
1) Users daring or desperate enough to try using a more recent
On 8/8/17, Brad King <brad.k...@kitware.com> wrote:
> On 08/07/2017 05:27 PM, Eric Wing wrote:
>> I think that would be a mistake because it seems that the only purpose
>> of this change would be so you could bypass CMake and try to directly
>> invoke some kind
On 8/7/17, Brad King wrote:
> On 08/05/2017 07:58 PM, Craig Scott wrote:
>> target_link_libraries(foo PRIVATE "-framework AppKit")
>>
>> Strangely, with the library quoted as above, the embedded space
>> is not escaped, leading to the (desirable but surprising) result
>
On 8/5/17, Craig Scott wrote:
> I'm exploring the behaviour of target_link_libraries() where the library to
> be linked is an Apple framework. As part of this, I noticed that the
> following does not work:
>
> target_link_libraries(foo PRIVATE -framework AppKit)
>
>
>
So I have been using (a custom) CMake + Android Studio/Gradle for some
years now. I only recently saw that both official CMake is adding
Android support, and that the official Android tools are supporting
CMake. I’m actually still confused on the differences between the two
and what each offers in
So I have been using (a custom) CMake + Android Studio/Gradle for some
years now. I only recently saw that both official CMake is adding
Android support, and that the official Android tools are supporting
CMake. I’m actually still confused on the differences between the two
and what each offers in
On 9/7/16, David Cole wrote:
> There may be a hook at the CPack level you can implement, but I'd have to
> dig to figure out what it is and if it even presently exists.
>
> The easy thing to do would be to implement a custom target which does two
> custom commands: the first the
I'm finally trying the WIX/CPack MSI generator. Pretty nice!
One thing I need to do is instruct the build process to codesign via
signtool.exe. I've managed to figure out how to codesign my .exe via a
POST_BUILD add_custom_command step.
But now I would like to make sure the .msi that gets
On 7/12/16, Harry Mallon wrote:
> Hello all,
>
> What is the current best practice for code signing OSX .apps and binaries? I
> am using:
>
> 1. MAC_OSX_BUNDLE for my .app targets.
> 2. unix style executables
> 3. dylibs
> 4. A prefpane (which I haven't got working yet)
On 6/5/16, Bill Somerville wrote:
> On 24/05/2016 21:55, Bill Somerville wrote:
>> I am trying to make a framework using a shared library. The docs say
>> that the target property PUBLIC_HEADER should be a list of interface
>> header files that install(TARGET ...) will
On 5/25/16, Harry Mallon wrote:
> I have quite a specific problem with find_path where
> "find_path(IOKIT_INCLUDE_DIR "IOKit/pci/IOPCIDevice.h")" returns
> "/System/Library/Frameworks/Kernel.framework/Headers/IOKit/pci" rather than
>
On 4/6/16, iosif neitzke wrote:
> I think it depends on when you want the output files from Nim
> generated and which files are the most frequently developed.
> If it is usually a one-time generation per clean development session,
> the simplest case, where the
On 4/4/16, Nicholas Braden wrote:
> I haven't tested this myself, but instead of using a glob, you could
> have a build step that generates a CMake script file with the list of
> generated files in it (e.g. via execute_process to run another CMake
> script whose only
Hi, this is kind of a side problem that was asked of me. I'm not sure
how many hoops I actually want to jump through to solve this. But,
here's the situation.
I have a really nice, traditional C based project in CMake. All my
dependency tracking works really well for cross-platform and IDE
On 3/7/16, Eric Wing <ewmail...@gmail.com> wrote:
> On 3/7/16, David Cole <dlrd...@aol.com> wrote:
>> If you include those files in the source list for a library, executable,
>> or
>> custom target, they should show up in IDE projects, and they should be
>>
On 3/7/16, David Cole wrote:
> If you include those files in the source list for a library, executable, or
> custom target, they should show up in IDE projects, and they should be
> ignored by Makefile type projects. Have you tried that?
>
>
> David
>
I haven't tried it yet
I have a bunch of .cmake support files in my project that I have split
off from CMakeLists.txt (using INCLUDE to combine them) to separate
concerns. (Source files, application assets, script files, platform
settings, codesigning, etc.)
This works, but they don't show up in IDEs (Visual Studio,
I'm finding that I'm going to need to completely separate the C FLAGS
from the Swift FLAGS. I hit some complicated situations where the C
FLAGS (both compile and linker) are confusing the process and
shouldn't be passed to Swift.
I see in the CMakeSwiftInformation.cmake, there is a
. However, I
>>
>>If we're starting with support for a new language then we should
>>add it properly as a first-class language. Eric and Michael (in Cc)
>>have been working on this for Swift and C# recently. Likely there
>>is some overlap in design space.
>>
On 2/19/16, CHEVRIER, Marc
I thought some of you might find this video I made interesting. It is
a teaser video for a new 2D cross-platform game SDK I've been working
on. It makes aggressive use of CMake for the build system.
https://youtu.be/w8ftI9mpGdY
The video goes by fast since is a time-lapse style. But hopefully
On 2/9/16, Davy Durham wrote:
> I'll say that in my line of work, we still have to support OS X 10.6
> (just dropped 10.5 support) .. And we're doing this at Apple's own
> request/demand! It's not fun. I've had to hack tools around to get
> somewhat newer tool chains to
On 2/6/16, Gregor Jasny via cmake-developers wrote:
> Hello,
>
> I'd like to get your feedback on deprecating or dropping support for
> older Xcode versions. During changes on the Xcode generator it gets
> harder and harder to test against old and very old Xcode
On 2/6/16, Gregor Jasny via cmake-developers wrote:
> Hello,
>
> I'd like to get your feedback on deprecating or dropping support for
> older Xcode versions. During changes on the Xcode generator it gets
> harder and harder to test against old and very old Xcode
On 2/4/16, Brad King <brad.k...@kitware.com> wrote:
> On 01/29/2016 03:16 PM, Eric Wing wrote:
>> I need more guidance here. I'm not connecting the dots.
>> My problem seems to be that the execute_process() in
>> CMakeDetermineCompilerId.cmake is trying to invoke the co
On 1/29/16, Brad King wrote:
> On 01/25/2016 11:01 AM, Sam Spilsbury wrote:
>> Over the last two years I've been working on a new unit testing
>> framework for CMake. I started this project because I've been writing
>> some other fairly complex CMake modules and I kept
On 1/20/16, Brad King <brad.k...@kitware.com> wrote:
> On 01/20/2016 08:48 AM, Eric Wing wrote:
>> I thought maybe setting the internal
>> CMAKE_${lang}_COMPILER_ID_FLAGS_LIST or
>> CMAKE_${lang}_COMPILER_ID_FLAGS
>> to "-version" would fix this.
>>
Just to answer some of your questions on this...
>
> I think the first step is design brainstorming and discussion to see if
> we can find something acceptable.
>
> IIRC one problem with earlier attempts at introducing Lua was that CMake's
> dynamic scoping is difficult to reconcile with Lua's
On 1/21/16, David Morsberger wrote:
> Eric,
>
> I went down a rabbit hole and pulled myself back out. I narrowed it down to
> the following.
>
> We are using cmake to check if the linker supports -Wl,—as-needed. The test
> compile (and link?) command cmake builds using ‘cmake
On 1/20/16, David Morsberger <d...@morsberger.com> wrote:
>
>> On Jan 19, 2016, at 10:11 PM, Eric Wing <ewmail...@gmail.com> wrote:
>>
>> On 1/19/16, David Morsberger <d...@morsberger.com> wrote:
>>> Any help would be appreciated.
>>>
&g
On 1/19/16, Brad King <brad.k...@kitware.com> wrote:
> On 01/18/2016 01:51 PM, Eric Wing wrote:
>> So the good news is I have a basic add_executable working with Swift
>> on Linux via the Makefile generator.
>>
>> It works with all Swift files, or intermixed
On 1/19/16, David Morsberger wrote:
> Any help would be appreciated.
>
> In particular I’d like to know how the default compiler arguments are set
> when ‘cmake -G Xcode’ is executed. The attached file contains the cmake test
> compile extracted and reformatted from
On 1/15/16, Brad King <brad.k...@kitware.com> wrote:
> On 01/15/2016 09:47 AM, Eric Wing wrote:
>>> That is the same as for C++. See CMAKE_PARSE_IMPLICIT_LINK_INFO and
>>
>> I looked at this file, but I still havne't groked what I need to do
>> with this y
(Ignore the last post. The last message sent accidentally before I was
even close to done. Not sure why it sent. I must have accidentally
discovered a hot key in Gmail. Everything is rewritten here.)
Okay, I think I'm making some good progress. I got a trivial program
built on Mac. I've now
Okay, I think I'm making some good progress. I got a trivial program
built on Mac. I've now switched to Linux. I'm mostly there, but there
are still some things that need to be done. More inline...
https://github.com/ewmailing/CMake/tree/SwiftMakefile
>> Anyway, I tried bumping up
I am hesitant to add more fuel to the fire for this discussion because
it has been discussed many times before through the years and my sense
is that this isn’t what Brad is really interested in pursuing. I
encourage you search the mailing list history.
I’ll try to summarize (off the top of my
On 1/12/16, Brad King <brad.k...@kitware.com> wrote:
> On 01/08/2016 06:15 PM, Eric Wing wrote:
>> simple 'swiftc' integration going for ADD_EXECUTABLE, as described in
>> the original post.
>
> Take the generator check out of Modules/CMakeDetermineSwiftCompiler.cmake
&
> For the moment, I like swiftc over swift because it seems a lot
> simpler. I hope this means the least changes for CMake right now.
I need to correct myself on this. While I like swiftc for looking
simpler, I'm actually thinking swift might be fewer changes since the
file-by-file thing is what
>> If my hunch is correct, how do I tell CMake to ‘promote’ Swift as the
>> correct tool?
>
> See the CMAKE__LINKER_PREFERENCE platform information variable.
> There is also the LINKER_LANGUAGE target property. For C, C++, and
> Fortran one generally chooses between C++ and Fortran to drive the
>
> Yes. A few months ago I spent a few hours looking at the commands Xcode
> uses to build Swift code. For reference, here are some notes I took
> (not well organized):
>
>
> MergeSwiftModule produces .swiftmodule files,
On 12/24/15, Eric Wing <ewmail...@gmail.com> wrote:
>> set(SWIFT_BRIDGING_HEADER SwiftSDL-Bridging-Header.h)
>
> Quick addendum: Just realized the bridging header should probably be
> per-target.
>
For reference, we have an Xcode specific, per-target variable
> set(SWIFT_BRIDGING_HEADER SwiftSDL-Bridging-Header.h)
Quick addendum: Just realized the bridging header should probably be per-target.
--
Powered by www.kitware.com
Please keep messages on-topic and check the CMake FAQ at:
http://www.cmake.org/Wiki/CMake_FAQ
Kitware offers various services
Disclaimer: My name is attached to the failed CMake/Lua attempt.
In principle, I like the idea of what you propose. However, in
practice, I think it might be too big and too ambitious.
Here are some quick thoughts I have:
- I am in the camp that I do not like the CMake language. And it is
often
I would like to dynamically construct a macro or function name to
invoke. I basically have a core CMake system I want users to be able
to extend/plug stuff into without knowing about a lot of the core
CMake implementation. Callback functions would be an easy way for me
to accomplish this.
As an
On 7/7/15, Brad King brad.k...@kitware.com wrote:
On 07/02/2015 07:54 PM, Eric Wing wrote:
Thank you Brad. When you are ready, let me know how I can help next.
I have basic support with the Xcode generator done.
Please try out this commit:
Add rudimentary support for the Apple Swift
On 6/29/15, Brad King brad.k...@kitware.com wrote:
On 06/25/2015 09:24 AM, Eric Wing wrote:
I pushed up a couple of repos for everybody to try.
Thanks. From that I was able to make some progress with getting
CMakeDetermineSwiftCompiler to work.
I've made two tweaks
Hi Brad,
I pushed up a couple of repos for everybody to try.
First, I have my CMake changes I mentioned before. There are 2
commits. The first commit is the original simple hack. The second
commit removes the hack part and tries to add a new language generator
for Swift, using Java as a starting
* iOS toolchains I'm using: https://github.com/ruslo/polly (used to
switch between different SDKs + to add some flags, like -std=c++11)
Do you have to use a different toolchain for every different variant
and different OS version? That's rather unfortunate if so. My current
tweaks don't require
On 6/24/15, Ruslan Baratov via CMake cmake@cmake.org wrote:
On 24-Jun-15 23:03, Bill Hoffman wrote:
What is in the patched CMake?
* workaround for bug: http://public.kitware.com/Bug/view.php?id=12506
* installing universal simulator + device library
CMake already supports mulit-arch libraries
Hello all,
I wanted to see if I could get the ball rolling on (Apple) Swift
support for CMake.
For more detail, here is the bug I’ve been chatting in:
http://public.kitware.com/Bug/view.php?id=15401
Here is the summary:
- For Apple developers, we need Swift support because it is going to
be
I have been successful at setting Xcode properties on specific targets
with CMake via:
set_property (TARGET ${TARGET} PROPERTY
XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
But I have been unable to set properties on the global/root project.
Is there a way to do this?
Much of the time, I
On 6/14/15, Gregor Jasny gja...@googlemail.com wrote:
Hi Eric,
On 14/06/15 14:38, Eric Wing wrote:
I have been successful at setting Xcode properties on specific targets
with CMake via:
set_property (TARGET ${TARGET} PROPERTY
XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
But I have
On 4/25/15, David Hirvonen dhirvo...@elucideye.com wrote:
I'm hitting a link error when linking an iOS application with an internally
created framework/library using the the CMake Xcode generator and an iOS
toolchain. I've put together a minimal CMakeLists.txt example here:
Sorry, I'm also very late on this thread, but there was a suggestion
that codesigning should be in CMake instead of CPack. I agree and also
say it needs to be integrated as part of the build process when
specified.
Here's a real world workflow. I use JavaScriptCore in my Mac
application which
On 12/18/14, Radu Margarint rad...@raduma.com wrote:
Greetings,
I hope I'm asking this in correct place. I have recently been running
into some issues using the xcode project files generated though cmake,
and I have traced them down to PBXFileReference nodes using
explicitFileType attributes
On 12/9/14, Walter Gray chrysal...@gmail.com wrote:
Hey all,
I'm working on a module that will allow me to automatically copy all the
required .dll files as defined by well-formed import library targets to
the appropriate location (same folder for windows, Frameworks folder for
OSX bundle,
On 12/9/14, J Decker d3c...@gmail.com wrote:
This is all handled by install.
I already addressed INSTALL. I know you can change the directory. That
is irrelevant to the point which I already addressed.
Sounds really like you're working to build a package, which install is
intended to do.
Your scripts would still only work for one target... since you'd have to
pick one to build the rest of the package around, so if I have a build
product that has a dozen utilities, rather than having one place they can
all work from, I have now to either duplicate all files to all runnable
On 11/7/14, Clinton Stimpson clin...@elemtech.com wrote:
On Friday, November 07, 2014 03:50:32 PM Eric Wing wrote:
I have a build and packaging system where I can distribute (mostly)
standalone apps for Linux desktop. I am using the default CPack
installer which creates .tar.gz, .Z, and .sh
I have a build and packaging system where I can distribute (mostly)
standalone apps for Linux desktop. I am using the default CPack
installer which creates .tar.gz, .Z, and .sh files.
I like this opposed to the .deb/.rpm package systems because users
don't need root access to install/use my stuff
On 10/31/14, Gilles Khouzam gilles.khou...@microsoft.com wrote:
We actually have a couple if extra changes that are not fully ready to be
pushed upstream yet.
~Gilles
Sent from my Windows Phone
Since I have your attention, using CMakeMS, I hit what looks like a
bug in the generation for the
On 11/4/14, Gilles Khouzam gilles.khou...@microsoft.com wrote:
Hi Eric,
Can you send me a little more details or an example that exhibits the
problem? I'd be happy to take a look.
Sure. I'll respond offlist for this.
Thanks,
Eric
--
Powered by www.kitware.com
Please keep messages
On 10/31/14, Gilles Khouzam gilles.khou...@microsoft.com wrote:
We actually have a couple if extra changes that are not fully ready to be
pushed upstream yet.
~Gilles
Sent from my Windows Phone
Since I have your attention, using CMakeMS, I hit what looks like a
bug in the generation for the
Bump. With CMake 3.1 on the horizon, I was wondering if there was any
progress on this.
This would be really useful to me. I am basically invoking command
line cmake.exe so I can pass all the right options, including my own
CMake Initial Cache file. I ship an entire self-contained SDK of
sorts
On 11/4/14, Gilles Khouzam gilles.khou...@microsoft.com wrote:
Hi Eric,
Can you send me a little more details or an example that exhibits the
problem? I'd be happy to take a look.
Sure. I'll respond offlist for this.
Thanks,
Eric
--
Powered by www.kitware.com
Please keep messages
Not that I really have time to fix this, but I was experimenting with
my C based codebase to see if I could compile it with Emscripten so it
could run in a browser.
After working around a lot of scary compiler bugs, I got it to work.
But I invoked the build process by hand. So the next thing on
Just curious, are the new WinRT changes the same exact changes from CMakeMS?
And if the CMakeMS people are listening, I just want to say you guys
did a terrific job!
Thanks,
Eric
--
Powered by www.kitware.com
Please keep messages on-topic and check the CMake FAQ at:
Just curious, are the new WinRT changes the same exact changes from CMakeMS?
And if the CMakeMS people are listening, I just want to say you guys
did a terrific job!
Thanks,
Eric
--
Powered by www.kitware.com
Please keep messages on-topic and check the CMake FAQ at:
On 9/23/14, Florent Castelli florent.caste...@gmail.com wrote:
Hi!
My company is organizing soon a hack week where each employee is able to
work on any project he wants. So, I've decided to work with Cmake and
improve support for iOS to help the product team getting rid of manual
project
Thought of one more.
I hate how the top, default target is ALL_BUILD. This is problematic
for both Xcode and Visual Studio because when you use the big giant
run button in the UI, the IDE is confused because ALL_BUILD is an
aggregate target and not a real thing that can be run. At least for
Xcode,
On 9/26/14, Su, Simon M CTR USARMY ARL (US) simon.m.su@mail.mil wrote:
Classification: UNCLASSIFIED
Caveats: NONE
For some reason, when running cmake in VS2013 (express) x64 Cross Tools
Command Prompt is not picking up the Visual Studio 12 2013 Win64 generator
by
default for this
I need to copy resource files from the source directory to the binary
directory with the creation of my executable. I want CMake's
dependency tracking to handle (re)copying these files whenever the
source has been touched.
Looking at other similar questions like:
file only. Therefore, there is nothing
to trigger the generation of the binary-dir file. Perhaps you wanted
'fooresources' to depend on the binary-dir file instead?
Petr
On Mon, Jun 30, 2014 at 3:20 PM, Eric Wing ewmail...@gmail.com wrote:
I need to copy resource files from the source
Okay, I switched just the add_custom_target DEPENDS to the binary
directory (but left the add_custom_command alone). That seems to be
doing what I need. I think I'm still not fully understanding the
reasoning behind it, but problem solved I guess.
Thanks,
Eric
On 6/30/14, Eric Wing ewmail
On 6/14/14, David Cole dlrd...@aol.com wrote:
You are persistent... One of the keys to your success, I'm sure. But,
out of curiosity... if you have Linux and Mac environments all set up
already, why not build the Android stuff from one of those platforms??
Why go through all the pain of
I finally got it working. Here's a summary of my findings in case
anybody finds this useful. (I think this will ultimately be useful
info in trying to build a proper Android generator for CMake.)
- I ditched Cygwin. (But I learned that CMake later on for Unix
Makefiles complains about Cygwin
Thanks everybody for the answers. I finally got it working more or
less to my satisfaction by writing it manually.
Mike, I grabbed some of your install stuff. Thanks for that.
J Decker, thanks for reminding me about CMAKE_CFG_INTDIR. I knew about
it, but it's easy to forget. (That's why I didn't
On 5/24/14, clin...@elemtech.com clin...@elemtech.com wrote:
- Original Message -
I have a bunch of libraries and frameworks that properly use @rpath.
Now I am trying to build an application that uses those library and
frameworks via CMake.
From this blog:
I am currently in this unholy trinity of needing to use Android on
Windows through Cygwin.
Basically, the Android NDK requires Cygwin if you want to run it on
Windows. I'm using my fork of the Android-CMake toolchain originally
from OpenCV and trying to generate Unix Makefiles with CMake. I
Thanks everybody for the replies.
- I am using the native CMake, not the cygwin one. I didn't realize
there was a difference. I'll try that and hope that works.
- The Android NDK page itself says Cygwin 1.7 is required. Maybe it is
BS, but I don't know.
Required development tools
* For
So I tried the Cygwin CMake, and while it allowed me to remove most of
my hacks, the final Makefile was still not usable because it appears
the standalone gcc wants a Windows path and not /cygdrive/.
So let's pretend I can do this without any Unix tools...
- Am I still generating Unix Makefiles?
Yes, I will probably try MSYS next. Then I will see if I can remove
MSYS entirely. (Though I'll need to rewrite my helper script which is
mostly Perl.) I'll look into that standalone Make 3.8.1.
The helper script basically does the CMake generation 3 times
(armeabi, armeabi-v7a, x86). The script
On 5/23/14, Dan Kegel d...@kegel.com wrote:
You can add the directory containing the 3rd party DLLs to the global
PATH environment variable, I bet.
So I'm looking for a CMake way to deal with this. I don't want to
change the system environment. My stuff is highly distributed among
lots of
On 5/23/14, Dan Kegel d...@kegel.com wrote:
On Fri, May 23, 2014 at 4:38 PM, Eric Wing ewmail...@gmail.com wrote:
On 5/23/14, Dan Kegel d...@kegel.com wrote:
You can add the directory containing the 3rd party DLLs to the global
PATH environment variable, I bet.
... I just want a
work-out
So I have 4 examples I actually tried to document.
These all use my fork/derivative of the Android-CMake toolchain, which
I believe comes from OpenCV. (It had grown stale with later NDKs and I
hit problems). All of these rely heavily on the external NDK module
system (NDK_MODULE_PATH).
The first
On 4/17/14, Aggelos Kolaitis neoagge...@gmail.com wrote:
Short: Is linking to Mac OS X frameworks with Xcode generator totally
broken, or am I just doing something wrong?
Long: I use CMake as the build system for my project[1], and I use
this [2] module to find SDL2 in the user's system.
On 4/3/14, Clark Wang dearv...@gmail.com wrote:
I've been using cmake for some time but still I'm confused about the
syntax. Following are 2 examples from me:
- http://www.cmake.org/pipermail/cmake/2013-September/055924.html
- http://www.cmake.org/pipermail/cmake/2013-October/056036.html
1 - 100 of 117 matches
Mail list logo