[codenameone-discussions] Toolbar on the Desktop version

2016-06-08 Thread mcellinpaul
Hi, I've been having a play around with the desktop version - which is nice - but it doesn't seem to have an icon for the hamburger menu or the overflow menu. I'm building against version 3.4. Is there anything I need to do (my forms have a white background) or anyway I can get it to use an

[codenameone-discussions] Re: cn1-codescan.cn1lib ios build issue

2016-07-27 Thread mcellinpaul
Hi, Just to complete this... I have found and resolved the issue. Not sure why but the following was missing from my build.xml file :- Thanks for the help though. Paul On Tuesday, July 26, 2016 at 10:42:37 AM UTC+1, mcell...@gmail.com wrote: > Hi, > > I am trying to switch my barcode

[codenameone-discussions] Re: cn1-codescan.cn1lib ios build issue

2016-07-28 Thread mcellinpaul
Hi Shaw.  I'm using eclipse.  Turns out I had a line missing in my build. Xml file.  Posted this as a response back on the discussion. Thanks Paul On Thu, Jul 28, 2016 at 5:53 AM +0100, "Shai Almog" wrote: Hi, which IDE are you using? -- You

[codenameone-discussions] cn1-codescan.cn1lib ios build issue

2016-07-26 Thread mcellinpaul
Hi, I am trying to switch my barcode scanning code use the cn1-codescan.cn1lib as the now deprecated code no longer seems to work. I am pretty sure I have done everything correctly but I get a build error from the codename one server. I have got the cn1-codescan.cn1lib file from GitHub, and

Re: [codenameone-discussions] cn1-codescan.cn1lib ios build issue

2016-07-26 Thread mcellinpaul
Thanks Steve - I may have it though, I placed some source code out of the library zip into my source folder - which I shouldn't have done - I think this is what's causing the error rather than the library itself... when I can get out of meetings (and if there's time today) I shall find out. If

[codenameone-discussions] Re: cn1-codescan.cn1lib ios build issue

2016-07-26 Thread mcellinpaul
Hi, I'm still getting the error I'm afraid. The file it can't find has been generated into the lib/impl/native/ios folder in my project. Do I need to do something to ensure that this gets uploaded to the cn1 build server when I send a build to it? ie does it need to be included somewhere in an

[codenameone-discussions] Re: Windows UWP Builds still broken?

2017-01-27 Thread mcellinpaul
How would you specify a Microsoft certificate in the build settings. I don't see a specific area in for uwp in the codename one settings in eclipse (I have the latest plugin) - there is one for ios, Android, RIM, J2ME, Win and Javascript - the Win one does not have anything in it and is what

[codenameone-discussions] ios Build Errors

2017-02-14 Thread mcellinpaul
Hi, I seem to have started getting build errors from the ios server - and I haven't changed any code since last wee when I was getting successful code. I'll past the error log below (it's quite short and occurs very early on in the build process) but the problematic lines seem to be these

[codenameone-discussions] Re: UWP File system

2017-02-14 Thread mcellinpaul
Hi - yeah, no problem at all. It's just I had code that was running fine on other platforms and emulator and it takes a lot of effort to trace where the problem is coming from. I've discovered now where the files are created when you run a UWP app on a PC and can now see the codename one

[codenameone-discussions] Re: ios Build Errors

2017-02-14 Thread mcellinpaul
Yeah I'm pretty sure I was on 3.6 On Tue, Feb 14, 2017 at 9:02 PM +, "mcw" wrote: Looks like the original poster was also using 3.6. Switched to latest, build worked. Back to 3.6, build failed. Trying to do a new release so I really need a stable

[codenameone-discussions] Re: UWP File system

2017-02-13 Thread mcellinpaul
Hi again, On further testing it appears that the available() method on the InputStream was returning zero. Thanks, Paul On Monday, February 13, 2017 at 12:35:04 PM UTC, mcell...@gmail.com wrote: > > Hi, I decided to try and create a uwp version of my codename one app but > encountered some

[codenameone-discussions] UWP File system

2017-02-13 Thread mcellinpaul
Hi, I decided to try and create a uwp version of my codename one app but encountered some errors (which don't occur on simulator or ios or old win pohne builds). To try and solve the issue I have been opening the codename one generated source code in visual studio and trying to debug - this

[codenameone-discussions] Toast notifications - text size

2016-08-24 Thread mcellinpaul
Hi - is there any way to change the size of text on toast notiications? in pad devices in particular the text seems very small. For example is there a UIID that can be set? Thanks, Paul -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions"

[codenameone-discussions] Re: Toast notifications - text size

2016-08-25 Thread mcellinpaul
Thanks :) On Thu, Aug 25, 2016 at 6:30 AM +0100, "Shai Almog" wrote: Hi, the UIID is "ToastBarMessage". -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and

[codenameone-discussions] Re: Windows Phone - error CS0170: Use of possibly unassigned field 'i'

2016-09-02 Thread mcellinpaul
Is UWP now available to use then? On Friday, September 2, 2016 at 6:27:53 AM UTC+1, Shai Almog wrote: > That's the old Windows phone target. I suggest targeting UWP. > -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe

[codenameone-discussions] Re: Build error: export failed on iOS

2016-08-31 Thread mcellinpaul
Hi - I got this error today. Not for release builds (which I've been doing the last few weeks - enterprise builds) but for a debug build - so this may not have actually appeared today but I've only just seen it today. I do use cn1libs - specifically the barcode one and a bouncycastle one. Just

[codenameone-discussions] ios 10 and the Camera

2016-09-21 Thread mcellinpaul
Hi All, I have discovered that with ios 10, if I have used Camera.capture() at any point and then the screen locks (timeout or user actually locks the screen with the top button) the application is killed. This happens even if a photo isn't actually taken, but cancel is pressed to come back

[codenameone-discussions] Re: ios 10 and the Camera

2016-09-22 Thread mcellinpaul
Thank you. Files as #1895 Paul On Wednesday, September 21, 2016 at 1:09:47 PM UTC+1, mcell...@gmail.com wrote: > Hi All, > > I have discovered that with ios 10, if I have used Camera.capture() at any > point and then the screen locks (timeout or user actually locks the screen > with the

[codenameone-discussions] Anyone ever get camera on ios issues?

2016-11-25 Thread mcellinpaul
Hi, I have reports from some customers about the application occasionally crashing when taking a photo. I have got some logs that our application creates back from some of these customers which indicate that the crash, when it happens, occurs within a Capture.capturePhoto() call. ie I have

[codenameone-discussions] Re: Anyone ever get camera on ios issues?

2016-11-28 Thread mcellinpaul
Hi, For what it's worth, he's running on original iPad mini, which I believe won't upgrade to ios 10 so it's one of the ios 9 versions. Also my code is built against version 3.5. One thing I'm thinking though if something say on another thread causes my app to crash when the camera is open,

[codenameone-discussions] Re: Place your app in the app gallery, improve your Google ranking & help us improve ours

2016-11-01 Thread mcellinpaul
Hi Shai, Application is called WorkMobile and is on the Apple App Store - the package name is com.esayworkmobile.workmobile. https://itunes.apple.com/gb/app/workmobile/id398473500?mt=8 Beware an app called WorkMobile Lite - this is the old native pre codenameone version (Lite because by now

[codenameone-discussions] Still problems with "iphone" target type and having to use "iphone_old"

2016-11-02 Thread mcellinpaul
Hi, I am still having problems building for ios if I don't use the iphone_old target type. It seems to surround the signing of the app but I am using the same certificate and provisioning profile that works with iPhone_old. Any ideas what it could be? here is the end of the error log which

[codenameone-discussions] Re: Still problems with "iphone" target type and having to use "iphone_old"

2016-11-03 Thread mcellinpaul
Hi All, I've been trying to get this going with a very simple test application. I have created a certificate .p12 file and two .mobileprovision files via the codename one certificate wizard. When going through it I got it to regenerate the certificate on iTunes connect (I got the emails from

Re: [codenameone-discussions] Re: Still problems with "iphone" target type and having to use "iphone_old"

2016-11-03 Thread mcellinpaul
Pretty sure I did Steve though I'll check in the morning I didn't miss it out when starting a new project. Going to try generating certificates and profile on the Mac in iTunes as there may be a different cert for advocate and distribution. Thanks On Thu, Nov 3, 2016 at 4:46 PM +,

Re: [codenameone-discussions] Re: Still problems with "iphone" targettype and having to use "iphone_old"

2016-11-04 Thread mcellinpaul
Yeah I've created a new one for app store distribution. Just wanted to check on the build hints in advance of using it. I think the build hints have been the main cause of my issues. Thanks Thanks On Fri, Nov 4, 2016 at 4:17 PM +, "Steve Hannah"

Re: [codenameone-discussions] Still problems with "iphone" target type and having to use "iphone_old"

2016-11-02 Thread mcellinpaul
In this case it's for a debug build. We obviously have app store builds too and do have some customer enterprise ones as well. . Yep I need it sorting and this info should be enough to convince  my boss give me time to do it!! :) Paul On Wed, Nov 2, 2016 at 3:50 PM +, "Steve

Re: [codenameone-discussions] Still problems with "iphone" target type and having to use "iphone_old"

2016-11-02 Thread mcellinpaul
Nice one. Thanks :) On Wed, Nov 2, 2016 at 4:40 PM +, "Steve Hannah" wrote: If you are using an enterprise or ad-hoc certificate, make sure you use the ios.distributionMethod build hint. https://www.codenameone.com/manual/advanced-topics.html

[codenameone-discussions] ios 10 and camera crashing when app paused

2016-10-28 Thread mcellinpaul
Hi, I replied to an email from Steve about my original thread regarding this but didn't see this reply on the original message thread so thought I'd re-paste it here just in case. I have done some further investigating and created a small demo app rather than using the photos within my own

[codenameone-discussions] Re: Anyone ever get camera on ios issues?

2016-11-29 Thread mcellinpaul
Mixed up my last reply - I am a pro user not an enterprise user. Doh! Got them the wrong way round. Guess I could use crash_protet flag as well :) Paul On Tuesday, November 29, 2016 at 5:39:33 AM UTC, Shai Almog wrote: > > Hi, > when you say 3.5 do you mean actual 3.5 or latest? > Those are

[codenameone-discussions] Re: ios builds failing

2017-03-28 Thread mcellinpaul
I'm getting this too I'm afraid. My builds normally take a lot more than 15 minutes. Paul On Monday, March 27, 2017 at 3:29:47 AM UTC+1, Dave Dyer wrote: > > > IOS builds are failing (again, sigh) same build, 4x in a row for me. > >

Re: [codenameone-discussions] Re: ios builds failing

2017-03-28 Thread mcellinpaul
mine has just built :) On Tue, Mar 28, 2017 at 3:02 PM +0100, "Shai Almog" wrote: I'm on the bootcamp right now but it was probably bad to set this up right before I started so I'm upping this to 25 minutes. Notice this applies to everyone (even us and

[codenameone-discussions] Re: Build interrupted

2017-04-04 Thread mcellinpaul
I have managed to get it to build now, which is a relief, but it still is a potential issue - particularly when you have people breathing down your neck for a release either for real or for test. ;) Regards, Paul On Tuesday, April 4, 2017 at 11:44:27 AM UTC+1, Paul McEllin wrote: > > Sorry

[codenameone-discussions] Build interrupted

2017-04-04 Thread mcellinpaul
Sorry for starting this as a new post but the other thread was getting a bit long and I want to ensure it gets seen, but I am hitting the build interrupted issue again. Now - I i did a successull build yesterday for ios with an ad-hoc certificate that took 20:56 minutes to build. After some

[codenameone-discussions] Re: Windows UWP port, arrays and collections

2017-03-10 Thread mcellinpaul
I found some issues when it came to creating new strings if the string was empty on UWP - it was throwing an exception whos name escapes me but it was a CLI verification exception or something like that So if in the riginal posters example the variable string was an empty string it would

[codenameone-discussions] Re: ios builds failing

2017-04-07 Thread mcellinpaul
Getting some fast builds this afternoon - so the change made is looking good for me :) Paul On Thursday, April 6, 2017 at 1:38:21 AM UTC+1, Gareth Murfin wrote: > > Im guessing a real build should take 10 mins or less well a real build > is a few mins, whats going on! > > On Wednesday,