Hi,
I've been having a play around with the desktop version - which is nice -
but it doesn't seem to have an icon for the hamburger menu or the overflow
menu. I'm building against version 3.4. Is there anything I need to do (my
forms have a white background) or anyway I can get it to use an
Hi,
Just to complete this... I have found and resolved the issue. Not sure why
but the following was missing from my build.xml file :-
Thanks for the help though.
Paul
On Tuesday, July 26, 2016 at 10:42:37 AM UTC+1, mcell...@gmail.com wrote:
> Hi,
>
> I am trying to switch my barcode
Hi Shaw. I'm using eclipse. Turns out I had a line missing in my build. Xml
file. Posted this as a response back on the discussion.
Thanks
Paul
On Thu, Jul 28, 2016 at 5:53 AM +0100, "Shai Almog"
wrote:
Hi,
which IDE are you using?
--
You
Hi,
I am trying to switch my barcode scanning code use the cn1-codescan.cn1lib
as the now deprecated code no longer seems to work. I am pretty sure I have
done everything correctly but I get a build error from the codename one
server.
I have got the cn1-codescan.cn1lib file from GitHub, and
Thanks Steve - I may have it though, I placed some source code out of the
library zip into my source folder - which I shouldn't have done - I think
this is what's causing the error rather than the library itself... when I
can get out of meetings (and if there's time today) I shall find out. If
Hi,
I'm still getting the error I'm afraid. The file it can't find has been
generated into the lib/impl/native/ios folder in my project. Do I need to
do something to ensure that this gets uploaded to the cn1 build server when
I send a build to it? ie does it need to be included somewhere in an
How would you specify a Microsoft certificate in the build settings. I
don't see a specific area in for uwp in the codename one settings in
eclipse (I have the latest plugin) - there is one for ios, Android, RIM,
J2ME, Win and Javascript - the Win one does not have anything in it and is
what
Hi,
I seem to have started getting build errors from the ios server - and I
haven't changed any code since last wee when I was getting successful code.
I'll past the error log below (it's quite short and occurs very early on in
the build process) but the problematic lines seem to be these
Hi - yeah, no problem at all.
It's just I had code that was running fine on other platforms and emulator
and it takes a lot of effort to trace where the problem is coming from.
I've discovered now where the files are created when you run a UWP app on a
PC and can now see the codename one
Yeah I'm pretty sure I was on 3.6
On Tue, Feb 14, 2017 at 9:02 PM +, "mcw" wrote:
Looks like the original poster was also using 3.6. Switched to latest, build
worked. Back to 3.6, build failed.
Trying to do a new release so I really need a stable
Hi again,
On further testing it appears that the available() method on the
InputStream was returning zero.
Thanks,
Paul
On Monday, February 13, 2017 at 12:35:04 PM UTC, mcell...@gmail.com wrote:
>
> Hi, I decided to try and create a uwp version of my codename one app but
> encountered some
Hi, I decided to try and create a uwp version of my codename one app but
encountered some errors (which don't occur on simulator or ios or old win
pohne builds).
To try and solve the issue I have been opening the codename one generated
source code in visual studio and trying to debug - this
Hi - is there any way to change the size of text on toast notiications? in
pad devices in particular the text seems very small. For example is there a
UIID that can be set?
Thanks,
Paul
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Thanks :)
On Thu, Aug 25, 2016 at 6:30 AM +0100, "Shai Almog"
wrote:
Hi,
the UIID is "ToastBarMessage".
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Is UWP now available to use then?
On Friday, September 2, 2016 at 6:27:53 AM UTC+1, Shai Almog wrote:
> That's the old Windows phone target. I suggest targeting UWP.
>
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Hi - I got this error today. Not for release builds (which I've been doing
the last few weeks - enterprise builds) but for a debug build - so this may
not have actually appeared today but I've only just seen it today.
I do use cn1libs - specifically the barcode one and a bouncycastle one.
Just
Hi All,
I have discovered that with ios 10, if I have used Camera.capture() at any
point and then the screen locks (timeout or user actually locks the screen
with the top button) the application is killed. This happens even if a
photo isn't actually taken, but cancel is pressed to come back
Thank you. Files as #1895
Paul
On Wednesday, September 21, 2016 at 1:09:47 PM UTC+1, mcell...@gmail.com
wrote:
> Hi All,
>
> I have discovered that with ios 10, if I have used Camera.capture() at any
> point and then the screen locks (timeout or user actually locks the screen
> with the
Hi,
I have reports from some customers about the application occasionally
crashing when taking a photo. I have got some logs that our application
creates back from some of these customers which indicate that the crash,
when it happens, occurs within a Capture.capturePhoto() call. ie I have
Hi,
For what it's worth, he's running on original iPad mini, which I believe
won't upgrade to ios 10 so it's one of the ios 9 versions. Also my code is
built against version 3.5.
One thing I'm thinking though if something say on another thread causes my
app to crash when the camera is open,
Hi Shai,
Application is called WorkMobile and is on the Apple App Store - the
package name is com.esayworkmobile.workmobile.
https://itunes.apple.com/gb/app/workmobile/id398473500?mt=8
Beware an app called WorkMobile Lite - this is the old native pre
codenameone version (Lite because by now
Hi,
I am still having problems building for ios if I don't use the iphone_old
target type. It seems to surround the signing of the app but I am using the
same certificate and provisioning profile that works with iPhone_old.
Any ideas what it could be? here is the end of the error log which
Hi All, I've been trying to get this going with a very simple test
application. I have created a certificate .p12 file and two
.mobileprovision files via the codename one certificate wizard. When going
through it I got it to regenerate the certificate on iTunes connect (I got
the emails from
Pretty sure I did Steve though I'll check in the morning I didn't miss it out
when starting a new project. Going to try generating certificates and profile
on the Mac in iTunes as there may be a different cert for advocate and
distribution. Thanks
On Thu, Nov 3, 2016 at 4:46 PM +,
Yeah I've created a new one for app store distribution. Just wanted to check on
the build hints in advance of using it. I think the build hints have been the
main cause of my issues.
Thanks
Thanks
On Fri, Nov 4, 2016 at 4:17 PM +, "Steve Hannah"
In this case it's for a debug build. We obviously have app store builds too and
do have some customer enterprise ones as well. .
Yep I need it sorting and this info should be enough to convince my boss give
me time to do it!! :)
Paul
On Wed, Nov 2, 2016 at 3:50 PM +, "Steve
Nice one. Thanks :)
On Wed, Nov 2, 2016 at 4:40 PM +, "Steve Hannah"
wrote:
If you are using an enterprise or ad-hoc certificate, make sure you use the
ios.distributionMethod build hint.
https://www.codenameone.com/manual/advanced-topics.html
Hi, I replied to an email from Steve about my original thread regarding
this but didn't see this reply on the original message thread so thought
I'd re-paste it here just in case.
I have done some further investigating and created a small demo app rather
than using the photos within my own
Mixed up my last reply - I am a pro user not an enterprise user. Doh! Got
them the wrong way round. Guess I could use crash_protet flag as well :)
Paul
On Tuesday, November 29, 2016 at 5:39:33 AM UTC, Shai Almog wrote:
>
> Hi,
> when you say 3.5 do you mean actual 3.5 or latest?
> Those are
I'm getting this too I'm afraid. My builds normally take a lot more than 15
minutes.
Paul
On Monday, March 27, 2017 at 3:29:47 AM UTC+1, Dave Dyer wrote:
>
>
> IOS builds are failing (again, sigh) same build, 4x in a row for me.
>
>
mine has just built :)
On Tue, Mar 28, 2017 at 3:02 PM +0100, "Shai Almog"
wrote:
I'm on the bootcamp right now but it was probably bad to set this up right
before I started so I'm upping this to 25 minutes.
Notice this applies to everyone (even us and
I have managed to get it to build now, which is a relief, but it still is a
potential issue - particularly when you have people breathing down your
neck for a release either for real or for test. ;)
Regards,
Paul
On Tuesday, April 4, 2017 at 11:44:27 AM UTC+1, Paul McEllin wrote:
>
> Sorry
Sorry for starting this as a new post but the other thread was getting a
bit long and I want to ensure it gets seen, but I am hitting the build
interrupted issue again.
Now - I i did a successull build yesterday for ios with an ad-hoc
certificate that took 20:56 minutes to build. After some
I found some issues when it came to creating new strings if the string was
empty on UWP - it was throwing an exception whos name escapes me but it was
a CLI verification exception or something like that
So if in the riginal posters example the variable string was an empty
string it would
Getting some fast builds this afternoon - so the change made is looking
good for me :)
Paul
On Thursday, April 6, 2017 at 1:38:21 AM UTC+1, Gareth Murfin wrote:
>
> Im guessing a real build should take 10 mins or less well a real build
> is a few mins, whats going on!
>
> On Wednesday,
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