Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-20 Thread Stefan Kaitschick
To: computer-go Sent: Wednesday, July 15, 2009 12:29 AM Subject: Re: [computer-go] Re: Dynamic komi in commercial programs Maybe we should go back to the question which dynamic komi is an attempt to solve: how to obtain better discrimination when every move seems to be clustered near

[computer-go] Re: Dynamic komi in commercial programs

2009-07-15 Thread Ingo Althöfer
thaoeuns at gmail.com wrote: > So changing the komi doesn't actually improve your confidence > interval. If (as Darren said) the win percentage is a crude > estimate of the final score, then changing komi would do nothing > to change the results one got (and at extremes biases it badly). > Movin

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-14 Thread ☢ ☠
gt; To: computer-go > Sent: Tuesday, July 14, 2009 3:17:38 PM > Subject: Re: [computer-go] Re: Dynamic komi in commercial programs > > Dynamic komi in a sense means that the bot is deluding itself on purpose. > Obviously this is dangerous medicine, a kind of magic mushroom. > S

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-14 Thread terry mcintyre
eves and appoint the great ones to public office.” -- Aesop From: Stefan Kaitschick To: computer-go Sent: Tuesday, July 14, 2009 3:17:38 PM Subject: Re: [computer-go] Re: Dynamic komi in commercial programs Dynamic komi in a sense means that the bot is deludi

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-14 Thread Stefan Kaitschick
- Original Message - From: "Dave Dyer" To: "computer-go" Sent: Saturday, July 11, 2009 10:54 PM Subject: [computer-go] Re: Dynamic komi in commercial programs If you are in a lost position, "good play" is play that maximizes the probability o

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-14 Thread Don Dailey
On Tue, Jul 14, 2009 at 4:07 AM, "Ingo Althöfer" <3-hirn-ver...@gmx.de>wrote: > Darren Cook wrote: > > Ingo's suggestion (of two buttons to increment/decrement komi by one > > point) was to make it easy for strong humans to test out the idea for us. > > Don Dailey wrote: > > There is no question t

[computer-go] Re: Dynamic komi in commercial programs

2009-07-14 Thread Ingo Althöfer
Darren Cook wrote: > Ingo's suggestion (of two buttons to increment/decrement komi by one > point) was to make it easy for strong humans to test out the idea for us. Don Dailey wrote: > There is no question that if you provide a button to push, all kinds > of positions will appear where this ide

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-13 Thread steve uurtamo
ken regan has done some modeling the complexity of chess positions, and perhaps more interestingly, the modeling of the ability of a human player based upon how he or she makes move choices -- this only works because a computer player can vastly outplay a human player (and can act a bit like an ora

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-13 Thread terry mcintyre
Is it possible to design metrics for "complexity" of positions? An opponent model could make use of that information; there are positions which some players will totally fail to grok. Double-digit kyu players are weak on life-and-death, ko, and seki. Some otherwise strong programs will fail to

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-13 Thread Magnus Persson
I also tried dynamic komi with Valkyria a long time ago. It failed. I did not waste much time on it. Anyway here are my opinions and intuitions about it. As usual I am open to been proved being wrong with some empirical evidence along with a nice algorithm that I can steal and add to Valk

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-13 Thread Benjamin Teuber
> I did try this myself but I don't have any data to show what I did.    What > I remember is that it's incredibly tricky - how do you actually know when > and how much to adjust? If the score starts getting really low or really > high, do you restart the search with a new komi?    If you resta

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread terry mcintyre
40:10 PM Subject: Re: [computer-go] Re: Dynamic komi in commercial programs On Sun, Jul 12, 2009 at 1:22 PM, Christian Nentwich wrote: >Don, others, > >>are there publications about this? If people have tried it out, are >>there any threads on this list that somebody remembers where

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Don Dailey
On Sun, Jul 12, 2009 at 8:10 PM, Darren Cook wrote: > >> I would like to know what exact experiments with "virtual komi" > >> have been made and why thay failed. ... > > I'm only aware of Don's experiment [1], which he admits he doesn't have > any details for and only remembers: "I did a bunch of

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Darren Cook
> ... > 3) For a big enough handicap, the bot plays random, ugly looking > moves in the beginning. Can't that be improved? > Remedies: > ... Another remedy is to have some handicap opening books, just to help get the MCTS programs get a bit further along before they start their "all moves are crea

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Darren Cook
>> I would like to know what exact experiments with "virtual komi" >> have been made and why thay failed. ... I'm only aware of Don's experiment [1], which he admits he doesn't have any details for and only remembers: "I did a bunch of experiments and ALWAYS got a reduced wins when I faked the kom

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Don Dailey
On Sun, Jul 12, 2009 at 7:12 PM, Matthew Woodcraft wrote: > Don Dailey wrote: > > I did try this myself but I don't have any data to show what I did. > What > > I remember is that it's incredibly tricky - how do you actually know when > > and how much to adjust? If the score starts getting re

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Matthew Woodcraft
Don Dailey wrote: > I did try this myself but I don't have any data to show what I did.What > I remember is that it's incredibly tricky - how do you actually know when > and how much to adjust? If the score starts getting really low or really > high, do you restart the search with a new kom

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Don Dailey
On Sun, Jul 12, 2009 at 3:08 PM, Benjamin Teuber wrote: > > It's not up to me to prove anything. It's up to you. > > You entered a discussion in which you gave arguments (that I believe > are nonsense) ... but at least fits the observation that this method does not work. > ... against this

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Don Dailey
On Sun, Jul 12, 2009 at 1:22 PM, Christian Nentwich < christian.nentw...@gmail.com> wrote: > Don, others, > > are there publications about this? If people have tried it out, are > there any threads on this list that somebody remembers where results > are posted? I have not been able to find any.

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Don Dailey
t; *From:* computer-go-boun...@computer-go.org [mailto: > computer-go-boun...@computer-go.org] *On Behalf Of * > dhillism...@netscape.net > *Sent:* Sunday, July 12, 2009 9:54 AM > *To:* computer-go@computer-go.org > *Subject:* Re: [computer-go] Re: Dynamic komi in commercial programs >

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Hideki Kato
Perhaps the discussion of "dyanamic komi" started by Matthew's post. He reported his experiments changing komi in a game using MoGo in the post <20080227200718.ga5...@golux.woodcraft.me.uk> or http://computer-go.org/pipermail/computer-go/2008-February/014277.html. And I reported my experiment

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Benjamin Teuber
> It's not up to me to prove anything.   It's up to you. You entered a discussion in which you gave arguments (that I believe are nonsense) against this method, which I just meant to counter. But I don't want to prove anything (well I might want, but I know I cannot). I'm really just curious about

RE: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread David Fotland
, July 12, 2009 9:54 AM To: computer-go@computer-go.org Subject: Re: [computer-go] Re: Dynamic komi in commercial programs There are 3 commonly cited problems and 4 commonly proposed remedies. Problems: 1) Human games remain interesting, even after the winner is clear, because the players just

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Christian Nentwich
Don, others, are there publications about this? If people have tried it out, are there any threads on this list that somebody remembers where results are posted? I have not been able to find any. It would be interesting to see. Christian 2009/7/12 Don Dailey : > > > On Sun, Jul 12, 2009 at 8:

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread dhillismail
There are 3 commonly cited problems and 4 commonly proposed remedies. Problems: 1) Human games remain interesting, even after the winner is clear, because the players just naturally switch to playing for maximum territory. Wouldn't MCTS bots be more fun to play against if they did that too? 2) S

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Don Dailey
On Sun, Jul 12, 2009 at 8:59 AM, Benjamin Teuber wrote: > > You just hit the nail on the head. Dynamic komi does not encourage a > > program to overplay the position. Since you are starting from a losing > > position you HAVE to overplay a bit. You have to attack when it is > futile. > > Tha

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Benjamin Teuber
> You just hit the nail on the head.   Dynamic komi does not encourage a > program to overplay the position.   Since you are starting from a losing > position you HAVE to overplay a bit.   You have to attack when it is futile. That depends on the komi - if you're behind by fourty points and set th

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Matthew Woodcraft
Benjamin Teuber wrote: > I would like to know what exact experiments with "virtual komi" have > been made and why thay failed. In particular, it would be interesting to know what board sizes people have tried it with. -M- ___ computer-go mailing list co

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Matthew Woodcraft
Don Dailey wrote: > You just hit the nail on the head. Dynamic komi does not encourage a > program to overplay the position. Since you are starting from a losing > position you HAVE to overplay a bit. You have to attack when it is > futile. > Dynamic komi just makes the program happy with less. Th

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Don Dailey
On Sun, Jul 12, 2009 at 8:07 AM, Benjamin Teuber wrote: > Hi, > > I would like to know what exact experiments with "virtual komi" have > been made and why thay failed. To me, this idea seems very natural, as > it encodes the confidence of the stronger player that the weaker one > will eventually m

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Benjamin Teuber
Hi, I would like to know what exact experiments with "virtual komi" have been made and why thay failed. To me, this idea seems very natural, as it encodes the confidence of the stronger player that the weaker one will eventually make more mistakes on his own. You don't need to catch up a fourty-po

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-12 Thread Christian Nentwich
Ingo, are you sure you already want to bet on one particular technique? :) I don't believe a score optimisation algorithm like UCT works all that well when behind. I am pretty sure that human players do *not* choose between the top three moves if their values are 40%, 39% and 38%. They will start

[computer-go] Re: Dynamic komi in commercial programs

2009-07-11 Thread Ingo Althöfer
Don Dailey wrote: > I think we should open up to other ideas, not > just dynamic komi modification. In fact that > has not proved to be a very fruitful technique > and I don't understand the fascination with it. I was not clear enough in the original posting. My main point is the following: Cu

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-11 Thread steve uurtamo
i think that the rationale behind variable komi is intuitive: good players can handicap one another more effectively with komi than with handicap stones, because it's more fine-grained. this is likely what is leading to the idea that computers playing handicap games could use this to their advant

Re: [computer-go] Re: Dynamic komi in commercial programs

2009-07-11 Thread Don Dailey
On Sat, Jul 11, 2009 at 4:54 PM, Dave Dyer wrote: > > If you are in a lost position, "good play" is play that maximizes > the probability of a turnaround, which is quite different depending > on how far behind you are, and for what reason. What maximizes the probability of a turnaround depends

[computer-go] Re: Dynamic komi in commercial programs

2009-07-11 Thread Dave Dyer
If you are in a lost position, "good play" is play that maximizes the probability of a turnaround, which is quite different depending on how far behind you are, and for what reason. If the status of all the major groups is solid, then concentrating on tactics which can gain a few points reliably