It's also possible that when David says lite playouts he means
something heavier than what we think.I doubt even Mogo's heavy
playout resembles strong play but is simply tuned with some knowledge
that can be implemented in reasonable time.
Our heaviest playouts are slower but not not
The C reference bot indeed had a simple bug. Everything was fine except
for when the final move choice was made, I forgot to check for eye.
I am surprised it played as strongly as it did because it seems like it
would have always filled eyes, but the logic of not selecting a move
that has no
And now after about 11,000 games we are within 1 standard deviation and
the score is very close to 50% so I have confidence that we have 2
functionally equivalent bots.
I might now look into building one in the Vala and/or genie language.
- Don
On Mon, 2008-10-20 at 08:39 -0400, Don Dailey
Where is the C version for download?
-Josh
On Mon, Oct 20, 2008 at 8:39 AM, Don Dailey [EMAIL PROTECTED] wrote:
The C reference bot indeed had a simple bug. Everything was fine except
for when the final move choice was made, I forgot to check for eye.
I am surprised it played as strongly
On Mon, 2008-10-20 at 14:41 -0400, Joshua Shriver wrote:
Where is the C version for download?
I will eventually put it out there, but I wanted to polish it up,
comment it, take out dead code, etc.If you (or anyone else) wants a
version now I'll let you have it, just email me in private.
I
I just quit my job, so maybe I'll whip one up in C#.
Don Dailey wrote:
On Mon, 2008-10-20 at 14:41 -0400, Joshua Shriver wrote:
Where is the C version for download?
I will eventually put it out there, but I wanted to polish it up,
comment it, take out dead code, etc.If you (or anyone
On Mon, 20 Oct 2008, Don Dailey wrote:
And now after about 11,000 games we are within 1 standard deviation and
the score is very close to 50% so I have confidence that we have 2
functionally equivalent bots.
Why are they not running on CGOS?
Christoph
On Mon, Oct 20, 2008 at 22:30, Don Dailey [EMAIL PROTECTED] wrote:
I will build a web site soon and hope others participate with conforming
programs in any language or system. The format I would like is that
you zip it up and it unzips to a directory (or directory tree.)
Preferably cross
Claus Reinke wrote:
As for me, i'm really NOT interested in knowing what langage is good for go
programming. That's simply not a question i can ask myself, nor anyone else.
This question doesn't make any sense for me. Still if someone can get the
standard light playout right in less than 10 code
On Mon, 2008-10-20 at 22:49 +0200, Vlad Dumitrescu wrote:
On Mon, Oct 20, 2008 at 22:30, Don Dailey [EMAIL PROTECTED] wrote:
I will build a web site soon and hope others participate with conforming
programs in any language or system. The format I would like is that
you zip it up and it
On Mon, 20 Oct 2008, Don Dailey wrote:
On Mon, 2008-10-20 at 13:47 -0700, Christoph Birk wrote:
On Mon, 20 Oct 2008, Don Dailey wrote:
And now after about 11,000 games we are within 1 standard deviation and
the score is very close to 50% so I have confidence that we have 2
functionally
I will build a web site soon and hope others participate with conforming
programs in any language or system.
I'll tentatively raise my hand to make a php version. I'm interested in
two versions: plain PHP (which will be slow) and a version which uses a
custom module that will basically be a
Hey, look at this! A coincidence perhaps but these two entries are
right next to each at the moment, same ELO rating:
623022 Jref-081016-2k 1330 1912008-10-21 00:55:13
623023 Cref-081020-2k 1330? 272008-10-21 00:55:13
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On Mon, 2008-10-20 at 16:57 -0400, John Tromp wrote:
Claus Reinke wrote:
As for me, i'm really NOT interested in knowing what langage is good for go
programming. That's simply not a question i can ask myself, nor anyone else.
This question doesn't make any sense for me. Still if someone can
On Oct 20, 2008, at 7:28 PM, Darren Cook [EMAIL PROTECTED] wrote:
I will build a web site soon and hope others participate with
conforming
programs in any language or system.
I'll tentatively raise my hand to make a php version.
I'll tentatively raise my hand for a D2 version. It's a
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