The correct komi value assuming both players are perfect. Or, black
utilize his advantage (maybe in an early stage) perfectly. Actual
players, even strong pros, are not perfect and cannot fully utilize
their advantages. As a conclusion, white is favored.
Hideki
Aja Huang:
Let alone we do not have even sufficient understanding of perfect play to
say what is correct komi in absolute sense. Nor it is it even meaningful
concept. Correct komi is a komi that produces about 50/50 result. Obviously
komi that will result in 50/50 for professionals will probably favour white
Hi, does anybody know of a paper or online resource on stochastic heavy
playouts?
I'm looking for things like the things that should be present besides
the 3x3 patterns (ladders, nakade), the probabilities of applying each
pattern type (fleeing atari, capturing, cuts, hane), probabilities of
I think he's right. I'm fairly sure 7.5 is a second-player win on 9x9,
and for larger boards intuitively it makes sense that the komi should
be the same or lower. Also, we know that perfect komi is an integer,
for area scoring the likely candidates are 5 and 7, and for territory
scoring (and some
On 04.11.2015 13:59, Aja Huang wrote:
Ke Jie said in his opinion on 19x19 komi 6.5 or 7.5 favors White.
Go theoretical considerations (see Joseki 2 - Strategy, chapter 4.4.1)
estimate the per move value of the first move as ca. 14 points, so
suggest the komi 7.
Pro game statistics, with
To make matters more difficult I assume that this also depends on the exact
node evaluation you’re using. There’s UCT + RAVE, then there’s just RAVE
(as used by Michi). And then you can add other things in there as well like
criticality (like Pachi, and at least at one point CrazyStone).
I
Thanks for that observation Nick!
For those that don't want to look for themselves:
https://www.gokgs.com/gameArchives.jsp?user=darkforest
https://www.gokgs.com/gameArchives.jsp?user=darkfores1
>From a quick look it seems like it is winning most of its games, even
against 1d/2d players, but
It loses games to kyu-players because it does not mark their stones as dead
at the game end. Some kyu players mark them for it, but others are happy to
accept an undeserved win.
While it does not mark dead stones, it will not be assigned KGS "rated bot"
status, to prevent dishonest players from
The name "Monte Carlo" strongly seems to suggest, that randomness it at the
core of the method. And randomness does play a role.
But what really happend in the shift to MC, was that bots didn't try to
evaluate intermediate positions anymore. Instead, all game knowledge was
put into selecting