Hi, does anybody know of a paper or online resource on stochastic heavy playouts?

I'm looking for things like the things that should be present besides the 3x3 patterns (ladders, nakade), the probabilities of applying each pattern type (fleeing atari, capturing, cuts, hane), probabilities of choosing a non-matched play based on distance to the previous play, etc. I'm using constant probabilities for now.

I'm having difficulties with this (my program is currently much stronger with light playouts than with heavy playouts!) - how to produce an unbiased heavy playout policy.

Gonçalo F.
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