[Computer-go] Last Call: Handicap 29 Prize
Hello, many years ago I had offered a 1,000-Euro prize for the first program to beat the old MFoG (1998- like version) at 29 handicap stone. The offer ends on December 31, 2020. So, this is a last call for those who want to earn the money: https://althofer.de/handicap-29-prize.html Cheers, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] thx!
Dear Hiroshi, thank you for keeping us informed. Cheeers, Ingo. PS. Congrats to the "Golaxies"! ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] codecentric Freestyle League
Hello, the final round of the codecentric Freestyle League is over. Here are the results: AI Sensei - Chris the brain & friends 2-0 Karlsruher Allerlei - Oktgopus 1-1 (had been played on Sunday already) Saargenhaft - DeepGreen 0-2 free: Oldenburger Ozas And the final standings: 1. Oktgopus Paderborn 11-1 2. Karlsruher Allerlei 9-3 3. DeepGreen Darmstadt+ 8-4 4. AI Sensei Hamburg 8-4 5. Saargenhaft (Saarbruecken) 4-8 6. Chris the brain and friends (Freiburg) 1-11 7. Oldenburger Ozas 1-11 First and second rank are unshared. Congratulations to the Paderborn team for their victory! Observe: all teams come from German cities with Universities with strong computer science departments. Cheers, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] codecentric Freestyle League - Great Final
Hi Steve, > BTW: there's a fairly straightforward way to evaluate the skill > level of the games on the whole. Can you elaborate on that? > Is there any interest in that, or just the results? Of course I/we would like to have that. I would even like to include that in the report on the Freestlyy League. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] codecentric Freestyle League - Great Final
Hello, the final round of the codecentric Freestyle League is scheduled for Wednesday, April 24. https://www.althofer.de/codecentric-freistil.html However, the pairing that decides about the title, is Karlsruhe - Paderborn, and will start already on Sunday, April 21, 18:00 Central European Summer Time. Place is "Deutsche Ecke" on KGS. Spectators (of any shade between White and Black) are welcome. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] codecentric Freestyle League - after round 6
Hi, round 6 of the codecentric Freestyle League has been played. Unfortunately, two of the teams forfeited their matches: Karlsruhe - Oldenburg 2-0 (without fight) Saarbruecken - Freiburg 2-0 (without fight) However, the top pairing took place, and by some sort of surprise, the Paderborn team won rather clearly against Darmstadt: Darmstadt - Paderborn 0-2 ** This means that the standings before the final round are: 1. Oktgopus Paderborn 10-0 2. Karlsruher Allerlei 8-2 3. DeepGreen Darmstadt 6-4 4. AI sensei Hamburg 6-4 5. Saargenhaft Saarbruecken 4-6 6. Chris the brain and friends (Freiburg) 1-9 7. Oldenburger Ozas 1-11 The final round will be playd on Wednesday, April 24, with the pairing Karlsruhe - Paderborn deciding about the master. Cheers, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] List problem ...
Dear Hiroshi, thanks for your interesting recent postings on the AlphaZero paper(s). I think referees told them to back their claims by more data. So the paper has larger test runs than the arxiv preprint. ** Indeed, our maioing list has a severy problem. I also do not get mails any longer, but have to look up in the archive always. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] codecentric Freestyle League: Round 6
Hello, tension is grwoing high in the German Freestyle League. Next Wednesday round 6 is played on KGS in room "Deutsch Ecke". Spectators are welcome, with comments in any language. Currently Paderborn (Oktgopus) is leading with 8:0, ahead of Darmstadt and Karlsruhe (8:2 each). The pairings in round 6 are: Saargenhaft - Chris the Brain & Friends Karlsruher Allerlei - Oldenburger Ozas DeepGreen (Darmstadt) - Oktgopus (a night of truth) Paderborn, Darmstadt, and Karlsruhe each are still able to win the League out of own power. https://www.althofer.de/codecentric-freistil.html Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Feature wish for LeelaZero
Hello, in particular to GCP and other LeelaZero developers, currently the games of the European Pro tournament (in Jena) are transmitted on KGS. Some users give LZ percentages, but ... it seems that LZ does not give expected scores (and deviations) for the game end. (CrazyStone had such a feature years ago.) LZ's value as a teaching tool would be highly increased, if such a feature (expected scores + deviations) would be displayed. Cheers, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] codecentric Freestyle League: Results of Round 5
Saargenhaft (Saarbruecken) - AI Sensei (Hamburg) 0-2 DeepGreen (Darmstadt) - Oldenburger Ozas (Oldenburg) 2-0 Oktgopus (Paderborn) - Chris the brain & friends (Freiburg) 2-0 free in this round: Karlsruher Allerlei (Karlsruhe) Table after round 5: 1. Oktgopus Paderborn 8-0 2. Karlsruher Allerlei 6-2 3. DeepGreen Darmstadt+ 6-2 4. AI sensei Hamburg 6-4 5. Saargenhaft 2-6 6. Chris the brain and friends Freiburg 1-7 7. Oldenburger Ozas 1-9 Round 6 to happen on Wednesday, April 03, 2019, with the pairings: Karlsruher Allerlei - Oldenburger Ozas Saargenhaft - Chris the brain & friends (Freiburg) DeepGreen - Oktgopus (Top pairing)) free: AI Sensei Cheers, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] 0.5-point wins in Go vs Extremely slow LeelaChessZero wins
Hi, recently, Leela-Chess-Zero has become very strong, playing on the same level with Stockfish-10. Many of the test players are puzzled, however, by the "phenomenon" that Lc0 tends to need many many moves to transform an overwhelming advantage into a mate. Just today a new German tester reported a case and described it by the sentence "da wird der Hund in der Pfanne verrückt" ("now the dog is going crazy in the pan", to translate it word by word). He had seen an endgame: Stockfish with naked king, and LeelaZero with king, queen and two rooks. Leela first sacrificed the queen, then one of the rooks, and only then started to go for a "normal" mate with the last remaining rook (+ king). The guy (Florian Wieting) asked for an explanation. http://forum.computerschach.de/cgi-bin/mwf/topic_show.pl?tid=10262 I think there is a very straightforward one: What Leela-Chess-Zero with its MCTS-based searc) performs is comparable to the path all MCTS Go bots took for many years when playing winning positions against human opponents: the advantage was reduced step by step, and in the end the bot gained a win by 0.5 points. Later, in the tournament table, that was not a problem, because a win is a win :-) Similarly in chess: overwhelming advantage is reduced by lazy play to some small margin advantage (against a straightforward alpha-beta opponent), and then the MCTS chess bot (= Leela Zero in this case) starts playing concentratedly. Another guy asked how DeepMind had worked around this problem with their AlphaZero. I am rather convinced: They also had this problem. Likely, they kept the most serious examples undisclosed, and furthermore set the margins for resignation rather narrow (for instance something like evaluation +-6 by Stockfish for three move pairs) to avoid nearly endless endgames. Ingo. PS: thinking of a future with automatic cars in public traffic. The 0.5-point wins or the related behaviour in MCTS-based chess would mean that an automatic car would brake only in the very last moment knowing that it will be sufficient to stop 20 centimeters next to the back-bumpers of the car ahead. Of course, a human passenger would not like to experience such situations too often. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Next round of Codecentric Freestyle League
Hi, Round 5 of the codecentric Freestyle League is about to start. Each team consists of two accounts where computer and human intelligence together play Go. The pairings are Saargenhaft (Saarbruecken) - AI Sensei (Hamburg) DeepGreen (Darmstadt) - Oldenburger Ozas (Oldenburg) Oktgopus (Paderborn) - Chris the brain & friends (Freiburg) free in this round: Karlsruher Allerlei (Karlsruhe) Darmstadt and Oldenburg will battle it out already this night, starting at 20:30 h CET. The other two pairings will start on Wednesday, March 06, at 20:30 h. All games to be played in "Deutsche Ecke" on KGS. Spectators are welcome. Discussions will be in German and English, perhaps also in other languages. The table before round 5 looks like this: 1. Paderborn 6-0 2. Karlsruhe 6-2 3. Darmstadt 4-2 4. Hamburg 4-4 5. Saarbruecken 2-4 6. Freiburg 1-5 7. Oldenburg 1-7 Naive people might think that Paderborn is complete favorite against Freiburg. But the situation (behind the curtains) is rather complex. Ingo Althoefer. German link: https://www.althofer.de/codecentric-freistil.html ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] A new ELF OpenGo bot and analysis of historical Go games
Dear Hiroshi, thanks a lot for your explanation! Best regards, Ingo. > Gesendet: Sonntag, 17. Februar 2019 um 23:24 Uhr > Von: "Hiroshi Yamashita" > An: computer-go@computer-go.org > Betreff: Re: [Computer-go] A new ELF OpenGo bot and analysis of historical Go > games > > Hi Ingo, > > > * How strong is the new ELF bot in comparison with Leela-Zero? > > from CGOS BayesElo, new ELF(ELFv2) is about +100 stronger than Leela-Zero. > > Rating Network size(Resnet layers x filters) > LZ_05db_ELFv2_p800 355420x256 > LZ_d13c_ELFv1_p800 353020x224 second release ELF > LZ_62b541_ELF_p800 350020x224 first release ELF > LZ_204_05d1_p400343340x256 latest(2019-02-13) LZ > > p800 means 800 playout/move. > p400 means 800 playout/move. > Leela Zero's playout is half. Because its net size is double. > http://www.yss-aya.com/cgos/19x19/bayes.html > > Thanks, > Hiroshi Yamashita > > On 2019/02/17 1:29, "Ingo Althöfer" wrote: > > Hi Remi, > > thanks you for the link. > > > > A few questions (to all who know something): > > > > * How strong is the new ELF bot in comparison with Leela-Zero? > > > > * How were komi values taken into account when analysing old go games with > > help of ELF? > > > > * How often does ELF propose moves played by AlphaGo (for instance in the > > games > > with Fan Hui, Lee Sedol, and in the sixty games from December 2017)? > > > > * Does ELF understand that the strength of AlphaGo increased from October > > 2015 to May 2017? > > > > Cheers, Ingo. > > ___ > > Computer-go mailing list > > Computer-go@computer-go.org > > http://computer-go.org/mailman/listinfo/computer-go > > > ___ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] A new ELF OpenGo bot and analysis of historical Go games
Hi Remi, thanks you for the link. A few questions (to all who know something): * How strong is the new ELF bot in comparison with Leela-Zero? * How were komi values taken into account when analysing old go games with help of ELF? * How often does ELF propose moves played by AlphaGo (for instance in the games with Fan Hui, Lee Sedol, and in the sixty games from December 2017)? * Does ELF understand that the strength of AlphaGo increased from October 2015 to May 2017? Cheers, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] GCP passing on the staff ...
Hello, a central quote from the Leela Github blog at https://github.com/gcp/leela-zero/issues/2157 Gian-Carlo Pascutto wrote: >> So, practically, I'll keep the current 256x40 running as >> is, which probably has a (few?) month(s) to go with a last >> learning rate drop or playout increase, at least, but for >> the next leap ahead someone else (person or team) will have >> to step up and do the necessary work: So, we are standing at a fork. How will the Leela Zero project proceed? Who is willing to take central positions in that process? Many thanks to Gian-Carlo for putting so much energy into the project! And many thanks to his wife and family for accepting his dedication to computer go and computer chess! It has helped our scene so much. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Computers wins against pros in 9x9
Dear Hiroshi, thanks for the information. It seems that the archive of computer-go is down, or is it even the whole server? Cheers, Ingo. > Gesendet: Montag, 17. Dezember 2018 um 11:01 Uhr > Von: "Hiroshi Yamashita" > An: computer-go@computer-go.org > Betreff: [Computer-go] Computers wins against pros in 9x9 > > Hi, > > Two Japanese Pros played 10 games against two computers in 9x9. > And Pros lost by 2 wins, 6 losses, 2 draws. > > Two Pros are Hirofumi Ohashi 6dan and Nobuaki Anzai 7dan. > Two computers are Natsukaze and Kishin they are winner and runners-up in CGF > open 2018. > > Natsukaze result from human side > game 1 Black:Anzai win (on time) > game 2 Black:Ohashi loss W+2 > game 3 White:Anzai loss B+2 > game 4 White:Ohashi win W+R > game 5 Black:Anzai loss W+4 > 2 wins 3 losses > > Kishin > game 1 Black:Anzai draw > game 2 Black:Ohashi loss W+R > game 3 White:Anzai draw > game 4 White:Ohashi loss B+2 > game 5 White:Ohashi loss B+2 > 3 losses 2 draws > > SGF > http://www.yss-aya.com/20180728sgf.zip > > Komi 7.0, Chinese rule > Time is > human : 5 minutes + add 5 sec/move. (fishcer rule) > programs: 450 seconds > > This event was broadcasted by Igo-Shogi Channel last month. > > Validation! AI 9x9 > http://www.igoshogi.net/igo/special/ai9roban.html > > Thanks, > Hiroshi Yamashita > ___ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Lasker Zero
Hello, I foound an interesting historical document. Emanuel Lasker (1868-1941) was Chess World Champion from 1894-1921. He also learnt Go in 1907/08 from his name sake Edward Lasker in Berlin. In his auto- biography ("Chess Secrets", from 1951) Edward Lasker wrote this process, for a photo of the text see http://www.dgob.de/yabbse/index.php?action=dlattach;topic=6992.0;attach=6854;image So, Emanuel Lasker tried to learn the game in Zero-mode. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] codecentric Freestyle League - Round 3 done
Round 3 ist done. Here are the results: Oktgopus (U Paderborn) - Saargenhaft (Saarbruecken) 2-0 Chris the brain & friends (Freiburg) - Karlsruher Allerlei (U Karlsruhe) 0-2 an epic battle, including long byoyomi drama. Oldenburger Ozas - AI Sensei (Hamburg) 0-2 DeepGreen (Darmstadt) free. New chart: 1. Karlsruhe 5-1 2. Paderborn 4-0 3. AI Sensei 4-2 4. Darmstadt 3-1 5. Saarbrucken 2-4 6. Freiburg 0-4 7. Oldenburg 0-6 Round 4 on January 30, 2019, after a long Christmas break. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] codecentric Freestyle League - Round 3
Hello, round 3 of the Freestylel-Go-League is ahead. On Sunday, 02 December 2018 the pairing Oktgopus (U Paderborn) - Saargenhaft (Saarbruecken) takes place. Start at 20:00 h local time. On Wednesday, 05 December 2018 the pairings Chris the brain & friends (Freiburg) - Karlsruher Allerlei (U Karlsruhe) Oldenburger Ozas - AI Sensei (Hamburg) happen. Start at 20:30 h. Without opponent in this round: DeepGreen (Darmstadt) All games on KGS in "Deutsche Ecke". Ingo. -- https://www.althofer.de/codecentric-freistil.html ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] codecentric Freestyle League: Round 2 on November 07
Here are the results from round 2. Chris the brain & friends - DeepGreen 0-2 Oldenburger Ozas - Saargenhaft 0-2 (by default) AI Sensei - Karlsruher Allerlei 1-1 free: Oktgopus Table after round 2: 1.-2. DeepGreen 3-1 1.-2. Karlsruher Allerlei 3-1 3. Oktgopus 2-0 4.-5. AI sensei 2-2 4.-5. Saargenhaft 2-2 6. Chris the brain & friends 0-2 7. Oldenburger Ozas 0-4 So far, Oktgopus (Paderborn) and Chris & friends (Freiburg) had only one match each. Round 3 is scheduled for December 05 (Wednesday), 2018. Startint time 20:30 Middle European Time. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] codecentric Freestyle League: Round 2 on November 07
Hi, round 2 of the the codecentric Freestyle League is ahead: Start of play is on Wednesday, November 07, 2018, on KGS in "Deutsche Ecke". The pairings are: Chris the brain & friends - DeepGreen Oldenburger Ozas - Saargenhaft AI Sensei - Karlsruher Allerlei free: Oktgopus Starting time 20:30 h Central European time. In my eyes AI Sensei (Hamburg) - Karlsruher Allerlei is the top match. http://www.dgob.de/yabbse/index.php?action=dlattach;topic=6915.0;attach=6785;image https://www.althofer.de/codecentric-freistil.html By the way, AI Sensei offers a computer-aided (LeelaZero !) game commenting service: https://ai-sensei.com/ Cheers, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] codecentric Freestyle League: thougts after round 1
Hi, one week after round 1 of the codeccentric Freestyle League I have sorted my thoughts. Of course, I know only the team captains and not their internal structures. Until yesteday it was my opinion that there are mainly three types of teams: outsiders, boxes. and brains. (This pseudo-classification does not include the team of Freiburg, which had a bye in round 1.) Boxes are those which bank on hardware power (+ Leela and LeelaZero ?!). This might be the case for the computer science powerhouses (University of) Paderborn and (University of) Karlsruhe. Outsiders? Perhaps those (Oldenburg and Saarbruecken?!) who were capped in round 1 by the boxes. And what about Darmstadt (DeepGreen) and Hamburg (AI Sensei)? Darmstadt is perhaps "mixed pickles" with tendency to brain. And until yesterday I was rather convinced that Hamburg was THE brain team (around Benjamin Teuber). But then some Go afficionado from Hamburg (Toby) meditated in Germany's Go forum about renting cloud power for Go analysis. Perhaps Hamburg is a hidden cloud box?! Let it be, what it is. Next round on November 07 will include the top duel Karlsruhe vs Hamburg. Ingo. PS. Unfortunately, the "Jena International Go School" (JIGS) learnt too late about the event. They applied on October 03, but the deadline had been August 31 ... Perhaps in next year's season. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] codecentric Freestyle League, round 1
Hi, the first round of the Frestyle League was played last Wednesday. Here are the reults: Oldenburger Ozas - Oktgopus 0-2 AI Sensei - DeepGreen 1-1 Karlsruher Allerlei - Saargenhaft 2-0 bye: Chris the brain & friends So Paderborn (=Oktgopus) and Karlsruhe are the first two leaders in the league. Not just a surprise, as both cities have universities with strong Computer Science departments. Co-favorites Hamburg (AI Sensei) and Darmstadt (DeepGreen) shared the points. Round 2 is to be played on November 07. Karlsruhe will have to battle with Hamburg on that evening. Ingo (League Manager). ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] codecentric Freestyle League 2018/2019
A preliminary website for the codecentric Freistil-Liga 2018/19 is online now (in German langugage). https://www.althofer.de/codecentric-freistil.html Cheers, Ingo. > Gesendet: Mittwoch, 03. Oktober 2018 um 21:49 Uhr > in the German Go scene an experimental team league > will start next week. Here are the most important > parts of the rules: > > "Freestyle" means that a team may use any sort of help: > hardware and software, human expertise, books, ... > Teams may even use Go bots in autonomous mode. > > Play is on KGS, in "Deutsches Eck". > > Each team only has to give the name of the team leader > (and the name of its KGS accounts). Team leaders are > NOT asked to reveal their team structures. > > Team matches are played at two boards. Komi = 7.0 and > Japanese rules. Thinking times 60 minutes base time > plus Byoyomi with 15 stones in 5 minutes... ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] codecentric Freestyle League 2018/2019
Hello everybody, in the German Go scene an experimental team league will start next week. Here are the most important parts of the rules: "Freestyle" means that a team may use any sort of help: hardware and software, human expertise, books, ... Teams may even use Go bots in autonomous mode. Play is on KGS, in "Deutsches Eck". Each team only has to give the name of the team leader (and the name of its KGS accounts). Team leaders are NOT asked to reveal their team structures. Team matches are played at two boards. Komi = 7.0 and Japanese rules. Thinking times 60 minutes base time plus Byoyomi with 15 stones in 5 minutes. Seven teams have registered. For some teams the KGS account names are known already: 1. Klaus Petri (Darmstadt) - Name: DeepGreen 2. Sebastian Heuchler (Paderborn) - Name: Oktgopus Oktgopus1 Oktgopus2 3. Birger Holtermann (Karlsruhe) - Name: Karlsruher Allerlei botornot meandmybot 4. Martin Ruzicka (Freiburg) - Name: Chris the brain & friends 5. Benjamin Teuber (Hamburg) - Name: AI Sensei 6. Lars Kleyda (Oldenburg) - Name: Oldenburger Ozas lars33 Tichu 7. Cedric Holle (Saarbrücken) - Name: Saargenhaft Saar1 Saar2 The first round will take place on Wednesday, October 10, with start at 20:30h local time (currently MEST). The pairings are Oldenburger Ozas- Oktgopus AI Sensei - DeepGreen Karlsruher Allerlei - Saargenhaft free: Chris the brain & friends Spectators (with friendly behavior in the chat) are welcome. The seven rounds of the league will be completed at the end of April 2019. League manager is me, Ingo Althoefer. Have fun, Ingo. PS. The name "codecentric Freistil Liga" comes from the name of the sponsor. The codecentric AG is giving the prize money (in total 500 Euro). https://www.codecentric.de/ ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] now live: Human+Computer Pair Go
Hi, just now at the EGC an exhibition game is running, with transmission on Youtube: https://www.youtube.com/watch?v=e5OXzI6Vp8g Team Black is Hayashi Kozo (6p) + LeelaZero Team White is Manja Marz (European Women's Champion) + LeelaZero LZ is operated by GCP. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Computer Olympiad 2018 in Taipeh
Hello, the Computer Olympiad 2018, organized by the ICGA, takes place in Taipeh (Taiwan) and has started on July 07. There is a record number of programs participating. Here is a list of all registrations: http://www.tcga.tw/icga-computer-olympiad-2018/en/#tsignup Interestingly, Go 19x19 has only two participants, and Go 9x9 only three. The chess events are decoupled in this year. They take place in Stockholm (likely starting on this Friday). Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Tencent World AI Weiqi Competition will be held in June 23 and 24
Hi Hiroshi, thanks for all the information, in particular also for the sgf of the top game. And one question: Is there a real gap between FineArt and Leela on the one hand and all the other participants? Cheers, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] thumbs crossed ?! [offtopic]
Hi Richard, >> I think you meant "cross my fingers". yes that is the American way to formulate is. Our Chancellor, however, prefers "thumbs pressed". Look here: https://www.bz-berlin.de/data/uploads/2014/07/merkel_1404473813-768x432.jpg In the photo, look at the single white Go stone and the single dark Go stone. Angela Merkel is a master of Aji Keshi (my opinion). Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Tencent World AI Weiqi Competition will be held in June 23 and 24
Dear Hiroshi, thank you for spreading the news. Please, keep us informed about the results on this weekend. (As sign of thankyou I will press my thumbs for the Japanese soccer team in the Wordchampionships.) Cheers, Ingo. > Gesendet: Donnerstag, 21. Juni 2018 um 20:33 Uhr > Von: "Hiroshi Yamashita" > An: computer-go@computer-go.org > Betreff: [Computer-go] Tencent World AI Weiqi Competition will be held in > June 23 and 24 > > Hi, > > Tencent World AI Weiqi Competition will be held in June 23 and 24. > > 11 programs will play. > 4 from China. Fine Art, and so on. > 3 from Japan. AQ, Raynz, Aya. > 2 from Korea. DolBaram, Baduki. > 1 from Belgium. Leela Zero > 1 from America. ELF OpenGo > > Top 8 programs will play round-robin on FoxGo next month. > Top 4 programs will play final late July. > > Tencent World AI Weiqi Competition (in Chinese) > http://sports.sina.com.cn/go/2018-06-21/doc-ihefphqk9706598.shtml > 2018 Tencent World AI Weiqi Competition (in Chinese) > https://txwq.qq.com/act/game/index.html > Rule > http://weiqi.qq.com/special/109.html > > Thanks, > Hiroshi Yamashita > ___ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Pair-Go with human+computer teams
Hi, Pair-Go with mixed human+computer teams seems to become a fashion. In the forthcoming European Go Congress (Pisa) there will be an exhibition game on August 08: Manja Marz (European Women Champion) + LeelaZero vs Hayashi Kozo (6p, Japan) + LeelaZero Gian-Carlo Pascutto will be present in Pisa for that event. Now we learned that there were already similar games in China: Woman Pro + Bot vs Woman Pro + Bot. Here is a link https://pttnews.cc/860c112816 (however, not all Browsers will open it outside of China.) At least, he is a reduced photo from such a game: http://www.dgob.de/yabbse/index.php?action=dlattach;topic=6836.0;attach=6546;image The persons in the background are "only" operating the bots. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Interview with GCP
Hi, in the European Go scene an interview with Gian-Carlo Pascutto is going viral: https://www.eurogofed.org/?id=205 Cheers, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Cronus open-sourced
Hi, a friend sent me the following bit of information: ** cronus has been open-sourced. https://github.com/Tencent/PhoenixGo ** Make something out of it! Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Message by Facebook AI group
Hi Gian-Carlo, > FYI, we were able to convert the Facebook network into Leela Zero > format, which should make it a lot easier to play against or test with. > > https://github.com/gcp/leela-zero/releases > https://github.com/gcp/leela-zero/issues/1329 Thanks for your information. > > I think this action will speed up "the" development. > > Depends on what "the" is, I guess. It was meant from the viewpoint of an outside observer/commentator. In Germany we have a proverb: "Konkurrenz belebt das Geschaeft." Roughly translated: "Competition enlivens the bbusiness." Cheers, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] E-Doping in online Go
Hi, unallowed computer help has become a hot topic in the Go scene recently. It is not easy to check, if a player is using computer help during his or her online games. On the next weekend, there is the North-American qualifier tournament for the next Youth Go World Championships: http://www.usgo.org/news/2018/05/ing-world-youth-qualifier-may-6/ Quote from that document: Skype video will be required for all games. The president of the German Go Association (DGoB) comments on this: "For players with high criminal energy this will be a low hurdle, of course. But ... immerhin." The World Youth Championships itself will take place in Bacharach (at river Rhine, in Germany) from July 18 to July 23, 2018. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Message by Facebook AI group
Hello, in the German computer go forum a link to this message by the Facebook AI Research group was posted: https://research.fb.com/facebook-open-sources-elf-opengo/ I think this action will speed up "the" development. One personal quote from the acknowledgement paragraph of that message: > We thank the LeelaZero team for their high quality work, > and our hope is that open-sourcing our bot can similarly > benefit community initiatives like LeelaZero. We would > additionally like to thank Mr. Kim Jiseok, Mr. Shin Jinseo, > Mr. Park Yeonghun, and Mr. Choi Cheolhan of the Korean > Baduk association for their eager participation, > challenging our bot through a series of games. Chers, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Leela Zero on 9x9
Hi GC, thanks for the information, and thanks to user sbf2000 for his work on 9x9. I would like to learn the name of the honorable person, but of course it is his or her right to stay anonymously. > ... Leela Zero now tops > the CGOS 9x9 list. This seems to be entirely the work of a single user > who has ran 3.2M self-play games on a single GPU over the course of 3 > months. He has made the resulting weight file available. > > https://github.com/gcp/leela-zero/issues/1291 > > There was an interesting trick done with switching komi, which you can > read about above. This would give a nice report, for instance for the ICGA Journal. Cheers, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Science Conference within EGC 2018
Hello, there is a science conference within the European Go Congress in Pisa. The exact date is Wednesday, August 08, 2018, for the talks. We got some high-calibre speakers. The program can be found at: https://egc2018.it/en/conference.html ** One explanation on the human-computer pair Go exhibition: Three entities are involved: humans A and B and a computer program C. A and C form team Black, B and C form team White. So, the same program C belongs to both teams. The turn order is A B C B A B C B A B C B ... C will be operated by a neutral referee. A and B will NOT have access to the search screen of C. It is not completely determined, bute the likelihood is high that C will be either Leela or Leela Zero. We hope to find interesting players for the roles of A and B. For the program committee, Ingo Althoefer. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Leela Zero has won tonight
Hi, Leela Zero has won the exhibition game against HayLee this night. Here are some links. For replay on OGS: https://online-go.com/game/12063810 logfiles of Leela Zero: https://www.reddit.com/r/cbaduk/comments/84sbop/server_log_file_from_the_haylee_leela_zero_match/ Youtube video (73 minutes): https://www.youtube.com/watch?v=_qVlpJ_fWzo Congratulations to Gian-Carlo and all supporters of the Leela Zero project! Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] LeeHay vs Leela Zero tonight
Announcement by Hajin Lee aka Haylee: https://www.facebook.com/gohaylee/posts/1471089503013875 Ingo. Sorry for the many typos in my Hawking posting. I was not concentrated after that sad new. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Stephen Hawking
Sad news: Srephen Hawkings did today (on Pi Day). RIP (rest in pi) ! ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] On the Origins of Frisbee Go
Hello, Robot Frisbee Go is my great dream project. Progress is slow, but in the meantime I was at least able to clarify the origins of classic Frisbee Go (without robots). Things started in the year 2000 in the European Go Congress in Strausberg (40 km east of Berlin). https://www.althofer.de/origins-of-frisbee-go.html Thanks to Thomas Brucksch for sharing his memories! Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] On proper naming
Hi Darren, > > but then it does not make sense to call that algorithm "rollout". > > ... > > Speaking of which, why did people start calling them rollouts > instead of playouts? it comes from the Backgammon scene, where for instance rungames in the endgame were estimated by dozens or hundreds of rollouts in the 1970's in the New York scene. Even further back, already Emanuel Lasker proposed rollouts (in Backgammon) in his classic book "Brettspiele der Voelker" from 1931. However, on p.239 Lasker does not call it "rollouts" but "Versuche machen" ("making experiments"). To my knowledge, this is the oldest proposal to use rollouts in 2-person game play. ** In 1988, Bruce Abramson proposed Monte-Carlo runs in 2-person games without chance. However, he could his approach "expected outcome". He even tried to apply it to chess. https://chessprogramming.wikispaces.com/Bruce+Abramson Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] On proper naming
Hi Dan, hi friends, > There is actually no randomness in the algorithm, just like AlphaZero's... but then it does not make sense to call that algorithm "rollout". ** In general: when introducing a new name, care should be taken that the name describes properly what is going on. * When Bernd Brügmann introduced the name "Monte Carlo Go" back in 1993, it did very properly describe the behavior of the algorithm. * When Rémi Coulom introduced the term "Monte Carlo Tree Search" back in 2005, this described very well - for more then ten years of development - what the algorithm was doing. (Although, over the years it became obvious that the rollouts had only a small degree of randomness in strong engines.) * When the AlphaGo team used the name "MCTS" to describe AlphaGo's search without rollouts but with NN-evaluations instead, things became problematic. AlphaGo still used the tree search part of MCTS, but no longer in combination with rollouts. * And when now someone (Dan) looks at alpha-beta with single-node extensions instead of iterative deepening, "rollouts" is a completely misleading term. I can not predict if Dan's approach will be successful. In any case, he should look for another proper name to describe it. Ingo. PS. One example from the history of astronomy: For many centuries seven planets were known (from Mercury to Saturn). And suddenly Galilei got a (little) telescope (in 1609/1910) and discoverd four new planets [sic!] around Jupiter. It took a while until these moons were not called planets any longer. And, when in 1801, asteroid Ceres was discovered and in the following years/decades a good handful of other asteroids, they first were called planets, later planetoids, and nowadays finally asteroids. So, there the are chances to repair wrong names - but it costs energy, and in the meantime confusion has happened. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Pegasus - Cronus - Hercules ?
Out of couriosity: Who are the programmers behind Pegasus, Cronus, and Hercules? (These three bots are in the top group on CGOS.) May they be different bots from the same group? Are the authors from Greece? Questions over questions ... Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] 9x9 is last frontier?
Hi Dan, I find your definition of "Alpha-Beta rollouts" somewhat puzzling. > Alpha-beta rollouts is like MCTS without playouts (as in > AlphaZero), and something that can also do alpha-beta pruning. I would instead define "Alpha-Beta rollout" in the following way: You have a fast alpha-beta program (with some randomness) for that game, and a rollout means a quick selfplay game of this program. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Game-independent AlphaZero approach
Hi Remi, hi friends, > For the moment, my main objective is shogi. I > will participate in the World Computer Shogi > Championship in May. Good luck! Please, keep us informed when the tournament is running. > So I am developing a game-independent AlphaZero framework. I am hoping several people are working in this direction. Explanation: In 1998 "Zillions of Games" (by Mark Lefler and Jeff Mallet) was made public. It is a multi-game program. The user only has to formulate the rules of a game in a script language (zrf), and then the engine is playing this game, based on alpha-beta with an evaluation function where each piece gets its (local+global) mobility assigned. (Mark Lefler is co-programmer of current top chess engine Komodo.) In 2008, Cameron Browne published his Ph.D. thesis on "automated game design", where a new game is evaluated by selfplay of an alpha-beta engine. It would be fantastic to have new programs which learn to play newly designed games in AlphaZero mode. This would revolutionize the design of new board games. Side question: Is someone investigating AlphaZero approaches for non-zero-sum games of for games with more than two players? Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Out of couriosity ...
Hello, looking at boards of different sizes, may there be some threshold d, such that the Zero approach is in particular successfull for all boards larger than dxd und less successfull for boards smaller than dxd? Or does duccess increase gradually with board size? Second question: Go may also be played on boards with even side lengths. Will it make a big difference to use for instance some 19x19-Zero bot on 17x17 or 18x18? Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] 9x9 is last frontier?
Von: "David Doshay"> Go is hard. > Programming is hard. > > Programming Go is hard squared. > ;^) And that on square boards. Mama mia! ;-) Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Using 9x9 policy on 13x13 and 19x19
Hello Hiroshi, hello friends, a very interesting discussion. Thank you for all your contributions. > 19x19 policy is similar strength on 13x13 and 166 Elo weaker on 9x9. > 9x9 policy is 390 Elo weaker on 13x13, and 491 Elo weaker on 19x19. > It seems smaller board is more useless than bigger board... It would be interesting to see the main weaknesses of nets for wrong board sizes. My conjecture is: 9x9-policy might have big problems with ladders on 19x19-board. *** It would also be interesting to see how weak fully trained ZERO-programs are from wrong board sizes. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] MCTS with win-draw-loss scores
Hello, what is known about proper MCTS procedures for games which do not only have wins and losses, but also draws (like chess, Shogi or Go with integral komi)? Should neural nets provide (win, draw, loss)-probabilities for positions in such games? Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] MiniGo open sourced
Hi, GCP wrote: > ... > > Of course, in the end, strength is the best way to tell that your > > implementation is correct :) > > In other words, do not take "correct" as necessarily meaning "matching > the published research". Chrilly Donnninger, one of the computer chess gurus in the 1990's and the early 200x's (project Hydra) had an expressed opinion: "Those who know, do not publish. And those who publish do not know." He himself violated this rule in the early 1990's when he published a price-winning paper on how to implement null-move search correctly. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] MiniGo open sourced
Dear Brian, thank you for your posting and for publishing the MiniGo code. > I'm happy to announce MiniGo is now open source. > https://github.com/tensorflow/minigo > > We're ... aiming for a correct, very readable implementation > of the AlphaGoZero algorithm and demonstration of Google > Cloud / Kubernetes / TensorFlow. ... Hopefully, others will use your code also for attacking other games with simple rules, like Clobber, ConHex (by Michail Antonow), or Yavalath (by Cameron Browne/Ludohex). > A few Googlers, including myself and Andrew Jackson, have > been working on this, but we're otherwise completely > unaffiliated with DeepMind and the AlphaGo project. May you tell us, in which Google lab you are working? Thanks again for your contribution! Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Pisa: International Conference on Research in Mind Games
Hello, this is the Call for Papers for the Conference "Research on Mind Games", to take place during the European Go Congress in Pisa, Italy. Keynote speaker will be Gian-Carlo Pascutto, head of the Leela Zero project. There exists a video appetizer on the European Go Congress 2018: https://www.youtube.com/watch?v=c7wqT4DLsp0 See you in Pisa, Ingo. ** International Conference on Research in Mind Games August 7-8, 2018 at the EGC in Pisa, Italy Both original and review papers are welcome from all fields of research in mind games. In particular, from mathematics, computer science and social sciences. The conference will take place during the 62nd European Go Congress and the 1st World Mind Sport Championship in Pisa. It will cover all mind games, e.g. Chess, Droughts, Shogi, Bridge, Amazons, Poker, Backgammon, Blokus etc. The scope of the conference includes, but is not limited to the topics: - Computer Play by Neural Networks - Learning Games in Zero Mode - Evaluation of Games by Computer Programs - Game design with computer help - Cheating in Game Play (E-Doping) and Cheater Detection - Solving Games - Games and Education - Serious Gaming - Games and LEGO® - Optical Recording of Games - Computer-Aided Analysis of Master Games etc. Keynote Lecture: Gian-Carlo Pascutto (Belgium), head of the Leela Zero project, an open source project following Google’s Alpha Zero. Tentative schedule August 7: Social dinner August 8: Presentations, discussions, Pair-Go with mixed human-computer teams; Participants can take part on an excursion on August 9. (Details will be announced.) Venue: Congress Palace, Pisa (Italy), within the European Go Congress 2018 (see www.egc2018.it) Conference home page: The papers of the conference will be published online on mind.uni-trier.de and www.egc2018.it Conference fee: The conference itself is free of charge, dinner and excursion are not included, participation on further events at the European Go Congress requires registration, see www.egc2018.it for details. Important Dates: Deadline for Submission of Extended Abstracts (pdf, 1-2 pages): March 31, 2018 Notification of Acceptance: May 2, 2018 Submission of Full papers and updated version of the extended abstracts: June 30, 2018 Submissions by email to: ingo.althoe...@uni-jena.de Main organizers: Prof. Ingo Althöfer, University of Jena Prof. Marc Oliver Rieger, University of Trier Local organizing committee: Carlo Metta, University of Florence Prof. Maurizio Parton, University of Chieti-Pescara Dr. Francesco Potortì, CNR-ISTI, Pisa ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] WIRED is reading our list
Hello, Ke Jie did play a second handicap game against Fine Art and won convincingly (in 72 moves). There is a translation of an interview given by him at reddit: https://www.reddit.com/r/baduk/comments/7suord/on_ke_jies_2_handicap_games/?st=jcuhzf2y=f5737baa Most of all I like Ke Jie's words in the final paragraph: > In the face of AI, what is pride? > Can you eat it? > > All I know is that I love Go. > I am passionate about Go. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] WIRED is reading our list
Hi, Tom Simonite, who is writing for WIRED, seems to be following our list. At least he contacted me after my posting from Saturday, and included my statements in an article: https://www.wired.com/story/tencent-software-beats-go-champ-showing-chinas-ai-gains/ One small correction: I am NOT a go expert (indeed my rank, mostly inactive, is about 18-kyu); but I feel more competent on computer go questions ;-) Ingo. > Gesendet: Samstag, 20. Januar 2018 um 07:50 Uhr > Von: "Ingo Althöfer" <3-hirn-ver...@gmx.de> > [Computer-go] Breakthrough: FineArt beating Ke Jie with 2 Handicap Stones > > Hello in the round, > > it seems that Chinese company Tencent with their > Go project FineArt has achieved a fantastic breakthrough: ... ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Zen giving handicap against pro players
Dear Hideki, > >So, were the handicap games played at "normal" komi values > >(6,5 or 7,5 points) ? > > No, but "standard" 0.5 pts. Zen supports very wide range of > komi; about -20 to +30 (mainly for the users of > Tencho-no-Igo). that is very interesting information. In particular, because from the sgf of FineArt's handicap games I read that they had komi=7.5 (opr 6.5) in "all" their handicap games. My impression was they needed this exact komi value to "please" their neural net. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Zen giving handicap against pro players
Dear Hideki, >>> On Yugen-no-ma, Nihonkiin's online Go site, many (mainly >>> young) professionals have played more than 200 two-hc games >>> against Zen and its winrate is greater than 70%, AFICR. > >>* Is that the "normal" Zen version, or one that is >>specially tuned for handicap games? > > Not special. So, were the handicap games played at "normal" komi values (6,5 or 7,5 points) ? Regards, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Zen giving handicap against pro players
Dear Hideki, > >> On Yugen-no-ma, Nihonkiin's online Go site, many (mainly > >> young) professionals have played more than 200 two-hc games > >> against Zen and its winrate is greater than 70%, AFICR. > > ... > > Early December or late November, I remember but due to an > accident. HC games were prohibited but a young > professional could play due to a bug (:-) of the server. > After that, the manager changed the mind. Sometimes, little errors in reality forces decisions ;-) [We had it in Germany back on November 9, 1989, when Guenther Schabowski was asked when the new travel reguations for Eastern German citizens would become effective. He did not know, stuttered around for some moment and then said: "as far as I know, it will be effective from today on" - and the wall was down.) > A professional (director of Japanese national team) told me > that two hc games are more interesting and exciting to watch > because Zen plays seriously :). Wow. > BTW, the games between Zen and professionals can be watched > any payed members of Nihonkiin. Thanks for that information. Does the server has the opportunity for English interface? Best regards, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] With English Subtitles: Behind the scenes of Fine Art AI
Hello, Stefan Kaitschick just mentioned in the German computer go forum that there exists a (new) Youtube documentation on FineArt AI: https://www.youtube.com/watch?v=vHJ2BnFx8Ak It is about 40 minutes long and has English subtitles. Cheers, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Breakthrough: FineArt giving handicap against pro players
Hi Hideki, thanks for your posting. > On Yugen-no-ma, Nihonkiin's online Go site, many (mainly > young) professionals have played more than 200 two-hc games > against Zen and its winrate is greater than 70%, AFICR. Very interesting information, and congratulations to Zen's performance. * Do you remember when Zen started to give handicaps against pro players? * Is that the "normal" Zen version, or one that is specially tuned for handicap games? > #On even games (more than 2000), its recent winrate is about > 98%. Having this in mind, it makes indeed sense that Zen gives handicap stones. Ingo. PS. When will AlphaGo start giving handicaps against pro players? ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Breakthrough: FineArt giving handicap against pro players
That is the new world: Top computer programs are giving handicap to (top) professional players! "We" had the intention to have a handicap setting with DeepZen against a Japanese Pro in the European Go Congress in July/August 2018, but the Japanese organisation of Professional Go Players did not allow it. Now, the Chinese Go scene simply has created facts. Ingo. Von: "Jim O'Flaherty"It's unclear to me who played black with the two handicap stones. Ke Jie or FineArt? ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Breakthrough: FineArt beating Ke Jie with 2 Handicap Stones
Hello in the round, it seems that Chinese company Tencent with their Go project FineArt has achieved a fantastic breakthrough: According to the website of the International Go Federation the new version of FineArt has played 34 handicap games against pro players, winning 30 of the games. Special achievement: One of the human opponents was human superstar Ke Jie (9p). He resigned his game after 77 moves. http://www.intergofed.org/igf-news-feed/two-stones-fineart-defeated-ke-jie-9p-after-giving-two-stones-handicap.html Ingo. PS. Perhaps Tencent is willing to give Deepmind a match on equal terms (between FineArt and AlphaGo), when AlphaGo also has beaten Ke Jie (or some other top player) with handicap stones. PS-2. It might be interesting to see if a team FineArt/DeepZen/AlphaGo would beat a top human trio (like KeJie/LeeSedol/Iyama) in "RenGo", giving handicap. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] New on Project Leela Zero
Dear Gian-Carlo, many thanks for running your ZERO project in public. For all others: I highly recommend reading Gian-Carlo's fresh statement in the following link: https://github.com/gcp/leela-zero/issues/591 Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Project Leela Zero
Hello in the round, I am not sure how narrowly people from the list are following the progress of Gian Carlo Pascutto's project Zero Leela. Therefore, here are some impressions. The project site is: http://zero.sjeng.org/ Shortly before Christmas some guys in the German Go mailing list claimed that LeelaZero had not yet reached a 25-kyu rank. To get an own impression I (with an inactive rating of 18-kyu) went on KGS and played a free game against LeelaZSlow. This version takes exactly 28 seconds per move, even in trivial situations. Long paragraph, short outcome: I lost clearly. You can download the sgf from here: http://files.gokgs.com/games/2017/12/21/GoIngo-LeelaZSlow.sgf In the meantime the KGS versions of Leela have made considerable progress. For instance, yesterday and today two 1-dans and a 3-dan were beaten in single games. However, Leela also has "strange" weaknesses. The most serious one concerns hopeless ladders. The only way out for Leela seems to be to play early tengen-like moves (as possible ladder breakers). At least three versions of LeelaZero are active: LeelaZFast, LeelaZSlow, and LeelZeroT. As soon as a new "best" LeelaZero version has emerged in selfplay runs (of length 400 games) it substitutes the previous version for play on KGS. Currently this happens 1 or 2 times per day. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Japanese Shogi scene and AlphaZero
Hello in the round, I asked a Japanese friend how the DeepMind report (on Chess and Shogi) was recepted in the Shogi scene. Here are the central parts of his answer (given on Wednesday): > Today, I just found a news on Alpha Zero in a Japanese > common newspaper, Asahi Shinbun, reporting the superiority > to previous AI playing program, probably through Google. > ... > In the paper, “Mastering Chess and Shogi by Self-Play with > a General Reinforcement Learning Algorith,” by DeepMind, > it seems there is no example of Shogi play. > > Japan Shogi League seems not yet to respond to recent > Alpha Zero news. For the Shogi scene it would definitely be interesting to get Shogi games of AlphaZero for replay. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] AI ryusei 2017 first day result
Dear Hiroshi, thank you for the information. And please, keep us informed also tomorrow. Best regards, Ingo. > Gesendet: Samstag, 09. Dezember 2017 um 10:36 Uhr > Von: "Hiroshi Yamashita"> An: computer-go@computer-go.org > Betreff: [Computer-go] AI ryusei 2017 first day result > > Hi, > > 18 programs played swiss 7R, > > 1. DeepZenGo 6-1 > 2. FineArt6-1 > 3. DolBaram 5-2 > 4. Tianrang 5-2 > 5. Aya5-2 > 6. AQ 5-2 > 7. Maru 4-3 > 8. Abacus 4-3 > 9. Deep_ark 4-3 > 10. SR Go 3-4 Category B > 11. Raynz 3-4 > 12. nlp3-4 > 13. GNU Go 3-4 Guest > 14. Kugutsu2-5 > 15. Katsunari 2-5 > 16. Kifuwarabe 2-5 Category B > 17. KinoaIgo 1-6 > 18. MayouiGo 0-7 > > 15 programs will play tommorow tornament. > > Thanks, > Hiroshi Yamashita > > ___ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Hi Jim, > In 2002/Nov, I created a Go adaptation, Abchij, which > I think might not be easily conquered by these > algorithms. It's funny, I did so in anticipation of > thwarting any sort of brute force algorithms that might > emerge to "solve" Go as I hated how those were the > solution to Chess. > > If you are interested, I would be happy to post the > rules for the game. I can only write for myself. But I would definitely like to see your rules. Namaste, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
> The AlphaZero paper shows it out-performs AlphaGoZero, but they are > comparing to the 20-block, 3-day version. Not the 40-block, 40-day > version that was even stronger. > As papers rarely show failures, can we take it to mean they couldn't > out-perform their best go bot, do you think? ... > > In other words, do you think the changes they made from AlphaGo Zero to > Alpha Zero have made it weaker ... Just some speculation: The article on AlphaGo Zero is in NATURE. Perhaps they made the AlphaZero research simultaneously, and when facing problems with acceptance in a journal (like NATURE) they decided to publish a preversion on AlphaZero in arXiv. So, perhaps the 40-block 40-day experiment was not yet done when they had written the AlphaZero paper. Just speculating... Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
"Joshua Shriver"asked: > What about arimaa? My personal impression: Arimaa should be rather easy for the AlphaZero approach. My questions: * How well does the AlphaZero approach perform in Non-zero-sum games? (or in games with more than two players) * How well does the AlphaZero approach perform in games with a robot component (for instance in Frisbee Go)? https://www.althofer.de/robot-play/frisbee-robot-go.jpg * How well does AlphaZero perform in games where "we" know the best moves by mathematical analysis (for instance the Nim game), or where we know that the second player has a mirror strategy to secure a draw? Ingo. PS. For a long time I thought that Boston Dynamics was the best horse in Google's staple. But it seems that DeepMind was and is better... ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
It seems, we are living in extremely heavy times ... I want to go to bed now and meditate for threee days. > DeepMind makes strongest Chess and Shogi programs with AlphaGo Zero method. > Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning > Algorithm > https://arxiv.org/pdf/1712.01815.pdf > > AlphaZero(Chess) outperformed Stockfish after 4 hours, > AlphaZero(Shogi) outperformed elmo after 2 hours. It may sound strange, but at the moment my only hopes for games too difficult for AlphaZero might be * a connection game like Hex (on 19x19 board) * a game like Clobber (based on CGT) Mastering Clobber would mean that also the concept of combinatorial game theory would be "easily" learnable. Side question: Would the classic Nim game be a trivial nut for AlphaZero ? Ingo (is now starting to hope for an AlphaZero type program that can do "general" mathematical research). ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Art or not?
Hi, for the traditional Go scene it is hard to live in the period of the Alpha revolution. Part of my process to cope with the changes is to design some collages. Here is an example: http://www.dgob.de/yabbse/index.php?action=dlattach;topic=5107.0;attach=6159;image The German Go scene is just discussing if this is art or not. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] A very interesting interview
Hi all, currently a big duel in computer chess is taking place, with Komodo and Houdini playing a 100-games match. There was an in-depth interview with the programmers (Mark Lefler and Larry Kaufman from Komodo, Robert Houdart from Houdini; Nelson Hernandez being the moderator). Buit is a long read, but towards the end it becomes more and more interesting, in my eyes also for the go programming scene. Here is the link: http://www.chessdom.com/interview-with-robert-houdart-mark-lefler-and-gm-larry-kaufman/ Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Learning related stuff
Hello Stephan, > Another option for your experiment might be to take the 72-hour-old > network, but only retain the first layers, and initialize randomly the > last layers. yes, or many others. Not all of them have to be fantastic, but when you/we get some experience and have a new try every 3 or 4 days (by simply editing some hundred bytes of code), at the end of the year or decade some pearls will be in the harvest. Ingo. PS. My wife will find a way to have the power bills paid ;-) At least this is my expectation. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Learning related stuff
Hi Petri, "Petri Pitkanen"> >>But again: For instance, when a eight year old child starts >>to play violin, is it helpful or not when it had played >>say a trumpet before? > > It would be and this is well known in practice. Logic > around the music is the same so hw would learn faster. > In the very long run there might be no wanted effects. > i.e. hard to learn away from something too similar... the question is, which intermediate point is optimal to switch from instrument/game 1 to game 2. Having in mind a complicated game 2, it might be helpful first to teach a simpler game 1 (for some limited time) and only then switch to game 2. In teaching go, one possible path (even with 2 steps) is to start with (a) Atari-Go on 9x9 board then switch to (b) "true" Go on 9x9 then switch to (c) Go on 19x19 What are optimal lengths for phases (a) und (b) in doing so? Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Learning related stuff
Hi Alvaro, Von: "Álvaro Begué"> The term you are looking for is "transfer learning": > https://en.wikipedia.org/wiki/Transfer_learning thanks for that interesting hint. However, it is not exactly what I am looking at. My question was more in observing and understanding "transfer learning phenomena", let them be positive or negative. For instance, with respect to the 72-hour run of AlphaGo Zero one might start several runs for Go(with komi=5.5), the first one starting from fresh, the second one from the 72-hour process after 1 hour, the next one after 2 hours ... Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Learning related stuff
Hi Darren, > Can I correctly rephrase your question as: if you take a well-trained > komi 7.5 network, then give it komi 5.5 training data, will it adapt > quickly, or would it be faster/better to start over from scratch? (From > the point of view of creating a strong komi 5.5 program.) (?) in principle yes, but the training should be only with self-generated data, not with master games from outside. > Surely it would train much more quickly: all the early layers are about > learning liberty counting, atari and then life/death, good shape, etc. > (But, it would be fascinating if an experiment showed that wasn't the > case, and starting from a fresh random network trained more quickly!) Indeed. For these two options, I would like to know which one is the "true". Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Learning related stuff
Hi Erik, > No need for AlphaGo hardware to find out; any > toy problem will suffice to explore different > initialization schemes... I know that. My intention with the question is a different one: I am thinking how humans are learning. Is it beneficial to have learnt related - but different - stuff before? The answer will depend on the case, of course. And in my role as a voyeur, I want to understand if having learnt a Go variant X before turning my interest to a "slightly" different Go variant Y. Do, I want to combine the subject with some entertaining learning process. (For instance, looking at the AlphaGo Zero games from the 72 h experiment in steps of 2 hours was not only insightful but also entertaining.) > you typically want to start with small weights so > that the initial mapping is relatively smooth. But again: For instance, when a eight year old child starts to play violin, is it helpful or not when it had played say a trumpet before? My understanding is that the AlphaGo hardware is standing somewhere in London, idle and waitung for new action... Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Learning related stuff
AlphaGo Zero started with random values in its neural net - and reached top level within 72 hours. Would it typically help or disrupt to start instead with values that are non-random? What I have in mind concretely: Look at 19x19 Go with komi=5.5 In run A you start with random values in the net. In another run B you start with the values that had emerged in the 7.5-NN after 72 hours. Would typically A or B learn better? Would there be a danger that B would not be able to leave the 7.5-"solution"? It is a pity that I/we do not have the hardware of AlphaGo Zero at hand for such experiments. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Is MCTS needed?
Hi Petr, > What would you say is the current state-of-art game tree search for > chess? That's a very unfamiliar world for me, to be honest all I really > know is MCTS... Stockfish is one of the top-three chess programs, and it is open source. It is mainly iterative deepening alpha-beta, but with many tricky details. Something like MCTS would not work in chess, because in contrast to Go (and Hex and Amazons and ...) Chess is not a "game with forward direction". Just 2 Cent, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Update Odin Zero 9x9 Komi 7.
Hi Magnus, thanks also to you for your experiments. In particular, I like you setting with integral komi. Cheers, Ingo. > Gesendet: Samstag, 11. November 2017 um 00:48 Uhr > Von: valky...@phmp.se > An: Computer-go@computer-go.org > Betreff: [Computer-go] Update Odin Zero 9x9 Komi 7. > > Odin has now generated 5 games with 100 simulation and 90% prior for > a random move, and 1 games with 5000 simulations and 15% prior for a > random move, with temperature 1. > ... ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Nochi: Slightly successful AlphaGo Zero replication
Dear Petr, many thanks for you experiments and your posting! It is an important puzzle piece in understanding Alpha-Zero. Keep on with your good work. Regards, Ingo. > Gesendet: Freitag, 10. November 2017 um 01:47 Uhr > Von: "Petr Baudis"> An: computer-go@computer-go.org > Betreff: [Computer-go] Nochi: Slightly successful AlphaGo Zero replication > > Hi, > > I got first *somewhat* positive results in my attempt to reproduce > AlphaGo Zero - 25% winrate against GNUGo on the easiest reasonable task > - 7x7 board. :) a.k.a. > > "Sometimes beating GNUGo on a tiny board" without human knowledge > > (much wow!) > > Normally this would be a pretty weak result much but (A) I wanted to > help calibrate other efforts on larger boards that are possibly still > at the "random" stage, and (B) I'll probably move on to other projects > again soon, so this might be as good as it gets for me. > > I started the project by replacing MC simulations with a Keras model > in my 550-line educational Go program Michi - it lived in its `nnet` > branch until now when I separated it to a project on its own: > > https://github.com/rossumai/nochi > > Starting from a small base means that the codebase is tiny and should be > easy to follow, though it's not at all as tidy as Michi is. > > You can grab the current training state (== pickled archive of selfplay > positions used for replay, chronological) and neural network weights > from the github's "Releases" page: > > https://github.com/rossumai/nochi/releases/tag/G171107T013304_00150 > > This is a truly "zero-knowledge" system like AlphaGo Zero - it needs > no supervision, and it contains no Monte Carlo simulations or other > heuristics. But it's not entirely 1:1, I did some tweaks which I thought > might help early convergence: > > * AlphaGo used 19 resnet layers for 19x19, so I used 7 layers for 7x7. > * The neural network is updated after _every_ game, _twice_, on _all_ > positions plus 64 randomly sampled positions from the entire history, > this all done four times - on original position and the three > symmetry flips (but I was too lazy to implement 90\deg rotation). > * Instead of supplying last 8 positions as the network input I feed > just the last position plus two indicator matrices showing > the location of the last and second-to-last move. > * No symmetry pruning during tree search. > * Value function is trained with cross-entropy rather than MSE, > no L2 regularization, and plain Adam rather than hand-tuned SGD (but > the annealing is reset time by time due to manual restarts of the > script from a checkpoint). > * No resign auto-threshold but it is important to play 25% games > without resigning to escale local "optima". > * 1/Temperature is 2 for first three moves. > * Initially I used 1000 "simulations" per move, but by mistake, last > 1500 games when the network improved significantly (see below) were > run with 2000 simulations per move. So that might matter. > > This has been running for two weeks, self-playing 8500 games. A week > ago its moves already looked a bit natural but it was stuck in various > local optima. Three days ago it has beaten GNUGo once across 20 games. > Now five times across 20 games - so I'll let it self-play a little longer > as it might surpass GNUGo quickly at this point? Also this late > improvement coincides with the increased simulation number. > > At the same time, Nochi supports supervised training (with the rest > kept the same) which I'm now experimenting with on 19x19. > > Happy training, > > -- > Petr Baudis, Rossum > Run before you walk! Fly before you crawl! Keep moving forward! > If we fail, I'd rather fail really hugely. -- Moist von Lipwig > ___ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] November KGS bot tournament
For all who want to participate, here is the correct link: http://www.gokgs.com/tournInfo.jsp?id=1127 Come on guys, it is THE FINAL! The winner of the tournament will get a surprise price from me. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] AlphaGo Zero SGF - Free Use or Copyright?
"Petri Pitkanen"wrot: > They are free to use in any attribution. Game score is a reflection of > historical fact and hence not copyrightable. "reflection of historical fact" concerns games that were played in public. Over the decades, there were several investigations (and even Master theses) concerning copyright issues on chess master games, played in public tournaments. In all cases (known to me) the conclusion was "they are free to use". The case with private games (like in this case those of AG-0) was not discussed. Just my 2 Cent, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] AlphaGo Zero
What shall I say? Really impressive. My congratulations to the DeepMind team! > https://deepmind.com/blog/ > http://www.nature.com/nature/index.html * Would the same approach also work for integral komi values (with the possibility of draws)? If so, what would the likely correct komi for 19x19 Go be? * Or in another way: Looking at Go on NxN board: For which values of N would the DeepMind be confident to find the correct komi value? * How often are there ko-fights in autoplay games of AlphaGo Zero? Ingo. PS(a fitting song). The opening theme of Djan-Go Unchained (with a march through a desert of stones): https://www.youtube.com/watch?v=R1hqn8kKZ_M ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Deep Blue the end, AlphaGo the beginning?
GCP wrote: > Maybe we should stop inventing artificial differences and appreciate > that the tools in our toolbox have become much sharper over the years. Amen. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Zen ahead of CGI ahead of FineArt
Hi, I recommend the very interesting thread https://lifein19x19.com/viewtopic.php?f=18=14466=0 on this event at Life-in-19x19. Cheeers, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] CGI won against FineArt in preliminary league.
Dear Hiroshi, thank you for the results and the sgf data. Congratulations to Zen team, including Hideki! Cheers, Ingo. > Gesendet: Donnerstag, 17. August 2017 um 11:12 Uhr > Von: "Hiroshi Yamashita"> An: computer-go@computer-go.org > Betreff: Re: [Computer-go] CGI won against FineArt in preliminary league. > > Zen won. > > Final game and semi final "Zen vs FineArt" sgf are, ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] CGI won against FineArt in preliminary league.
Dear Hiroshi, thank you for our information. Can you please keep us informed about the results from the final tournament? Thank you in advance, Ingo. > Gesendet: Donnerstag, 17. August 2017 um 02:59 Uhr > Von: "Hiroshi Yamashita"> An: computer-go@computer-go.org > Betreff: [Computer-go] CGI won against FineArt in preliminary league. > > Hi, > > CGI won against FineArt and Zen in preliminary league. > https://twitter.com/UgenNihonkiin/status/897771608743399424 > > Top 8 programs will play today's final tournamet. > > World AI Go Open > https://www.reddit.com/r/baduk/comments/6ge1ul/the_1st_world_ai_go_open/ > > Thanks, > Hiroshi Yamashita > > ___ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Invisible: The Brave new World in Go
Hi Lukas, if you have a friend in the European Go COngress in oberhof, tell him to buy a copy for your. Special EGC prize is 30 Euro; later it will be 34. You friend would even have the chance to collect some autographs: by Fan Hui, who will give talks on next Tuesday and Wednesday; and by Ohashi Hirofumi (6-p), who will be in Oberhof and play an exhibition game against Zen on Wednesday next week (Hirofumi is also one of the contributors to the book.) and by Antti Toermaenen (1-p), who is also playing in Oberhof. Regards, Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Invisible: The Brave new World in Go
Hello, I was able to buy a copy of the brandnew book "Invisible: The Games of AlphaGo", just yesterday during the European Go Congress. The book is paperback and has 272 pages. It was compiled, edited, and translated by the Finnish pro player Antti Toermaenen. Published by Hebsacker Verlag, Hamburg. I published the following review on Amazon: *** The computer program AlphaGo has changed the world of Go within only 15 months. This book presents all games played by AlphaGo in public between March 2016 and May 2017, with commentary by several professional players: Mitani Tetsuya (7-dan), Shiung Feng (6-dan), Ohashi Hirofumi (6-dan), Murakami Akihide (3-dan), and Antti Toermaenen (1-dan). Antti Toermaenen has also done a superb job in collecting the material from his colleagues and bringing it in good shape. One disclaimer: Do not mix this book up with the classic "Invincible - the games of Shusaku" ! The book is written in simple English. Each reader who is familiar with the game of Go, will understand enough to study this book with win. --- Das Buch ist in einfachem Englisch geschrieben. Jeder Leser, der mit dem Go-Spiel vertraut ist, wird dieses Buch mit Gewinn studieren können. Highly recommended! ** Ingo. PS. I included the sentence in German, because the book was published by a German company. I do not know if or when the book will be included in Amazon's portfolio. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] What architecture behind Golois2 KGS 7dan ?
Hi Tristan, nice to read from you. All the best for your "new" Project! Ingo. > Gesendet: Mittwoch, 19. Juli 2017 um 21:43 Uhr > Von: cazen...@ai.univ-paris8.fr > An: "Patrick Bardou", computer-go@computer-go.org > Betreff: Re: [Computer-go] What architecture behind Golois2 KGS 7dan ? > > > Hi Patrick, > > KGS admin told me to reuse my Golois2 account for the new version of > Golois using a value network, that's why it jumped from 1 dan to 7 dan, > the old Golois2 was a policy network, the new one uses the policy network > as a prior for MCTS and a value network to evaluate states. It runs on 3 > GTX 1080Ti GPUs, making approximately 2 000 evaluations in 12 seconds for > each move. It uses resnet as explained in my recent paper in TCIAIG and > ACG. There should be all versions of Golois on KGS from 1 to 7, I recently > only used Golois2 so maybe some other accounts disappeared. I could reach > 4 dan with a resnet based policy network. > > Thank you for your interest, > > Tristan. > > > Hi, > > > > Can anyone (starting with their author maybe) comment on the go > > programs playing on KGS as the various "Golois" versions ? > > > > In particular, I noticed that Golois2 KGS rank recently jumped from a > > solid 1dan to a solid 6dan (actually now in the low 7dan in fast games, > > 15"/move time control; user's info :"Golois version 3.8"). > > > > Golois and Golois2 have been described by their author as greedy > > players, based on a Res-Net policy network. So I'm wondering if the > > currently Golois2 7dan is still based on greedy play (what sounds > > amazing, even for 15s time control) or if it does incorporate some level > > of tactical search. > > > > In his papers "Residual Networks for Computer Go" > > (http://www.lamsade.dauphine.fr/~cazenave/papers/resnet.pdf), "Improved > > architectures for computer go" (https://openreview.net/pdf?id=Bk67W4Yxl) > > and "Combining tactical search and deep learning in the game of Go" > > (http://www.lamsade.dauphine.fr/~cazenave/papers/godeep.pdf) , Tristan > > Cazenave's describes different versions of Golois, but it is not clear > > for me while reading these papers and checking KGS archive users Golois% > > what is behind each version. For example: > > > > "We made the 20 layers residual network with bagging and a 58.5450% > > accuracy play games on the KGS internet Go server. The program name is > > Golois4 and it is quite popular, playing 24 hours a day against various > > opponents. It is ranked 3 dan." > > (http://www.lamsade.dauphine.fr/~cazenave/papers/resnet.pdf). However, I > > don't find a Golois4 in KGS archive, only Golois, Golois2, Golois5, > > Golois6 and Golois7 ... > > > > Thanks and regards, > > Patrick > > > > --- > > L'absence de virus dans ce courrier électronique a été vérifiée par > > le logiciel antivirus Avast. > > https://www.avast.com/antivirus > > > > ___ > > Computer-go mailing list > > Computer-go@computer-go.org > > http://computer-go.org/mailman/listinfo/computer-go > > > > > ___ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] KGS Bot tournament July
Hello, it seems that the KGS bot tournament did not start, yet. What is the matter? Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] NNGS server for Go in Leiden
Hi Hideki, thank you for the information. Unfortunately, I can not be in Leiden this time. Please, give my greetings to the other participants, to the organizers, and also to the participants in the conference. Best regards, Ingo. > Gesendet: Samstag, 01. Juli 2017 um 07:11 Uhr > Von: "Hideki Kato"> An: computer-go@computer-go.org > Betreff: [Computer-go] NNGS server for Go in Leiden ... ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
[Computer-go] Exhibition Games in EGC 2017
Hello, first of all big thanks to those who fixed the recent problem with this mailing list! And now for my annnouncement: The European Go Congress 2017 will be held in Oberhof (Thuringia), from July 22 to August 06. I am helping in the organisation team. On Wednesday, August 02, there will be two exhibition games between strong human players and computer programs. The names of the humans will be announced at a later point. For the bots: The two best-scoring participants in the KGS-July Bot tournament (to be played on July 09, 2017) will be invited to play. Thanks to Nick Wedd for agreeing to this setting. The games on August 02 will be played via KGS: The bots playing from where they "live"; the humans playing in Oberhof, in a big hall with auditory (and projection of the games to the wall). Hopefully really strong bots will participate on July 09. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] mini-max with Policy and Value network
Hi, just my 2 Cent. "Gian-Carlo Pascutto"wrote: > In the attached SGF, AlphaGo played P10, which was considered a very > surprising move by all commentators... > I can sort-of confirm this: > > 0.295057654 (E13) > ...(60 more moves follow)... > 0.11952 (P10) > > So, 0.001% probability. Demis commented that Lee Sedol's winning move in > game 4 was a one in 10 000 move. This is a 1 in 100 000 move. In Summer 2016 I checked the games of AlphaGo vs Lee Sedol with repeated runs of CrazyStone DL: In 3 of 20 runs the program selected P10. It turned out that a rather early "switch" in the search was necessary to arrive at P10. But if CS did that it remained with this candidate. Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Ke Jie vs. AlphaGo match
Hi Aja, will you also enjoy the games or will it be distress for you? Ingo. PS. Concerning concerns of the others: It would be fine to have (near)-realtime capture of the games on KGS. *** Gesendet: Freitag, 19. Mai 2017 um 05:52 Uhr Von: "Aja Huang"An: computer-go@computer-go.org Betreff: Re: [Computer-go] Ke Jie vs. AlphaGo match Thanks Hiroshi. I hope you will enjoy AlphaGo's games. Aja ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] May KGS bot tournament
Hi Hiroshi, thank you for your explanations. That gives me an impression - and I am impressed! Ingo. > Gesendet: Dienstag, 09. Mai 2017 um 14:24 Uhr > Von: "Hiroshi Yamashita" <y...@bd.mbn.or.jp> > An: computer-go@computer-go.org > Betreff: Re: [Computer-go] May KGS bot tournament > > Hi Ingo, > > Maybe we can guess from CGOS BayesElo. > http://www.yss-aya.com/cgos/19x19/bayes.html > > Zen-14.6-1c1g4169 > Aya792p2v2cn50_12t 3472 > > AyaMC is similar to Aya792p2v2cn50_12t, around 3500. > Zen19X uses 6 threads with one GPU. > So maybe around 4169 + 250 = 4300. > > Zen19X is +800 Elo stronger, and its winrate is about 99%. > > Thanks, > Hiroshi Yamashita > > - Original Message - > From: ""Ingo Althöfer"" <3-hirn-ver...@gmx.de> > To: <computer-go@computer-go.org> > Sent: Tuesday, May 09, 2017 7:07 PM > Subject: Re: [Computer-go] May KGS bot tournament > > > > Hi Hideki, > > thanks for the explannation. > > > > So, Aya was already too far ahead. > > Zen had two more games against Aya in the rounds 5-12 - > > and won both of them. What do you think about > > the playing strengths of Zen and Aya in comparison? > > > > Cheers, Ingo. > > ___ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] May KGS bot tournament
Hi Hideki, thanks for the explannation. So, Aya was already too far ahead. Zen had two more games against Aya in the rounds 5-12 - and won both of them. What do you think about the playing strengths of Zen and Aya in comparison? Cheers, Ingo. > Gesendet: Dienstag, 09. Mai 2017 um 10:31 Uhr > Von: "Hideki Kato"> An: computer-go@computer-go.org > Betreff: Re: [Computer-go] May KGS bot tournament > > I was sleeping at the beginning and woked up 3:10 AM, after the > 4th round. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] May KGS bot tournament
Ui, what happened to Zen in the first four rounds? https://www.gokgs.com/tournEntrants.jsp?sort=s=1113 Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go