also frankly not a problem for a rating system to handle.
a rating system shouldn't be tweaked to handle eccentricities of its
players other than the general assumptions of how a game's result is
determined (like, does it allow for "win" and "draw" and "undetermined" or
just "win").
s.
On Fri,
It's a relative ranking versus who you actually get to play against.
Sparsity of actual skill will lead to that kind of clumping.
The only way that a rating could meaningfully climb by playing gnugo or
your direct peers is going to happen exponentially slowly -- you'd need to
lose to gnugo twice
Nice job! And the graph makes it super clear how the edge effects work.
s.
On Sat, May 9, 2020, 2:19 PM Rémi Coulom wrote:
> Hi,
>
> I am probably not the only one who made this mistake: it is usually very
> bad to use a power of 2 for the batch size!
>
> Relevant documentation by NVIDIA:
>
>
And this has no book, right? So it should be badly abused by a very good
book?
s.
On Fri, May 8, 2020, 3:28 PM David Wu wrote:
> I'm running a new account of KataGo that is set to bias towards aggressive
> or difficult moves now (the same way it does in 19x19 handicap games), to
> see what the
great book interface, by the way.
s.
On Wed, May 6, 2020 at 11:01 AM Rémi Coulom wrote:
> Hi,
>
> I trained a neural network for 9x9, and it is playing on CGOS.
>
> The network has 40 layers (20 residual blocks) of 256 units. It is running
> on a Titan V GPU, with a batch of 64, at about 9k
BTW: there's a fairly straightforward way to evaluate the skill level of
the games on the whole. Is there any interest in that, or just the results?
steve
On Fri, Apr 12, 2019, 1:38 PM "Ingo Althöfer" <3-hirn-ver...@gmx.de> wrote:
> Hello,
>
> the final round of the codecentric Freestyle League
The human passenger is going to be asleep in the car and hopefully not
awakened by something as trivial as braking.
I recently understood how komi is being dealt with by Leela zero (or at
least by petgo). It's so kludgey and yet is 7d at kgs.
So let's just relax on the small optimizations. The
re: that leela game i posted, it's clearly buggy behavior -- filling in one
of its two last eyes, for instance.
s.
___
Computer-go mailing list
Computer-go@computer-go.org
http://computer-go.org/mailman/listinfo/computer-go
funny leela behavior this morning in a selfplay game (truncated) in case
you'd like to see how things can go from time to time (this is with
05d10f27). i thought it might have wider interest because it was so long
of a game and because it resulted in such a lopsided score:
641 (B M5) 642 (W A6)
ake the cut off side sabaki later
>
> Approaches corner, decides it's ahead, lives later
>
> It doesn't care about keeping groups strong as much
>
> On Wed, Jan 30, 2019, 13:24 uurtamo
>> They will abandon a fight to take bigger sente. It's super scary to watch.
>>
>&
They will abandon a fight to take bigger sente. It's super scary to watch.
s.
On Tue, Jan 29, 2019, 8:06 PM Robert Jasiek On 29.01.2019 18:53, uurtamo wrote:
> > it's [...] about an insane need to keep sente. my only
> > takeaway other than reading out fights way way way in advanc
so aside from the rumors, i've watched games that are simply mind-blowing.
it's, from what i've seen, about an insane need to keep sente. my only
takeaway other than reading out fights way way way in advance.
s.
On Tue, Jan 29, 2019 at 11:15 AM Gian-Carlo Pascutto wrote:
> On 29/01/19 11:23,
ely by each player. It is simplistic and I think it does give
> sub-par evaluations of who is the winner--and definitely is a potentially
> serious deterrent to getting better performance. How much, maybe a lot.
> What do you think?
>
> ‐‐‐ Original Message ‐‐‐
> On Sunda
stimate" by definition should be weaker than the computer
> players it's evaluating until there are no more captures possible.
> Not sure I understand entirely. But would agree that the scoring I use is
> probably a limitation here.
>
> ‐‐‐ Original Message ‐‐‐
>
A "scoring estimate" by definition should be weaker than the computer
players it's evaluating until there are no more captures possible.
Yes?
s.
On Sun, Dec 9, 2018, 5:49 PM uurtamo By the way, why only 40 moves? That seems like the wrong place to
> economize, but maybe on 7x7 it'
By the way, why only 40 moves? That seems like the wrong place to
economize, but maybe on 7x7 it's fine?
s.
On Sun, Dec 9, 2018, 5:23 PM cody2007 via Computer-go <
computer-go@computer-go.org wrote:
> Thanks for your comments.
>
> >looks you made it work on a 7x7 19x19 would probably give
nforce it."
>>
>> Despite many differences in patent law from a country to another, two
>> basic purposes of patent are universal: 1. To protect the inventor, and 2.
>> To promote the use of inventions by making the details a public knowledge.
>>
>>
>>
n
> the patent, and intend to enforce it."
>
> Despite many differences in patent law from a country to another, two
> basic purposes of patent are universal: 1. To protect the inventor, and 2.
> To promote the use of inventions by making the details a public knowledge.
>
hope of the patent eventually being granted, to establish
>> "prior art" thereby protecting what's described in it from being patented
>> by somebody else.
>>
>> Or, am I responding to a troll?
>>
>> Tokumoto
>>
>>
>> On Fri, Dec 7,
You're insane.
On Thu, Dec 6, 2018, 4:13 PM Jim O'Flaherty Remember, patents are a STRATEGIC mechanism as well as a legal mechanism.
> As soon as a patent is publically filed (for example, as utility, and
> following provisional), the text and claims in the patent immediately
> become prior art
Did not intend to go to the whole group
On Thu, Jun 21, 2018, 5:01 PM uurtamo wrote:
> So deep down I think that first capture isn't that hard.
>
> I also think that what makes real go that hard is ko, but you've shown
> that it's equivalent to ladder, which frankly baffles
So deep down I think that first capture isn't that hard.
I also think that what makes real go that hard is ko, but you've shown that
it's equivalent to ladder, which frankly baffles me. I'd love to understand
that.
You've done great combinatorics work and great small scale work.
What's your
Re: trolling
On Thu, Jun 21, 2018, 4:37 PM Mario Xerxes Castelán Castro <
marioxcc...@yandex.com> wrote:
> “He” is the genetic singular pronoun in English. If anybody feels
> excluded, is because he wants to feel excluded or is intentionally
> playing the ignorant card. What happen is that the
Without discouraging speech of any kind, I'd like to suggest that the prior
statement was of the form "axe to grind" or "mild trolling".
s.
On Thu, Jun 21, 2018, 1:45 PM Dan Schmidt wrote:
>
> On Thu, Jun 21, 2018 at 1:41 PM, Mario Xerxes Castelán Castro <
> marioxcc...@yandex.com> wrote:
>
>
o try building NP hard instances. However, without a proof this
> assumption is still as valid as (1).
>
> I am curious what's John Tromp opinion on the above.
>
> (Please note that the problem I've created has nothing to do with Capture
> GO.)
>
> Thanks,
> Marcel
>
> On 19
; without ko - that is, you can reduce any PSPACE problem in reasonable
> time to a Go problem without kos.
>
> --Marcel
>
> On 18 June 2018 at 22:27, uurtamo wrote:
> > My understanding: ko fights will take this to (at least, I haven't seen
> the
> > EXP argument) PSP
My understanding: ko fights will take this to (at least, I haven't seen the
EXP argument) PSPACE.
no ko fights and no counting (i.e. first capture) could put this in P.
s.
On Mon, Jun 18, 2018 at 3:21 PM John Tromp wrote:
> On Mon, Jun 18, 2018 at 10:24 PM, Álvaro Begué
> wrote:
> > I don't
https://tromp.github.io/lad.ps
>
> Álvaro.
>
>
>
> On Mon, Jun 18, 2018 at 2:58 PM, uurtamo wrote:
> > FWIW, first-capture go (i.e. winner is first one to make a capture)
> should
> > not be PSPACE-complete.
> >
> > the thing in go that makes it har
FWIW, first-capture go (i.e. winner is first one to make a capture) should
not be PSPACE-complete.
the thing in go that makes it hard is ko fights, which don't exist in
capture go.
s.
On Mon, Jun 18, 2018 at 11:55 AM Marcel Crasmaru
wrote:
> Errata: > reduction from GO to an EXP hard problem
ground color. Cool! :)
>
>
> On Wed, May 30, 2018 at 8:38 AM, uurtamo wrote:
>
>> This is really well done.
>>
>> Thanks,
>>
>> Steve
>>
>>
>> On Tue, May 29, 2018 at 4:10 PM, Hiroshi Yamashita
>> wrote:
>>
>>> Hi,
>>>
&g
This is really well done.
Thanks,
Steve
On Tue, May 29, 2018 at 4:10 PM, Hiroshi Yamashita wrote:
> Hi,
>
> CGOS 19x19 Real-time game viewer is available.
> https://deepleela.com/cgos
>
> Thank you for author of DeepLeela site.
> DeepLeela logins as a Viewer, and dispatches to thier clients.
Summarizing the objections to my (non-evidence-based, but hand-wavy
observationally-based) assertion that 9x9 is going down anytime someone
really wants it to go down, I get the following:
* value networks can't hack it (okay, maybe? does this make it less likely?
-- we shouldn't expect to
Thank you for being so kind in your response. I truly appreciate it.
s.
On Feb 28, 2018 6:32 PM, "Hideki Kato" <hideki_ka...@ybb.ne.jp> wrote:
> uurtamo .: <CADg0iNBjVU2qzAhgKyYm+AhObqdV5RMWGcNqTtCxqkZhQFSo5w@
> mail.gmail.com>:
> >I didn't mean to suggest tha
e a solved
problem once it has obtained enough focus.
s.
On Fri, Feb 23, 2018 at 6:12 PM, Hideki Kato <hideki_ka...@ybb.ne.jp> wrote:
> uurtamo .: 1vhk7t...@mail.gmail.com>:
> >Slow down there, hombre.
> >
> >There's no secret sauce to 9x9 other than that it isn't the
Slow down there, hombre.
There's no secret sauce to 9x9 other than that it isn't the current focus
of people.
Just like 7x7 isn't immune.
A computer program for 9x9, funded, backed by halfway serious people, and
focused on the task, will *destroy* human opponents at any time it needs to.
If
4dan?
On Jan 9, 2018 3:26 PM, "mic" wrote:
> Thank you very much.
>
> It will play on DGS as LeelaZero19 (without GPU support). I will start
> this night with an unrated test game against FuegoBot, one minute thinking
> time each. Then I will give it a rank, so it can get
> superhuman level, AlphaGo was temporarily stuck in a rut of playing
> literally the worst first move on the board (excluding pass). That doesn't
> mean I think I could do better.
>
>
> On Tue, Nov 28, 2017 at 4:50 AM, uurtamo . <uurt...@gmail.com> wrote:
>
>> This i
This is starting to feel like asking along the lines of, "how can I explain
this to myself or improve on what's already been done in a way that will
make this whole process work faster on my hardware".
It really doesn't look like there are a bunch of obvious shortcuts. That's
the whole point of
Hideki,
This is a very nice observation.
s.
On Nov 16, 2017 12:37 PM, "Hideki Kato" wrote:
Hi,
I strongly believe adding rollout makes Zero stronger.
They removed rollout just to say "no human knowledge".
#Though the number of past moves (16) has been tuned by
human
It's interesting to leave unused parameters or unnecessary
parameterizations in the paper. It telegraphs what was being tried as
opposed to simply writing something more concise and leaving the reader to
wonder why and how those decisions were made.
s.
On Nov 7, 2017 10:54 PM, "Imran Hendley"
If I understand your question correctly, "goes to 1" can happen as quickly
or slowly as you'd like. Yes?
On Nov 7, 2017 7:26 PM, "Imran Hendley" wrote:
Hi, I might be having trouble understanding the self-play policy for
AlphaGo Zero. Can someone let me know if I'm on
than I will probably also measure the
> strength of this, but I think this will take some weeks:)
>
>
> Am 06.11.2017 um 17:05 schrieb uurtamo .:
> > Detlef,
> >
> > I misunderstand your last sentence. Do you mean that eventually you'll
> put
> > a s
By way of comparison.
It would be ludicrous to ask a world champion chess player to explain their
strategy in a "programmable" way. it would certainly result in a player
much worse than the best computer player, if it were to be coded up, even
if you spent 40 years decoding intuition, etc, and
I ask because there are (nearly) bus-speed networks that could make
multiple evaluation quick, especially if the various versions didn't differ
by more than a fixed fraction of nodes.
s.
On Oct 25, 2017 3:03 PM, uurt...@gmail.com wrote:
Does the self-play step use the most recent network for
Does the self-play step use the most recent network for each move?
On Oct 25, 2017 2:23 PM, "Gian-Carlo Pascutto" wrote:
> On 25-10-17 17:57, Xavier Combelle wrote:
> > Is there some way to distribute learning of a neural network ?
>
> Learning as in training the DCNN, not
We're suffering under the burden of so much success from other methods that
it's hard for many people to imagine that anything else is worth
considering.
Of course this is not true.
Tromp's enumerations are particularly enjoyable for me.
Human-built decision trees have been so unsuccessful,
It will be interesting to realize that those specialized positions
(thousand-year-ko, bent 4) are actually a microscopic issue in game-winning.
s.
On Mon, Oct 23, 2017 at 2:10 PM, uurtamo . <uurt...@gmail.com> wrote:
> We can all "wonder" such things unless we are not too
We can all "wonder" such things unless we are not too busy to build some
code to filter out such positions and see what actually happened in the
self-play games opened up to everyone to see.
s.
On Mon, Oct 23, 2017 at 11:29 AM, Dave Dyer wrote:
>
> I wonder how alphago-0
This sounds like a nice idea that is a misguided project.
Keep in mind the number of weights to change, and the fact that "one factor
at a time" testing will tell you nearly nothing about the overall dynamics
in a system of tens of thousands of dimensions. So you're going to need to
do something
Gian-Carlo,
I only ask, not to be snippy or impolite, but because I have just exactly
enough knowledge to be dangerous enough to have no freaking idea what I'm
talking about wrt chess research, and by way of introduction, let me say
that I've seen some people talk about (and a coworker at my
Why do you think that there is a 3 in the denominator?
On Aug 9, 2017 2:29 PM, "Marc Landgraf" wrote:
> I don't mind your terminology, in fact I feel like it is a good way to
> distinguish the two different things. It is just that I considiered one
> thing wrongly used
It's trivial, dude.
On Aug 9, 2017 8:35 AM, "Marc Landgraf" wrote:
> Under which ruleset is the 3^(n*n) a trivial upper bound for the number of
> legal positions?
> I'm sure there are rulesets, under which this bonds holds, but I doubt
> that this can be considered
1) triumphed over a particular boardgame, perhaps.
2) this has been true since the early days of Monte Carlo go bots -- it
tends to result in a higher winning probability when the focus is on...
winning probability. People have tried to make bots that focus on points
instead, but trying to win by
I guess that 1 point in such a game matters to the evaluation function.
Pretty fascinating. Can you not train for the two different rulesets and
just pick which at the beginning? Ignoring Chinese versus Japanese, just
training on komi? Or is the problem of Japanese rules the whole issue? (I.e
not
This is really good to hear.
3 stones is totally reasonable.
s.
On Oct 4, 2016 8:02 PM, "Hiroshi Yamashita" wrote:
> Hi,
>
> Zen19K2 is strongest player on KGS.
> http://www.gokgs.com/top100.jsp
> Oops, another player is top now. But anyway nearly top.
>
> Zen19K2 is maybe
GPL is rough
On Jun 10, 2016 2:02 PM, "Xavier Combelle"
wrote:
> for me it's clearly GPL violation
>
> 2016-06-10 22:17 GMT+02:00 Darren Cook :
>
>> >> At 5d KGS, is this the world's strongest MIT/BSD licensed program? ...
>> >> actually, is there any
Compiler no workie? ;)
s.
On Jun 10, 2016 11:15 AM, "Dave Dyer" wrote:
>
> Now if someone would post a binary that would just run on suitable
> hardware.
>
> ___
> Computer-go mailing list
> Computer-go@computer-go.org
>
That's pretty awesome.
I didn't think it'd approach the 100x barrier. That's shocking.
s.
On Apr 26, 2016 9:55 PM, "David Fotland" wrote:
> I have my deep neural net training setup working, and it's working so well
> I
> want to share. I already had Caffe running on
Pamphlets <= treatises
On Apr 20, 2016 11:17 AM, "David Ongaro" wrote:
> Some of "Dr. Browns" pamphlets remind me of Herman Hesse's Steppenwolf.
> But Hesse's text was much more refined and enjoyable to read, so I think
> "SPAM" is a fitting categorisation.
>
>
>
> > On
Nice
On Mar 31, 2016 7:48 AM, "Álvaro Begué" wrote:
> A very simple-minded way of trying to identify what a particular neuron in
> the upper layers is doing is to find the 50 positions in the database that
> make it produce the highest activation values. If the neuron is
Major changes in the evaluation probability could likely have a horizon of
a few moves behind that might be interesting to more closely evaluate. With
a small window like that, a deeper/more exhaustive search might work.
s.
On Mar 31, 2016 10:21 AM, "Petr Baudis" wrote:
> On Thu,
rom:* Computer-go [mailto:computer-go-boun...@computer-go.org] *On
> Behalf Of *uurtamo .
> *Sent:* Wednesday, March 30, 2016 7:43 PM
> *To:* computer-go <computer-go@computer-go.org>
> *Subject:* Re: [Computer-go] new challenge for Go programmers
>
>
>
> He cann
He cannot possibly write code
On Mar 30, 2016 4:38 PM, "Jim O'Flaherty" <jim.oflaherty...@gmail.com>
wrote:
> I don't think djhbrown is a software engineer. And he seems to have the
> most fits. :)
>
> On Wed, Mar 30, 2016 at 6:37 PM, uurtamo . <uurt...@gmail.c
This is clearly the alphago final laugh; make an email list responder to
send programmers into fits.
s.
On Mar 30, 2016 4:16 PM, "djhbrown ." wrote:
> thank you very much Ben for sharing the inception work, which may well
> open the door to a new avenue of AI research. i am
Guys, please take a day.
steve
On Mar 30, 2016 1:52 PM, "Brian Sheppard" wrote:
> Trouble is that it is very difficult to put certain concepts into
> mathematics. For instance: “well, I tried to find parameters that did a
> better job of minimizing that error function, but
Or, if it's lopsided far from 1/2, Wilson's is just as good, in my
experience.
On Mar 30, 2016 10:29 AM, "Olivier Teytaud" wrote:
> don't use asymptotic normality with a sample size 5, use Fisher's exact
> test
>
> the p-value for the rejection of
> "P(alpha-Go wins a given game
Ko is what makes this game difficult, from a theoretical point of view.
I suspect ko+unresolved groups is where it's at.
s.
On Mar 22, 2016 11:25 AM, "Tom M" wrote:
> I suspect that even with a similarly large training sample for
> initialization that AlphaGo would suffer
This is somewhat moot - if any moves had been significantly and obviously
weak to any observers, the results wouldn't have been 4-1.
I.e. One bad move out of 5 games would give roughly the same strength
information as one loss out of 5 games; consider that the kibitzing was
being done in real
Simon,
There's no argument better than evidence, and no evidence available to us
other than *all* of the games that alphago has played publicly.
Among two humans, a 4-1 result wouldn't indicate any more or less than this
4-1 result, but we'd already have very strong elo-type information about
I like that: "the alphago"
On Mar 17, 2016 2:12 PM, "Lukas van de Wiel" <lukas.drinkt.t...@gmail.com>
wrote:
> Aja Huang is on the mailing list, and he is also on the compyer-go mailing
> list. So the AlphaGo is aware. :-)
>
> On Fri, Mar 18, 2016 at 9:29 A
It's pretty incredible for sure.
s.
On Mar 14, 2016 2:20 PM, "Jim O'Flaherty"
wrote:
> Whatever the case, a huge turn has been made and the next 5 years in Go
> are going to be surprising and absolutely fascinating. For a game that
> +2,500 years old, I'm beyond
Watching games 1-2 stones over you is helpful. There's some limit (9
stones? ) where it's hard to learn much, but computers aren't (apparently)
there yet.
s.
On Mar 14, 2016 9:36 AM, "Jim O'Flaherty"
wrote:
> I'm using the term "teacher" loosely. Any player who is
There's a _whole_ lot of philosophizing going on on the basis of four
games. Just saying.
steve
On Mar 14, 2016 7:41 AM, "Josef Moudrik" wrote:
> Moreover, it might not be possible to explain the strong play in human
> understandable terms anyway; human rationalization
Not to put too fine a point on it, but there's not very many two or
three-move combos on an empty board. As staggering as it is, I'm inclined
to believe without further evidence that there's no book or just a very
light book.
s.
On Mar 10, 2016 7:50 PM, "Seo Sanghyeon" wrote:
her chance of winning.
> On Mar 10, 2016 12:31 PM, "uurtamo ." <uurt...@gmail.com> wrote:
>
>> Quick question - how, mechanically, is the opening being handled by alpha
>> go and other recent very strong programs? Giant hand-entered or
>> game-learned joseki boo
Quick question - how, mechanically, is the opening being handled by alpha
go and other recent very strong programs? Giant hand-entered or
game-learned joseki books?
Thanks,
steve
On Mar 10, 2016 12:23 PM, "Thomas Wolf" wrote:
> My 2 cent:
>
> Recent strong computer programs
Well, certainly they'd ship it to a kind German proxy. Friend of the court,
so to speak.
:)
s.
On Feb 29, 2016 11:10 PM, Ingo Althöfer <3-hirn-ver...@gmx.de> wrote:
> Hello,
>
> > For those who want to try their luck at the nice board, even without
> > knowing German:
> >
> >
Robert,
Just as an aside, I really respect your attention to detail and your
insistence that proof technique follow generalizing statements about
aspects of go.
I think that the counting problems recently were pretty interesting (number
of positions versus number of games).
The engineering
Not to beat a dead horse, but big numbers aren't inherently interesting to
describe.
There are integers bigger than any integer anyone has written down in any
form. This particular integer is large, but "consumable".
I guess I get tired of the "number of atoms in the observable universe"
David,
You're a trooper for doing this in windows. :)
The OS overhead is generally lighter if you use unix; even the most modern
windows versions have a few layers of slowdown. Unix (for better or worse)
will give you closer, easier access to the hardware, and closer, easier
access to halting
Just as an aside,
One nice thing about having "expert" chess players is the ability to easily
discover cheating and to estimate the "player rank" of any move. Because
the computer is effectively an oracle for that game, it gives incidental
feedback about strength of any given move.
steve
On Feb
That might be a stone or two difference for that software at best, no?
s.
On Dec 28, 2015 6:58 AM, "Michael Sué" wrote:
> > Remember 1998: In the US Go Congress an exhibition match
> > took place: 5-dan Martin Mueller against Many Faces of Go.
> > Martin gave 29 handicap
This would be quite amazing.
s.
On Dec 23, 2015 5:22 AM, "甲斐徳本" wrote:
> NHK (BBC equivalent in Japan) reported in tonight's 7 o'clock news on
> national TV channel that "Nihon Kiin will be admitting computer programs to
> pro tournaments as participants"
>
> *Details are
BTW: have you tried other distributional difference metrics, or does K-L
have properties that you like?
Thanks,
steve
On Sep 5, 2015 1:35 AM, "Hideki Kato" wrote:
> djhbrown .: <
> capsify9fub60pd3lzdyhdpupffgyenv4t+m47okwphzrb4q...@mail.gmail.com>:
> >thank you for
Learned rules from pure stats might be good guiding posts, but the pure
checking of millions of board positions is always going to be necessary.
My $0.02,
s.
On Sep 4, 2015 3:49 PM, "Jim O'Flaherty" wrote:
> I disagree with the assertion MC must be the starting
Thanks.
Generally is good if it's in a reputable journal or conference. Not
everyone can do that, but if it's a new and interesting result of interest
to more than 100 people, probably you can. There are peer-reviewed
electronic journals, for instance.
It's also unclear what the formal statement
Petr,
Thanks. Is Haylee's game on kgs, or only youtube?
Thanks in advance,
steve
On Wed, Jul 29, 2015 at 11:21 AM, Petr Baudis pa...@ucw.cz wrote:
Hi!
There are several Computer Go events on EGC2015. There was a small
tournament of programs, played out on identical hardware by each,
Being pspace complete would just make the method impracticably slow for a
sufficiently large board size.
The searches in such a case will be exponential in board size and not be
very interesting.
s.
On Jul 28, 2015 6:59 AM, John Tromp john.tr...@gmail.com wrote:
I have just been told by a
Well...
Not to put too fine a point on it, but if you show up to a vespa rally with
a hog, you'll win all long-distance races.
Regardless, there can be a lot of merit in the design decisions made in a
vespa.
(Even ones that might work on a Harley. :)
steve
On Jul 14, 2015 12:45 AM, Ingo
So what is the 64-bit problem? (Or did I misread?)
On Jun 19, 2015 8:04 PM, Peter Drake dr...@lclark.edu wrote:
Okay, that worked (with the correction that ibstdc should be libstdc).
The new version doesn't choke on my sgf file!
Now for the acid test, running the whole experiment...
On
What does it do for memory management? Is it ungracefully failing while
evaluating the ladder itself due to ram issues?
steve
On Jun 18, 2015 12:15 PM, Peter Drake dr...@lclark.edu wrote:
This list may not be able to help, but I'm running out of clues on this
one.
I'm trying to run an
For Wilson, you can use depth to pick confidence bound.
s.
On Mar 30, 2015 7:09 AM, Petr Baudis pa...@ucw.cz wrote:
On Mon, Mar 30, 2015 at 09:11:52AM -0400, Jason House wrote:
The complex formula at the end is for a lower confidence bound of a
Bernoulli distribution with independent trials
Can you put in the game description: really bad, only play if you're
patient and put in quicker time controls?
s.
On Mar 28, 2015 3:25 PM, hughperkins2 hughperki...@gmail.com wrote:
You can name name a specific opponent, and then your bot will play against
it.
Automatch works, but tends to
I can offer you a factor of 2 speedup...
s.
On Mar 28, 2015 7:59 PM, hughperkins2 hughperki...@gmail.com wrote:
By the way, for mcts you dont need time controls. Each move takes the same
amount of time, since you just do n playouts, and choose n as you like.
I think my playouts took 2s,
You can have multiple kos on the board. Two is the most usual case that
doesn't trigger other rules. Easiest (logically, not practically, perhaps)
is to never repeat a board position ever (so called superko, I think),
which could be implemented as a full-board-position hash.
s.
On Mar 11, 2015
The border of the board is colorless.
s.
On Mar 11, 2015 6:21 AM, folkert folk...@vanheusden.com wrote:
Alvaro, Urban,
thanks!
I've got an additional question.
It may be obvious but it is written a bit ambiguous imho on
senseis.xmp.net:
A player's score is the number of points of her
I thought that any layers beyond 3 were irrelevant. Probably I'm subsuming
your nn into what I learned about nn's and didn't read anything carefully
enough.
Can you help correct me?
s.
On Dec 23, 2014 6:47 AM, Aja Huang ajahu...@google.com wrote:
On Mon, Dec 22, 2014 at 12:38 PM, David Silver
).
steve uurtamo wrote:
As for other things we'd like to see improved, we could build a list. My
pet
peeve is the KGS score estimator, which is often wildly wrong.
an SE can't be any smarter than a computer player that runs in the
amount of time that you're willing to wait for the SE
As for other things we'd like to see improved, we could build a list. My pet
peeve is the KGS score estimator, which is often wildly wrong.
an SE can't be any smarter than a computer player that runs in the
amount of time that you're willing to wait for the SE to calculate*.
so don't expect
That doesn't seem to directly support deriving information from random
trials. For computer go tuning, would you play multiple games with each
parameter set in order to get a meaningful figure? That seems likely to
be less efficient than treating it as a bandit problem.
you'd decide how many
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