Re: [computer-go] Playout acceleration

2008-09-05 Thread dhillismail
Yes, I tried heavy playouts for N plys, then switching to light.?It didn't 
really speed things up all that much but it weakened my bot quite a bit, on a 
per playout basis, resulting in a clear net loss.
?
I tried ladder reading for the first N plys, then no ladder reading. The 
results were muddled.

Currently, I use slightly more stochastic playout rules for the first 7 plys of 
the playouts, than for the remainder. It gives me a small, but statistically 
significant, strength increase against Gnugo.

- Dave Hillis


-Original Message-
From: Michael Williams <[EMAIL PROTECTED]>
To: computer-go 
Sent: Fri, 5 Sep 2008 1:43 pm
Subject: [computer-go] Playout acceleration


Has anyone tried heavy, slow playouts near the tree and light, fast playouts 
near the end of the game? I'm calling this "playout acceleration" because it 
starts slow and speeds up. You could have many different playout weights/speeds 
in a single playout. It seems like a reasonable idea to me since the moves near 
the tree should be the most important. Thoughts??
?
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Re: [computer-go] Playout acceleration

2008-09-05 Thread Ɓukasz Lew
There might be no need for heavier playouts to be slower.
Sometimes they are even faster. (maybe it was in case of Crazy Stone?)


On Fri, Sep 5, 2008 at 18:43, Michael Williams
<[EMAIL PROTECTED]> wrote:
> Has anyone tried heavy, slow playouts near the tree and light, fast playouts
> near the end of the game?  I'm calling this "playout acceleration" because
> it starts slow and speeds up.  You could have many different playout
> weights/speeds in a single playout.  It seems like a reasonable idea to me
> since the moves near the tree should be the most important.  Thoughts?
>
> ___
> computer-go mailing list
> computer-go@computer-go.org
> http://www.computer-go.org/mailman/listinfo/computer-go/
>
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Re: [computer-go] Playout acceleration

2008-09-05 Thread Peter Drake

There is this:

http://webdisk.lclark.edu/drake/publications/GAMEON-07-drake.pdf

The idea of gradual acceleration is intriguing, although I shudder to  
think of setting the parameters for such a process.


Peter Drake
http://www.lclark.edu/~drake/




On Sep 5, 2008, at 10:43 AM, Michael Williams wrote:

Has anyone tried heavy, slow playouts near the tree and light, fast  
playouts near the end of the game?  I'm calling this "playout  
acceleration" because it starts slow and speeds up.  You could have  
many different playout weights/speeds in a single playout.  It  
seems like a reasonable idea to me since the moves near the tree  
should be the most important.  Thoughts?


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[computer-go] Playout acceleration

2008-09-05 Thread Michael Williams
Has anyone tried heavy, slow playouts near the tree and light, fast playouts near the end of the game?  I'm calling this "playout acceleration" because it 
starts slow and speeds up.  You could have many different playout weights/speeds in a single playout.  It seems like a reasonable idea to me since the moves 
near the tree should be the most important.  Thoughts?


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