Re: [computer-go] (two won semiais = lost game?) semiais - expulsion from mc paradise

2009-09-08 Thread Stefan Kaitschick
. Stefan - Original Message - From: "David Fotland" To: "'computer-go'" Sent: Monday, September 07, 2009 6:18 PM Subject: RE: [computer-go] two won semiais = lost game? The playouts often give the side with fewer liberties the advantage in a semeai. This c

Re: [computer-go] two won semiais = lost game?

2009-09-07 Thread Stefan Kaitschick
Ah. A "single path to victory" bottleneck. That makes it even worse than I thought. This is probably also the problem when mc bots judge an invadable to be safe. Stefan One problem is approach moves. Say W has a group with 3 liberties, but they must be played in order (perhaps one is an eye

RE: [computer-go] two won semiais = lost game?

2009-09-07 Thread David Fotland
> Sent: Monday, September 07, 2009 2:36 AM > To: computer-go > Subject: [computer-go] two won semiais = lost game? > > I have a general question: how good are the current information gathering > mechanisms in the mc tree to insure that advantagous semiais are actually > won? Random

RE: [computer-go] two won semiais = lost game?

2009-09-07 Thread David Fotland
to:computer-go- > boun...@computer-go.org] On Behalf Of Stefan Kaitschick > Sent: Monday, September 07, 2009 6:32 AM > To: computer-go > Subject: Re: [computer-go] two won semiais = lost game? > > > It is obvious that the current mechanism is bad. And another problem on >

Re: [computer-go] two won semiais = lost game?

2009-09-07 Thread Stefan Kaitschick
It is obvious that the current mechanism is bad. And another problem on the wrong evaluation is the amplification of the error. When there are unresolved life/death or semeais on the board, typical MC programs become weak because of the instability of the simulations. I think that we need a ne

Re: [computer-go] two won semiais = lost game?

2009-09-07 Thread Yamato
Stefan Kaitschick wrote: >I have a general question: how good are the current information gathering >mechanisms in the mc tree to insure that advantagous semiais are actually >won? Random playouts will surely give the side with more libs the advantage, >but to what degree? Lets say the leading s

[computer-go] two won semiais = lost game?

2009-09-07 Thread Stefan Kaitschick
I have a general question: how good are the current information gathering mechanisms in the mc tree to insure that advantagous semiais are actually won? Random playouts will surely give the side with more libs the advantage, but to what degree? Lets say the leading side wins the semiai in 2/3 of