To keep changes to the protocol and number of parameters low, wouldn't it be a possibility to consider multiple 'throws' of a frisbee?
So if the engine decides to play a move you have the described arrangement of hitting adjactent fields with probability eps. If this results in a move outside
> If one or two of these cells are outside the board the
> move will count as a pass. If the landing cell is occupied by another
> stone the move is also counted as a pass. Illegal moves are also counted
> as pass moves.
Alternatively, the probability could be adjusted for the number of legal
Hi Remi,
I plan to let it play forever.
That's awesome!
Strong program is nice benchmark and motivation for others
(of cource including me).
I noticed the game gets blocked for a long time when Aya resigns.
Yes, when Aya783a_50 resigns, it waits about 3 minutes in 9x9. And it
waits 2sec
Thank you so much for running this!
-Josh
On Thu, Nov 12, 2015 at 5:48 PM, Hiroshi Yamashita wrote:
> Hi Remi,
>
>> I plan to let it play forever.
>
>
> That's awesome!
> Strong program is nice benchmark and motivation for others
> (of cource including me).
>
>> I noticed the
Normalizing the probabilities and re-throwing the frisbee until it lands in
a valid move are equivalent, of course.
On Thu, Nov 12, 2015 at 5:01 AM, David Peters wrote:
> To keep changes to the protocol and number of parameters low, wouldn't it
> be a possibility to consider
Hi,
1st World Computer Weiqi Tournament is held in Beijing, China.
I can't read Chinese news, but maybe 8 programs, Zen, DolBaram,
ManyFaces, TeamPachi, Ray, Golois, Coldmilk and Proweiqi will
play final tomorrow.
Winner will play with 28th China Go Meijin, Lian Xiao.
Mylin Valley The World
Hello,
I have a simple script for downloading info (gamelist, list of oponents,
games) one by one here:
http://repo.or.cz/gostyle.git/blob/HEAD:/kgs/kgs.py
If you want to download more players, you need to search through opponents
of players you know. But do not spam the kgs server too much
I was thinking about the ko rule for frisbee ko, and realised it leads to
problems.
1. Black takes a ko, White tries to make a ko threat, but accidentally
retakes the ko. What should happen?
2. Black takes a ko. White tries to make a ko threat, but fails to make
a valid move. Black tries
Hello,
I would be interested for research purposes in getting lots of game sgfs of
lower-ranked players, to contrast with the high dan and pro games that
get put into collections. Even kyu games. I was thinking of getting them
from kgs archives.
I wonder if anyone already has a script that could
On Thu, Nov 12, 2015 at 9:07 AM, Nick Wedd wrote:
> I was thinking about the ko rule for frisbee ko, and realised it leads to
> problems.
>
> 1. Black takes a ko, White tries to make a ko threat, but accidentally
> retakes the ko. What should happen?
This was already
Dear Yamashita san,
I get a correct information from my student attending the tournament.
Since there appeared only 9 programs (maybe you miss MyGo),
the preliminary tournament is changed to a league, and top 4 programs
will go to the semi-finals.
The four programs are: Zen, Dolbaram, Many faces
Hi Hiroshi,
Thanks a lot for running CGOS!
I have just connected Crazy Stone. It is running on one core of my web
server:
Intel(R) Atom(TM) CPU N2800 @ 1.86GHz
I plan to let it play forever.
I noticed the game gets blocked for a long time when Aya resigns. I
suppose that may be on
Yesterday I modified Many Faces to play Frisbee go an played a few
games with some other people at the Beijing Computer go tournament.
It's a very strange game. If there is interest I can make an
installer and make it available for free.
Josef Moudrik is also writing a program.
David
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