RE: [computer-go] Analysis of 6x6 Go

2008-09-29 Thread dave.devos
I (EGF 4d) am probably not strong enough to give well founded comments on 9x9 
games, but already move 2 at D3 seems strange from a shape point of view 
(whatever that may be worth on 9x9)
The continuation B C3 B4 D5 seems the most natural continuation once D3 is 
played, but on 19x19 this is kind of exchange is usually bad for white (he gets 
a hane on the head of two stones).
Black's last move at D5 would definitely be better than D2 on 19x19 and I would 
be very surpised if D2 would be better on 9x9.
 
I'm speculating Leela's tendency to respond B C4 at D3 to be the cause of the 
discrepancy between the 2.0 komi from Leela and the 4.0 komi from Erik. 
Might W D3 be 2 points worse then the optimal white move (unknown to me)?
 
Is there any support for W D3 being good from professional 9x9 games? I've 
never seen it in professional play, but I'm not a specialist on 9x9.
 
Dave



Van: [EMAIL PROTECTED] namens Don Dailey
Verzonden: do 25-9-2008 22:14
Aan: computer-go
Onderwerp: Re: [computer-go] Analysis of 6x6 Go



On Wed, 2008-09-24 at 19:48 +0200, Erik van der Werf wrote:
 On Wed, Sep 24, 2008 at 6:30 PM, Don Dailey [EMAIL PROTECTED] wrote:
  I don't know if even size boards are special, but it seems to me that
  such small boards should have very high komi's.   4.0 seems pretty low
  but then I'm really no expert on komi's and I'm a pretty weak player so
  I'm not in any position to really say.

 The center is the best opening move for all small odd size boards.
 Small even size boards have a lower komi because there is no center
 point.

 I'm quite confident that 4.0 is the correct komi for 6x6.

I am playing games with Leela at 5 minutes per side on a loaded core 2
duo computer. 

From the evidence I have now, which I admit is not enough to base a
solid conclusion on,  it looks like 2.0 is the correct komi.

When I set komi to 1.5,  black has won 10 out of 10 games.

When I set komi to 2.5, black onl wins 16.667% or 2 out of 12 games. 

When I did the 7x7 study over a year ago (or maybe 2) I noticed that at
reasonably strong levels it tended to be very one sided in one direction
or other based on how you set komi. 

My plan is to run a LOT of games at 2.5 komi and then analyze the
results based on the move sequences looking to see if some common early
black blunder is preventing wins for black at 2.5 komi.  

When I do this I will try to reorient the move sequence to some
canonical representation so that we are not looking at too many
equivalent games with different orientations. 

Superficially, I noticed this:

  1 W C4 D3 C3 D4 D2 E2
  1 B C4 D3 C3 D4 D5 C2

Which means when black played D5 on move 5 he won, but when he played D2
he lost.

   1 B C4 D3 C3 D4 D2 E2 D5 E5 E3
   1 W C4 D3 C3 D4 D2 E2 D5 E5 E4

Same above - Black played 2 different moves and got two different
results.


The other games vary before this but could be transpositions of these
positions - I don't have the time right now to compute all the
transpositions to check this out.

I didn't actually look at those moves so I don't know if they are game
changing or not.   Are there any strong players willing to comment on
these 2 diversions?

The other possibility is that white is supposed to WIN all those games
and is making the occasional error.   The results indicate that is a
more likely possibility.


Here is the complete list of games up to the 9th move.  The first column
is the number of times this exact result/sequence was played.

  1 W D4 C3 C4 D3 B3 B2 D2 C2 E4
  1 W D4 C3 D3 C4 C5 B5 B3 C2 D6
  1 B C4 D3 C3 D4 D2 E2 D5 E5 E3
  1 W C4 D3 C3 D4 D2 E2 D5 E5 E4
  1 B C4 D3 C3 D4 D5 C2 E5 B2 D2
  1 W C4 D3 C3 D4 D5 E5 D2 E2 E4
  1 W C4 D3 D4 C3 B3 B2 E3 E2 D2
  1 W C3 D4 C4 D3 D2 C5 E2 B5 E4
  1 W C3 D4 C4 D3 D2 E2 D5 E5 E4
  2 W C3 D4 C4 D3 D5 E5 D2 E2 E4
  1 W C3 D4 D3 C4 B3 E3 E2 E4 B5
  1 W C3 D4 D3 C4 B4 B5 D5 B3 B2
  2 W C3 D4 D3 C4 B4 B5 E4 E5 D5




- Don





  1 W C4 D3 C3 D4 D2 E2
  1 B C4 D3 C3 D4 D5 C2



But for now, perhaps you stronger go players can look at the following 6
moves sequences that represent the games.   The first column is how many
times this exact result/sequence occurred.   For instance you see that
white won 3 times when the game started C3 D4 D3 C4 B4 B5

Does anyone see any obviously bad moves for black?

  1 W D4 C3 C4 D3 B3 B2
  1 W D4 C3 D3 C4 C5 B5
  1 B C4 D3 C3 D4 D2 E2
  1 W C4 D3 C3 D4 D2 E2
  1 B C4 D3 C3 D4 D5 C2
  1 W C4 D3 C3 D4 D5 E5
  1 W C4 D3 D4 C3 B3 B2
  1 W C3 D4 C4 D3 D2 C5
  1 W C3 D4 C4 D3 D2 E2
  1 W C3 D4 C4 D3 D5 E5
  1 W C3 D4 D3 C4 B3 E3
  3 W C3 D4 D3 C4 B4 B5

What I see that is slightly interesting (just from this data, not
looking at the actual position) is that  C4 D3 C3 D4 D2




 Erik
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RE: [computer-go] Analysis of 6x6 Go

2008-09-29 Thread dave.devos
Sorry, I just realized this is about 6x6 go. Please ignore my previous response.
 
Dave



Van: [EMAIL PROTECTED]
Verzonden: ma 29-9-2008 20:09
Aan: [EMAIL PROTECTED]; computer-go; computer-go
Onderwerp: RE: [computer-go] Analysis of 6x6 Go


I (EGF 4d) am probably not strong enough to give well founded comments on 9x9 
games, but already move 2 at D3 seems strange from a shape point of view 
(whatever that may be worth on 9x9)
The continuation B C3 B4 D5 seems the most natural continuation once D3 is 
played, but on 19x19 this is kind of exchange is usually bad for white (he gets 
a hane on the head of two stones).
Black's last move at D5 would definitely be better than D2 on 19x19 and I would 
be very surpised if D2 would be better on 9x9.
 
I'm speculating Leela's tendency to respond B C4 at D3 to be the cause of the 
discrepancy between the 2.0 komi from Leela and the 4.0 komi from Erik. 
Might W D3 be 2 points worse then the optimal white move (unknown to me)?
 
Is there any support for W D3 being good from professional 9x9 games? I've 
never seen it in professional play, but I'm not a specialist on 9x9.
 
Dave



Van: [EMAIL PROTECTED] namens Don Dailey
Verzonden: do 25-9-2008 22:14
Aan: computer-go
Onderwerp: Re: [computer-go] Analysis of 6x6 Go



On Wed, 2008-09-24 at 19:48 +0200, Erik van der Werf wrote:
 On Wed, Sep 24, 2008 at 6:30 PM, Don Dailey [EMAIL PROTECTED] wrote:
  I don't know if even size boards are special, but it seems to me that
  such small boards should have very high komi's.   4.0 seems pretty low
  but then I'm really no expert on komi's and I'm a pretty weak player so
  I'm not in any position to really say.

 The center is the best opening move for all small odd size boards.
 Small even size boards have a lower komi because there is no center
 point.

 I'm quite confident that 4.0 is the correct komi for 6x6.

I am playing games with Leela at 5 minutes per side on a loaded core 2
duo computer. 

From the evidence I have now, which I admit is not enough to base a
solid conclusion on,  it looks like 2.0 is the correct komi.

When I set komi to 1.5,  black has won 10 out of 10 games.

When I set komi to 2.5, black onl wins 16.667% or 2 out of 12 games. 

When I did the 7x7 study over a year ago (or maybe 2) I noticed that at
reasonably strong levels it tended to be very one sided in one direction
or other based on how you set komi. 

My plan is to run a LOT of games at 2.5 komi and then analyze the
results based on the move sequences looking to see if some common early
black blunder is preventing wins for black at 2.5 komi.  

When I do this I will try to reorient the move sequence to some
canonical representation so that we are not looking at too many
equivalent games with different orientations. 

Superficially, I noticed this:

  1 W C4 D3 C3 D4 D2 E2
  1 B C4 D3 C3 D4 D5 C2

Which means when black played D5 on move 5 he won, but when he played D2
he lost.

   1 B C4 D3 C3 D4 D2 E2 D5 E5 E3
   1 W C4 D3 C3 D4 D2 E2 D5 E5 E4

Same above - Black played 2 different moves and got two different
results.


The other games vary before this but could be transpositions of these
positions - I don't have the time right now to compute all the
transpositions to check this out.

I didn't actually look at those moves so I don't know if they are game
changing or not.   Are there any strong players willing to comment on
these 2 diversions?

The other possibility is that white is supposed to WIN all those games
and is making the occasional error.   The results indicate that is a
more likely possibility.


Here is the complete list of games up to the 9th move.  The first column
is the number of times this exact result/sequence was played.

  1 W D4 C3 C4 D3 B3 B2 D2 C2 E4
  1 W D4 C3 D3 C4 C5 B5 B3 C2 D6
  1 B C4 D3 C3 D4 D2 E2 D5 E5 E3
  1 W C4 D3 C3 D4 D2 E2 D5 E5 E4
  1 B C4 D3 C3 D4 D5 C2 E5 B2 D2
  1 W C4 D3 C3 D4 D5 E5 D2 E2 E4
  1 W C4 D3 D4 C3 B3 B2 E3 E2 D2
  1 W C3 D4 C4 D3 D2 C5 E2 B5 E4
  1 W C3 D4 C4 D3 D2 E2 D5 E5 E4
  2 W C3 D4 C4 D3 D5 E5 D2 E2 E4
  1 W C3 D4 D3 C4 B3 E3 E2 E4 B5
  1 W C3 D4 D3 C4 B4 B5 D5 B3 B2
  2 W C3 D4 D3 C4 B4 B5 E4 E5 D5




- Don





  1 W C4 D3 C3 D4 D2 E2
  1 B C4 D3 C3 D4 D5 C2



But for now, perhaps you stronger go players can look at the following 6
moves sequences that represent the games.   The first column is how many
times this exact result/sequence occurred.   For instance you see that
white won 3 times when the game started C3 D4 D3 C4 B4 B5

Does anyone see any obviously bad moves for black?

  1 W D4 C3 C4 D3 B3 B2
  1 W D4 C3 D3 C4 C5 B5
  1 B C4 D3 C3 D4 D2 E2
  1 W C4 D3 C3 D4 D2 E2
  1 B C4 D3 C3 D4 D5 C2
  1 W C4 D3 C3 D4 D5 E5
  1 W C4 D3 D4 C3 B3 B2
  1 W C3 D4 C4 D3 D2 C5
  1 W C3 D4 C4 D3 D2 E2
  1 W C3 D4 C4 D3 D5 E5
  1 W C3 D4 D3 C4 B3 E3
  3 W C3 D4

Re: [computer-go] Analysis of 6x6 Go

2008-09-28 Thread Vincent Diepeveen

You guess also in go: side who begins wins game?

Vincent

On Sep 22, 2008, at 9:08 PM, Erik van der Werf wrote:

On Mon, Sep 22, 2008 at 7:14 PM, Ingo Althöfer 3-Hirn- 
[EMAIL PROTECTED] wrote:

 Does someone here know of other (documented) attempts
 to solve 6x6 Go?

 Didn't Erik van der Werf do it under his rules?

 He did it for 5x5-Go, see at
 http://erikvanderwerf.tengen.nl/5x5/5x5solved.html


Several 6x6 positions were solved, but not the empty board. E.g.,  
for the following position we could prove a Black win by at least 2  
points (which took about 13 days in 2002).


. . . . . .
. . . # O .
. . # O . .
. . # O . .
. . . # O .
. . . . . .


Optimal play on 6x6 under Chinese rules is expected to give a Black  
win by 4 points.


Erik


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Re: [computer-go] Analysis of 6x6 Go

2008-09-27 Thread Don Dailey
On Wed, 2008-09-24 at 19:48 +0200, Erik van der Werf wrote:
 On Wed, Sep 24, 2008 at 6:30 PM, Don Dailey [EMAIL PROTECTED] wrote:
  I don't know if even size boards are special, but it seems to me that
  such small boards should have very high komi's.   4.0 seems pretty low
  but then I'm really no expert on komi's and I'm a pretty weak player so
  I'm not in any position to really say.
 
 The center is the best opening move for all small odd size boards.
 Small even size boards have a lower komi because there is no center
 point.
 
 I'm quite confident that 4.0 is the correct komi for 6x6.

I am playing games with Leela at 5 minutes per side on a loaded core 2
duo computer.  

From the evidence I have now, which I admit is not enough to base a
solid conclusion on,  it looks like 2.0 is the correct komi.

When I set komi to 1.5,  black has won 10 out of 10 games.

When I set komi to 2.5, black onl wins 16.667% or 2 out of 12 games.  

When I did the 7x7 study over a year ago (or maybe 2) I noticed that at
reasonably strong levels it tended to be very one sided in one direction
or other based on how you set komi.  

My plan is to run a LOT of games at 2.5 komi and then analyze the
results based on the move sequences looking to see if some common early
black blunder is preventing wins for black at 2.5 komi.   

When I do this I will try to reorient the move sequence to some
canonical representation so that we are not looking at too many
equivalent games with different orientations.  

Superficially, I noticed this:

  1 W C4 D3 C3 D4 D2 E2 
  1 B C4 D3 C3 D4 D5 C2 

Which means when black played D5 on move 5 he won, but when he played D2
he lost.

   1 B C4 D3 C3 D4 D2 E2 D5 E5 E3
   1 W C4 D3 C3 D4 D2 E2 D5 E5 E4

Same above - Black played 2 different moves and got two different
results.


The other games vary before this but could be transpositions of these
positions - I don't have the time right now to compute all the
transpositions to check this out.

I didn't actually look at those moves so I don't know if they are game
changing or not.   Are there any strong players willing to comment on
these 2 diversions?

The other possibility is that white is supposed to WIN all those games
and is making the occasional error.   The results indicate that is a
more likely possibility.


Here is the complete list of games up to the 9th move.  The first column
is the number of times this exact result/sequence was played.

  1 W D4 C3 C4 D3 B3 B2 D2 C2 E4
  1 W D4 C3 D3 C4 C5 B5 B3 C2 D6
  1 B C4 D3 C3 D4 D2 E2 D5 E5 E3
  1 W C4 D3 C3 D4 D2 E2 D5 E5 E4
  1 B C4 D3 C3 D4 D5 C2 E5 B2 D2
  1 W C4 D3 C3 D4 D5 E5 D2 E2 E4
  1 W C4 D3 D4 C3 B3 B2 E3 E2 D2
  1 W C3 D4 C4 D3 D2 C5 E2 B5 E4
  1 W C3 D4 C4 D3 D2 E2 D5 E5 E4
  2 W C3 D4 C4 D3 D5 E5 D2 E2 E4
  1 W C3 D4 D3 C4 B3 E3 E2 E4 B5
  1 W C3 D4 D3 C4 B4 B5 D5 B3 B2
  2 W C3 D4 D3 C4 B4 B5 E4 E5 D5




- Don





  1 W C4 D3 C3 D4 D2 E2 
  1 B C4 D3 C3 D4 D5 C2 



But for now, perhaps you stronger go players can look at the following 6
moves sequences that represent the games.   The first column is how many
times this exact result/sequence occurred.   For instance you see that
white won 3 times when the game started C3 D4 D3 C4 B4 B5

Does anyone see any obviously bad moves for black?

  1 W D4 C3 C4 D3 B3 B2 
  1 W D4 C3 D3 C4 C5 B5 
  1 B C4 D3 C3 D4 D2 E2 
  1 W C4 D3 C3 D4 D2 E2 
  1 B C4 D3 C3 D4 D5 C2 
  1 W C4 D3 C3 D4 D5 E5 
  1 W C4 D3 D4 C3 B3 B2 
  1 W C3 D4 C4 D3 D2 C5 
  1 W C3 D4 C4 D3 D2 E2 
  1 W C3 D4 C4 D3 D5 E5 
  1 W C3 D4 D3 C4 B3 E3 
  3 W C3 D4 D3 C4 B4 B5 

What I see that is slightly interesting (just from this data, not
looking at the actual position) is that  C4 D3 C3 D4 D2



 
 Erik
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Re: [computer-go] Analysis of 6x6 Go

2008-09-27 Thread Don Dailey
Ok,  I resolved what I believe is the problem, it's an interface issue.

I'm now testing komi 3.5 to see what happens.   If 4.0 is the correct
komi, we should expect to see black win the majority of the games.If
this happens I'll try switching to 4.5 komi.   If white then wins,  it
will be empirical evidence that 4.0 is indeed the correct komi.  

- Don





On Thu, 2008-09-25 at 10:48 -0400, Don Dailey wrote:
 On Wed, 2008-09-24 at 19:48 +0200, Erik van der Werf wrote:
  On Wed, Sep 24, 2008 at 6:30 PM, Don Dailey [EMAIL PROTECTED] wrote:
   I don't know if even size boards are special, but it seems to me that
   such small boards should have very high komi's.   4.0 seems pretty low
   but then I'm really no expert on komi's and I'm a pretty weak player so
   I'm not in any position to really say.
  
  The center is the best opening move for all small odd size boards.
  Small even size boards have a lower komi because there is no center
  point.
  
  I'm quite confident that 4.0 is the correct komi for 6x6.
 
 I'm playing a series of games with Leela to see what Leela thinks is the
 correct komi for 6x6 boards.   
 
 I must be doing something wrong, but I cannot figure out what it is.  I
 tried a bunch of 3.5 komi games and white won all 12 of them.
 
 So I tried 2.5 and white won the first game.
 
 So I tried 0.5 komi and white won 2 games!  
 
 The only thing I know to check is to see if I am sending the proper komi
 to the programs.The only other possible glitch is that the version
 of leela I am using is ignoring the komi I send - but I don't think this
 is the case.   I can test that on a bigger board.
 
 Here are the two 0.5 komi games:
 
 (;GM[1]FF[4]CA[UTF-8]
 RU[Chinese]SZ[6]KM[0.5]
 PW[LeeA]PB[LeeB]DT[2008-09-25]PC[Autotest]RE[W+Resign]GN[1]
 ;B[cd]
 ;W[dc]
 ;B[dd]
 ;W[cc]
 ;B[db]
 ;W[ed]
 ;B[bc]
 ;W[cb]
 ;B[eb]
 ;W[ec]
 ;B[bb]
 ;W[ce]
 ;B[ee]
 ;W[de]
 ;B[bd]
 ;W[fe]
 ;B[ef]
 ;W[df]
 )
 
 (;GM[1]FF[4]CA[UTF-8]
 RU[Chinese]SZ[6]KM[0.5]
 PW[LeeB]PB[LeeA]DT[2008-09-25]PC[Autotest]RE[W+Resign]GN[2]
 ;B[dd]
 ;W[cc]
 ;B[cd]
 ;W[dc]
 ;B[ec]
 ;W[eb]
 ;B[ca]
 ;W[ed]
 ;B[ee]
 ;W[bd]
 ;B[fc]
 ;W[bb]
 ;B[be]
 ;W[ae]
 )
 
 
 
 - Don
 
 
 
 
 
 
 
  
  Erik
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Re: [computer-go] Analysis of 6x6 Go

2008-09-27 Thread steve uurtamo
even-sized boards have the disability that there's no
tengen.  i think that this makes mirror go functional
until fairly late in the game.

s.
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Re: [computer-go] Analysis of 6x6 Go

2008-09-27 Thread Gian-Carlo Pascutto
Don Dailey wrote:

 The only thing I know to check is to see if I am sending the proper komi
 to the programs.The only other possible glitch is that the version
 of leela I am using is ignoring the komi I send - but I don't think this
 is the case.   

The problem was that Leela reset the komi on a boardsize command, which
is against the GTP spec.

-- 
GCP
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Re: [computer-go] Analysis of 6x6 Go

2008-09-25 Thread Don Dailey
On Wed, 2008-09-24 at 19:48 +0200, Erik van der Werf wrote:
 On Wed, Sep 24, 2008 at 6:30 PM, Don Dailey [EMAIL PROTECTED] wrote:
  I don't know if even size boards are special, but it seems to me that
  such small boards should have very high komi's.   4.0 seems pretty low
  but then I'm really no expert on komi's and I'm a pretty weak player so
  I'm not in any position to really say.
 
 The center is the best opening move for all small odd size boards.
 Small even size boards have a lower komi because there is no center
 point.
 
 I'm quite confident that 4.0 is the correct komi for 6x6.

I'm playing a series of games with Leela to see what Leela thinks is the
correct komi for 6x6 boards.   

I must be doing something wrong, but I cannot figure out what it is.  I
tried a bunch of 3.5 komi games and white won all 12 of them.

So I tried 2.5 and white won the first game.

So I tried 0.5 komi and white won 2 games!  

The only thing I know to check is to see if I am sending the proper komi
to the programs.The only other possible glitch is that the version
of leela I am using is ignoring the komi I send - but I don't think this
is the case.   I can test that on a bigger board.

Here are the two 0.5 komi games:

(;GM[1]FF[4]CA[UTF-8]
RU[Chinese]SZ[6]KM[0.5]
PW[LeeA]PB[LeeB]DT[2008-09-25]PC[Autotest]RE[W+Resign]GN[1]
;B[cd]
;W[dc]
;B[dd]
;W[cc]
;B[db]
;W[ed]
;B[bc]
;W[cb]
;B[eb]
;W[ec]
;B[bb]
;W[ce]
;B[ee]
;W[de]
;B[bd]
;W[fe]
;B[ef]
;W[df]
)

(;GM[1]FF[4]CA[UTF-8]
RU[Chinese]SZ[6]KM[0.5]
PW[LeeB]PB[LeeA]DT[2008-09-25]PC[Autotest]RE[W+Resign]GN[2]
;B[dd]
;W[cc]
;B[cd]
;W[dc]
;B[ec]
;W[eb]
;B[ca]
;W[ed]
;B[ee]
;W[bd]
;B[fc]
;W[bb]
;B[be]
;W[ae]
)



- Don







 
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Re: [computer-go] Analysis of 6x6 Go

2008-09-24 Thread terry mcintyre
To satisfy my standards of proof, games would have to be post-analyzed to 
determine whether either side could have made better moves. Duplicate games 
would be thrown out; games with inferior play would be tossed. We might not 
have the resources to completely solve the game, but we could improve the 
quality of the estimate. At this date, computer-vs-computer matches still tend 
to have gross errors in the evaluation of seki, nakade, etc. Programs think 
they are ahead when the real result is the opposite.

 Terry McIntyre [EMAIL PROTECTED]


Go is very hard. The more I learn about it, the less I know. -Jie Li, 9 dan


  
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Re: [computer-go] Analysis of 6x6 Go

2008-09-24 Thread Erik van der Werf
On Wed, Sep 24, 2008 at 6:30 PM, Don Dailey [EMAIL PROTECTED] wrote:
 I don't know if even size boards are special, but it seems to me that
 such small boards should have very high komi's.   4.0 seems pretty low
 but then I'm really no expert on komi's and I'm a pretty weak player so
 I'm not in any position to really say.

The center is the best opening move for all small odd size boards.
Small even size boards have a lower komi because there is no center
point.

I'm quite confident that 4.0 is the correct komi for 6x6.

Erik
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Re: [computer-go] Analysis of 6x6 Go

2008-09-24 Thread Don Dailey
On Wed, 2008-09-24 at 09:42 -0700, terry mcintyre wrote:
 To satisfy my standards of proof, games would have to be post-analyzed to 
 determine whether either side could have made better moves. Duplicate games 
 would be thrown out; games with inferior play would be tossed. We might not 
 have the resources to completely solve the game, but we could improve the 
 quality of the estimate. At this date, computer-vs-computer matches still 
 tend to have gross errors in the evaluation of seki, nakade, etc. Programs 
 think they are ahead when the real result is the opposite.

Yes,  as I mentioned this is not a proof.  Neither is post-analysis, but
it would at least add some confidence.  

There is always the possibility that some nakade glitch or something
makes it return the wrong results.   

Also, the possibility that some difficult to find key move masks the
true result.  

It's also possible that a strong go program is more likely to return a
false result due to having more idiosyncrasies.   

On 5x5 and 7x7 it DID return what is believed by humans to be the
correct komi,  but that doesn't mean it will at any other board size.

I like the idea of playing thousands of games and building a tree for
later inspection.   If anything looks really wrong,  it can be further
analyzed.  

- Don

 


  Terry McIntyre [EMAIL PROTECTED]
 
 
 Go is very hard. The more I learn about it, the less I know. -Jie Li, 9 dan
 
 
   
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Re: [computer-go] Analysis of 6x6 Go

2008-09-22 Thread Robert Jasiek

Ingo Althöfer wrote:

Stefan Reisz is the author of the website
http://www.reisz.de/gohome.htm

There he claims to have a solution for 6x6-Go
with Japanese rules.


This is not a solution in a mathematical sense because
- it is not specified which Japanese rules are used
- during the scoring, the rules are applied without showing exactly that
- during the scoring, the number of studied hypothetical-sequences is 
zero instead of huge or infinite
- in every move-sequence, the game is not ended by successive passes 
properly
- MANY other possible moves are missing (and my manual study of some 
simplistic (but arcane) positions under some particular Japanese 
rulesets has convinced me that there are more unexpected but correct 
plays or passes than one fears)


Too often the word solution is abused. preliminary study is more 
appropriate.


The largest board for that I could solve Go under Japanese 2003 Rules 
manually was 1x1. Already 1x2 was too tough: While it is still possible 
to denote all hypothetical-sequences, listing all 
hypothetical-strategies is clearly no fun. Possible if one spends 
several days or weeks. But if somebody or a program claims to have 
solved under some Japanese ruleset, I am more than sceptical and want to 
see mathematical proofs. Although I have done preliminary studies of how 
to formulate and prove useful propositions, this is work for months. It 
doesn't matter whether proving scoring propositions is done manually or 
by algorithm. Only those board sizes that allow killing all are simpler 
because all you have to do is to prove just that. There are exceptional 
tiny board sizes that allow other types of elegant proofs, but they 
won't help much for bigger boards.


Solving(!) Go under whichever Japanese ruleset is for the rules experts 
rather than for computer go.


Does someone here know of other (documented) attempts 
to solve 6x6 Go?


Didn't Erik van der Werf do it under his rules?

--
robert jasiek
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