tchize wrote:
You get fatigue by doing strenous things (swimming, flying via skill,
attacking, moving a lot).
Or just being awake ? or it will not be fatigue but stamina :)
Idea was more physical fatigue not mental. I personally don't want to have to
rest my character if I'm still wantin
[EMAIL PROTECTED] wrote:
From: Mark Wedel <[EMAIL PROTECTED]>
Unless a race has native flying, the player would have to do something to
start flying (wear those boots, ready the skill, cast a spell).
The question was really want to do once that has happened. Eg, player has
applied the boots
Amorya North wrote:
On 31 Aug 2005, at 07:37, Mark Wedel wrote:
Colors aren't as hard. Especially if we make the rule that if a
space has multiple light sources, the brightest one takes precedence
for things like color.
Why don't we have the client composite it all? I'm hoping my client
Will you do this according to last china laws? (no more of 3hours mmorpg play
in a raw of character get serious malus)
Le Mercredi 31 Août 2005 09:07, Mark Wedel a écrit :
> As per started in another thread, adding a fatigue stat has some
> interesting ideas.
>
> Basic idea fatigue is a stat, tha
On 8/31/05, Amorya North <[EMAIL PROTECTED]> wrote:
>
> On 31 Aug 2005, at 18:36, adam ashenfelter wrote:
>
> > How about 11: rooftops. When player is not under one, client
> > displays them. When the player walks under one, they disappear,
> > and the player can see the interio
>
> I wouldn't
On 31 Aug 2005, at 18:36, adam ashenfelter wrote:
How about 11: rooftops. When player is not under one, client
displays them. When the player walks under one, they disappear,
and the player can see the interio
I wouldn't have them as layer 11. Flying objects should go over them,
should
On Wednesday 31 August 2005 12:36 pm
adam ashenfelter wrote:
> On 8/31/05,
> Mark Wedel < href="mailto:[EMAIL PROTECTED]">[EMAIL PROTECTED]> wrote:
> ...
Good grief people!
Please set your e-mail clients to only send PLAIN TEXT to this mail
list. If your web based e-mail won't do that then USE
On 8/31/05, Mark Wedel <[EMAIL PROTECTED]> wrote:
My basic idea would be to just assign what goes on the different layers, frombottom up:0: map floor - since you can't see anything beneath the floor, this is the bottom.1: building/buttons/whatever on top of floor, that player then stands on top
> From: Mark Wedel <[EMAIL PROTECTED]>
>
> Unless a race has native flying, the player would have to do something to
> start flying (wear those boots, ready the skill, cast a spell).
>
> The question was really want to do once that has happened. Eg, player has
> applied the boots of levit
On 31 Aug 2005, at 17:17, Alex Schultz wrote:
Amorya North wrote:
On 31 Aug 2005, at 14:47, ERACC wrote:
Dude,
Please stop sending HTML crap to this mailing list. Please use plain
text only.
TIA
Gene
Erm - as far as I'm aware I was!
Unless the message I was replying to was HTML, t
Amorya North wrote:
On 31 Aug 2005, at 14:47, ERACC wrote:
Dude,
Please stop sending HTML crap to this mailing list. Please use plain
text only.
TIA
Gene
Erm - as far as I'm aware I was!
Unless the message I was replying to was HTML, then my client is set
to send plain text... Let me k
On 31 Aug 2005, at 14:47, ERACC wrote:
On Wednesday 31 August 2005 07:13 am
Amorya North wrote:
HTML>On 31 Aug 2005,
at 07:37, Mark Wedel wrote: ...
Dude,
Please stop sending HTML crap to this mailing list. Please use plain
text only.
TIA
Gene
Erm - as far as I'm aware I was!
Unless
Le Mercredi 31 Août 2005 09:18, Mark Wedel a écrit :
>
> The basic premise is to add more visible layers on the map, so more than 3
> objects can be displayed on a space.
>
> One other fix is to also more hard assign what layers objects show up in.
> One
> problem with current protocol is
On Wednesday 31 August 2005 07:13 am
Amorya North wrote:
> HTML>On 31 Aug 2005,
> at 07:37, Mark Wedel wrote: ...
Dude,
Please stop sending HTML crap to this mailing list. Please use plain
text only.
TIA
Gene
--
Linux era4.eracc.UUCP 2.6.8.1-12mdk i686
08:46:04 up 105 days, 9:27, 8 users,
On 31 Aug 2005, at 07:37, Mark Wedel wrote: Colors aren't as hard. Especially if we make the rule that if a space has multiple light sources, the brightest one takes precedence for things like color. Why don't we have the client composite it all? I'm hoping my client will look as graphically nice
> As per started in another thread, adding a fatigue stat
has some interesting ideas.
Fatigue seems like a good idea. I'd even extend it to items,
thus adding the need to repair stuff now and then. Which could
extend the use of smithery and such - put weapon in smithery
bench, use_skill smither
tchize wrote:
5) To convey some of these changes to the client, a new protocol command is
needed. But no reason to write that until we have data to actually send to
it.
I'll opt for a complete rework of whole client/server protocol in a branch.
This way we can easily tweak new protocol for
The basic premise is to add more visible layers on the map, so more than 3
objects can be displayed on a space.
One other fix is to also more hard assign what layers objects show up in. One
problem with current protocol is that objects can move layers, and this is one
thing that would be
As per started in another thread, adding a fatigue stat has some interesting
ideas.
Basic idea fatigue is a stat, that you ideally want low.
You get fatigue by doing strenous things (swimming, flying via skill,
attacking, moving a lot).
You lose fatigue by resting - this can basically
Todd Mitchell wrote:
I think that we should treat flying differently than walk,swim, etc.
Flying should have to be initiated by the player. You can fly almost
anywhere you could swim of walk so flying shouldn't be automatic. If
you move from ground to water you or back you would switch from
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