Re: [crossfire] Re: [Crossfire-devel] I'll commit the large denomination coin archtypes, I'd like to edit the amber coin to look more ambery (any objections)?

2005-12-27 Thread Mark Wedel
ERACC wrote: While you guys are looking at stuff like this could you please adjust the payment altars to accept more than 32767? I wanted to use a 5 diamond altar in my Lone Town apartment map (for the various alchemy benches in the basement) but could not due to this limitation. The prob

Re: [crossfire] Banking system

2005-12-27 Thread Mark Wedel
My point about dropping money in the shop is more a convenience thing, not realism (using the 'r' word with crossfire is never a good idea). But my general thought is that if a bankkeeper is willing to accept usage of the check card (or whatever its called), it just makes it easier for play

Re: [crossfire] Banking system

2005-12-27 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 ERACC wrote: > > That is why I suggested a bank card that debits the bank > account rather than a credit card. I don't think CF should implement > a credit system. I see ways to exploit /that/ right now. Hmm.. I thought the discussion all along was fo

Re: [crossfire] Re: [Crossfire-devel] I'll commit the large denomination coin archtypes, I'd like to edit the amber coin to look more ambery (any objections)?

2005-12-27 Thread ERACC
On Tuesday 27 December 2005 01:17 am Mark Wedel wrote: >   Another random thought is to have some logic to use gems to pay for items. > Gems have a fixed value, so one could make it easier that the shopkeeper will > just take the gems directly instead of the player needing to sell them.  That >

Re: [crossfire] Banking system

2005-12-27 Thread ERACC
On Tuesday 27 December 2005 07:26 am Brendan Lally wrote: > In case you couldn't gues, I don't like credit card companies very > much. Nor do I. That is why I suggested a bank card that debits the bank account rather than a credit card. I don't think CF should implement a credit system. I see wa

[crossfire] Re: I'll commit the large denomination coin archtypes, I'd like to edit the amber coin to look more ambery (any objections)?

2005-12-27 Thread Lalo Martins
And so says Miguel Ghobangieno on 26/12/05 23:20... > For the map aspect I don't think the scorn bank change > with amber and jade coin converter tables should be > added to CVS. Ok, maybe not Scorn since it's a starter city, but I'd like to see plat->jade in low-medium-level places such as Darcap

[crossfire] I'll commit the large denomination coin archtypes, I'd like to edit the amber coin to look more ambery (any objections)?

2005-12-27 Thread Miguel Ghobangieno
I'll commit the large denomination coins (unless objections are raised), I'd like to edit the amber coin to look more ambery (any objections) (currently it looks kinda like copper rather then a solidified transparent liquid... it's a shame CF doesn't support PNG semi-transparency)? For the map asp

Re: [crossfire] Banking system

2005-12-27 Thread Miguel Ghobangieno
/me thinks it's time to make nrof var a bigger int. Same with hp and maxhp... :) Note: I allready committed a bank card, CF did have paper back then. However once I get back from vaca (assuming so), I'll bust out a bankbook or few if you still want that. --- Anton Oussik <[EMAIL PROTECTED]> wrote

[crossfire] Re: [Crossfire-devel] I'll commit the large denomination coin archtypes, I'd like to edit the amber coin to look more ambery (any objections)?

2005-12-27 Thread Mark Wedel
Miguel Ghobangieno wrote: I'll commit the large denomination coins (unless objections are raised), I'd like to edit the amber coin to look more ambery (any objections) (currently it looks kinda like copper rather then a solidified transparent liquid... it's a shame CF doesn't support PNG semi-tra

Re: [crossfire] Banking system

2005-12-27 Thread Nicolas Weeger
Hello. > I suspect this would also fix the client bug when the client crashes > when it steps on a tile where something has nrof > 2^32. I tried to reproduce that bug, and could crash the client, but with negative numbers. I just committed changes to make the item's nrof of the client uint32, lik

Re: [crossfire] Banking system

2005-12-27 Thread Brendan Lally
On 12/27/05, Anton Oussik <[EMAIL PROTECTED]> wrote: > Also replying to several posts. > Firstably card vs chequebook: I don't think there is plastic in CF, > and so things should not be made out if it. Why do you assume that credit cards /must/ be made out of plastic? They could be made out of wo

Re: [crossfire] Banking system

2005-12-27 Thread Anton Oussik
On 25/12/05, Brendan Lally <[EMAIL PROTECTED]> wrote: > On 12/25/05, Anton Oussik <[EMAIL PROTECTED]> wrote: > > I suspect this would also fix the client bug when the client crashes > > when it steps on a tile where something has nrof > 2^32. > > Wouldn't stepping on non-money items which have a su

Re: [crossfire] Banking system

2005-12-27 Thread Anton Oussik
On 27/12/05, Nicolas Weeger <[EMAIL PROTECTED]> wrote: > So if we want to change things, i'd go for a credit card / checkbook > system, but only for small amounts - like under 1000 platinum. > This way you wouldn't need to carry money for usual things, but only for > high-priced ones. > Rationale i

Re: [crossfire] Banking system

2005-12-27 Thread Nicolas Weeger
Hello. > Thinking about lalo's patch, an interesting idea would be to make a > patch that makes the banking system more useful by introducing the > following changes to the banks: (catching on mails, so replying to many things at once) I must say I like the coin system as it is - having pile of