Re: [crossfire] Weather usability was: [Idea] Spells inmediate effects

2006-03-22 Thread Miguel Ghobangieno
(or projectile) etc. projectile probably would be fine. I tried to do it my self hoping that the movement code used key value... :( --- Alex Schultz [EMAIL PROTECTED] wrote: Miguel Ghobangieno wrote: Weather code is usable. I use it, albit on level 4 now. However there are still some bugs

Re: [crossfire] Treasurelist idea

2006-03-22 Thread Miguel Ghobangieno
Well using set as a prefix would allow you to put whatever in the arch, thus one wouldn't need to edit the code every time a new variable is created since set just passes it into the archtype in memory. --- Alex Schultz [EMAIL PROTECTED] wrote: Miguel Ghobangieno wrote: I was thinking

Re: [crossfire] Player-owner shop proof of concept

2006-03-19 Thread Miguel Ghobangieno
Player-owned, shortened form P-owned :) I think you should beable to set the buying price if you own the shop. --- Nicolas Weeger [EMAIL PROTECTED] wrote: But i'm afraid what happens when high lvl players sell quest items for very few platinums, and so soon many low level players maybe

Re: [crossfire] first bug discovered by unit test

2006-03-12 Thread Miguel Ghobangieno
Yay. There should be added some security unit tests aswell. --- tchize [EMAIL PROTECTED] wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 While am still preparing check framework for crossfire, i found a bug in common/shstr.c where query_refcount was returning wrong value. Fixed and

Re: [crossfire] Ice Castle up for grabs.

2006-02-16 Thread Miguel Ghobangieno
(continued) Also I see you have alot of dirs in there, how are they to be? maps/onefang/(1.4,TEMP,AntFarm) maps/python/stuff arch/ ? --- David Seikel [EMAIL PROTECTED] wrote: On Fri, 6 Jan 2006 21:58:29 +1000 David Seikel [EMAIL PROTECTED] wrote: I really should have done this a long

Re: [crossfire] transports committed. (diffs?)

2006-02-07 Thread Miguel Ghobangieno
Does cvs provide diffs for this? I'm interested in this but don't want to also have to have that patch that was just applied that removes features. --- Mark Wedel [EMAIL PROTECTED] wrote: I've just committed the code to handle transports. Detailed information can be found in the

Re: [crossfire] transports committed.

2006-02-07 Thread Miguel Ghobangieno
NM, the removals were only in the client tree. --- Mark Wedel [EMAIL PROTECTED] wrote: I've just committed the code to handle transports. Detailed information can be found in the doc/Developers/object under Transports, so I won't reproduce that here, but some quick notes: 1) I

[crossfire] Why have you banned my CVS access, And why do you hate mlab (I just finished mlabhell and I want mlab in for 1.9)

2006-02-05 Thread Miguel Ghobangieno
Why have you banned my CVS access, and why do you hate mlab? I just finished mlabhell and I want mlab in for 1.9. It's better to have it in non-dirified format for 1.9 then not in at all. Also I am offended at lauwernmark and errac's plot to change mlab's culture.

Re: [crossfire] gtkv2 client vs gtk client gap list.

2006-02-05 Thread Miguel Ghobangieno
I use the keybinding interface very often. I imagine others do too. --- Mark Wedel [EMAIL PROTECTED] wrote: Yann Chachkoff wrote: Briefly discussed on irc, but also related to other discussions, is perhaps what client(s) to use going forward. To me, at some level, keeping the gtk(v1)

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-02-02 Thread Miguel Ghobangieno
I don't want those abilities removed. Why shouldn't I beable to make a magic monster that can reflect spells or arrows that? Just remove the ability from the knights and gaurds and remove the reflecting amulet from circulation. I hate all this talk of removing everything from the game. Maybe

Re: [crossfire] Transports

2006-02-02 Thread Miguel Ghobangieno
Sea battles shouldn't go to a pocket reality, they should duke it out on bigworld seas and only if they get right next to eachother should the inside map(s (multiple levels on big ships)) of the other ship be tiled to the 1st ships maps. __ Do You

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-02-01 Thread Miguel Ghobangieno
I think a better solution would be to, rather then show every attack message, only show one every 1 second or so. Friendly fire is setable in the settings file and can be set low to compensate. --- Mark Wedel [EMAIL PROTECTED] wrote: But this is also tied to player speed. Unless you make

[crossfire] Bigworld-ized pupland status?

2006-02-01 Thread Miguel Ghobangieno
What's the status on bigworldized pupland (IE: when is it going in?). /me awaits the glorious addittion. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-02-01 Thread Miguel Ghobangieno
I think we should have plots and reputation system in for 2.0. And a setting to show (by default) 1 attack message per second or so (rather then char punches once, and again, and SUPRISE again!). It would also be good if the int for hp, maxhp, sp, and maxsp (used for alters) was raised to int 32

Re: [crossfire] Transports

2006-01-31 Thread Miguel Ghobangieno
Perhaps both the player and the transport should be damaged? __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ crossfire mailing list

Re: [crossfire] Transports

2006-01-31 Thread Miguel Ghobangieno
One can't put unpaied stuff in a box and steal them, same would go for transports I'd assume. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___

Re: [crossfire] Crossfire 2.0+ features/priorities (compression)

2006-01-30 Thread Miguel Ghobangieno
A server variable could be set that turns on/off compression. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ crossfire mailing list

Re: [crossfire] move_allow attribute

2006-01-30 Thread Miguel Ghobangieno
I like this idea very much (though I would caution against giving players themselves a pass wall spell), I creates a granular permissions system that is appealing. --- Mark Wedel [EMAIL PROTECTED] wrote: Thinking a little little about transportation objects (boats, horses, etc) and came

Re: [crossfire] move_allow attribute

2006-01-30 Thread Miguel Ghobangieno
PROTECTED] wrote: Miguel Ghobangieno wrote: (though I would caution against giving players themselves a pass wall spell) As I understand it, with what Mark is saying, walls would have to explicitly be set to allow passwall. Alex Schultz

Re: [crossfire] renaming binaries (was: Moving server towards a modularized system?)

2006-01-29 Thread Miguel Ghobangieno
Understand this Yann. IF crossedit is removed I remove myself. Do you want to lose your biggest current media contributor? If so then remove crossedit. I think you need to fork off crossfire and make your own project where you can do whatever you want. Perhapse crossfire-awsome.sf.net? --- Yann

Re: [crossfire] renaming binaries

2006-01-29 Thread Miguel Ghobangieno
Check the CVS logs. I have stopped committing about a week ago. If you remove crossedit I will not restart. --- Mark Wedel [EMAIL PROTECTED] wrote: Miguel Ghobangieno wrote: Understand this Yann. IF crossedit is removed I remove myself. Do you want to lose your biggest current media

Re: [crossfire] renaming binaries

2006-01-29 Thread Miguel Ghobangieno
Lol. --- todd [EMAIL PROTECTED] wrote: I suppose this would be a nice perk and a big incentive to remove crossedit, but you've quit so many times before that it just isn't a reliable enough promise to base a decision like this on ;) Miguel Ghobangieno wrote: Understand this Yann

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-29 Thread Miguel Ghobangieno
One of the things we should do for 2.0 (note: we are not yet at 1.9) is try to decrease bandwith usage. For instance, some animations are cylical, and the server knows which ones these are currently IIRC. The server shouldn't have to send a update for every tile every time for cylical animations,

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-29 Thread Miguel Ghobangieno
Brace is used, as Leaf said before, to make it easier to swich deities without being pushed off the alter... this was allready discussed! We shouldn't do things that increase bandwidth usage... /me watches the bandwith usage skyrocket just to spite him. --- Mark Wedel [EMAIL PROTECTED] wrote:

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-29 Thread Miguel Ghobangieno
you from being moved. If so then... well that's not supposed to happen and brace seems like it needs work, if not then nm. --- Brendan Lally [EMAIL PROTECTED] wrote: On 1/29/06, Miguel Ghobangieno [EMAIL PROTECTED] wrote: Brace is used, as Leaf said before, to make it easier to swich

Re: [crossfire] renaming binaries (was: Moving server towards a modularized system?)

2006-01-28 Thread Miguel Ghobangieno
I am not opposed to porting crossedit to gtk however. But if my favorite editor is removed outright... java is not an option. However crossedit works great (IMHO) now, so there really is no reason to change it. All this constant talk of removing things is displeasurable, thus my retirement for a

Re: [crossfire] renaming binaries (was: Moving server towards a modularized system?)

2006-01-28 Thread Miguel Ghobangieno
If crossedit dissappears then I dissapear. I guess that is what you all want though. Should CF fork? --- Mark Wedel [EMAIL PROTECTED] wrote: Arguably, crossedit should just disappear. This, however, may become more or less an issue depending on other changes (if a code restructuring

Re: [crossfire] Negative Luck for pk

2006-01-28 Thread Miguel Ghobangieno
Hi, I've asked for just that configuration option before. I'll forward this mail to the mailing list so the other devs may see that this is a wanted feature. --- Logan Tygart [EMAIL PROTECTED] wrote: Hey Man, I enjoy the hell out of your server. I have a couple of characters there.

Re: [crossfire] Moving server towards a modularized system?

2006-01-28 Thread Miguel Ghobangieno
MWedel just talked about a complete redesign in his latest post. Things that are redesigned tend to be broken for 1 or 2 years. I could be dead in 1 or 2 years, so could any of us. I'd rather not wait around. --- Yann Chachkoff [EMAIL PROTECTED] wrote: I don't think it would be wise to remove

Re: [crossfire] Moving server towards a modularized system?

2006-01-27 Thread Miguel Ghobangieno
I don't think it would be wise to remove the hacks, the hacks make things work as they should. If someone want's to create a RPG engine crossfire, in my opinion, is not the place to do it. Crossfire is a game in it's own right, we should be concerned with our game, not some theoretical

Re: [crossfire] Moving server towards a modularized system?

2006-01-25 Thread Miguel Ghobangieno
We want to cross module boundries and there is no reason for us to want 3rd party module additions (unless one is pro-proprietary). Modules would do 2 things: disallow use of code across module boundries (as they aren't loaded yet), let proproprietary addons be created and work over more then 1

Re: [crossfire] Moving server towards a modularized system?

2006-01-25 Thread Miguel Ghobangieno
Yes, spagetti code, if that's what you wish to call it. Some CF programmers, such as Cave, would like to beable to reuse their code without having to recopy and paste what they have allready done (which would create bloated code if it was required). Modules would disallow this (bad) as they are

Re: [crossfire] Re: Polymorph etc

2006-01-19 Thread Miguel Ghobangieno
Could add some circular spells like in diablo... the object to make that possible was added a few months ago. --- Anton Oussik [EMAIL PROTECTED] wrote: On 19/01/06, Mark Wedel [EMAIL PROTECTED] wrote: Anton Oussik wrote: On the note of adding/fixing spells, could some high level spells be

Re: [crossfire] Re: Polymorph etc

2006-01-19 Thread Miguel Ghobangieno
One could add new spells... like circular spells. --- Brendan Lally [EMAIL PROTECTED] wrote: On 1/19/06, Anton Oussik [EMAIL PROTECTED] wrote: I did not necessarily mean more powerful spells. Some existing spells can get moved up the chain, and intermediate interesting spells can be

Re: Re: Re: Re: [crossfire] Moving server towards a modularized system?

2006-01-18 Thread Miguel Ghobangieno
Well enjoy raping the server. I'm retiring from CF untill a certain unnamed feature I was promised 1/2 a year ago (no not plots) is in. See you soon or never. --- Yann Chachkoff [EMAIL PROTECTED] wrote: Except that you are not working on one section of the code, you are restructuring the

Re: [crossfire] Moving server towards a modularized system?

2006-01-17 Thread Miguel Ghobangieno
How about not modularizing and thus not having to make a trade off. How about not screwing up the server for months just because you are itchting for busy work. --- Yann Chachkoff [EMAIL PROTECTED] wrote: Nothing currently prevents a plugin to modify the data it has access to directly - but

Re: [crossfire] Moving server towards a modularized system?

2006-01-17 Thread Miguel Ghobangieno
(as you indicated before in fingering crossfire for the sin of you having to grep through it). This will hold up usefull game development for months all because you and friends believe that you are above grep. --- David Delbecq [EMAIL PROTECTED] wrote: Le Mardi 17 Janvier 2006 02:51, Miguel

Re: [crossfire] Moving server towards a modularized system?

2006-01-17 Thread Miguel Ghobangieno
Why oh why do you want to do this useless crap? We have a real game, we don't have to make an engine. How about adding some new features rather then ripping the things apart. This is why I hate CF devel, rather then improving the game most suggestions are oh let's fuck shit up or delete this or

Re: [crossfire] Moving server towards a modularized system?

2006-01-17 Thread Miguel Ghobangieno
Current idea? I must have missed something, I didn't know you decided, above all the objections, to go ahead and rip apart the server anyway. I will be waiting for my 3 thousand dollar cheque in the mail (along with everyone else who would like to add new stuff to CF but will have to wait untill

Re: [crossfire] gcfclient options deathlist

2006-01-17 Thread Miguel Ghobangieno
Yes, it would be best to remove that option from the menu IMHO. Could we also make quit ask the person if they really want to delete their character (and then ask again for confirmation)? (server side). --- Brendan Lally [EMAIL PROTECTED] wrote: On 1/17/06, Rick Tanner [EMAIL PROTECTED] wrote:

Re: [crossfire] Moving server towards a modularized system?

2006-01-16 Thread Miguel Ghobangieno
I have to do the same thing when I am adding things to my perl rpg (which is not smaller in lines of code then crossfire). It's not a big hassle, and how else will the code know what's going on? Use grep. --- tchize [EMAIL PROTECTED] wrote: Le Lundi 16 Janvier 2006 13:07, Anton Oussik a écrit

Re: [crossfire] Moving server towards a modularized system?

2006-01-16 Thread Miguel Ghobangieno
That is what the hurd project thought at the begining, the reality is diffrent. --- tchize [EMAIL PROTECTED] wrote: You forgot the other important point, modularity reduces speed of development, sometimes catastroptically, you only need to look at GNU Hurd for an example of that. i

Re: [crossfire] Moving server towards a modularized system?

2006-01-16 Thread Miguel Ghobangieno
: Le Lundi 16 Janvier 2006 18:47, Miguel Ghobangieno a écrit : That is what the hurd project thought at the begining, the reality is diffrent. The Hurd project thought a microkernel architecture was interesting for reasons other than maintainability. It is also a stalling project

[crossfire] Polymorph etc

2006-01-16 Thread Miguel Ghobangieno
About polymorph, I'd like that spell to be fixed/redone rather then removed. Would this be possible? (I suggest doing it the nethack way, the users doesn't have controll of what he morphs into and he morphs into a few things during the course of the spell). I also see no point in making working

Re: [crossfire] Moving server towards a modularized system?

2006-01-16 Thread Miguel Ghobangieno
It is not half broken as far as I can tell. Yes it's not running on MF, that doesn't mean it's broken. It gives few problems on Cat2. This whole thing is about slowly dumping whatever MF doesn't use. Open your eyes, the 2nd biggest server runs weather code at it's most extreme, in terms of players

Re: Re: [crossfire] Moving server towards a modularized system?

2006-01-16 Thread Miguel Ghobangieno
I suggest you not implement a huge worthless code change that is nothing but busy work. I reject your assertion that cave's analogy is flawed as it is not. If you want to code code something new useful rather then breaking the server as is what will happen if you go forward with this plan. You

Re: [crossfire] Polymorph etc

2006-01-16 Thread Miguel Ghobangieno
When you break the server with this plugin idea besure to send us all 3 thousand dollars. :) (sarcastic smiley face). If it's going to be like that it goes both ways. --- Nicolas Weeger [EMAIL PROTECTED] wrote: If Ryo etc want to work on something, as it seems he's itching to do, how

Re: [crossfire] gcfclient options deathlist

2006-01-16 Thread Miguel Ghobangieno
Update about cached images, if we have checksumming (not sure if we do) that will update the cached image if said image is out of date, then cached images should be set to on as that will decrease bandwith usage. --- Brendan Lally [EMAIL PROTECTED] wrote: I have been poking around gcfclient

Re: [crossfire] gcfclient options deathlist

2006-01-16 Thread Miguel Ghobangieno
Yes, it would be best to remove that option from the menu IMHO. Could we also make quit ask the person if they really want to delete their character (and then ask again for confirmation)? (server side). --- Brendan Lally [EMAIL PROTECTED] wrote: On 1/17/06, Rick Tanner [EMAIL PROTECTED] wrote:

Re: [crossfire] (Python) script distribution

2006-01-15 Thread Miguel Ghobangieno
Assume everyone will want them. If a person spazes out for downloading 2kB of extra stuff ... who cares? Not I, nor should you. --- Nicolas Weeger [EMAIL PROTECTED] wrote: Hello. There are a few (Python) scripts i'd like to write, to extend Crossfire. Merely thinking something like a visit

Re: [crossfire] Moving server towards a modularized system?

2006-01-15 Thread Miguel Ghobangieno
Why? That's just extra useless busy work. You could code in drunkenness (see previous post) if you're itching for something to do. --- Nicolas Weeger [EMAIL PROTECTED] wrote: Hello. I'm wondering about moving some parts of the code to plugins. IMO things like weather system (excluding

[crossfire] Does crossfire now support partial tranparancy of PNG?

2006-01-08 Thread Miguel Ghobangieno
I noticed that the edges of the puddles archen were alpha blended (THOUSANDS OF EXCLAIMATION POINTS AND ONES). It displayed correctly in the GTK-Too(?) client on my box. I wish to make the puddles more transparent so you can see the floor better (as it is a puddle..). Does CF support partal alpha

Re: [crossfire] Crossfire nolonger compiles

2006-01-08 Thread Miguel Ghobangieno
] wrote: Miguel Ghobangieno wrote: [...] Filed bug report at http://sourceforge.net/tracker/index.php?func=detailaid=1399546group_id=13833atid=113833 Also crossfire server crashes if a player enters four random maps in quick succession. http://sourceforge.net/tracker/index.php?func

[crossfire] Crossfire nolonger compiles

2006-01-07 Thread Miguel Ghobangieno
ranlib .libs/cfanim.a creating cfanim.la (cd .libs rm -f cfanim.la ln -s ../cfanim.la cfanim.la) make[2]: Leaving directory `/home/cfserver/cvs/crossfire/plugins/cfanim' make[2]: Entering directory `/home/cfserver/cvs/crossfire/plugins' make[2]: Nothing to be done for `all-am'. make[2]: Leaving

[crossfire] ...shouldn't one get drunk from wine and booze in CF?

2006-01-07 Thread Miguel Ghobangieno
...shouldn't one get drunk from wine and booze in CF? mikee1988098048 (perhapse a intoxication var which can be 0 - 200 (ie: proof), .. or 0 - 100 (percentage of alcahol(sp), then you could use int8 and save some bytes) Rednaxela I think drunkeness would be a neat addition to crossfire =P

Re: [crossfire] Re: Lalo's Bigworld pupland :D

2006-01-06 Thread Miguel Ghobangieno
). Magnetic north came to be known as simply north. People usually don't venture into the strange super cold regions of the world, and take little note of true north. --- Lalo Martins [EMAIL PROTECTED] wrote: And so says Miguel Ghobangieno on 06/01/06 13:25... Pupland won't fit on the worldmap

Re: [crossfire] Banking system

2006-01-04 Thread Miguel Ghobangieno
: On 1/4/06, Miguel Ghobangieno [EMAIL PROTECTED] wrote: this would be looked up and the value computed. That way you could have flucuation gold etc values. if you add a valued_as then value should be ignored completely. But if you combined the two, it would be useful for many more

Re: [crossfire] Banking system

2006-01-03 Thread Miguel Ghobangieno
Lally [EMAIL PROTECTED] wrote: On 1/2/06, Miguel Ghobangieno [EMAIL PROTECTED] wrote: Changing the value of the metal coins isn't doable as silver has a set weight to value ratio... Well, today silver has about 1/80th of the weight to value ratio of gold. So changing the relative prices

Re: [crossfire] Banking system

2006-01-03 Thread Miguel Ghobangieno
in the ancient world. --- Brendan Lally [EMAIL PROTECTED] wrote: On 1/3/06, Miguel Ghobangieno [EMAIL PROTECTED] wrote: So should we keep it at 1:10. Put it at 2:10 or 4:10 ? (or 3:10 ? (odd numbers are unfun at division though)) I'm inclined to think that if this is going to be done

Re: [crossfire] Banking system

2006-01-03 Thread Miguel Ghobangieno
] wrote: On 1/3/06, Miguel Ghobangieno [EMAIL PROTECTED] wrote: gold and silver coins are not fiate currencies, their value can't be just inflated. You need paper money for that (or money who's value is more then the value of the material). I won't support inflating gold and silver

Re: [crossfire] Banking system

2006-01-03 Thread Miguel Ghobangieno
:( The value of a gold bar shouldn't be it's setvalue and gold spot combination. It should only be the gold spot. That won't work. Also we shouldn't use the materials thing for value. --- Brendan Lally [EMAIL PROTECTED] wrote: On 1/3/06, Miguel Ghobangieno [EMAIL PROTECTED] wrote: It would

Re: [crossfire] Banking system

2006-01-02 Thread Miguel Ghobangieno
Changing the value of the metal coins isn't doable as silver has a set weight to value ratio... Perhapse it is best to forget about copper coins. --- Mark Wedel [EMAIL PROTECTED] wrote: Miguel Ghobangieno wrote: I suggest an addum to the mappers handbook don't put jade and amber coins

Re: [crossfire] Re: I'll commit the large denomination coin archtypes, I'd like to edit the amber coin to look more ambery (any objections)?

2006-01-02 Thread Miguel Ghobangieno
The regional coins shouldn't be made of valuable materials such as gold then. Copper would be better. --- Lalo Martins [EMAIL PROTECTED] wrote: And so says Miguel Ghobangieno on 01/01/06 01:50... The regional currencies should be paper money rather then coins. I don't think paper money

Re: [crossfire] shops and stealing

2006-01-01 Thread Miguel Ghobangieno
hv: remeber, each server has diffrent rules. PKing and abusive behavior is 100% happy-good on Cat2 while it is outlawed on MF. Hardcoding jail for such things would be bad. --- [EMAIL PROTECTED] wrote: Mark Wedel [EMAIL PROTECTED] wrote: : For a long time, the thief skill stealing has been

Re: [crossfire] Banking system

2006-01-01 Thread Miguel Ghobangieno
Who said jade and amberonium coins would be in any duengons? I am not putting them as treasures in my maps atleast (and does anyone else map anymore besides me?). As for we have gems/this/that which can be used instead it's nice to have multiple ways to do things. The role of jade etc IMHO, since

Re: [crossfire] Banking system

2006-01-01 Thread Miguel Ghobangieno
Checkbook arch committed. There is also a bankcard arch. --- Rick Tanner [EMAIL PROTECTED] wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 ERACC wrote: That is why I suggested a bank card that debits the bank account rather than a credit card. I don't think CF should implement

Re: [crossfire] Re: [Crossfire-devel] I'll commit the large denomination coin archtypes, I'd like to edit the amber coin to look more ambery (any objections)?

2006-01-01 Thread Miguel Ghobangieno
I agree with Eracc, this is something I've wanted too. Could you also make hp and maxhp a 32 bit int aswell? --- Mark Wedel [EMAIL PROTECTED] wrote: ERACC wrote: While you guys are looking at stuff like this could you please adjust the payment altars to accept more than 32767? I wanted

Re: [crossfire] Re: I'll commit the large denomination coin archtypes, I'd like to edit the amber coin to look more ambery (any objections)?

2006-01-01 Thread Miguel Ghobangieno
the coin money will still exist, right? --- Brendan Lally [EMAIL PROTECTED] wrote: On 12/31/05, Mark Wedel [EMAIL PROTECTED] wrote: Not until relative recent history did paper money really become popular. That said, if currency is changed, I'd suggest unique graphics (that are clearly

Re: [crossfire] Banking system

2006-01-01 Thread Miguel Ghobangieno
I think you should have to go to the bank to convert coins to other currencies etc. If people don't want to bother with money they can use the checkbook and have to put up with the small % fees. --- Mark Wedel [EMAIL PROTECTED] wrote: My point about dropping money in the shop is more a

Re: [crossfire] shops and stealing

2006-01-01 Thread Miguel Ghobangieno
Could exponetially vs linerally be settable in the server config file. --- ERACC [EMAIL PROTECTED] wrote: On Saturday 31 December 2005 12:02 am Mark Wedel wrote: [...] With the addition of new fields in the map header for shops, it'd seem like it would not be possible to extend

Re: [crossfire] Re: I'll commit the large denomination coin archtypes, I'd like to edit the amber coin to look more ambery (any objections)?

2006-01-01 Thread Miguel Ghobangieno
If we are to do this it should be in addition to the current (blank) coins. --- Brendan Lally [EMAIL PROTECTED] wrote: On 12/31/05, Miguel Ghobangieno [EMAIL PROTECTED] wrote: While regional currencies exchange values could change depending on factors that are not in the game yet

[crossfire] I'll commit the large denomination coin archtypes, I'd like to edit the amber coin to look more ambery (any objections)?

2005-12-27 Thread Miguel Ghobangieno
I'll commit the large denomination coins (unless objections are raised), I'd like to edit the amber coin to look more ambery (any objections) (currently it looks kinda like copper rather then a solidified transparent liquid... it's a shame CF doesn't support PNG semi-transparency)? For the map

Re: [crossfire] Banking system

2005-12-25 Thread Miguel Ghobangieno
I think it should be made clear that these denomination notes are ankin to 10,000 USD and 1000,000 USD notes, respectivly. This should be put in the mappers hand book. I will be careful to not inflate my prices. Another thing I would like to have is the value variable as a double. That way we

Re: [crossfire] Re: [patch] Large-denomination coins

2005-12-25 Thread Miguel Ghobangieno
Exactly. I'd like the value var to be a double so we can add copper coins ... --- Lalo Martins [EMAIL PROTECTED] wrote: And so says Mark Wedel on 25/12/05 14:27... I think the other potential problem is map makers seeing this high valued coins and start to place these in maps instead of

Re: [crossfire] Banking system

2005-12-25 Thread Miguel Ghobangieno
Please do not implement this. Gold is gold, silver is silver, plat is plat; elements, metals, useful in their own right. If you want a money pouch then what you want is a checkbook in addition to using what we have now. Mark was making a point in his post, saying basically 'this will make money as

Re: [crossfire] Banking system NO MONEY STAT, Use a checkbook if you want that.

2005-12-25 Thread Miguel Ghobangieno
PLLLEASE DO NOT change the weight of gold etc. Please DO NOT MAKE MONEY A STAT. GOLD CANNOT change into silver like magic etc. Do not do this please. If you want something like this then make a checkbook tied to the banking system. If gold coins, silver, etc are made into a stat I

Re: [crossfire] Banking system

2005-12-25 Thread Miguel Ghobangieno
PLEASE don't implement this (gold, plat, silver as a stat). What you want is a check book. If the player has the checkbook applied the $$ will be deducted or added to his account. Please don't alter the gold weight/value ration (nor the silver etc). Please don't make money a stat. I will make a

Re: [crossfire] Re: [patch] Large-denomination coins

2005-12-25 Thread Miguel Ghobangieno
so the value in the arch might read 0.33 the server code will remove the . when reading it and put it at 33 internally? --- Brendan Lally [EMAIL PROTECTED] wrote: On 12/25/05, Miguel Ghobangieno [EMAIL PROTECTED] wrote: Exactly. I'd like the value var to be a double so we can add

Re: [crossfire] Re: [Crossfire-cvs] CVS commit: arch/mapbuilding

2005-12-24 Thread Miguel Ghobangieno
Well in that case the center needs to update it's archtypes :). --- ERACC [EMAIL PROTECTED] wrote: On Saturday 24 December 2005 12:41 am [EMAIL PROTECTED] wrote: metalforge isn't the center of the universe Yes. It is. :-p ___

Re: [crossfire] [patch] Large-denomination coins

2005-12-23 Thread Miguel Ghobangieno
Very cool :D. I suppose I should update my server code soon then :). --- Lalo Martins [EMAIL PROTECTED] wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Just submitted a patch to the tracker. It adds two high-denomination coins: jade (after Chinese history and many Chinese-themed